Xenoblade Chronicles 3D is just around the corner, and has caused a significant stir in the community being the first exclusive title to come to the New Nintendo 3DS. Elusive in its original Wii format, this release will give many the chance to play what was arguably the biggest game on the Wii - but amazingly packed onto a portable system.
This port was clearly no easy task, so we managed to chat to the General Coordinator of the project Hiro Yamada of Nintendo Co., Ltd. to learn a bit more about the process.
At what point did this port project begin?
Development started around Autumn/Winter 2013.
How familiar was the re-release team, in general, with the original - were there many fans of the Wii title within Monster Games?
The team responsible for porting the game on Nintendo's side had huge fans and people who knew the game well, but there weren't any on MGI's side. However, once they played the Wii version, they all become fans too.
What key challenges do you face when re-releasing a Wii game on New Nintendo 3DS?
The basic specs of the Wii are higher than those of the New Nintendo 3DS, so a simple port turned out to be a huge challenge. On top of this, implementing the 3D effect, which requires double the image processing, made it even harder. However, we used a lot of tricks technically, as well as in our working methods. We achieved the 3D effect while retaining an almost equal graphical quality, except for the resolution. Along with the stable 3D effect of the New Nintendo 3DS, we hope the players will be satisfied with the outcome.
From your perspective, what are the key reasons for this being a New Nintendo 3DS exclusive - is it down to the stronger CPU, mandatory C-Stick support or a mix of factors?
Without the higher performance of the CPU on New Nintendo 3DS compared to Nintendo 3DS, we simply wouldn't have been able to port the game. The New Nintendo 3DS also comes with the C-Stick and ZL & ZR buttons, which was really helpful as we could just use the Wii Classic Controller control scheme without any changes. As stated above, simply porting the game itself was difficult. We couldn't use touch controls either, so if the C-Stick and these buttons weren't available, I'm not sure we'd even have been able to port it at all.
Can you talk us through the design decisions such as those for the user interface, specifically in relation to the use of the touch screen to de-clutter the top screen?
In the Wii version, there was a lot of information shown on a single screen (the TV screen). We found though that showing all this information on a smaller handheld screen (the 3D screen) makes it much less clear. Instead, we put a lot of this on the Touch screen (although we have not used touch controls here), making the 3D screen much clearer. However, we still wanted to maintain the same feel as with the Wii version so we put a lot of work into the layout, deciding what to put where.
This title is well-known for its sizeable world and impressive landscape draw distance, was delivering this on the New Nintendo 3DS relatively seamless or a major challenge, and do you feel that stereoscopic 3D enhances the effect of this world?
In porting the game to the New Nintendo 3DS we had to use a lot of technical tricks to get the immense landscapes to show both seamlessly and without performance drops. Dealing with the 3D effect was an incredibly difficult challenge, but something we deemed necessary to provide players with a sense of immersion in these huge landscapes. We really gave it our all to achieve this.
Do you anticipate that gallery unlocks and Shulk amiibo support will be popular with dedicated fans of the original, and were there ever plans to try and integrate the amiibo figure directly into gameplay, like with Super Smash Bros. where players tap the amiibo to the system and the character appears in the game?
The Collection Mode was a feature proposed by some of the staff from the porting team on Nintendo's side who were huge fans of the game, so I believe that other fans will also like it. As I have mentioned, simply porting the game itself was hugely difficult, so we never intended to make any changes to the main game itself.
Finally, what would you say are the key benefits to playing Xenoblade Chronicles on the go, and how does this affect the experience compared to the home console experience on Wii?
As this game takes about 100 hours to complete, there are going to be a lot of people who are too busy in their daily lives to sit down at a console for hours and wouldn't have been able to play Xenoblade Chronicles. Since with the New Nintendo 3DS you can play wherever you may be, I believe that our port will make this game much more accessible to these kinds of people.
A huge thank you to Hiro Yamada for speaking to us. Xenoblade Chronicles 3D is landing on the New Nintendo 3DS on 2nd April in Europe and 10th April in North America.
Comments 57
why could they not use touchscreen controls?
Can't wait to play it on iOS!
<runs for cover>
Good interview. I'm on the fence about this game. I never played the original but I'm torn between this, Code Name STEAM, & Monster Hunter 4.
I have 8 more episodes of Dragonball to watch and then I start playing my $50 used Wii copy on my Wii U. I already finished the first town but that was so long ago I may just restart from the beginning. Long overdue.
Almost Reyn time...
Not feeling it. Maybe this game is huge, but the 3ds is capable of a way better looking game. I mean, would you try to port skyward sword or Mario Galaxy to a 3ds? cause it would look god aweful. There's technical issues, I know I know, but why port an ugly game. Fans don't seem to mind, but they are not bringing in new players like me with a garbage looking game. I think they are gona lose some money
@erv I know you're joking, but Nintendo clearly stated that their smart-device games will be developed specifically for said smart-devices, so no ports.
Too bad most people will be too busy complaining about the resolution to enjoy this game... sigh First-world problems, am I right?
@crzysortagamer The art design and scope of the environments in Xenoblade are some of the best I've ever seen. There are some muddy textures but beauty isn't defined by how many pixels/ polygons you can fit onto the screen.
If you haven't seen this game in motion then you owe it to yourself to give it a chance. I think it's going to look fantastic in 3D.
"If it is not 1080p at 60FPS then it will not be a good game", says anyone who did not grow up in the 80's and 90's.
Never played it. Excited for a day 1 digital purchase!
@xtndedPlay Says no-one about handheld games.
Why stop at 60FPS? Take it up to 120FPS!
That last statement was for me. I finish far more games in my 3ds then Wii U. So excited to revisit this and finish it this time. Hum, I recently said that with Majora's too and am only an hour in........O.o
I'm so impressed with how well this giant game seems to be running on the New 3DS. Bought one mostly for this game.
Looking forward to replaying this again.
I got my Japanese Shulk amiibo yesterday. I am really feeling it like picking the game again, but my Wii version that I never completed.
@crzysortagamer This is clearly a joke. Xeno, MG and SS are 3 of the better looking on Wii, and they'd look absolutely stunning on a smaller screen.
CANNOT. WAIT. ANY. LONGER...!!!
Dying to play an RPG again and was really close to getting bravely default while I waited for this. I'm going to stick it out and just wait because I know this will be getting played nonstop once I get my filthy mits on it, effectively shoving BD to the side forever.
@dkxcalibur Let me help you, Get MH4 and Xenoblade Chronicles, then when Codename: STEAM drops in price, get it. I have MH4U and Codename: STEAM, both are great games, but MH4U has much more depth and longevity to it. Just trying to help point you in the right direction.
@TruenoGT If it uses the Gamepad's touchscreen at all. we could get another DK: Tropical Freeze if they don't fully utilize the Gamepad.
Hopefully this shuts up the naysayers who believe this port's exclusivity is some kind of conspiracy.
The old 3DS's ancient hardware is simply EXTREMELY weak by today's standard (actually, in retrospect, even by 2011's standards). It's not meant to handle this type of game.
The New 3DS hardware is also extremely weak, but it has the little extra oomph needed to make this port a possibility.
We should thank the wizards at Nintendo and Monster Games for making do with the limitations of the New 3DS to create this port. Remember, they're dealing with an ARM architecture from 2002 and an obscure GPU from 2006.
@dkxcalibur
Answer: DEFINITELY get this, but also DEFINITELY get MH4U. These are two of the greatest video games ever produced. You would be doing yourself a great disservice to only buy one or the other.
As for Code STEAM, it's a good game, just not an epic, timeless masterpiece like the other two are.
@AVahne Neither 3DS models are from today's standards tbh, they're both 2010 released hardware With CPU architecture from 2003 and GPU from 2008 (updated versions of the older models you mentioned). The New 3DS is just two old 3DS's taped together.
If the New 3DS was "extremely weak" it wouldn't be able to run this game at all.
Not to dismiss or deny Hiro's statement or anything. But his comment on the N3DS's hardware conflicts with what a number of other developers have said about the old 3DS's hardware. Namely that many aspects of the old 3DS's hardware(particularly GPU) were stronger than that of the Wii, and that intact GCN ports were easily possible. On OLD 3DS. Old reports found that the Wii isn't even 2x power of the GCN, so how is it still more powerful than a quad-core New 3DS? I suspect architecture differences between Wii and N3DS had a play in this aswell.
This game won't be enough to get me to consider a new 3DS
@CrimSkies97 If it is stronger than the gamecube, it is stronger than the Wii because the Wii was nothing more than an over clocked gamecube, All the hardware was basically the same. That is why backwards compatibility worked so well with the Wii and the gamecube and that the Wii was found to not even be twice as powerful.
@JaxonH @Unit_DTH
Thanks guys, great recommendations. My intentions are always to pick up every game I'm interested in at some point. However, my issue isn't about buying them both or all three but rather the time to play all three. I probably only have time to play one of these games so I definitely won't buy two at the same time.
@dkxcalibur Then do yourself a favor and get Monster Hunter last. Why you ask, because you won't get the other 2 any time soon if you do. Monster Hunter can be played for 100's of hours and you still learn something new everyday. Steam will take about 30 hours or so to beat plus there's online, Xenoblade will take no less then 80 hours and that's if you ignore everything but the story, and Monster Hunter can literally be played 1000 hours and still mot have everything done. If you get the games in that order you will have ample time to play them all to full enjoyment!
I was really hoping to be burnt out on MH4U by the time this releases. I'm 80 hours in now, and not getting bored yet, but I do want to finally play this game once it's on N3DS (I missed it on the Wii). Honestly the graphics on this look astounding for the 3DS.
@dkxcalibur
Well, I know this goes against the recommendation of Spoony_Tech, but I'd say get MH4U first. Yes, he is correct that you can play for hundreds of hours, and no, you probably won't get to the other two for a long time. BUT, it's the best game of the three, and honestly, you won't care about playing ANYTHING else once you start.
If there's one game on earth you should be playing IMO, it's Monster Hunter. Forget everything else
@Haz
Really? I've honestly seen much better on the 3DS.
@JaxonH Lol, I won't disagree with you but it was just a recommendation If he wants to play them all within a few months time. However if he's short on cash then by all means get MH4U first!
I'm really feeling it. This'll be a first day buy for me cuz I never got to play the original.
Already own the Wii version but I highly recommend the game to anyone who owns a New 3DS.
@Mus1cLov3r People are silly - they don't seem to realize the game will look clean and pin sharp on the 3DS 800x240 screen. That resolution will always look jaggy blown up from 4" to 14"+ screens...
So it started... if this trend continues, there would be a lot of exclusive titles for the New 3DS and a lot of people that were happy with their 3DS will have to upgrade.
I am very suspicious of the capability of the 3DS not being enough, otherwise Monster Hunter 4 Ultime would be a N3DS exclusive.
The sales numbers for this game will be interesting to see since Nintendo has shut out a significant portion of the 3ds install base.
I haven't gotten a New 3ds yet and I don't see myself getting one soon even though this game sounds good.
I am skipping this game since I don't have a New 3DS XL, and I have the original Wii game.
I get the gripe with resolution and graphics, but honestly, this game is so good that anybody who refuses to play it because of graphics is really missing out. This game may be better on the Wii, but we don't know that yet. There is no way this game is ugly, its beautiful in every way.
The NX should be a smartphone 3ds & Wii U controller.
@FaustoM Xenoblade is a heck of a lot more demanding to run than Monster Hunter 4 Ultimate. I don't even own Xenoblade and I can see that. MH4U maps are comprised of many small areas that need to load before you enter any of them. The areas themselves are small and the backgrounds beyond the areas you can walk in are mostly flat textures. Xenoblade is a giant sprawling map with a large draw distance. That's why only the N3DS is capable of running it.
And for the record, there can't be a "trend" if there is only one known example.
Man I'm so hyped for this game!
@liveswired True.
@FaustoM Xenoblade takes place in a huge, consistent (I think) world; whereas Monster Hunter takes place in various smaller levels, which each have many loading points.
It's way different.
I bought Xenoblade Chronicles for Wii on pre-order day one of it's release.
(which was a bit later then you Euro folks got it)
So there. lol.
Don't have a new 3DS yet, but OMG I can't wait for XCX on Wii U!!!!!!!!!!!!!!!!!!!!!!
I still haven't played my copy of Xenoblade Chronicles on the Wii.
@TeeJay I was sure there was another one that only run on the New 3DS but I could not find it so I must be wrong about that. I am not saying MH4U is more demanding than Xenoblade Chronicles, I am just saying that they could use some tricks to manage such a huge persistent world without compromising the gameplay. A small downscale, mist or fog in the distance, smaller areas to keep the world persistent but not that demanding. If MH were to use a big world without "smaller" missions it would be more demanding, so they applied that trick to save resources. It is used in a lot of games. For example Peace Walker for PSP. It was impossible to make a whole level available without a single loading, so it each mission is divided in different areas. Yes, I know they were not designing a new game, they were porting but still.
@CrimSkies97
Maybe in games with limited environments, but not at this scale and with great of draw distances.
I hope nintendo acquires monster games as a new first party studio.
It's ok that they didn't change anything major to the story or gameplay/quests I guess. Though, they should have made one small change....
Melia + Shulk forever.
@andrea987 No no, those games do look very nice, but its not just putting it on a smaller screen. They have to muddle down the textures and dull the graphics to match the 3ds capabilities, and after that it will look like garbage. I think this game looks pretty decent on wii, I really do, but for the videos on the 3ds, it just looks nasty. I dont know, i just cant do it.
@crzysortagamer Why would they have to dumb down the textures and graphics to match 3DS's superior capabilities? Only the most skilled developers can properly port games and take advanatge of 3DS's hardware. Monster gammes isn't one of them.
@CrimSkies97 cause i dont think the 3ds is superior to the Wii. All I am saying is I think they chose the wrong game to remake. Maybe I am just entirely lost. I just look at so many titles for the 3ds and they look great. Zeldas, Mario land 3d, Donky Kong country returns. This one just looks ugly imo. I think i am just one of those guys that like pretty games, so just ignore me lol.
@CrimSkies97 the N3DS acts like a tri-core, one core is 100% dedicated to the OS.
Cannot. freakin. wait. for this game. I never got to play the original so, I'd rather it be portable. Wish we had a release date for XCX.
Hopefully they re-release it on the Wii U eshop so more people can play it. I think a lot of people are going to miss out on Xenoblade a second time because they don't want to buy another 3DS.
I let my nephew play it last night, and he already loves it. The xenofanbase grows!
@crzysortagamer Its not about thinking. The fact of the matter is that the N3DS is superior to the Wii, atleast on paper. Someone I know who has worked with hardware before has deemed this guys comment as an excuse for
unskilled porting. I, Capcom, Vd-dev and many other developers agree.
@Monado_III 30% of the 4th core is available to developers. This sis similar to the old 3DS where 30% of the 2nd core was made available. The OS is split between the Arm11 and Arm9 which is why you can access it when playing DS/GBA games. Unfortunately, the 4th core cannot do multithreading so technically there are only three "full" cores.
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