Comments 94

Re: Masahiro Sakurai Outlines the Challenges of Debugging for Super Smash Bros

Tamalesyatole

If the 3DS version and the WiiU use the same engine, I wonder if the glitches/issues/bugs can be debugged from both versions... that way the WiiU version would need o ly to implement the fixes.
Also, if wiiu debugging starts after 3ds debugging, I guess there's more time to polish the WiiU graphics while 3ds debugging.
And finally, "Considering not only the different fighters, but items, stages, color settings, play rules, and game modes, the number of varying combinations are astronomical. In order to properly debug, every pattern must be tried, but such a task would be impossible no matter how many decades or centuries you take..." is one of the QA basic principles: extensive testing is impossible.

Re: Review: Turok 2: Seeds of Evil (Nintendo 64)

Tamalesyatole

It would be nice to see some kind of postscript, detailing how the developer is right now, or the possibilities of a re-release, or remake, or port.

I mean, like "Could this appear in the WiiU/3DS virtual console?" "Who has the rights?" etc.

Re: Talking Point: The Importance of the Virtual Console

Tamalesyatole

Is there a technical difficulty in making Virtual Console games for the 3DS? Or why else Nintendo don't release more of them?

I mean, the SNES resolution is 256 × 224, and even the N64 used 240p), and we have the same button layout for SNES games! am I missing something?

And even if they are restricted to only nintendo-developed games, that's still a lot of games!

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