Speedruns remain a popular part of gaming culture, ranging from current day titles to treasured retro classics. Super Mario Bros. 3 naturally gets the treatment plenty of times, but two intrepid speed runners have now found a glitch that allows it to be beaten in under three minutes.
Lord Tom and Tompa are the duo that have worked on putting the speedrun together, utilising "some esoteric memory corruption involving glitched pipe travel" to trick level 7:1 into sending Mario down into the abyss where, at the end, Princess Peach awaits rescue. Some of the moves required are seriously impressive, and to the speed runner's credit they want this run to be categorised separately from glitch-free alternatives, in a desire that this won't replace arguably more impressive runs.
This is quite an achievement in its own way, nevertheless, and you can read all the details of how it's done right here. Below are two videos — the first shows the run on a tool-assisted emulator, and below is a marginally slower run completed on NES hardware.
Check them out and let us know what you think.
[source kotaku.com]
Comments 42
For me, using tools is cheating.
If bet it's almost impossible to do it on the legal way.
He used freaking tool assist. How did I know he would? -_-
Being able to run TASes on console is really impressive. I enjoyed the AGDQ TAS block a lot!
@SammySpaceTime Because without tools there's no way to beat the game that quickly?
Um, isn't the second video not tool assisted? Pretty cool anyway, I love video game glitches like this!
Impressive
Yeh watch the second vid. Very impressive skills. I was wondering what the hell they were doing warping to World 7 when they were doing a speed run lol
The second video is the first video, just shot off screen.
Knew it was going to be a TAS run even before clicking the article pity.
@Erixsan Of course it's not going to be possible without tools, unless one has reflexes that great, which I doubt anybody has. But that's not even the point of these things. The point of these is just to show what's possible when you push a game to its limits.
@Erixsan & @Yosher
I know a few who can do it on actual console, real time including Producks and Duckfist. Unfortunately it's very hard to achieve.
http://www.twitch.tv/producks/c/4007669
(To everyone)
The second video is basically this:
"This run is played back on an unmodified NES console.
The only inputs to the console are the controller inputs.
Input provided to console by true's NES/SNES replay device."
@Yiffy Your username. It bugs me and your picture what in the world? And no that still counts as cheating.
@yorumi This vid's all about the glitch in World 7 though.
Amazing! Especially those backwards running lol. I should get started playing my VC games soon.
Somehow I never get tired of watching these runs.
Well this is rather unique. I myself prefer to play the game without warp whistles though
Crazy!
that was cheap
Saw this yesterday. I say the one with SMW is better, when they execute arbitrary code and the manage to program pong and snake via controller imputs :3
Also lol at people who are saying TAS is cheating. The 2 are completely unrelated
@PrincessEevee9 You don't even seem to know what a TAS is about and its purpose, lol.
@Yiffy Ugh. Yiffy.
I would be more impress had it not been tool assisted.
faster then a Hedgehog in 16 bits...
Tools-Assisted = Non-legit run
Tool-Assisted is a different category, separate from real-time, non-tool-assisted. Both are legit in their respective, separate circles.
Thomas Whitehead wrote:
What does that even mean? This is obviously not glitch-free so it automatically doesn't get placed there. Also, it's a TAS, and would get put into that category automatically as well.
i can never hit those backdoors and hidden pipes
I don't like when it's a tool-assisted
Pretty crazy for a glitch like that to have remained undiscovered for so many years.
Even without the glitch, there's some impressive moves there. I never knew, nor imagined, that the wall climb with a shell was possible…
@Yiffy Go troll some other board then. And I know plenty, can'tbother using the two warp whistles clearly freely given in the first couple of levels to speedrun the game then you don't deserve praise.
@grimbldoo
The run is different enough to warrant a new category called Game End Early glitch.
Before the discovery of the bug, there's 3 main speed run categories including:
Warps - Using the 2 warp whistles to skip most of the game, clear W8-Bowser's Castle
Warpless - Complete W8-Bowser's Castle as quick as possible without using warp whistles .
100% - Clear every single main stage (not counting Hammer Bro encounters).
Those 3 runs all have a traditional end (to defeat Bowser), this run doesn't.
@mystman12
It uses a device that takes an input log from an emulator and feeds it into a real console, in theory allowing a TAS to run on a console (although not always, sometimes consoles can have a more random bootup, causing desync).
@Greenalink
I know. I was just pointing out how pointless their comment to appear selfless was as the game was very obviously completed using a glitch and could not be considered a glitch-free run.
None of these super fast runs are glitch free anyway. I think it's really cool when people find new ones after all this time!
Also, glitches are not the same as cheating.
I do honestly feel like a tool-assisted run seems a bit cheap, but the actual on-NES run was awesome.
Really enjoyed this, had to keep winding back to see how they did that in level 1 on world 7. Amazing what people find out!
Really enjoyed this, had to keep winding back to see how they did that in level 1 on world 7. Amazing what people find out!
@SammySpaceTime What the frickin' frick, right?
Well, there you have it, folks... Mario 64 broken with zero star runs, Super Mario World violated with arbitrary code, OOT and Majoras Mask random warps, and now good old Super Mario Brothers 3. Bowser never saw him coming!
Even though it's impressive but what the point rushing through a game without really enjoying it i'm questioning.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...