Comments 747

Re: Small My Nintendo Reward Discounts Arrive in North America

Tsusasi

I don't know who is behind the changes in Nintendo's support and courting of the NA fanbase over the last couple of years, but the person(s) responsible should be fired immediately. They've taken my loyalty and wiped there @ss with it. If it's corporate, then double screw them.

And no this isn't just about these discounts or the pathetic 'MyNintendo'... it's the void where fun promotions, swag, deals and NA specific fun marketing and marketing events used to exist.

Re: Nyko Thinks Cords Are Gnarly, Offers The Miniboss For The NES Classic Edition Instead

Tsusasi

@ThanosReXXX The 'feel' that you mention; I get that. Even more than Nintendo, SEGA systems and controllers and their feel and timing were incredible and once you get to the 6 button controller, nothing compared for me. To this day I really can't play Sonic CD on any other platform; it just doesn't play the same. Same for Mickey Mouse: Castle of Illusion. Most other games too, but these were very pronounced. So I definitely get that. Sega also had wireless 6 button controllers that actually were really good and kinder to batteries. And the Wavebird was so amazing, that was my controller during the Gamecube era - period. I had 4 on-hand for gaming sessions. So I may have had better experiences and was all-in early on, which makes my pov slightly bias I guess. Add to that the convience and lack of pain-inducing squatting and there you are! Glad we could agree to disagree and still find some commonalities!

Re: Nyko Thinks Cords Are Gnarly, Offers The Miniboss For The NES Classic Edition Instead

Tsusasi

@ThanosReXXX But see, there were any number of wireless controllers throughout the history of Nintendo gaming, including the NES. To me, wireless doesn't make the experience any less authentic. Would I have liked a wireless controller with the original Nintendo pad build and design? Sure. But if this feels good and works well, I'll be ok with the look. There are downsides to the wired experience as well. My TV and consoles are at the opposite end of the room from my seating. There's no way it will reach. Due to my disabilities, it would be difficult and painful to sit on a hardwood floor directly in from of my TV. Also, tripping over the cord, accidentally pulling them out, pulling the console off of the shelf - all things that have happened in my years of gaming. Does that mean there shouldn't be a cabled controller? Of course not. But I don't see myself enjoying the games any less or wireless controllers throwing up some barrier between me and nostalgic gaming experience. If the emulation is flawless and the controller feels right and latency doesn't throw off the whole experience, then it's all good for me. If I get one for another room in the house, I'll probably even look for an old CRT TV to hook it up to and have close seating. I appreciate your well thought out response though. And I get it. I just don't think it takes away from the experience the way that you do. Unless of course they turn out to be crap.

Re: Nyko Thinks Cords Are Gnarly, Offers The Miniboss For The NES Classic Edition Instead

Tsusasi

@ThanosReXXX I was around for the infancy of gaming. I cut my teeth on the first Apple computers and programmed my own basic games on the Apple II, IIe and the first Mac. I input and edited games from magazines on my C64, played Pong and Space Invaders in the arcades the years they came out. I played my first cartridge games on Atari, Intellivision, Coleco and Odyssey 2 systems. I've owned pretty much every major (and not so major) system in between up to this day (Only missing a PS4 at this point). I'm pretty sure I understand the experience and get the retro vibe.

And yet I want wireless controllers. A lot.

But I think YOU'RE missing the point. Since when did the NES have built in games, HDMI ports, multiple display choices and internal save slots for each game? This is anything but a 'pure retro experience' and what the 'NES mini wants to offer us is a cartridge-free, customizable retro gaming experience that is the everything the original was only better. I suppose you'll miss blowing on the cartridges too. Not nice to be so judge-y.

This is Nintendo finally going head-to-head with custom emulator (retro) consoles and trying to 1up them with a uniquely nostalgic vibe that only Nintendo can nail (well, not entirely true: This is actually a far closer to NES experience... Nintendo missed this opportunity to sell mini cartridge swag - http://www.3ders.org/articles/20160729-blogger-builds-3d-printed-nes-console-with-cool-nfc-tag-cartridges.html). I get the purist thing, but don't call people out because they want wireless. The NES had wireless offerings back then too.

Re: Nintendo President Tatsumi Kimishima Feels The 3DS Can "Continue In Its Own Form"

Tsusasi

@MegaWatts Wow. It's my opinion of course, but I really think that you couldn't be more wrong. The Switch is a home console. Period. Nintendo have made that clear. The experience is completely different. No one likes.to draw parallels to the Wii U, but it's off screen play with a gamepad that can go anywhere - without dual screen. The 3DS is a dedicated handheld gaming experience with dual screen gameplay, a greater kid friendly approach, and games that launch at a significantly lower price point. It's a whole different market and experience. The Switch in ita current form and execution is far too unwieldy and will more than likely be close to twice the price. Not an attractive proposition for parents and nowhere even close to being as convenient, easy to carry and use. The 3DS: Take it out of your pocket, flip it open and it's go time. Close it back up and put it in your pocket (screens protected) and your done. All in a couple of seconds. For the Japanese market, I can't see the Switch being played on crowded trains and the like. With the 3DS you also get Street Pass/Spot Pass. While the Switch could have something similar, it won't ever be as convenient as slipping your 3DS in a pocket and walking through a crowd racking up the hits. I have no doubt in my mind that there is some plan in the works for a new handheld; it's Nintendo. It's just that the Switch isn't meant to be that replacement and doesn't have the build and form factor. I'm thinking that if it IS wildly successful, the next Nintendo console will be the one that finally does merge the two. The Switch is only evolutionary, not revolutionary. And it's a home system you can take with you, not a handheld with a charging dock.

Re: Nintendo Download: 27th October (North America)

Tsusasi

Picked up the 'Back to School Edition' of Corpse Party from Amazon. I listened to the soundtrack at work in my studio. Looking forward to playing it this weekend in-between setting up a 'haunt'/party at our house for Halloween and a last minute paid 'acting' gig for a haunted house. I also plan on downloading Ectoplasm. Should be fun for the party. This is going to be one interesting Halloween!

Re: Nintendo Switch Will Be a Single-Screen Experience

Tsusasi

@gatorboi352 I think the Gamepad is only an issue because Nintendo first dropped the ball with Wii U launch marketing, kneecapped it with it's naming convention and then totally borked their messaging afterwards. On top of that, they failed miserably for all but the very last moments of the Wii U's life at evangelizing, positioning and simply explaining the Wii U and in particular the Gamepad. And as they screwed the Wii U further with inept branding, marketing and a lack of concise messaging, they failed to develop enough compelling content for the Gamepad that demonstrated all of the benefits and fun touch screen, two screen and asymmetric gameplay could provide. So in that respect I do believe the Gamepad became albatross for the system, although I also believe it didn't have to go down that way. With better vision and messaging (and honestly a name without Wii in it) and more software utilizing the gamepad in unique and intuitive ways, I believe it would have been received better and better understood. Who knows... maybe we would have still wound up where we are, but at least the Wii U and the Gamepad would have had a fighting chance.

Re: Nintendo Switch Will Be a Single-Screen Experience

Tsusasi

@gatorboi352 Because instead of an insipid and often times ugly and/or unintuitive HUD, you can have a more immersive and interactive experience (If you're not holding the screen in your lap, there's no need to look down. Look ahead just under your view of the main screen}. That's just one example of how touch screen/second screen gameplay can enhance, but let's run with it.

Let me just say up front, it won't take more development resources, just talented ones; the same people would be designing the HUD. A great UX/UI team could build an experience that mimicked the bag items are in or book of spells or map through well designed, integrated interfaces. Include audio effects through the touch control speakers and haptic feedback. You wouldn't be reaching down to check a screen, but to look in your bag or open your journal, map or spell book. And that's just addressing one use for the touch interface. Use the second screen to search areas as a scanner or telescopic/magnifying device. I would have loved a Metroid game that used the Gamepad as your scanner. Or a proper, GOOD game using the Aliens franchise. I feel like people are losing imagination while Nintendo is in appeasement mode. It's disappointing.

Re: Nintendo Switch Will Be a Single-Screen Experience

Tsusasi

@JaxonH See, I don't get where we gain anything. The design and philosophy of the Switch - if it still incorporated touch screen - does not create an environment where second screen gaming is the focus. Rather, it would only be one option... and one that there would no longer be pressure to implement. More importantly, it gives developers other options should they feel 'saucy' and have a game idea they think would work. Lastly, it provides an alternate - and in this era of mobile tech - natural and intuitive interface. If it included the logical evolution of the Nintendo approach to touch screen thus far ( move to capacitive) and allowed for multitouch, it would allow for a nearly universal and instinctive UX for the market they were tapping in the trailer. And it breaks an IP like Mario Maker. For social interaction such as Mii Verse and use of browsers, use of search on any app and similar UX/UI experiences, the removal of a touch screen very much negatively impacts the myriad ways with which it allows interaction and input of data. I see more as five steps back and one step forward that is more appeasement and a calculated business move than the innovation we've come to expect from Nintendo. But much has;t been revealed and maybe this is all taken out of some context that we aren't even aware of yet, so I'll wait to pass judgement. But sans details and more info, I'm still disappointed at the moment.

Re: Nintendo Switch Will Be a Single-Screen Experience

Tsusasi

@gatorboi352 One comment by one developer working on a very specific usage of the second screen opining about alternate uses that probably would distract from the IP he's working on doesn't negate all of the other uses and gameplay that do work nor does it address the fact that having no touch screen (and no motion controls, for that matter) breaks several (actually more) Nintendo IPS, such as Mario Maker. Nor does it address the fact that for social interaction such as Mii Verse, use of browsers, use of search on any app and similar UX/UI experiences, the removal of a touch screen very much negatively impacts the myriad ways with which it allows interaction and input of data.

And the second screen HAS been utilized in ways that have enhanced gameplay. Is it harder to do and require more imagination and planning? Sure. You have to been smart about the implementation. But nothing about removing menus, item inventory, maps and the like off of the main screen detracts, distracts or otherwise disrupts gameplay. With regard to Zelda that, imho, is where he may be wrong. But that's my opinion. I do not like HUDs and the like for RPGs (or most games, really). I have come to love a clean screen and - if you want to talk disruption - having to pause or otherwise interrupt gameplay to access menus, sub-menus, etc - THAT is a disruption and takes me out of the experience.

A well designed second screen that is aesthetically in line with the world of the game and with it's purpose can enhance and further build on the illusion and the immersion. You need a really skilled AND creative UX/UI team. But if done in a smart and thoughtful manner, the convenience and the advantage of removing clutter and organizing resources and maps at your fingertips can transcend it's utilitarian core and become a living breathing part of the game.

Re: Nintendo Switch Will Be a Single-Screen Experience

Tsusasi

@JaxonH Gaming today on other systems stills uses concepts and experiences that have been around for decades. The Wii U changed that and it was a fresh start and welcome change. And dual screen on the go could be handled one of two ways. Have the menus and other secondary info/items on-screen while on the go (the price of playing portably), or for games that need it, split the screen vertically (basically like a 2DS, which is one screen).

Just because something works well enough doesn't mean you shouldn't evolve. We've been show new ways to play and now they're gone. Backwards. Decades.

Re: Nintendo Switch Will Be a Single-Screen Experience

Tsusasi

@Anti-Matter Because we moved on. We evolved our gaming experience. We were introduced to a new way to interact with games on a home console and were sold on the idea that this was a new paradigm by Nintendo themselves. We saw how beautiful games became when there was no on-screen clutter; we gamed edge to edge. We interacted directly with on-screen objects with a touch screen and rudimentary haptic feedback to reward us. We had more precise control over those objects. To a point made above, how in the hell do you faithfully and with equal ease of use execute a game like Mario Maker if there is no touch screen?

I was always annoyed with having to pause to use menus, maps and items but I just accepted it because that's how it was done. Then we got the Wii U and a second screen... a touch screen. We moved forward and evolved... and now we are taking 2 steps back. We are now going to be interacting with games that have items and maps and menus the way we did with 8 and 16 bit games. Nintendo was right about the WIi U's Gamepad and the general gaming public and pundits were wrong; it has value and IS evolutionary, if not revolutionary. Nintendo just handled it poorly and it's design team really missed the mark on the console and gamepad itself. Their marketing was a complete failure, and that's being kind... and they failed to properly evangelize their system or their concept of gameplay to 3rd parties and gamers alike. But as new way to play and interact, a new interface and a fresh way of looking at gaming, it was spot on.

And now we are thrown back decades. Distilled to it's basic concept as shown and discussed so far, it's a moderately powered console that you can take with you but plays like every other console at the end of the day. And that's really cool, but it really is nothing more than a better designed and executed NVIDIA Shield... and as announced and discussed so far, that's the only new experience it's bringing to the table. Reconfigurable controllers have been around for a while in the PC realm and it really is the Shield at heart.

So that is why some are (rightfully) upset about this news. It's Nintendo in retrograde telling us that the last decade of Nintendo gaming was a mistake or a lie and that the future is the past... on the go.

We don't have the full story so I hope things change in some way, but now more than ever I think it's time for Nintendo to step up with more info instead of going into hiding hiding until next year. The cat is out of the bag and tearing crap up. They need damage control before more negative rumors spin in the vacuum they've left.

Re: Nintendo Switch Will Be a Single-Screen Experience

Tsusasi

@retro_player_22 That's a rather broad statement, don't you think? I always loved the Gamepad and the touch screen and I'd hoped from the moment that this was announced dual screen and touch interface would still be a part of the experience, just refined and capacitive with multitouch. I always thought the second screen was a great innovation and an inspired way to declutter the game play screen and provide an intuitive and logical evolution of UI/UX in gaming. I never once hated the gamepad and I don't think most did; they just wanted more from developers and a touch screen more in line with mobile.

Re: Nintendo Switch Will Be a Single-Screen Experience

Tsusasi

@jimi Agreed. This isn't good news and suddenly something that had great promise and was looking like true innovation is now looking kind of lame and several steps backward... just so you can take games with you. I don't want to go back to navigatING with a stick or interrupting the flow of a game to bring up an inventory screen. I don't see the value of once again cluttering the screen with maps or other status overlays or again, stopping game play to bring up a map. Nintendo brought these great innovations, trained us how to use them, evagelised their importance and value... and now are saying 'just kidding! Clutter and sticks are what the cool kids are doing! Second screens are for chumps!' Yeah. Not ok. And definitely a step backwards.

Re: Analysts Weigh In On The Nintendo Switch Debate

Tsusasi

I'm amazed at this and perhaps I shouldn't be, but the lack of imagination and vision is alarming.

Nintendo picked the perfect demographic to pitch to and kept the most focussed messaging that I have seen from them in over a decade. This demo is the most critical of Nintendo and yet deep inside really wants them to succeed... but selfishly on their terms, not Nintendo's. This ad is a huge shining billboard that shouts 'See... we're taking you seriously!' And it focuses on a wide variety of play and genres; all in just over 3 minutes.

Most importantly, it's very easy to do the swap mentioned above: if a grow-ass adult can have that much fun with a friend playing Mario Kart in the back seat, you have to lack imagination or be unable to talk to your inner child to not see how that extrapolates out into how much fun a kid would have. The whole thing just screams 'And if these jaded adults can lose themselves to the fun, imagine what families and kids will experience!' The second time I watched that's exactly what I was thinking. And that's one more layer of the trailer. The kid in all of us. The child who grew up playing classic Nintendo franchises that now has their own hipster loft. The child is alive in all of them! As for motion controls being ditched; really?

UBISOFT feels differently...

'Just Dance 2017 will be available on all motion-control gaming platforms, including Nintendo's Wii™, Wii U™ and NX systems'

and there's no way Nintendo would completely cut off a revenue stream (VC Release of Wii and Wii U games) and at the same time tell the world that motion control was a lie and never really a thing.

Same thing regarding touch screens. They went all in and still support touch on 3DS/2DS. You can't say touch isn't included or important to the gaming experience while you try to sell 3DS and 2DS systems. Look at it without the controllers attached: That's a tablet. To not utilize it and not take advantage of that real-estate would be a design and UI/UX fail. And you know the media apps are coming and that Nintendo isn't going to move backwards. What about interacting with the Shop as well? Or some version of the Miiverse?

Do you want to going back to navigating with controllers and entering text without a virtual keypad? I know I don't and I don't think Nintendo is that blind.

And my favorite:

'Sorry, but is a portable/home console approach really that innovative in 2016?'

Really? Wth is wrong with these people? No vision.

This was exactly what Reggie was talking about - Something I wrote earlier elsewhere:

What I think we are seeing here is what Reggie eluded to and that is clear, concise messaging. One of the biggest mistakes made early on with the Wii U was flooding the consumer with pretty much everything that the Wii U could do instead of focusing on it's core value proposition and fun. That coupled with the confusing Wii U moniker made it a hard sell when you had to figure out which of it's features and functions worked for you and where the fun would be found. This trailer does everything right that Nintendo got wrong the first time. So I think we'll be seeing more about touch interface later after the public has played the trailer over and over and absorbed the core messaging. Once everyone is sold on the fun and the core functionality, then you can add the secret sauces.

That's why this appeared bare bones. There are plenty of other functions, uses and bombshells to talk about later. It was important to keep the message simple and focused.

Re: Nintendo Confirms Switch Isn't Physically Backwards Compatible With 3DS And Wii U Software

Tsusasi

@SLIGEACH_EIRE

Huh. Snark?

Ok.

At any rate, I was responding to the idea that all of these games are direct ports. There are plenty of indications if you look hard enough that it isn't the case. We've also seen weapons, karts, driving and Mario in previous MKs... and yet none of those adversely effected the gaming experience. Sooo... not sure I get your point. Additionally, Nintendo is not one to just throw something new into a game without balancing it and making other related changes. Even if this is some sort of mega mix, they will make it worth the purchase. It's also worth noting that the Wii U hasn't pushed huge numbers, so there are millions out there who have never playing MK8... in any form.

Re: Reaction: Our Early Thoughts on the Nintendo Switch

Tsusasi

@GrailUK This is all my opinion and speculation of course, but I can't imagine a step back like that. The Wii U and their handhelds both have touch. I think starting fresh is a more apt description.

What I think we are seeing here is what Reggie eluded to and that is clear, concise messaging. One of the biggest mistakes made early on with the Wii U was flooding the consumer with pretty much everything that the Wii U could do instead of focusing on it's core value proposition and fun. That coupled with the confusing Wii U moniker made it a hard sell when you had to figure out which of it's features and functions worked for you and where the fun would be found. This trailer does everything right that Nintendo got wrong the first time. So I think we'll be seeing more about touch interface later after the public has played the trailer over and over and absorbed the core messaging. Once everyone is sold on the fun and the core functionality, then you can add the secret sauces.

One other elephant in the room is motion control. And I'm bullish that it will be a thing. Just ask UBISOFT:

'Just Dance 2017 will be available on all motion-control gaming platforms, including Nintendo's Wii™, Wii U™ and NX systems'

So I think it will be a slow burn, but other features and functionality will eventually be revealed.

Re: Nintendo Confirms Switch Isn't Physically Backwards Compatible With 3DS And Wii U Software

Tsusasi

You've really confused me here, because in the very article you use as your source it clearly states that they DID mention the dock as included.

'As for what would be included in the box, Nintendo gave the same answer as they did to Takashi Mochizuki: the main unit, the Dock, the Joy Con detachable controllers (Left and Right), and that’s it. Again, full details about what will be included in the box will be revealed at a later date.'

Following another link yields this quote:

'Takashi Mochizuki also reports that Nintendo told the press the Nintendo Switch would come with Joy Con L&R and the Dock at the very least. It’s not clear if the Joy Con Grip will be included or not at the moment. It’s pretty clear the contents of the “pack” available at launch is not something that will be revealed until much closer to said launch.'

So I'm not sure why your article says there was no mention of it.

Re: Reaction: Our Early Thoughts on the Nintendo Switch

Tsusasi

@GrailUK Um... the Wii U pad has a touch screen, but most games don't use it for much. And yet I like having a touch screen as an interface and as an option for gaming. The Wii U doesn't 'need' a touch screen, but it has one and I like it a lot. I just wish it had been designed with a capacitive screen.

Re: Review: Animal Crossing: Wild World (Wii U eShop / DS)

Tsusasi

I might consider some of these releases where multiplayer online and local have been neutered if Nintendo took into account the fact that a big part of the gameplay and fun are missing. If that was a factor when pricing the games, they might get me to bite. I might pay $5 for this, but not $10 (Or to put it in context, the same price as other games where all of the features/gameplay are intact) when a large portion of what makes Animal Crossing fun is the interactions. You are locked in your town. That's not worth the money they are asking. You nerf a game/make no attempt to build a workaround, you don't charge full price (compared to other complete games).

Re: Poll: Six Months On - How Do You Feel About My Nintendo?

Tsusasi

At least NoA is consistent; they ignore NA across the board.

I'm kind of over Nintendo for now. Too annoying and frustrating watching them constantly get in their own way. I'll play what I have, maybe pick up Color Splash a ways down the road and maybe Zelda as well. Or maybe not. The way NoA has flipped off and turned their backs on their NA consumers and the complete lack of marketing or announcements for a system that is 6-7 months away from launch (during a bizarre launch window/date) has led me to realign my new system cash for a PS4. And where my gaming money goes, so does my time and interest...

Re: Review: Paper Mario: Color Splash (Wii U)

Tsusasi

This reminds me of the old chestnut: It's not the destination that's important, it's the journey. Combat is a means to an end and while it sometimes feels less than optimal in Sticker Star, for instance, the world and the story and how immersive both are is to me what's important. This definitely sounds like a game I could lose myself in for a while.

Re: Soapbox: It's High Time Seiken Densetsu 3 Got A Western Release

Tsusasi

Secret of Mana is one of only five video game related days I ever took off of work to create 3 day weekends (4 days in the case of 9/9/1999) (exclusively to play the game). I was in the military during most of the nineties and I took leave for Chronotrigger, Shining Force II, Sonic CD, the launch of the Dreamcast and of course Secret of Mana.

I had purchased an early bookshelf home theater system with 'Q' Sound (Which sounded amazing with Sonic CD and Ecco the Dolphin CD!), some cool presets, a custom equalizer and a decent sub. This effected the way I played the game. It took me a little while to even start playing, as I was blow away by the intro and the music; I let the 'attract mode' loop for some time! Every new theme made me stop and listen to it until it looped; the audio was amazing! I wanted to take the following Monday as well, but couldn't... because, military.

Honestly, I really miss that era in gaming. I don't think anyone - including most game developers - understand how special it was to get an incredible jrpg back then, let alone one so well localized.

I would get this in a heart beat.

Re: Talking Point: Nintendo Has No Set Formula for Hardware Reveals, But NX is Testing Fans' Patience

Tsusasi

@Yorumi Exactly... that was a MAJOR part of SONY's strategy to combat the Dreamcast. They released hypothetical specs and much hype for a system that was a ways off, challenging gamers to ask themselves if the wanted this great system now or the (hypothetical) mother of all systems that had a DVD player much later. It worked for them, with many caught flat-footed not wanted to jump the gun before the PS2 launched. It caused many to hang onto their Christmas money/money they had set aside for a system. SONY and M$ don't even need to market against Nintendo; the systems are already out and have decent libraries as well as great best sellers/discounted games.

Re: Talking Point: Nintendo Has No Set Formula for Hardware Reveals, But NX is Testing Fans' Patience

Tsusasi

I'm just going to catch up on games and get a PS4; it has a fantastic line-up of games including some amazing jrpgs, which is what I've been wanting to play lately. I've got more than enough games in my stack of shame to keep me busy until I die.

It just doesn't make sense to support Nintendo anymore. Especially if you live in North America. NoA has long since abandon it's fans and user base. That sort of near contempt for a market that has traditionally been a big part of why the have been able to limp through some of their consoles is telling. Sorry NoA - You don't get to blow us off for the last couple of years, punt on a proper marketing window for an already oddly-timed launch and expect people to hang on to their money waiting for a system you refuse to even properly acknowledge with only around 6-7 months left before launch. No hype, no marketing and people with spend their holiday money elsewhere. Without marketing, how will systems sell (past the core/fan gamers)? And if systems don't sell... in March/April - traditionally not a strong season for system sales - then why would any 3rd party support them. Especially if they have already been burned by the Wii U and it's horrific marketing.

Re: Talking Point: Nintendo Has No Set Formula for Hardware Reveals, But NX is Testing Fans' Patience

Tsusasi

@Mahe Except that the whole reason the Wii U did comparatively poorly is exactly because they botched the launch, launch window support and marketing and then messaging and marketing nearly the system's entire life. If they hadn't stupidly named it the 'Wii U', causing MUCH consumer confusion, then sat on their hands and watch as the confusion grew as interest waned, then failed to provide any sort of marketing that highlighted the system's unique equities in a relatable fashion and THEN failed to produce enough unique gaming experiences that felt fully baked AND REALLY took advantage of the second screen and local multiplayer... all of the while continuing to miserably fail with their marketing messaging for the system (game ads ranging from meh to great, but the system ads never hit greatness).

So if they really want to fix what went wrong with the Wii U, they need to launch a massive 'direct'/Treehouse events soon if not freakin' yesterday and nail the equities and strengths of the NX day freakin' one.

Re: Nintendo to Skip Paris Games Week at the End of October

Tsusasi

@RennanNTIt's increasingly more likely because it's really the only logical choice left as all other options dry up or were never viable to begin with. I don't think PGW holds any special significance for them nor doesn't announcing anything proximal or during necessarily mean the will get some sort of boost from the show. If they were going to do anything during, my guess is that it would still be a 'Direct/Treehouse' one-two punch and be global, so I don't even know if the show would get a nod. Or maybe it will be a surprise at a venue nearby, if they feel it would help - which I don't think is really part of their strategy from all of the dodging of events. And I guess if you're going to debut something this big, going it alone and breaking the internet is greater bang for the buck, with press releases already in the hands of some pubs and media outlets ready to go after the virtual events. Just my guesses and my two cents.

Re: Nintendo to Skip Paris Games Week at the End of October

Tsusasi

@RennanNT Nintendo has been trending towards focusing on their own events/ "Directs' or event adjacent 'Directs'... but I wouldn't expect them to do a very regional event as a major reveal, but rather a world-wide Nintendo event with simultaneous 'Directs', usually along side a major convention like TGS (passed this year) or E3 (would miss holiday season pitch/too far out).
This leaves a small window before the end of the year (which if Nintendo has ANY lick of sense left, they will take advantage of) to make any kind of announcement and make a memorable impact on shoppers trying to decide whether to jump at the new SONY hardware or an XBOX ONE, or save their money for the next big thing from Nintendo. Waiting until next year would really be ignorant and marketing suicide. Even November and December would really be pushing it. October is not only ideal for beating the flood of seasonal pitches/ads that will be assaulting our TVs, I also don't see too many other things going on so no one to steal their thunder.

I just don't see them using a very regional event for such a critical marketing launch. It may be big in Europe, but if I didn't follow this site I might not have heard of it. I'm thinking it will be a Nintendo home brew international event with multiple 'Directs' and Treehouse action.

Re: Livestreamed Mugging Highlights The Dangers Of Playing Pokémon GO Late At Night

Tsusasi

@RoboDuck Can someone do away with this distasteful, hateful, vulgar troll for good. Why is 'it' back? Did you really just use that term? You are vile.

I despise victim blaming. This waste of flesh committed a crime. I only wish he had run in front of a bus or a subway train while fleeing... and left the phone unscathed.

For the love crap people. Stop victim blaming. He did nothing wrong at all. The is no law against walking wherever you want when you want. There are, however, many laws against the sort of crime this predatory filth committed. I only wish the penalty for all violent crime was much, much harsher.

Re: Review: TAP TAP ARCADE 2 (Wii U eShop)

Tsusasi

@vanzan Since I was one of the first to comment and had my own thoughts to share, your statement is about as accurate as saying that these games are excellent and reflect the hard work and originality of the 'developer'. How is it hating to accurately describe how insanely awful these games are and how pathetic it is that the source material is a) not even their own and b) not even made into playable games. This lazy azz just took a big dump on indie developers that actually put time, effort and creativity into their games and take pride in delivering a playable and fun product that isn't more than just a dump of another sites raw materials.

Seriously people... wth? Why is anyone defending the sloth of another? Just, wow.

Re: Review: TAP TAP ARCADE 2 (Wii U eShop)

Tsusasi

@MISTAH-JOSH No... but apparently you are. This has nothing to do with you. What is your damage? These are disgustingly bad, embarrassingly lifted free game 'templates' from another source and sold as complete crap. Are the reviewers babies too? Should we just throw money at brazen sloth and piss-poor games? You are nothing more than a troll. What the actual hell? How did he try to do something about your perceived (there are actually plenty of indie games, btw) lack of games? Repurpose game 'templates' that are actually supposed to be made into full, original games? Dear lord you're out of touch with reality. Or... You aren't by any chance someone who worked on these wastes of time, money and energy, are you?

Re: Review: TAP TAP ARCADE 2 (Wii U eShop)

Tsusasi

@edhe Just. Freakin'. Wow.

That actually makes me mad and makes me wish this individual would stop. Just stop. If you can't manage to put anything on the eShop that you've created yourself, stop. Don't pretend to be a game developer. This person is a sad bottom feeder and this really sucks for those people who actually put in the work and the effort of designing a game and taking the concept from epiphany to the very best experience that they can make.

RCMADIAX - Please stop trolling the eShop. You disgust me and are an embarrassment. You are wasting everyone's time and some people's money. Worst of all, you are giving indy games - and minimalist games in particular - a bad name. Stop. Please. For everyone's sake.

Edit - Sorry if you think this is harsh, but I really think I'm hitting the nail on the head... which sounds like a better concept for a game than anything from RCMADIAX.

STOP.