Comments 109

Re: Indie Developer Shares "Bad News" About Publishing On Switch, After Pitching His Game To Nintendo

Pizzapasta

To be an indie developer for a closed platform you need to at the bare minimum make a game first. Any game will do. Running into difficulty getting your game to work on iOS and then deciding it will be easier to develop for the Switch doesn't make you an indie developer. It makes you clueless. I hate to be so blunt, but it's true. It seems like people want to make a web series about their career before they've even done anything. This kid shouldn't be publishing developer vlogs if he can't even spend an hour a day on his game. He should bump his "1 hour a day" goal up to "8 to 10 hours a day" and publish a few smaller games on an open platform that is free (and easier) to develop for like iOS or Android or PC.

Re: Super Nintendo Emulator Brings HD To Mode 7 Retro Classics

Pizzapasta

@Kalmaro There are two TECHNICALITIES that Nintendo and its lawyers point to in order to make ANY emulation of their games illegal. But in reality this is just lawyer speak. If someone got a big enough team of lawyers together they could argue that breathing is illegal. What's really important is that the SPIRIT of the law made in the 70's was to protect consumers so that they didn't have to buy the same piece of software over and over again due to loss, damage or just the simple passage of time. This is EXACTLY what Nintendo doesn't want you to do and why they look for these technicalities to quash emulation.

Re: Pirates Are Already Playing The eShop Version Of Darksiders: Warmastered Edition

Pizzapasta

@Tasuki Haha! Yes, the pirates of the internet were like, "I want to pirate the unreleased Darksiders game, but I'm not sure if NintendoLife would approve..." Then they logged into their Firefox browsers and went straight to NintendoLife and found an article on this site about someone hacking Mario Kart Wii and they were like, "Yes! This article on someone hacking a 12 year old Wii game absolutely proves that NintendoLife is okay with me stealing a brand new unreleased Switch game! Just the confirmation I needed! I mean morally, they are the exact same thing! Now I may pirate Darksiders, knowing I have NintendoLife's approval!!!"

Re: Nintendo UK Is Asking For As Much As £180 To Repair Cracked Switch Consoles

Pizzapasta

@Damo If the cracking is due to heat and the plastic flexing, then it should be isolated to the back panel. If that's the case it's pretty stinking easy (only a few screws) and cheap ($10) to get a replacement back panel. Switching out that panel literally requires absolutely zero skill.

If the damage is on the grate for the top heat vent or if the battery expands then you're SOL. But most of these photos you're posting are a 10 minutes fix with a $10 purchase from Amazon. As a complimentary article to this video you should post a little 5 minute tutorial on how to switch out the back plate yourself. It would be immensely helpful to the NintendoLife readers that have cracks on their back panels.

Re: Review: Flashback (Switch)

Pizzapasta

@AcridSkull what I mean is they borked the game's beautiful graphics with that awful filter. I know the password system on the original game is terrible, but I still prefer the look of the original to what they're showing here.

Re: Review: Flashback (Switch)

Pizzapasta

@AcridSkull I don't know about definitive edition... It looks like someone smeared Vaseline all over the screen. I wonder why they didn't offer a choice of different filters like the ACA ports.

Re: Review: Hollow Knight (Switch eShop)

Pizzapasta

@Stargazer @geshem This save system is much better than SotN due to the fact that you don't lose any progress when you die between saves. Whatever map you've cleared gets saved and any extra big enemies or items you've acquired since your last bench visit gets saved. The only thing you have to do is run back to where you died and pick up the money you dropped. If you keep dying at a boss you need to remember that bosses all have patterns. If you're dying at a boss, you're not learning the pattern.

Re: Poll: As "Gaming Disorder" Becomes A Thing, Is It Time To Assess How Much You Play?

Pizzapasta

That part in the poll about smartphones is very telling. How in the world is the WHO talking about video game addiction and not social media addiction? You want to talk about dangerous?!? How many people are killed EVERY DAY because people can't put their smartphones down while driving? How about we add another indicator: "Is willing to pursue their addiction while putting in danger other people's lives" and then add social media addiction to the list instead of singling out a largely positive and innocuous passtime like video games.

Re: Review: Fortnite (Switch eShop)

Pizzapasta

@Pj1 No catch. Download and enjoy. There are crazy expensive cosmetics and a battle pass that has different cosmetic unlocks, but none of these effect the game at all. You can play and get good without spending a penny and people that have spent $1000 on the game won't have any advantage over you.

Re: Review: Fortnite (Switch eShop)

Pizzapasta

Just an FYI: PS4 wireless headsets (and I assume any other wireless non-bluetooth headset) work with voice chat when the game is in docked mode.

So you don't need to buy a crazy long wire or some other ridiculous solution to have voice chat when you're playing in your living room.

Re: The Mega Man Legacy Collections On Switch Debut At Number Nine In Japan

Pizzapasta

I'd like the collection, but it's soooooo big. Really doesn't make sense. It'd be cool if their whole "download games" strategy applied to just the games. The first collection only has like 2MB of games and then hundreds of megs of extra junk. If you could just install the games and have them on your system and then be required to insert the cart for all the art and extra nonsense, that would be awesome. The same goes for the 4GB the second collection takes up.

Re: This Homemade Nintendo Switch XL Takes 1080p Gaming On The Go

Pizzapasta

@ROBLOGNICK @Anti-Matter Of course it's legal!! Also, he's done nothing to void the warranty. On top of that, over the last few weeks I've been getting a lot of emails updating warranty policies for electronics that I own and it looks like a law got passed where it's now illegal to void someone's warranty for opening up their device and "breaking the seal".

Re: Review: Street Fighter 30th Anniversary Collection (Switch)

Pizzapasta

@LordVal @Lroy @Megal0maniac Have you gone into training mode and turned on input registers to see if you're registering the correct inputs? That's an easy way to see if the stick is communicating correctly with the game. I just threw 50 hadukens in a row without missing an input on SFII, SFA3 and SFIII. Every once in a while on SFII after I've thrown five or six hadukens in rapid succession it shows that I'm registering all the inputs correctly but no fire ball comes out. But that's just from what I mentioned before from the weird way that the older arcade game works where the timing has to be just right even if the inputs are correct. It doesn't happen with any of the other Alpha or III games. Here's a sample:
https://youtu.be/lmw7xm4oYXU

Re: Review: Street Fighter 30th Anniversary Collection (Switch)

Pizzapasta

@Lroy This is in response to your question to LordVal. Hope you don't mind. There are things to do to get used to playing with a stick over a pad, but these suggestions are specifically for what I think are common issues with the Hayabusa buttons and lever. I'm no expert, but here it is:
1.) Don't rest your fingers ON the Hayabusa buttons, but over them. They engage easier than normal buttons and you will get accidental presses.
2.) This is the part I find most have trouble with, especially if they grew up on American style sticks: Instead of slamming the stick quickly into corners, do this: while the system is off, practice slowly and delicately engaging the microswitches, moving the stick just enough so you here the click. You shouldn't feel the edge of the gate, just the click. Make sure you only hear the necessary clicks and you can identify each click. So a quarter turn will have four clicks: down, diagonal right, right, return. Slowly go faster when you get the hang of it, but WITHOUT slamming it into the edges of the gate or losing track of the clicks. Mentally knowing what each click represents is important so that when you miss a move you know what went wrong. Most will just blame the stick, but in fact something went wrong on your end. The idea is to be as fast as you can without being out of control or losing track of what's being registered.
3.) Once you have the hang of that do the same thing in practice mode. Don't wear headphones as you want to hear the clicks. Go as slow as you need to in order to register the move you want 5-10 times in a row without one failed input.

Do that for five minutes before each session and you should work out the specific "peculiarities" of the Hori stick in no time.

Re: Review: Street Fighter 30th Anniversary Collection (Switch)

Pizzapasta

@Stocksy This seems like such a bizzare critique to me... It's mostly about the menus... I can't imagine them handling this much better. You have all 12 major versions of these games with arcade perfect emulation, there are tons of online and offline modes, you can display the games any way you want with any filters you want, there are tons of unlockable galleries and informational pieces, all the buttons can be remapped... I was so worried there were going to skimp, but outside from some audio bugs and server issues that need to be worked out, I can't imagine them realistically making this much better for $40.

Re: Review: Street Fighter 30th Anniversary Collection (Switch)

Pizzapasta

@Megal0maniac @lordVal @Lroy Remember these are "arcade perfect" versions of the games. With older arcade versions the timing between inputs was very tight. Later versions (and tweaked home versions like USFII) didn't require you to be so precise with inputs. That could be why you're having a hard time pulling off moves. Also, laggy online will cause a ton of missed inputs.

@Lroy , My joycon observation was about the 'analog' thumbstick. Limited travel on an analog stick can be a problem with 3D games, as that's what an analog stick is made for. That's why people tend to crap on the joycon stick with games like Breath of the Wild. However, the lack of travel on the joycon analog stick makes it better for fighting and arcade games in my opinion because you can get from one extreme to the other 'quickly' and it feels more like a digital joystick. I wouldn't say the RAP V has too much travel. I would say it's a bit loose compared to a Sanwa Denshi lever, and obviously crazy loose if you were used to Suzo Happ back in the day. Also, the Hori Hayabusa buttons have an incredibly short throw. All these design choices were made with games like Street Fighter in mind. That looseness is so you can get the the edge of the gate and engage the microswitch as easily and quickly as possible. A side effect of that is you have to be relatively 'light' when playing. I build custom arcade cabinets and arcade sticks in my spare time and I tend to use Suzo Happ parts. You can be VERY ham fisted with that lever and it will not register anything you don't want to, but if you were that hard on the Hayabusa lever you probably would register a few inputs on accident. On the flip side, the Suzo Happ lever would be relatively slow compared to the Hayabusa. So a lot of it's up to personal preference and what you get used to. I actually have gotten used to the Hayabusa and it's my favorite now over Sanwa and Suzo Happ (although I grew up on American arcades so the Suzo Happ sticks will always feel like home).

Re: Review: Street Fighter 30th Anniversary Collection (Switch)

Pizzapasta

To me, the Hori RAP V is an essential purchase for Switch arcade fans, but I find it interesting that reviewers and commenters talk about alternatives to the joycon d-pad without ever mentioning the joycons analog stick. Because there is so little travel on the joycon sticks, they're actually pretty great for fighting games. I very rarely miss half circle combos or dragon punches with it, and for me they work better than any first or third party solution that isn't the Hori stick.

Re: Review: Street Fighter 30th Anniversary Collection (Switch)

Pizzapasta

Just perfect for me. Online is crazy laggy right now, but I'm sure it will get worked out. I was worried there wouldn't be any filters. The fact that we have filters is just the icing on the cake. I'm kind of wondering now though, what's the point of keeping Ultra Street Fighter II on my Switch?

Re: Video: Digital Foundry Analysis On Dark Souls: Remastered

Pizzapasta

@MsJubilee I was pretty stinking impressed with how LA Noire ran on the Switch.

@Aven If you want a quick breakdown of how it is on the Switch here it is in a nutshell:
Docked: Better than the PS3 version in almost every way and running in 1080p (Same as base PS4) but with some visual compromises in comparison to the PS4.
Handheld: Same resolution as the PS3 version (but on a tiny screen so actually looking a lot better) but with better textures.
It' really a nice port, and visual differences are really only noticeable when doing a side by side (except the 30fps vs 60fps) so it really comes down to reading a review of the game in general and seeing if you like that style of game.