Update (1st Oct, 17:40 BST): Last month, fans spotted a new 'Now Saving' message in some Pokémon Sword and Shield Direct footage, causing many to believe that the new games may support an autosave function for the very first time (you can read more on this below). As it happens, the games will indeed support autosave, but you can turn it off if you prefer.
In an interview with Game Informer, director Shigeru Ohmori shared the following:
"It’s a new feature we’re implementing: full autosave functionality. Traditionally in Pokémon games, it’s an important thing to write your report to record your save, and that’s always been a staple, like, "Remember to save your game!" We do have an autosave feature this time, where you can just adventure and it’ll constantly save the game."
As mentioned above, you can still save manually and restart your game to catch those pesky legendaries or hunt down shinies, although Ohmori believes the Switch hardware makes this a little more complicated than usual.
"I think the Nintendo Switch, compared to previous consoles, it’s actually a bit harder to restart your game. Like, on the NES, you’d have a dedicated button to reset the whole thing, but with the Switch, it’s a little bit more complicated of a process."
Original Article (9th Sep, 13:30 BST): Upcoming Nintendo Switch games Pokémon Sword and Shield might have an autosave feature, according to footage featured in the latest Nintendo Direct.
As reported by Eurogamer, eagle-eyed fans have been analysing every last pixel of the recent Pokémon Sword and Shield footage, stumbling across what could be quite an important find. You can check out the video for yourself if you like; around 45 seconds in, you can see the words 'Now Saving' appear in the top right-hand corner.
As keen fans of the series will know, up until now, the Pokémon main series games have always required the player to manually save from the game's menu. The text seen on screen during the footage above looks very similar to how other games handle autosaving; the player appears to enter a building as the text appears, with no menus in sight.
Of course, there's a chance that the footage may have been edited in a way which confuses the situation, but it appears that Pokémon will adopt the autosave format for the first time in its history. Naturally, this raises all kinds of questions: how will older practices like 'soft-resetting' - where players can save just before an important battle should they wish to reset after failure - work if manual saving is scrapped, for example? Will the autosave feature be optional?
Autosave sounds like a simple and welcome upgrade for the most part, but it could actually be quite a big change for the franchise. Hopefully we'll hear more about this in the weeks leading up to the games' release.
Would you like Pokémon to adopt autosave? Or are you concerned about the change? As ever, share your thoughts with us down below.
[source eurogamer.net, via gameinformer.com]
Comments 122
An optional function, I’m sure!
Oh it better be optional... I don't need people telling me to save my game, I can handle that on my own.
how about a hard mode to actually make the game challenging to those over the age of 10?
I’d like to see a series first about Cloud Saving.
Not really interested in the game after the combination of the dex cut and then GameFreak lying about needing to cut Pokémon for “quality animations,” when it’s since been proven that they are reusing almost every Pokémon animation from the 3ds games.
A lot can’t save it for me after that.
EDIT: Here are some examples
https://youtu.be/ty5lUK-EM-A
https://youtu.be/Vr6cDnM8l8w
EDIT Pokémon camp is confirmed to also reuse past Pokémon animations as the video above shows.
Maybe legendaries might be more rare special and, I dunno, legendary when people only get one shot rather than it being a near guaranteed catch via soft resetting, shinys even more so. Cant say that's a bad thing given legendaries stopped feeling all that special once they bombarded us with them and everybody had them all.
What else...You'll have to spend like 2 minutes at best walking back to the battle you lost? I dont recall any times battles only allowed you to try once outside of the aforementioned """legenday""" Pokemon. Pokemon has never been a particularly hard series anyway, at best somebody may have to do this a small handful of times in the space of like 20 hours. It's not like you have to fight all the trainers all over again on your way back.
@GetShulked https://techraptor.net/content/sword-and-shield-not-using-3ds-models
https://www.famitsu.com/news/201906/13177936.html
The more you know...
@quinnyboy58
Agreed
Current gens have become an easy cakewalk chore to get through. I wish we could get a hard mode like gen 5 got.
Can we get more save files or difficulty settings?
I wonder what other "brilliant" features they are hiding for a "wonderful" surprise at launch?
Are we near a new breed of Pokémon games that will have features added post launch like other "good" companies?
Anyways as to the topic on hand, as long as it's an optional autosave that's fine with me. I've played a tooon of games that use autosaves and a majority of them have an autosave slot and a manual save slot or more. I've be surprised if that wasn't the case here.
Course knowing GameFreak just kind of does what they want who really knows. Could just be autosave period. Still buying the game. If I don't like it I resell and only lose about 10-15 bucks just like any other game I buy. Not that big of a deal.
@quinnyboy58 that’s called post game, every game starting from ruby and sapphire had it. It requires you to play with more strategy and requires you to competetive breed at a basic level.
@darkswabber I disagree, unless you are playing competitive multiplayer - I love the Pokemon series, but the games have not been challenging whatsoever for years, even post-game content. I'm not saying they're bad games, just that a difficulty option would be a welcome change.
@GetShulked have you watched the trailer you’re commenting on? Pokémon are jumping, running, reacting to each other, cheering for your cooking, lots of new animations that might’ve needed a 3D model revamp. Yes, battle animations are mostly the same. That’s not the point.
I'm guessing its an option, the menu has being shown and the save button has being shown (although its on the bottom right corner and you have to press R to save)
Just to update, there are two save options on the Menu now, which is interesting
This isn't nessicarily a bad thing. However if it is done in such a way that we can no longer soft reset for things like natures and IVs on legendary Pokemon then it will only encourage further cheating by players.
If they make this change, then they need to provide an alternative method.
As for saving before important battles and such during single player, I can live with that. I just don't want to see it become harder to obtain legitimate competitive quality Pokemon.
It's long been quite stupid that you cannot breed legendary Pokemon, taking away the ability to soft reset them would just be an impressively unfair way to limit their viability in multiplayer. It's not just fan formats that use them, legendary Pokemon have been apart of official tournaments many generations of games.
Many of the things Pokemon has done over the years to combat cheating have had the opposite effect - instead punishing those players who don't cheat. Another example is the rule requiring Pokemon be bred in the same generation that you are playing for official tournaments. Even if your Milotic (for example) is identical to one bred in Sun and Moon, you would not be able to use it in official VGC for the sole reason that you bred it in XY. Forcing players to re-breed their Pokemon each generation only pushes more people to use outside tool to just generate competitive Pokemon instead.
so? Autosave have been in hundreds of other games before Sword and Shield just shows how far behind the Pokemon franchise is to other game franchises
@Joker13z @Joker13z
that article is false.
Here’s actual footage that they are reusing Pokémon animations for both battle and Pokémon camp, and due to that lied about their reason for cutting Pokémon from the national dex.
https://youtu.be/ty5lUK-EM-A
https://youtu.be/Vr6cDnM8l8w
I swear to god if I can't reset my game for shiny hunts without the game autosaving I am not going to buy the game. This is the last straw, cutting Pokémon wasn't enough?
There's goes soft resetting for shiny and personalities.
@roadrunner343 how would you say they should implement difficulty options. BW2 simple upped the levels of each encounter. I’d say go the persona way. Very easy = x4 exp and money gain. Easy = x2. Normal = x1. Hard is x0.5 and very hard = x0,25. Otherwise I wouldn’t know how they’d do it withour completely overhauling AI ofcourse, but that brings dangers of it becomming too hard and still too easy when you simply grind.
IMO turn based rpg’s have always been easy due to overlevelling and grinding being a option.
No save scumming the Elite 4 this time!
@JudaiMasters
Funny we had the same concerns, at the same time.
@dux
They aren’t new. All animations have been confirmed to be reused for past Pokémon. Even that portion of the game.
Here is an example.
https://youtu.be/Vr6cDnM8l8w
@GetShulked have you seen the newest trailer last week? That clearly showed a bunch of new animations in the camp section. Also people noticed that textures, graphics and overworld animations where better compared to the demo at E3 treehouse.
Lastly, showing prove that they reuse SM animations doesn’t disprove GF adding new animations. Yes they reused a lot, they also added a lot.
@darkswabber
The camp animations aren’t new. Confirmed to be reused. Here is a video showing this.
https://youtu.be/Vr6cDnM8l8w
All of those people kicking up because they cut the pokedex dont really matter, reality is this game is going to sell big because Gamefreak and the majority of the fanbase don't care what a small section of the fanbase think. Who plays a new Pokemon game with their old team anyway isn't the whole point of a new game to enjoy catching and using all the new pokemon??
I assume its optional, but again this is gamefreak....
@KBuckley27 you clearly aren’t understanding this. It’s not saying that autosave is a ‘great cutting edge new feature’. Autosave is a development choice and impacts the gameplay. Lots of players will save before legendary battles, full stock of poke balls at their disposal and if they accidentally faint the Pokémon or run out of poke balls when they battle then they can soft reset. Adding this in (if it is forced) would have a massive impact on how people enjoy the games.
Well in the Direct there's also a Save button so it's pretty sure that Autosave is optional or triggered by certain actions every once in a while
@quinnyboy58 if you don't want a difficulty level for 10 year olds then don't play a game aimed at 10-year olds lol
@bluemage1989
There are people that play mainly for online.
I agree that plenty will still buy it.
Really fans should withhold purchasing the games to hold GameFreak accountable for trying to save their butts by LYING about their reasons for cutting Pokémon from the national dex.
It better be optional otherwise soft resetting for better Pokémon and breeding it's gonna become a pain and not a good addition at all
@GetShulked You really have a hard on for this reused thing. I don't know how you trust random youtuber for your factual truths about stuff but alright. Neither of us know exactly what they are doing on the development side. Just cause a youtuber says doesn't confirm it is or isn't.
Not that either way bothers me. But since you just said sheeple to someone else I know exactly the kind of person you are. People can buy whatever they want. You sound like the Alex Jones of video games. Another for the ignore list.
@Joker13z
I showed actual side by side footage confirming what I was saying.
Wether or not you choose to accept it is not up to me.
Of course people can buy whatever they want. Unfortunately they choose to buy anything with Pokémon slapped on it. But of course anyone has the right to buy anything that they want. Doesn’t mean I agree with it.
@quinnyboy58 Disable EXP. Share. It made my Ultra Moon playthrough significantly harder. There's a reason the developers gave you the option to disable it after all
(Also, if you do that, keep in mind you can enable it if you feel underleveled, and then disable it again.)
@darkswabber That's the other side of the coin, and a bigger problem IMO - I don't like it when an RPG doesn't respect my time and forces me to grind for hours to progress. I don't mind grinding for a few minutes here and there if needed though. So I don't really have a silver bullet of how I think they should implement difficulty options. All I can say, is there have been plenty of other RPGs I found much more challenging, without needed to grind endlessly, so it can be done. I think I'd just like to see the base opponents level increased by a few levels.
@GetShulked
Get stuffed and get lost. Nobody but you and the other man-children whining about the dex and graphics and animations cares. Many of you are getting bent out of shape over a VIDEO GAME still marketed primarily at children like it’s life or death. Game Freak did not lie. None of your youtube people have the games on hand to hack and break down anything. Side by side? Video editing is a thing... If you believe random youtubers, you are what counts as these sheeple you are ready to call others out to be.
If they are removing soft resetting it pretty much breaks the game for me and will likely be the final straw that breaks the camel’s back with my support for this franchise. Shiny hunting is my favorite part of all of Pokémon - especially soft resetting for shiny starters and legends. Incredibly disappointing if true.
As long as it doesn't save mid battle...
It would also work fine as a secondary auto save like in zelda, where you can still save manually and pick which one to continue from.
@GetShulked I dont doubt that there are people that only play for online and for them its a shame but come November hardly anyone will care. Whether you think people are mindless because they refuse to be outraged is up to you but I suggest getting over it and not having a tantrum because a developer refuses to cater to your every demand.
@GetShulked Unless you're blind, what the video says is "Blatantly obviously ripped in every single way", are clearly different animations. Of course they're extremely similar - they are the same pokemon after all - why would they not have them move in a similar manner?
Next, let's pretend they did rip them frame for frame - who cares if they re-used their own animations and tweaked them? Literally every developer re-uses assets wherever possible. Whether animations, game engine, backend tools, etc... nobody starts a game from scratch anymore, nor should you want them too. Unless you would prefer crappier, more expensive games, you should be happy devs can build and improve off of their previous work.
@darkswabber,
You are wasting your time, the people that do not want this game have convinced themselves it's rubbish, no matter what you tell or show them they will still refuse to beleive it, much better just to enjoy the game like the vast majority of players, and leave the moaning minorites to it.
If it has, it better be optional. Imagine accidentally defeating a legendary. Restarting the game would be your only option of a second attempt.
I couldn't care less about autosave than I am about being able to have more than one save file on the game. It always annoyed me that I couldn't have more than one save file in the Pokémon games, so I would rather have that change above all others.
@roadrunner343 the issue isn’t that they are reusing animations. The issue is that they are using the animations as the reason for the dex cuts. And they don’t look like they’ve been touched.
Essentially we are getting the cuts for nothing.
@roadrunner343 most rpg’s that had great difficulty without the need to grind that come to my mind are rpg’s were you controll multiple characters in battle and the difficulty is created by tactically knowing how to buff, debuff and heal. (Octopath traveler for example.) although I don’t see that happening in the overall gameplay of pokemon I can definitely see them implanting such difficulty in dynamax raids since they are battles of 4 pokemon vs 1 dynamax raid boss. Shamefully you only controll 1 pokemon, the other 3 are AI in singleplayer or other players online or local.
@quinnyboy58 You mean the so called "Competitive scene"? you should try that one out if you want a hard mode
@ShikabaneHime13,
Totally correct, and let's be honest here, if you were to add up all the complainers on YouTube and various internet forums, they would not add up to that many people at all, they just tend to shout the loudest and stamp their feet when they are unhappy, leave them to it imho.
@GetShulked actually, animation was 1 of many reasons to cut the dex, another reason they gave was it would have happened eventually and this game felt the right point to GF. Also the competetive balancing was becoming harder with more pokemon available.
How about we discuss the possibilitty of an autosaving feature instead of repeating the same old useless bit about the cut dex and animations?
No?
Somehow I was more hyped for Let's Go then this game.
Maybe too much Pokemon for now.
@johnvboy you are right! It’s just a shame some of them start harrashing people that like the games actively. It’s like that famous meme comic. “You know that game is garbage right” “yes. So?” “Than why are you playing it?” “Because I enjoy it.” “But but... stop enjoying things I dislike!”
For me, Halfway through ORAS I got pokemon fatique after playing all games religiously since gen 3. I skipped SM, USUM and LGPE. And now I feel like playing it again so I really am hyped for SWSH.
@GetShulked
These aren't even the same animations. 🙄They are similar, but have subtle differences. If they are just copied, it would look EXACTLY the same.
@darkswabber,
But you do realize you are not alowed to like a game they don't, if you buy and enjoy this game then you are just buying anything Pokemon related for the sake of it, now of course millions of people will buy this game and love it, so I would suggest it's the haters that are wrong, but of course they will never see it that way.
Muh shiny hunting
I see people commenting about having a manual save and an autosave slots but wouldn't that lead to being able to creating multiple legendaries to be sent to pokemon home unless they force you to use the manual save slot.
Either way it needs to be optional were if you use autosave you can't manually save the game unless that option is enabled.
Meh, I don’t play hardcore enough to soft reset.
So this means little to me.
Maybe if Legendaries didn't have a stupid 3 catch rate, wouldn't need to soft-reset. Having to beat the E4 again to make a Legendary respawn because RNG didn't decide to cooperate, I've sometimes had to make up to FOUR attempts because a Legendary actually Struggled itself to death, is garbage.
@GetShulked, Coming off of Lockstin and TheJWittz, the promise of “Higher Quality animations” was probably referring to things other than Pokémon. With Trainer animations being the most apparent as the game nears it’s final stages of development. Also keep in mind that these games (yes, PLURAL, there are two) had been severely overhyped well before reveal, thus leading to those lofty expectations, and the controversial backlash.
TheJWittz: https://youtu.be/sWgksgbr6WA
Lockstin: https://youtu.be/H68BcOTahBw
I hope it's optional. Accidentally KO the legendary and have it save right after would be a nightmare
@GetShulked Which is still a perfectly valid reason. Everyone should have seen this day coming - it's simply not sustainable to have every Pokemon in every game for the rest of eternity. Even if they were to reuse animations, there's still a lot of work to be done to ensure everything looks and works as expected in the new game engine. It's not a simple drag and drop. There plenty of other reasons apart from animations as well that having the full dex every time simply isn't realistic. Of course it's a bit disappointing to lose some of your favorite Pokemon, but it shouldn't be that surprising.
@Mijzelffan lol what is wrong with having differing difficulty levels for different people? why should we not be able to be challenged in Pokemon if we want to? Most RPGs I have played have them.
@roadrunner343 Why isn't having the full dex possible on the Switch when having extra unused animations for over 800 pokemon on 3DS was possible?
Why is it not sustainable when every gen has had better hardware to work with?
Why can't they simply be added in later?
And if a pokemon games cuts pokemon and has sub par graphics as the reasoning, can you really say it looks and works right?
And why so much focus on visuals at the cost of gameplay? People will complain regardless, may as well ignore them and actually make a quality game than to satisfy neither those who like gameplay nor those who need graphics.
@GuardTower no I mean a one player mode where I can't just blitz the game with the starter, i'm not opposed to the easy mode but why can't we have both?
Wow...people really getting worked up about nothing. We have no idea how auto-save will work or be implemented in SwSh. So before we say “that’s the last straw, I’m not buying this” let’s wait for some more information. I never understand the knee jerk reactions. BotW has auto-saves and manual saves. There was nothing in BotW that stopped me from going back to my last manual save as opposed to the last auto save. This could very well work the same way. A lot of games with auto-save work this way. If this holds true for Pokémon as well, then it’s 100% a non-issue. At this point, it seems people just want any reason to pile on, even if there’s not enough information to truly form an opinion.
@Supadav03 Yeah, we should wait to see how it actually works before reacting, but people are worried about 2 things it seems:
If autosave is mandatory, then it will make rare catches exponentially more tedious
If there are multiple save slots, that leaves room for duplication exploits
I'm hoping it's a toggle 1-save slot kind of deal. Or maybe they'll restrict trading and such to 1 account, but that would also cause backlash
No thank you. I prefer to choose when I save.
@YourGoodFriendly I never said it was impossible - I said it was not sustainable. Having "Better hardware" to work with isn't the issue - that's part of the problem. Development has become more complex, not less complex. It's not simply a matter have needing additional power - it's an issue of time and effort.
The rest of your points aren't overly relevant to the point I was making (That it's not sustainable indefinitely) but I'll attempt to address them anyway - could they be patched in later? Sure - but that doesn't address the underlying issue.
I never commented on on what "Looks and works right" or the graphics of the game. Again, there's far more to maintaining 800 characters than just the animations/graphics.
Not sure if your comment on the focus on visuals was directed to me, or the Pokemon company, or who - but I don't care so much about the visuals. It doesn't seem like that's the Pokemon company's focus either, honestly. I too would much prefer a game that plays well. But that doesn't really have anything to do with having 800+ Pokemon. It's possible reducing the number of pokemon could result in a more enjoyable experience by freeing up time to focus on other systems/mechanics. It's also possible it makes the game infinitely worse. It depends on the direction they take the game.
Like everyone, I'm a bit disappointed to miss out on some of my favorite characters, but it's not a deal breaker. It was inevitable. We could argue over whether or not now was the right time, but eventually, this was going to happen either way.
@YourGoodFriendly I hear you and fully expect BotW style auto-saves.
As far as the concern about exploits: WHATEVER. All Pokémon fans do exploit the game. Shoot - “soft resetting” (to me) is an exploit and that’s a time honored shiny hunter tradition.
I really think it’s a non-issue. People are upset about this game not being exactly what they wanted now every molehill is being turned into a mountain. It’s actually kinda hilarious, if you step back for a second a really look at all this.
I’m unsure if I would like an auto-save function for Pokémon.
@Supadav03 until you do step back and realize just how bad this actually is. the franchise has been slowly going down the trash shoot for years with all the good features being removed
now they've taking away the main selling point which sure as hell wasn't graphics and then there's the horrible micro-transaction hellhole it's now going down.
@ShikabaneHime13
Then they proceed to do the exact opposite of that.
i swear, the only bit of good pokemon media left these days is the adventures/special manga. guzma got more character development in a couple of pages then he did in SMUSUM
@roadrunner343 how is time an issue with post launch support? How is complexity an issue when you have the most valuable franchise in the world? Game Freak is NOT an indie company. This is not inevitable due to the nature of the games, but the nature of the dev.
And yes, visuals DO have something to do with 800+ pokemon, even Game Freak said that one of the primary reasons they could not get them all on was to update the visuals. How you can ignore this and state that they are not focusing on visuals is beyond me.
@YourGoodFriendly I think you're going out of your way to find something to ague about now with your last paragraph. My point was, visuals are clearly not the main focus of the Pokemon company, and they never have been. Obviously a lot of work still goes into visuals, but it's pretty clear that they are not pushing bleeding edge visuals with their games.
Next, how on Earth is time/effort NOT an issue with post launch support? Do you think that content magically develops itself post launch? It still takes company resources to make that content, regardless of when it is released.
Finally, saying complexity can't be an issue because they are a AAA company is nonsense. Anyone that has done any sort of development will tell you that the larger a project gets, the more complexity increases. Like I said originally - I never said it was impossible to include all the Pokemon. All I said, is it should have been painfully obvious that it was inevitable this day would come. Characters are dropped from sequels in countless other titles all the time - and that is in games with far fewer than 800 characters - so why would we expect Pokemon to be any different?
Maybe it’s just after one of those background “Surprise Trades”.
@Snaplocket,
Oh it's sarcasm, he hates these new Pokemon games with a passion, and will never miss an opportunity to tell everybody on each and every new Pokemon Sword and Shield thread.
Autosaving in a series like Pokemon can be a double-edged sword, so I hope it's an option you can turn on and off.
Isn't this more of a con since this could prevent soft resetting to catch legendaries?
@ItalianBaptist That's a good point actually, since there's background trading, those would require some autosaving. It might be just that.
@roadrunner343 Considering Pokemon has had new visuals every gen and that Game Freak said they are focusing on visuals, I believe they are.
Time isn't an issue with post launch support because that has no time limit. Super Smash Bros Ultimate released a LONG time ago and still gets patched. The only deadline they have is to release 5 fighters by Feb 28th. Pokemon cannot be delayed, but it CAN be updated post launch if time's an issue because they'd have MORE time.
Game Freak should not have understaffing or time issues at it's worth. They can afford more employees. And why should we expect all pokemon? Oh I dunno, maybe bevause the one time they didn't was due to tech restraints and they later fixed it, like they don't plan to do now? Or maybe the phrase "gotta catch em all?" Or maybe bevause they said they couldn't because they had to make new animations but obviously recycled them?
@YourGoodFriendly You're being intentionally obtuse now. Your post is nonsense and fails to address anything I commented on. As I said, the visuals had nothing to do with the point I was trying to make. I just said it's clear to me they're not pushing bleeding edge and it's not the main focus of the game. If you disagree, that's fine, but it's completely irrelevant to the point I was making.
"Time" is always an issue, even if there is no "time limit"... re-read my posts and it should be painfully obvious I'm referring to time/effort costs from a business perspective. Time is always an issue. Smash continues to get content updates because it drives profits. Other games release free content as well, but that is simply part of their business model taken into consideration from a budgeting/planning perspective up front. Like I said, it's not impossible to include all 800 pokemon. Heck, it's not impossible for them to create 800 brand new ones just for this release, but that doesn't mean it makes sense from a business perspective. Obviously, there was always going to be a logical limit to the number of pokemon the continued to include.
Pretending that larger companies should not have staffing issues is complete nonsense. I've worked as a backend web dev for years in large organizations. The problems don't get easier to solve as software grows, they get exponentially more difficult and complex.
@Erufuda Am I supposed to be bothered? I have four children that act far more mature than the poster I replied to. It’s not that I care about the complaints, per se, but the fools walking around (like the poster) saying people shouldn’t be buying these games and essentially attacking those of us excited to play them. They’re games, not life or death. It is seriously not a hill worth dying on just because a developer chooses to go a different direction after all these years.
@roadrunner343 Okay, from a business perspective, a delayed product, be it a whole game or just a content update, is eventually good. A bad product is forever bad. You really think that releasing worse and worse products is good for business? The pokemon games' sales have been on a steady decline over the last 10 years. Yes, it's more expensive to hire a bigger team and work on updates after launch, but considering other Nintendo games like Super Mario Oddessey, Super Smash Brothers, or Breath of the Wild, that pays off. A lot. Increased sales are beneficial from a business perspective. I hope at a minimum you can understand that.
I don't know how being employed as a software dev disproves that companies cannot hire software devs. You keep bringing it up as if your job makes your flawed argument any better. Yes, software can become increasingly difficult to work with, but that's no excuse for going backwards. Plenty of Switch games have pished themselves further than they ever cpuld on 3DS, and it's naive to think Game Freak is some special case
*Catches Legendary and wants to check Nature and IVs before saving.
*Autosaves.
I wouldn’t mind an auto save feature. If it’s optional for some players or even if it saves in cities or buildings I don’t mind that
@Tao The whole point is to catch them all so of course everyone gets access to all legendaries. And if someone wants to spend countless hours soft resetting their game trying to get a shiny then it is well deserved.
@YourGoodFriendly Way to repeat a tired, meaningless, and irrelevant mantra. Sure, a bad product is always bad. You got me there. Why not address my request for 800 brand new Pokemon then? After all, a delayed product that is better is always a good thing, right? Heck, why stop there? I want OVER 9000 Pokemon this go around. I don't mind waiting, because a bad product is forever bad.
Also, I "Keep bringing up" my development background (I brought it up 1 time, mind you) to simply illustrate that in my experience, problems become more complex as a project grows. I said nothing of "Hiring more devs" - never mind that there are countless studies that show simply throwing additional bodies at a development task makes the task take MORE time, not less. So no, to an extent, simply increasing staff does not make everything better.
Finally, you say it's a "Step backwards" for the series, before the game is release. Who knows? The game isn't out yet. Let's see how it plays. Let's see what's new. Let's get familiar with the new systems. There's more to the game than the number of Pokemon.
At least try to intelligently address my comments, or feel free to ignore them completely. You don't seem willing to have an actual discussion, but prefer to spout hyperbole that is irrelevant to anything I've actually said.
An autosave feature is a good thing, we never know when we'll encounter a crash that'll ruin our unsaved game, but they should make an option for you to load your manually saved file like in Dragon Quest XI S.
@YourGoodFriendly
Pokemon sales have not been on the decline. In fact, the franchise has seen remarkably stable sales from Gen 3 and beyond.
Obviously, no titles since Gen 3 have managed to reach the sales heights of the original Red/Blue/Green or Gold/Silver, but I dont think anyone reasonably expects that to happen ever again.
Thank God. I was so disappointed to see let's go still require saving from an obscure menu. My kids lost more than enough progress.
These days it's inexcusable - all games should auto save and never lose progress.
@GetShulked Sigh. People like you are still going on about this?
They are not reusing animations. End of story.
Post all the videos you like. All they confirm is that Game Freak is good enough at their jobs to achieve near 1:1 animations to what they made before, which is excellent testimony regarding the quality of their work.
Most of the stuff they used in previous games was incompatible when they attempted to reuse it for the Switch games, so they had to remake it all from scratch.
The animations are all new, but because of how good they are at their jobs, they fooled you into thinking the animations were the same as the old ones.
That's quality work.
Next.
@Aawill91 Or...You get one shot and then you'll have to trade with other people to complete the dex, like, yano, how it was intended.
As it stands, legendaries are no more difficult to get than your regular random grass Pokemon. In fact, no, they're easier since there's little to no RNG in finding most of them, they're static, you can encounter them when you like, take abilities so they can't run and you can drop them to 1HP, put them to sleep or freeze them.
Legendaries aren't special, and part of that is the fact you can save and soft reset before facing them.
Why are people still throwing tomatoes at @GetShulk for pointing out what is technically true? Whether it's true or not that GameFreak created new models for the Pokemon, does not change the fact that the Pokemon in S&S look AND move exactly the same to Pokemon Sun and Moon(With Pokemon in S&S looking better of course). Why create models from scratch if you're going to animate them the exact same way as the previous game?
I get that not everyone wants to hear the cons of the game all the time, but claiming that none of these issues are major makes no sense. Imagine Nintendo removing a headphone jack and gave the excuse that there's too much components.
I agree that you shouldn't let someone ruin the fun of the game if you want to buy it(I might even buy it).
@J-Biz so why not have autosave in previous games? why now? just because its on console is no good excuse and again Pokemon is so far behind many franchises its trying to catch up with features basically every big new 3D should include the series has lacked for years but of course Pokemon fans think this is a huge when it really isnt
@quinnyboy58 I always throw my starter in the bank and use the first 6 I catch, makes the game far more interesting.
I saw 100 comments and thought "How the hell did this article get 100 comments in 9 minutes?" But it's an update to the original article, lol
Glad to hear this is an optional feature
For once some good news for those games
Awesome, I assumed it would be optional anyway. Gamefreak are well aware of people resetting for good Pokémon & likely WANTED to announce autosave as an added extra but got caught out. Yet again they underestimated thirsty fans!
@KBuckley27 Pokémon fans only thought is was huge because an enforced autosave would potentially ruin a tradition that existed in the game for decades.. referring to get good/shiny legendaries. Outside of that, no one cares.
@johnvboy I thought it was just me that noticed that. Pretty much non stop crying. 😄
Leave autosave on you cowards!
@ummyeahnintendo it's not just to reload due to a loss many people reset to get shinys or for perfect ivs an autosave at the wrong moment would screw things up for them
I'm hoping you can turn off autosave in case I don't catch a legendary on my first attempt. Although they could use the same system as Breath of the Wild where you can backtrack to several of your previous saves, not sure if that would work with Pokémon though.
Soft reset is obviously an important feature to large parts of the hardcore community and should be left in.
But a fandom with 100+ comments complaining about it needs to take a good long look in the mirror about why it plays these games in the first place. Not having your favourite Pokémon in the game sucks but there is no need to go all infowars about it.
Well, look at that, the first comment was right!
Woo, actual unequivocal good news.
@NIN10DOXD the way the switch itself work allow you to have up to 8 save files no matter the game (more if the game itself allow several save files)
No, no one’s ever happy
@RadioHedgeFund it is not the the dex as much as the “reason” for that....
“So everyone's happy?”
It’s Pokémon we’re talking about, unfortunately there’s no way everyone will be happy.
Good, best way to have done it: allows for farming without duplication or exploitative save scumming
I'm skipping this Gen for .....I guess you all know, but still have fun to all that will actually buy it, play it and enjoy it. Hopefully Gen 9 brings much better news for many of us
@RadioHedgeFund Game Freak is turning the frogs gay! (Infowars)
You can turn it off. Then there's no issue.
@NintendoLife , no article yet on the games having 18 Gyms?
Different to reset? Its the same as the 3DS games. Home button, close software, reload software.
@Super_Smash_Lad your explanation is a good rebuttal for @GetShulked's rant
@Joker13z @RadioHedgeFund
EDIT
Funny how people resort to comparing you to a neo Nazi news website once you show them unarguable and extensive comparison footage of a POKEMON video game.
According to Godwin’s Law, such a comparison is considered automatic forfeit.
Definitions:
1. https://en.m.wikipedia.org/wiki/Godwin%27s_law
2. https://www.urbandictionary.com/define.php?term=Godwin%27s%20Law
EDIT
@dux that's what I said. The overworld pokemon need animating even if all they do is walk, pick nose, jump. Even gullwing who just glides everywhere needs to be told where to glide. Like, the battle animations could be better and probably should have been the focus, but they def weren't messing around with making the world look impressive. It looks like they cribbed a lot from monolith in a good way.
@TheLightSpirit it's not trivial for the people who have somehow been keeping up with their pokemon for 20 years. For everyone else, yeah, it doesn't matter. Like, if this is your first Pokemon game like it would be for a huge amount of players because the switch was so popular, the national dex doesn't matter at all. I haven't played a Pokemon game since black and white. Theres nothing for me to transfer pokemon from and I don't trade these things. Any pokemon not native to the game is work I'm not going to see. And that's the same for probably 95% of pokemon players.
@Tantani if they said the world design and apparently making 18 gyms, yeah, I think people would have been okay with that. The battle animations were straight lifted. Though, getting the overworld pokemon animations to work would have taken some effort. And who knows, the animations in the trailer could have been placeholders. No telling when the trailers were made, but it was likely a couple months before we saw it. Who knows, Could be better in the final game
@Xansies the new information about 18 gyms is finally giving me hype
The are using walking animation the had since XY, and designs, this part was pretty much ported
You can’t treat it as place holder “place holder” unless we will see otherwise
@TheLightSpirit well, yeah, the number wasade up, but it's an easy assumption to make. The hardcore always is a very, very all percent of any consumer. 95% was being generous. Pokemon gen 8s going to sell bunches. Most of those that buy it will probably play it the same way most people played the others: they'll beat the E4 and catch the legendaries and quit. I mean, given how many switches there are and the overlap with console games, chances are a lot of players never played pokemon at all.
Doesn't really seem like a tantrum, though. My point was that I don't care how many pokemon are in the game because I'm playing it as a stand alone title. I'm absolutely positive 41 year olds that have played every Pokemon game and have kept up with their poke bank account for less than .001 percent of the probably 5 million that ll buy the thing. It's just a really small demographic that overlaps with the tpye of people that post online about pokemon
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