It could certainly be argued that Fire Emblem: Three Houses is the most complex release yet in the long-running strategy series, which is no mean feat considering the intimidating barrier to entry many previous games have had. It’s extremely rewarding, of course, but juggling time in the Monastery, building relationships with the various students and staff, and making the hard decisions over how you want to shape the growth of each unit in your squad can appear to be overwhelming to many newcomers.
Bearing this in mind, we’ve put together a guide with some pointers and suggestions that should help to ensure your first dozen hours or so are best spent.
Make the Most of Your Monastery Visits
One of the biggest new features in Three Houses is the free-roaming locale of Garreg Mach Monastery, which lets you pick up various sidequests and activities to bolster your character and team. You only get four visits max before the next big battle in any given month, so making your trips here count will be hugely important. Starting out, you’ll only have a couple of Professor Points to work with, but if you use your time here wisely, that cap can be raised reasonably quickly.
The first thing we’d suggest is that you always pay a visit to the Greenhouse (found on the south end of the map). You’ll naturally find yourself with a mountain of seeds between enemy drops, shop availability, and just finding them around the monastery, and using those seeds as much as possible will make your life a lot easier. The greenhouse can net you food for cooking, flowers for gifting, and stat-boosting items, along with granting you a nice bonus to your professor level after every harvest. Considering that this activity costs you no professor points and next to no money, there’s really no good reason not to visit each time you come to the monastery, and the rewards only increase further as you raise your professor level and unlock access to better yields.
After this, we’d suggest you invest your professor points into social activities that can raise the most possible stats at once. For example, if you choose to eat a meal with students, try to eat with students who both need the motivation bump and stand to gain a boost in their support levels with each other. Or, if you’re going to do an activity like singing with the choir, try to ask students who will benefit from the extra ‘Faith’ stat points and area compatible with each other in support conversations. It may not seem like much at first, but as the months roll by and you fall into a routine with these activities, the little extra bumps in stats will add up to some pretty substantial differences than if you just blew all your points on your favorite character whether they need the attention or not.
Also, remember to hand out gifts whenever possible. Not only does this raise your support level with the student, but it’ll also bump up their motivation for your next class. Even if it’s not something they’re overly fond of, you’ll still at least get a fixed uptick in motivation and support each time and, considering that there’s no limit on gift-giving, this is a reliable way to max out motivation. If you’ve been keeping up on your gardening, for example, you can have a stockpile of flowers to hand out to everyone and top off their motivation.
Don’t Forget to Update Character Arts and Abilities
Three Houses features a wonderfully flexible class system that allows any character to be any class (with a few exceptions) and master any weapon, but the real strength of this feature comes in how you’re able to carry over the benefits from your mastery regardless of how you might change the course of that character’s growth later on.
The caveat to this, however, is that you can only have three Combat Arts and five Abilities equipped at any given point. The game never explains this to you, but any new Arts or Abilities will simply go into storage if the character that learned them is already full, so make a habit of checking up on those via the inventory screen when they come in. Later Weapon Arts are often better than the ones learned earlier, and some Abilities (such as the ‘Faith’ skill) are literally useless to some classes. You can always re-equip anything you take off of a character, too, so don’t be afraid to experiment with new builds and see what works best for how you’re using that character.
The Basics of Monster Takedown
Relatively early in the story, you’ll be faced with a new ‘Monster’ enemy type that takes up four grid spaces at a time and has multiple health bars. These enemies are among some of the toughest foes you’ll do battle with and they require some slightly different tactics to take down. First, bear in mind that each monster has a ‘shield’ which needs to be broken before you can do full damage to it. The gold colour of each tile the monster is standing on will denote the shield status for that tile; if it’s streaked with white, that means the shield on that tile is almost broken, and if it’s gone, that means the monster takes full damage on that tile.
The monster will be stunned once the shield is broken, which will keep it from counterattacking against the next unit to fight it. In addition to this, bear in mind that Gambit attacks will not only target multiple tiles, but will also stun the monster so you can get in a free hit. Also, if you can manage to shatter every shield tile in one phase, the monster will be stunned for a full phase and you’ll be given a rare material for forging weapons with.
Keep Your Rusted Weapons
If you have the online features turned on, you’ll no doubt find yourself soon amassing a huge amount of seemingly useless rusted weapons out on the battlefield. While it’s easy to see these as little more than money fodder, make sure you check the descriptions for weapons before throwing them away. Though many of the weapons actually are garbage, some of them can be repaired into substantially powerful or rare equipment that you otherwise wouldn’t have had access to or would’ve had to pay mountains of cash for.
Be Decisive in Establishing Each Character’s Role
Three Houses features the most flexible class system in the series yet, but it’s still one that requires some time and investment to get the most out of. While we won’t say that you have to use each character as they’re clearly intended to be used from the start, we would advise that you have an endgame for each of them in mind, as later classes often have two or three minimum requirements for passing the certification exam.
For example, if you’re training up a female character in their sword skill, make sure you train up their flying skill along the way so you can eventually have them be a Falcon Knight or Wyvern Lord. You can, of course, change directions with a character at any time, but it’ll require some substantial extra investment to get their ‘E’ skills up to snuff, and you don’t want to have a character eligible for a Mastery class upgrade only to realize you hadn’t trained up one of the weapon skills necessary for a promotion.
Don’t Forget the Motion Controls
You may have already found this one, but it certainly bears mentioning. On the loading screens, a sprite of your character runs back and forth seemingly at random, but this is actually a little mini-game that the developers included to pass the time while the game loads. You can make the sprite run left and right depending on how far you tilt the controller to that side and if you tap ‘B’, the character will jump.
Comments 38
Thanks for the tips nintendolife! I’ve been playing countless hours of 3 houses and I have been having an overwhelming amount of fun!!! The game is just absolutely gorgeous in many many ways, it might even be GOTY for me depending on how astral chain, and deamon plays out. I had no idea about the rusted weps as well as the loading screen so that was a nice bit of info. I’m on black eagles right now and I’m gonna play lions next and deer last. My choice for the first house was stuck between eagles and deer so I figured the choice I didn’t make between the two I would play last.
Ugh I’m stuck between making Petra a falcon knight or a hero, hard decision as she’s nasty at the sword but I think she’d be a real powerful flying unit. As the game progressed I got more overwhelmed with making the “correct” decisions that I had to stop and tell myself that I should just play to my liking and learn for the next house!
Correction: there are some gifts that characters do not like. You will get no support points or motivation boost, but the character will still take the gift.
For my first Fire Emblem game, I thought it would be more difficult. Enjoying it immensely, regardless
@alpha5099 Really? I haven't come across one yet. Will update
The game has all these fancy features to make your life easier but you really don't need to utilize any of it even on the "Hard" difficulty when everything just falls down with zero effort anyway, and to think that there is even just a blatant undo button if you make a mistake, this game is just super forgiving.
That difficulty update can't come soon enough, hopefully they give it the proper attention and make some adjustment to the enemy formations and such, maybe even lessen the amount of resources given to the player. Don't just lazily inflate the enemy stats please.
Nintendo and Intelligent Systems are pathetic and crappy developers for releasing the first choppy Fire Emblem game. Yes, the 3DS games had elements that ran at 30fps, but 3 Houses marks the first time they've released a Fire Emblem game that runs at 30fps or below with no aspect of the game running at a smooth 60fps. I blame high resolution TVs, but Intelligent Systems could've programmed it to run at 60fps. Just moving the cursor around on the battlefield is clunkier and crappier than any other Fire Emblem game ever released! I hop they patch this game to run at 60fps in both handheld and docked modes. I might play it docked so that my TV can dejudder the horribly programmed game up to 60fps, but I might sell the choppy cartridge...
I didn't realize you could rework the rusted weapons and I'm nearing the end of the game. Whoops.
@60frames-please Reading comments like this make me glad I'm a normal, well-adjusted human being who doesn't need their turn based strategy game to run at 60fps. Thank's for that.
@Roto13 Yep, I'm upset that Nintendo dropped the frame rate for Fire Emblem on their most powerful hardware yet. You're welcome I suppose
@60frames-please You could always just go play Woodle Adventure. It runs in sixtee fraems
@HobbitGamer I've played the first one for awhile. It looks nice and has decen gameplay. Haven't gotten the second Woodle yet...
@SwitchVogel One I remember off the top of my head is not to give Lorenz the "coffee grounds" item. That boy loves tea!
@60frames-please I got bored after half the game in the first. I enjoy the color and art style, it just started to feel kinda empty. Hopefully 2 has more going on for it.
On topic, I’m actually going to put off reading most of the tips here. This is my first FE game and I’m enjoying learning everything more than I thought I would.
Heh. I found out all of these already... let me add a few, though:
1) Fishing not only gets you fish for meal sharing, but also can get you lots of Professor experience if you're patient and stubborn enough. Doing an early sidequest will spawn a store that sells bait, which they restock per month.
2) To find owners of lost items quickly, try to remember who was standing last month on the place where you find the lost item. That is the owner.
3) At a point, depending on level and skills, you may recruit not only other House students, but also other teachers and characters. Be on the lookout for the Recruit option when talking with people around the Monastery.
4) Adjutants can accumulate support with the people they're paired with.
5) An unit who has unequipped their weapon can't counterattack. If you wish to level up your weaker units and/or build support, you can have a tank unit with no equipped weapon stand in a door, being attacked by enemies, receiving little or no damage, while a ranged, weaker unit attacks the enemy from behind the tank unit.
6) In order to build up lots of support, have the ranged unit surrounded by other units they can build support with. Whenever they attack they build support with compatible units next to them.
You can for example set Dedue in a door, with no weapon equipped, so he won't counterattack when attacked. Then you can place Annette behind him, and surround her with other units she's compatible with, such as Mercedes, Sylvain and Felix. Then, when Annette uses ranged magic to attack the enemy fighting Dedue, she'll build support with him, Mercedes, Sylvain and Felix.
7) It isn't necessary for units to literally stand next to each other to build support when fighting an enemy. As long as the enemy is in attack range of the characters, they'll build support with whoever attacks the enemy, as long as they're support compatible.
For example, say an enemy is surrounded by Felix, Sylvain, Dimitri and Dedue. Annette is behind any of them. All of them, right where they stand, are in range to attack the enemy. Ashe then walks behind another of his classmates and shoots an arrow to the enemy. All of them should build support points with the person who attacks, in this case Ashe.
@Expa0 You dont have to use the rewind feature. You could just make a mistake and keep going. It is forgiving but not to its detriment, you make it seem as if it's an easy game.
@Roto13
LOL. I'm kind of surprised about the 60 FPS complaints. For a first-person shooter or fighter? Sure, 60 FPS is super important. A turn-based game? It's like complaining that movies are 30 FPS...
More advice:
8) Weak and broken weapons can still be useful for building support. Having a character attack an enemy but not defeating him, and then having another character finish the enemy off. Per each attack, support points will be accumulated.
9) Once two support compatible units stop showing hearts whenever they interact in battle, that means their support has reached the current cap. Have them interact in the Monastery so they'll reach the next Support level so they can keep on building support.
10) When doing a second or third battle on a free day, check out the Support tab when in the radial menu, right before starting the next battle (After you choose a battle map). It'll inform you which units may have already built enough support in the previous battle. That way you can plan which units should work alongside which ones in order to make most of the day and build lots of support.
11) Don't forget about the Rally commands. You can use them to build support between units, although I suspect they don't give much, since they're so easy to use and cost nothing. Just my suspicions.
12) To soft reset the game and go back to the title screen, press L, R, - and + at the same time.
13) Train Byleth in different skills if and when possible. They'll give extra points to students when tutoring if they know about the skills they're teaching.
14) Using blacksmith materials to repair or upgrade a low level weapon can be cheaper than just buying a new, high level weapon. Plan your expenses.
15) Remember that you can check Support conversations in the Extras menu, in case you skip a support scene or wish to see them again.
@SmileMan64 Regarding fishing for Professor EXP: There are special days when you can catch multiple fish per piece of bait. Each fish gives 10 EXP. If you save your bait for one of those days, you'll get more for it. It's kind of a drag to spend that much time fishing, though.
@Expa0
I have found the game rather easy. However, I was overleveled from doing paralogs and auxiliary battles (did about 4 of them). So my response was to recruit enough people for a 16 person crew, then rotate the ones with the highest levels out for each map so the XP gets dispersed evenly. It’s helped a lot as I’m now only over leveled by 1-2 instead of 3-5, and the difficulty started returning after that. Plus I’m in the second half of the game now so the difficulty is starting to ramp up as well.
Even so, it’s still fairly easy, which I think comes down to all the bonuses and extras they give you, and the rewinds. I think my next playthrough will be on HARD instead of NORMAL, I’m going to turn off the fallen spirits feature, and stay away from New Game + like the plague. And zero paralog maps. Just story. And lots of recruits to spread out the XP. I think if I do that the difficulty will be substantial enough to test my skills. After all, I did just die on the last map now that my levels are evening out. So I imagine doing all those other things along with hard mode will suffice. And if it starts getting too difficult I can always do one extra paralog if need be.
Still, I love the game to death. But ya, I’ve always been a NORMAL difficulty guy, but with all the rewinds, if they balance Lunatic correctly and it’s more like HARD mode of games past (since NORMAL feels like EASY and HARD seems more like NORMAL), I think I may do a Lunatic run. Though... I may want to utilize New Game + for that.
@Roto13 Huh. Perhaps then it's a good idea to buy/find lots of bait and save it for a Lots of Fish day, if one is patient enough to fish for a long while. Thanks for sharing.
But when will they fix the font size 🤔
I... didn't think to read the description for my rusted weapons!
Great article.
I'm finding that fishing on days when you get multiple fish per lure is amazing for ranking up my professor level.
@R_Champ movies are actually 24fps.
@NESlover85
Literally unwatchable!
@JaxonH Part 2 of the game definitely ramps up the difficulty and puts it more on the level of previous Fire Emblem games. Part 1 was on the easier side, but I definitely enjoyed it as well.
Probably the best tip is that mounted units are absolutely OP in this game, especially bow knights. If you make anyone into any other type of class, you're basically neutering them. The one exception is Gremories, they're the only foot unit worth anything.
Mounted units have always been preferred in FE but there were weaknesses too. Now you can learn an immunity to anti-flying or anti-cavalry weapons, or just unmount during battle, so all you're achieving by not picking them is making your units slower and less useful.
@Mrd8202 It's probably the easiest game in the series, loads of fans are complaining about how easy even hard mode is. Some previous games that let you grind could be made easy with excessive grinding, like Awakening or Sacred Stones, but 3H is easy regardless. They're adding Lunatic Mode in a patch later, though.
@Roto13 To be fair, it doesn't even run at 30fps, and you spend more time running around the monastery in realtime than you do in battle. The game also only runs at 720p while docked and typically looks like PS3 character models in PS2 environments so it's quite mindblowing how it ended up like this.
Then again, it was 95% developed by the guys at Tecmo Koei that make the Romance of the Three Kingdoms strategy games which, while good games, feel janky and barebones as hell at times.
I have played for over 80 hours and I didn't know the loading screen was a motion control minigame.
@whanvee "just dont use it" is the "you cant criticize the thing if you cant do it" of gaming. If we just ignored features to make games less bad all the time, no game would be bad. Funny how I dont see "just ignore it" for stuff like microtransaction yet itll be the go to defense of any criticism for a Nintendo game...
@Mince I’m confused, you must’ve misread part of my post I never said anything about that. I’m at about 14 hours and I haven’t seen that yet but I hope this isn’t an issue
@Ralizah the first day I decided to fish(which is also the last time I fished since it was recent) I got that so I assumed it was for all the time but after seeing what u said I’m guessing you know by the fishing icon on the day? Or how will I find that out because you’re right that’s a great way to gain exp
@Zoda_Fett There are different fishing events. You can go to your calendar pretty much anytime you're at the monastery (or before you choose what to do on Sunday) and get details on what happening that month.
@Matroska unfortunately I'm playing on normal and I'm 16 hours in already. I'll wait for lunatic for my 2nd run I guess
@Tao You're argument sucks or at least what you compared mine to sucks. The feature I mentioned is based to help you out if you make a mistake. Microtransactions are meant to take your money. In a game where you can lose dozens of hours of gameplay just because you accidentally tapped a button and sent a unit to its death, I think a rewind feature isn't anything detrimental to the game. The original poster argued the game was too easy because of this feature. You are also arguing that it makes the game bad. I'm not really sure how you can possibly compare that to microtransactions but ok.
I've read at least three or four reviews of this game and it's been criticized for lots of different reasons non of those being it's difficulty or rewind feature. Besides that if you dont like seeing people defend Nintendo games why are you on a Nintendo centric site?
@whanvee Microtransactions exist in tons of games to make things easier and less time consuming so yes, its comparable.
And I dont care if Nintendo games are defended, I like nintendo games, hence why I'm on a Nintendo centric site. I also like Fire Emblem, hence why I'm saying I dont like things in a game of a series I've liked for a long time. I do however dislike bias being the basis of an opinion though, something that happens regularly with Nintendo fans.
@Tao put that way I guess I can see the microtransactions connection, vaguely. I didn't read anything about you liking the series or disliking the rewind feature. You just talked crap about me telling the other guy not to use the rewind feature.
There is also a huge difference between a feature in a game meant to help and help you can pay actual money(on top of the price of the game) to get. I'm not gonna sit here and argue about it. Glad you are a fan of the series, maybe you shouldn't use the rewind feature if you dont like it,lol.
@60frames-please I’m surprised, your really missing out on one of the best Fire Emblems, I’ve been playing since the GameCube days and I’m loving this one. Sure take a few points off for performance if you’d like but definitely no reason to denounce it completely. If you like SRPG’s this is top notch with both game mechanics and story so far.
@MaSSiVeRiCaN Yeah, I'll play it, probably. I'm just dragging my feet because they saw fit to drop the frame rate lower than ever. I'll probably play it docked with dejudder turned on and it will end up looking like it's running at 60fps most of the time.
That’s actually a nice workaround, i’m really not a fan of dejudder especially for movies but I think I’m gonna try that out for the game and see how I like it.
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