Nintendo isn't quite as old-fashioned as some like to pretend; it is, after all, a multi-billion dollar entertainment company that manufactures and sells consoles. In recent times it's signalled a serious intent to tackle the smart device market, shake up its customer loyalty program by replacing Club Nintendo, while in terms of its games it's experimented with free-to-play and DLC, in particular. It sells systems, its own NFC toy range and does much more besides.
In other words, the fairly popular perception that it's out of touch is rather unfair, but nevertheless we were still somewhat taken aback today. During its Splatoon Direct broadcasts Nintendo announced the Splatoon Global Testfire Demo. In the heat of the moment when live blogging and multi-tasking your reader assumed it was a simple demo, then clocked it had online play and some kind of time limits. After taking a breath it dawned that Nintendo was effectively running a time limited online test, and exciting its fans in the process.
Hallelujah, break open the bubbly, this is a whole new level of modernity for Nintendo; we mean that sincerely. It's a thoroughly current-day solution for multiple challenges - a familiar practice for some developers, yes, but positively New World for the Kyoto company.
As a reminder, if you don't know what we're talking about, this 'demo' is available now to download from the eShop. When you load it up it tries to connect online and returns an error message; thankfully it then offers to load the official web page, which informs you of the limited times in which online matches are available. The US pacific and UK / EU times - as some examples - are below.
- May 8th 8PM-9PM (PT) & 4AM-5AM / 5AM-6AM (BST / CET- 9th May)
- May 9th 4AM-5AM (PT) & 12PM-1PM / 1PM-2PM (BST / CET) and then Noon-1PM (PT) & 8PM-9PM / 9PM-10PM (BST / CET)
We don't recall another occasion when Nintendo's set up a limited time online demo quite like this, and in the unique case of Splatoon - a title where online play is ultimately the main selling point - it's a clever move.
To start on practical terms, it gives Nintendo a useful real-world stress test for its servers. No doubt thousands of Wii U owners will jump on, from all around the world and at the same time, in order to sample this month's hottest Nintendo release. This allows the big N to put its net code through its paces and make sure that its technology is up to scratch.
From our - admittedly sketchy - understanding a game like Splatoon is tougher to run online than, say, Mario Kart 8. In MK8 a lot of the online action is calculated and predicted; ever seen a shell hover alongside a foe before actually connecting? It's a game that can afford to calculate a little off real time, which is less bothersome than running, for example, a shooter. A game with relatively equivalent demands - in code terms - to Splatoon is probably Super Smash Bros., as it's a fighting game reliant on real time and instant calculations and communications on hit boxes, grabs etc. That might explain why Nintendo's had such a devilish time getting decent online performance in Smash - it's still a bit wonky on 3DS, for example - but has delivered solid Mario Kart online action for two generations. Sure, older MK online would have karts hopping around, but it worked.
Yet Nintendo is getting stronger in these areas, giving us some faith that it wouldn't be releasing a game like Splatoon without confidence in the code and back-end to deliver a smooth online experience. Yet all that ink splatting and shooting stresses online code, so this demo gives Nintendo an opportunity to put it fully through its paces. There are three one hour sessions where it can monitor, test and tweak.
The genius is that it does this while delighting fans. A common plea ahead of the broadcasts - whether in our editorials or pre-broadcast live chat - was for a demo. Sure, this is a limited access demo, but it's better than a poke in the eye. By picking times at the weekend it also gives gamers a chance to actually give it a try, too.
Timing the access also allows Nintendo to turn it into an 'event'. The Treehouse team in North America will be live streaming, and it's a chance for gamers to hook up online and share the experience - we'll be exploring options for coverage here on Nintendo Life, certainly. It'll create buzz among Wii U owners, while also - Nintendo hopes - turning some onto the charms of Splatoon that were potentially on the fence. Let's not forget, too, that the narrow windows of access should leave many wanting more, without giving them unfettered access up to launch in which the buzz could quite easily turn into over-familiarity.
Nintendo announced a number of neat Splatoon details in its latest Direct, which we'll summarise in the usual manner soon, but for now we want to tip our hat to Nintendo; it's trying something new that also happens to be useful.
It's splatting two birds with one ink gun.
Comments 86
This kinda reminds me of the BSX / Satellaview SNES add-on with games that you could only play during a certain time slot. Judging from all the crazy hype all over the web, I just hope the online servers can handle it.
So if you miss out on the time you're screwed? Seems like more BS that proves this game should have had local multiplayer 4v4. I understand if it's simply not possible, but can Nintendo at least say that?
If I'm not wrong these times would be 2-3 CST? Man, if I miss out on the chance to play this dumb game...
little ok
got home form work, downloaded the demo all excited. Then found out I can't play it and I'm not free for the testing times. Kind of a buzz killer
It's smart for Nintendo to have this demo limited, but I do feel sorry for those who can't adjust to the time zones.
I feel they should of had 2-3 hour sessions, an hour is just too short especially if there is a possibility of problems.
The times are a bit iffy, and im not really sure why they launch 3 short test hours over 2 days instead of longer periods on a single day with more to come later on once the server is optimized according to the collected Data.
This would ensure a wider testing audience.
BUT this shows how much focus they put into getting this thing to work properly from the get go. Not something that is all too common these days.
@Retro_on_theGo
What exactly does a server stress test have to do with local multiplayer ?
Also, the game was marketed as an onlime MP game from the get go.
The recently announced local two player mode is merely an afterthought at best.
And im pretty sure is possible, but is it also enjoyable ? The games goal is to color the map, not to shoot people, therefore, you basically require the gamepad map screen.
Have fun oogling on that thing with 4 people on the couch, while the main screen is divided into four miniscule windows, making it even harder to judge where to paint next.
Again, probably possible, but it doesnt really sound all that fun.
Any plans that had you for going out on Friday night are now ruined. It's kind of a bummer to see that it's only limited to an hour. That is probably only about 5-8 matches depending on how long the matches last. I will be playing though so I'll see you guys on there. I probably won't be playing at 5am on Saturday.
Would've loved to have played the demo but I'm not free on Saturday! Here's hoping Nintendo do 2 more weekends of tests / demos before release - please.
I'll either be asleep or at work. Why not have the test go all weekend to actually test their servers properly? 'Cause Nintendo's Nintendo after all and the internet is hard. This does not leave me feeling good for the quality of this game online.
I think the event should be the whole weekend. They could get a lot more data and give more people a chance to play it. I already have plans with my wife on Saturday, so I will only get to play it tomorrow for that 1 hour.
I find no reason to complain about this. And who's to say they won't do another event like this a week before the game releases?
Gonna have to sleep on the sofa and wake up at 3.50 AM methinks. Will be at work at 12 and 8 and the misses wont appreciate an alarm going of quite so early
@Retro_on_theGo Nintendo releases Nintendo Land, Mario, Kirby, Mario Party and more with no online, and everything gets upset. Now Nintendo releases online game, and everyone gets upset still.
Lose-lose situation
I really want to be able to enjoy Splatoon to its fullest but unfortunately my internet is simply too slow in order for me to do so. I wish they would state whether or not there are bots and if there isn't I can pretty much guarantee I will never get this game since it seems to be largely focused on multiplayer. I will try the demo to be sure but I have a feeling the game will just be another victim of living in a rural town...
Something tells that this game isn't gonna be good.
SPLATOOOOOOOOOOOON!!!
My priorities are SO wrecked because of this! But I couldn't possibly resist the opportunity to play this online!
@Shiryu It would be disappointing if the servers wouldn't be able to withstand the flood of players, but that'd mean they could improve stuff until release.
@Einherjar It's probably to give it this "limited offer" kind of feeling that will most likely lure a good number of people in, while still offering reasonable spots for every region.
@Kaze_Memaryu I too had plan a long marathon on Saturday to finish my new music album, but looks like I will have to reschedule to play, record and upload at least two of those sessions to my YouTube account...
Splatoon Direct was great, it was all downhill after that. Already wrote over 9,000 posts today so thats it for now.
Oh, I will be playing tomorrow night.
Suggestion: drop the AM/PM nonsense and just use "military" notation when writing down times. Much clearer for an international audience
@rjejr
I just watched it. And ya, that really was a good Direct.
I'm actually really excited for Splatoon now. Not that I wasn't before, but I mean REALLY excited. Like, "may put Witcher 3 on the back burner until I play Splatoon for a month" excited...
Being able to try out the online before the game releases is nice, though like I said earlier it feels pretty limited to only be able to play for an hour. Regardless, I'm looking forward to trying it out and waiting for the full game to release.
This was a highlight? I don't know the only thing i fear something happen with the game or server. But still it will suck who have stuff to do at this time.
I'm on the west coast and will be up at 4am on Saturday. All I need is coffee. Strong,hot coffee.
I have a feeling they'll probably do another Testfire next weekend as well. This will be a preliminary one to test the waters and then they'll stretch it out next week. Hopefully.
My only problem with the demo being playable only for certain periods. Inevitably people are going to miss out. Personnally I will only be able to play a match or two out of the first session.
I really hope they let us play around with customization in the demo. Is anyone else already obsessing over what gender, skin tone, color, outfit, weapon, etc. that you want? Or is it just me?
Cool, but I wish it would be longer.
I think this is kinda of cool. I mean it's timed that sucks I'm on vacation and in party mode, so I can't enjoy this like I would normally. They could have made it better but this is Nintendo. They are quirky and I'm ok with that. That being said, I'm still on the fence about buying this and I did expect the demo without a time thing. This weekend I am kind of busy so why didn't Ninty give me more notice.
@YorkshireNed - Imagine that after work feeling, then imagine watching the stream live, all excited about how great this game looks, then seeing "avaible now, download the global testfire in the eShop" then refreshing eShop over and over waiting for it to be there, then waiting while its downloadig and installing and your still all pumped up from the Direct and ready to start this up, and then all you get is an error message.
Talk about letting the air out of the balloon, it was a complete pop.
There had been a ton of discussion on this site today about this being a beta or a demo and the time constraints and all that, but the biggest blunder in my mind is ending a really great Direct w/ "available right now!" when the thing isn't even playable until tomorrow night. Thats Nintenfo shooting themselves in the foot. They should have said available tomorrow at noon, then taken the rest of today to explain to us very deliberately that there is ZERO offline component.
What they did instead was give us all the gamer equivalent of blueballs. Thats on them.
Hopefully the servers hold up and I'm able to play the demo without network problems. Still, the timings are a little short for me.
With that schedule I'll miss most of the play time(same problem for others as well) plus I don't understand why this game release date is may 29. Their aren't any more games this mouth(except for 3ds). Nintendo needs to get better with release dates. Day 15 or 16 would be better. They aren't in the position of holding back.
@DarthNocturnal
I refuse to believe they're actually doing this to measure server stress. How many people are they seriously expecting to play this game at the same time? Can't possibly be more than Mario Kart 8/SSB4.
On a side note,
"the fairly popular perception that it's [nintendo] out of touch is rather unfair"
If taking months to finally assure customers that certain "rare" amiibo are going to be restocked, releasing a portable console in every other market except the one where it sold the best and still locking downloads to hardware instead of accounts isn't out of touch what the heck is?
Why not beta test it like a normal game!? 3 hours in 2 days is a horrible idea.
@shigulicious
I'll be up at 7 am.
I was excited anyway, can't wait. Also, can we call the demo a "beta"? It's not that early in development.
@IronMan28
Good point. I meant a beta test, like Destiny's weekend long "beta test" which really wasn't in beta.
This is a server stress test. Who said it'll be the only one? Maybe Nintendo didn't announce there'll be more test with different times in the coming weeks to get as many players as possible on Saturday. Maybe they'll add more contents on the demo later. Maybe they won't. I'm just glad we get a chance to try the game before the release date.
Central time is
10 to 11pm
7 to 8am
2 to 3pm
Couldn't they have made it a 24 hour thing?
@Retro_on_theGo don't worry its just a demo lol but this is also purely for people to see how the controls are and work.
The three-hours thing is an insult to me, especially because I'm not available on any of those periods this weekend. Nintendo is telling me that I can try their game IF my life just HAPPENS to conform to THEIR schedule, and I find that absurdly patronizing. For my good will, they'd have been better off not doing this at all...but then it doesn't matter 'cause I already preordered the game and amiibo anyway and I'm not upset enough by this to cancel anything.
@Captain_Gonru - "jumbled letters"
Um, yeah, that was a bit of a mess, rush typing in the car while my wife picked up the kids at Hebrew school. Not sure how you could even read it to know what I was saying.
The Australian timeframes are... interesting. Ones in the middle of the night, 3am I think, and the next three are on Monday, lol. Thankfully I should be able to catch at least a couple of em, can't wait!
@JakeOfAllTrades The morning demo hour for central time is 6am - 7am. Hate for you to miss it because of that.
phew should barely be availiable on saturday would it have been from 11 to 12 i wouldnt have been availiable
This is crazy, I'm going to wake up at 4 in the morning to play a demo.
@Fandabidozi The Australian times are actually 1pm and 9pm on Saturday and then 5am on Sunday morning.Don't want you to miss out thinking it's different times.
@OorWullie
Hey thanks, I'd adjusted for WA time so even if that's not right I'll at least be early not late, lol. Hope to see you online. Bring your bucket!
I think by making the times so limited it will ensure the most amount of people will play at the same time. If it was an all day thing, people might end up playing it spread out throughout the day and 1) There might not be that many people to play with at any given time. 2) It should really stress the servers and see if it can hold up which, based on the launches of a lot of online games recently, is wise to clear up now.
I can't help but lump the naysayers in the same category as those kids in school who missed that one awesome episode where that thing happened that was soo amazing!!!
Meanwhile, for those able to attend: we gotta count ourselves almost as lucky as those who got to play for five minutes at E3.
Booyah baby, we just got free time that not everybody's gonna get!!!!
Neener neener
(Please note I'm only doing this for effect... I'm honestly too nice to be a real jerk
Shoulda been a whole weekend, or more than one. Regardless, I'll be giving it a go.
Oh, and poll doesn't let me vote, guys..
You do realise they try to get as much as they can people on servers at the same time? Like someone commented yesterday, demo is for them, not for us. And who knows if they make it playable demo before realease.
(I have Inklingbundle pre-ordered. Jiggypuff amiibo is released on same day so I have that in same order...I hope it doesn't hold back my Splatoon)
But time is nice. First one I miss since I am working at 06-07, but others are 14-15 and 22-23 - hooray!
I think i'll set my alarm for 3:50 am , I can always go back to bed
I was hoping for a demo, but it's quite a strain on the definition to put what I was hoping for and this stress test under the same word.
@Samuel-Flutter
I'm still going to check at 6, but isn't there a 2 hour difference in time between pacific and central?
I would be more excited but the last hour for testing is the only one I have a chance at playing because of stuff going on.
Honestly, it kind of bugs me that the demo has such a limited playtime. Some of us have to work, and even if I happen to be available at the above times, there is a chance the servers will be overcrowded and I won't get to play anyway. The reason I care about something like this is because Mario Kart 8 runs horribly for me, as does Super Smash Bros Wii U. If I happen to not get a chance to try the game to see if it runs well or not, I won't be buying the game. I won't gamble $60. That being said, I really liked what I saw in the Splatoon Direct, even if I think showing new weapons in the game took too much airtime.
@JakeOfAllTrades There is a two hour difference. But Pacific time is 4-5, so Mountain would be 5-6, and Central is 6-7.
Aww, some people won't be able to play the demo? This get's all my feels feeling. How sad!
I really have nothing to do over the weekend so I'll probably be playing on Saturday. Kind of a weird setup though.
I can play the first two and luckily I'll be visiting the mother-in-law who has much faster internet than I do.
I don't need demos or care if they're made, but seriously, Nintendo--at least do it right. Limiting this to three absurd one-hour increments of online-only is annoying. Chances are, I'll be busy all three times, so I wasted time downloading this for no reason.
My only complaint is lack of voice chat in friends-only games...
Great to see Nintendo very slowly moving with the times!
oh so i messed up i thought the time for friday was 8am pt (11am et for me) and i would be at school, when its acctually 8pm, so i will probably be able to play tonight and tomorrow afternoon.
@Captain_Gonru - Slow and steady wins the race.
(OK, I really need to stop w/ the tortoise puns, but that 1 just naturally popped into my head.)
@MadAdam81 -"mother-in-law who has much faster internet than I do."
I've heard of worse reasons to get married.
@Quorthon - "so I wasted time downloading this for no reason."
You can click on the - button to go to the eShop and pay for the game right now, then the download won't have been a waste
I swear this beta was 1 part stress test and 2 parts advertisement. And no, I'm not even joking. The Direct was a chum party to get us into a feeding frenzy then they throw the "demo" hook into the water at the end and catch themselves some suckers. At least the UK got a 10% discount out of it.
@Quorthon I feel the same, but hopefully I will be able to get on tonight and play during the 10 pm slot. But I agree with @rjejr that this is little more than a giant infomercial to induce a spending frenzy. Espeically the UK, "Save 10% if you act during this commerical!!! Hurry, operators are standing by...." portion of the pitch.
But then I might just be bitter that I am not getting the $50 price tag nor the 10% savings.
So excited to watch a bunch of crashed server screens for an hour!!!
Might be me, but this game looks sssooooo boring. Covering stuff with paint, over n over .... Um .... No fanks!!!
I"m not sure why they stuck with 4v4 only. 2v2 would have been nice. 2v2v2v2 would have been amazing! even uneven teams 2v4 etc. Any theories as to why they didn't want to push other team sets?
@Darknyht - "I might just be bitter"
Hey, 'bitter" is my thing. I will be playing online tonight though. And I still might even buy it day 1 for $60 as a lot can change in 3 weeks. (And my 2 sons and I may chip in $20 each to lesson the mental blow.) but the fallout from yesterday is landing mostly on the negative side. Still time though.
@rjejr I will probably still buy this, but it will wait until the end of June when I have extra funds to spend on it.
I do think that I am officially disinterested in amiibo. Unfortunately I think we still have yet to see the full consequences for unleashing that particular monster upon ourselves. I am hoping that it be like other gimmicks and burn out fast, but I worry how bad it will get before that happens.
Gotta wake up by 6 AM for the first session. That's the only time tomorrow I have for testing the demo.
@mjc0961
I'm glad I bought that Wii adapter for my ethernet caple, that was the only way for me to get online. Meanwhile, I can just plug the ethernet caple into PS3 without any extra accesories.
@Darknyht - I seem to be in the minority but don't see NFC toys burning out as a gimmick. amiibo may have issues as Nintedo only has so many IP to make, even counting the 700+ Pokemon. But now that Lego has entered the mix I don't see it ever going away, Lego can continue to put out games year in and year out forever w/ portals and toys. And Disney, w/ all it's properties, isn't far behind. They still have the Princesses, and Muppets, and Winnie the Pooh, who knows what else Disney owns.
Lego has been around for over 100 years, Playdoh, yo-yos, checkers, solitaire, some things just never go away. Even if home consoles went away kids would still have those cheap Pacific Jakks direct to tv portals to play with. Kids love toys.
Who knows, maybe it's only a matter of time before Blizzard jumps on the bandwagon w/ a WoW edition. Or Warhammer? Some of those Warhammer people are addicted.
Hellz yeah! I was hoping for a more traditional demo to get a feel for the controls first but nothing like just jumping right in.
Hey, not all gamers have weekends free.
I work weekends, heck, the only reason I'm here now is because there wasn't anything to actually do at work today, so they let some people go home.
I really hope those choose a side things aren't all weekend affairs. That would really suck.
@rjejr I see them as little more than Rockband/Guitar Hero. Back then everyone thought there are millions of songs, this will never get old. Yet, both crashed hard and are only just attempting a comeback. Or think about all the other "gotta collect them all" gimmick toys in the past (Beanie Babies, CCG, Garbage Pail Kids, and others).
Companies are all seeing dollar signs right now and flooding the market, but there is only so much money to spend. Eventually there will be market saturation and people will realize that the dollar to game/gameplay ratio is a losing proposition for them. Either that or the gameplay will stagnate like it did for Guitar Hero/Rockband series. It probably will never truly go away, but it will be marginalized compared to it's status now.
I didn't originally like this game. But after reading this, and knowing that there's a demo (which, BTW, I'll be playing during the first hour), I'm ready to pre-order it. This direct worked for me.
My body is overly ready for the Splattoon demo.
@Dpullam @Quorthon It's a server stress test, not a demo. Limiting time ensures there are enough people playing at one time to test the servers. They want to make sure everything works fine once the game releases, so we don't end up with crashed servers (Like SimCity). Allowing people to play for an entire weekend will probably spread the amount of people over the weekend out.
@Darknyht - "It probably will never truly go away"
That's all I was saying. And the fact that Guitar Hero is coming back...
I think the difference between playable toys and pure collectibles such as beanie babies and Hummels is the toy factor more than the collectible factor. Pokemon has been going strong for over 10 years b/c there are always new kids.
But yes, it will die down considerably, 4 major chains at once - Skylanders, amiibo, Disney Infinity and Lego - means we must be nearing the saturation point. Skylanders has to go away soon. ammibo are limited to known videogame characters. DI and Lego could keep going in some limited form almost indefinitely though. Kind of like motion controls. Basically dead, but occasionally Nintendo throws something w/ waggle onto the Wii U. Not sure about Kinect or Move, those seem dead.
@Octane I already knew that. My point is that I would of preferred a true demo because of my above mentioned reasons. Not everyone has the problems with internet capabilities that I have, but they are pretty serious for me. It literally makes the decision for me purchasing this game or not.
@Tops Got to play it today. Collectively I was very impressed. Reminded of me Team Fortress 2 in multiple ways. Team work is definitely a pivotal factor in the game and the hidden depth of gameplay is promising. My only complaint was the fact you had to use the game pad and part of the controls featured motion control. It worked alright but at the end of the day I want to be able to use my pro controller with no motion controls. Other than that, this game will be great.
@Nintendo_Ninja Fair enough. Did you get a chance to try out the test fire? It's pretty good.
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