
Super Nintendo launch game F-Zero was an impressive feat of development at the time. With its use of Mode 7 visuals it made for a compelling single-player futuristic racing experience that is enjoyable to play even today. It's a shame that the franchise appears to be pretty much dormant now with the last entries being F-Zero GX on the GameCube in 2003 and underwhelming Japanese-only F-Zero Climax on the GBA in 2004.
When Mario Kart 8 DLC was announced in late 2014, one of the things we were most excited about at Nintendo Life Towers was the prospect of whizzing around a anti-gravity enabled rendition of the classic Big Blue track from the F-Zero series... using the Blue Falcon kart, of course!
As Alanis Morissette might have noted, it is ironic that the roots of Mario Kart sprang from F-Zero on the SNES. In Retro Gamer magazine issue 167 (which is out this week) there is a lovely feature on the development on Super Mario Kart where we learn that the classic game actually started life as a F-Zero multiplayer prototype.
Here's what one of the members of the original development team had to say:
Our original plan (for Mario Kart) didn't include Mario or karts. The game's roots lie in one of the launch titles for the SNES: F-Zero. The game was designed for single-player gameplay because of our focus on getting across the sense of speed and the size of the courses. It was a prototype for a multiplayer version of F-Zero that ended up being the starting point for Super Mario Kart, and from there we went through a period of trial and error to find what worked.
There are lots more fascinating insights into the development of Super Mario Kart in this month's issue of Retro Gamer. Be sure to pick it up on Thursday this week in all good UK newsagents for £4.99. If you are a Retro Gamer subscriber, be sure to let us know what you thought of this illuminating feature with a comment below.
[source gamesradar.com]
Comments 31
I would have loved to have gotten that multi-player new F-Zero title on SNES.
Talking of a new F-Zero title--Nintendo!!!!
It is ironic that F-Zero gave life to Mario Kart and in return Mario Kart killed F-Zero. I'd love a new F-Zero game. GX was an amazing game.
Haven't bought a RetroGamer since March 2012, when I went in to get my brain tumour removed!! !!yeay!!
Been in it a few times, too, which is nice.
Nowadays I stick to browser-based-content. There's more than enough online for me to read through.
ahem - "an" F Zero prototype.
@JaguarWong Fixed! Thanks for the save
@Damo
👍
Well, if this is considered some full-circle level shenanigans, this might be some full circle level shenanigans.
But yeah, Passion for the return F-zero still burns in many, me included strangely enough.
@SLIGEACH_EIRE
Very ironic and well put. I never really liked F Zero but don't understand why they don't make another one.
I'm definitely will buy a new F-Zero title, but absolutely not interested in a lazy ports of an old games. Nintendo have to put a more effort in their upcoming games, not to follow the Capcom's path, like "Ultra Mario Kart 8 We Promise It's A Definitely Ultimate Edition" & VC F-Zero, but a true sequels to earn my money.
F-Zero's a really great game when it's given the time and care it needs. I don't see why Nin doesn't commission Sega for a Switch entry. They made the best FZ ever so, they have a grasp on the initial building blocks. Which is what I believe's most important for a successful FZ return.
Nintendo Kart with all characters like Super Smash please.
Not the biggest kart racer fan (although I thoroughly enjoyed Crash Team Racing back in the day). However, I do love me some thrilling F-Zero! We F-Zero fans have been waiting a very long time, Nintendo. It's time to deliver.
Look at that Donkey Kong!
@JTMnM After how Nintendo treats long time dormant IPs like Star Fox Zero Sales and Metroid Federation Farce, would you trust them with F Zero? I wouldn't
@JTMnM
Even if they did, would they get enough sales to justify the effort? Let's face it, some fans would probably whine and compare it against F-Zero GX.
@oji Many of us never bought a wii u & would quite like some ports of the wii u titles. Also taking a guess that nintendo would farm the ports out to a 3rd part delvoper. Simple face either MK8D will sell like crazy & Nintendo where right or it will bomb then we will see no more ports.
So many people on the internet always want a new F-Zero, but I really wonder how well it would really sell in the wild where most people have probably never even heard of F-Zero, or if they have, only in passing, might not get it. Some might see it as a clone of other games at this point, while MK unique in identity. The inclusion of the super fast cc cups and the grav tracks always felt to me like Nintendo acknowledging F-Z type concepts and firmly saying "MK is our racer now."
Seeing that MK was really started as, basically "hey, lets tweak F-Z to work for multiplayer, and lets add our big characters so people actually buy it" kind of confirms that.
Big Blue and Mute City inside Mario Kart 8 were already F-ZERO to me.
C'mon Nintendo bring back F-Zero. If y'all too lazy to make one, at least give the license to Sega, Shin'en, 34BigThings, Sumo Digital, or Criterion Games so they can take a crack at it for the fans.
Recipe for F-Zero Switch:
1. Hire Shin'en
2. Use Fast RMX engine
3. Add F-Zero characters, career mode, vehicle upgrades, etc.
4. Finish with a dash of Nintendo shine and charm.
@Menchi187
Fair point. I don't want to see Captain Falcon forced to suffer through a sub-par 2D platformer.
@ShockFire10 I
Not me, I'd whine and compare it to F-Zero X, which I preferred 😉
@NEStalgia
I'm not sure how it'd sell, future racers have struggled for a while now. Hopefully the Wipeout Collection on PS4 sells well as I'd be happy with something similar if just to test the water. Wipeout certainly seems to be generating plenty of buzz but I am in the UK where I think a lot more people have played Wipeout than F-Zero.
@NEStalgia the issue with most Lower selling Nintendo IP is them not marketing their products. An F-zero done right could turn heads with proper marketing.
@jaymacx @electrolite77 I think the problem with "future racers" is that they're "future racers". Basically most of them take the same general vision of what's really a retro-future that makes sense only to people who remember the 80's, maybe the 70's, and super super fast hovercraft (another retro-future concept from the 80's/90's) and run them around a track in a simulated high speed that's only visually simulated but not ACTUALLY any faster than a normal race otherwise humans wouldn't have sufficient reaction times unless highly trained as a fighter/shuttle pilot. As a result, other than the story/world/art design and minutae of mechanics (items, boosts, track gimmicks, grinding), the all kind of look and play the same.
WipEout at least mixes future racing with MK items to make it different, but Redout, FZ, FAST and even Wiepout still seem mind of same-ey. It's like all the different fighting games. If you're not into the genre in a deep way, they all pretty much look and play the same. If you're into it you can pick apart the subtle mechanic differences and how it changes play but if you're box browsing, they're all the same game, and look like the one you played 10 years ago. And the majority of racing fans are more interested in racing real supercars or at least fictional dream supercar clones to live out their dream of racing it in real life, than pure fantasy racing in an arcade setting.
Of course FZ could work on differentiating it. I'd love to see an "NFS Reboot" approach to FZ. An open world, get out of the car walk around, have NPCs....not just lap races. That would really set it apart as a bigger game world. It would also be a high budget experiment on a little known brand, unfortunately.
@jaymacx Well Nintendo not marketing things is always an issue. But they also seem to only commit money to marketing a slam dunk, and are happy pulling residuals from the second tier stuff. F-Zero was originally meant to show off Mode 7. it was a tech demo that happened to play super well it accidentally spawned a franchise. But Kart has soooo much broader appeal. Stick Mario in the car and there you go, instant money. FZ is just very very early 90's in feel. Those of us that remember it remember it fondly, but I'm just not sure the broader market not raised on that, and not in touch with it, would really pick it on a shelf over, say, NFS with its Lamborghinis and lifelike night streets. Wheras Kart has its own appeal.
@BezBot - That be DK Jr.
@SuperTeeter64 Ah okay
@SLIGEACH_EIRE Isn't that basically what Fast RMX and Redout are, though?
...and I'm still waiting for the original F-Zero as 2 player! Nintendo should update these games with split screen instead of selling originals.
PS: Nintendo should release F-Zero X on Switch with enhanced graphics and extra tracks. It was easily the best version of the game. Sorry to GX fans, Sega wrecked that with average track design and obstacles on courses. Ridiculous!
F-zero samurai goroh and super mario kart with dk/bowser are as pure as racing gets.
Long live the dominant OP heavyweights!!
Interesting.
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