Comments 864

Re: Female Ace Attorney Production Hits the Stage in Japan

RevolverLink

Should I ever get the chance to visit Japan, catching a Takarazuka show would certainly be somewhere on my checklist. Doubly-so if they happen to be running another Ace Attorney production at the time.

On a somewhat related note, if Capcom could be swell and bring AAI2 over (perhaps as a digital download/eShop title?) & confirm AA5 for 3DS already, that'd be great.

Re: King Nintendo 64 Lords It Up At Otakon

RevolverLink

In fairness, this isn't quite as wasteful as the regalia adorning one of his sworn enemies, the Grand Duke of Sega Saturn. Most of the suckers he's sporting are a lot rarer than the numerous Majora's Mask carts His Majesty has managed to acquire.

Re: Nintendo Download: 19th July 2012 (North America)

RevolverLink

That the game of the weekend didn't result in a more dramatic price-drop is mildly disappointing, but Mario's Picross itself is a great game. Those $3 will last you quite a while.

And if I had any time to play it, I'd download Kid Icarus today. Oh well, it'll always be there later.

Re: Review: Kingdom Hearts 3D: Dream Drop Distance (3DS)

RevolverLink

@H_Hunter - Are you making that judgement based on the demo or just on the review score? Because the review itself didn't indicate that it was a bad game (flawed, perhaps, but not bad), and I can't think of a goofy, cockamamie, non-IGN universe where a 7/10 score indicates that a game is of poor quality.

Re: Nintendo Download: 19th July 2012 (Europe)

RevolverLink

I think there's a slight misunderstanding here: we, North America, got NES Open Tournament Golf (which prominently features Mario) a couple of weeks ago, which obviously must have had a different name in Japan, since they had the Famicom and not the NES.

Re: Gaia's Moon Flies Into Japan on 25th July

RevolverLink

Good for them. Because Japan almost always gets neat stuff long before us (or games we never see at all), I tend to forget that the inverse is also true sometimes.

I could be wrong of course, but I'm pretty sure they don't have VVVVVV yet or any of WayForward's games.

Re: Review: Kirby's Pinball Land (3DS eShop / Game Boy)

RevolverLink

I was just thinking about getting this since goofy Kirby spin-offs are usually some of my favorite games in the series, but this sounds like it's both an incredibly underwhelming Kirby and pinball experience (which is a shame, because I still think it's a great idea on paper).

Re: Talking Point: What Games Are You Playing This Weekend? - Issue Three

RevolverLink

Well, between massive play sessions of Final Fantasy XII, I plan on mixing in Theatrhythm Final Fantasy, The Legend of Zelda: Ocarina of Time 3D Master Quest, Mighty Switch Force!, Donkey Kong '94 (I still need to finish Rocky Valley), VVVVVV, Wario Land 3 and at least some of my new Steam games (Wizorb, Tobe's Vertical Adventure, Analogue: A Hate Story, Indiana Jones and the Fate of Atlantis, Offspring Fling!, Lone Survivor, The Binding of Isaac). Some quick sessions of Pushmo and Kid Icarus: Uprising aren't out of the question either.

The better question might be what am I not playing this weekend?

Re: Review: Theatrhythm: Final Fantasy (3DS)

RevolverLink

Well, a big part of the game's draw is nostalgia, so I'd imagine most of the many nods for Final Fantasy fans would go over the heads of non-fans, but it's still a fine rhythm game in its own right, albeit on the easier side for genre veterans, with some of the best VGM you'll ever hear. So if you want a very good rhythm game with great music, I'd recommend it.

And let's not get too carried away, everyone. We all know that Super Mario 3D Land is the best game on the system.

Re: Review: Theatrhythm: Final Fantasy (3DS)

RevolverLink

I'm just going to buy my 5-10 favorites from the DLC selection, once it gets a little wider... and once there are some songs from VI and IX available, and leave it at that.

FF has some of the best music in the business, but I'm not going to spend $50+ on DLC lol.

Re: Review: Theatrhythm: Final Fantasy (3DS)

RevolverLink

I love that some of my favorite songs in this game are from the FF titles I haven't played. Elia, the Maiden of Water from FFIII and Home, Sweet Home from FFV are beautiful arrangements, FFV's Battle at the Big Bridge might be my favorite boss theme in the series and, even though they're mostly different from the catchier tunes the rest of the series is known for, I'm really enjoying the selection from FFXI.

Re: Feature: The Best Soundtracks on Wii

RevolverLink

Even though I consider it a PS2 game first-and-foremost, I'm surprised no one in the comments has mentioned Okami yet. That soundtrack is beautiful, and fits the game like a glove.

For actual Wii games, I thought Muramasa, Wario Land: Shake It! and especially Galaxy 2 had excellent soundtracks. And Cing did a fantastic job with all of the public domain music in Little King's Story as well.

Re: Nintendo Download: 5th July 2012 (Europe)

RevolverLink

I saw "Castlevania" and, for a brief second, I wildly thought you guys were getting the excellent Belmont's Revenge instead (the enormous "ADVENTURE" completely escaped my vision somehow).

And Europe has nice opening selection of DLC for Theatrhythm; Cosmo Canyon, The Final Battle and A Fleeting Dream are classic FF songs.

Re: Super Smash Bros. Needs A 'Change of Direction'

RevolverLink

Keep in mind that just because the head count may not be higher doesn't mean we won't be seeing new characters. There are plenty of clones than can be axed in favor of characters that will actually play differently and represent different series.

I mean, honestly, how many people would complain if we never saw Wolf again?

Re: Super Smash Bros. Needs A 'Change of Direction'

RevolverLink

I'm not sure Smash needs to bring something quite as jarring as 3D stages in order to have a nice change in direction (although they may be good as a change of pace in the Adventure mode); I thought the scrambling for Dragoon parts and Smash Balls in Brawl added enough of a Power Stone flavor to the mix while still maintaining the series' own identity.

While 3D arenas aren't on my wishlist, though, elements from Power Stone that I would like to see in the next SSB are an increased focus on interactivity with the stages and more shifting terrain as the battles drag on. Pretty much every Smash stage has some form of obstacles and/or gimmicks to separate themselves from each other, and there have even been a few auto-scrolling levels, but few of them have taken the idea of a dynamic, constantly changing battlefield to the same degree that Power Stone 2 did. I feel like there could be some untapped potential there.

This just reminds me that we need a new Power Stone game, pronto. It's too bad Capcom left it for dead a long time ago; there really isn't another fighting series quite like it right now.

Re: Mighty Switch Force! HD Heading to Wii U eShop

RevolverLink

Given that I probably won't have the WiiU at launch, I'll probably just bite the bullet within the next couple of months and get MSF for my 3DS.

Still, more gorgeous 2D games on consoles (or anywhere, really) are always a welcome thing in my book.