@Greatluigi You can download FREE DLC on games you haven't bought on the Switch, this trick worked for the Godzilla limited time DLC. This tactic also works on PS4/5 but not PC Steam.
"The Minish Cap arrived in Japan on 4th November 2004 on Game Boy Advance (it would land in North America and Europe the following week)." North America's release wasn't until 2005 and you even have this info on the far right side of the page.
@NovaCam Sheer Force does affect Flare Blitz due to burn chance effect but Head Smash doesn't get that boost due to no useful secondary effect like flinch, etc.
Emboar high HP is there for abusing recoil damage moves in the end.
"With the ability Sheer Force, Emboar can break through just about any team with a single Flare Blitz or Head Smash, though with his lumbering speed this massive pig needs a little help. "
Emboar has Blaze (Standard) or Reckless (HA), it does not have Sheer Force.
@roy130390 theultimateabsol is talking about another kind of ending which involves a member from Gunvolt's team and a member from Copen's team talking to each other on how the plan worked out and possible tease for another sequel.
No mention of Runners Mode which supports online leaderboards? That unlockable mode is equivalent to Speed run mode in Gunvolt 1 PC Steam version but instead of being a full game run, it is more focused on individual levels. Players can aim for a very high score or a very fast time by following certain rulesets.
Because of that mode, Gunvolt 2 has more value over the 3DS version of Gunvolt 1.
The ice level can be challenging to non-Mega Man players but there's anti-ice cooling devices which makes the level easier.
I do agree that the Flashfield's secondary use for stage obstacles in general were toned down.
No magnetism, no light switches.
In fact Teseo's red/blue platforms segment is the only new obstacle element that I can remember so well.
Another big change is wall jumping, it's now possible to retain dash speeds after performing a wall jump.
@Emperor-Palpsy Spoiler alert, run was done in real time, not tool assisted. I watched him live in person at AGDQ 2016, winning the Super Mario Bros race.
@Shigmin 4:57.02 is a timer that had to be stopped manually. It was there for stream monsters to get an idea whether or not he was ahead or behind his Personal Best.
4:56.878 as the title says is basically after watching the run through a program like Virtualdub and count the number of frames, showing a more accurate time.
"Also, in regards to the Japanese Voice Mode for Azure Striker Gunvolt 1 on the 3DS, we are sorry that it is taking as long as it has to give you any concrete information. At this point, we can tell you that the Japanese Voice Mode will definitely be included in the Striker Pack for sure. Just like the Steam version, it will have all of the voices back in place and the new translation to go along with said voices. As for any sort of patch/update to the digital version of GV1, as soon as we have something for you, we will not hesitate to announce it."
This is very old and seems like you got baited from various sites like IGN for making this Easter egg big (I know there is the news source link, but still).
SNES Dragon Ball Z: Super Butōden 2.
It's not a traditional SNES VC file for 3DS as it doesn't show the SNES console model in the home menu.
More like M2's Sega 3D Classic series where it shows the arcade machine & game or the Mega Drive's title screen.
A small typo: Only 12 were released in the US as Classic W2-2 was exclusive to Japan.
Nearly all of the regular SMB3 levels have minor tweaks ranging from enemy changes to additional blocks to reduce difficulty.
Some of the speedrun related zips have been fixed by freezing the camera which kills Mario/Luigi if they go too far off to the right.
If only Nintendo/M2 did a bit more work by implementing e-switches to tweak gameplay mechanics by going to the in-game menu and turn on/off features including: Shorter P-dash meter, SMB2 Veggies, Fireball kill = a coin Otherwise, this is one of the better GBA ports when it comes to new content.
@chess227 Not exactly. It supports digital audio output, scanlines, detailed information of the game's native resolution by holding L+R+X+Y.
You are not required to use Nintendo A/V cables for sound and it automatically linedoubles 240p content to the point that it's possible to setup Gameboy Player/Interface (homebrew) in 240p and use A/V cables for CRT and HDMI cables for Capture Card to record/stream or simply a LCD Monitor to prove there's no input lag.
Please buy SD Media Launcher for the NIntendo Gamecube, run Swiss homebrew and turn on Force 480p on PAL GC games, the quality is 100 times better than 480i with linedoubler enabled.
I have been using this HDMI Gamecube mod for nearly a month now and there's a few advantages over official Gamecube Component:
HDMI supports digital sound output and only needs 1 cable to output both Audio and Video at 480p
GC Component requires audio from the Nintendo AV cable using up both video slots, 5 cables, analog audio.
The biggest selling point is for physical Gameboy purists ranging from B&W to GBA as you can use Gameboy Interface - Ultra Low Latency homebrew and run 240p from SD cables or 480p from HDMI. In fact I could use RGB Scart (SD cable) on my CRT TV and use my HDMI cable on a HDMI capture card at the same time, best of both worlds.
@meppi Framemestier adds 1.5ms of lag and using: Composite, S-video, RGB at 480i native resolution to upscale is bad due to interlace combing effect. Component is really pricey unless you use the Wii system which sells cheap component cables. To get the best out of the GC, you need Swiss to Force 480p on PAL games, looks gorgeous and no lag..
@Thomas Whitehead Is that the PAL version at 480i? It uses the linedoubler effect which tries to deinterlace but it doesn't look as good as native 480p.
As a Framemeister user, it does have one or two advantages over HDMI-NES. 1) the x4, x5 options tends to be more accurate 2) My console can still use CRT TVs ranging from Composite to RGB while the HDMI model is restricted to HDMI.
Still pretty cool to have if your only console is the NES/Famicom and you have no CRT TVs.
@vonseux A quick YT search of Wii U VC and the differences are a tad minor to the Wii U sample here. https://www.youtube.com/watch?v=r6907EYjX7U Still looks pretty bad though.
@Kaze_Memaryu If you do that then the game will not launch until the newest update has been reinstalled. The only way to play the vanilla version on the same console is to do a factory reset.
There were rumours yesterday that the framerate varies based on the system but I can confirm that is actually true. Old 3DS models (regular, XL and 2DS) runs at 30 frames New 3DS models runs at 60 frames.
This is really unusual because the previous two entries were 60 frames when played on Old 3DS models and this series isn't the most graphically demanding...
The route in this run is actually pretty new compared to 18:07, the biggest difference is using an old glitch that had some use recently called Get Item Manipulation (GIM for short) where you trick the game by first picking Deku Nuts right after exiting a crawl space, this activates a glitch called Walking While Talking (WWT).
When this glitch is activated and you stand in front of a chest, you don't need to open it, a certain memory value will be changed depending on the content in the chest. Then when you cancel the glitch, by jumping into water, you'll obtain certain item/s based on the value of the chest. This trick gives the runner a blue potion.
The only downside this route has it that it is extremely luck based at one part of the run as the chance to get Deku Nuts is 20%.
I find it hilarious how the casuals cry over a feature called tech. It makes the game more interesting shows more of what you can do, it pushes time down even more. It even gives the player in first place using the technique LESS of an excuse for losing a race due to bad item RNG.
Another popular Nintendo racing game you may have heard of is called: F-Zero GX. That game has a few OP techniques that makes 8's Fire Hopping look like nothing.
Anyway, F-Zero GX time trials is separated into 3 categories:
Space Flying Glitch
Snaking (100% Acceleration)
100% Max speed (basically no snaking). The third category has the most competition but it still use a lot of tech from Momentum Turbo Slide (MTS for short), Momentum Throttling Boosting and even Shift Boosting - see video link below (https://www.youtube.com/watch?v=tPDDrniSLw0)
Keep it in. It's a legit speed run trick. All you got to do is to press the jump button a few more times after a mini turbo that leads to straights/uphills, no where near as exhausting as DS snaking.
@grimbldoo The run is different enough to warrant a new category called Game End Early glitch.
Before the discovery of the bug, there's 3 main speed run categories including: Warps - Using the 2 warp whistles to skip most of the game, clear W8-Bowser's Castle Warpless - Complete W8-Bowser's Castle as quick as possible without using warp whistles . 100% - Clear every single main stage (not counting Hammer Bro encounters).
Those 3 runs all have a traditional end (to defeat Bowser), this run doesn't.
@Erixsan & @Yosher I know a few who can do it on actual console, real time including Producks and Duckfist. Unfortunately it's very hard to achieve. http://www.twitch.tv/producks/c/4007669
(To everyone) The second video is basically this:
"This run is played back on an unmodified NES console. The only inputs to the console are the controller inputs. Input provided to console by true's NES/SNES replay device."
"Once some official videos are released on YouTube we'll upload a selection;"
Those official MP4 videos that will be downloadable on archive.org will take a couple of months, AGDQ 2013 encodes started in January and all games were done in March/April time . UraniumAnchor usually encodes the 160+ hour marathon supporting full framerate on the gameplay and 2 audio tracks (or 1 for PC/DS games). Right now the runs can be watched on Twitch VODs or reuploads on Youtube.
@K-Gamer Super Mario 3D World* is too new and it was way too late to add it onto the schedule. Maybe ESA or Summer Games Done Quick will play this game.
*Same for The Legend of Zelda: A Link Between Worlds.
Nintendo was actually nice enough to donate the Legend of Zelda HD Wii U Bundle*. You can win one of these during Cosmo's The Wind Waker Run on Saturday 11th 2014.
Got one of these for a year and even used it for the speed running marathon : Awesome Games Done Quick 2013.
You should note that the Capture Add-on for the regular 3DS has a small sacrifice... you can't use the Circle Pad Pro (CPP), unless someone out there is good enough to make a custom CPP case.
The previous update actually removed the grand total counter of the puzzle piece by accident.
This patch may have just added that feature back in. I'll post some direct feed screenshots of it both before and after the update.
@ShadowFox254 Getting a shiny easily is only possible if you know both the Trainer's ID and the Secret ID. Getting 31 IVs (or a few 30s for a certain Hidden Power type) and nature isn't that hard to achieve on Black/White.
Comments 62
Re: Dave The Diver 'Yakuza: Like A Dragon' Limited Time DLC Sails Onto Switch This April
@Greatluigi
You can download FREE DLC on games you haven't bought on the Switch, this trick worked for the Godzilla limited time DLC.
This tactic also works on PS4/5 but not PC Steam.
Re: PSA: 'Nintendo Switch 2 Experience' Invites Are Now Being Sent Out
@Woodyshoe people like me who got invited to a Super Mario Party Jamboree launch party back in October last year did not get accepted for this event.
Re: Anniversary: The Legend Of Zelda: The Minish Cap Turns 20 Today
"The Minish Cap arrived in Japan on 4th November 2004 on Game Boy Advance (it would land in North America and Europe the following week)."
North America's release wasn't until 2005 and you even have this info on the far right side of the page.
Re: Feature: Every Pokémon Starter Evolution Trio, Ranked From Worst To Best
@NovaCam Sheer Force does affect Flare Blitz due to burn chance effect but Head Smash doesn't get that boost due to no useful secondary effect like flinch, etc.
Emboar high HP is there for abusing recoil damage moves in the end.
Re: Feature: Every Pokémon Starter Evolution Trio, Ranked From Worst To Best
There is an error found about the Unova trio:
"With the ability Sheer Force, Emboar can break through just about any team with a single Flare Blitz or Head Smash, though with his lumbering speed this massive pig needs a little help. "
Emboar has Blaze (Standard) or Reckless (HA), it does not have Sheer Force.
Re: Guide: Where to Find All the Hearts in Wonder Boy: The Dragon's Trap
Actually, there are 7 heart containers in the game. You are missing 1 which is the chest next to the door where you can get a Lucky Sword.
Re: Here's Why Speedrunners Prefer The Wii U Version Of Zelda: Breath of the Wild
@JHDK
It increases replay value and a big challenge at the same time which is especially true for Any%.
There is no correct way to play the game
Re: Blaster Master Zero Lays Waste To Switch And 3DS On March 9th
@ricklongo
Blaster Master 2 already exists and the reception wasn't as good as the first game + wasn't even out in Japan.
https://en.wikipedia.org/wiki/Blaster_Master_2
This new game is called Blaster Master Zero because everything is starting again from “zero”
Re: Spawn Rates Of Pidgeys, Rattatas And Zubats Reduced In Pokémon GO
Pokémon species don't use plurals
Re: Review: Azure Striker Gunvolt 2 (3DS eShop)
@roy130390
theultimateabsol is talking about another kind of ending which involves a member from Gunvolt's team and a member from Copen's team talking to each other on how the plan worked out and possible tease for another sequel.
Re: Review: Azure Striker Gunvolt 2 (3DS eShop)
No mention of Runners Mode which supports online leaderboards? That unlockable mode is equivalent to Speed run mode in Gunvolt 1 PC Steam version but instead of being a full game run, it is more focused on individual levels. Players can aim for a very high score or a very fast time by following certain rulesets.
Because of that mode, Gunvolt 2 has more value over the 3DS version of Gunvolt 1.
The ice level can be challenging to non-Mega Man players but there's anti-ice cooling devices which makes the level easier.
I do agree that the Flashfield's secondary use for stage obstacles in general were toned down.
No magnetism, no light switches.
In fact Teseo's red/blue platforms segment is the only new obstacle element that I can remember so well.
Another big change is wall jumping, it's now possible to retain dash speeds after performing a wall jump.
Re: The Speedrun World Record for Super Mario Bros. Has Been Broken Again
@Emperor-Palpsy
Spoiler alert, run was done in real time, not tool assisted.
I watched him live in person at AGDQ 2016, winning the Super Mario Bros race.
@Shigmin
4:57.02 is a timer that had to be stopped manually. It was there for stream monsters to get an idea whether or not he was ahead or behind his Personal Best.
4:56.878 as the title says is basically after watching the run through a program like Virtualdub and count the number of frames, showing a more accurate time.
Re: Azure Striker Gunvolt Double Pack Confirmed For Euro Release
@LasermasterA @Kolzig
As of 8th September
http://inticreates.com/gibril-asroc-gv2-updates/#more-2036
"Also, in regards to the Japanese Voice Mode for Azure Striker Gunvolt 1 on the 3DS, we are sorry that it is taking as long as it has to give you any concrete information. At this point, we can tell you that the Japanese Voice Mode will definitely be included in the Striker Pack for sure. Just like the Steam version, it will have all of the voices back in place and the new translation to go along with said voices. As for any sort of patch/update to the digital version of GV1, as soon as we have something for you, we will not hesitate to announce it."
Re: Weirdness: A New Animation is Found in Super Mario Bros. 3
This is very old and seems like you got baited from various sites like IGN for making this Easter egg big (I know there is the news source link, but still).
I just did a quick YT search and the same moment was up way back in 2007
https://youtu.be/IffFvt1gplI?t=50s
Re: Editorial: Nintendo's Virtual Console Revolution Must Wait as We Pay Once More for SNES Games
Don't forget this article:
https://www.nintendolife.com/news/2015/07/bandai_namco_confirms_european_new_3ds_bundle_and_pre-order_bonuses_for_dragon_ball_z_extreme_butoden
SNES Dragon Ball Z: Super Butōden 2.
It's not a traditional SNES VC file for 3DS as it doesn't show the SNES console model in the home menu.
More like M2's Sega 3D Classic series where it shows the arcade machine & game or the Mega Drive's title screen.
Re: ENKKO to Restore the N64 Controller to Its Former Glory with New Kickstarter Campaign
@NinjaAceTrainer
Too bad that there is a deadzone issue on VC supported control sticks.
Re: Video: See How Pokémon on the 3DS Virtual Console Compares to an Original Cartridge on a Retron 5
The 3DS VC looks blurry because it's not set to native resolution which is done by holding Start + Select...
Re: Review: Super Mario Advance 4: Super Mario Bros. 3 (Wii U eShop / GBA)
A small typo:
Only 12 were released in the US as Classic W2-2 was exclusive to Japan.
Nearly all of the regular SMB3 levels have minor tweaks ranging from enemy changes to additional blocks to reduce difficulty.
Some of the speedrun related zips have been fixed by freezing the camera which kills Mario/Luigi if they go too far off to the right.
If only Nintendo/M2 did a bit more work by implementing e-switches to tweak gameplay mechanics by going to the in-game menu and turn on/off features including:
Shorter P-dash meter,
SMB2 Veggies,
Fireball kill = a coin
Otherwise, this is one of the better GBA ports when it comes to new content.
Re: Hardware Review: We Look at a Definitive GameCube HDMI Mod
@electrolite77
Correct, RGB only works on PAL GC consoles.
The NTSC console has S-video support instead or RGB.
Re: Video: See the GameCube HDMI Mod Thrash Cheaper HDMI Converters in Video & Audio Quality
@chess227
Not exactly.
It supports digital audio output,
scanlines,
detailed information of the game's native resolution by holding L+R+X+Y.
You are not required to use Nintendo A/V cables for sound and it automatically linedoubles 240p content to the point that it's possible to setup Gameboy Player/Interface (homebrew) in 240p and use A/V cables for CRT and HDMI cables for Capture Card to record/stream or simply a LCD Monitor to prove there's no input lag.
Re: Video: See the GameCube HDMI Mod Thrash Cheaper HDMI Converters in Video & Audio Quality
Please buy SD Media Launcher for the NIntendo Gamecube, run Swiss homebrew and turn on Force 480p on PAL GC games, the quality is 100 times better than 480i with linedoubler enabled.
Re: Video: Check Out Super Smash Bros. Melee Running Through a GameCube HDMI Mod
I have been using this HDMI Gamecube mod for nearly a month now and there's a few advantages over official Gamecube Component:
Re: Video: Check Out Super Smash Bros. Melee Running Through a GameCube HDMI Mod
@meppi
Framemestier adds 1.5ms of lag and using:
Composite, S-video, RGB at 480i native resolution to upscale is bad due to interlace combing effect.
Component is really pricey unless you use the Wii system which sells cheap component cables.
To get the best out of the GC, you need Swiss to Force 480p on PAL games, looks gorgeous and no lag..
@Thomas Whitehead
Is that the PAL version at 480i?
It uses the linedoubler effect which tries to deinterlace but it doesn't look as good as native 480p.
Re: The NES Joins The High Definition Era With This Awesome HDMI Mod
As a Framemeister user, it does have one or two advantages over HDMI-NES.
1) the x4, x5 options tends to be more accurate
2) My console can still use CRT TVs ranging from Composite to RGB while the HDMI model is restricted to HDMI.
Still pretty cool to have if your only console is the NES/Famicom and you have no CRT TVs.
Re: The NES Joins The High Definition Era With This Awesome HDMI Mod
@vonseux
A quick YT search of Wii U VC and the differences are a tad minor to the Wii U sample here.
https://www.youtube.com/watch?v=r6907EYjX7U
Still looks pretty bad though.
Re: Talking Point: Star Fox Zero's Delay Could Be The Final Nail In The Wii U's Coffin
@rushiosan
neither is Star Fox.
Doesn't hurt trying out a lesser known IP, you may end up having more fun than 20+ year old IPs.
Re: Talking Point: Star Fox Zero's Delay Could Be The Final Nail In The Wii U's Coffin
@Goginho
Point taken "exx"
Re: Talking Point: Star Fox Zero's Delay Could Be The Final Nail In The Wii U's Coffin
"Nintendo's console now lacks a AAA release this Christmas"
3 words.
Xenoblade Chronicles X
Re: Download: 'Photos with Animal Crossing' for Nintendo 3DS (UK Only)
@ninty4thewin
The same problem happens to me as well.
Re: Nintendo Download: 2nd June (Europe)
50hz OoT? That's under 20 visual frames per second. I'll stick to my Japanese VC copy.
Re: Yet Another PAC-MAN Glitch Has Surfaced In Super Smash Bros.
@Kaze_Memaryu
If you do that then the game will not launch until the newest update has been reinstalled. The only way to play the vanilla version on the same console is to do a factory reset.
Re: Fullblox Is Available To Download On The European 3DS eShop Right Now
There were rumours yesterday that the framerate varies based on the system but I can confirm that is actually true.
Old 3DS models (regular, XL and 2DS) runs at 30 frames
New 3DS models runs at 60 frames.
This is really unusual because the previous two entries were 60 frames when played on Old 3DS models and this series isn't the most graphically demanding...
Re: The Legend of Zelda: Ocarina of Time Speedrun World Record Holder Improves His Time
This is just in.
Skater82297 now has the Ocarina of Time Any% record.
WR is now 18:03 (2 seconds faster).
Re: The Legend of Zelda: Ocarina of Time Speedrun World Record Holder Improves His Time
The route in this run is actually pretty new compared to 18:07, the biggest difference is using an old glitch that had some use recently called Get Item Manipulation (GIM for short) where you trick the game by first picking Deku Nuts right after exiting a crawl space, this activates a glitch called Walking While Talking (WWT).
When this glitch is activated and you stand in front of a chest, you don't need to open it, a certain memory value will be changed depending on the content in the chest. Then when you cancel the glitch, by jumping into water, you'll obtain certain item/s based on the value of the chest. This trick gives the runner a blue potion.
The only downside this route has it that it is extremely luck based at one part of the run as the chance to get Deku Nuts is 20%.
Re: Super Mario World Speedrun Record Is Broken
@Kirk
A good SMW time before reserve item glitches became a thing:
https://archive.org/details/SuperMarioWorld_SS_1059
Re: Review: Double Dragon II: The Revenge (Wii U eShop / NES)
Wii VC
Thu 28th Jun 2012 18:00 by Corbie Dillard
https://www.nintendolife.com/reviews/vc/double_dragon_ii_the_revenge_nes
Same game, 8/10
3DS eShop VC
Posted Tue 27th May 2014 14:00 by Marcel van Duyn
https://www.nintendolife.com/reviews/3ds-eshop/double_dragon_ii_the_revenge_nes
Same game, same resolution on a smaller 3DS screen, requires another 3DS for 2 Player
6/10
Wii U VC 4/10
Still going to get this game.
Re: Video: Learn How to Pull Off the Newly Discovered Cloud Glitch in Super Mario World
The GBA's L button is used for camera controls and it's based on the direction Mario is facing if I remember correctly.
Edit: It was reported a while ago that the GBA version couldn't do the Orb glitch so I doubt the Cloud glitch is going to work here.
Re: Someone Has Beaten The Super Mario Bros. Speedrun World Record
4:57 is a legendary milestone in real time but a run done on an actual NES* is still up for grabs.
*Original Wii VC runs slower by less than ~0.2%, apparently Wii U VC runs faster than NES but still less than ~0.2%.
Re: Poll: Should Nintendo Patch The Controversial Fire Hopping Technique In Mario Kart 8?
I find it hilarious how the casuals cry over a feature called tech. It makes the game more interesting shows more of what you can do, it pushes time down even more. It even gives the player in first place using the technique LESS of an excuse for losing a race due to bad item RNG.
Another popular Nintendo racing game you may have heard of is called: F-Zero GX. That game has a few OP techniques that makes 8's Fire Hopping look like nothing.
Anyway, F-Zero GX time trials is separated into 3 categories:
The third category has the most competition but it still use a lot of tech from Momentum Turbo Slide (MTS for short), Momentum Throttling Boosting and even Shift Boosting - see video link below
(https://www.youtube.com/watch?v=tPDDrniSLw0)
Keep it in. It's a legit speed run trick. All you got to do is to press the jump button a few more times after a mini turbo that leads to straights/uphills, no where near as exhausting as DS snaking.
Re: Weirdness: Super Mario Bros. 3 Can Be Beaten in Under Three Minutes
@grimbldoo
The run is different enough to warrant a new category called Game End Early glitch.
Before the discovery of the bug, there's 3 main speed run categories including:
Warps - Using the 2 warp whistles to skip most of the game, clear W8-Bowser's Castle
Warpless - Complete W8-Bowser's Castle as quick as possible without using warp whistles .
100% - Clear every single main stage (not counting Hammer Bro encounters).
Those 3 runs all have a traditional end (to defeat Bowser), this run doesn't.
Re: Weirdness: Super Mario Bros. 3 Can Be Beaten in Under Three Minutes
@Erixsan & @Yosher
I know a few who can do it on actual console, real time including Producks and Duckfist. Unfortunately it's very hard to achieve.
http://www.twitch.tv/producks/c/4007669
(To everyone)
The second video is basically this:
"This run is played back on an unmodified NES console.
The only inputs to the console are the controller inputs.
Input provided to console by true's NES/SNES replay device."
Re: Awesome Games Done Quick 2014 Raises Over One Million Dollars for Charity
"Once some official videos are released on YouTube we'll upload a selection;"
Those official MP4 videos that will be downloadable on archive.org will take a couple of months, AGDQ 2013 encodes started in January and all games were done in March/April time . UraniumAnchor usually encodes the 160+ hour marathon supporting full framerate on the gameplay and 2 audio tracks (or 1 for PC/DS games). Right now the runs can be watched on Twitch VODs or reuploads on Youtube.
Re: Awesome Games Done Quick Seven Day Event Kicks Off Today
@K-Gamer
Super Mario 3D World* is too new and it was way too late to add it onto the schedule. Maybe ESA or Summer Games Done Quick will play this game.
*Same for The Legend of Zelda: A Link Between Worlds.
Re: Awesome Games Done Quick Seven Day Event Kicks Off Today
Nintendo was actually nice enough to donate the Legend of Zelda HD Wii U Bundle*. You can win one of these during Cosmo's The Wind Waker Run on Saturday 11th 2014.
Source: https://forum.speeddemosarchive.com/post/agdq_2014_prizes_268.html
Re: Guide: How To Capture Video And Screenshots From Your 3DS
@Firefly
Actually it does support 3D recording by downloading one of the newer Beta versions.
http://3dscapture.com/forum/viewtopic.php?f=3&t=809&hilit=3DS+Beta
Re: Guide: How To Capture Video And Screenshots From Your 3DS
Got one of these for a year and even used it for the speed running marathon : Awesome Games Done Quick 2013.
You should note that the Capture Add-on for the regular 3DS has a small sacrifice... you can't use the Circle Pad Pro (CPP), unless someone out there is good enough to make a custom CPP case.
Re: There's a Shiny New StreetPass Mii Plaza Update in Europe
Here is the link confirming the grand total counter fix:
https://twitter.com/Greenalink/status/374555761549918208/photo/1
Re: There's a Shiny New StreetPass Mii Plaza Update in Europe
The previous update actually removed the grand total counter of the puzzle piece by accident.
This patch may have just added that feature back in. I'll post some direct feed screenshots of it both before and after the update.
Re: Video: Check Out the Masters Final From the 2013 Pokémon World Championships
@ShadowFox254
Getting a shiny easily is only possible if you know both the Trainer's ID and the Secret ID. Getting 31 IVs (or a few 30s for a certain Hidden Power type) and nature isn't that hard to achieve on Black/White.
RNG Egg Breeding IVs (Shiny Deino timid with 31 IVs and knows Dark Pulse)
http://www.youtube.com/watch?v=RZkKMtmIZD4
Getting a Flawless Genesect, Hasty with 31 IVs on White 2 - only took 2 attempts.
http://www.twitch.tv/greenalinksda/c/2799403
Re: Video: Check Out the Masters Final From the 2013 Pokémon World Championships
@ShadowFox254
RNG abuse.