Comments 43

Re: The Analogue Super Nt Is The Ultimate SNES Clone, And You Can Pre-Order Now

Guspaz

@GravyThief Analogue has said on twitter it's compatible with the SD2SNES/Everdrive. The expectation is, if it works on a real SNES, it'll work on this thing.

Also, I know they said it'll work with all accessories, but I wouldn't count on the Super Scope (that relied on CRT raster beams), or that ultra-rare exercise bike (this thing probably doesn't have the expansion port that only the bike used).

Re: The Analogue Super Nt Is The Ultimate SNES Clone, And You Can Pre-Order Now

Guspaz

@retro_player_22 The way I look at it, it's dirt cheap compared to the $450 asking price for the Nt Mini, and if the Super Nt also gets the jailbreak firmware bringing all the 8-bit console FPGA cores to it, the value will be incredible.

Personally, I went for the transparent one. I'm a sucker for 90s-style transparent Nintendo consoles... Atomic purple was the best.

Re: OJO, a Dedicated Nintendo Switch Projector, Launches Its Indiegogo Campaign Soon

Guspaz

Why use a separate switch dock with a really really 😟 when you can get something that combines the two at twice the price of them separately?

Seriously, pico projectors are generally crap. 200 lumens on an improvised projection surface (a wall with regular paint) is good for a 30" image in a dark room. At a typical viewing distance, the image would seem smaller than the Switch screen held in your hand.

That's not to say that all projectors are bad. My "TV" is a home cinema projector which cost under a thousand bucks and does a very good job on an 80" screen, but it's a very large projector that is hardly portable.

Re: The Inevitable SNES Classic Mini Hack Is Well Underway

Guspaz

@XerBlade ChronoTrigger does not have any special hardware onboard (no "special audio chip"), all the audio is done with the SNES' stock audio hardware.

There are four chips on the Chrono Trigger PCB: a mask rom chip, a 64 kilobit SRAM chip, a memory address decoder chip, and a CIC (security) chip. None of these do anything for audio.

Re: Super Mario Kart on SNES Gets MSU1 Digital Audio Enhancement

Guspaz

@TheMudHutDweller Volume levels are a bit tricky, because the SD2SNES for a while used some incorrect components that resulted in audio levels being too quiet. Games then boosted volumes to compensate, but when that problem was fixed (via firmware for older hardware revisions, and via fixed hardware for newer revisions), some games still had the amplification, and so sounded too loud.

That said, the MSU1 volume is configurable.

Re: eBay Is Trying But Struggling To Stop The Onslaught Of SNES Mini Scalpers

Guspaz

@buildz What will that do to everybody who wants to buy a snes mini because it's a good way to find a 1chip console?

That's why I bought my snes mini recently, because I knew that as soon as the snes classic edition was released, it would be impossible to find a snes mini on eBay. I knew that searches for "snes mini" would suddenly be nothing but the modern emulation console and not the mini version of the original SNES console.

Re: Sledgehammer Games Has a Definitive Answer on Call of Duty: WWII for Nintendo Switch - "No"

Guspaz

@SLIGEACH_EIRE Massive blow? Hardly, Call of Duty games are best played on PC, playing them on consoles is always a heavily compromised experience with sub-par input.

Comparisons to the Wii U are kind of pointless considering the Switch is outselling the Wii U by such a huge margin: the install base will be there, and third party games come as a result. As for compromised controls, in what manner? Holding the joycons separately is far more comfortable to me than any other console controller.

Re: Sega Forever Manager Blames Mobile Fragmentation For Shortcomings

Guspaz

@nhSnork It's not credible at all: apart from a brief foray into x86, Android is a far more uniform platform than you'd think, and iOS development isn't so drastically different. You've basically got two major platforms to target. The fact that they didn't get it right on any platform belies the excuse of fragmentation as just that: an excuse. Modern smartphones are far more powerful than is required for real-time emulation of a 16-bit platform several times over, and more importantly, it has been done better before. There is existing software out there that can emulate 16-bit games with reliable performance on all modern devices.

Re: Hori's Nintendo Switch Voice Chat Headset Looks Like A Wired Nightmare

Guspaz

@AcridSkull When docked, you'll need a 3.5mm extension cable or two. A problem that doesn't need to exist in the first place, but it'll work.

In practice, when you combine how inconvenient this is with the severe limitations of their voice chat itself (it seems like it won't allow you to chat with the people you're playing with unless they're friends) it will probably just be a niche feature that nobody really uses.

Re: Bloodstained: Ritual Of The Night Is Only 20 To 30 Percent Complete

Guspaz

@SLIGEACH_EIRE Armature was going to port UE4 to the Vita and Wii U, and had plans to publish the code for the port so that other developers could benefit. It's probably for the best that they dropped the Wii U, both because the Switch with native UE4 will be a much simpler port, and because Armature is far more experienced with the Vita than the Wii U.

Re: TecToy Celebrates 30 Years In Partnership With Sega With "New" Mega Drive Game

Guspaz

Reminder: this is (at least internally) a cheap clone console with poor quality video output (composite only) that only works on Brazilian TVs (PAL-M only). There is no point trying to import this product. It would cost you less money to buy a real Genesis in good condition, which will be better in every way, not to mention actually work on your TV.

Re: Video: The Most Memorable Issues of Nintendo Power

Guspaz

For me, it was the Mario 3 Nintendo Power guide. As a kid, that was the issue that everybody wanted, the one that everybody was always borrowing and lending, until everybody's copy of the issue was falling apart. Mario 3 was THE game for the NES back then, and that Nintendo Power guide had complete maps of every single level...

The guys in this thread make fun of the condition of one copy of it, but really, most of the copies I saw as a kid weren't in much better shape than that due to so much use!

http://nintendoage.com/forum/messageview.cfm?catid=6&threadid=51818

Re: Talking Point: Weighing Up the Logic Behind the New Nintendo 2DS XL

Guspaz

@Anguspuss VR is something totally different, though. Having used both, 3D is kind of a neat effect that gives you a sense of depth, while proper VR is an immersive experience that gives you a sense of physically being in a different space that is unlike anything you've ever experienced before. It's hard to explain the difference between looking at a character on a screen versus feeling like you're standing in front of that character.

It's like the difference between watching a movie scene on your phone versus being in the middle of the set while they're filming the scene. It just... feels radically different to your brain, like the difference between reading about something and experiencing it.

Re: Nintendo is Still Targeting Switch Sales to Match the Wii

Guspaz

@rockodoodle Consider this: while the Wii was the only console to break 100m in its generation, every single console of that generation (including handheld) was over 80 million. Yes, even the PSP, which has still sold significantly more lifetime units than the 3DS family.

Do you not think that the Switch can beat the PSP in sales? Between the DS and the PSP, nearly 235 million units were sold.

Re: Poll: What Do You Think of the New Nintendo 2DS XL?

Guspaz

What do I think? I'm disappointed that Nintendo has fully abandoned my favourite aspect of the 3DS, the 3D. I've really loved glasses-free 3D gaming, but the writing has been on the wall for a long time now since they've de-emphasized it so much.

Re: Deals: The Best Nintendo Switch Micro SD Cards

Guspaz

@TossedLlama Most Switch games are not available on physical media, and this is unlikely to change in the future due to the relatively high cost of manufacture. You're not going to see many games get physical releases unless they're pretty close to full-price titles, which means the majority of titles are going to be eShop-only. Which means storage requirements.

Re: Deals: The Best Nintendo Switch Micro SD Cards

Guspaz

@Spoony_Tech Right now, 128GB is as far as you can go with prices scaling linearly. 200GB is a higher cost-per-gig, but is still reasonable, and by 256GB (the largest microSD currently available) the cost per gig has just gone out the window. My advice? Don't buy any storage for your Switch unless you actually need it, wait until you fill the onboard.

Re: Zelda: Breath of the Wild Has Almost One-To-One Attach Rate According To GameStop

Guspaz

@UK-Nintendo Speaking as somebody who currently only owns Zelda for the Switch, there are a bunch of other games available (now, not upcoming) that I'm interested in trying next, but won't until I finish Zelda. These include FastRMX, Blaster Master Zero, I Am Setsuna, and Shovel Knight. I'll probably also be playing Just Dance and Snipperclips, but my best friend already has those, so I won't buy them for myself.

Maybe some of these games have already been released on other platforms, but I've never played any of them, so it's irrelevant to me if they're exclusives or not. They're games that I can/will buy on the Switch that I have not played before.

I do really wish that the Switch had game demos, though. I realize the feature is supported, but of the 28 games on the eShop, only one game has a demo. There are a few other games that look like they might be interesting that I'm not willing to buy without having a chance to try them first. Binding of Isaac is supposed to be decent, but it's a C$55 game and I'd really like a demo first.

Re: Team Behind Wii U Emulator, CEMU, Makes Surprising Progress With Zelda: Breath of the Wild

Guspaz

@MarioPhD There are some differences, I think. For one, the legal precedent was not already set in the Bleem and Connectix cases (they were roughly concurrent), which may discourage Nintendo from taking direct action.

There is also the point that Nintendo, as heavy handed as they tend to be with IP issues, has never filed an emulator-related lawsuit (or even done a C&D, AFAIK) in the recent past. Dolphin (the most popular GameCube/Wii emulator), for example, has been around for 13 years without action from Nintendo. Suing an opensource project like Dolphin out of existence is rather more difficult than suing a proprietary product like cemu out of existence, but they haven't made an attempt.

All that said, it does appear that CEMU supports encrypted images, which may open them to difficulties with anti-circumvention laws. They'd have to argue that the primary purpose of CEMU isn't decrypting ISOs, instead of being able to argue that they don't do any circumvention in the first place.

All that said, CEMU isn't the only kid on the block: there is also a less advanced opensource effort known as Decaf, and nobody has ever managed to shut down all emulation of a game console platform through lawsuits. Even Sony, despite their effective success against Bleem and Connectix VGS, did not manage to prevent Playstation emulation. They didn't even succeed in delaying it, as both epsxe and pcsx debuted in 2000, while Sony's lawsuits were still in progress.

Re: Team Behind Wii U Emulator, CEMU, Makes Surprising Progress With Zelda: Breath of the Wild

Guspaz

@ACK It depends. If the emulator only works on ISO files that have already had their DRM stripped off, then the emulator is in the clear, because it does not support and is not involved in the act of circumvention. Even if it did support the DRM, the DMCA says distributing something capable of circumvention is only prohibited if that is the primary purpose of the product, and an argument could be made that the primary purpose of the emulator is to play the game, not to read a disc. But since I don't believe CEMU supports real Wii U discs, the DRM may not come into play at all.

Re: Team Behind Wii U Emulator, CEMU, Makes Surprising Progress With Zelda: Breath of the Wild

Guspaz

@MarioPhD I doubt it. There is already legal precedent that a properly reverse engineered emulator, even if commercial, is legal. Sony sued two companies for selling Playstation emulators (Connectix and Bleem) back when the Playstation was still their latest console, and which games they could play was definitely advertised. Sony lost both lawsuits.

As long as CEMU has been reversed engineered in a legal manner (needs to be done clean-room), Nintendo can't do anything about it. Nor do I see anything wrong with that, so long as people are using the emulator to play games that they've legally purchased.

Of course, many (most?) people using the emulator probably aren't using it to play games that they legally purchased, but why should those people have any impact on people who do want to do it legally?