While it’s always a good idea to ask for help when you feel like you might need it, it doesn’t always benefit you in the long run. This is something the team behind Daemon X Machina may end up learning when the game releases this week. After developer Marvelous released a demo way back in February and explained that it wanted feedback on how to improve the game, a number of players instead interpreted it as a product that was close to completion, and so decided that because it was a bit on the shonky side they weren’t going to buy it.
Fast forward seven months and it’s fair to say that Marvelous was absolutely right: Daemon X Machina has certainly improved in numerous ways thanks to user feedback. It does throw up two questions, though: exactly how much has it improved, and is it too late to get back those who were disillusioned by that extremely early demo? We can’t answer the latter – only time and the charts will tell – but we can at least confirm that the finished game is a solid piece of work, even if it isn’t quite an absolutely essential one.

Playing as an unnamed rookie mercenary who specialises in piloting giant mechs, your job is to take on a series of paid missions to do your bit in the war against artificial intelligence, which turned against the human race after a colliding moon sent some strange radiation across the planet. It isn’t all bad news: this radiation also increased your own abilities, meaning your fully customisable avatar has more to offer than your typical civilian. Accompanying you on your quests are mercenaries from other factions, who turn up and drop out depending on whether they fancy a piece of each mission.
This whole idea of characters popping in and out can make it difficult to get a grasp of the plot early on, and as the storyline develops and you start getting a load of conspiracy theories and “can you trust this faction, can you trust that one, can we even trust the company we’re working for” shenanigans, it can continue to be a little tricky to stay on top of things. That isn’t the fault of the voice acting (which is generally of high quality) or even of the dialogue itself, which is well written. There are just far too many active components in play here: it’s like playing chess and having the pieces swapped out for new ones every few turns. The fact that many of the cutscenes between missions simply involve different characters turning up to stand practically motionless in a room and talk to each other does nothing to help matters: even if what they’re saying is of interest, the set-up is dull as dishwater and it can be hard to keep focused.

Games like this do their talking on the battlefield, of course, and it’s here where Daemon X Machina shines for the most part. Mech games can be a bit of a slog to control but that isn’t the case here at all: your Arsenal (which is what the game’s mechs are called) is a breeze to commandeer, and while the hefty command list can initially seem quite daunting, it only really takes a couple of missions before you’re swooping around with all the grace of... well, a 50-foot robot. A graceful one, though.
When you’re in the air movement is a simple case of looking in the direction you want to go and heading that way, while more extreme altitude changes can be controlled with either the 'B' button (to quickly boost upwards) or pressing in the left stick (to kill your jets and drop quickly downwards). A useful dash button assigned to 'R' is an essential piece of kit, especially as the game progresses and you find yourself in increasingly larger firing lines. When on the ground, you’re also able to exit your mech and run around on foot, though this is rarely useful: technically it lets you continue to get involved in the action while you wait for a partner to repair your downed mech, but you’re so vulnerable in this state that it almost always results in death, at least in the early stages of the game.

Combat, meanwhile, is similarly satisfying. There’s a generous aim assist in play here, meaning as long as you look in the general direction of an enemy you’ll lock onto them and start firing at them with decent accuracy. Some of the self-appointed ‘hardcore’ may object to this but it does make sense: many of the game’s standard enemies are also airborne and it would be a bit odd if your extremely expensive, technically impressive giant mech struggled to accurate take down a basic flying foe. There’s something very gratifying about taking on a group of five or six enemies and picking them off one at a time with relative ease.
This aiming assist also goes some way to make up for the awkward feel of twin-stick controls you typically get when playing the Switch in handheld mode: since there’s no need to be absolutely spot on with your aiming, it’s far less frustrating. You have an option to switch to motion-controlled aiming should you so desire but we were happy enough with the standard settings that we didn’t feel the need to swap over. If you’ve been put off by mech games in the past because of their apparent complexity, this is the approachable one you may have been looking for.

Customisation is the main order of the day here, though. As well as the extensive options available to you when creating the look of both your pilot and your mech, there’s a wealth of weaponry that can be unlocked as you progress: some by simply clearing the main and side missions, others by looting the wreckage of downed enemies. While your mech starts off with a basic combination of an assault rifle in one hand and a shield in the other, before long your hangar will be stocked with swords, laser guns, sniper rifles and the like, giving you plenty of options.
Naturally, you can’t take all your guns into battle with you, but the game’s at least generous to an extent in that regard: it’s possible to enter a mission with a weapon allocated to your left arm (which is fired with the 'ZL' button), one allocated to your right ('ZR'), a missile launcher on your shoulder ('L'), an ‘auxiliary weapon’ like grenades or mines ('Y') and two more spare weapons that you can attach to pylons above you and swap out for your main ones whenever the situation requires. This means lengthy battles – and they can get very lengthy, especially when fighting bosses – can at least stay entertaining as you make the most of all the weaponry at your disposal.

At its core it’s an enjoyable mech game, then, but Daemon X Machina is not without its faults. Despite taking on user feedback and tweaking the game accordingly, elements of the game can still be pretty overwhelming, especially to beginners. Your HUD consists of no fewer than 21 elements, ranging from three different gauges to all your weapons’ ammo counters to a whole array of icons showing the health of each element of your mech (head, body, legs and each arm). The detailed options menu lets you turn off any of these as you see fit, but they’re all useful to an extent so we don’t necessarily recommend that: you just have to get through that initial adaptation period.
It also gets repetitive after a while. The majority of the game really is just a case of ‘do a mission, get paid, watch a cut-scene, do the next mission’ and as the plot gets more complex and your inventory gets progressively larger (though you can sell some of it off) you do start to get the sense that it’s just a rinse and repeat situation. Although there’s some variation to the missions – one minute you’re defending buildings, the next you’re taking on other rogue mercenaries – there’s still no escaping what is a fairly rigid structure.

If you get bored of the single-player missions there’s also the option to take part in some co-op ones, be that online or locally, with up to three other players. These are generally quite meaty (you’ll be fighting giant bosses, scrapping with groups of powerful enemy mechs, that sort of thing) and give decent cash rewards for completion, even though in the grand scheme of things they’re still more of the same sort of stuff. If you detest the idea of other humans you can take these on solo, and as you play through the main story you also unlock AI partners to recruit and fight alongside you (though they’re often as useful as a chocolate teapot).
If you’re still on the fence about Daemon X Machina, our advice is simple: download the free prologue demo that’s currently available on the Switch eShop. This gives you the first few missions and, should you like them and decide to buy the full game, you can carry your save file over. While a lot of other demos are too short to really get across the full picture of the game they’re representing, the fact that Daemon X Machina is such a formulaic experience means that by the time you reach the end of the Prologue you’ll have a pretty good idea of how most of the rest of the game is structured. By that point, if you want more of the same, you can feel safe in the knowledge that if you buy the full game you’ll be getting exactly that.
Conclusion
At its core Daemon X Machina is a solid mech action game that controls well and gives the player a generous helping of customisation options. Its mission structure can get repetitive, and its plot is so difficult to grasp it may as well be soaked in grease, but as long as you’re willing to put up with these and get through its initially bewildering array of gauges and icons you should have a good time with it.
Comments 98
Enjoyed the demo and will still be getting it this week, really at the end of the day most games are repetive. Be interesting to see how other sites rate it as nintendo life scores either rate stuff too high or low compared to most other reviews
Played the demo & wasn't really feeling it. Looks gorgeous though. I loved the color & style
Glad it turned out to be pretty good. This is a sale game for me.
Enjoyed the demo. But i feel this game will get swallowed up by all the other big releases lately. Astral Chain, Links Awakening, Witcher 3. It's a tough month.
Will probably purchase next year at some point in a sale.
Edit: It just got a 6.5 on IGN, so very similar.
Repetitive isn’t necessarily a bad thing, just if there’s not that much depth. Monster Hunter’s repetitive but it’s got enough to keep you coming back. I’m not sure about this one, I’ll play the demo and probably never buy it. I really wish Switch games weren’t so expensive.
I feel like releasing two weeks after Astral Chain is going to do more harm to this games sales than the demo did.
I know they aren't the same game, but the sci-fi influence may be enough for people to wait for a sale on this one.
IMO this should of stayed in the oven for another month or two or even three. Maybe that would of given it the time it needed. And man what a month to try to compete for consumers money.
Too much mech, not enough Doraemon.
Loved the first demo despite its myriad of rough edges, I'm a mech junkie and there's very few good mech games for a "Nintendo console only" dude, and pre-ordered it.
I bet it'll end up being a solid 8 or something for me and that's fine. Looking forward to tossing cars at enemies and firing big laser cannons again ^_^
I was planning on getting it at a later date given that Borderlands 3 releases on the same day but I had so much fun with the second demo that I got it anyway.
I'll probably not play it often for a while but I got it digitally so it'll get it's chance in due time.
Yeah this has never looked like anything more than a 7 out of 10 kind of game except maybe to the massive fans of the genre.
Is that subhead really that good?!
You guys have been nailing it!
So, basically very little changed from the demo.
@SBandy Yep, my thoughts all along as well.
I'd like to try it at some point, but no rush.
Like others have said, this seemed like a 6-7 game the entire time. I ended up pre-ordering the limited edition anyway, and look forward to giving it a try.
It has seemed like they created a mech game without having a solid idea to build upon and separate it from other titles other than the visuals.
At least it spawned a really cool joy con controller for handheld players like myself
Do they actually incentivize hopping out of your mech, or is that still little more than a postmortem try-to-survive?
There are simply too many games coming out this month and this one hasn't wowed me enough to be one I pick up
I'm still hesitating coz the limited edition is so awesome!
But not sure it pays for itself eventually
Had to put Astral Chain and Daemon X Machina to the back of the queue as Septmeber is a very busy month for games. I didn't expect much story-wise from the latter anayway as it was always about the combat for me. Maybe picking this up after a price drop will alleviate some of the concerns around the repetitive nature.
@suikoden The early Metacritic is 72 so this review seems pretty much in line with the consensus.
Still excited for this! Day 1!
To be honest, on the performance side I kinda blame Nintendo for not adding enough grunt to the Switch for the devs to play around.
I loved the demo. Can’t wait for Friday and boot this game. Skipped Astral Chain for this one.
Not surprised at Nintendo Life’s review on it. Mech games are usually around this level.
Has the control scheme been improved?
The demo did not work well. It was very hard to do basic stuff. The interface was cluttered and overall the controls were clunky.
With Gears 5 and Borderlands 3 this week. It never really had a chance for me unless amazing. Glad it had a Demo
But I like games with mechanical suits of any kind (even gave Anthem a try) so will circle back when on Sale.
@kenjab until the “game reviewers are corrupt” narrative stops playing well for likes with THAT crowd, you’re never going to get through with things like reason and logic.
@StevenG The default control scheme was tweaked slightly for the second demo they released, however, every input in the game can be remapped. My advice would be to head to the training area and try different configurations until you find one you are happy with.
I played the demo — not for me — love the gorgeous art of this game though. If Nintendo makes it free for a week for online subscribers like they’ve done with a few other games, I’d certainly try playing more, but even then I doubt that I’d finish it
I'm not sure about this game (I didn't like the first demo much and have yet to try the more recent one) but I must say the art style looks fantastic from those screenshots.
I have no confidence in the reviews of this site since Nba got 9.I say you look at other sites and games and decide accordingly.
The network at the office is being taken down right now, so I guess it's a good time to try out the demo I've had sitting since the Direct
I didn't like the first demo and felt little need to try the second. Nothing that was announced about the second demo suggested they fixed my main issues. This game doesn't look or play like a mech game. You spend so much time flying around in combat that could easily just be helicopters or hovercraft, and the dry soulless story sounds like it remained that way for the full release.
I am a die-hard Gundam and mecha fan, but I have yet to find a good game that makes me feel like I am actually fighting in a giant robot. On console anyway. The arcade game Starwing Paradox blew me away and nothing else comes close.
demo did nothing for me, bravo on all the work thats gone into this...but its not my thing at all
The new demo, while vastly superior to the first one, felt lackluster. There are mech games out there that give off a much more gratifying experience (Zone of the Enders). Heck, I had more fun with Assault Gunners HD on the Switch than this demo...still, will consider the game, but not at full price.
This is the score I expected. Played the first demo. I didn’t like it. Played the second demo. It was a much better experience for me. But it still won’t convince me to buy this at $60. Gonna wait for a sale on this one.
I started the new demo and did not click with me. Happy to skip this one (didn't have time to it anyway in the best month in switch lifetime)
Repetitive? I lost count of how many of the same campfires I attacked in Breath of the Wild.... zzzZZZ
Pretty much reviewed as expected. I made my decision after playing the second demo: I'm getting it, but not right away. I love the idea of a game with lots of loot and customization, so this will be the game I play between other games.
$40 (or less) would have made it a more essential purchase. $60 means rent or wait a while.
I’ll pick this up down the road at some point. Way too much to play at the moment.
Like a lot of comments I do feel this was released wrong time. A post Christmas January release may have been better. New games are sparse and kids have money burning a hole in their pocket.
But is there any casino gambling in it 9/10
This poor game is going to bomb. A smart release window might have helped, but releasing next to huge competition like DQXI S, Link's Awakening, etc.? Not a great idea. And unlike those games, there's next to no excitement for this release.
Im hyped for it, the game does exactly what I hoped for love the demo and the reviews are fine for me.
@Heavyarms55 The only truly AMAZING mech games that really felt like mech games were on PC. The Activision/FASA developed MechWarrior 2: 31st Century Combat (And it's expansions, Ghost Bear's Legacy, and Mercenaries.) It was a DOS game, that eventually got a Mac & Win95 edition that was enhanced. There was a PS1 and Saturn version but those weren't really the same game - they were more action-y than the hardcore sim (think flight sim, dozens of button mappings, best played with a HOTAS stick setup) the PC games were. I don't know if there's a way to find/play that game today, and visually it will look HORRID (draw distance was about 1/4 mile ahead of you at best, everything is in VERY basic polygons and wireframes (think SNES Starfox but slightly better textures) but if you ever want the experience of an actual legit mech simulator that gets into excruciatingly realistic details with power source, power draw, thermal management, propulsion, energy reserve, ammo management, ejecting, and incredibly brilliantly scripted missions that really feel like slow, lumbering, massive machines of devastation, that is the one and only game to seek out. There's a mission that's a night raid on a city. Even with it's simple graphics and heavy limitations, along with the eerie retro-future soundtrack it really has this dreary feeling of a heavy city seige in complete pitch black. At times the limited graphics work for it well. You can be going along smashing buildings and swatting helicopters, and suddenly behind a building you smashed an enemy Summoner class's outline appears....you freeze when you see that in your lowly whatever you had at the time. Mad Dog probably.
Not sure your tolerance for ancient simple polygon graphics of the DOS era of gaming, but if you REALLY REALLY want to find a legit mech experience. Track down some way to play that series. No other finer mech games have ever been made, or will likely ever be made.
Mech Warrior 3 (Microprose, Win9x) developed by Zipper (before Sony bought them and turned them into the SOCOM factory) was actaully pretty good too....and had a lot of heavy simulator stuff. And visually looked a lot better. But the pure simulation aspect of it wasn't up to part with what Activision had done.
The real FASA team was bought out by MS, and MW4 was kind of a cluster. They tried to action-ify it and it make it less of a sim....it was "streamlined". Thermal management was "streamlined" to red/green stoplights. Hardpoints were reduced to simple drag & drop squares.....it wasn't bad, but it didn't hold a candle to 2 or even 3. And it had that weird plasticine sheen everything from MS Game Studios did at the time.
Also as for story, it's part of the Battletech (fiction/card/table top game) universe, so it has very extensive, deep, well documented lore behind it. The games take place during a particular period of the vast metaverse that is Battletech.
@Ralizah It's like Sushi Striker, but $10 more.
Haven't touched the demo, but am getting this and the new joycons that release at the same time. Love mech games and am optimistic that this one won't disappoint.
Because I've only been interested in playing this game in docked mode it has been a downer. I like smooth 60fpa graphics, and frame rates lower than that look blurry to me. When the edges of things are chopping across the screen one can't see those objects as well. I don't like this effect at all! So I've played this game's new demo and used my TV to dejudder the game up to 60fps, but when a boss appears the game drops below 30fps causing my TV to not be able to dejudder he image. The movement of the graphics goes from 60fps to 25 or 27fps, which looks and feels horrible. Spyro does this same thing. I don't ever want to press the run button in Spyro because it almost always means going from 60fps to 27fps or whatever it is. It might just mostly be uneven frame pacing, but in both games it looks horrible. If they could patch the frame rate issues both games would be much more pleasant to play.
I just gotta be honest, the game has always struck me as kind of a more mindless form of the Skell combat from Xenoblade X. I'm glad that it's still fun, though. 7/10 is pretty much about what I was expecting
@nessisonett honestly it might be weird but after playing through the latest demo, monster Hunter is exactly what this game reminded me of in term of gameplay loop.
Ontop of looting enemy parts on the field,
the addition of an interactive hangar hub that even has an ice cream parlor with exactly the same role than felyne chefs in monhun really cinched the impression after just a moment.
It's more story driven and there's less focus on unique enemies obviously but a lot of the loop of "short missions" -> "return to hangar, gear logistics and pre- mission preps" -> "start another story or optional mission" structure really felt reminiscent of Monster Hunter's core loops.
Just in a giant customizable mecha instead of a human fantasy warrior in customizable armor.
This ones not for me!
Waiting on.....dragon quest 11s, sniper elite 3, zelda, ghostbusters. To name a few.
@Heavyarms55 If you can tolerate the graphics, I found a great Clan Wolf playthrough:
https://youtu.be/SV6Lv-McqlY
Starsiege was a great mech game too, but not quite as "heavy" as MW2 or MW3. Not as tight either. Sadly it got replaced by Tribes, the online team shooter and no Starsiege 2 ever existed. Dynamix, the developer actually made MW1, plus a lot of other sims like Abrham's Battle Tank, F14 Tomcat, etc.
I love the way this game looks and looks like a fun game at the end of the day. This has the same vibe I get from Koei Techmo games though specifically dynasty warriors. You run/fly around and attack things over and over but there is no substance.
I saw someone mentioned Monster Hunter. Which Monster Hunter's formula there are several aspects of the game that keep it fresh and interesting. I mean the several different monsters, crafting armor and gear, showing off to your friends or community your build, the event quests, and cross over events like Final Fantasy. I cannot tell you all how proud I was to finally beat behemoth! I bragged to all of my hunter friends and got the armor, I felt like a champ!
Not a fan of mech game that much, while I do enjoy the demo I feel like there's really not much else it could offer beyond the action aspect.
Demo didn't really grab me, plus the $60 price point is way too high for a game like this.
Battletech Center was the premiere mech game experience. They had a VR expo in Boston in the early 90's with a dozen pods as an exhibit, and a few of us spent every penny and minute of free time we could scrounge there until the expo was over. Memories!
I really liked the demo, the repetitive nature dosent bother me really... I will pick this up shortly but leave it a few weeks to get a pre-owned copy for less. I haven't played a mech game in a while and this should do....
Was in my mail today and today I got the nightshift, so I had the whole day to play it. After six hours I still don't wanna stop playing, it's so much fun. With Spyro the best september release yet imo and deserves at least an 8/10.
I have been really unsure about this game but I had a lot of fun with the demo so I'm picking it up, but the story was really bad from what I saw, I wound up just skipping everything after a while.
Does this game utilize the Switch online app?
Every review I’ve read (both) have said the missions are repetitive and the story gets convoluted.
But this game was supposed to have a lot of multiplayer. And no review copy had multiplayer.
So I wonder if that will will make it better.
Inb4 people act like a 7 is a bad score.
Seriously though, still very much interested in this. I was even a fan of this game after the first demo, but the improvements made it considerably better. Will pick this up for sure.
I can see myself getting into this game
@frogopus That looks great! That's the most "MW2" feeling I've felt from a mech game since the 90's. The footage isn't terrible to watch at all, though maybe it's because I am somewhat used to VR, so I can easily see what it "really" looks like more than if you aren't.
Looks like it's only Steam/Occulus for now....hopefully it comes to PSVR at some point. I can't see myself investing in an Occulus rig any time this decade, but despite it's limitations I quite enjoy PSVR. (I loathe the camera and Move controllers though, so I do have to stick with controller mapped inputs...)
@KryptoniteKrunch Well an NL score of 7 for a first party game is, when graded on a curve, about an IGN 1.8.
This game is really reminding me of the Monster Hunter play cycle, only it's mechs instead of armor...I liked the first demo but can understand why this would be love it or hate it.
I enjoyed the demo, so it is on the list but I'm maxed out for Sept. Since I filled up my sd card again even Astral Chain has to wait (since I couldn't find it in a store nearby and now I'm going to have to get a new sd card...).
@rjejr I have to agree. This and Astral Chain are different genres, sure, but they are both anime action games. A lot of people are going to make a chioce, and Astral Chain got the better reviews. I personally plan to get both eventually, but Astral Chain is definitely the priority.
Didnt think it was anywhere near as bad as what people made out after the demo dropped and uppon hearing the changes made it only sounded better! i have pre ordered it (email from nintendo saying it was shipped today!) im still playing astral chain and fire emblem but astral chain will be swapped out for this once completed.
I played the demo recently and was surprised about how easy the controls were and the battles were fun and satisfying. The look was good too. That being said I will not be partaking in this game simply because I think that I’ll play for a bit and then in will sit gathering dust. Especially with all these big games I’ve got coming to be in the next few months.
The game looks great and I’ve been waiting for a mech action game just like this one for the longest time but... the first demo I thought was great although it was in need of a lot of touching up.. the second demo I just felt kinda dragged out and I could tell it was going to be repetitive. The combat seems very plain and not all that exciting, but it’s still a really cool game. With Zelda and untitled goose game coming out next week, the fact that I still haven’t even beaten my first path of fire emblem, and I’m so deep sunken within astral chains; imma wait for a sale for this one chief!
@frogopus That's good news! Yeah, the PS Move relies on the PS Camera....I find with Move and my room layout I always end up with the Moves going out of camera tracking range (too close I guess, other objects in the way, etc.) I've tried to use it a few times and it just tends to be flaky. Occulus I think has those neat non-camera-based controls that work a lot better.
Yeah, I imagine launching anything on PSVR adds toxicity. Though, the VR crowd is small in general, and crossplay probably won't happen anyway with Sony
MW2 was the first PC game I played that pulled me away from console for a good while after that....it's a pretty seminal entry in my gaming history! It's cool to see there's still a tiny fan base that appreciates it. Back then sims were a dime a dozen...these days....not so much. MS Flight Sim is coming back though. Maybe there will be a renaissance of sorts?
I'm picking it up, looks good to me(I like Mech games)....this and Astral Chain were my pickups...Already got AC, and I WILL be getting Daemon X Machina as well. I'm glad they listened and fixed things....I'm gonna support them!
Based on what I played in the demo and seen in videos/reviews, the boss and mercenary fights seem fun, but the rest ... not so much. The mostly unfavourable comparison to MH I've seen kill any interest I had, since I'm even bored by MH a couple of hours in. Shame though, I was initially really hyped for this.
This never seemed more than a 7/10 . Wasn’t a fan of the demo
@Ryu_Niiyama I bought an SD card that was 400gb on amazon for $50. Since the switch seems to have no signs of slowing down I would say go for it lol https://www.amazon.com/SanDisk-400GB-microSDXC-Memory-Adapter/dp/B074RNRM2B/ref=sr_1_3?keywords=400gb+card&qid=1568225608&s=gateway&sr=8-3
Pass. Too many other games I'm interested in right now and my back catalog is already filling up. Astral Chain, Luigi's Mansion, Link's Awakening and Witcher III are ahead of this for my next big purchase.
@Chunkboi79 Too small. Already filled that up. I'll get a larger one later.
@Ryu_Niiyama I underestimated you, I formally apologize...
@Chunkboi79 LMAO, yeah Switch has gotten a ton of my money since launch. Even with 54 of my 128? (I archived some stuff so my count might be short) games as physical I can't keep up with the space. It's only going to get worse. sigh
Plus I have to do a system transfer when DQ XI comes out.
Meanwhile my PS4, PC and xbone think I've abandoned them... I think they are conspiring to bump my switch out of the dock and onto the floor at some point.
@Ryu_Niiyama LOL I feel that 100%. My playstation gets some of my play time mainly for Iceborne, Dragon Quest 11, and Persona 5. However, once I finish those up it'll be basically abandoned. I never feel that my PS4 has long lasting experiences that click with me. Monster Hunter and Dragonball fighterz have been the only games I have played for hundreds of hours.
The Switch just is so convenient though. I have double dipped on so many games just so I could have them on the go. Also it is easier to take to family gatherings so my cousins and I can play on them Rocket League, Towerfall, and Nidhogg etc. Yeah the switch is just an ever expanding library. I felt like I had a ton of games and I just maxed out a 200gb card. This is honestly such a good time for Nintendo fans!
It sounds great! I'll certainly have to try the demo first, but this game seems like it's right up my alley.
It's fun enough, if the demos are anything to go by. Marvelous made some fine adjustments after the feedback from the first demo. This is an action game, for better or worse. The story seems shallow, and every character is forgettable, at least from the latest demo. It is fun, though, and the customization options might be deep enough to warrant some grinding and time on their own. There's also the multiplayer component that could add a worthwhile element. I can see myself picking this up with some friends.
Amazing that ARMS can get a 9 on this site and titles like thus can't. ARMS was a tech demo that Nintendo sold us for $60. This actually looks like there was love and care put into it unlike ARMS. You guys should lower ARMS down to like a 4 or something.
I have been on the fence about the game. Maybe will just pick zelda, DQIX and nino kun
@commentlife
"you’re never going to get through with things like reason and logic"
Try Fruity Loops and Pro Tools, then.
@RogerFederer dude haha, I’m dying over here. I work in production and that just hit the nail on the head. Bravo.
Although I’m not a fan of mech games at all, I actually found the second demo to be very enjoyable, to the point that it convinced me that I want this game.
The only problem is that it’s releasing very close to a lot of games I want to get first, and since I just can’t afford everything I want, I need to be picky about what I buy. That leaves this game in the secondary list: I will get it but not on release day.
I will get this game when I'm done with some other games. Perhaps after Death Stranding. I think it looks neat. Haven't played the improved demo yet.
Can't wait to grab this in a couple days. Knew what I was getting into and this has been one of my most anticipated releases for a while so not really letting reviews stop me since they seem fair. Have enjoyed what I've played. ^_^
Not sure on Link's Awakening just yet, so this'll keep me occupied for a bit til Dragon Quest comes out, along with a few other indies I'm tidying up on.
I am among the people who disliked the original demo and I am apprehensive about the final game. I was under impression that the game would be much better if the mechs did not fly.
It's released in a tough month and it's a niche genre, this game will not sell that well.
I'd give that box art a 10 though.
7 / 10... Not enough microtransactions and gambling. Repetitive gameplay, unlike something like, say, basketball which is full of novelty and wonder.
I completed 3 single missions and 3 online missions this night.
Plays pretty fun and OK.
Not sure how long this fun will last though... but now I kind of regret of not getting the limited edition.
One observation I made is that they even worked on the music improvement.
When there was a demo available in February I mentioned it in the comments on some social media that the hungar music was nice but it was very repetitive.
They made it better!
It was like this:
https://youtu.be/F-9Aa0RHmkQ
It has become like this:
https://youtu.be/OkQqRB_VtIw
Are there any good repetitive games ? hmmmm Pacman? Every single shoot-em-up beat-em-up
@Snaplocket Deep? Lmao it is a wagglefest Nintendo tricked you into buying. Look buying a bad game for $60 does sting, however we can't defend it getting a 9 on this site.
Having an ever increasing backlog of games this is a clear bargain bin affair for me, if at all
Played the demo. Bot repetitive and the generosity of the aim assist makes it feel like I just have to keep pressing the attack buttons without much thought.
It's okay, but I feel its definitely a game to wait on a price drop, something I'll only come back to when I've nothing else to play.
I am really enjoying the game. The online co-op can be a lot of fun especially when you and 3 other people get together to take down one boss!
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