Comments 151

Re: Round Up: Every Game From Wholesome Snack 2024 Coming To Nintendo Switch

Meikahidenori

One that's not listed here is Lofta, it's the solar punk farm sim MMO. It's supposed to be releasing on both PC & Switch in 2025. I've been following this one since it's kickstarter and it's shaping up really nicely 👌

Also, before I saw the Wholesome snack video, I noticed Duck Detective is Also on switch. There's probably a few more that because they have the steam logo the switch versions are getting skipped over.

Re: Monster Hunter Rise Version 3.9.1 Is Now Live, Here's What's New And Different

Meikahidenori

@buggysdad trust me when I say skip those bits and then let the kids have free roam to learn as they go. My 6 year old LOVES the game and she played both Tri and Generations Ultimate which were less forgiving to new players. My 3 yr old has a tendency to nick my switch and run around in the game too, though she's mostly just messing around. With the free weekend we've been teaching one of my daughter's friends to play as well and they're absolutely loving playing together. (My eldest hunts with me and an old friend of mine so we make sure she has fun while she plays with us, but still give her room to make her own mistakes.)

Re: Animal Crossing: New Horizons Update 2.0.0 Patch Notes - Final Major Update, Happy Home Paradise DLC And More

Meikahidenori

@BOctober25 it's not a game for everyone, it has a similar appeal to players who enjoy mine craft or the sims where you can pick it up here and there and just enjoy a very casual laid back experience and make your own fun, something alot of older games used to encourage you to do which is the entire appeal of this series. It's a game about slow achievement, though you can 'Time Travel' and rush through it if you prefer, though you'll get burn out pretty fast if you do.

Re: Sony's Censors Strike As Switch Gets '20 Ladies' While PS4 Gets '20 Bunnies'

Meikahidenori

@victordamazio the sad part is there are people out there who think if it's in a game or in media it's ok to do it themselves even when it's not. It's a small subset of people, but they sadly exist.

Suprised people still make these kinds of things when they could make something more interesting with their time shrugs guess some have to get their jollies off whenever they see something on a screen i guess....That's when they need help.

Re: Nintendo Switch Online Expansion Pack Release Date And Pricing Revealed

Meikahidenori

@johnvboy may as well tell everyone not to have any hobby since they all cost money. How about we don't price people out of them so more can enjoy? The more accessible a hobby the better it can be. If more people can afford it the more people will put money into the company instead of milking it out of the weathy few.

In honesty if the $100 was for better services, servers, chat and better features I can say the price is justified. I don't see any value in getting old games we can't buy outright and need an internet connection to play (which is kinda dumb if you wanted to play something solo like majora's mask on the go as not everywhere - especially around here getting good wifi is rare let alone good public wifi) Just seems like a waste of potential instead of them making the service better.

Re: Nintendo Switch Online Expansion Pack Release Date And Pricing Revealed

Meikahidenori

@johnvboy point still stands. For $100 you'd expect something worth while. This isn't worth the price tag. Already the $50 isn't worth paying when your only using it for cloud saves. Inflation shouldn't be a thing, we're not talking physical product here but a service we seem to be paying a ridiculous amount to have access to. Physical media I understand the extra price due to exporting for but digital doesn't make a jack of sense - exchange rate or not.

And extra $50 may not be alot to you, but it is to many others.

Re: Japanese Charts: Monster Hunter Rise Leads In Another Dominant Week For Nintendo

Meikahidenori

@Razer so you expect to have everyone read what you have as fact but egnore others when we have examples that online multiplayer games do get played overseas that aren't all western games and say MH isn't a true Multiplayer game despite that it 100% is? Uh ok....

Kotaku have been wrong many times, much like here and other websites. Using them as your source doesn't tell me a great deal, other than you choose to belive that those games aren't popular in Japan - which to be fair they are western market aimed and designed for anyway - but it doesn't mean Japan hasn't got it's own massively multiplayer styled games that are popular (making your point that they don't play alot of Multiplayer moot. ) also WHY are you linking a Kotaku article..when they're based in Australia and NOT Japan? You should be using Famitsu as a source as it is a Japanese one and more accurate at least in regards to gaming in the country.

Seriously internet cafes in Japan make big money from online PC players, especially MMO ones. Many websites don't ever mention that and it's a pretty well known fact they're popular but wouldn't be counted as it's not owned in the home. I'm sure if they did figures would show different.

Re: Capcom Insider Backs Up Previous Claims Of "Switch Focused" Resident Evil Revelations 3 Release

Meikahidenori

@anoyonmus ta for that. I had problems running World on my computer (it's old i really should update...i don't play pc games enough to warrant it atm). For the Main MH team they hadn't used that before so in truth for them it was new, as the last one they made was MH4 on the 3ds and that doesn't use the same engine, making it technically a new engine for that particular entry in the franchise - though frankly I don't know what Frontier ran on asummed it would have been and older version of that framework since it started around 2007 on PC before getting a 360 release, that and Frontier was a completely separate team within Capcom so they may not have had the same programmers who were already working with it still there and we don't know if anyone from outside the MH teams were involved in putting it onto that engine. I'd say not as they had issues with several monster skeletons if I remember what I read correctly making them very careful with what monster skeletons to include. I'll be interested to see where they go after Rise, but if it's on a system I don't have like World was I might have to just hold out another 4 years (I made gen and GU last so definitely possible 🤣 and it's not like I can't go back and do more runs of Tri and 4U either.)

Re: Japanese Charts: Monster Hunter Rise Leads In Another Dominant Week For Nintendo

Meikahidenori

@Razer Just because the way multiplayer works is different, doesn't mean it's not a decent multiplayer game. It was originally created to be multiplayer since the very first one, village quests solo mostly are considered 'practice' for most players of the game as the real meat is in the multiplayer as monsters scale in difficulty and while there's no pvp it doesn't mean you can't mess with other players (though probably don't try running off with the mounted monster in a game of keep away when playing with randoms.)

The games have always had some of the best online experiences as the community is generally fantastic, something that can't be said for some pvp games. Just because westerners prefer playing solo doesn't mean that's where the fun of the game lies. You get more rewards playing online and now you can even get rewards helping players out. The game is not a MMO or RPG, it's a hack and slash in it's purest form with very deep nuances in its mechanics that many games in the genere lack. Just because it's not set up how other western multiplayer games are doesn't mean it's BAD. Seriously MHOnline ( https://monsterhunter.fandom.com/wiki/Monster_Hunter_Online) was HUGE in China and Frontier was in Japan ( https://monsterhunter.fandom.com/wiki/Monster_Hunter_Frontier) Frontier being the first massively online version of the game and it was on PC, later 360. It ran for many years too, only recently having servers shut before the launch of MHW. You can check out SuperRad ( https://youtu.be/G2WsiC0p_Aw) if you want more history on it, he goes into incredible detail from the base release all the way to the last with Zenith. It never came to the west and is the most badly understood version of the series.

And of course your forgetting about Final Fantasy ...the online one is huge in Japan and still going strong despite a complete restart to overhaul mistakes! It wouldn't have got that if the player base wasn't massive.

Edit: Oh, and I forgot Phantasy star online...which btw has fan servers still running the game because how loved it was at the time!

Not all good MMOs do well in the west. The fantastic Warhammer online (seriously has the best depiction of Warhammer fantasy orcs EVER, they where so characterful and just magnificent...much better than WoW at the time) didn't last long at all and it was flipping brilliant. Things just happen and not everyone wants to play the same games we're obsessed with here in the West. Just because it popular in one country doesn't mean a different one hasn't forfilled that same niche over somewhere else. Japan gets alot of games we in the west don't and vice versa, meaning there could be an equivalent doing gang busters over there we've never heard of.

Re: Capcom Insider Backs Up Previous Claims Of "Switch Focused" Resident Evil Revelations 3 Release

Meikahidenori

@Schizor88 which is funny to me...it's never affected games before or prevented them being any good at a low fps. Some games don't need it at all to be at 60 or above because they don't need to be fast, especially when tv and film are at locked frame rates (24 fps pal, 26 Ntsc tvs - infact that's how you work when you make animation for television, it's the universal standard and far as I'm aware it hasn't changed) because the human brain doesn't really register certain speeds any different without giving you nausea. It's why alot of action movies are now blurry messes in the cinemas and when veiwed at home look much more tolerable.

For high speed racing or a twitchy shooting (though tf2 on higher than 30 with the scout is 100% vomit inducing, that motion blur is insane at high speed with loose controls) 60 and above is nice (though i stopped playing those games once they got over that, rather not be sick while playing) but for other games it's not a requirement.

I've been playing Rise since release, sunk more hours into it than alot probably would because I play sub optiomal as I love the adrenaline rush when a hunt gets down to 5 minutes, monster low on health, I'm on final cart and no traps to use....unlike most who want a hunt finished in 5 mins or less (i don't see the point playing if you're going to do that...but that's personal preference) and only time I've had any frame dip under 30 fps was due too too much affects on screen at one time in the flooded forest and that was fixed by turning damage numbers off (as to me that's on screen visual noise, especially with the colours around them which i understand are there but just not needed in handheld mode) and a few other useless bits of screen information like players names ect and it was completely fine afterwards. The game plays beautifully for something pushing the switches limits, the portable team showing they know how to use the systems limitations to it's advantage, unlike other games that try and do the same and frame dip all over the place (looking squarely at you, age of calamity - which to be fair if locked at 30 fps wouldn't have made a difference but you never know)

limitations shouldn't be seen as a restriction, it never used to be (the golden age of lucas arts where when they weren't allowed to make starwars games...the amount of great original IPs they made disappeared entirely when they were given the green light to do so) and the MH portable team has proven that time and again since the psp and 3ds (even the main team have since the ps2, especially since they've dipped into more than one console with various limitations themselves). They're absolute wizards and frankly if you want to play higher fps you can on pc next year if it's that big of an issue (though it's not going to make it play any smoother than it already is, but we have to justify the purchase of a expensive gaming rig set up that costs more than 4+ weeks worth of groceries somehow don't we? We humans a good at fooling ourselves when we want to.🤣 I've done it in the past before, everyone has. )

Re: Hyrule Warriors: Age Of Calamity Rated In Australia (Again) Ahead Of Expansion Pass Release

Meikahidenori

@carlos82 not really. M Is for mature audiences as it could contain stuff not entirely appropriate for children. It used to mirror how we rate tv shows and movies. It doesn't mean kids can't play them mind, just means parents should be aware the game does contain certain themes they might not understand.

Guess as someone who's grown up with this system my whole life it is more simplistic and easier to understand than giving every single game a rating like 4+ or 15+ or T for teen. Sometimes those don't cover what we do with our G, PG or M rating equivalent, heck a few are way more restrictive. Actually, we do have another rating that most don't see because they don't have younger children, but it's on every single show aimed at toddlers and kinder kids. P- Preschool, indicating that it's mostly educational or content designed for very young kids.

Mostly though games rarely get a M+15 or a R+18 rating, though I am aware one of the text adventure Vampire Masquerade games is R+18 and boy it definitely deserves it for how graphic some of the descriptions you read are, but that's a very specific niche case. Most games that get the R+18 rating choose to get tweeked and reclassified. It's rare something gets banned outright now since that classification was granted. (Think of it as the equivalent of the AO rating, something many places refuse to sell or stock on shelves becausethey don't want to be complianed at by the few people out there who still think games are only for children. ) There's actually a surprising amount of M +15 & R+18 games on the switch only sold in digital form.

Re: Capcom "Aware" Of Monster Hunter Rise Pose Glitch Preventing Players From Opening Save Files

Meikahidenori

@Brummieendo90 try a different approach. MH isn't a generic action hack and slash. It's all about watching your opponent, kinda like you would in a fighting game. Sure some faster weapons ate great to start with, but you'll only learn anything by taking a slower one and watching for the righ opening to strike. If you're stuck, ask online for someone to train with you and teach you the ropes. You'll be amazed how wonderfully helpful some players in the community are with new hunters.

Re: Reminder: Version 2 Of The Monster Hunter Rise Demo Is Now Live

Meikahidenori

@Twinsen dauntless is ok, but it lacks depth to the mechanics and the creatures dont 'dance' with you as you challenge them. It's like Monster Hunter lite. It's still really good, but you definitely get your money's worth out of Monster Hunter (especially when the demos aren't geared towards new players, they never have been sadly)

Re: Reminder: Version 2 Of The Monster Hunter Rise Demo Is Now Live

Meikahidenori

I'm holding out...two weeks to go guys....I'm waiting because spoiling the flagship monster makes it very less memorable (and damn I'd like to keep that excitement canned till I get to fight against it in game as it becomes a better adrenalin rush)

Good luck to those who are attempting it though! HAPPY HUNTING!

Re: Nintendo Aims To Develop Its Characters Without "Destroying" The Memories Of Fans

Meikahidenori

@marandahir also it could got the way of Warhammer and how awful some of the games they have are, just because they're licensing their IP out to practically anyone who owns a dev kit. Some are ok, but many are subpar and it really damages the brand, even if there's alot of quality in the other stuff they produce. Nintendo have had moments with games not meeting expectations or not being well received and they take that pretty seriously, sometimes going out of their way to overhaul things that probably didn't need changing, but hey, at least they try. It's unfortunate that some do get overlooked, but we know that if someone within Nintendo realises they could bring something refreshing to an old concept, usually you'll see it come to fruition. Maybe things like F-Zero are just in need of someone to come up with a fresh take on it and so far no one actually has.

Seriously we're getting a Pokemon Snap game...How many years after the original came out? It's taken them a while to find someone who's willing to put a new fresh spin on the idea. Miracles can happen.

Re: Nintendo Aims To Develop Its Characters Without "Destroying" The Memories Of Fans

Meikahidenori

@Clyde_Radcliffe F-Zero might actually be tricky. The last game was actually made by Sega, and they also had the rights to make the F-Zero Arcade machines where you could plug your memory card into and fly your custom ship. (They actually had one touring around Australia at one point, I was obessed with it when it appeared in EBgames near my Grans house for 2 weeks) There might be some issues with Sega over some parts of the property and that might be why we haven't seen anything.