Comments 28

Re: BYE-BYE BOXBOY!

PlutoPerson

Love this game! It seems to have more content than the previous two installments. Perfect end to the trilogy!

Re: Rumour: Nintendo Switch Release Date and Key Games Outlined

PlutoPerson

@bolt05 The Wii U also failed due to a concept that was not conveyed properly. The Switch was responded to with acclaim, already making it more likely to inherit success.

As for the launch titles, Skyrim will appeal to adults who would like to play on the go. The 3D Mario title has verisimilitudinous chances of being great. Splatoon will appeal to a wide range of audiences who missed out on the Wii U.

You should also consider that Pokémon Stars (really should have been Pokémon Eclipse, if you ask me), Breath of the Wild, and Pikmin 4 release a few mere months after the launch, which will severely heighten Nintendo's holiday sales. Uniting that with a MK8 and XCX port (for those who missed out on the brilliant RPG due to the platform it was on), I say launch titles will not be the Switch's obstacle.

Anyway, those are my thoughts.

Re: Rumour: Nintendo Switch Release Date and Key Games Outlined

PlutoPerson

Due to the fact that Xenoblade Chronicles X is so bloody long (a positive, in my opinion), I am euphoric for a portable edition. As much as Breath of the Wild being "delayed" (even though its release date was never announced), a 3D-Mario game and Skyrim will be more than sufficient to fulfill my desires.

Summer will be fantastic as well, with Pokémon Stars, BotW, and Xenoblade Chronicles X...

Because all rumors are true, right?

Re: Eiji Aonuma Talks Voice Acting and Sci-Fi in The Legend of Zelda: Breath of the Wild

PlutoPerson

@Kirk I don't understand your point. Just because something could possibly not occur doesn't mean that's it's not probable. In other words, you seem to be going back and forth without any information to support your claim. If there wasn't any voice acting besides the disembodied voice, he would probably tell us. He even said in the article it won't be constant. He said he adds it in here and there. What makes it more likely that he's being misleading? The demo doesn't show case any important plot points, so why would he include NPC voice acting? You could totally be right, but I don't see what evidence is leading you to that conclusion.

It seems you're just trying to find bad things to say about the game. I know that's me being judgmental and I apologize if that offends you (that's not my intention), but why don't you wait until the game has been released to criticize.

Re: Eiji Aonuma Talks Voice Acting and Sci-Fi in The Legend of Zelda: Breath of the Wild

PlutoPerson

@Kirk Saying that there will be minimal voice acting in the game because of the NPCs not talking in the demo is like saying that you see the mountains in the distance, but because you can't travel to them at this point in time, that you must not be able to explore them.

Aonuma confirmed being able to explore the mountains in the game, so you can't say that you can't travel the mountains just because you can't in the demo. Aonuma confirmed there would be voice acting present in the game, so you can't deny it that. The voice acting is restricted to special moments in the game like he said above so the moments could be special. It's like the way there is the lack of a soundtrack in the game besides the occasional piano chords; those chords release so much more emotion because of the silence that preceded them, and helps you focus more on the world that was built.

Furthermore, you may not enjoy the style of the voice acting or soundtrack (I certainly do), but others may share different opinions than yours. What your comment is suggesting is that Twilight Princess, a pretty big Zelda game, isn't good because of its lack of voice acting. Fire Emblem doesn't have constant voice acting, but in the segments that it does, it notifies the player of something consequential to the plot that is about to occur.

I enjoy the style, and I respect your opinion, but you can't base your opinion off of a demo segment that will make up 1% of the world.

Re: Xenoblade Studio Monolith Soft Is Helping Make Zelda: Breath Of The Wild

PlutoPerson

I'm not surprised, to be honest. They helped develop ALBW and Skyward Sword as well as New Leaf and Splatoon, so it's conceivable that they would assist in crafting the beautiful world that is BotW.

Still, the initial Xenoblade Chronicles is in my top ten favorite games of all time, and the second one's exploration incentive was enthralling. So, with the map size being twelve (!) times bigger than TP, I am thrilled that they have created another open-world adventure game.

P.S., is there a way that anyone can calculate the approximate map size of the game and compare it to Xenoblade Chronicles X (without the shrines/dungeons)? I'm guessing the only (albeit slightly inaccurate) way to do it would be to multiply the Plateau's size by 100 (it makes up one percent of the world's size). Anyone who can do that deserves a medal!

Re: Hands On: Embracing Freedom in The Legend of Zelda: Breath of the Wild

PlutoPerson

@Kirk Um, what's wrong with fanboyism on a site focused on one specific publisher? I'm not offended by what you said and the author probably isn't either, I was just saying what I thought. In fact, your point is backed up by several examples; it's a well-written argument. However, calling someone a moron for ONE ridiculous sentence in a generally well-written article is a bit strange, though.

The author isn't writing this to fans of other games or to other developers, but to those hyped about the new Zelda game. So in that sense, the notion isn't offensive, even if the game were the most terrible-looking game ever created. And I think beauty is subjective. The art style might not appeal to you, but it did to him; he was just stating his opinion, not making it a fact to every other game developer. Even then, a Sony developer said he admired the game.

I'm sorry you don't like the hype for the beauty here. Sorry if I said something you find stupidly biased. We should probably just end this debate; it doesn't really matter, anyway.

Re: Hands On: Embracing Freedom in The Legend of Zelda: Breath of the Wild

PlutoPerson

@Kirk Also, this is from NintendoLife's community rules: "Do not harass other users, up to and including site staff and contributors. If you disagree with anything you've read here at Nintendo Life, whether staff or user-submitted, please be constructive in your response. If you have a bone to pick with us, we welcome your feedback via the Contact Form, but hounding our staff via comments, forum topics, messages sent via e-mail, via other websites or other social media will not be tolerated."

And like TheLuttMan13 said, this is a positive comments section, and you have kind of tarnished it. Apologies if I have offended you in any way or been unprofessional.

Re: Hands On: Embracing Freedom in The Legend of Zelda: Breath of the Wild

PlutoPerson

@Kirk I find it to be amusing that you find it offensive that the author remarked, albeit a bit too ambitiously, upon the graphics on the game when you are acting more brash than he is. It is more offensive to discredit somebody's honest opinion about a subject they are energetic about than to make (subjectively) ridiculous claims.

From a personal standpoint, I fail to see why you don't see the pulchritude in the game. I would find it difficult to substantiate the claim that Breath of the Wild isn't less than breathtaking. I think it looks better than some of the games on your list.

From a factual standpoint, though, your argument makes no sense. He didn't claim it to be the MOST beautiful game of the current generation, he claimed it to be ONE of the most beautiful games of the current generation. With the Wii U's limited graphic capability, it's a marvel Nintendo could do this. Also, mentioning the bias subpoint, many other video game news sites have commented that this game looks nothing less than sublime, like IGN declaring the best game of the show (E3) and Euro gamer and Endgaget declaring it as visually vibrant.

That's not to say the your opinion doesn't matter, but it isn't kind to wreck somebody's opinion on a website centered around the publisher of the eponymous game. Don't take my profile picture as a sign of bias, as I do believe that some games do look better than Breath of the Wild. However, that doesn't mean said title doesn't look Breathtaking to some people.

Re: Guide: Getting Started With Xenoblade Chronicles X on Wii U

PlutoPerson

Hello, I have a minor inquiry. I have heard there is something like a bestiary in this game, yet no information has been given on it. I know this aspect of the game is rather inconsequential, but I always love encyclopedic representations of the nature of games.

Furthermore, in the bestiary, how many enemies are there? In the first Xenoblade, there were over 700 if I recall correctly from a wiki page. Also, how is the bestiary sorted? Are bosses included in the bestiary? Thank you for answering!