Acclaim Entertainment must have always had a good feeling about Turok: Dinosaur Hunter. Before the game was even released in 1997, the company announced that it was already working on a sequel. In hindsight of course, it’s easy to see why Turok: Dinosaur Hunter was such a massive success; it released at an ideal time in the Nintendo 64's life when there was little in the way of software — or first-person shooters on home systems for that matter; it went on to sell over 1.5 million copies and laid the foundation for its sequel, Turok 2: Seeds of Evil.
Nevertheless, Acclaim knew that it wasn’t going to have the same luck and good fortune when it came to releasing its second game in the series. By 1998, the N64 was finally seeing a steady trickle of high-quality releases such as Star Fox 64, Diddy Kong Racing and F-Zero X. Furthermore, Rare's GoldenEye 007 had already taken the world by storm in August the previous year, providing players with a first-person shooter experience that not only completely blew Acclaim's previous effort out of the water, but also revolutionised the genre on home systems. As a result, Iguana Entertainment – Acclaim’s development team — was faced with the mammoth challenge of providing a worthy successor that could hold its own against Rare’s behemoth. While it's fair to say that Turok 2: Seeds of Evil didn't dethrone GoldenEye 007, it definitely surpassed it in many ways.
Despite Turok 2: Seeds of Evil being announced before the first game had even released, it's hard to tell if the franchise was originally intended to be a series from the start. That's because the second game follows on in a relatively loose sense. When the original Turok (Tal'Set) defeated the Campaigner and destroyed the Chronoscepter super-weapon, he also inadvertently awakened a more sinister and evil creature known as the Primagen. This evil alien being once tried to conquer the Lost Land, and is hell-bent on having another stab at it.
To face off against this new threat, a new Turok has been appointed. You take control of Joshua Fireseed, the son of Tal'Set who funnily enough looks eerily similar to the guy that appears on the first game's box art. Fireseed's quest takes him to various locations throughout the Lost Land, ranging from ancient ruins to alien spaceships. In each area, you must complete various objectives, as well as protect an important energy totem that prevents the Primagen from escaping his ship. The Turok storyline is just as original and unique as in the sequel, and is a much richer experience as a result of an in-depth back story that is fully voiced by the character Adon.
What makes Turok 2: Seeds of Evil stand out from its predecessor and other first-person shooters at the time is its incredible production values. It holds the accolade of being the first N64 title to take advantage of the system's Expansion Pak upgrade, which provides an additional 4MB RAM and, in this instance, allowed for a high-resolution mode.
However, it's not just the improved resolution that makes Turok 2: Seeds of Evil so impressive. Even without the benefits of the extra RAM, it looks fantastic and is a solid improvement over the first. The distance fog, while still present, is far less encroaching, and the environments and character models sport an impressive amount of detail. The levels in the first game all looked woefully similar in places; this time round, each one has been carefully crafted from the ground up to provide a varied experience. Levels are huge in terms of scale, but feature tighter, much more linear designs so that getting lost isn’t an issue, while still being open enough to harbour plenty of secret areas. As a result of this – and the improved draw distance — exploring the environments is much more fun, especially because the enemies don’t respawn as quickly. It does suffer in some places a result of archaic design issues, namely save points which are far too sparsely located and the need to find keys to unlock later levels. To get as much enjoyment as possible from this title you really do need to set aside a few hours of your time.
It’s the little details in Turok 2: Seeds of Evil that make it stand out from the rest. The AI is surprisingly advanced, and actually surpasses GoldenEye 007 in this area; enemies utilise cover and keep shifting positions if you attempt to strafe around them. If you possess a particularly powerful weapon, they may even flee in sheer terror. The animation is equally impressive, with enemies jolting back and forth as they're riddled with bullets or coming to a tumbling halt if they just so happen to be running when they take a hit. It's a pretty gory game, and while it seems a little odd to praise such a feature, being able to dismember evil monsters is strangely satisfying. This level of detail probably seems quite basic by today's standards, but needless to say this was a pretty big deal back in 1998.
Of course, all this detail comes at a price; in this case, it's the frame rate, which suffers quite drastically as a result of all the fancy effects. The moment there's more than one enemy on screen things get incredibly choppy, especially when played in high resolution. It makes Turok 2: Seeds of Evil a difficult game to come back to in this day and age, but if you can see past the performance issues, it's a rewarding experience. Thankfully, it isn't the insane challenge that the first one was — it's still difficult in parts (even on easy), but far less frustrating, mainly as a result of its more linear design. With that said, players must still explore certain areas for switches and items, but it's much harder to skip past the vital bits such as level keys.
Much like GoldenEye 007, Turok 2: Seeds of Evil contains a multiplayer mode in which up to 4 players can battle it out. Unfortunately, the game falls down a bit in this area; it's not a bad multiplayer mode by any means, but the maps aren’t nearly as interesting, featuring quite standard and generic layouts. On the other hand, the weapons are much more varied and there's a neat in-game drop-in/drop-out feature.
Conclusion
Turok 2: Seeds of Evil was an incredible achievement for Acclaim Entertainment and proves that the first game wasn't just a lucky one-off. While it — or any of the other Turok games for that matter — never enjoyed the same commercial success that its James Bond counterpart did, it certainly set a new technical benchmark when it came onto the scene. It's a visually stunning experience, where the high-quality graphics and an astonishing amount of detail constantly surprise you. The unusual setting and multiplayer mode may not be to everyone’s tastes, and it’s rather choppy in terms of performance, but nevertheless Turok 2: Seeds of Evil is quite possibly the best third-party effort ever released for Nintendo 64. It may be almost 15 years since it hit the classic 64-bit system, but that shouldn't stop you from equipping your Tek Bow and heading out into battle one more time.
Comments 48
Was one of my fave games on the system. I got the expansion pack just for this game.
I found the first one to be extremely boring. You got lost pretty easy, the levels were way to big, and the save points to far apart. I never finished the game because of those reasons.
BEWAREOBLIVIONISATHAND.
@DiSTANToblivion the whole series was awesome even the gamecube age one then came the HD age and it was the end of the dinosaur.
This was definitly a good game. Better then the first for sure but for some reason I never finished it. The save points were way too far apart for my liking. Still the weapons and monsters were worth it all by themselves.
Turok 2 was a great game, back in the day. The graphics were better than many other N64 games, the levels were huge--good memories of this title, I don't remember any frame rate issues...Akklaim was a good studio in the late 90s. In addition to the Turok games, they made some great sports titles--Quarterback Club, All-Star Baseball--too bad they couldn't survive.
The one I really wanted was the third one, Shafow of Oblivion. It looked great. Now is too expensive.
This game had a big variety of epic stereo surround 8 minute background music. It beats me how they put all these inside the black cartridge!
These game's have their issues, but I still love the fact that they brought platforming into a FPS in the way that they did. Also, dinosaurs are just so much cooler to be stalked by than random AI guys that we mow down these days!
Great review Martin!
Goldeneye will never be surpassed!
Still, this looks amazing, good review.
Thought the reviewer was Martin Kitts for a moment...
Turok: Rage Wars next please. This one used to be my favorite.
Turok 2 had many issues, but I still enjoyed it and even beaten it many times back in the day on the N64. The music was great and the weapons were a lot of fun to use.
Im surprised that the sound quality didn't get a mention because at the time this game had astonishing music the scores and the quality used were both on another level, personally i used to flick back between this & Goldeneye as my fav FPS on the N64 (well that was until Perfect Dark came out anyway) and if i remember correctly this was the first game to use the weapon wheel select system that many others adopted there after and the first game to use a 256mbit cart double that of previous carts on the N64.
The Turok series was great... Missed dearly
I only played the first one but I still rate it more than 5/10 (Analog stick to shoot was a good thing).
N64 on real hardware and a CRT is still quite reasonable for me.
(Virtual console emulation isn't and PS1 isn't).
I remember friends and I playing this game in multiplayer quite a bit more than Golden Eye.
The arsenal is hilarious, and the levels are well laid out. And while the single player games was a bit on the choppy side, I remember Turok 2 as running more smoothly in multiplayer than Mr. Bond's game did.
Still own the original cart and it works fine too! I only managed to beat a couple of levels without using the 'bewareoblivionisathand' code. This game was very good for it's time!
Take this review, strike it, and reverse it with the review for the first game. Got lost much more in this title, had more fun in the first game, and hated the dinosaur people. It was pretty and sounded amazing, though. Of course being 16 and using a shotgun to blow off all 4 limbs of a raptor and then subsequently watching it flop around on the ground had its charms. But seriously, I sold this game a month after I bought it. I should have bought ROGUE SQUADRON.
"infamous 64-bit system"? Hell no, the N64 is my favorite console of all time!
I love and play this game today. Great review! Thank you!
had alot of fun with this game as a kid i didnt have a memory card so id always just see how far i could get, never beat it unless you count using the unlock everything cheat though haha
I used to play this all the time! Liked it much more than the first, but I never beat either, since I didn't have a memory card.
I did fight the final boss (thanks to a cheat code), but I was never able to beat it, because it kept reviving it's health or something...
IMO, this was a much better game over Golden Eye, especially the variety of gameplay mechanics, weapon functions, and the vast ammount of brilliant level design beginning to end! Not to mention the incredible A.I. for it's time, heck, even by today's standards the A.I. is better than ALLOT of recent FPS games. I would personally give this game a 9.6/10 instead of a solid 8.
Turok 2 was so much more than just a great FPS game, it was an atmospheric no holds bar intense action/adventure with so much variety and exploration. Definitely deserves more than an 8.
Awesome sequel to a awesome game. Oh how I wish Retro Studio would remake these someday.
I was recently reading a Nintendo Power article on this game and was eager to play this. I saw a video on youtube and I really want to play this now. Great review.
I still have this game And what a beast it is, it's incredibly hard. I was always desperately searching for health and ammo, even on easy mode. It was a quite intimidating game thanks to the brutal difficulty and great atmosphere. Also the music is very very well done.
I paid $65 dollars when this came out, saved all my allowance money for it lol First game to ever get me motion sick as well lol
Fps style games weren't my cup of tea back then, however they have been for the past 3-4yrs. I do remember playing turok and didnt like it back then.
I remember the awesome black cartridge this game came with!
Oh I remember this.. I loved this game.. though it made me a little sick sometimes.. still a great game..
It was one of my favorite N64 games.
It would be nice to see some kind of postscript, detailing how the developer is right now, or the possibilities of a re-release, or remake, or port.
I mean, like "Could this appear in the WiiU/3DS virtual console?" "Who has the rights?" etc.
I used to play this game a lot, long ago. I never finished it but remember thinking that each area being so different from the last was awesome.
And those machine gun-toting gorilla-men used to scare the crap out of me!
This game is awesome because of two words: CEREBRAL BORE
I loved this game. My brother, his friend Chad, and I would play this for hours at a time. I also LOVED how you could change the texture of the maps in Multiplayer. My favorite was using the "kiddie" texture. It just added to the insanity of it all.
Also, Frag Tag (Monkey Mode) added hours of hilarious fun!
@RantingThespian - Exactly. The cerebral bore still remains today as the best weapon of any game!
Amazing game back in the day this!
I can't believe that the reviewer forgot to mention the music. Anyway, this my favorite fps of all time straight after Metroid Prime.
@RantingThespian cerebral bore is all you need to know. Best weapon in any fps yet.
This game should be remade for the 3ds like OOT was, that would be awesome.
@erv idk, the gravity gun from Half-Life 2 is pretty amazing!
I love how nowadays Acclaim makes MMO's with Trojan Horse viruses built right in! Way to fall far off the wagon!
I would love for the N64 Turok games to come out on the Wii U eshop. But I can never see that happening unfortunately. Turok 2 was definitely the best in the franchise IMO though.
@MoogleMuffins I completely agree with Turok 2 being the best in the series! Turok 3 had a ton of potential but ended up feeling flat, bland, and poorly thought out...felt like it was rushed if you ask me.
Turok 1, 2 and 3 are excellent first person shooters that are often hit down for no reason by the gaming press today. In 1998 Turok 2 had some of the most astonishing graphics and hard rock hard difficulty around - arguably too hard and unforgiving - but the graphics, incredible level design and gameplay won out, Turok 3 is an excellent end to the series.
It was an terrible game to play and if you really feel you could stand this thing along with the third game; then be my guess. There goes monster mommies va-ja-ja in your face. I mean this and Half-Life was that pugly. Even doom was more pleasant then this game. I really wish an person would come along and fan remake this entire series into an XXX-rated super 4KHD game for the PC. Seriously that blue chick should have been wetting herself from the looks of things. At least that is how I felt back then when I brought the game. Again fan-made XXX-rated remake.
Not a game for me. I tried, but just didn't do it for me.
"BEWAREOBLIVIONISATHAND"
Which is the password that allows all cheats unlocked?
Honestly this game was terrible, it seemed like an good idea or good buy but as an FPS it was terrible. I hated every moment of it from the mutants to the morphed dinos. It is was so lame. I mean oh look save another blonde girl locked inside an cage.
The final boss is hidden as well, which suck. Ewwwhh vagina face toss it's privates inside you face. ewwhhhh.
Seriously no normal man find this game attractive at all. Save blonde people and fight vagina face monsters.
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.
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Great Multiplayer which is the only reason to own this game.
I think it is quite good - an excellent piece of work - but a rather mixed shooter compared to other greats. The atmosphere, as admirably as it tries, is forgettable (I certainly had forgotten about it), the level design, as good as it sometimes might be, is nothing special and (I'm sure) has many drawbacks.
But like many shooters of its time, there is a kind of attention to detail that seems to try to lift the game out of the boundaries of its genre and become something more worthwhile, something to stand on its own compared to any other game of any genre, and simply become THE game, and that is lost nowadays (in shooters, if nothing else). (Maybe that is different, generally, for Nintendo fans. I don't own a console anymore, because that is either something for people who get their stuff bought by their parents, or for people who work; people somewhere inbetween have to economise and rather focus on computers.)
I might add that my brother owned the game (though I owned the console) and I didn't play it as much as I otherwise might have, which might have coloured my perception more to the forgettable than for other players (who tend to be very fond of it).
I just recently had a little bout of Turok 1 again, and while I find it a relatively tepid drag (and mostly did back in the game), the effort is quite admirable, and the level design keeps one going (even while one finds it often pretty dull).
Edit1: I remember thinking back in the day that this was the closest the N64 got to PC graphics, which made me kind of proud (though we had both, I had a special link to my first "revolutionary" console, up until the PS2 made it "officially" obsolete - I was resentful toward the Dreamcast, fo course, it being clearly more powerful but still looking similar).
Edit2: OKay, I chekced on Youtube, and the Dreamcast had better textures than the PS2 (almost everything had...), but the polygons and lighting of the PS2 was something. Similar to the T&L revolution on PC, still defining games.
Loved this game so much! When i first got this i never had an actual controller so i was playing for weeks with a steering wheel! You wouldn't believe how much of a learning curve that was. Steering left to walk backwards steering right to go forwards and all the buttons were just so random it's funny looking back now
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