Comments 2,138

Re: Into The Breach - The Turn-Based Pacific Rim Simulator You've Always Wanted

Nincompoop

@roadrunner343 I already mentioned: Dead Cells, it's rogue-like done right. That game doesn't use rogue-like design to prolong the gameplay or make it challenging... it was conceived as part of the game mechanic. In Dead Cells, dying and reborn is a cycle of life: it's a spiral that slowly leads upwards. It's the same as RPG grinding where eventually your experience point will make you powerful enough to push through.
(All rogue like = procedural generating)

Re: Into The Breach - The Turn-Based Pacific Rim Simulator You've Always Wanted

Nincompoop

@Tibob It's the content. Hollow Knight with the huge amount of content would be crazy as a Rogue-like, no one will ever finished that game. For content-lite game like Dead Cells it made sense, it's like the movie Groundhog Day where you repeat the same day over and over but every time you will learn something that can be applied to the next cycle.

If ITB has more content the dev would've avoided the rogue-like approach. They 'cheated' with procedural generation to create random levels rather than manually designed ones...then again, with a 8x8 board there's won't be much difference. Or maybe they chose a simple 8x8 board to make the procedural generated levels easier to work with?

Re: Into The Breach Is The Turn-Based Pacific Rim Simulator You've Always Wanted

Nincompoop

@Pod In Civilisation you died after like 100 hrs of gameplay, this game only takes minutes for that to happen.

Just like chess, this is a short game... that is the reason many devs chose the rogue-like design, to prolong the gameplay by making people try over again from the beginning. It's annoying when you made a mistake and has to begin from scratch rather than restart from that level. Procedural generation helps to keep it fresh every time you restart but it's also time wasting.

Re: Sony Interactive Entertainment Asia President Says Switch Has Had A "Positive Influence" On Games Market

Nincompoop

@gortsi LOL The article said it's a rumour, it's written 3 months ago.

"If Sony does intend to release this feature in September, it’s a bit odd that the announcement missed their E3 showcase."

And it never mentioned PC once. You're a nutcase.

Edit: Sony could do this, but the download is only for PS4. The reason they would attempt this is because of Nintendo paid online: which could be expanded to subscription based model like Spotify or Netflix. Miyamoto spoken about this recently (on purpose).

Re: Sony Interactive Entertainment Asia President Says Switch Has Had A "Positive Influence" On Games Market

Nincompoop

@SethNintendo You are off topic, what I said was a response to:

"SIE will play to its strengths by providing games of various genres, including realistic, high-definition games."

No one is talking about playing Civilisation on PC. PS4 clearly has realistic looking graphic when compared to Switch. Look at Detroit, not even PC games have characters that look as good.

Re: Review: Blade Strangers (Switch)

Nincompoop

Why are females in fighting games all so busty? In the real world, enlarged mammaries can be a hindrance when fighting. Did you know that the Amazonian woman cut off their right breast so they can shoot arrows properly?

Re: Gallery: This Dead Cells Book By Third Editions Looks Beautiful And Informative

Nincompoop

@Donutman Hollow Knight has a lot more content than Dead Cells but it's not as fun or addictive.

To me Dead Cells feels like Diablo 3: a 2D Diablo, even the music sounds the same. In a way it's better than Diablo: you will die. That's the difference, you are practically invincible in Diablo but in Dead Cells you will die again and again. So at least there's a challenge and not just going on an ego rampage like Diablo.