We've already reported on news that the Wii U version of Bloodstained: Ritual of the Night is in doubt, and in the same interview with IGN creator Koji Igarashi it is stated that additional resource is being sought to ensure the title is completed on time.
Bloodstained is currently in development at Artplay - Igarashi's own studio - and Inti Creates, the firm behind Azure Striker Gunvolt and Mighty No. 9, the latter of which was released to lukewarm reviews after a massive crowdfunding campaign.
It now seems that Inti Creates needs extra assistance:
If you look at what you saw here, that's some of Inti, and some of us. But if you looked at the demo that out at E3 that everybody liked, that was Inti's quality bar that they put forward and made. They are able to come out with high quality. However, to your point, one of the issues is that their style of building on a game, while it does tend to come up with high quality when they spend the time on it, they don't necessarily have the true understanding of how to procedurally use the best tools in Unreal. Without being able to use those, you can't create the game in the most efficient manner that you need to.
While we were working together to make sure it had everything in it, it was quite clear that we needed to bring in another team that is able to take that procedural know-how to be able to take something, copy it, use some random generation to populate an area in a more computer-driven way rather than people doing it all by hand. Without doing that, just the sheer size of what we're trying to create would never be done on time. So bringing in someone to help like that is definitely necessary to make sure that we're going to make the game at the right quality, but also hitting this new timeline.
Igarashi confirmed that with a new team involved - the identity of which hasn't been determined yet - Inti Creates' role in development will be reduced because it won't be working on procedurally-generated content:
We're trying to be modern, and if there's an official way to do something better than you should probably do it. Just thinking about the sheer size of what this game is, trying to go in and do everything by hand would obviously create - it would be beautiful, but it would create lots of delays and things like that.
Finding the right balance between using some technology to help you but also still making sure you're also controlling the art side of it, that's sort of what we, through our studying and evaluations, come to realize. We need to do that to get to the goal.
Igarashi also confirmed that 505 Games will be publishing the game in physical form.
[source uk.ign.com]
Comments 42
At least he admits it. Im terrified of crowdfunding Prime now though...especially with the planned consoles...
>Kickstarter-funded game
>Delayed/might not even be released
>People are surprised.
I don't like 505 games. Everything they publish is stinky.
They should hire RCMADIAX,it'll be ready in an afternoon.
I must say, I can never get bored of looking at Miriam. The texture is just way too beautiful especially the lightings on her
I'm just being weird so don't mind me :^
Gonna be 👎
Articles about this game should no longer be tagged Wii U.
@manu0 Please don't try to beat the profanity filter by partially censoring, just use different words.
@gcunit Have to agree. In fact, I'd go as far to say until further notice due to the uncertainty it shouldn't even be published here until further notice due to a Nintendo release currently unconfirmed
Always hate to be a downer but things are not looking good for a Wii U release. NX is more likely.
@gcunit That seems like a very premature statement to make based on the article yesterday. It's not like the Wii U version had been axed, Iga just said it could be something that happens depending on backer input.
@greengecko007 You perhaps read the lines of the statement; I, and most others, read between the lines
@gcunit Are you a backer for Bloodstained? Are you in communication with the backers of Bloodstained? Because those are the only ways you would know more about what their plans are for the game. Acting like the Wii U version is already canceled, or worse, that Iga is simply being dishonest in his statement, isn't reading between the lines, it's being pessimistic.
@greengecko007 Given the issues they're having getting it made, some might say it's being optimistic
If it comes out on Wii U I'll buy you a copy.
@greengecko007 Pessimistic or realistic? I wouldn't be surprised if no one released a game for the Wii U in 2018.
@BionicDodo I'd think optimistic would be assuming it releases on NX rather than Wii U, as if the NX will such a big success that it surpasses lifetime Wii U sales in around its first year.
Realistically speaking, Wii U is dead, so it may make more sense as the future unfolds to do an NX release instead, if that's what the backers want. Right now we can't really say either way.
@BionicDodo Never rule out Just Dance.
@gcunit What issues are there specific to creating the Wii U version?
So, basically Inti isn't familiar enough with Unreal Engine 4?
Makes sense.
@gcunit They could call it 'Just Dance Alone'.
Uh-oh.
Some of the funds are going to a whole other team then.
@Ryu_Niiyama put it best: uh-oh.
This is fine, at least they've acknowledging the problem and acting upon it. The real question is, can their funding handle it? They only have $5.5 million as a baseline budget, and I don't think they can use that to handle every platform that they originally offered. I think they need to dump the Wii U version ASAP, and save the Vita version for later, to ensure they don't go over budget. This is more likely now that they will be using that relatively small budget on paying an additional team. They're going to be ordering and shipping physical copies, so the PC/XB1/PS4 version is already going to stretch the budget to it's limit.
@OorWullie Please don't... if you say it's name three times it will appear and try to sell you someone else's game tool kit/template as a fully developed game.
#eshopproblems
#lowestcommondenominator
@Tsusasi
Beetlejuice, Beetlejuice, Beetlejuice!
I've never heard of 505 Games before. What all have they done?
Makes sense they need to bring in another team, Castlevania games are pretty big.
@greengecko007 exactly what I was thinking
@PlywoodStick I'd assume manufacturing and distribution costs would fall to their publisher, and that the money they raised for the project on Kickstarter is not the sole budget.
art and commerce clearly don't mix. There is a wealth of experience in developing games but this is why we have publishers. Some may be evil, capitalist money grabbers obsessed with profit alone, but they can do maths, they're able to fund the release of games and they keep things in tight reign.
@greengecko007 Who knows where it's going? There have been plenty of other self-published projects with lesser starting budgets on Kickstarter where that budget (along with Paypal) is all they have, unless they can afford to inject funding from their own bank account. For all we know, since crowdfunding is an untraditional business funding methodology, the publisher may be providing matching funds for their functions, or merely allocating the $5.5 million.
That's why pretty much no business publicly reveals their budgetary discretion- the opening of public criticism opens an element of volatility that only makes sense to deal with for public sector services.
Whatever it takes. Please don't let this game fall into developer hell. I can appreciate Iga taking the necessary steps to ensure quality and the best product he can produce. Only time will tell how it all pans out...
@PlywoodStick Well obviously a group self publishing has to use their money, but they had a publisher sign on with them. The reason to get a publisher is so that you have someone with money to spend on you and your project for things like marketing and distribution. So, we can safely assume that the Kickstarter funds raised are not the entirety of the budget for Bloodstained.
I would put it on the NX bummer if it misses the Wii U but Nintendo is already moving.
Oy. Hope they get out of this one alive.
Bloodstained: Ritual of the
Night9505 Games has officially announced they're publishing Bloodstained for Wii U, along with Windows, Linux, PS4, Vita, and macOS. Well, the official statement was that they've acquired the rights to publish it across multiple platforms, and that it's in "full production" for those listed. Regardless, no need to panic on this one just yet. http://www.publicaccessgaming.com/mac-games/505-games-publishing-bloodstained-for-mac/
They did say while the campaign was initially underway that they were getting outside help, but needed to see how much interest for the game there was.
People panic for no reason.
Well if he keeps complaining about minor details nobody will ever notice, no wonder they struggle to meet with the deadlines
@Tempestryke You can check out 505 Games' releases here or here.
@gcunit Ha. Disappointingly true.
@manu0 Even Abzu?
@Spideron
Thanks for the links.
After looking at that list, I can safely say I've never heard of a single one of their games.
As PtM said, the added development team was covered previously. But it's great that IGA went into details here.
I didn't back Bloodstained in hopes that they'll adhere to what I want, I backed it because I believe IGA knows what he's doing. I'll patiently wait, and more importantly, leave the artists to their art.
you no back, you no complain!
25$ tier gets you no where grasshopper
@TheIronBot Please don't 'bump' threads.
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