Comments 121

Re: Review: The Witcher 3: Wild Hunt - Complete Edition - An Incredible Action-RPG Stands Strong On Switch

GhostGarrity

@ShogunRok

Thank you for that clarification, that's what I needed to hear. Personally I didn't find the screenshot particularly bad so this is going to be a definite buy for me.

I have a PC with an RTX2060 but I don't want to commit to a hundred hours at my desk just for crisper graphics if the gameplay is intact on the Switch. I fell in love with many games on PSX/PS2 that looked like Vaseline covered garbage so some slight soft graphics aren't enough to "ruin" my enjoyment of a game.

Re: Stardew Valley Creator Outlines Next Update, Improves "Every Aspect" Of The Game

GhostGarrity

For anyone having trouble with Stardew Valley, the point of the game is not to kill yourself trying to be productive and make money. You have limited stamina but you're not supposed to spend all day working anyway. Go exploring and make some friends when you finish your morning chores. The game goes on and eventually you'll have more money and crops than you know what to do with.

Re: Poll: Nintendo Switch Lite Is Out Today, Are You Getting One?

GhostGarrity

My pre-order is scheduled for delivery. I gladly trade in the console capabilities for a more portable portable. While technically it can do less I will definitely use it more than my original Switch.

I've got plenty of options if I want to play games on TV, the loss of the switching element is a non-issue for me. Besides all the Switch games I own feel like handheld games anyway, playing The Messenger, Deadcells, Hyperlight Drifter and Celeste types games don't really work for me on TV.

Re: Hardware Review: Nintendo Switch Lite - Half A Switch, But That's More Than Enough For Some

GhostGarrity

I'm excited! Mine shipped out yesterday from Best Buy.

I know a lot of people are saying that they don't get it but it's pretty straight forward, many people only play in handheld mode and are excited about a console that's focused on that. If you're a hardcore Nintendo fan then you probably love a lot of their design decisions and see them as innovative but there are also a lot of people who like Nintendo games in spite of said "innovations" and for us the Switch Lite doesn't seem like less of a console so much as it less of a compromise.

Re: Shovel Knight Developer Yacht Club Games Is Publishing A New Title

GhostGarrity

I love me some pixel art but can't play games that are too much on the homage side of things. I never played 8 or 16 bit games as a kid and I find them awkward to play as an adult. Dead Cells, Hyper Light Drifter, Celeste, The Messenger, and Stardew Valley on Switch are what got me back into gaming after the great game drought I experienced post The Witcher 3. Shovel Knight I wanted to love but it was just too clunky for me. I'm still looking forward to this but I hope it's a little more modern in its implementation than the last.

Re: Talking Point: Should Nintendo Be Concerned About Google's Play For Gamers?

GhostGarrity

My only interest in game streaming is if they could stream hi res VR games to the next Rift that would be amazing and a way to get VR more mainstream since you won't need a top shelf PC for high fidelity content anymore. Other than that I would rather have my content processed and rendered locally. Either way I don't see how it has anything to do with Nintendo.

Re: Talking Point: What Are You Playing This Weekend? (March 9th)

GhostGarrity

Dead Cells and Warframe, just waiting on FF12 to be released. Dead cells is really great, perfect for the Tangledeep fan in need of some action.

Gave up on Hollow Knight. It's a fantastic game but I don't have a ton of free time right now and I'm spending way too much time trying to figure where to go next and I'm just burnt out on metroidvania wandering right now.

Re: Guide: The Best Nintendo Switch Controllers

GhostGarrity

Joycons are terrible for 3d games. They are the product of another "feature" that I have to endure to use a Nintendo console, they've gotta have something like that in every generation. For the 2d indies I play in handheld mode they're just OK but only after I swapped the shell on the left for one with a D pad. Like I get that Nintendo is all about innovation but we all have the same human hands, just put the second thumb stick in a normal place and it wouldn't be the worst thing in world if the buttons could be a tiny bit bigger.

The Pro controller is great for console mode but for $20 I was able to get an 8bitdo adapter that let's me use my ps4 controller and thats been the optimal way to play dark souls and botw.

Re: Random: Epic Games Sues After Unofficial Fortnite Event Sullies The Brand

GhostGarrity

A someone who has been involved in event planning this looks like inexperience. Everyone wants to have a huge festival but if you're not established then you have to start small, build attendance and get sponsorship. When you demonstrate that you can get people in one place and create a good experience you get sponsors to help pay for it all. Advertising makes the world go 'round and this looks like they were using their own capital to fund it so they didn't have enough money to create a compelling experience and they needed to sell a stupid number of tickets to make a profit off what little they could afford. This looks like a neighborhood event, not a "festival".

Re: Talking Point: Is The Remake Of Zelda: Link’s Awakening Worth $60?

GhostGarrity

I'll pay $60 if it's well designed and good. I don't care if it's a remaster or if it's on the short side. In fact, a shorter, trimmer but more focused Zelda game is exactly the kinda game I want to play.

BoTW is enormous but so much of it is tedious filler that it was the first Zelda game that I didn't finish. I got about ten hours in and I was so sick of breaking rocks on mountains, collecting apples and dealing with broken weapons that I stopped trying to make it to the next fun part and just started playing an a different, fun game instead. Adding tedious mechanics to pad games out with hours of busy work is exactly the kind of thing that made me sick of AAA open world games and got me playing indies and old ports on the Switch in the first place.

Re: Talking Point: What Are You Playing This Weekend? (February 16th)

GhostGarrity

Playing FF9. It's a weird, lazy, cell phone port that takes way too long to load battles but it's such a great game that it's still playable. Would have loved if they had put some effort into it and just charged 29.99 but in the end I guess I'm just glad to be playing it.

Playing Darkside Detective on the side and really enjoying it. A short, fun, simple game. I wish there were more cases and it could stand to be a tad less meta, it winks and nods so much its head should have rolled off by now.

Had to stop playing Tales of Vesperia. I really thought I was going to love this game but it's actually really starting to get on my nerves. I can still understand the appeal of it but I'm totally over it.

And still playing Tangledeep of course.

Re: Daemon X Machina Demo Is Now Live On Switch eShop

GhostGarrity

Kinda slow and floaty but that actually helps in this case. I don't play in console mode and fast, precise 3D games are almost impossible for me to play on Switch but I was able to enjoy my time with this game. Art design is great but the technical limitations of the Switch are obvious. Seems like a very good game but probably just not for me.

Re: Video: Sakurai Declined Offer To Work On Oculus VR Games Because Of The Small Audience

GhostGarrity

@DartBuzzer

I pretty much played everything available at the time. Lone Echo was just my favorite, it's a great game with great graphics and the VR aspect never gets in the way of the actual game. It's just really well designed with the locomotion and targeting.

I think you are someone who enjoys VR a lot but for most people I think it puts more in the way of the gaming experience than it adds.

Lucky's Tale is an example of a VR platformer. It is a good game but I don't think anyone but a VR enthusiast is going to wear the big, hot headset for hours just so they can look around when playing it. The best VR games are games that could not exist without VR and hand/head tracking, not regular video games with VR elements added and I just don't see a lot of potential for that. A big part of it is the big headset but even getting past that as the tech improves motion controls will still be a huge barrier. Games have had every opportunity to incorporate motion control with the Wii, Kinect and Move and even one-offs like that silly Tony Hawk skateboard and it fizzled out every time. The Wii sold like a hundred million consoles and yet here we are with almost no demand for motion controls in games. Yeah, doing the bow and arrow thing is fun in VR the first twenty times but play some Skyrim in VR and most people who aren't VR enthusiasts are going to want a regular controller within a couple hours and at that point the only thing you have is the ability to look around which starts to get in the way of walking and aiming. Pretty soon most people realize the game is actually a lot more fluid and intuitive on a TV. Skyrim is still really neat in VR but a couple of hours will wear most people out even after they've found their VR legs and you can easily lose a whole weekend in Skyrim with a regular controller and TV.

Anyway, VR and motion controls are often cool but rarely compelling. I personally like it but I don't think it's the future of gaming.

Re: Video: Sakurai Declined Offer To Work On Oculus VR Games Because Of The Small Audience

GhostGarrity

I had the Rift setup with a 1080GTX over a year ago and there were a few compelling experiences and a few great games like Lone Echo but in the end I felt like it put more of in between me and most games than it added, which is actually how I have felt about almost every Nintendo "innovation" too.

Sure there are a few experiences that are impossible without a second screen, a screen on the controller, motion controls, detachable joycons or a big head tracking VR headset but there's only so much you can do with any of those things. That's why I don't think VR will ever truly take off, when it's good it's great but there's a very limited number of things that are truly improved by VR once you get past the novelty. Anyway after I had really explored the Rift I gave my setup to a friend so he could play with his kids. I'm pretty convinced that a comfortable, standard controller and a single screen is still the optimal way to enjoy video games.

Re: Takahashi And Miyamoto Talk About Nintendo's Ability To Respond To A Variety Of Consumer Preferences

GhostGarrity

@Rodan2000

People said the same thing about having a DVD player on the game cube. It's not necessary but it does add value. Having Netflix on my ps4 is great and I use it for Netflix and Hulu all the time. Sometimes my job sends me away for a month at a time and I would love to just pack my much smaller switch but the reality is I'm bringing my ps4 instead.

As for lack of voice chat, how are people even attempting to excuse that? There's no reason why I shouldn't be able to get an invite from my friends to play a game, easily jump in and immediately be able to talk to them. We're not going to load up Skype, we're going to load up our playstations.

Re: Talking Point: What Are You Playing This Weekend? (February 9th)

GhostGarrity

The last 4-5 games I played were really good but couldn't keep my attention and I've already played all the big indie titles so I guess there's not much to do with the Switch until Final Fantasy XII comes out. I think I'm just going to park the thing and continue my play thoughs of ff6, Earthbound and Secret of Mana on my SNES classic. Never played them before and while they're pretty clunky by today's standards they are still solid enjoyable games.