Our readers may have felt a bit left out after the Monster Hunter series skipped Nintendo platforms with Monster Hunter World back in 2018, but all of that is about to change as the latest entry in the series, Monster Hunter Rise is hitting Nintendo Switch on March 26th.
To find out a little more, we sat down for a video chat with producer Ryozo Tsujimoto and director Yasunori Ichinose to talk about the Wirebug, the focus of the Rampage, and more importantly, alien Wyverns.
Nintendo Life: Monster Hunter is extremely popular and has quite a dedicated fanbase. There’s also a lot of deep mechanics to learn, but will this be a good starting point for anyone new to the series?
Yasunori Ichinose: We have a number of tutorial quests for beginning players so they can get used to the basics. There is also a village questline that is aimed at single players which is relatively easy, so if you’re a newcomer to the series you’ll be smoothed into the gameplay.
So far this is one of the most graphically impressive games we’ve seen on Switch so far. Did you work closely with Nintendo to learn any tricks, or can you shed any light on how it runs so well?
Yasunori Ichinose: This is the first time that we're using the RE engine for a Monster Hunter title which is also the first time we are making a Switch game. We just set out to optimize the engine for the platform and to make the graphics look as impressive as we could.
We feel a lot of fans must be excited to have Monster Hunter back on the go, which is where the series found a lot of its fan base.
Yasunori Ichinose: Yea obviously the great thing with the Switch is that you can get together with friends and play in Handheld mode or you can play in Docked mode on your big screen TV and play online like in Monster Hunter World. It has the best of both worlds!
Can you talk to us more about the Rampage that was mentioned at the end of the trailer, what it is and how it will affect the story?
Yasunori Ichinose: The Rampage is one of the biggest new elements of this game, it’s both a new gameplay element as well as an important story element as the entire story is focused on the Rampage. Gameplay-wise, you have to protect Kamura village from hordes of monsters that are trying to break through the barriers. Rampage quests play a little bit differently from regular quests as normally you’d go out, hunt a monster and then go back to the village but these quests feel more like a tower defence game. They’re two very distinct playstyles so we hope you enjoy that!
Monster Hunter has always been cooperative in its multiplayer, have you ever considered the possibility of two hunters competing against one another in some fashion?
Ryozo Tsujimoto: Actually yes, Monster Hunter 2 on the PlayStation 2 had some elements like this but it turned out the series was more suited for cooperative gameplay.
The recent demo was the first game to use the new NPLN servers for online multiplayer. Have you had any feedback regarding this new system?
Ryozo Tsujimoto: That’s not really our hardware so we don’t really have any statements to make on that now. Nintendo has been very helpful in figuring everything out, they’ve helped us out a lot with getting this game to run as smoothly as possible in a multiplayer environment.
Riding Wyverns is a big highlight, but are there any restrictions to this? Could we even be riding other monsters like Elder Dragons?
Yasunori Ichinose: You can’t ride the small monsters like the Kelbi, Jaggi, etc... but you can ride pretty much all of the big monsters.
Is there a particular feature you’re excited about most for new or returning players to experience?
Yasunori Ichinose: The major new features we have in this game are the Wirebug and the Palamute, being your new canine companion which you can also ride! The Wirebug is a completely new feature that also gives you a lot more mobility. So one of the things we’d love players to experience is the complete freedom of movement. It’s very smooth and fast and allows for more interesting exploration elements. You’re not just using them while fighting monsters but you can also use them to explore the environment and find lots of interesting secrets as well.
Speaking of the Wirebug, what sort of secrets will we be able to discover while swinging and exploring?
Yasunori Ichinose: There are a lot of materials you can pick up in the field, you’re not just gathering monster materials, you’re also gathering plants, ore, and all kinds of things. There’s also this feature called endemic life, which revolves around these little creatures that give a boost to your stats if you pick them up. So if you go around and explore for hidden locations with the Wirebug then you’re more likely to find some rarer items and creatures.
Can you explain any of the cross-over bonuses that will be available to players who play both Monster Hunter Rise and Monster Hunter Stories 2?
Ryozo Tsujimoto: The way it works is if you’ve played and have saved data for either game on your system, you can get some nice unlockables. As to what those unlockables are exactly, we’ll have more to share next month!
Do you have any plans for any DLC crossover campaigns for Monster Hunter Rise? We personally are big fans of Astral Chain and the Beast Legion dog would make for a perfect Palamute skin!
Ryozo Tsujimoto: No, but this is something that is pretty much decided on the fly and doesn’t require that much of an advanced notice, so it could happen, but we have nothing to share at this time.
According to the Monster Hunter canon, do Wyverns exist in outer space? Will we ever see alien Wyverns?
Yasunori Ichinose: Who knows what's out there!
We'd like to thank Ryozo Tsujimoto, Yasunori Ichinose and the rest of the team at Capcom for taking the time to chat! Monster Hunter Rise releases on Nintendo Switch on March 26th.
Be sure to let us know if you'll be picking up Monster Hunter Rise and if you're a returning player or if this will be your first time venturing out into the lands of monster hunting!
A legion palamute would be cool yes...
Asking the real questions!
Looking forward to this, will actually pre order a game for a change.
Man! Great interview!
NL asks the real questions, producer and director answer most of them all with little PR stuff or beating around the bush
So excited, got it pre-ordered so just counting down the days now.
"It has the best of both worlds!" Agreed which is exactly why I'm so happy to see a new MH game on the Switch.
Also, all of my yes to Astral Chain crossover skins.
@JustMe Yeeeeah, Amazon is always a gamble with pre orders. I ordered through them too and I've got my fingers crossed they don't botch the launch.
This is by far my most anticipated game of the year. It's great to have a game from a major third-party publisher being made specifically for the Switch hardware. It looks so good for a Switch game!
I've already pre-ordered the Deluxe Edition and the new Pro Controller. March 26 can't get here soon enough!
I’ll double dip on this game for sure. Play it on Switch for a year then get the PC version next year. Anybody know if we got confirmation of g-rank? That’s actually the whole reason I never bought Worlds was the lack of it at launch.
Day one. Been looking forward to another high-quality portable Monster Hunter game after 4 Ultimate and Generations.
@JustMe while it’s somewhat sad it’s not gonna be on release I do feel confident of it happening eventually. I’m one of those people that’s still salty they took the underwater fights out after MH3U so there’s really nothing that can disappoint me too much though haha.
Alien Wyverns? #MonsterHunterGalaxyconfirmed
pre-ordered already!! it will be my very first MH!! hungry to start!!
It's MH, so I'm going to be all over this, but tower defense is probably my least favorite game genre outside of sports, so I'm concerned about this Rampage thing. Hopefully it'll be a relatively small part of the overall game...
@NateM94 it's not just you, I loved the underwater sections in tri too. Great fights and made the world feel so much more open.
@JustMe Amazon is the absolute worst for preorders. They have botched SO many of my preorders that I finally got burnt a little much and started preordering from GameStop. Not a fan of GameStop but at least they always have the game I’m looking for on launch day. The really bad thing is that there’s an Amazon warehouse an hour away from me and they STILL botch my preorder dates.
As many have said this is definitely a day 1 purchase without a doubt. Can't wait to put in 1500 plus hours into it like I'm currently doing with MHGU. I have noticed something though that's happening to me that I need to get control of. Maybe I'm not alone in this or its just me.
I noticed my excited hype feeling was kinda dwindling down since the demo's release. I really loved the demo but as more time went on I found myself feeling not as pumped up as I was back when the first trailer released. It started to bother me some as to why but I believe I recently figured it out. I'm over saturating myself way too much with anything Rise related. For starters I'm over following all the various YouTube gaming publications, their multiple times a week 10-20 minute videos discussing every single possible detail, debating the details, speculation of details, revealing of menus, village details, breakdowns of virtually anything of Rise, etc. The list goes on. That's on top of the standard interviews and any other official Capcom Rise news.
A big part of playing a MH game is that self discovery whether single player or online. Experiencing and most importantly learning all the ins and outs of the game are all a part of the MH journey. I'm spoiling all that by following it all too closely to the chest. There's nothing wrong with drooling over trailers and getting excited for new detail reveals but I need to stop it right there. I'm losing that feeling because I'm over saturating myself way too much. Maybe I'm alone in this or other's have experienced this either with this game or some other.
Preordered, and I don't care what my backlog looks like - all other games will take a back seat once Mar 26 arrives!
I've been waiting for a Switch-gen MH since launch. My one complaint about the demo was that it wasn't the full game! Till now I've only ever played Tri and Tri Ultimate on the Wii/Wii U, but really enjoyed building up my character's arsenal and learning all the tells and moves to take down bigger and bigger game. I can't wait to do the same in Rise, which is a huge leap forward from Tri. I may even try playing online this time!
@JustMe that must be really nice! It seems service for anything over here in the U.S. has fallen by the wayside. I’d move Australia or Japan if my wife would let me 😂
NGL Monster Hunter on Mario Galaxy-esque planetoids would be pretty amazing.
@NateM94 nope nothing l heard about g-rank. btw l hope they call it g-rank when it does come because master rank is just lame.
But they did say that they're not focusing on g-rank right now. But they might release it next year or the year after that. Probably be like with mhw when they released g-rank as a big dlc or add on which is Iceborne.
Who asks these questions? Why did they not cover off the lack of voice chat.
24 days to launch!
If it wasn't for the MH Rise demo, Project Triangle Strategy demo, Bravely Default 2, Mario 3D World and Persona 5 Strikers I'd be losing my sanity waiting this last month
Those screenshots look incredible. In-engine, or "bullshots"?
Is it just me or does this not look good. I know everybody likes it but it just looks off to me from the demo.
It looks good. I will pick it up on switch.
Imagine that PC doesn't get MH Stories 2 but they have MH Rise.
Yes, Ik MH rise is coming to PC but just imagine that even though PC gets MH Rise, imagine that they don't get MH Stories 2
Just imagine that
Beautiful game, nothing more and nothing less.
Welldone guys! I am HYPED! Lol
Capcom, why do you keeping making sure people won't lose interest in this game.
EVERYONE IS INTERESTED IN IT EVER SINCE IT WAS ANNOUNCED
Can't wait, Can't wait, Can't wait, Can't wait, Can't wait, Can't wait, Can't wait, Can't wait, Can't wait, Can't wait, Can't wait, Can't wait, OMG OMG....come on stop teasing already Capcom! 🤣
(Ok so I've been wanting this for months... why hide it? 🥰)
@NateM94 G rank always comes later after a year or two, they space it out so the next game by the other team gets time to be worked on with minimal pressure. however GU really is the first portable to have a G Rank version so who knows? (4U doesn't count since it was made by the other team)
@Dualmask most of the old seige modes were a bit like tower defence. It's just now they have the tec, knowledge and experience to make them more of a event than before.
@Mountain_Man everything they're showing is in engine. They're taken from the streamed footage capcom has shown. They're very transparent with fans
Amazon UK just cancelled my collectors edition.... and now is sold out everywhere... so sad.
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