Think you're a pretty hot Super Mario Bros. player? You're probably not as good as speedrunner Blubbler, who has just finished the game in 4:57.69, beating the previous record of 4:58.09.
Blubber is clearly a talented individual, and in the video below you can see just how perfect this particular run is — every jump and dash is timed to perfection, and various tricks are used to ensure those precious seconds don't go to waste.
It's a pretty amazing achievement, and is made even more special by the fact that it has been recorded on a game which is almost thirty years old. For many, the enduring appeal of Miyamoto's classic remains undiminished, clearly.
[source eurogamer.net]
Comments 25
Impressive stuff indeed.
I love how the times are now so close that it's almost like competing for the fastest lap times on a racing game.
There were about 3 places in the video where he hits a slight snag too, so even that time can be improved upon. Crazy though.
4:57 is a legendary milestone in real time but a run done on an actual NES* is still up for grabs.
*Original Wii VC runs slower by less than ~0.2%, apparently Wii U VC runs faster than NES but still less than ~0.2%.
IIRC, the TAS run is near this mark. But of course, the TAS run has those wall jumps with are really hard to do real time.
Bonkers. Well done.
But can he speed run whilst actually running???
Not impressed until he does on a real NTSC NES hardware.
Nice! I'm a huge speed run fan and a runner myself for some stuff, and enjoy seeing this content come to NintendoLife.
@CaviarMeths I believe every time he seems to slow down or do something that looks like he could do it better, he is actually doing it the most optimal way. Like sometimes you have to do something a few frames slower so that you will be able to be a few frames faster later.
The most obvious part is the trick in 8-2 where he stops for a few seconds in the last stairs, but by doing that he is able to lure the bullet bill near the flagpole and use it to make a glitch happen that will help him go through the game a tiny bit faster.
The question is: Is this considered to be the official WR now ? If so, do they seperate emulator runs from real hardware ones ?
Since no matter how good your emulator is, by now, these runners are fighting over milliseonds, and an emulator alkmost always runs at least a little smoother than actual hardware does. So yeah, really impressive work nontheless, but id be more interested if something like that could be replicated on actual hardware
Some very impressive tricks in 8-2. I would throw the controller across the room attempting to perform those tricks over and over.
can someone explainme why there are little "stops" in some parts of the game?, i think it delays his speedrun
@Gridatttack
Someday, someone is going to master all the wall jumps.
@CaviarMeths @DarkEdi The reason for some of those short pauses is to avoid getting fireworks at the end of a level. Those pauses actually shave time off the total.
Beating it is going through the game twice.
Why was the Time bar at the top going so fast? Isn't it meant too be in seconds?
I think what annoys me about these is they're never done on an ACTUAL NES. I mean its impressive but I'd be more impressed if they used the original hardware....
@gusmento01
lol, I was thinking the same thing
@gusmento01
I agree, it's also the same reason I am not impressed by speed skaters. Till they stop using clap skates and racing uniforms and go back outdoors, I will never acknowledge their feats as impressive.
HOW IS 4:26 EVEN POSSIBLE!!?!
Not to diminish this impressive run, but I think there is some kind of mod going on which obviously did not exist in the original game. For instance, at 4:25, he clearly jumps on a piranha plant that disappears as soon as he touches it. Also, at 4:32, he does a double jump (wall jump) which also was not possible on the original game. I think its cool, but I'm impressed when people can do it on the original hardware.
@slawhon after a quick google search you'll find that these elements are actually built into the games original engine. You just never knew they existed. There are lots of ways to exploit the engine - and people continue to find new ways to play (like the other infinite lives trick that was found just a few days ago) http://tasvideos.org/GameResources/NES/SuperMarioBros.html
That's impressive.
12:18 just now. Haven't played in years .
A less than half a second difference. So, basically a tie..
Ill be taking on the challenge tomorrow. Original nes and game. Will post times.
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