The Legend of Zelda: Breath of the Wild

It's no secret that The Legend of Zelda: Breath of the Wild will be tossing plenty of series' tradition out the window in favor of a new future for the iconic adventure franchise. Apart from the positively massive open world that allows for more player choice than ever before, there will also be the introduction of other elements, such as voice acting for the first time in the series and a heightened focus on technology and science fiction.

Polygon recently caught up with series' producer, Eiji Aonuma, and he talked a bit about these new additions to the game. For voice acting, he was keen to stress that it won't be fully voiced, but that he wanted moments that leave a greater impression on the gamer than text is able to convey.

It's really difficult to leave an impression on players with just text. It's not that I made everything voiced. But I have these moments where I want to leave impressions on users. I add voice there.

All the same Link will be remaining voiceless, essentially to preserve his status as an avatar that the player projects themselves onto. Here's what Aonuma had to say:

If Link said something the user doesn't agree with, that relationship between the user and Link would be lost. That's why I chose not to go with that.

As for the heightened focus on technology, this path was chosen in order to create a nice contrast with the otherwise wild and serene world.

There is a little bit of a sci-fi element to it. Link basically adventures through a ruined world. I wanted to add technology as the opposite side of that. I thought it would be interesting for Link to use technology to explore through this wild and ruined world. I figured that would add another layer to the game.

What do you think? Are you glad that they're choosing to take some chances with this game? Do you think it'll pay off? Share your thoughts in the comments below.