Comments 528

Re: Review: System Shock (Switch 2) - Performance Woes Tarnish A Classic

Pat_trick

@JaxonH You keep collapsing my argument into something simpler because it’s easier to attack. I never said a 30fps cap was impossible, I said late-stage capping is not the same as designing and validating a build around 30fps on new hardware.

None of your bullet points address that distinction. Listing existing caps doesn’t prove equivalence, it just ignores the technical difference. Repeating it louder doesn’t change that. You can keep shouting the same thing louder and louder, the meaning stays the same.

Re: Review: System Shock (Switch 2) - Performance Woes Tarnish A Classic

Pat_trick

@Solid_Python You’re still arguing against things I haven’t said. I’ve never expected Switch 2 to match PS5 power, and pretending I did is just another straw man to avoid the actual point.

Saying Switch 2 is relatively underpowered isn’t a value judgment, it’s a technical description of how tight its performance margins are for modern engines.

And the fact you’ve pivoted from technical claims to insults, power draw comparisons, and “why are you even here” says enough. If the argument were as weak as you claim, you wouldn’t need to dodge it this hard.

Keep running away, buddy.

Re: Review: System Shock (Switch 2) - Performance Woes Tarnish A Classic

Pat_trick

@JaxonH You’re misrepresenting my claim, then declaring victory over it. I never said “System Shock Remake could not cap at 30fps.” I said that late-stage capping is not equivalent to designing and validating a platform around a 30fps target, especially on new hardware.

None of your “evidence” contradicts that.
System-level frame limiters are not engine-level caps. Existing 30fps caps on older consoles reflect decisions made earlier in development under different constraints. And “any game not tied to framerate can cap” is a generalisation that ignores CPU scheduling, simulation step coupling, streaming, and frame pacing issues that surface per platform.

So yes, you’ve listed data points. What you haven’t done is explain why those data points invalidate the claim about development timing, platform constraints, and technical risk.
Asserting equivalence isn’t the same as demonstrating it.

To quote you: "I've already defended my claim. You're just pretending not to see it for some reason."

Re: Review: System Shock (Switch 2) - Performance Woes Tarnish A Classic

Pat_trick

@JaxonH No, you’re still pathologising disagreement instead of defending your claim. Disagreeing with your conclusion isn’t “rejecting evidence,” it’s interpreting that evidence within a wider technical context.

The 30fps cap is a data point, not a trump card. Treating pushback as “defending a worldview” is just a way to avoid explaining why that evidence should be decisive. If my reasoning is wrong, show where it fails, don’t speculate about my mindset.

Re: Review: System Shock (Switch 2) - Performance Woes Tarnish A Classic

Pat_trick

@Solid_Python This isn’t an argument, it’s character assassination because you can’t deal with the substance. Digging through comment history and screaming “agenda” is what people do when they’ve got nothing technical to push back on.

Criticising Nintendo hardware more often isn’t bias, it’s proportional. They ship lower-powered systems, so the constraints show up more visibly. I criticise PS5 issues too,acknowledging that patches happen isn’t “handwaving,” it’s reality.

You haven’t challenged a single point I’ve made. You’re just trying to disqualify the speaker so you don’t have to engage. That’s not exposing an agenda, it’s avoiding a debate you can’t win.

Re: Review: System Shock (Switch 2) - Performance Woes Tarnish A Classic

Pat_trick

@JaxonH No one’s being “attacked” here. Pointing out technical context isn’t an emotional response, framing disagreement as hurt feelings is.

If evidence or pushback feels like hostility, that’s a rhetorical move to sidestep the substance, not an insight into my state of mind.

We can discuss the facts, or we can keep speculating about emotions. Only one of those advances the argument.

Re: Review: System Shock (Switch 2) - Performance Woes Tarnish A Classic

Pat_trick

@Solid_Python That’s pure ad hominem. You’re not engaging with the argument at all, you’re trying to dismiss it by attacking my supposed motives and comment history. That’s not evidence, it’s avoidance.

Criticising Nintendo more often doesn’t magically invalidate technical points, nor does it prove I hold different standards. It just means Nintendo is the topic being discussed. If you think something I’ve said here is wrong, then point out what is wrong and why.

Hand-waving it away as “you just hate Nintendo” isn’t a rebuttal,it’s a refusal to argue on substance.

If you want to make a point about the subject, namely System Shock on the Switch 2, make it. Right now you're just running away from the discussion.

Re: Review: System Shock (Switch 2) - Performance Woes Tarnish A Classic

Pat_trick

@Solid_Python That’s a straw man, you’re arguing against a position I haven’t taken. I don’t give PS5, Xbox, or PC a free pass for bad launches; the same factors apply across all platforms: engine limits, production decisions, and deadlines.

If you want to argue consistency, that’s fine, but do it against what I’m actually saying, not a caricature of it.

Re: Review: System Shock (Switch 2) - Performance Woes Tarnish A Classic

Pat_trick

@JaxonH You’re conflating a user-level frame limiter with a development-side cap, they aren’t the same.
System toggles only limit output they don’t change simulation rates, CPU scheduling, streaming, or frame pacing. That’s why 30fps targets are designed into engines early, not safely added at the end.

The fact that this title struggled on multiple platforms matters, because it tells you where the constraint actually is: engine and CPU-bound systems under an ambitious scope. Late capping doesn’t resolve those bottlenecks, it just hides them.

That’s why this isn’t about effort or caring. It’s about technical limits meeting production realities. Reducing that to “they should’ve just capped it” is an oversimplification.

Re: Review: System Shock (Switch 2) - Performance Woes Tarnish A Classic

Pat_trick

@JaxonH I agree games should be tailored per platform, but FFVII Remake is the exception, not the rule. It got years of post-launch work and heavy platform-specific optimisation everywhere it released. Most ports don’t get that level of time or budget.

Calling it “no excuse” ignores that capping at 30 isn’t always a simple switch. Late-stage CPU, memory, or engine constraints aren’t easy to sort out. That’s not laziness, it’s scope and hardware limits colliding with deadlines.

It’s become common to label developers as incompetent whenever a game isn’t well optimised but the issue is far more complicated and that attitude is overly dismissive.

Re: Review: System Shock (Switch 2) - Performance Woes Tarnish A Classic

Pat_trick

@PushMyGran86 Shipping a game in a rough state doesn’t automatically mean the developers didn’t care, it usually means deadline and budget pressure. If they truly weren’t interested, they wouldn’t be patching it at all.

And if the game struggles on other consoles too, that actually undermines the “laziness” argument. Recurring issues across platforms point to production and engine constraints. But I guess we'll have to agree to disagree.

Re: Review: System Shock (Switch 2) - Performance Woes Tarnish A Classic

Pat_trick

@JaxonH I agree that “underpowered” is relative, but it’s not meaningless, it’s about how much compromise is needed to run modern games well.

Switch 2 outperforming PS4 or Steam Deck in specific cases doesn’t mean it has comfortable margins, it means those titles were heavily tailored to fit.

You can cherry-pick bad ports, but you can also cherry-pick amazing ports that got extra time and resources, which you're doing. The recurring need for heavy scaling, DLSS, and early patches shows the system is already operating close to its limits, not incapable, just constrained.

Re: Review: System Shock (Switch 2) - Performance Woes Tarnish A Classic

Pat_trick

@PushMyGran86 We actually agree that the Switch 2 is underpowered.

Where I disagree is calling it “developer laziness.” Optimising for a low-power hybrid console is expensive, time-consuming, and often cut due to deadlines and budgets, not apathy.

When the same performance issues show up across different studios and engines, the common factor isn’t effort, it’s limited hardware capacity.

Re: Review: System Shock (Switch 2) - Performance Woes Tarnish A Classic

Pat_trick

@PushMyGran86 Saying “we already have good ports” doesn’t prove the Switch 2 isn’t underpowered, it proves how hard developers already have to work just to make games run.

Every “great” port is leaning on DLSS, aggressive resolution drops, and CPU cuts, and the fact that performance patches are needed this early is a red flag, not a defence.

When multiple studios across different engines hit the same limits on a brand-new console, that isn’t laziness, that’s mobile-class hardware already running out of headroom.

Re: Mortal Kombat: Legacy Kollection Switch 1 & 2 Physical Release Does Not Include Mortal Kombat 4 On The Game Card

Pat_trick

@EarthboundBenjy I agree it’s terrible that a game can disappear like that.

The key difference though, is that Warbirds wasn’t revoked from the physical cartridge, it was removed by an optional update that overwrote existing content. The cart still worked exactly as sold until that update was applied, and an unpatched version still preserved the game even if rolling back is difficult.

So to me this shows the risk comes from post-sale updates, not from physical ownership itself. If anything, it reinforces why people care about complete, offline-playable builds and get nervous about “physical” releases that require ongoing downloads such as Mortal Kombat 4.

I’m glad it was restored, but I agree it never should’ve been removable in the first place.

Re: Mortal Kombat: Legacy Kollection Switch 1 & 2 Physical Release Does Not Include Mortal Kombat 4 On The Game Card

Pat_trick

@ShadLink “There have been instances” only works if you never name one. No publisher has remotely locked a complete, offline-playable retail game after sale.

Firmware requirements aren’t revocation, and they affect digital owners even more. Physical media isn’t about eternal compatibility, it’s about preventing post-sale control, which still applies in this case.

Re: Mortal Kombat: Legacy Kollection Switch 1 & 2 Physical Release Does Not Include Mortal Kombat 4 On The Game Card

Pat_trick

@ShadLink You’re confusing revoking a playback environment with revoking the media.

DRM failures, firmware updates, and server shutdowns don’t prove physical ownership is meaningless, they prove how much infrastructure publishers have to build to fight it.

A complete, offline physical game has never been universally revoked post-sale, and all your examples rely on online services or DRM-locked players, not the media itself.

Re: Mortal Kombat: Legacy Kollection Switch 1 & 2 Physical Release Does Not Include Mortal Kombat 4 On The Game Card

Pat_trick

@ShadLink “You only own a license” is technically true but functionally meaningless. The real difference is enforcement.

A publisher can revoke a digital game instantly. They cannot practically revoke a complete physical copy without extreme and often illegal action.

That difference is why physical media still matters, and why pretending digital and physical are the same is dishonest.

Re: Mortal Kombat: Legacy Kollection Switch 1 & 2 Physical Release Does Not Include Mortal Kombat 4 On The Game Card

Pat_trick

@ArcadeSixties Wanting a complete, offline-playable copy of a game isn’t about “investment value”, it’s about owning what you bought, preservation, and honesty in how products are sold.

“Other platforms do it too” isn’t a defense, and dismissing criticism as “cringe” doesn’t address the real problem that key cards undermine physical media while pretending not to.

That’s why people are upset. Don't dismiss other people's opinions just because they don't align with yours.

Re: Random: Nintendo Switch 2 Welcome Tour Wins GameStop's "Worst Game Of The Year" Award

Pat_trick

@somnambulance Oh, for Indie games, the Switch and the Steam deck seem far more suitable than the PS5.

100% agreed with the first party output being a letdown. The focus on multiplayer failures like Concord brought this whole generation down for PlayStation.

One of my sources of frustration is how underpowered the Switch 2 is. People brush it aside, but people like me are left in the dust because of my taste in games. Only Zelda is able to cater to my tastes and that's because the Zelda team are miracle workers to squeeze do much out of a weak machine. You got that covered with the steam deck which is pretty powerful for a portable device.

Pragmata seems extremely interesting and unique, It's a game I'll definitely try out too. Hopefully it runs decent on every console, I don't ask for much tbh, solid 30fps with decent looks is more than enough.

Re: Random: Nintendo Switch 2 Welcome Tour Wins GameStop's "Worst Game Of The Year" Award

Pat_trick

@somnambulance I completely understand your situation.

I think PlayStation still has a solid offer of first party titles and the third party ones run better on PS5. I also have a preference for open world Action/RPG games. The game I'm looking forward to the most next year is Crimson Desert and the one I enjoyed the most this year is Kingdom Come Deliverance II.

I'm not a big PC fan, as they require updates and fiddling with settings to get to the right config. I've tried it in the past and found it really frustrating.

For my kind of games, The Switch 2 is underpowered and doesn't have enough of them (Look at Bethesda and the horribly lazy port they've done for Skyrim). The Xbox is dying, so the best option for me is the PS5. I also had a PS4, so I already have a lot of games in the PlayStation environment.

Hopefully that clarified a bit haha

Re: Random: Nintendo Switch 2 Welcome Tour Wins GameStop's "Worst Game Of The Year" Award

Pat_trick

@somnambulance Thanks to you too for understanding my side of the argument.

Championing Forspoken is quite bold to be honest. But I enjoyed Dragon Age Veilguard and I'm a Dragon Age veteran, you can imagine how well my opinion was taken by my peers.

I understand that jaded people see minor flaws and want to mark the game as a total letdown and that can be quite toxic.

Also, Expedition 33 definitely has its flaws, so there arguments to not enjoy it.

At the end of the day, if differing opinions like yours and mine lead to a constructive argument, it's a victory for discussion and acceptance of different tastes.

I for example have been drifting apart from the Nintendo environment and approaching Sony and the PS5 more and more.

It's quite interesting that two people that enjoy video games so much are drifting in completely opposite ways. It's also really good that the market is big enough that both of our tastes can be catered.

Nintendo has been leaving a sour taste in my mouth this whole year with the game keys and game price hikes, but if you look at it from a game quantity and quality, there were definitely more than enough good games this year.

Re: Random: Nintendo Switch 2 Welcome Tour Wins GameStop's "Worst Game Of The Year" Award

Pat_trick

@somnambulance I wholeheartedly agree with people forming their own opinions. I just disagree that negative opinions are inherently trend followers.

I have played all of those games and unfortunately I disliked AZ before reading any reviews of it. I also think that the depth has been taken out of combat, not added. Metroid Prime 4 is a game of ups and downs, and I guess the desert discussion ends up being a matter of taste. I thought it was extremely barren and the music makes it tolerable.

I know people love to be negative on games and I was doing the same in this topic, but I still had a ton of fun with games released this year such as Kingdom Come 2 and Expedition 33. I'm not following a trend, just analysing games from my perspective.

I just think a lot of people cover for Nintendo because they were fans since they were children.

With all that said, your points are just as valid as mine.

Re: Random: Nintendo Switch 2 Welcome Tour Wins GameStop's "Worst Game Of The Year" Award

Pat_trick

@somnambulance I'm sorry, what? It's £8 for what should be a free tutorial and is definitely not a game. If anything, people weren't harsh enough on it.

Metroid Prime 4 is far from being a bad game but it's barren desert is the most lifeless and boring thing the franchise has ever produced. Nintendo also locked away the soundtrack behind an amiibo, an act that if done by any other corpo would cause a more than deserved outrage.

Pokémon Z-A looks like it came straight out of the GameCube. The graphics are horrible and the gameplay is dumbed down and repetitive. It also takes the cake for making an interesting city like Paris extremely barren and you can't enter buildings. It's a joke how dead they made a metropolis. If you look at direct comparisons, even the 3DS one from 2013 had more life and personality to it.

Maybe you should raise your standards? I know you like Nintendo, but ignoring glaring issues with the quality of their games because you're a fan helps no one, except their already extremely deep and greedy pockets.

Re: Metacritic Shares Updated List Of "Every Metroid Game, Ranked"

Pat_trick

@Scrubelicious Your method sounds good on paper, but the reality is that most people don't have enough time and or money to risk on an unknown, especially with the increase of game prices.

I love the Metroid Series, and I don't think it was a case of bandwagon. In my opinion the desert was barren, boring and completely unnecessary. Metroid Prime 4 would've been a better game if it was linear and didn't have. That opinion was shared by many.

Yet, because I lot of people voiced dissatisfaction, I can see why it would be taken as a bandwagon.

At the end of the day, both your way of approaching it and mine are valid. I just think your initial comment dismissed too much people with valid criticisms and lumped then with people that hate it without knowing anything about the game for X or Y reason.

Re: Metacritic Shares Updated List Of "Every Metroid Game, Ranked"

Pat_trick

@Scrubelicious The fact is the desert is extremely barren, the green crystal collecting is ridiculous and the powerups have extremely niche usage. There are "Metroidvanias" that ironically have far surpassed the Metroid formula nowadays.

This game is very flawed and the reviewers just pointed the obvious out. If you just want to close your eyes to the game's flaws because you enjoy it, it's your choice. Reviewers need to actually point out the games qualities and flaws so people make an informed decision.

Re: Metroid Prime 4: Beyond - Meet The Team

Pat_trick

@axelhander You're cherry picking, nice way to try to weigh the argument on your favour.

Also, thanks for saying Other M, that game is an abject failure in its story, and if you think the plot is any good it really shows your Metroid knowledge.

Re: Metroid Prime 4: Beyond - Meet The Team

Pat_trick

@axelhander Translation: "A huge eyeroll on everyone's opinion that don't match mine."

Metroid is about isolation, and colorful goofy characters, especially Myles tutorial guy, don't match the vibe.

Anyone with a bit of Metroid knowledge has all the right to be suspicious.

Re: Opinion: Pokémon Legends Z-A Is The Creepiest Entry Yet, Not In A Good Way

Pat_trick

@Lord Stating a fact is hate?

The NPCs in the original Pokémon on the GB had more movement.

It's not hate if the game has major flaws.

This game receives every piece of criticism that it gets.

It's the longest development time for a Pokémon game in decades and yet it looks like a PS2 game and it runs like one too.

You know what's worse than blind hate? Blind positivity that reinforces lack of quality.

Re: Video: SEGA Shares "First Look" At Yakuza Kiwami 3's Combat Gameplay

Pat_trick

@Fighting_Game_Loser Game key cards are the precursor of the death of physical games. Withou physical games we can't buy used anymore and big corpos like Nintendo Control the prices even more.

This is one of the worst things to happen in gaming and unfortunately Sony and Microsoft will probably follow the same path.

It also signals another issue with the digital era, we own less and less. Corporations are only selling licenses to use and not products anymore, they revoke access and do as they please.

While in the surface level game key cards seem like a somewhat inocuous issue, they're a symptom of a dangerous path where were fully controlled and dependant on what the companies dictate to us.

"You'll own nothing and be happy."

Re: Dragon Quest VII Gets Reimagined For Switch And Switch 2 In Early 2026

Pat_trick

@nin10doom Please do. At least Nintendo Life has the courage to point out how ridiculous Nintendo's practices are this generation.

I'd rather have that than complete silence over Nintendo driving the final nail on the physical media coffin.

It's a damn shame too, DQVII is a fantastic game. I'll wait for the inevitable PS5 version.