@MooPenguin32 There is a lockout chip, it's just that it considers Japan and NA to be the same region. You can't play EU games on an NA/JP SNES (and vice versa) without modding the console.
@GravyThief Analogue has said on twitter it's compatible with the SD2SNES/Everdrive. The expectation is, if it works on a real SNES, it'll work on this thing.
Also, I know they said it'll work with all accessories, but I wouldn't count on the Super Scope (that relied on CRT raster beams), or that ultra-rare exercise bike (this thing probably doesn't have the expansion port that only the bike used).
@retro_player_22 The way I look at it, it's dirt cheap compared to the $450 asking price for the Nt Mini, and if the Super Nt also gets the jailbreak firmware bringing all the 8-bit console FPGA cores to it, the value will be incredible.
Personally, I went for the transparent one. I'm a sucker for 90s-style transparent Nintendo consoles... Atomic purple was the best.
@retro_player_22 Things can change, but RetroUSB is on the record saying he has no interest or nostalgia for the SNES, and thus isn't motivated to implement it. It's also a much bigger job to implement the SNES on an FPGA than it is the NES.
Why use a separate switch dock with a really really 😟 when you can get something that combines the two at twice the price of them separately?
Seriously, pico projectors are generally crap. 200 lumens on an improvised projection surface (a wall with regular paint) is good for a 30" image in a dark room. At a typical viewing distance, the image would seem smaller than the Switch screen held in your hand.
That's not to say that all projectors are bad. My "TV" is a home cinema projector which cost under a thousand bucks and does a very good job on an 80" screen, but it's a very large projector that is hardly portable.
@XerBlade ChronoTrigger does not have any special hardware onboard (no "special audio chip"), all the audio is done with the SNES' stock audio hardware.
There are four chips on the Chrono Trigger PCB: a mask rom chip, a 64 kilobit SRAM chip, a memory address decoder chip, and a CIC (security) chip. None of these do anything for audio.
Bullshit, Reggie, you haven't left me any choice because you're refusing to even sell the SNES Classic in Quebec, and you've blocked all online retailers from even shipping to Quebec. Where am I supposed to buy the thing if not from auction sites?
@TheMudHutDweller Volume levels are a bit tricky, because the SD2SNES for a while used some incorrect components that resulted in audio levels being too quiet. Games then boosted volumes to compensate, but when that problem was fixed (via firmware for older hardware revisions, and via fixed hardware for newer revisions), some games still had the amplification, and so sounded too loud.
@teamshortcut How different are most fighting games to Streetfighter II? How different are most MOBAs from DOTA? There was a time when we called all first person shooters "doom clones".
@buildz What will that do to everybody who wants to buy a snes mini because it's a good way to find a 1chip console?
That's why I bought my snes mini recently, because I knew that as soon as the snes classic edition was released, it would be impossible to find a snes mini on eBay. I knew that searches for "snes mini" would suddenly be nothing but the modern emulation console and not the mini version of the original SNES console.
@SLIGEACH_EIRE Massive blow? Hardly, Call of Duty games are best played on PC, playing them on consoles is always a heavily compromised experience with sub-par input.
Comparisons to the Wii U are kind of pointless considering the Switch is outselling the Wii U by such a huge margin: the install base will be there, and third party games come as a result. As for compromised controls, in what manner? Holding the joycons separately is far more comfortable to me than any other console controller.
@nhSnork It's not credible at all: apart from a brief foray into x86, Android is a far more uniform platform than you'd think, and iOS development isn't so drastically different. You've basically got two major platforms to target. The fact that they didn't get it right on any platform belies the excuse of fragmentation as just that: an excuse. Modern smartphones are far more powerful than is required for real-time emulation of a 16-bit platform several times over, and more importantly, it has been done better before. There is existing software out there that can emulate 16-bit games with reliable performance on all modern devices.
And what about cloud saves? They’re far more important than multiplayer at the moment, since most current Switch titles don’t support online multiplayer... Actually, is there even more than one online multiplayer game for the Switch right now?
@AcridSkull When docked, you'll need a 3.5mm extension cable or two. A problem that doesn't need to exist in the first place, but it'll work.
In practice, when you combine how inconvenient this is with the severe limitations of their voice chat itself (it seems like it won't allow you to chat with the people you're playing with unless they're friends) it will probably just be a niche feature that nobody really uses.
@SLIGEACH_EIRE Armature was going to port UE4 to the Vita and Wii U, and had plans to publish the code for the port so that other developers could benefit. It's probably for the best that they dropped the Wii U, both because the Switch with native UE4 will be a much simpler port, and because Armature is far more experienced with the Vita than the Wii U.
Reminder: this is (at least internally) a cheap clone console with poor quality video output (composite only) that only works on Brazilian TVs (PAL-M only). There is no point trying to import this product. It would cost you less money to buy a real Genesis in good condition, which will be better in every way, not to mention actually work on your TV.
@Malcrash The difference is that emulators are perfectly legal (see Sony's multiple failed lawsuits, but also note that there are requirements to this, such as clean-room reverse engineering) while the use of Nintendo copyrighted and trademarked material in fan games is not legal.
For me, it was the Mario 3 Nintendo Power guide. As a kid, that was the issue that everybody wanted, the one that everybody was always borrowing and lending, until everybody's copy of the issue was falling apart. Mario 3 was THE game for the NES back then, and that Nintendo Power guide had complete maps of every single level...
The guys in this thread make fun of the condition of one copy of it, but really, most of the copies I saw as a kid weren't in much better shape than that due to so much use!
@Anguspuss VR is something totally different, though. Having used both, 3D is kind of a neat effect that gives you a sense of depth, while proper VR is an immersive experience that gives you a sense of physically being in a different space that is unlike anything you've ever experienced before. It's hard to explain the difference between looking at a character on a screen versus feeling like you're standing in front of that character.
It's like the difference between watching a movie scene on your phone versus being in the middle of the set while they're filming the scene. It just... feels radically different to your brain, like the difference between reading about something and experiencing it.
@rockodoodle Consider this: while the Wii was the only console to break 100m in its generation, every single console of that generation (including handheld) was over 80 million. Yes, even the PSP, which has still sold significantly more lifetime units than the 3DS family.
Do you not think that the Switch can beat the PSP in sales? Between the DS and the PSP, nearly 235 million units were sold.
What do I think? I'm disappointed that Nintendo has fully abandoned my favourite aspect of the 3DS, the 3D. I've really loved glasses-free 3D gaming, but the writing has been on the wall for a long time now since they've de-emphasized it so much.
@TossedLlama Most Switch games are not available on physical media, and this is unlikely to change in the future due to the relatively high cost of manufacture. You're not going to see many games get physical releases unless they're pretty close to full-price titles, which means the majority of titles are going to be eShop-only. Which means storage requirements.
@Spoony_Tech Right now, 128GB is as far as you can go with prices scaling linearly. 200GB is a higher cost-per-gig, but is still reasonable, and by 256GB (the largest microSD currently available) the cost per gig has just gone out the window. My advice? Don't buy any storage for your Switch unless you actually need it, wait until you fill the onboard.
Norm does good work. It didn't necessarily work out well for either company in that case (although Connectix was probably pretty happy since Sony ended up paying them money), but the cases did set very important precedents.
@SLIGEACH_EIRE If sales tank once the initial demand is satisfied, they can always drop the price, which was exactly the situation with the 3DS. It sold quite well after the price drop.
@SLIGEACH_EIRE I think the Switch's price is too high (or at least too high for the amount of onboard storage included), and it was C$400 here, but the high demand appears to justify the price from a market standpoint. They're selling through despite the price.
@UK-Nintendo Speaking as somebody who currently only owns Zelda for the Switch, there are a bunch of other games available (now, not upcoming) that I'm interested in trying next, but won't until I finish Zelda. These include FastRMX, Blaster Master Zero, I Am Setsuna, and Shovel Knight. I'll probably also be playing Just Dance and Snipperclips, but my best friend already has those, so I won't buy them for myself.
Maybe some of these games have already been released on other platforms, but I've never played any of them, so it's irrelevant to me if they're exclusives or not. They're games that I can/will buy on the Switch that I have not played before.
I do really wish that the Switch had game demos, though. I realize the feature is supported, but of the 28 games on the eShop, only one game has a demo. There are a few other games that look like they might be interesting that I'm not willing to buy without having a chance to try them first. Binding of Isaac is supposed to be decent, but it's a C$55 game and I'd really like a demo first.
@MarioPhD There are some differences, I think. For one, the legal precedent was not already set in the Bleem and Connectix cases (they were roughly concurrent), which may discourage Nintendo from taking direct action.
There is also the point that Nintendo, as heavy handed as they tend to be with IP issues, has never filed an emulator-related lawsuit (or even done a C&D, AFAIK) in the recent past. Dolphin (the most popular GameCube/Wii emulator), for example, has been around for 13 years without action from Nintendo. Suing an opensource project like Dolphin out of existence is rather more difficult than suing a proprietary product like cemu out of existence, but they haven't made an attempt.
All that said, it does appear that CEMU supports encrypted images, which may open them to difficulties with anti-circumvention laws. They'd have to argue that the primary purpose of CEMU isn't decrypting ISOs, instead of being able to argue that they don't do any circumvention in the first place.
All that said, CEMU isn't the only kid on the block: there is also a less advanced opensource effort known as Decaf, and nobody has ever managed to shut down all emulation of a game console platform through lawsuits. Even Sony, despite their effective success against Bleem and Connectix VGS, did not manage to prevent Playstation emulation. They didn't even succeed in delaying it, as both epsxe and pcsx debuted in 2000, while Sony's lawsuits were still in progress.
@ACK Right, but as long as CEMU has no involvement in that process (as in, it's not something the software is capable of, and it doesn't ship with any tools that are capable of that) then they should be in the clear.
@ACK It depends. If the emulator only works on ISO files that have already had their DRM stripped off, then the emulator is in the clear, because it does not support and is not involved in the act of circumvention. Even if it did support the DRM, the DMCA says distributing something capable of circumvention is only prohibited if that is the primary purpose of the product, and an argument could be made that the primary purpose of the emulator is to play the game, not to read a disc. But since I don't believe CEMU supports real Wii U discs, the DRM may not come into play at all.
@MarioPhD I doubt it. There is already legal precedent that a properly reverse engineered emulator, even if commercial, is legal. Sony sued two companies for selling Playstation emulators (Connectix and Bleem) back when the Playstation was still their latest console, and which games they could play was definitely advertised. Sony lost both lawsuits.
As long as CEMU has been reversed engineered in a legal manner (needs to be done clean-room), Nintendo can't do anything about it. Nor do I see anything wrong with that, so long as people are using the emulator to play games that they've legally purchased.
Of course, many (most?) people using the emulator probably aren't using it to play games that they legally purchased, but why should those people have any impact on people who do want to do it legally?
Comments 43
Re: Video: Bloodstained Development Team Shares New Footage
Still waiting for that E3 demo to be released to backers, four months later...
Re: Guide: Powering Up Super Power - Finding The Ultimate SNES Console
@MooPenguin32 There is a lockout chip, it's just that it considers Japan and NA to be the same region. You can't play EU games on an NA/JP SNES (and vice versa) without modding the console.
Re: Guide: Powering Up Super Power - Finding The Ultimate SNES Console
@Hrimfaksi The Analogue Super Nt is already available for pre-order, shipping in February.
Re: The Analogue Super Nt Is The Ultimate SNES Clone, And You Can Pre-Order Now
@GravyThief Analogue has said on twitter it's compatible with the SD2SNES/Everdrive. The expectation is, if it works on a real SNES, it'll work on this thing.
Also, I know they said it'll work with all accessories, but I wouldn't count on the Super Scope (that relied on CRT raster beams), or that ultra-rare exercise bike (this thing probably doesn't have the expansion port that only the bike used).
Re: The Analogue Super Nt Is The Ultimate SNES Clone, And You Can Pre-Order Now
@retro_player_22 The way I look at it, it's dirt cheap compared to the $450 asking price for the Nt Mini, and if the Super Nt also gets the jailbreak firmware bringing all the 8-bit console FPGA cores to it, the value will be incredible.
Personally, I went for the transparent one. I'm a sucker for 90s-style transparent Nintendo consoles... Atomic purple was the best.
Re: The Analogue Super Nt Is The Ultimate SNES Clone, And You Can Pre-Order Now
@retro_player_22 Things can change, but RetroUSB is on the record saying he has no interest or nostalgia for the SNES, and thus isn't motivated to implement it. It's also a much bigger job to implement the SNES on an FPGA than it is the NES.
Re: OJO, a Dedicated Nintendo Switch Projector, Launches Its Indiegogo Campaign Soon
Why use a separate switch dock with a really really 😟 when you can get something that combines the two at twice the price of them separately?
Seriously, pico projectors are generally crap. 200 lumens on an improvised projection surface (a wall with regular paint) is good for a 30" image in a dark room. At a typical viewing distance, the image would seem smaller than the Switch screen held in your hand.
That's not to say that all projectors are bad. My "TV" is a home cinema projector which cost under a thousand bucks and does a very good job on an 80" screen, but it's a very large projector that is hardly portable.
Re: Old Skool's Classiq 2 HD Plays SNES And NES Carts, Costs Less Than The SNES Classic Mini
Yet another cheap clone console that just throws a noac and snoac together with an analog-to-hdmi converter chip.
Re: The Inevitable SNES Classic Mini Hack Is Well Underway
@XerBlade ChronoTrigger does not have any special hardware onboard (no "special audio chip"), all the audio is done with the SNES' stock audio hardware.
There are four chips on the Chrono Trigger PCB: a mask rom chip, a 64 kilobit SRAM chip, a memory address decoder chip, and a CIC (security) chip. None of these do anything for audio.
Re: Don't Pay Over The Odds For A SNES Classic Mini, Urges Reggie Fils-Aime
Bullshit, Reggie, you haven't left me any choice because you're refusing to even sell the SNES Classic in Quebec, and you've blocked all online retailers from even shipping to Quebec. Where am I supposed to buy the thing if not from auction sites?
Re: Super Mario Kart on SNES Gets MSU1 Digital Audio Enhancement
@TheMudHutDweller Volume levels are a bit tricky, because the SD2SNES for a while used some incorrect components that resulted in audio levels being too quiet. Games then boosted volumes to compensate, but when that problem was fixed (via firmware for older hardware revisions, and via fixed hardware for newer revisions), some games still had the amplification, and so sounded too loud.
That said, the MSU1 volume is configurable.
Re: Former Project M Devs Unveil Icons: Combat Arena; It Sure Looks Like Smash Bros
@teamshortcut How different are most fighting games to Streetfighter II? How different are most MOBAs from DOTA? There was a time when we called all first person shooters "doom clones".
Re: eBay Is Trying But Struggling To Stop The Onslaught Of SNES Mini Scalpers
@buildz What will that do to everybody who wants to buy a snes mini because it's a good way to find a 1chip console?
That's why I bought my snes mini recently, because I knew that as soon as the snes classic edition was released, it would be impossible to find a snes mini on eBay. I knew that searches for "snes mini" would suddenly be nothing but the modern emulation console and not the mini version of the original SNES console.
Re: Sledgehammer Games Has a Definitive Answer on Call of Duty: WWII for Nintendo Switch - "No"
@SLIGEACH_EIRE Massive blow? Hardly, Call of Duty games are best played on PC, playing them on consoles is always a heavily compromised experience with sub-par input.
Comparisons to the Wii U are kind of pointless considering the Switch is outselling the Wii U by such a huge margin: the install base will be there, and third party games come as a result. As for compromised controls, in what manner? Holding the joycons separately is far more comfortable to me than any other console controller.
Re: Sega Forever Manager Blames Mobile Fragmentation For Shortcomings
@nhSnork It's not credible at all: apart from a brief foray into x86, Android is a far more uniform platform than you'd think, and iOS development isn't so drastically different. You've basically got two major platforms to target. The fact that they didn't get it right on any platform belies the excuse of fragmentation as just that: an excuse. Modern smartphones are far more powerful than is required for real-time emulation of a 16-bit platform several times over, and more importantly, it has been done better before. There is existing software out there that can emulate 16-bit games with reliable performance on all modern devices.
Re: Mario Kart 8 Deluxe Holds Top 10 UK Spot as Street Fighter II Tumbles Down
@DoctorOverbuild It's still $40 on Amazon and via Nintendo, the price hasn't officially dropped.
Re: Nintendo Reveals More Details About its Paid Online Service
And what about cloud saves? They’re far more important than multiplayer at the moment, since most current Switch titles don’t support online multiplayer... Actually, is there even more than one online multiplayer game for the Switch right now?
Re: Hori's Nintendo Switch Voice Chat Headset Looks Like A Wired Nightmare
@AcridSkull When docked, you'll need a 3.5mm extension cable or two. A problem that doesn't need to exist in the first place, but it'll work.
In practice, when you combine how inconvenient this is with the severe limitations of their voice chat itself (it seems like it won't allow you to chat with the people you're playing with unless they're friends) it will probably just be a niche feature that nobody really uses.
Re: Bloodstained: Ritual Of The Night Is Only 20 To 30 Percent Complete
@ShadJV You assume that the development cycle is linear.
Re: Bloodstained: Ritual Of The Night Is Only 20 To 30 Percent Complete
@Andyv01 UE4
Re: Bloodstained: Ritual Of The Night Is Only 20 To 30 Percent Complete
@C-Olimar Wii U owners were offered a full refund or the chance to switch to any other platform. This was hardly a bait-and-switch.
Re: Bloodstained: Ritual Of The Night Is Only 20 To 30 Percent Complete
@SLIGEACH_EIRE Armature was going to port UE4 to the Vita and Wii U, and had plans to publish the code for the port so that other developers could benefit. It's probably for the best that they dropped the Wii U, both because the Switch with native UE4 will be a much simpler port, and because Armature is far more experienced with the Vita than the Wii U.
Re: TecToy Celebrates 30 Years In Partnership With Sega With "New" Mega Drive Game
Reminder: this is (at least internally) a cheap clone console with poor quality video output (composite only) that only works on Brazilian TVs (PAL-M only). There is no point trying to import this product. It would cost you less money to buy a real Genesis in good condition, which will be better in every way, not to mention actually work on your TV.
Re: Cemu Wii U Emulator Version 1.7.5 Shows Daunting Progress With Zelda: Breath of the Wild
@Menchi187 Making backup copies of your own games is actually a bit iffy thanks to the anti-circumvention bits of the DMCA.
Re: Cemu Wii U Emulator Version 1.7.5 Shows Daunting Progress With Zelda: Breath of the Wild
@Malcrash The difference is that emulators are perfectly legal (see Sony's multiple failed lawsuits, but also note that there are requirements to this, such as clean-room reverse engineering) while the use of Nintendo copyrighted and trademarked material in fan games is not legal.
Re: Video: The Most Memorable Issues of Nintendo Power
For me, it was the Mario 3 Nintendo Power guide. As a kid, that was the issue that everybody wanted, the one that everybody was always borrowing and lending, until everybody's copy of the issue was falling apart. Mario 3 was THE game for the NES back then, and that Nintendo Power guide had complete maps of every single level...
The guys in this thread make fun of the condition of one copy of it, but really, most of the copies I saw as a kid weren't in much better shape than that due to so much use!
http://nintendoage.com/forum/messageview.cfm?catid=6&threadid=51818
Re: Talking Point: Weighing Up the Logic Behind the New Nintendo 2DS XL
@Anguspuss VR is something totally different, though. Having used both, 3D is kind of a neat effect that gives you a sense of depth, while proper VR is an immersive experience that gives you a sense of physically being in a different space that is unlike anything you've ever experienced before. It's hard to explain the difference between looking at a character on a screen versus feeling like you're standing in front of that character.
It's like the difference between watching a movie scene on your phone versus being in the middle of the set while they're filming the scene. It just... feels radically different to your brain, like the difference between reading about something and experiencing it.
Re: Nintendo is Still Targeting Switch Sales to Match the Wii
@rockodoodle Consider this: while the Wii was the only console to break 100m in its generation, every single console of that generation (including handheld) was over 80 million. Yes, even the PSP, which has still sold significantly more lifetime units than the 3DS family.
Do you not think that the Switch can beat the PSP in sales? Between the DS and the PSP, nearly 235 million units were sold.
Re: Poll: What Do You Think of the New Nintendo 2DS XL?
What do I think? I'm disappointed that Nintendo has fully abandoned my favourite aspect of the 3DS, the 3D. I've really loved glasses-free 3D gaming, but the writing has been on the wall for a long time now since they've de-emphasized it so much.
Re: Super Mario Kart Started Life As An F-Zero Multiplayer Prototype
@SLIGEACH_EIRE Isn't that basically what Fast RMX and Redout are, though?
Re: Poll: What Wii U Ports Would You Like to Play on Nintendo Switch?
I never owned a Wii U, so I'd like Super Mario 3D World, New Super Mario Bros U, Windwaker HD, and maybe Twilight Princess HD.
Re: Deals: The Best Nintendo Switch Micro SD Cards
@TossedLlama Most Switch games are not available on physical media, and this is unlikely to change in the future due to the relatively high cost of manufacture. You're not going to see many games get physical releases unless they're pretty close to full-price titles, which means the majority of titles are going to be eShop-only. Which means storage requirements.
Re: Deals: The Best Nintendo Switch Micro SD Cards
@Spoony_Tech Right now, 128GB is as far as you can go with prices scaling linearly. 200GB is a higher cost-per-gig, but is still reasonable, and by 256GB (the largest microSD currently available) the cost per gig has just gone out the window. My advice? Don't buy any storage for your Switch unless you actually need it, wait until you fill the onboard.
Re: Team Behind Wii U Emulator, CEMU, Makes Surprising Progress With Zelda: Breath of the Wild
Norm does good work. It didn't necessarily work out well for either company in that case (although Connectix was probably pretty happy since Sony ended up paying them money), but the cases did set very important precedents.
Re: Random: Princess Zelda's Voice Actor Had To Pay For Breath Of The Wild Just Like Everyone Else
@cfgk24 She's probably not a Nintendo employee, most actors are essentially contractors. They get paid to do a specific role as a freelancer.
Re: Taiwanese Report Suggests Nintendo Expects To Hit 20 Million Switch Sales In Year One
@SLIGEACH_EIRE If sales tank once the initial demand is satisfied, they can always drop the price, which was exactly the situation with the 3DS. It sold quite well after the price drop.
Re: Taiwanese Report Suggests Nintendo Expects To Hit 20 Million Switch Sales In Year One
@SLIGEACH_EIRE I think the Switch's price is too high (or at least too high for the amount of onboard storage included), and it was C$400 here, but the high demand appears to justify the price from a market standpoint. They're selling through despite the price.
Re: Zelda: Breath of the Wild Has Almost One-To-One Attach Rate According To GameStop
@UK-Nintendo Speaking as somebody who currently only owns Zelda for the Switch, there are a bunch of other games available (now, not upcoming) that I'm interested in trying next, but won't until I finish Zelda. These include FastRMX, Blaster Master Zero, I Am Setsuna, and Shovel Knight. I'll probably also be playing Just Dance and Snipperclips, but my best friend already has those, so I won't buy them for myself.
Maybe some of these games have already been released on other platforms, but I've never played any of them, so it's irrelevant to me if they're exclusives or not. They're games that I can/will buy on the Switch that I have not played before.
I do really wish that the Switch had game demos, though. I realize the feature is supported, but of the 28 games on the eShop, only one game has a demo. There are a few other games that look like they might be interesting that I'm not willing to buy without having a chance to try them first. Binding of Isaac is supposed to be decent, but it's a C$55 game and I'd really like a demo first.
Re: Team Behind Wii U Emulator, CEMU, Makes Surprising Progress With Zelda: Breath of the Wild
@MarioPhD There are some differences, I think. For one, the legal precedent was not already set in the Bleem and Connectix cases (they were roughly concurrent), which may discourage Nintendo from taking direct action.
There is also the point that Nintendo, as heavy handed as they tend to be with IP issues, has never filed an emulator-related lawsuit (or even done a C&D, AFAIK) in the recent past. Dolphin (the most popular GameCube/Wii emulator), for example, has been around for 13 years without action from Nintendo. Suing an opensource project like Dolphin out of existence is rather more difficult than suing a proprietary product like cemu out of existence, but they haven't made an attempt.
All that said, it does appear that CEMU supports encrypted images, which may open them to difficulties with anti-circumvention laws. They'd have to argue that the primary purpose of CEMU isn't decrypting ISOs, instead of being able to argue that they don't do any circumvention in the first place.
All that said, CEMU isn't the only kid on the block: there is also a less advanced opensource effort known as Decaf, and nobody has ever managed to shut down all emulation of a game console platform through lawsuits. Even Sony, despite their effective success against Bleem and Connectix VGS, did not manage to prevent Playstation emulation. They didn't even succeed in delaying it, as both epsxe and pcsx debuted in 2000, while Sony's lawsuits were still in progress.
Re: Team Behind Wii U Emulator, CEMU, Makes Surprising Progress With Zelda: Breath of the Wild
@ACK Right, but as long as CEMU has no involvement in that process (as in, it's not something the software is capable of, and it doesn't ship with any tools that are capable of that) then they should be in the clear.
Re: The Greatest Arcade Golf Game Ever Made Is Coming To Nintendo Switch This Week
Please. We all know that Golden Tee is the greatest arcade golf game ever made.
Re: Team Behind Wii U Emulator, CEMU, Makes Surprising Progress With Zelda: Breath of the Wild
@ACK It depends. If the emulator only works on ISO files that have already had their DRM stripped off, then the emulator is in the clear, because it does not support and is not involved in the act of circumvention. Even if it did support the DRM, the DMCA says distributing something capable of circumvention is only prohibited if that is the primary purpose of the product, and an argument could be made that the primary purpose of the emulator is to play the game, not to read a disc. But since I don't believe CEMU supports real Wii U discs, the DRM may not come into play at all.
Re: Team Behind Wii U Emulator, CEMU, Makes Surprising Progress With Zelda: Breath of the Wild
@MarioPhD I doubt it. There is already legal precedent that a properly reverse engineered emulator, even if commercial, is legal. Sony sued two companies for selling Playstation emulators (Connectix and Bleem) back when the Playstation was still their latest console, and which games they could play was definitely advertised. Sony lost both lawsuits.
As long as CEMU has been reversed engineered in a legal manner (needs to be done clean-room), Nintendo can't do anything about it. Nor do I see anything wrong with that, so long as people are using the emulator to play games that they've legally purchased.
Of course, many (most?) people using the emulator probably aren't using it to play games that they legally purchased, but why should those people have any impact on people who do want to do it legally?