Sometimes mash-up concepts can bring us delightful gaming experiences, and occasionally they simply leave us scratching our heads in confusion. Pocket Card Jockey does both, and is in turns fun, irritating, exciting and unfair. Some may have a love-hate relationship with it as hours slip by and, when all is said and done, little in the way of actual progress has been made.
The first thing anyone should do is to play the demo, not just because it's free but because it's lengthy and shows much of the game's scope and approach; in addition you can transfer progress, giving an early head start on the basic horse management loop at play. After a brief tutorial run through the game's cycle you're essentially a jockey for hire, racing for multiple racehorse owners as and when you see fit.
You begin in Growth Mode with a 2 year old horse - quirky and humorous horse owners pop up at different stages to pitch their own steeds, though ultimately you're left with a choice of four or five each time out. Factors in the decision include gender (which we'll come to later), in addition to speed, stamina and preferred racing style (such as leading from the front, positioning in mid-field and so on). You can either follow the hints from prospective owners to choose their favourite or, alternatively, go your own way and choose another.
After this you begin the important task of maturing and improving your horse. You'll take part in plenty of races scheduled out over a year, with your trainer entering you into events depending on your performance levels. In this Growth Mode the focus is on combining race wins with levelling up your horse, which can be a tricky balancing act.
The gameplay mashes up a form of Solitaire within phased races, with an emphasis on speed and accuracy while clearing cards. A typical race starts with a quickfire round of Solitaire for the initial burst, before you complete a number of standard rounds based on the length of the race. You attempt to clear cards, and after each round you're shifted to an alternative task - positioning your horse in the field. Using accumulated energy points you can draw a line to move your horse a small distance, with the smart choice being to target its 'comfort zone'. You convert any remaining energy / unity points, the sequence plays out as you watch your horses' movements, and it's back to solitaire. Then, on the final straight, energy points are converted into 'enthusiasm', and you try to move your horse into a clear path and propel it to victory using (or not, if you prefer) stamina and boost cards for a charge.
It's more logical in practice than it sounds, perhaps, with the crux being that you play cards as quickly and error-free as possible, before strategically focusing on horse positioning and tactics. For example in addition to worrying about the comfort zone you have a glimpse ahead to see special experience and skill cards that are going to come along, and collecting these is a priority. In the Growth Mode (2 and 3 year old horses) you aim to level up your steed as much as possible. Cards collected in races (and unused stamina) are vital to this, so they can't be ignored.
Races have a frenetic feel, and for the most part reward strong play - occasionally the game is extremely harsh, however, seeing your horse dumped backwards in transition phases despite sound judgement on your part, or simply getting boxed in. On other occasions, too, your horse simply cannot compete with faster rivals, and balancing is a tricky issue that we'll be revisiting further on in this review.
After a number of races the horse will reach four years old, and it's here you switch to Mature Mode. At this stage your horse no longer levels up and improves, but is technically at its peak. You're just trying to win races and collect trophies here, though if the Growth Mode went poorly the chances of success could be slim. You can retire a horse whenever you want when it's old enough, and the game will force you to do so when you've lost a few races - it's a tough business.
The final area (aside from a Training mode for practising your card skills) is the Farm, where retired horses are sent to stand around. The gender of your horses come into play here, though, as you can pair up male and female horses in order to develop your own future racers. If you have had a couple of successful careers a pairing is a good idea, as the offspring can be a little ahead of their fellow two year olds.
The final aspect after all of this is between races, in Growth or Mature mode. Wins earn you money, unsurprisingly, and before races you can buy assist items of various kinds - some make you very lucky, boost the horses' stamina, guide you with move recommendations and so on. The game rapidly escalates pricing to ludicrous levels, however, and also tempts the gambler in you to spend hefty chunks on puzzle pieces which deliver 'something good' with a completed picture. They're very expensive and then you can also get duplicate pieces, replicating the same annoyance of the puzzle pieces in Nintendo's own 3DS StreetPass games.
The oddest thing about Pocket Card Jockey, in fact, is how cruel it is. On the one hand it's addictive, to an impressive degree - but it feels like a compulsive gambler's addiction. We've ended lengthy play sessions feeling slightly disgusted with the game, and ourselves to a degree, as it's led us along and then grabbed wins away just when we thought we had it down. It's like the game was designed to extract hundreds of dollars out of 'whales' on smart devices (it's on iOS in Japan) with unfairness allied to microtransaction buffs, but there are no such microtransactions available on 3DS. So you struggle and you battle, perhaps scraping an extra cup for your collection after a few hours of graft.
Rather like the Windows Solitaire of old that sucked productivity out of millions of office workers, Pocket Card Jockey wants to devour your time. It has bright visuals (though no 3D effect) and downright funky music to ensure it's a pleasing pill to swallow. But it's also addictive and manipulative, and unlike other challenging puzzle / action classics that draw you back with the promise that skill and perseverance will be rewarded, this just kicks you in the pants and tells you to like it. It flirts with the line where difficulty is replaced by mean-spirited design.
And so its balancing issues mean it falls short of being an outright classic, as it doesn't always reward those that master the required crafts. Yet if you want an addictive and charming puzzle / card game it's impossible to ignore.
Conclusion
Pocket Card Jockey is a relatively impressive effort from Game Freak, with terrific presentation, an abundance of charm and hugely addictive gameplay. For some players that's enough to make it a must-have, but there is a caveat - it's also poorly balanced, delivering a video game representation of the futility of compulsive betting. You can be the best player in the world and still lose, or have a mediocre round and win a minor race anyway. It inflates prices, sets ridiculous odds and makes you sweat for every reward, with your fates often in the hands of the pocket Gods. Yet it's addictive and fun, so you might not mind - for this writer, though, it left a tinge of regret at time wasted, where effort didn't seem to be rewarded.
Pocket Card Jockey is absolutely worth consideration and will hook many gamers with its irreverent and addictive gameplay, but beneath its charming veneer is a cruel world of lost bets and unfair odds.
Comments 51
I played through the demo last night and I enjoyed it! My only gripe with the game so far is the feeling that leveling up doesn't do much. It doesn't seem to affect the overall races in a manner that it should. Of course, maybe it's because I only played with one horse. And also, the randomness is annoying at times. Great review overall! I think i'll pick it up after I finish the humble bundle games.
I'm not a gambling man, or a card guy in general. Unfortunately I think I'm going to have to pass this one up. Luck based gameplay frustrated me to no end.
I have to agree. I like the game a lot and find it to be addictive. I'm on my first horse so far but as of late I cannot seem to place first in any of the last 5 races in growth mode. I'm buying power ups and everything, I'm aiming for quick starts, I try to aim for card pick ups, but despite all that I get screwed over by random cards in each card game that leave me with a bunch of unused cards that ruin my horse's mood. In addition even when I'm doing well, there are moments when my horse simply can't keep up despite the fact that it's in 2nd or 3rd place in the final stretch. I'm hoping that I have better luck with my next horse. The game started off great, and it's still fun, I just thought that it was being a bit unfair with rng at times. Great game though
Luck has no place in video games. It only brings frustration and detracts the player from enjoyment. See Mario Kart and Mario Party as examples, it's only fun when you're playing with friends and not taking it too seriously.
Will be buying this ASAP without demo just because Game Freak game. Just noticed Nintendo published this, didn't Game Freak self publish harmo knight?
@Uberchu I highly recommend buying the demo first; it's free and save data can be transferred to the full version. If you don't like the game for some reason, then you will be glad you got the demo. If you did like the demo... well, you have nothing to lose for getting it first!
Hmm...Not sure this game is for me then. As appealing as some aspects of this look, the fact remains that I'm not a huge fan of luck-based gameplay. Plus I like to feel as though I've actually made some progress with a game since my gaming time is limited, and I could see this frustrating me in that regard.
@Manjushri It can be a lot to take in, but I can already see what's causing you issues. When you rub, you're converting "Unity Power" to Energy, not "Stamina". Stamina are the cards with the hearts on them. Stamina slowly decreases naturally through a race, but if you're taking a corner too wide, or if playing a hand after Peak Time, your Stamina will decrease faster. You may have noticed a red icon with an arrow moving downward along with text saying "Turning Loss" or "Peak Over". That's your indicator that your stamina is decreasing faster. To prevent this, you need to earn "Perfect Scores" (clear all the tableau piles), and this will usually prevent Stamina loss.
Now for "Unity Power". You earn this by clearing cards and you get a bonus for clearing the hand (only if you're in any Comfort Zone). You want to rub the button when your horse's mood is blue or green because you'll get more energy, but if you're almost full, then you need to rub regardless of the mood. If your horse's mood is red or yellow, and you still have room for more Unity Power, I would hold off and try to improve your horse's mood in the next hand.
As for Energy, you will earn more energy if you're in a high level Comfort Zone. The whitest, narrowest part is Level 3 and earns you the most. The area surrounding that is Level 2 and the area surrounding Level 2 is Level 1. You need as much energy as possible to win the race (you're generally in a good spot if you have a crown next to your energy, that means you're in the top 3).
Here's hoping this helps!
@rushiosan
I think luck has a place.
Fire Emblem stat growths are luck based. And it's a thrill to get 7 stats all +1 on a level up, and crushing when you only get 1. But it makes it fun.
Solitaire is itself a game of luck of the hand. And card games in general. I don't think luck has a place in every game or even most games but I do think it has a place.
I think I'll stick with poker with my friends (game night).
Um guys?
Off-topic, but apparently Nintendo wants to do a Business Presentation at E3.
Any thoughts on this?
Source
@JaxonH In the end it just spoils some of the fun. Take the whole RNG patterns in some games. Take a simple game like Pokémon Shuffle as an example. Most stages have patterns, but late in the game, many become hit and miss until you pull out a strict combo count, based on the whole RNG thing the columns and rows follow when they're erased. You may end up wasting lots of coins when failing the stage just because your mega effects didn't pull any combos at all.
Personally, I'm not a big fan of any luck-based mechanic, not even drop rates. They make you brute force and avoid the frustration in the process, in some cases replacing the skill and learning curve in favor of "balancing" (just like Mario Kart unavoidable random threats).
That's very sad to me. The demo had me charmed. But now that I realize that luck it too big of a factor, I might just have to decline purchasing this.
For some reason my save didn't carry over from the demo, but that's okay. I wanted to start over anyway.
I'm not experiencing all the problems that @ThomasBW84 is having. As a matter of fact I'm getting 85 plus enthusiasm almost every time now. My only gripe would be getting caught in a bunch in the final stretch and not being able to get out. I just lost a match badly where I was stuck but had 100 enthusiasm. I haven't had too many instances where luck played in at all. For the most part skill has won my games and I took a Triple Crown with my second horse.
At first I didn't get it but now I know exactly what to do and can even beat better horses if I play my cards right.đŸ˜‰
On turns you need to hug the corners tight and on the final turn try not to get bunched in. The only luck factor I've really seen is when you get randomly knocked back and even then I usually recover decent enough.
@Freelance You have to boot the full game once, then go back to the demo version to transfer. Weird, I know.
This looks cute but I'm afraid to even try the demo. If I like it I'll be in for hours of luck-based frustration and I don't need that in my life man
@Detective_TeeJay I still say that its mostly skill. Luck does play a roll but it's mostly in the cards. I've had some badly dealt hands and still won the race. I've also been out classed no matter how well I play because my horse isn't good enough. It won't hurt to try the demo. I believe skill wins out a vast majority of the time.
You would have thought that since this isn't a free to play game like it is on iOS in Japan that they would have made it more manageable since there aren't microtransactions in this version of the game. I don't mind difficult games as I am playing through Dark Souls 2 at the moment, but games requiring a degree of luck usually hold little interest for me. If only it was a little easier, because I really dig the concept.
Sounds like it plays out just like a real horse race. The favorite doesn't always win, even if they run a darn good race. Another horse might get up out of nowhere in the last few seconds and barely poke a nose in front at the wire.
One major question: Can we name our horses? Please say yes. I have lots of silly racehorse names bobbing around in my head and I probably will never be able to give them to real horses.
I've been looking forward to this since it was announced, played the demo, and now that it's out I have been playing it all day. It is so much fun.
I think it's mostly a skill based game, however the biggest problem with it (for me) is it puts your horse in GIs when it has no business being there. You can still win (I rarely place out of the top 5 anyway and I've won at least 1 GI with every horse I've had), but even the game basically says you did the best you could, your horse just wasn't strong enough. There should be lower tier races for the horses to grow in before taking on the biggest races.
Regardless, I still really like this game...though that was probably very obvious. XD I think if you're on the fence, give the demo a try. It does a good job of showing what the racing part of the game will be like.
Thus far my experience with the game has been good but i think the criticisms in this review pretty much nail it, especially in terms of gameplay and the bogus stuff that can happen. I'm a little dismayed to hear that the prices in the shop get absurd but at least they thus far haven't felt all that necessary to winning.
This game deserves better than a 7/10, very addictive
I really enjoy the game, but what I found a little cruel is that some races are just impossible to win (at the moment) and the price of items in the shop has risen by 1000% with next to no notice, it's weird. But I loved the demo and bought it yesterday.
@Spoony_Tech Nicely done I've had a lot of races where I've done everything 'right' but lost out. That's fine as an idea, it's just my view that the balancing is off, but at the end of the day I still gave it a 7.
I think I've won about half the G1 races, but I did have a bit of gambler's remorse at how long it took me!
If it wasn't for the absence of any autostereoscopic 3D support whatsoever, I'd have picked this one up. Shame.
@DarthNocturnal As nice as that would be, I doubt it will ever happen. Published by SEGA for a SEGA console. The only physical release was in Japan. And the only release that I'm aware of for Europe was the VC on the Wii. NA got a SEGA Channel release. Yay. I was super happy when it got released on the VC. I had the Japanese cartridge.
Who knows... maybe a new 3DS release?
Getting knocked back can be annoying. I also don't properly get what each thing does but I enjoyed the demo and bought the full version. It had enough to make me want to explore the game further. It's also a nice game to pass the time when I'm on a train journey
Solitaire and horse racing? I'll pass
Liked the demo. The animations are cute and the quirky humour won me over. Plus this game and unlikely localization deserve support.
@Ralizah That's what I thought too. I wanted nothing to do with it. Then on a whime I gave it a shot and really liked it. There's strategy and and experience to gain for your horses. It's definitely got an RPG feel to some of it. The demo won me over.
@ThomasBW84 I don't disagree with your score though. There's not enough meat to give it a better score no matter how much I'm addicted to it. I had one race where like you said I did everything right and I thought I might have a chance but I finished second to last even with 100 enthusiasm. It was the race where I was racing against 4 year olds though and I was still only a Philly. They all had way better stats then me and I expected to lose.
Of course the game can't let you win it all at once. I didn't even know about mating till I read your review. In order to win those harder races I can see I need a way better horse and I've only had 2 so far.
@Spoony_Tech I'll download the demo, then. Give it a fair shot.
I said I'd only play for an hour, and I ended up playing from 1:30 am to 4 am. You'd never think that, but horses and solitaire is actually very addicting.
In real life, I love to play the ponies! Nothing makes me happier than a good day spent at the track--which incidentally also entails a great deal of luck. I'm very pleased that they took that into consideration and implemented it into the game. If horse racing is a component of what we're attempting to emulate, it kind of needs to be there. I'm all in!
I honestly find it very thrilling when your own horse manages to overtake every other horse and win, or when your horse is neck to neck with another horse as they pound towards the finish line XD
Does anyone else get really excited when their horse does really well?
@Freelance Absolutely! I got that feeling in every horse racing game I've played. It is just a awesome knowing you nailed it and everything came together, especially when it's a horse you bred. I get the feeling when favorite IRL horse wins as well.
After playing the full retail game I can say that it is a bit better than the demo. I loved the demo, I played it in it's entirety over a period of about 2.5 hours. Luckily for me I knew nothing about the game prior to the demo so I only had to wait a short week before the full release. My demo horse was retired instantly in the full game due to his age and I was able to select a new horse. The one I selected was leaps and bounds better than the one I chose in the demo. I felt like the growth of the new horse was putting me at a more competitive edge. I feel like the gameplay is pretty balanced, when my stats are better then my competitors I tend to win and when my stats are worse typically I get blown out of the water. The perk price in the in game store went from power ups costing around $300-$500 when I was in a lower class to $8000 all the way up to $15,000 when I reached a higher rank. I stopped winning races because I was continuously racing against matured opponents who eclipsed me in both stat areas. That was frustrating. So why I agree with some of the review, I will say that for the price point this game is defiantly worth a shot, if anything try the demo! I was honestly expecting the price to be set at $10 or $15.
I will say I'm disappointed in lack of 3D though, Gamefreak seems to steer clear of the 3D feature in their games.
I think the review and many comments here have missed the point.
The doing everything right / having cruel luck criticism is part of the game's whole essence. It's horse racing !
If you understand what the game is, you'll realise how brilliantly balanced and highly impressive it really is.
In my humble opinion, best eShop game for ages and only £6.29 !
It's a 9.5/10 for me.
I don't think this game is as luck based as this review implies. It just may take a while to learn all of the different mechanics and strategies to get better at the game.
At first luck might play a pretty big role, but now I tend to win most of the races when the other horses have similar or worse stats, and even quite often when they have better stats too.
About the price of items, they don't inflate, they're just random. It's just the first match that they're really cheap, after that they'll be randomly priced anywhere between $1,000 and $20,000 every time (from my experience). The same item might cost $20,000 one match and $1,000 the next. $10,000 isn't really that much for a puzzle piece either once you start winning a lot of races.
I've really been having a lot of fun with this game and can't find many flaws. Personally I feel like it deserves at least a 9.
@Allspice Haha glad I'm not the only one! I'm always so anxious on the final stretch, and I'm always cheering my horse on (Come on, Blazin' Fury! You can do it!)
Okay I'll shut up now...
I'm also not entirely liking the full version atm.
My main gripes are two-fold:
First, every single time you enter Growth Mode, your wallet restarts to $300 for the new horse. Why can't the wallets carry over from horse to horse and actually provide some incentive to go for more prize money?
Second is the bad scaling of the shop prices: the minute you place in the Debut Race, for example, the racing shop prices jump heavily from $300 each to $10K+ each. This would not be a bad thing, if the prize money were scaled to support buying items, but this is one aspect of where the game really acts like it punishes success.
While I enjoy the game and the variety of the horses and their abilities (serously, I love the special horses each owner presents), if Game Freak could address the imbalance issues in a future patch, it would really sell this game. I do recommend everyone play the demo and give it a spin, and buy into the (relatively cheap) download if they find interest. Just keep your expectations a bit low for now and hope Game Freak is listening to the reviews.
@GloryQuestor Your wallet does carry over the next time you use a horse from the same owner. You only start with $300 if it's a horse from a new owner.
Looks like everyone love this game. Yay for more horses game on 3DS, now it is more stable.
Fun game so far. I wish they had implemented 3d into the game it would look beautiful. I also think the game just a bit pricey.
I didn't know this game was also on ios (and there it had microtransactions, yuck!!), I thought it was a 3DS exclusive. Does this mean Harmoknight is also on ios?
A little late but I've played the demo and actually love it! It's not a game I can play for hours and hours but I could play it for a half hour, play or do something else, and go right back to it like no problem. I am really considering buying the full version. Good job gamefreak, I give the demo 8/10
The hands down best way to play Solitaire ever! To bad it doesn't have more options in solitaire games. But the horse breeding and racing more than makes up for it. I was a little bummed about the price and no 3D but it's a great purchase for an experience you probably won't get anywhere else
@DarthNocturnal Yup. VC release, but no physical release. That's why I was happy for the NA VC (I'm from the states). It's one of the greatest platformers or the 16 bit era. It rivals the charm, gameplay and technical prowess of Treasure games.
This was a well written review. Lots to consider with this one. I've been seriously over exposed to playing cards by certain friends, and I now unfortunately cringe when I see someone bust out a deck. Yet the horse racing factor, skill cards, and leveling up, has me wondering if I've got a few hands left in me. I'm intrigued. I intentionally avoided the demo before this was released because I usually want my first time playing a game to be the real thing. I might just have to bite on this and see for myself.
Bit late to the party but downloaded this on a pre 3DS eshop closure whim and it’s definitely addictive and well worth the price - one of those bits of gaming history that it will be sad if there is no way to get this game after March 2023
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