In our third and final hands on preview of The Legend of Zelda: Breath of the Wild from E3, Alan Lopez breaks down what makes it a unique new direction for the series. Links to our previous write-ups by Morgan Sleeper and Mitch Vogel can be found at the end.
To really understand the strength of The Legend of Zelda: Breath of the Wild, you've first got to understand that Zelda has always been about basic math. Let me explain.
Picture any Zelda dungeon, your pick. If you add a bomb with a wall, you get a chest. A block and a button get you an open door. This series logic infiltrates over two decades of Zelda titles, with most titles introducing only one major motif per entry: flying, shrinking, transforming, etc.
Here In Breath of the Wild, I began as Link near a campfire deep in the woods. With no direction given to me by anything, I aimlessly walked through some thick brush of trees where I discovered familiar Moblin enemies in the distance. Still unfamiliar with my arsenal but under the assumption they should be defeated, I pressed a random button and pulled out a glowing, blue square, which in my shock I accidentally threw in no direction in particular.
This triggered a massive explosion that threw Link's body violently against a tree with rag doll-like physics, which then caused nearby trees to fall around me in a domino-like fashion; any Moblin not slain by the explosion was pummelled by timber. Slowly, Link animatedly reached to his side in pain before limping up to survey all the damage lying in pieces all around him.
This was just the first minute of my playthrough.
Breath of the Wild has the tried and true Zelda sheen that the world has warmed to, but its internal logic introduces so many new, simultaneously occurring variables that lifelong series fans will be in for a culture shock. This is an absolutely exciting, stimulating game.
Did I mention you could jump? On command? By minute five of my half an hour demo I had slowly learned how to pick up items, dash wildly (which depleted a circular, on screen graph of my stamina), and hop around as if I were Mario himself. According to an on-screen text alert, a blunt club I had picked up from a fallen enemy had degraded, which led me to search for and find a sword early on. Excited to try out the game's new swordplay, I whipped it out and then accidentally threw my sword down a path.
This is an absolutely exciting, stimulating game.
I blinked at the screen before the Nintendo rep playfully suggested that I should probably walk over and pick it back up. You could just lose your sword? Even the smallest details had the power to shock a Zelda veteran such as myself.
The fact of the matter is that there was so much to do in just this tiny area that I couldn't decide what to try or which path to go down, and this is the shining success of Breath of the Wild. Nintendo conducted a Treehouse Live session to discuss the game's similarity with the series first entry: 1986's The Legend of Zelda. Much like that original title, this new entry is ultra light on narrative and highly rewarding to those who are curious.
Throughout Zelda's many successes, not the least of which have included innovative 3D play, ingenious puzzles and touchstone soundtracks, the series has nonetheless lost the original plot over the years by iterating further away from exploration, and closer to narrative story arcs. But not this time.
Speaking of the soundtrack, there simply was none. That is, I explored the world to the organic sounds of my surroundings alone, a series first. Even more, health pick-ups are now completely vanquished, instead replaced with health only replenished via the combining of found items. Example: I cooked myself a meal after making a kebab out of meat I had hunted.
By halfway through my demo, I had additionally chased a lizard that scurried across my path, climbed and jumped off a cliff, died inside some quicksand and found a hidden cave. My experience was dictated by my curiosity and my curiosity alone, and like the very best Nintendo titles the gameplay finds joy in surprising you over and over again.
It's worth noting that this game looks absolutely sublime. Breath of the Wild employs a clever sort of shading technique that's tied to both photorealistic environments and cartoonish character models, which unite to create a vibrant and inviting landscape in motion. This is not only likely the best looking Wii U title, but one of the best looking games of this generation, period. It's the most breathtaking looking title that Nintendo has developed in at least a decade.
This is not only likely the best looking Wii U title, but one of the best looking games of this generation, period.
Among the few times my Nintendo rep interjected to provide guidance, she introduced to me the power of the Wolf Link amiibo. Scanned into my game, it provided yet another fun thing for me to interact with as I whistled for its assistance and guided it through a field. I was also informed that players with Wolf Link amiibo data from Twilight Princess HD would import a more powerful Wolf Link scaled to the progress in their file.
By half an hour in, I discovered a magnet item in my inventory that turned my entire screen red. This highlighted all surfaces with a high-tech looking texture and allowed me to detect the magnetism of anything on the screen. Quite frankly, it seemed like something straight out of Metal Gear Solid or Deus Ex. There was also a sound wave meter in the corner, a thermostat, rivers, towering castles and entire menus that I never even got a chance to look into.
The game kept surprising me even up until the last moments when it was torn out of my hands.
The Legend of Zelda: Breath of the Wild is what happens when a AAA publisher spends all its resources on what makes something fun, even when it flies in the face of what they've established over years of brand building. This is new Zelda math. If the final product is even an iota as inspired as the demo, it will be an instant classic on arrival.
I love all the wildlife they have made. I WANT MORE!!!!
Nicely put, though while there's no doubt I'll thoroughly enjoy the game, it will be a troublesome personal transition from the sequential Zelda I've grown up with.
I'm just going to leave this here and have happy thread.
I just wonder how much different the NX and Wii U experiences will be.
After reading and hearing opinions from all around, there's one thing I picked up from all that noise: Zelda hype!
I love everything they've shown so far. I just wished they kept in the village and NPCs so we could see what other Hylians look like. My favorite take away from all this is that everyone is a pyromaniac:
Good read : )
It's like they made a half a Zelda game and threw a bunch of weapons in randomly. I like it.
@james_squared that's the million dollar question I think isn't it!
The screenshots show such a vast world, I couldn't help but think of the chorus in this song.
Not even music during battles? I was hoping for an epic score working seamlessly within the game, like Skyrim.
Mr. Lopez, I hope you get to read this, as I felt that was an extremely well written article. Great job with structure of the narrative as well as imagery within. Well done.
The only thing that worries me about this game is the soundtrack, or lack thereof. One of the things I loved most about WW (my favourite in the series), is how epic the music made the experience feel when traversing the sea, even if it was repetitive at times. Hell, I even use the sunrise jingle as my wakeup alarm to this day. In this game, all I've heard is occasional music when encountering some enemies, and I'm not yet convinced. Obviously we have to wait and see how the rest of the game is, but so far, I do not like as much what little music is played. The music in the trailer was really good though, so here's hoping.
Also, I'm not entirely sure about the weapons breaking mechanic in the long run. I can only see it go in 2 ways:
1) Later on you get unbreakable weapons, which would kinda defeat the purpose of having breakable ones to start.
2) Weapons will keep breaking, maybe with a way to make them more durable or fixable, but the fact that they will eventually break might get old after a while, or reduce the epicness of the Master Sword and Hylian shield.
@Jaredfrogman there are falling piano notes that occasionally whisp in, usually when you discover something major. Similarly, getting into a fight makes a tense bass line occur for as long as you're fighting, but it's FAR more subtle than in the Zelda games before. The very subtle music cues ars really quite artistic in and of themselves!
I'm happy and excited for Breath of the Wild's success this year. I personally have some issues with the world design. This could all change in the future, but right now there seems to be a lack of variety in animal species, enemy designs and vegetation. It feels lonely and simply procedurally generated.
However I do appreciate the extra effort they made for the animation. Link's movements and enemy animation are at their very best here, and I'm excited for the appeal of the character designs that I have seen.
Also the explosions and FX work is superb and have a unique visual style that I love.
I also noticed a lot of framerate and performance dips - especially during the portions of the game where more assets were popping into frame. Hopefully it will be optimized in the future.
@Jaredfrogman in certain battles music starts to play, like when you wake up a guardian or fight steppe talos
This is going to be a 10 out of 10 kind of game......everywhere you go people are heaping so much praise at it. I don't think I've seen 1 bad comment (talking about people who tried the demo) from the media and other random E3 attendees. Too bad this wasn't hitting Wii U in Dec
It all looked gorgeously fun. The one thing I hated was the terrible lack of music. :/ While I can appreciate ambient sounds, during the videos I've seen it really struck me how much I missed the music.
Especially considering music had always been one of the strongest points of all Zelda games, and how big a role it has always played...
After ALBW's marvelous soundtrack I had such grandiose expectations and hopes. T_T
@CB85 Its just a demo. What can you expect out of a demo?
Besides, atleast we know what this game really is, that's all that matters.
Lets all critique the none final version of the game that is known to have things intentionally taken out, brb I need to find my pitchfork.
@Nin10doh I hear you, but the wait for this game to be out feels so long, one has to find a way to have "fun" with it somehow
Math . . . or sandbox game design as it's better known.
Part of me wishes Nintendo would release this demo for Wii U owners, but it'd get hacked to hell and back and the internet would be filled with spoilers.
@nab1 Feels? It was long. I'm from the school of thought of "We've waited this long, what's bit long?"
@Nin10doh I wanted this game before. After seeing it, I require it. That's what makes the rest of the wait feel longer
@nab1 Unbreakable weapons will not defeat the purpose if you keep finding more powerful breakable ones. Something I can definitely see happening is them having iconic items be repairable, which will keep things interesting if they break when you're out in the wild and have to use other weapons until you make it back to a town.
@AlexSora89 What's this now, actual Gaidhlig?! Where is this song from lol
"This is not only likely the best looking Wii U title, but one of the best looking games of this generation, period."
I simply cannot take you serious after spouting out such clearly ignorant and biased junk. Have you never looked beyond the very limited boundaries of your Nintendo themed cloud-cuckoo-land or something?
I mean, I almost find comments like the one you just made offensive, because they heap undeserved praise on Nintendo while simultaneously pissing all over the utterly astounding work that other developers on competing consoles are doing in abundance and on a regular basis, work that in terms of presentation and graphics/visuals utterly craps all over these mind boggling visuals you're now drooling over in Zelda. It's absurd that I have to provide all these links, but by **** I'm gonna:
And, to be very clear, that's obviously not ALL the examples of stunning looking games out there.
Someone really needs to bring back some semblance of sanity to balance the utterly biased fanboyism on show here.
You might think Zelda is gorgeous personally—I don't think it's anything special at all, and certainly not by comparison to most of the examples above—but at least bring some level of professional objectivity to the equation when writing articles like this, for God's sake.
@nab1 Well at least we know that your body is ready.
@nab1 weapon durability has its advantages too, think about this, like everyone else is saying, it's like the biggoron sword it's almost 2 HP more powerful than the master sword, but it's prototype the giants knife breaks really easily, until you get a blacksmith to make it indestructible, it wouldn't surprise me if they're planning on putting out weapons 3x or even 10x stronger than the master sword, but breaks in 10-20 hits, another possibility is that just like Link between worlds is, what Link between worlds did and there are multiple blacksmiths you can bring hidden master ore to replicate the durability of the MS with any weapon of your preference
@Kirk Beauty is in the eye of the beholder. No point in getting bent out of shape because what they think is the best doesn't meet your standards.
P.S. Too Many Links; Didn't Click
@0upshroom7 @NewAdvent @IronSammet I seem to lack imagination, your suggestions are all interesting
Wii U version will probably be 720p 30 fps, and the NX version will be 1080p 60 fps. That's going to be the only difference.
@Kirk I think you underestimate how good this game looks in person, and by how combining realism with cartoon characters it immerses you more greatly than necessarily those pulling for one over the other.
And yes, I've played and beaten a great chunk of those games you listed. If this were PC Life or XBOXLife, you would have read similar types of praise for them, too. Firewatch is particularly engrosing. Thanks for the comment.
The artist behind it is Tuomas Huolopainen (or Holopainen, both spellings are apparently valid), a member from Finnish symphonic power metal band Nightwish. Upon reading Keno Don Rosa's magnum opus, The Life And Times Of Scrooge McDuck, he was so inspired by the graphic novel that he made an entire album based on it on his own. The result was what you just heard, "Music Inspired By The Life And Times Of Scrooge", with "Glasgow 1877" being its first track. In fact, Don Rosa himself drew the album's cover!
The bottom text in the song is an Italian translation, as the comic scans shown in the video come from the Italian edition of the book. Not sure as to which language is the one heard in the chorus, though.
@Nin10doh This is about more than beauty or personal opinions; he's making statements that are basically flat out objective bull****. He can personally like Zelda's visuals more than any other game in existence, but to state "This is not only likely the best looking Wii U title, but one of the best looking games of this generation, period." like it's maybe a matter of measurable fact, when basically every single example I've linked utterly refutes that fanboy claim, well that's just plain unprofessional.
Almost every single AAA game out today is graphically more impressive than Zelda, that's an objective FACT, almost all of them contain higher production value in terms of the overall presentation quality and most of them are simply more polished aswell, and many of them could EASILY be argued are simply visually more beautiful too.
Take the notion of personal taste out of the equation for just a second, and there's literally hundreds of ways those games at least technically crap all over Zelda on a graphical level, and those things do MATTER-OF-FACT all go together to create polished visuals and a high quality of presentation.
His comment is just total junk, and, like I said, it's totally dismissive and unfair to every single developer out there who ACTUALLY made genuinely cutting-edge and truly STUNNING visuals, whether one likes the particular visual style in those games or not.
@Kirk I clicked the third link and I decide: Zelda looks way better than this game.
@abbyhitter I don't want to disappoint you but I don't think the NX version will run at 1080p with 60fps. We don't know what the NX hardware will be able to do but since they develop both versions simultaneously, they will both go for 30 fps. The most one can hope for is 1080p in the NX version.
@Chandlero Good for you. I'll go get you a badge. . . .
There's 14 other links in there.
If this were a court of law . . .
@Kirk It isn't. However, I agree with your statement without clicking other links. Zelda isn't the best looking game ever. There are tons of better looking games.
@Chandlero Which is all I'm saying. Not that you or he can't like Zelda's visuals better, but that there are MANY objectively and measurably far more graphically accomplished, far more highly polished, and far better presented games out there, most of the AAA games coming in 2016/17 as a matter of fact. And to say something like "This is not only likely the best looking Wii U title, but one of the best looking games of this generation, period." is just totally unfair to all the designers, artists, programmers, whomever that slaved over those games and very clearly put a lot more time and effort into ensuring they were on the cutting edge of what gaming has to offer graphically and visually in 2016/17, instead of just being good enough for blinkered and biased fanboys to drool over, with a apparently no frame of reference beyond basically last-gen visuals and levels of presentation.
Seriously, if there's a single person who can click through that entire list and then walk away still believing Nintendo has achieved some kind of miracle with its presentation and graphics/visuals in this new Zelda game, they are bordering on either blind or insane.
@Kirk You speak as if they had said it's "the" best looking game this generation, while it's clearly stated "one of". All your examples are awesome looking games, no doubt about it, and some are possibly even technical or artistical (Journey specially, even on the PS3) marvels. But you can't deny that the new Zelda is indeed one of the most beautiful games. it may not have the resolution or FPS of the rest, but artistically it deserves the merit.
@nab1 Yeah, "one of"—other than pretty much every single other AAA game coming out this gen. And I'm not saying that in some kind of exaggerated way; I literally mean it. Artistically he may consider it the best looking visual style he's ever seen in a game, and I take no issue with him saying so (I might, however, debate it, simply because I disagree), but nothing beyond that is anything other than blind, fanboyish, biased, and simply untrue junk.
@Kirk In fact I'd say maybe Nintendo deserves additional credit because they created a game that can be that beautiful DESPITE the obvious Wii U hardware limits when compared to the current competition.
I adore this art direction. I really feel this is what Nintendo wanted skyward sword to look like (although I love how they used the watercolor effect to hide the technical limits in that game) which itself is an evolution of the Wind Waker style. This aesthetic has been a long time coming and I'm glad its here. Can't wait to climb all over this world.
@nab1 Only if you genuinely believe that's about the best presentation and graphics/visuals a console like the Wii U could achieve, which it simply isn't. There's countless open-world games on the last-gen Xbox 360 and PS3 that are likely more polished and easily as graphically accomplished as Breath of the Wild; Skyrim, Just Cause 2, Read Dead Redemption, Far Cry 3, and Metal Gear Solid 5, to name just a few. Everyone is sucking on Nintendo's ***** just a little bit too hard here. It's not been earned.
Now, don't get me wrong, this Zelda looks like it could be heaps of fun to actually play—I actually think it will be,and probably more fun than most of the other games I've mentioned across all my posts in the last couple of days—but I'm not having a debate about the gameplay; I'm talking about the presentation and graphics/visuals.
With the crashing waterfall of information surrounding the announcement of Zelda: Breath of the Wild, I've put together a fully comprehensive piece/ article which compiles everything thats been shown so far, in an easy to read and understand way. Checking it out will save fans ALOT of time sifting through videos, as I've done all the leg work.
Im a brand new writer, and I work full time, and have a wife and two kids, so im very proud of this project.
If you get time I'd really appreciate input, feedback, and advice for improvement.
@Pandaman I'll concede there's a chance this game's visuals would impress me more in person, but that historically hasn't been the case with very many games I can recall, and I have very little reason to believe that would suddenly be the case here. We've seen quite a lot of pretty high quality footage of the game in play at this point that I think it's a tough sell to say "Yeah, but it looks so much better in person". It's not like this is some 3DS game scaled up to 5 times it's natural resolution or whatever just so it can be shown on YouTube. I'd speculate that at best, the texture details will be a tiny bit easier to see and the blacks won't show any compression artefacts. It will hardly change my opinion of visuals. However, if the game plays like a God it could change my general sentiment toward it as a whole (as in, it would raise my opinion higher overall), even with it's rough visuals.
@AlexSora89 Nice bit of trivia and music there, I love Don rosa's work on Uncle Scrooge especialy the life and times series but never knew I about this album.
This is why the internet is great, you can discover treasure everywhere!
I know they avoided story on purpose but I do hope that they haven't sacrificed the mythological narrative for the sense of exploring the new world. Although the stasis awakening of link makes me feel like this would explain a world where the hero didn't appear and Hyrule fell into ruin. Since he didn't reincarnate and was put in stasis...in other words a sequel to WW set in Old Hyrule. Oh this wait is going to ruin me!
@Socar Very true, and I'm sure the final game will have more music, however they did explicitly discuss the lack of music and their focus on ambient sounds in its stead, during the Treehouse demos... :/
Indeed! Happy to help! ^_^
Dare I say it? This could be the new "greatest game of all time" just like Ocarina of Time was.
I'm just really, really , REALLY hoping the world won't feel dead, empty and just having details in spots around the world. Spots connected by a big empty world.
Sorry for being pessimist, but I think lots of people might get disappointed by this LoZ.
They said the demo was 1% but that can be deceiving. They said something like that for Xeno, but then you finish the game at 38%. Realizing that it's just all the little side quests and collectables that make up for the rest.
@nab1 If you ever played Shadow of the Colossus, the lack of a soundtrack until the big moments won't matter.
Because I was raised more diverse in game consoles, this and Horizon I'm probably going to be playing all the timr next late winter-early spring, not only is it a fresh twist on a classic Zelda formula, but now Zelda is melding with my favorite genre, open world plus horizon is there for ps4 if I get too bored, or yknow vice versa
Clicked on third and fifth links and zelda looks better than both. Really, Journey? Its lkke a waaaaaay more simplistic visual style that is similar to zelda's in a way....
@Kirk I find it to be amusing that you find it offensive that the author remarked, albeit a bit too ambitiously, upon the graphics on the game when you are acting more brash than he is. It is more offensive to discredit somebody's honest opinion about a subject they are energetic about than to make (subjectively) ridiculous claims.
From a personal standpoint, I fail to see why you don't see the pulchritude in the game. I would find it difficult to substantiate the claim that Breath of the Wild isn't less than breathtaking. I think it looks better than some of the games on your list.
From a factual standpoint, though, your argument makes no sense. He didn't claim it to be the MOST beautiful game of the current generation, he claimed it to be ONE of the most beautiful games of the current generation. With the Wii U's limited graphic capability, it's a marvel Nintendo could do this. Also, mentioning the bias subpoint, many other video game news sites have commented that this game looks nothing less than sublime, like IGN declaring the best game of the show (E3) and Euro gamer and Endgaget declaring it as visually vibrant.
That's not to say the your opinion doesn't matter, but it isn't kind to wreck somebody's opinion on a website centered around the publisher of the eponymous game. Don't take my profile picture as a sign of bias, as I do believe that some games do look better than Breath of the Wild. However, that doesn't mean said title doesn't look Breathtaking to some people.
@Kirk can you please just admit that you glossed over the "one of" part of his article in "This is not only likely the best looking Wii U title, but one of the best looking games of this generation, period." and move on please. This has been a largely positive comments section about a game that most of us seem to be looking forward to for many reasons, including the beautiful visuals, and unfortunately you are kind of bringing me down.
@Kirk Also, this is from NintendoLife's community rules: "Do not harass other users, up to and including site staff and contributors. If you disagree with anything you've read here at Nintendo Life, whether staff or user-submitted, please be constructive in your response. If you have a bone to pick with us, we welcome your feedback via the Contact Form, but hounding our staff via comments, forum topics, messages sent via e-mail, via other websites or other social media will not be tolerated."
And like TheLuttMan13 said, this is a positive comments section, and you have kind of tarnished it. Apologies if I have offended you in any way or been unprofessional.
@PlutoPerson I'm not "harassing" anyone by speaking the truth, even when I do so bluntly. Calling someone a fanboy or moron for saying something utterly stupid isn't "harassing" them; it's simply telling it like it is. You need to learn the difference between me harassing you, or whomever, and you getting your feelings hurt over nothing. And tough cookie if I've tarnished all the blind fanboyism. I can't help the fact that apparently all you want to hear is sweeping positivity and Nintendo suck-upping.
@TheLuttMan13 The "one of" part is junk too. It's not "one of" the best looking games this gen—unless you're blind or a total fanboy, like I've said a million times. A game's looks do not consist solely of some art style you happen to think is a nice choice; it's all the elements that make up the visuals, and things like the quality of the texture work and the quality of the modelling on the objects that make up the world all count toward the overall look of a game. And, in many of those areas, and others I've mentioned previously, this game is doing a pretty sh*t job and simply is not up to par with what the competition has achieved, across virtually every single AAA game coming out this gen—that is clearly visible for even you to see.
If there's 50 AAA games out there and Zelda is pretty much the least visually accomplished of basically all those game—and it is on pretty much every technical level and in most areas of visual polish—regardless of what art style he, you, or I prefer, then his comment isn't worth the paper it's not written on. "Best looking" can't mean "Nice art style, shame about the fugly textures, crappy tree models, blurriness, pop-in, jaggy/pixellated bushes, slightly"off"-looking lighting/shading on the toon characters, a clashing mix of the toon-shaded style and the more "realistic" style, and basically everything else . . ."
@PlutoPerson I don't find his attitude offensive; I find the very notion of what he said offensive, because, like I said, it's an offense to anyone who's ACTUALLY made genuinely STUNNING and cutting-edge visuals out there. It just does at total fanboy thing of proclaiming Nintendo the king of the world without even considering the actual world beyond Nintendo. It's absurd, unfair to every other AAA developer out there, and it's unprofessional. THAT is what I find offensive.
@Kirk Um, what's wrong with fanboyism on a site focused on one specific publisher? I'm not offended by what you said and the author probably isn't either, I was just saying what I thought. In fact, your point is backed up by several examples; it's a well-written argument. However, calling someone a moron for ONE ridiculous sentence in a generally well-written article is a bit strange, though.
The author isn't writing this to fans of other games or to other developers, but to those hyped about the new Zelda game. So in that sense, the notion isn't offensive, even if the game were the most terrible-looking game ever created. And I think beauty is subjective. The art style might not appeal to you, but it did to him; he was just stating his opinion, not making it a fact to every other game developer. Even then, a Sony developer said he admired the game.
I'm sorry you don't like the hype for the beauty here. Sorry if I said something you find stupidly biased. We should probably just end this debate; it doesn't really matter, anyway.
Easily the best looking game I saw from e3, visually speaking. They got a lot of bang for their buck with the Wii U hardware, and it just goes to show how tired and worn out realism is becoming.
@PlutoPerson There's nothing wrong with being a fan. Fanboysim doesn't usually mean quite the same thing. One is healthy love for a company, game, whatever, and other is just a kind of blind evangelising of everything regardless of any issues, and that's just counterproductive and indeed stupid imo.
I call everyone a moron. lol
The problem is that his wording sounds too much like a statement of objective fact imo. If he'd said "I think this is most gorgeous game ever", fine. But in saying "this is one of the best looking games of this generation, period.", it makes it seem like he's stating it matter-of-fact, but the actual facts totally refute his claim. If someone that isn't a fanboy actually bothers to put this game next to basically every single other AAA game out there right now on current-gen systems, the ones it's supposedly better looking than, they would see that maybe in only one or two subjective areas could it even be considered so, and in every other area, subjective or otherwise, it's simply an outright lie to make such a statement (or seriously misleading at least). Lying is fine for randoms commenting in blog posts and comments section; I do not think writers publishing articles read by tens of thousands of people on popular and supposedly professional gaming sites should be acting like such randoms though.
@Kirk lol your delusional rants are making me laugh like I haven't laughed in a long time. Especially that part when you mentioned "polish" and Skyrim in the same sentence. Also when you threw down a list of games more "beautiful" than BotW that included Cuphead and Ni No Kuni. LMAO. Please continue... laughing is good for my soul.
@Kirk ...so wee-weeing all over Zelda somehow makes your argument here hold more water? Of course Zelda isn't the -best- looking game ever(who even made that claim again?), but to make it out like the game looks like complete trash to make that point... Sounds to me like you're doing -exactly- what you're jabbing at this article about, no? If anything, hell, FAR beyond what you are making out the article to be doing.
@Lalivero - no profanity, please, partially-censored or not.
@DoctorWily See, it's you who's delusional by connecting those two words, as though I did similarly. You just constructed that in your head; that's delusional. I used Skyrim as an example (in among many) of a last-gen game that stands up against Zelda even now on a graphical/technical level. I used a game like Horizon: Zero Dawn as an example of an all-round high quality of polish in terms of the presentation and graphics/visuals, far beyond that seen in this new Zelda game.
It doesn't really look like complete trash, at times it even looks kinda nice, for brief moments when you're not paying attention to the actual details, but compared to the other AAA open-world games out there available on the competition's platforms, it's simply not even sniffing the same level of all-round quality of presentation and graphics/visuals—and that's just a straight-up hard fact. And I've provided plenty of examples that objectively and measurably demonstrate this very clearly, both from Zelda itself and multiple games on the other systems.
Doesn't mean you or anyone can't prefer the overall visual style and aesthetic of Zelda more.
@Lalivero I'm a random nobody; I don't have any kind of professional responsibly to make sure that what I'm saying isn't way over the top just to make everyone accept my point of view over everything else. And, my point of view is also just a bit more right and true regardless, especially relative to the stuff I'm arguing here.
And I'm not arguing if Zelda existed in a vacuum it couldn't be considered a pretty good looking game, for something equivalent to last-gen tech and whatever. But Zelda doesn't exist in a vacuum, and to outright claim it's "one of the best looking games of this generation, period.", totally ignoring the fact that basically every single other AAA game on the competing platforms blows it away in terms of presentation and graphics/visuals, is just absurd. It's arguably a great looking Wii U game, if you like the style, but in pretty much every way other than [arguably] style it's not even close to competing with all those AAA games on the other systems. That's the REAL truth here—and I've provided a crap load of examples to demonstrate this very clearly to anyone with eyes and a little bit of objectivity. THOSE are all the "best looking games of this generation, period.", and Zelda is a decent looking game, or even a good-great looking Wii U game, with an arguably nice visual style.
@Kirk It's a little hard to tell which part of that last reply isn't sarcastic(at least what you originally wrote), but, to clarify, I wasn't calling you a nobody or saying bits of your argument aren't correct.
But, really, look over how you've put out a number of your point(s) and tell me that you aren't being a bit of a hypocrite here. You spend half of your time here walking all over how (apparently) the author of this article is crapping all over other games that have had lots of time and effort into them as well, yet are basically acting as if Ninty just scribbled BotW onto the Wii U, threw some animation in, and tada. All you've done is talk about how horrible it looks(it doesn't even seem like the few nice things you tossed in are legit feelings) pretty much and how everything else, even from last gen, is superior. Now why does this look familiar...
Btw, I wasn't even 'fan'-ing BoTW; hell, I personally find Sun/Moon's direction a bit more appealing, and we know that, technically, that is obviously -far- below anything shown off in points here(then again, that's 3DS talk anyways, so...).
@Lalivero The point is, I'm allowed to be way OTT and extreme in how I post my views on this game; I'm not a professional journalist with some level of responsibility to the readers to give an account that's somewhat objectively accurate and fair. I can be a blind fanboy if I want, or a total hater. The guy writing an article for a professional site really doesn't have that luxury; or he shouldn't have, because that leads to amateur, misleading, and sensationalist journalism. And, despite me saying all that, my views and judgements of this game relative to the competition are STILL closer to the objectively reality than his.
We can all argue if Zelda is pretty or not till the cows come home, and each person is free to believe whatever they want, but in pretty much every way other than personal taste on the particular artistic style they've chosen to go with here, the competing AAA games on the other systems blow it away basically across the entire board when it comes to presentation and graphics/visuals. That's just the truth, and I [don't really] hate to be the one that has to say so, over and over.
I too find Sun/Moon's artistic direction more appealing. As I do Skyward Sword too, as another example that's graphically/technically inferior but just superior artistically imo.
Zelda really looks lovely, it was easily the game of the show for me. I can't wait to play it, the artstyle makes it look like playing inside a highly detailed painting. Really prefer this style over realism.
Plus, with the open world (with obvious signs of Monolith), I think this game is going to shake up conventions in the series. Now I understand why they keep delaying the game
"Speaking of the soundtrack, there simply was none."
Excuse me, you are mistaken. There is music in battles and there are ambient musical elements!
Here's a clip from the demo you played:
@Kirk LOL this is great! These are your words! Don't backtrack or shy away from them! You should be proud of your hypocrisy.
"There's countless open-world games on the last-gen Xbox 360 and PS3 that are likely more polished and easily as graphically accomplished as Breath of the Wild; Skyrim, Just Cause 2, Read Dead Redemption, Far Cry 3, and Metal Gear Solid 5, to name just a few."
But seriously, your nonsensical, hypocritical rantings are hilarious! I can't stop laughing at you! Keep 'em coming!
@Kirk By the way, the articles in this 3-part series are described as "first impressions" or "reactions" to the game. In other words, they are opinion pieces. Professional publications run Op-Ed pieces all the time. It's their job to be objective when writing a formal review, but they are free to write whatever they feel like in an opinion piece. If you don't like to read other people's opinions, which you clearly don't, don't read the article... or better yet, move on to another site.
@Ed_Fairway Yeah, that's basically my feeling. Barring the lack of music, which sucks, I have no doubts that I'll enjoy the heck out of this game - but that doesn't mean it's necessarily gonna have what I look for in a /Zelda/ game, you know?
@Kirk I was really taken aback by your needlessly bitter and aggressive comments.
I'm not even sure I should bother, but here goes: art isn't objective. Period. No matter how many tantrums you throw, this will remain true.
You listed a bunch of hyper-realistic games, and sure, they have great graphics from a technical standpoint. I'm sure a game like Horizon (which I'm super stoked about, by the way, and think looks awesome) has many more colors on display, particle effects, dynamic lighting and whatnot when compared to Breath of the Wild. This doesn't change the fact that art isn't merely technical, however, and I can tell you that I personally find stylized graphics, such as the ones on Wind Waker, Ori and the Blind Forest, Child of Light, or RIME, significantly more appealing than any hyper-realistic game you can link to here - and thus, better. No, this isn't fact - it's my opinion, because again, that's how art works.
Nowhere in the article did the writer talk about how Breath of the Wild's graphics are more advanced from a technical standpoint, so again, I have no idea why you decided to start spewing all of that vitriol. It's completely uncalled for and makes you look like a troll.
@JaxonH Ha, it was nice to read what you wrote in the midst of all the childish whining. I agree 100%.
@Kirk You seem to be for the most part equating the visual appeal of a game with things like the absolute amount of detail and polygon count. This just seems breathtakingly (...) naive and simplistic regarding visual stimuli. You also seem to infuse it with your evident opinion that this game doesn't look amazing, which is rather hypocritical. Your statements of 'fact' are far more absolutist than the author was at any point and don't have much merit being taken as truth.
The Author described it as 'one of the best looking games this generation'. A lot of people actually agree with this. He didn't say it had the highest level of intricate detail or the most advanced levels of polygon concentration / arrangement, or the most realistic visuals. By such (or any) arbitrary technical standards of course you can point to 'better' looking games. But that isn't what this is or should be about. It's like suggesting that the best sounding music has to be a very complex, technical arrangement. The same principle applies to ANY art. These qualities can have strong value, but their monopoly is unwelcome.
'Best looking' means so much more than what you think. People are smitten with the art style and how the graphics WORK on an artistic level. I think this game has a brilliant balance between simplistic cartoonism and detailed realism, and the watercolour aesthetic is wonderful. As such I believe this IS one of the best looking games this generation, a sentiment merely reflected by public opinion rather than legally binding documentation.
Which leads me on to your overall overreaction: The fact that the author appeared to state a subjective opinion as an absolute fact. In this piece, and any like it, it is CLEAR that the writing is the opinion of the writer. You don't require 'in my opinion' or 'I think' at the start of every point. If anything that would make it seem less professional and wishy washy. As I alluded earlier, instead of recognizing this and perhaps simply disagreeing with the sentiments, you did exactly the same thing but while the author has allowed the obvious context of his article to provide interpretation, you went one step further and explicitly outlined yours as 'truth' claims in a manner that surely you would otherwise condemn.
So basically what ricklongo said but with more pretentious clarification.
This game looks fan-frickin-tastic. Especially the graphics! It looks so good, and the character design... great! I'm trying to avoid major spoilers + I have a lot of other things to do, so I haven't seen much other than one of the trailers.
I am so excited about this game - cant wait until it finally releases - hopefully without any more delays...
Just btw - nintendo games are relatively bug free. Wonder how such a big game like this will fare and how many patches it will receive.
@lilith You can be writing something from your perspective that's largely subjective opinion and still make a statement that's taken as though you are making basically statement of objective fact.
I could say, for example, "I think this move that Link does is really cool, and I love how this happens when . . . I saw some player even doing this . . . Zelda is the greatest open world action-RPG in the last twenty years, across any platform, period. It also has some of the best graphics of any game on any console in the history of ever, period."
Do you see what happened there?
If I'm gonna say stuff like that, and I'm not just some random plonker in a chat section or whatever, then it would be best if I actually had some concrete evidence to backup such assertions—else I might just end up looking like a bit of a blind and biased fanboy spreading my particular brand of untruths.
@TearTheRoofOff No, I'm saying you can't really take one without the other in the specific situation where your games graphics/visuals are directly going up against a whole load of similar AAA, open-world, action/RPG games on competing platforms that clearly blow this game out of the water in basically every graphical/technical way measurable. And, subjectively it could also be argued by whomever that every single one of them is visually prettier too anyway. So, say you love the art style and think this game is one of the prettiest games you've ever seen; don't say "This is not only likely the best looking Wii U title, but one of the best looking games of this generation, period.". The implication being that it literally is both visually and graphically/technically beyond all those other AAA games on the competition's machines as well as even beyond them in terms of presentation too, which is also part of the overall look of a game. That's just a load of totally and utterly biased and simply untrue fanboy crap.
It's like you honestly don't understand the actual context of all this stuff: This ins't just some random **** blabbing his opinion on a forum or whatever; it's a "professional" journalist on a mainstream gaming site make such outlandish assertions. And, his specific wording is very leading, and just incorrect. He simply should not be allowed to look at a game, find one aspect of the art style alone that he personally likes, and then blanket state on his mass-read website that it's one of the best looking games of this generation, across all platforms, PERIOD, as though nothing else comes into play in making such blanket statements.
Or, he can say it all he wants, but don't get all teary when someone like me comes in and calls him out on his total *******.
Like I said, I would be totally fine if he said "This is the best art style I've seen in a game this generation, period". I'd disagree but he's just saying what he personally thinks. That's wholly different from saying "This is not only likely the best looking Wii U title, but one of the best looking games of this generation, period." or something like "I think this is actually the best looking game this generation" because "best looking" in the context of "not only on Wii U but . . . of this generation, period" and without prefacing it by saying "in my opinion" or at least very obviously making it clear it is only his opinion, IS matter-of-fact inclusive of ALL the elements that make up a games graphics/visuals and presentation across all the consoles and even PC. And, as I have said, and shown, a billion times, the ONLY thing this Zelda does ARGUABLY better than any of the other visually/technically/graphically/presentationally stunning AAA games out there is the particular art style, which is entirely subjective.
@ricklongo Every single thing around the technology and production behind that art IS objective, and the way it reads, his statement was matter-of-fact inclusive of all those things—and, if it wasn't supposed to be, that's exactly the issue I take with it.
Your opinion of art is subjective. The creation of art as a technique is not subjective, and it can be judged. It's ignorant to believe those two things are one and the same. If there were no such thing as objective artistic elements that we can measure and judge technically, especially when it comes to a game's graphics, then they could not tech the likes of colour theory, proportions, perspective, line of actions, etc. because you'd just be able to say "WRONG! I don't agree that yellow is a complimentary colour to blue/purple, and that's MY final OPINION on the matter. and we could not say a game has a bad framerate, visible pop-in, low-res and blurry textures, garish colours, jaggies, etc. because you could just say "I personally love all the things and I think it's the greatest looking games ever, period".
Well, there is such a thing as art critics, and there as such things as game critics, and I'm being both as well as judginging this writer when I say that this game does not have some of the best looking presentation/graphics/visuals of this generation, period—if we are to use any kind of metric what-the-****-soever to judge such things fairly and relatively—and it's blind fanboyism and misleading to assert otherwise.
"Nowhere in the article did the writer talk about how Breath of the Wild's graphics are more advanced from a technical standpoint"
By his very wording, my point is that he basically completely dismissed those elements in judging this game the "one of the best looking games this generation, period", and not just on Wii U but by ANY console's standards and even PC—this is very clearly implied by his specific wording—and it's total and utter garbage to basically suggest none of those other elements matter or are worthy of any merit.
If we can just turn around and say that Zelda it basically best looking game of all time, BUT the presentation doesn't count and virtually every single element of the graphics/visuals don't count other than art style alone, and even that only in one's subjective opinion, then anything we have to say on the matter is just total and utter worthless fanboy biased junk.
Zelda has an overall art style that some people might consider beautiful and they might even consider it the best visual look/style they've personally seen, and that's about all we can say without stepping across into absurdly biased fanboy territory.
@lilith Because it is dismissive of basically every single other real-world consideration by its very wording and totally and utterly unfair to all those developer that actually have gone that extra mile to give us genuinely stunning visuals, in every area of presentation and graphics, beyond just our own subjective opinions of a particular art style.
Like I said above:
By his very wording, he basically completely dismissed those elements in judging this game the "one of the best looking games this generation, period", and not just on Wii U but by ANY console's standards and even PC—this is very clearly implied by his specific wording—and it's total and utter garbage to basically suggest none of those other elements matter or are worthy of any merit.
If we can just turn around and say that Zelda it basically best looking game of all time, BUT the presentation doesn't count and virtually every single element of the graphics/visuals don't count other than art style alone, and even that only in one's subjective opinion, then anything we have to say on the matter is just total and utter worthless fanboy biased junk.
And, that's fine for some randoms like you or me to say; I don't think it's right, fair, or responsible for a professional game journalist to say in such a way.
@DoctorWily Yeah, I don't think that can be used an "excuse all, get out of jail free" card when a writer (a supposedly professional journalist, on a website viewed by thousands-millions of readers) gets way too carried away in making some rather ridiculous and blatantly biased claims that are actually completely dismissive of what everyone else out there is doing and utterly unfair to all those developers who are actually taking presentation and graphics/visuals to the next level on a regular basis, and not just outputting stuff that's decent enough by kinda last-gen standards but with an arguably nice art style.
@DoctorWily "LIKELY more polished and graphically accomplished"
And, again, used as MULTIPLE examples TOGETHER simply to show that stuff like this, at this general level of polish and graphical quality broadly speaking across ALL the examples I listed (not looking at one specific example directly) has been done multiple times already on even last-gen consoles.
You're the one that tried to find one thing to pick out as some kind of example that in your tiny little mind you imagine is some kind of rebuttal of my whole point: "Ooh, you used 'polished' and 'Skyrim' in same sentence. I can't take anything you say seriously." Sure, sure.
And, if you REALLY wanna go there, let's pull up some random footage of Skyrim, A LAST-GEN GAME (and not where people are specially looking for bugs or whatever, because, TRUST ME, I've seen some issues in this Zelda ALREADY, and gamers will fine PLENTY MORE once it's released. THAT I WILL BET MONEY ON RIGHT NOW) for comparison:
Again, that's the LAST-GEN Skyrim right there, the game you seem to have some issue with me using in my list of examples of open-world games on old and outdated consoles that I assert are doing and showing largely the same level of stuff we're now seeing in this new Zelda, at much the same level of polish and graphical quality.
So, what exactly is your argument here, sonny?
Are you trying to claim I was somehow wrong to include that in my list of examples?
Are you trying to claim Zelda is a more polished game (before anyone has even tried to find any issues/bugs with it, and yet I've already seen a few obvious visual anomalies and the likes)?
Are you trying to claim Zelda has better graphics?
Are you trying to claim Zelda has better presentation (a game where, in 2016, the still can't be bothered to include any voice acting on any of the NPC characters)?
You don't know ****, but good for you if you actually imagine you do.
@lilith Yeah, and I'd actually argue that the tech in basically every single one of those other open-world AAA game on other consoles and PC is superior to that in this new Zelda, and on just about every other AAA game, period, open-world or not.
So, ignoring personal opinion on the art style just for a second: It's ridiculous to claim Zelda is pretty much the best looking game of the generation across all platforms, when it's not even reaching the presentation and graphical levels of a single one of those games it's competing with. It literally comes dead last on the list in terms of both presentation and graphics, as far as I can tell.
Art style: Well, that's a different debate, and it's all going to be highly subjective and personal opinion anyways, so it ultimately becomes one of the least relevant metrics of what's is or is not the "best looking" games that gamers are being treated to this generation.
@lilith No, I'm simply calling him out for it, and I'm simply bringing a little bit of objective reality back into the conversation. It's just extremely harsh and blunt to balance all the mass of blind fanboyism going on in here.
I'm sitting here and reading a thousand of you guys all basically sending out the message across the waves of the Internet that this is the best looking game ever to Nintendo, so I have to do the work of a thousand people on the opposite side of the spectrum to make sure Nintendo's also hearing some actual truths too, otherwise, here's what happens: Nintendo keeps listening to you guys, who genuinely believe that sup-par, last-gen levels of presentation and graphics are the best thing ever, and therefor Nintendo thinks its doing just enough to keep the fanboy masses pleased and so doesn't really have to go that extra mile like every other AAA developer out there is, and I end up constantly disappointed and frustrated with stuff that is, in some key ways, sub part meh. And you guys all expect me to just shut up and step in line with the rest of the totally ignorant and biased fanboy mob? It's just not gonna happen.
I want and ask, no, I demand better of Nintendo. Not because I'm a **** who can never be satisfied, but because I've seen multiple developers do better countless times on other platforms already, so I know it can do much better. And I have to work doubly hard to make my disappointment heard when I'm going up against so many people who would have Nintendo believe it has pushed the boundaries of presentation and graphics/visuals like no company/developer in existence has done before.
Why do you think we keep getting underpowered consoles, or games that lack obvious features, or gimmicks when we just want polished and honed controls and mechanics, or gimped online/store/account systems, why the Wii U and 3DS are both of Nintendo's worst selling consoles in their respective areas, why Nintendo is perfectly comfortable dropping and Wii U after only a few years, why NX still isn't going to about competing technically and is most likely going to be about another potentially flop gimmick, why third parties just don't care about Nintendo anymore . . .
You guys simply do not know the damage you are doing in the long run by constantly praising every single thing Nintendo does, even when in many pretty obvious ways it's just below par and not good enough, but I do.
And that's how I see it working.
And, in case it's not clear, all of this is actually the action and behaviour of a person who cares about what Nintendo does and ultimately loves Nintendo and wants it to be the best it can be, to be the very best in the industry again; it's not the work of some kind of hater or troll, or just some douchebag who wants to put a downer on all your Zelda gushing.
In terms of presentation and graphics/visuals, Zelda looks "decent" by relative current-gen standards; I simply ask/expect/demand more of Nintendo.
@lilith Let me be clear: I'm not taking anything you guys say personally or whatever, so don't worry. I'm simply arguing my case.
@lilith Probably, but I feel he did do that even if it was unintentional. And, I'm just sick of it—I'm sick of Nintendo getting an unwarranted amount of praise heaped on it by fanboys for stuff it's doing that's often still way behind what everyone else has already done for over a generation now—because these other companies and developers are the ones actually going the extra mile, not Nintendo.
I mean, I regularly heap praise on a game like Mother 3 like you wouldn't believe it, because in that case it's earned it in basically every single way possible and even relative to everything else out there too imo (presentation, graphics, artistry, gameplay, music, story, scope, etc), all things being relative. So, when praise is warranted and earned, especially in a very relative context, I have no problem heaping it on, even on Nintendo.
Zelda has maybe earned praise for the scope of its sandbox-type gameplay, because even relative to similar games on other systems it looks to be offering a more robust sandbox. So, I can and will happily praise if for that.
Zelda (and Nintendo), outside of art style, really does not deserve and has not earned the level of gushing praise it's getting for the graphics/visuals when that praise is specifically put in direct comparison to what all the other people crafting utterly cutting edge and stunning AAA games are putting out, and indeed have been putting out since even before this generation.
Zelda has earned the right for people to say they personally love the art style and general art direction, and whatever they feel about the gameplay and stuff, but that's about it as far as I'm concerned.
I just want to keep things real, honest, and fair. I don't want other developers achievements not to be diminished. I want Nintendo not to only hear one side of a very biased story. And I want Nintendo to know that despite all the things it's done right, it can and should still be doing better in many ways. So, I'm just trying to encourage and spread a little bit of that sentiment out there too.
@Kirk So are you seriously expecting a Wii U game to be as good-looking as a PS4/XB1 game!? Come on get real, you know that isn't gonna happen!! So what do you want Nintendo to do then!? Not release this on Wii U because in your eyes, the graphics are garbage... and only release it on NX?
For the specs of the Wii U, the graphics is outstanding! The NX version is probably gonna look a lot better. (In this comment, I am assuming the NX will have specs equal to or better than PS4/XB1).
@123akis Well, this is precisely why in many of my comments I also specifically brought up examples of all those open-world games that came out last-gen on last-gen systems. This new Zelda is not even competing on the same level as many of those games in terms of presentation and graphics/visuals in many ways*, let alone the current-gen systems.
I'll post this crappy, low-res, last-gen Skyrim footage again just for reference (as JUST ONE EXAMPLE):
If we ignore the specific art direction for one second, which you or I may not like/prefer but many other people absolutely will, then it's clear to see that this Zelda isn't even bettering (or arguably even matching) many of these last-gen open world games in any noticeable way in terms of presentation and graphics/visuals.
I honestly think you guys often forget just how far behind the curve Nintendo really is. Seriously, I'm not the one being unreasonable here. Well, not in terms of what I'm asking at least, maybe in terms of being a douche about how I express it though. lol
I just expect more of Nintendo when it comes to things like presentation and graphics/visuals—and I clearly didn't just pull that thought or reasoning out of thing air—and I think more of you guys should too.
*And note: Presentation also includes things like story cinematics, voice acting on the NPC characters, and even HUD/GUI design too, just for the record.
@Kirk Aww, what a cute little... umm... something you are! How did you end up here? Are you lost? Where's your master?
C'mon, don't look at me like that! You're breaking my heart...
You know what, I'm gonna look after you from now on. Do not worry a bit!
But you will need a name... hmm.. lets see.
Yes, that's it! Sounds about right. Cute little Buttmunch.
We're gonna have soo much fun!
@Gubics God, that probably took every cell in your brain to come up with.
@Kirk Oh my God! Buttmunch... you talk! How on earth are you doing that!?
This is soo cool! You're gonna be the best friend ever! We can do all kinds of things together... we can go fishing and hiking and everythin'.
@Gubics We have a live one!
@Kirk I mean the author did use the word "likely", which by definition means "probable." That sounds like an opinion to me. On an op-ed piece shockingly.
Anyhoot, great piece. I envy everyone that got to experience BotW firsthand. This and Horizon are my two must haves!
Sad how poisonous some threads become once some numpty brings up graphical horsepower. Zelda is a nice looking game, it's stylized for aesthetic reasons; LoZ will never look like hyper-realistic AAA games even if it had the power to do so.
If you prefer the latter just say so and move on.
'So basically what ricklongo said but with more pretentious clarification.'
This is the BEST looking game I have EVER seen!
@Kirk I bet you are one of those people that were pissed about Wind Waker when it came out too, weren't you? Go back and look at all of the games on that gen of consoles and tell me which ones are the best. I expect a very good list, seeing as you are the indisputable judge of a game's visual appeal to everyone.
Wind Waker is easily one of the best looking games of that gen still today, because of the art style they chose. 10 years from now, people won't be talking about how beautiful a game Skyrim is, that's obvious. They were going for a realistic looking game with the tech in a 5 year old system that was several years behind the best pcs when it came out. 10 years from now it will look like morrowind compared to current generation games now. 10 years from now this Zelda game will still be beautiful.
@Kirk comment #64
I would appreciate it if you would start your statements with "I think" or "In my opinion", such as: I think "A game's looks do not consist solely of some art style you happen to think is a nice choice;"
If you don't start with "I think" or "In my opinion", then how do you expect all of our tiny incomprehensive brains to understand that what YOU are writing is what you think. We might get confused and think that what you are saying is indisputable objective fact otherwise.
@TheLuttMan13 Just presume I always think. lol
@TheLuttMan13 Nope, other than for the first five mins of shock I actually thought Wind Waker looked stunning, like Disney cartoon quality of animation but in a video game.
Can't be bothered making you a list, but here's some games I think are beautiful visually:
And of course:
Here's also a similar list of what are/were my most anticipated games of 2016:
And here's a list of my top SNES games, if it helps:
10 years from now Breath of the Wild will still be an awkward balance between beauty and obvious limitations in the tech that conflict with that beauty.
@Kirk I just completely disagree with your whole premise. Everything you just said was directly addressed by my comment. I needn't reiterate.
@TearTheRoofOff Good, good.
Nice previews! Well done, Nintendolife!
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