Comments 48

Re: Bandai Namco Localising Two Sword Art Online Games For Switch

crystalorbie

@Mew You play as Kirito in Realization.

You see him and Asuna as prominent allies in Fatal Bullet.

Due to the storylines of the games diverging from the end of Arc 1 (inside Sao, arc 2 is Alfheim part 1) of the anime, some events are played out of order.

Most noticable is that Shion is already a close friend of Kirito's, due to appearing in Hollow Fragment in a strange login glitch. (Sao got really glitchy in the video game universe upon the clearing of the floor 75[or was it 100?] Boss, which spread across the internet)

If it helps, Realization only considers you as Kirito for storyline stuff, the cutscenes.

Wandering around you are pretty much you, as you have full customization in playermodel and weapon choices.

Re: Random: Nineties Kids, Rejoice - Tamagotchis Are Making A Comeback

crystalorbie

The only one I had was Salem, the cat from Sabrina the Teenaged Witch. I guess I got super lucky as taking care of an immortal cat meant I didn't have to deal with him dieing on me for no reason.

Never could stay above 2 pounds in weight though, pretty much anything but eating took him right back to it... and eating only brought him up to 3 or 4. I think I got to 10 once by only eating for awhile but 1 exercise session brought him to 2 pounds again.

Re: Review: DEEMO (Switch eShop)

crystalorbie

@sinalefa Fair, but Voez at least is apparently getting some sort of update to allow for docked play, so maybe hope for this one too? Though I'm guessing not right away.

Re: Spelunker Party! is Digging Its Way to the Switch eShop on 19th October

crystalorbie

@Mando44646 There are a couple of multiplayer quests and, to my knowledge, 1 item piece that require 2 players.

That said, the game's style and the switch's two joycons out the gate make them more a mild to moderate annoyance than something stopping full completion.

Just do each player in 1 section at a time and leave the other by a checkpoint and occasionally walk over the checkpoint again. Annoying but far from impossible.

Oh, there is a pet that will press switches for you, so no worries about needing multiplayer for that, though you need to find it first... (switches are mostly for side stuff anyways, nothing stops you from beating any level by yourself)

Re: Video: Check Out This Japanese Overview for the SNES Mini

crystalorbie

@AcesHigh No, I didn't even know you could set up such a thing... And they do have my number, I get reminders about preorder pickups here and there.

Though I have heard rumbles about preorders going live before the month is done, I haven't seen confirmation of it.

That said, any idea for the Amazon japan listing, or the EU listing? I tried searching on the japanese one but no luck so far.

Despite being in the US, I'd like to get one with the colorful buttons, like my N3DS .

Re: Compelling "Risk 'Em Up" Duel Hand Disaster: Trackher Is Coming To Switch

crystalorbie

@AskAnEnemy I played this at Evo if I recall correctly. I remember figuring out from your hints (or the person running it if it wasn't you) that the center of the right stage is a safe haven because you mentioned that staying in them too long will cause it to collapse in on you.

I was wondering if you made the collapsing signal yet because you mentioned it kinda just does so with no warning in that build.

Re: Familiarise Yourself With The Rules Of Culdcept Revolt Before It Arrives On 3DS This August

crystalorbie

@Priceless_Spork I found it entertaining right up until I unlocked everything, but I also used a guide in order to minimize that time.

First playthrough (I'll go ahead and mention again that I'm talking about the 360 game, may be different here) can be done more or less how you want though, and if this one works in a similar manner there actually will be bonus story stuff worthy of playing through again.

I'd imagine it would be much more frustrating if you knew how much was left, but not how to get it, but I forget if it shows how much is left to unlock in-game...

Re: Familiarise Yourself With The Rules Of Culdcept Revolt Before It Arrives On 3DS This August

crystalorbie

@Priceless_Spork Yes, though its worthy to note that, while the starting decks will, uh... work, they, at least on the 360 game, are rather boring, same with the starting maps for multiplayer.

So play some story mode before playing multiplayer, so you can get to some gameplay more interesting than just 'monopoly with cards!'.

(Oh, I can only hope they kept it, but not all maps had the stock-like function, which was based on element color of spaces and said spaces can have elements changed by the owner's whims)

Re: Familiarise Yourself With The Rules Of Culdcept Revolt Before It Arrives On 3DS This August

crystalorbie

Played the heck out of the 360 game, so glad this is coming west.

For those who want a quick concept, think Fortune Street (on the Wii, which was Monopoly with a simple stock market and a target net worth to end the game with) crossed with a fantasy trading card game of some sort.

Man I miss my Kelpie deck... People I played against didn't think it'd be nearly as powerful as it was.

Re: Video: Feast Your Eyes On Ten Minutes Of Splatoon 2 Gameplay

crystalorbie

@gatorboi352 Everyone had to start somewhere, I'd say the Xbox 360 hadn't "earned' the right when they started charging for online, but for some reason enough people bought into it.

Now, if the service doesn't show room for improvement over the issues the Wii U had, then fine, you will have a point.

My guess is they want the chance to prove that they have improved though, thus the two seasons of free online before the paid version comes into effect.

Re: Feature: Our Hopes for the Nintendo Switch Presentation

crystalorbie

@DanteSolablood Grass can be multicolored as well. (I live in Arizona, most grass outside of that 1 day of spring is yellow/brown/actually well designed sand)

But, yeah, I've been looking for a place to use that, uh, bit, and now you've gone and made me want to come up with other, similar bits because they aren't completely accurate, but accurate ways of speaking aren't snappy like that.

At least I have a way to pass time between now and 9 pm (I believe Arizona is currently an hour adjusted from pacific, correct? DST really needs to be obliterated...) tomorrow.

Re: Mario Party: Star Rush Struggles to Get Into the Mood in Japan

crystalorbie

So the people who want Mario Party to return to its more basic form (8/DS and before) should be wanting Nintendo to buy Konami, if I recall correctly. (I'd say make some sort of deal but Konami is too busy with pachinko machines these days to care about anything else, according to the internet...)

Something about the core gameplay elements being copyrighted (I don't remember the specifics, I just know that Nintendo got the franchise name because of course while something else went to Hudson Soft) by Hudson Soft who was then bought by Konami.

So after 8 and DS Nintendo found themselves unable to continue using the same style of gameplay (4 players @ 1 turn each, cut to minigame, repeat, I think that may have been the part...)and had to do something else if they wanted to keep the Mario Party spinoff name going.

I personally think maybe it would have been better to let it quietly go away for a nice long nap, but opinions are cheap.

Re: Say Hello To The Site Which Lets You Find Rare Monsters Near You In Pokémon GO

crystalorbie

Eh? I think I understand. With more money to burn, even rural players could have a massive advantage with incense, lures (even 1 stop would suffice) and pokeballs to make use of them (200 pokeballs whenever you want definitely outweighs the slow rate of great, and later ultra ball gains)

Even if you know about these advantages, and even using the google surveys, you are hopelessly outclassed by people with moderate to large amounts of disposable income.

Even if it is part of the game by design, it screams unfair and poor balance.

Meanwhile, everyone who can play has internet access, and literally the only thing stopping anyone from using the site is not knowing about it. And those who do know have equal access to it. (er, connection speeds aside, of course, but that applies equally to everything else discussed anyways I suppose...)

Even if it against the ToS, it does seem more fair to players overall. (especially with the currently bugged state of the nearby radar)

That said, I do understand if people feel differently.

Re: Say Hello To The Site Which Lets You Find Rare Monsters Near You In Pokémon GO

crystalorbie

@Jayvir Nah, I've been aware of that for awhile, (and it works in reverse too, I've gotten 10 cp pokemon when I outlevel my friends by 3 or 4 levels and they get 340 cp from that same pokemon) but I mean the actual pokemon you can find do seem to be different if your levels are too different. I've found golbat (rare at the time/place I found it) and my friends found rapidash in that same spot.

Granted, this was back last week when the servers were far more unstable, so maybe that accounts for that?

Re: Say Hello To The Site Which Lets You Find Rare Monsters Near You In Pokémon GO

crystalorbie

From what I've seen, it can't account for player level, which was outright stated to be a factor in what pokemon can appear for you.

Most inconsistencies could theoretically be explained by that, as I'd take a guess it gets assigned a level when it does the scan, or generates one on its own or something.

It would explain why my mom (lvl 4) could see a paras I (lvl 16) could not, and it took 3 scans to find.

How it pulls the spawn time is beyond me though.

Re: Splatoon Producer on Pre-Release Concerns and the Future of the Franchise

crystalorbie

I can't really comment on voice chat, other than my opinion of 'it should be included, but defaulted to off during randoms if parental controls are used' (seriously, parental controls having an effect beyond a password to play certain games would go a LONG way towards rectifying some problems with regards to online) but I would have an alternate solution to compliment/replace voice chat.

That 'over there' command from Portal 2's multiplayer would be excellent with this game. Point to a spot and give a small pre-made message of 'enemy!' or 'paint here!' or even just 'over there!'

There could even be clothing perks which could disguise your points (so enemies see them and think its an ally hint) and detect ones so you can see enemy ones (telling them apart from your allies and seeing them even if enemies don't want you to, but only if the point is near you)

Odd, I felt certain I had more ideas using it with perks, but I can't think of them right now...

Re: Site News: Welcome To The Brand New Nintendo Life!

crystalorbie

Overall I can't say I like it. I have my own reasons for not liking Tile formats in general, though.

Thanks @Kirk, believe it or not thats exactly why I liked the site, so I can still see everything sorted by their newest postings. (Er, this bit being related to getting the 'Latest Stories' section on its own)

For me, I use both Pale Moon and Firefox 28 (I'm really lazily switching everything over to PM because Aurorialis or whatever it is is just terrible, though I redoubled my security efforts and workarounds on Firefox for hopefully obvious reasons) and I keep the site slightly zoomed in. This means the 'Top Stories' section takes up about 3 times more space than you guys intended, because, for whatever reason, all the boxes are on 1 box per row. To be fair, my computer does this with all tile formats, even before the whole slow move to PM, which is part of why I vastly prefer the list style in all sites that have that option, but its still annoying that its there in the Newest Articles specific page. (Oh, and I did zoom out the page and it kept the 1 box 1 row issue, so it isn't that like I thought it might have been)

As for the comments section, I got here late, but I've had no problems getting them to load. (though I rarely see them autoload and prefer to just reload the page anyways, I guess I'm just more used to it)

The top banner is hugely annoying, I have a touch screen laptop and like to scroll by using my thumb to 'pull' the page up, if that makes sense, and for some reason it always thinks I'm scrolling up, even as I scroll down the page, so I've got a ghost image of the banner more or less always there when I'm scrolling. A roundabout way of asking for an option to turn it off, I guess, especially as I tend to just fling the page to the top if I ever need something off the banner anyways. (Oh, and yes, my laptop is like a precursor thing just before those laptop/tablet hybrids, and I still really dislike pro-tablet layouts)

Is there a way to have a preference for comment section alignment, with the 'About the Author' and following Advert to swap sides with the comment section? I suppose its visual preference and not really all that important, but I always did like the comment section to be on the left of the screen. If I had anything open, like a notepad or an image for whatever reason, I could have both, but its a lot more difficult with the area split like that.

I hate to act like a pokemon using Round, but at this point I think I already have, so whats one more? The baby blue coloring is fine if you maybe had a not-white background, as it makes the whole thing kinda blinding to stare at. Maybe look into a future update including a nighttime option or something? Heck, even Push Square could use that... (Not to bash the Xbox site, but not having one myself I don't have much reason to visit the site... )

And lastly, if someone was going to set up a poll on site layout preferences, you could try using Push Square's homepage against Nintendolife's. They are sister sites and, until this update, were very similarly designed. Though currently I'd vote Pushsquare's for the reasons I've stated above.

Re: Here's Exactly What Has Changed With Fire Emblem Fates' "Skinship" Petting Mode

crystalorbie

@BRAINFOX I'm with you there, if only because the recent string of censorship is starting to cause problems with escalating tensions, as people in this comment section seem eager to point out. And that says nothing of what they'll be censoring out in the future. (clarification edit: in future games, I doubt anything more will be censored out of this game, but then again I'm not really following it)

I don't care either way about the minigame itself, for only one reason: I'm not really into Fire Emblem. That said, I do hope it stays a feature in future releases, if only to make people tired of seeing it censored out and finally put an end to said censoring, which should open a path to less censorship overall.

Re: Video: See How Much Mario Kart has Changed Since Mario Kart 64

crystalorbie

Ah, this brought back memories for me.

Terrible, terrible memories of rubberbanding AI...

Its bad when, on Luigi's circuit, I had somehow managed to get the item box on the hot air balloon during lap 2 while in 1st place. I had the resulting Spiny Shell (The balloon box always drops this) trailing me for the rest of the race, and all I heard was cry after cry of the rubberbanding AI repeatedly hitting my butt and wrecking off the shell.

Yeah, Spiny Shells don't break while being trailed, except by Star users. Anything else is destroyed while leaving the shell intact.

Re: Super Nindie Maker: Image & Form's Ghostly Mushroom

crystalorbie

@Luffymcduck I know I used quite a few invisible blocks, but they were mostly stuff I'd look for when playing a level for extra powerups.

The springs are nasty though, its why I gave people multiple chances with extra fire flowers just sitting out there and even lakitu clouds, if you can unseat their users, to find more favorable positions and extra powerups beyond the obvious.

I will admit the chain chomp was just evil on my part.

In my other levels, 'bouncy play' and its sequel, I used koopa troopas like that as well. I had my brother playtest them, and despite a reaction time slower than mine and also not knowing I'd put something there, he managed to get past the most evil one without dying (End of the sequel level) so I didn't think it was that hard to deal with.

Re: Super Nindie Maker: Image & Form's Ghostly Mushroom

crystalorbie

Hello, I'm the one who gave the clear as crystal hint on miiverse to follow the arrow!

Also, dunno if anyone wants to try it but here goes:

2E6F-0000-0043-1894

And the post on this site that goes with it:

https://www.nintendolife.com/super-mario-maker/levels/2E6F-0000-0043-1894

(Somehow only got 1 clear last I checked, its honestly not all that hard though the lack of a pattern from the Chain Chomp at the beginning can be annoying)

Re: Guide: Unlocking Building Items And More In Super Mario Maker v1.01

crystalorbie

@digga Pipes (or at least the option of going into them) are one of the later day unlocks, along with doors.

To make a pipe into a warp pipe, simply drag mario into the pipe like you'd drag anything into it for spawning stuff. Mario will go into the pipe and you'll find yourself with another screen, fully customizable [ok, there is a limit in that the game has to be the same, can't have levels with smb1 and smb3, for instance], essentially another stage to work with. If you want to make another entry/exit point between halves, do it again from either side.

Please note: Doors only go in the same level half. Pipes only go between level halves.

Also I don't know if there's a warp limit on pipes. Doors can hold 4 sets, and precious few things pull from the same resource set unless they occupy the same slot in the toolbars.

Re: Guide: Unlocking Building Items And More In Super Mario Maker v1.01

crystalorbie

@rjejr If you're trying to find those of your kids specifically, go to their uploads while in their account, find at least one level to play, and look for a symbol near the bottom of the level's expanded info panel, near the clears/attempts and clear % stats in the lower left. (If I'm wrong someone correct me!)

That should tell you the 16 digit code to search for, then go to your own and enter it into the search function.

After that, do as others said and click the mii that created the level and then the heart icon up near the top of the screen to follow them, and you should be able to find them always under the 'makers' section, I think...

Edit: And yes, this method IS convoluted as all get out, but its what works until someone at nintendo remembers we have friends lists...

Re: Some Western Splatoon Players Would Prefer Not To Compete With Japan

crystalorbie

Yeah, I've been on both sides of the lag divide. And I can tell before a match how good my connection is to the host. The host, by the way, is the one at the top of the list while waiting for the match to start. I'm fairly certain that if they disconnect mid-match then it disconnects everyone. (while its still waiting the host isn't actually set, so a host change won't matter unless it tries to happen after 'Battle Time!' appears in the top left of the screen)

Its actually really easy to tell if you have a lag advantage or not. The closer to the top you are, the better the advantage. (Now how much an advantage is debatable, though I can say I've been able to be sandwiched between other japanese-named players on the list, the ones below never stay more than one match because I happen to curbstomp them, I wonder why?) [I use the aerospray mg in turf and the .52 gal... whichever version has echolocator in ranked, man work's been draining today...]

I would like an option for regional myself, though I'd like to be able to choose the region. Basically, if you want, you could play global or even in a region not yours, but if you go into another region that isn't yours, you get automatically passed over in being match host, so others playing in their own regions should, by comparison, have stabler connections than you.

Edit: I realized some people are wondering about the supposed advantage it would provide. Just from what I can tell, it does these:

1) Slows down the application of ink over turf. Doesn't sound like much but it means that, among other things, you can't swim at full speed until it applies, effectively slowing your movement and killing any real chance at escaping a bad situation, and prevents you from healing damage you might have otherwise survived by hiding momentarily in your own ink. Also stealth is much more difficult, and preventing opponents from escaping is nigh impossible without extreme planning and/or range.

2) Damage Sent From Hit Registration (DSFHR for short, gotta use it again in a bit) 'seems to be' compacted all at once for those suffering from lag, meaning its actually quite possible to get splatted from shots that wouldn't actually kill you because partial (or if the lag is bad enough full!) healing would have saved you. Conversely, DSFHR 'seems to be' spread out over longer periods, meaning you'll more likely heal off enough to survive shots that should have killed you. (If it wasn't obvious, I haven't fully tested this myself, just been watching and playing and looking at the storied accounts of other players)

There may be other benefits/penalties, but they seem to be the main ones from my observations.

Re: Splatoon eSports Tournament Series To Be Launched In Japan

crystalorbie

The people over at nintendo enthusiast say Turf Wars is the mode, with no other restrictions. (weapons/clothes wise)

http://nintendoenthusiast.com/news/splatoon-esports-coming-to-japan-more-than-1-million-in-prize-money/

Their source, according to the link at the beginning of the article:

http://www.gameranx.com/updates/id/29914/article/splatoon-esports-tournament-series-launched-in-japan-as-us-receives-transformers-splatfest/

That has what appears to be tweets in japanese, make of that what you will.

Re: Movie Review: Pixels Proves Once Again That Video Games And Film Do Not Make Good Bedfellows

crystalorbie

@Ogbert True enough, but it also goes for something that's really 'merely ok' or 'mediocre.' Sometimes things that barely hit acceptable can be just what you need, rather than constant perfection.

In the case of this movie, it appears a lot of people, myself included, went in with this mindset and came out happy that they got what they were expecting, with some happy that it was a bit more enjoyable than they were expecting.

I actually expected it to be absolute garbage, myself (Jack and Jill is easily the worst movie I've ever watched, and that includes the snoozefest that is the animated 'The Secret Garden') and found it to be kinda funny overall, though I understand not everyone will enjoy it as I did.

(Edit: I went to see it because my brother, sister, and my sister's friend all wanted to see it, and it was my brother's birthday. Thought I should mention it since everyone would otherwise wonder why I went when I thought it looked terrible)

Re: Movie Review: Pixels Proves Once Again That Video Games And Film Do Not Make Good Bedfellows

crystalorbie

@Hungry-Bear Please no. King of Queens is utter trash. The premise of about like 90% of the episodes are 'If this old, probably senile man wasn't living in our basement our life would be perfect!' (With the other 10% being one of the other main/side characters being the idiots for the week, and the bonus 1% during the season/series finale being 'idiot balls for everyone!')

@Ogbert If I ever went to a restaurant that advertised, or more likely proved from past experience to be that, then yes I would and yes, I would think it 'ok for what it is.' Isn't that managing expectations? (granted, I'd be unlikely to visit in such circumstances, but you were talking 'ifs' here...)

About the whole everyone hates the idiot president thing not being realistic, have you seen our last decade and a half? Most realistic part of the movie, really... (regardless of your political leaning/opinions, I mean seriously, I don't even know how to describe the rampant media sensationalism with both of them, not to mention if everyone really did hate them, how, exactly, did they both get reelected?)

Lets see, about the characters, I think people said they were too one dimensional and never really developed? Thats actually kinda the point. Sandler movies generally don't do that, the main characters stay mostly the same, picking up a few useful skills or learning to apply old ones in new ways, but the fundamental changing occurs to everyone else around them. Like the super-serious government and military types who eventually learn to relax a little. ('relax a little' lessons used on super-serious types is the main schtick of Sandler's arsenal, I'll give you that)

That said, I have yet to see a review mention one enormous confusion/possible plothole. Granted it is a spoiler bit, but still... And I guess I'll get some space:

The glasses that Dinklage's character uses to cheat at the arcade games, how in the heck do they work? I mean not just in the 80s tourney, but in round 4 (Pac-man) How does he input them? And why do they speed up a ghost when he does it? The code should work by giving inherent advantages to a character or character group, not a specific player, because that would be unique to him and he would have had to tamper with any machine he used... I'm making my own head spin here, is what I'm saying.

I get that they went for: Make 'character you control' have '+X' movement speed for 'Y' seconds, or something, but as a program in the 80s that doesn't look like it should work in-game.

... That got way out of hand really quickly. Sorry.

Re: North American Retailers Confirm Super Smash Bros. amiibo Exclusives and Pre-Order Times

crystalorbie

Guys, the preorder bundle of all 6 at gamestop is all out.

Ours managed two orders of four that wanted it, and it took and hour and a half to do so.

You may have luck getting Ness or Charizard and the like, but Lucina and Robin are both out.

You may also have significantly better luck getting the Splatoon 3 pack, I had no problems bar the website traffic.

Also, this was all in store only. They disabled online preorders so you had to go in a physical store to do it.

I felt sad when two people in a row tried to pay in cash for something unrelated but with the site being slow they couldn't do anything. (For some reason paying in cash at gamestop requires a connection to the site, I assume for verification and register accounting purposes?)

This was in North America, by the way.

Re: Guide: Getting The Most Out of Monster Hunter 4 Ultimate

crystalorbie

Ralek85, coop from the start is viable indeed, I'm pretty certain that that is there to say 'don't go to randoms as a newbie or veterans will make the game unfun.'

Experienced players tend to not act very nice to random newbies who get into their lobbies, I guess they don't password lock because they want to play with other random, yet experienced, hunters?

I barely played online in MH3U, but message boards across the internet all show that consensus, more or less from what I remember.

That said, even if you primarily play with your buddy, try and take some time for the story to power up the canteen food selection. It will help tremendously in high and G ranks. (some missions need to be done in story, I think anyways, to up the quality of food in the canteen areas, this may have changed in MH4U)