With Super Mario Maker 2 offering a huge palette of options for creating your very own 2D Mario levels, you might be wondering if Nintendo plans on making a 3D counterpart. It would seem unlikely due to the complexity of 3D game design, but it appears that PS4 user PieceofCraft has beaten Nintendo to the punch and is well on the way to fashioning a 3D Mario game of his own.
As reported by our sister site Push Square, the video below showcases a familiar-looking Mario running around a test environment in the Early Access version of PlayStation 4 sandbox creation game Dreams. Of course, using Dreams to create new renditions of games is nothing new (we've seen some incredibly impressive results involving Banjo-Kazooie and Star Wars), but the dedication to replicating Mario's physics in this latest effort is extremely impressive. Check out the video at the link below:
The video shows Mario's moves and physics from Super Mario 64 (and subsequent games) recreated with incredible accuracy. Obviously, the proof would be in actually playing and 'feeling' how the plumber controls, but from the footage alone, PieceofCraft has done an extraordinary job of nailing how Mario moves. It's not perfect - the animation's a little bouncier than the genuine article - but this is perhaps the best replication we've seen, and it includes virtually all of his moves, including his triple jump, ground pound and long jump.
Previous efforts have looked brilliant, but as fans of OG 2D Sonic can tell you, if the physics and movement don't 'feel' right, you may as well be playing a different game. It appears that Media Molocule's game - if we can even call it that - gives users unprecedented control over their creations. Given enough time, the sky's the limit!
Do you think you'd have the skill and patience to replicate Mario's physics with this level of accuracy? Do you spot anything that could do with improving? Let us know with a comment below.
[source reddit.com]
Comments 39
Very good, but it doesn't look like it controls like Mario really controls.
Someone give this person a real job!
It's good stuff, but of course Mario is running too fast, accelerating too quickly, and jumping too high. That should all be adjustable though.
this was bound to happen eventually, right?
It’s funny how the little things can make such a difference though. Simply focusing on the music, although I imagine the written score of what’s playing in he background looks pretty the same on paper, the version of Delfino Plaza played in the video is just...
@RupeeClock yes I agree. Everything is too fast. Don’t know if jumping is too high though.
Doesn't look like they have mastered the pyshics at all actually.
Just amazing stuff. Other fantastic things being created in Dreams already.
Always great to see creative Tools like this hit the market.
It's hard to judge from a video, but this looks NOTHING like Super Mario 64 physics.🙄
Freakin awesome! Good job to the creator!
The animation kind a looks a bit janky in some spots but if this was made by one guy then at least excuseable. Impressive none the less.
I'm playing Mario 64 at the moment actually. Got an old CRT TV for free to get the console to look good. I must say the controls aren't quite as perfect as I remember. Still almost perfect, but it's clear Nintendo have since refined it somewhat. Probably because I've recently played Odyssey.
Looks really good
Mahreo number two
Maaahoooo
@BorderlineJon you’ll get used to the controls in no time. Brilliant game
@1UP_MARIO oh I'm thoroughly enjoying myself. I did play it a bit as a child. Think I'm up to 40 odd stars now. Some of the levels are quite challenging. Aiming for a full set of 120. I can see why after all this time it's still adored by so many, and to think that it came out in 1996! Truly years ahead of it's time.
I didn't see any wall jumps in that video.
About as creative as forging a driving license lol.
@SBandy doesnt look like you've quite mastered English yet 😘
@Deljo
Spelling mistakes happen, for instance:
"doesnt" is doesn't and sentences usually end with a full stop.
Looks more like Bubsy 3D physics.
That's really impressive, and the depth the game offers is amazing.
That said it doesnt seem fun, like Mario Maker 2 is fun or DQ Builders 2 is fun. Those games are fun because the gameplay is fun and it's a game based around it. This is just... tools.
Still, its impressive to see what people can do. True talent there, I'd say
Yes this is all good, but the real question is...can Mario baby crawl as well? 0 stars for no baby crawling
Anyone else think Mahreo’s face looks like an older version of Chuck E. Cheese?
Anyways... That looks good! A bit on the fast side, but otherwise good!
Can't wait to see someone create Super Mario Maker in Dreams. 😋
I’ve always wanted an HD Mario 64 remake and it looks like I might get my wish... on PS4!
@Ladasta I think the jumping is fast rather than high. As in, Mario quickly reaches his peak, stays there for a couple dozen frames and then falls down faster than his Melee fastfall
Very impressive. This means that with some work it really would be possible to basically recreate a proper Super Mario 64 game in Dreams, which just boggles my mind.
Game looks good but there's a lot of good looking Mario 64 clones in Dreams. Someone needs to man up and get more than the castle and Mario physics.
@SBandy was only poking fun bud no offense meant 😁 to be fair I bought dreams on the early access and think it's very over rated...
I really need to pick up Dreams. Looks like great software.
@Deljo Overrated? I've known about the existence of the game for a while but I've only just found out that it's released (I assume).
Nobody is talking about this game.
@Tao Really? It's been released on early access for a couple of months, Push Square has articles on it almost daily... maybe just me but haven't been impressed
sadly whoever recorded this video shrunk down the character giving him a much more floaty jump and quicker movements. so those of you saying it looks off you're right, but know that the full-sized version I have is much closer to what he's supposed to play like.
@RupeeClock
exactly, this is what happens when you shrink the character. so whoever recorded this shrunk him down boosting all those properties. :/
@Kwehst i did add the baby crawl actually haha
@tendonerd shhhh, I'm working on it
@pieceofcraft
I'm guessing what happened is the character and physics were developed first, then added onto an existing test-map, and the character was then adjusted to fit the map.
Which would've been avoidable if the character were developed on top of a standard scale map to start with, since Dreams is designed with asset mixing in mind.
@RupeeClock correct, I do have the character scaled correctly though. I have Mario's height set to about half the size of one of the regular puppets you can spawn in. Think Mario's height relative to the humans in Odyssey.
The games measurements are in meters as well so I just took the official 1.55 metres and it all lined up.
so whatever map they used it's pretty small and not to scale.
That's pretty impressive.
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