I have a feeling this is a precursor to a "you can have a second, Switch Lite without always needing to be online ONLY if you have a family plan" announcement.
MMOs like ESO and FFXIV are very very CPU intensive. To compare this game to W3 is kind of silly. PS4Pro chugs a bit in FFXIV when you're in a city with a ton of players running around, but my old laptop with an i7 but mediocre GPU doesn't even break a sweat in those areas.
To be an indie developer for a closed platform you need to at the bare minimum make a game first. Any game will do. Running into difficulty getting your game to work on iOS and then deciding it will be easier to develop for the Switch doesn't make you an indie developer. It makes you clueless. I hate to be so blunt, but it's true. It seems like people want to make a web series about their career before they've even done anything. This kid shouldn't be publishing developer vlogs if he can't even spend an hour a day on his game. He should bump his "1 hour a day" goal up to "8 to 10 hours a day" and publish a few smaller games on an open platform that is free (and easier) to develop for like iOS or Android or PC.
@CoOokie For anyone who is intrigued by this game, there's another called "Labyrinth of Refrain: Coven of Dusk" that I think is quite a bit better that's already out on the Switch.
@Kalmaro There are two TECHNICALITIES that Nintendo and its lawyers point to in order to make ANY emulation of their games illegal. But in reality this is just lawyer speak. If someone got a big enough team of lawyers together they could argue that breathing is illegal. What's really important is that the SPIRIT of the law made in the 70's was to protect consumers so that they didn't have to buy the same piece of software over and over again due to loss, damage or just the simple passage of time. This is EXACTLY what Nintendo doesn't want you to do and why they look for these technicalities to quash emulation.
@Tasuki Haha! Yes, the pirates of the internet were like, "I want to pirate the unreleased Darksiders game, but I'm not sure if NintendoLife would approve..." Then they logged into their Firefox browsers and went straight to NintendoLife and found an article on this site about someone hacking Mario Kart Wii and they were like, "Yes! This article on someone hacking a 12 year old Wii game absolutely proves that NintendoLife is okay with me stealing a brand new unreleased Switch game! Just the confirmation I needed! I mean morally, they are the exact same thing! Now I may pirate Darksiders, knowing I have NintendoLife's approval!!!"
It's interesting and probably doesn't mean much in the long term, but I do think it underlines the wisdom of Sony's strategy of announcing games and having reveals for them years before they're going to be released. It annoys fans to some degree, but it helps investors keep their money in Nintendo's coffers.
@Damo If the cracking is due to heat and the plastic flexing, then it should be isolated to the back panel. If that's the case it's pretty stinking easy (only a few screws) and cheap ($10) to get a replacement back panel. Switching out that panel literally requires absolutely zero skill.
If the damage is on the grate for the top heat vent or if the battery expands then you're SOL. But most of these photos you're posting are a 10 minutes fix with a $10 purchase from Amazon. As a complimentary article to this video you should post a little 5 minute tutorial on how to switch out the back plate yourself. It would be immensely helpful to the NintendoLife readers that have cracks on their back panels.
I thought they were suing Epic for not providing the support promised with the Unreal Engine... Like they were purposefully weakening the PUBG platform by not giving the technical support promised. I didn't think it had anything to do with copying. Maybe I missed something?
that's awesome! I can consistently land in the top 5 or 6, but I'm terrible at building so there's no chance of me winning a game. Now I can 'git guud'
@AcridSkull what I mean is they borked the game's beautiful graphics with that awful filter. I know the password system on the original game is terrible, but I still prefer the look of the original to what they're showing here.
@AcridSkull I don't know about definitive edition... It looks like someone smeared Vaseline all over the screen. I wonder why they didn't offer a choice of different filters like the ACA ports.
@Stargazer @geshem This save system is much better than SotN due to the fact that you don't lose any progress when you die between saves. Whatever map you've cleared gets saved and any extra big enemies or items you've acquired since your last bench visit gets saved. The only thing you have to do is run back to where you died and pick up the money you dropped. If you keep dying at a boss you need to remember that bosses all have patterns. If you're dying at a boss, you're not learning the pattern.
That part in the poll about smartphones is very telling. How in the world is the WHO talking about video game addiction and not social media addiction? You want to talk about dangerous?!? How many people are killed EVERY DAY because people can't put their smartphones down while driving? How about we add another indicator: "Is willing to pursue their addiction while putting in danger other people's lives" and then add social media addiction to the list instead of singling out a largely positive and innocuous passtime like video games.
@Pj1 No catch. Download and enjoy. There are crazy expensive cosmetics and a battle pass that has different cosmetic unlocks, but none of these effect the game at all. You can play and get good without spending a penny and people that have spent $1000 on the game won't have any advantage over you.
I'd like the collection, but it's soooooo big. Really doesn't make sense. It'd be cool if their whole "download games" strategy applied to just the games. The first collection only has like 2MB of games and then hundreds of megs of extra junk. If you could just install the games and have them on your system and then be required to insert the cart for all the art and extra nonsense, that would be awesome. The same goes for the 4GB the second collection takes up.
@ROBLOGNICK @Anti-Matter Of course it's legal!! Also, he's done nothing to void the warranty. On top of that, over the last few weeks I've been getting a lot of emails updating warranty policies for electronics that I own and it looks like a law got passed where it's now illegal to void someone's warranty for opening up their device and "breaking the seal".
@dejp1993 I hate not having scanlines. I know the reviewer said the scanlines are poorly implemented but I disagree. They work just fine. You can't tweak them like in the ACA games, but they get the job done.
@LordVal @Lroy @Megal0maniac Have you gone into training mode and turned on input registers to see if you're registering the correct inputs? That's an easy way to see if the stick is communicating correctly with the game. I just threw 50 hadukens in a row without missing an input on SFII, SFA3 and SFIII. Every once in a while on SFII after I've thrown five or six hadukens in rapid succession it shows that I'm registering all the inputs correctly but no fire ball comes out. But that's just from what I mentioned before from the weird way that the older arcade game works where the timing has to be just right even if the inputs are correct. It doesn't happen with any of the other Alpha or III games. Here's a sample: https://youtu.be/lmw7xm4oYXU
@Lroy This is in response to your question to LordVal. Hope you don't mind. There are things to do to get used to playing with a stick over a pad, but these suggestions are specifically for what I think are common issues with the Hayabusa buttons and lever. I'm no expert, but here it is:
1.) Don't rest your fingers ON the Hayabusa buttons, but over them. They engage easier than normal buttons and you will get accidental presses.
2.) This is the part I find most have trouble with, especially if they grew up on American style sticks: Instead of slamming the stick quickly into corners, do this: while the system is off, practice slowly and delicately engaging the microswitches, moving the stick just enough so you here the click. You shouldn't feel the edge of the gate, just the click. Make sure you only hear the necessary clicks and you can identify each click. So a quarter turn will have four clicks: down, diagonal right, right, return. Slowly go faster when you get the hang of it, but WITHOUT slamming it into the edges of the gate or losing track of the clicks. Mentally knowing what each click represents is important so that when you miss a move you know what went wrong. Most will just blame the stick, but in fact something went wrong on your end. The idea is to be as fast as you can without being out of control or losing track of what's being registered.
3.) Once you have the hang of that do the same thing in practice mode. Don't wear headphones as you want to hear the clicks. Go as slow as you need to in order to register the move you want 5-10 times in a row without one failed input.
Do that for five minutes before each session and you should work out the specific "peculiarities" of the Hori stick in no time.
@OorWullie I heard that from a couple of YouTube reviews too. I haven't paid enough attention because I was playing with the volume down. I'll have to check that out when I get a chance.
@Stocksy This seems like such a bizzare critique to me... It's mostly about the menus... I can't imagine them handling this much better. You have all 12 major versions of these games with arcade perfect emulation, there are tons of online and offline modes, you can display the games any way you want with any filters you want, there are tons of unlockable galleries and informational pieces, all the buttons can be remapped... I was so worried there were going to skimp, but outside from some audio bugs and server issues that need to be worked out, I can't imagine them realistically making this much better for $40.
@Megal0maniac @lordVal @Lroy Remember these are "arcade perfect" versions of the games. With older arcade versions the timing between inputs was very tight. Later versions (and tweaked home versions like USFII) didn't require you to be so precise with inputs. That could be why you're having a hard time pulling off moves. Also, laggy online will cause a ton of missed inputs.
@Lroy , My joycon observation was about the 'analog' thumbstick. Limited travel on an analog stick can be a problem with 3D games, as that's what an analog stick is made for. That's why people tend to crap on the joycon stick with games like Breath of the Wild. However, the lack of travel on the joycon analog stick makes it better for fighting and arcade games in my opinion because you can get from one extreme to the other 'quickly' and it feels more like a digital joystick. I wouldn't say the RAP V has too much travel. I would say it's a bit loose compared to a Sanwa Denshi lever, and obviously crazy loose if you were used to Suzo Happ back in the day. Also, the Hori Hayabusa buttons have an incredibly short throw. All these design choices were made with games like Street Fighter in mind. That looseness is so you can get the the edge of the gate and engage the microswitch as easily and quickly as possible. A side effect of that is you have to be relatively 'light' when playing. I build custom arcade cabinets and arcade sticks in my spare time and I tend to use Suzo Happ parts. You can be VERY ham fisted with that lever and it will not register anything you don't want to, but if you were that hard on the Hayabusa lever you probably would register a few inputs on accident. On the flip side, the Suzo Happ lever would be relatively slow compared to the Hayabusa. So a lot of it's up to personal preference and what you get used to. I actually have gotten used to the Hayabusa and it's my favorite now over Sanwa and Suzo Happ (although I grew up on American arcades so the Suzo Happ sticks will always feel like home).
To me, the Hori RAP V is an essential purchase for Switch arcade fans, but I find it interesting that reviewers and commenters talk about alternatives to the joycon d-pad without ever mentioning the joycons analog stick. Because there is so little travel on the joycon sticks, they're actually pretty great for fighting games. I very rarely miss half circle combos or dragon punches with it, and for me they work better than any first or third party solution that isn't the Hori stick.
Just perfect for me. Online is crazy laggy right now, but I'm sure it will get worked out. I was worried there wouldn't be any filters. The fact that we have filters is just the icing on the cake. I'm kind of wondering now though, what's the point of keeping Ultra Street Fighter II on my Switch?
@Cosats Its a terrible system. Impossible to keep track of conversations. I just friggin hate the reverse sort order. Who wants to see the OLDEST comment first?!? Or wants to scroll for 3 minutes just to see if there are any new comments?!?
I might do this. The D-Pad on the pro controller is the biggest piece of hot garbage that Nintendo has ever produced. I love Alex, but with that borked d-pad, there's no way to objectively say the pro controller is the best controller this generation.
@MsJubilee I was pretty stinking impressed with how LA Noire ran on the Switch.
@Aven If you want a quick breakdown of how it is on the Switch here it is in a nutshell: Docked: Better than the PS3 version in almost every way and running in 1080p (Same as base PS4) but with some visual compromises in comparison to the PS4. Handheld: Same resolution as the PS3 version (but on a tiny screen so actually looking a lot better) but with better textures. It' really a nice port, and visual differences are really only noticeable when doing a side by side (except the 30fps vs 60fps) so it really comes down to reading a review of the game in general and seeing if you like that style of game.
I'm so glad the Switch is region free! We never got any of the 3DS exclusive games here. I'm sure this is coming to Europe and I can just buy a EU eShop card! Besides I prefer the British accents.
Comments 109
Re: Switch Online Members Will Soon Be Able To Trade-In Individual Plans Towards A Family Deal
I have a feeling this is a precursor to a "you can have a second, Switch Lite without always needing to be online ONLY if you have a family plan" announcement.
Re: Talking Point: Please Nintendo, Can We Get These Things In Switch Firmware Version 10?
1. Folders
2. Folders
3. Folders
4. Folders
5. Folders
Re: Elder Scrolls Online Director Says The Nintendo Switch Isn't "Powerful Enough" To Run The Game
MMOs like ESO and FFXIV are very very CPU intensive. To compare this game to W3 is kind of silly. PS4Pro chugs a bit in FFXIV when you're in a city with a ton of players running around, but my old laptop with an i7 but mediocre GPU doesn't even break a sweat in those areas.
Re: Rumour: New Nvidia Shield TV Could Share The Same Chipset As The Upgraded Switch
@Bunkerneath mdarcy probably stands for "Mr. Darcy" the formal reference to the Jane Austen character the first codename was based on.
Re: Indie Developer Shares "Bad News" About Publishing On Switch, After Pitching His Game To Nintendo
To be an indie developer for a closed platform you need to at the bare minimum make a game first. Any game will do. Running into difficulty getting your game to work on iOS and then deciding it will be easier to develop for the Switch doesn't make you an indie developer. It makes you clueless. I hate to be so blunt, but it's true. It seems like people want to make a web series about their career before they've even done anything. This kid shouldn't be publishing developer vlogs if he can't even spend an hour a day on his game. He should bump his "1 hour a day" goal up to "8 to 10 hours a day" and publish a few smaller games on an open platform that is free (and easier) to develop for like iOS or Android or PC.
Re: 3D Dungeon-Crawling RPG Mary Skelter 2 Is Heading To Switch In The West
@CoOokie For anyone who is intrigued by this game, there's another called "Labyrinth of Refrain: Coven of Dusk" that I think is quite a bit better that's already out on the Switch.
Re: Super Nintendo Emulator Brings HD To Mode 7 Retro Classics
@jobvd Counterpoint: A site dedicated to Nintendo should absolutely promote this.
Re: Super Nintendo Emulator Brings HD To Mode 7 Retro Classics
@Kalmaro There are two TECHNICALITIES that Nintendo and its lawyers point to in order to make ANY emulation of their games illegal. But in reality this is just lawyer speak. If someone got a big enough team of lawyers together they could argue that breathing is illegal. What's really important is that the SPIRIT of the law made in the 70's was to protect consumers so that they didn't have to buy the same piece of software over and over again due to loss, damage or just the simple passage of time. This is EXACTLY what Nintendo doesn't want you to do and why they look for these technicalities to quash emulation.
Re: Capcom Home Arcade Is A Plug-And-Play Arcade Stick Packed With Classic Games
The Sanwa lever and silent buttons is a GREAT start. I'm worried about the emulation hardware though...
Re: Pirates Are Already Playing The eShop Version Of Darksiders: Warmastered Edition
@Tasuki Haha! Yes, the pirates of the internet were like, "I want to pirate the unreleased Darksiders game, but I'm not sure if NintendoLife would approve..." Then they logged into their Firefox browsers and went straight to NintendoLife and found an article on this site about someone hacking Mario Kart Wii and they were like, "Yes! This article on someone hacking a 12 year old Wii game absolutely proves that NintendoLife is okay with me stealing a brand new unreleased Switch game! Just the confirmation I needed! I mean morally, they are the exact same thing! Now I may pirate Darksiders, knowing I have NintendoLife's approval!!!"
Re: Witcher 3 Rumours Intensify Following Discovery Of Job Listing Referencing Nintendo Switch
I'd be willing to bet this is Thronebreaker.
Re: Persona Q2: New Cinema Labyrinth On 3DS Won’t Include English Voice Work
Glad we're getting it. 3DS software sales are clearly dead in the water, but bummed it won't match the Persona series' excellent dub work.
Re: 2K Sports Has Made "Substantial" Contributions To NBA Playgrounds Sequel, According To Saber Interactive
Can't wait to experience all those pay to win contributions!!
Re: US Trader Rubs Salt Into Nintendo's Share Drop Wounds With $400 Million Bet Against The Company
It's interesting and probably doesn't mean much in the long term, but I do think it underlines the wisdom of Sony's strategy of announcing games and having reveals for them years before they're going to be released. It annoys fans to some degree, but it helps investors keep their money in Nintendo's coffers.
Re: Nintendo UK Is Asking For As Much As £180 To Repair Cracked Switch Consoles
@Damo If the cracking is due to heat and the plastic flexing, then it should be isolated to the back panel. If that's the case it's pretty stinking easy (only a few screws) and cheap ($10) to get a replacement back panel. Switching out that panel literally requires absolutely zero skill.
If the damage is on the grate for the top heat vent or if the battery expands then you're SOL. But most of these photos you're posting are a 10 minutes fix with a $10 purchase from Amazon. As a complimentary article to this video you should post a little 5 minute tutorial on how to switch out the back plate yourself. It would be immensely helpful to the NintendoLife readers that have cracks on their back panels.
Re: It Looks Like Skyrim On Switch Will Never Get Mods Or The Creation Club
skyUI, Lockon mod, no bloodsplatter... I would put the effort to finally beating the game.
Re: PlayerUnknown's Battlegrounds Creator Drops Lawsuit Against Fortnite
I thought they were suing Epic for not providing the support promised with the Unreal Engine... Like they were purposefully weakening the PUBG platform by not giving the technical support promised. I didn't think it had anything to do with copying. Maybe I missed something?
Re: Fortnite's 'Playground' Mode Is Imminent, Set To Offer A Very Different Way To Play
that's awesome! I can consistently land in the top 5 or 6, but I'm terrible at building so there's no chance of me winning a game. Now I can 'git guud'
Re: Review: Flashback (Switch)
@AcridSkull Sorry man. I misread what you wrote.
Re: Review: Flashback (Switch)
@AcridSkull what I mean is they borked the game's beautiful graphics with that awful filter. I know the password system on the original game is terrible, but I still prefer the look of the original to what they're showing here.
Re: Review: Flashback (Switch)
@AcridSkull I don't know about definitive edition... It looks like someone smeared Vaseline all over the screen. I wonder why they didn't offer a choice of different filters like the ACA ports.
Re: Tactical RPG Squids Odyssey Is Swimming Towards A July Release On Switch
Not a very good game, and it was buggy as hell on the Wii U.
Re: Review: Hollow Knight (Switch eShop)
@Stargazer @geshem This save system is much better than SotN due to the fact that you don't lose any progress when you die between saves. Whatever map you've cleared gets saved and any extra big enemies or items you've acquired since your last bench visit gets saved. The only thing you have to do is run back to where you died and pick up the money you dropped. If you keep dying at a boss you need to remember that bosses all have patterns. If you're dying at a boss, you're not learning the pattern.
Re: Poll: As "Gaming Disorder" Becomes A Thing, Is It Time To Assess How Much You Play?
That part in the poll about smartphones is very telling. How in the world is the WHO talking about video game addiction and not social media addiction? You want to talk about dangerous?!? How many people are killed EVERY DAY because people can't put their smartphones down while driving? How about we add another indicator: "Is willing to pursue their addiction while putting in danger other people's lives" and then add social media addiction to the list instead of singling out a largely positive and innocuous passtime like video games.
Re: Review: Fortnite (Switch eShop)
@Pj1 No catch. Download and enjoy. There are crazy expensive cosmetics and a battle pass that has different cosmetic unlocks, but none of these effect the game at all. You can play and get good without spending a penny and people that have spent $1000 on the game won't have any advantage over you.
Re: Review: Fortnite (Switch eShop)
Just an FYI: PS4 wireless headsets (and I assume any other wireless non-bluetooth headset) work with voice chat when the game is in docked mode.
So you don't need to buy a crazy long wire or some other ridiculous solution to have voice chat when you're playing in your living room.
Re: The Mega Man Legacy Collections On Switch Debut At Number Nine In Japan
I'd like the collection, but it's soooooo big. Really doesn't make sense. It'd be cool if their whole "download games" strategy applied to just the games. The first collection only has like 2MB of games and then hundreds of megs of extra junk. If you could just install the games and have them on your system and then be required to insert the cart for all the art and extra nonsense, that would be awesome. The same goes for the 4GB the second collection takes up.
Re: This Homemade Nintendo Switch XL Takes 1080p Gaming On The Go
@ROBLOGNICK @Anti-Matter Of course it's legal!! Also, he's done nothing to void the warranty. On top of that, over the last few weeks I've been getting a lot of emails updating warranty policies for electronics that I own and it looks like a law got passed where it's now illegal to void someone's warranty for opening up their device and "breaking the seal".
Re: Review: Street Fighter 30th Anniversary Collection (Switch)
@dejp1993 I hate not having scanlines. I know the reviewer said the scanlines are poorly implemented but I disagree. They work just fine. You can't tweak them like in the ACA games, but they get the job done.
Re: Review: Street Fighter 30th Anniversary Collection (Switch)
@LordVal @Lroy @Megal0maniac Have you gone into training mode and turned on input registers to see if you're registering the correct inputs? That's an easy way to see if the stick is communicating correctly with the game. I just threw 50 hadukens in a row without missing an input on SFII, SFA3 and SFIII. Every once in a while on SFII after I've thrown five or six hadukens in rapid succession it shows that I'm registering all the inputs correctly but no fire ball comes out. But that's just from what I mentioned before from the weird way that the older arcade game works where the timing has to be just right even if the inputs are correct. It doesn't happen with any of the other Alpha or III games. Here's a sample:
https://youtu.be/lmw7xm4oYXU
Re: Review: Street Fighter 30th Anniversary Collection (Switch)
@Lroy This is in response to your question to LordVal. Hope you don't mind. There are things to do to get used to playing with a stick over a pad, but these suggestions are specifically for what I think are common issues with the Hayabusa buttons and lever. I'm no expert, but here it is:
1.) Don't rest your fingers ON the Hayabusa buttons, but over them. They engage easier than normal buttons and you will get accidental presses.
2.) This is the part I find most have trouble with, especially if they grew up on American style sticks: Instead of slamming the stick quickly into corners, do this: while the system is off, practice slowly and delicately engaging the microswitches, moving the stick just enough so you here the click. You shouldn't feel the edge of the gate, just the click. Make sure you only hear the necessary clicks and you can identify each click. So a quarter turn will have four clicks: down, diagonal right, right, return. Slowly go faster when you get the hang of it, but WITHOUT slamming it into the edges of the gate or losing track of the clicks. Mentally knowing what each click represents is important so that when you miss a move you know what went wrong. Most will just blame the stick, but in fact something went wrong on your end. The idea is to be as fast as you can without being out of control or losing track of what's being registered.
3.) Once you have the hang of that do the same thing in practice mode. Don't wear headphones as you want to hear the clicks. Go as slow as you need to in order to register the move you want 5-10 times in a row without one failed input.
Do that for five minutes before each session and you should work out the specific "peculiarities" of the Hori stick in no time.
Re: Review: Street Fighter 30th Anniversary Collection (Switch)
@OorWullie I heard that from a couple of YouTube reviews too. I haven't paid enough attention because I was playing with the volume down. I'll have to check that out when I get a chance.
Re: Review: Street Fighter 30th Anniversary Collection (Switch)
@Stocksy This seems like such a bizzare critique to me... It's mostly about the menus... I can't imagine them handling this much better. You have all 12 major versions of these games with arcade perfect emulation, there are tons of online and offline modes, you can display the games any way you want with any filters you want, there are tons of unlockable galleries and informational pieces, all the buttons can be remapped... I was so worried there were going to skimp, but outside from some audio bugs and server issues that need to be worked out, I can't imagine them realistically making this much better for $40.
Re: Review: Street Fighter 30th Anniversary Collection (Switch)
@Megal0maniac @lordVal @Lroy Remember these are "arcade perfect" versions of the games. With older arcade versions the timing between inputs was very tight. Later versions (and tweaked home versions like USFII) didn't require you to be so precise with inputs. That could be why you're having a hard time pulling off moves. Also, laggy online will cause a ton of missed inputs.
@Lroy , My joycon observation was about the 'analog' thumbstick. Limited travel on an analog stick can be a problem with 3D games, as that's what an analog stick is made for. That's why people tend to crap on the joycon stick with games like Breath of the Wild. However, the lack of travel on the joycon analog stick makes it better for fighting and arcade games in my opinion because you can get from one extreme to the other 'quickly' and it feels more like a digital joystick. I wouldn't say the RAP V has too much travel. I would say it's a bit loose compared to a Sanwa Denshi lever, and obviously crazy loose if you were used to Suzo Happ back in the day. Also, the Hori Hayabusa buttons have an incredibly short throw. All these design choices were made with games like Street Fighter in mind. That looseness is so you can get the the edge of the gate and engage the microswitch as easily and quickly as possible. A side effect of that is you have to be relatively 'light' when playing. I build custom arcade cabinets and arcade sticks in my spare time and I tend to use Suzo Happ parts. You can be VERY ham fisted with that lever and it will not register anything you don't want to, but if you were that hard on the Hayabusa lever you probably would register a few inputs on accident. On the flip side, the Suzo Happ lever would be relatively slow compared to the Hayabusa. So a lot of it's up to personal preference and what you get used to. I actually have gotten used to the Hayabusa and it's my favorite now over Sanwa and Suzo Happ (although I grew up on American arcades so the Suzo Happ sticks will always feel like home).
Re: Review: Street Fighter 30th Anniversary Collection (Switch)
To me, the Hori RAP V is an essential purchase for Switch arcade fans, but I find it interesting that reviewers and commenters talk about alternatives to the joycon d-pad without ever mentioning the joycons analog stick. Because there is so little travel on the joycon sticks, they're actually pretty great for fighting games. I very rarely miss half circle combos or dragon punches with it, and for me they work better than any first or third party solution that isn't the Hori stick.
Re: Review: Street Fighter 30th Anniversary Collection (Switch)
@SmaMan I believe it's not coming out in Japan right now.
Re: Review: Street Fighter 30th Anniversary Collection (Switch)
@supercreeps It's not very good right now. Bad lag, missed inputs and constant pausing. It should get better though.
Re: Review: Street Fighter 30th Anniversary Collection (Switch)
Just perfect for me. Online is crazy laggy right now, but I'm sure it will get worked out. I was worried there wouldn't be any filters. The fact that we have filters is just the icing on the cake. I'm kind of wondering now though, what's the point of keeping Ultra Street Fighter II on my Switch?
Re: Give Tanks For Valkyria Chronicles 4's Memoirs From Battle Premium Edition
@SmaggTheSmug Missed a golden opportunity bro. Don't worry, I'll fix it for you.
"Hmm, nothing like model tanks. But after bouncing from the first one, no TANKS."
There done.
Re: Review: Mega Man Legacy Collection 2 (Switch eShop)
3.2 Gigs though...
Re: Nintendo Bans Online Services For Prominent Hacker's Switch Console
I was just surprised with how polite they were about it.
Re: Feature: How One Man Is Turning Dead DS Lites Into Gorgeous Game Boy Advance Systems
I wish the DS Lite had the buttons and d-pad of the GBA SP or the DSi. It's really hard to play with them mushy buttons.
Re: Layton’s Mystery Journey: Katrielle And The Millionaires’ Conspiracy DX Is Switch-Bound
The puzzles in this entry of the series sadly weren't very good at all.
Re: Dark Souls: Remastered Succumbs To Delay On Switch, Along With Solaire amiibo
I think it's being delayed to work with Nintendo's new online infrastructure that is coming in September.
Re: Preview: Getting Funky in Donkey Kong Country: Tropical Freeze on Switch
@AlexOlney Pride and Prejudice?!? Really dude? I'm wondering how many people picked that up.
Re: Nintendo's Damon Baker Explains Why Some Indie Devs Are Refused Access To The eShop
@Cosats Its a terrible system. Impossible to keep track of conversations. I just friggin hate the reverse sort order. Who wants to see the OLDEST comment first?!? Or wants to scroll for 3 minutes just to see if there are any new comments?!?
Re: Video: Here's How To Use An Xbox One Or PS4 DualShock 4 With Your Nintendo Switch
I might do this. The D-Pad on the pro controller is the biggest piece of hot garbage that Nintendo has ever produced. I love Alex, but with that borked d-pad, there's no way to objectively say the pro controller is the best controller this generation.
Re: Video: Digital Foundry Analysis On Dark Souls: Remastered
I missed the whole PS3/XBOX360 generation of games. So a lot of these ports showing up on the Switch makes me very happy.
Re: Video: Digital Foundry Analysis On Dark Souls: Remastered
@MsJubilee I was pretty stinking impressed with how LA Noire ran on the Switch.
@Aven If you want a quick breakdown of how it is on the Switch here it is in a nutshell:
Docked: Better than the PS3 version in almost every way and running in 1080p (Same as base PS4) but with some visual compromises in comparison to the PS4.
Handheld: Same resolution as the PS3 version (but on a tiny screen so actually looking a lot better) but with better textures.
It' really a nice port, and visual differences are really only noticeable when doing a side by side (except the 30fps vs 60fps) so it really comes down to reading a review of the game in general and seeing if you like that style of game.
Re: Inazuma Eleven: Balance Of Ares Gameplay Footage Sprints Onto The Pitch
I'm so glad the Switch is region free! We never got any of the 3DS exclusive games here. I'm sure this is coming to Europe and I can just buy a EU eShop card! Besides I prefer the British accents.