Comments 829

Re: Feature: 5 Times Sony Shamelessly Copied Nintendo

Gauchorino

@Haywired But it is relevant. Sega and Atari didn't even make those. AtGames did, in the same vein as a cheap toy. Nintendo making their own consoles is irrelevant to the fact that a company sold a device featuring licensed branding. Furthermore, if it AtGames' model was the catalyst for this, then we would've seen the PSClassic long ago (and it wouldn't use the word "Classic" in its branding).

It's perfectly fine that Sony is doing this, and it's pretty cool, too. The dishonest defensiveness of PS fanboys that deflect criticism with anecdotes is a little annoying, though.

Re: Feature: 5 Times Sony Shamelessly Copied Nintendo

Gauchorino

@electrolite77 Their home console business is soon going to be completely dwarfed by PCs' matchless power (and interconnectivity with FTP games also on Switch and on that other console that once was said to be able play games) since the PS4 only plays movies, anyway, and they're already too late to have another chance at competing in the handheld sphere, as you noted. Will they survive? Won't they survive? And if so, how?

In any case, you said it well, so, let's do this again, sometime. Don't recall this degree of clamour since the Star Fox Zero days.

Re: Feature: 5 Times Sony Shamelessly Copied Nintendo

Gauchorino

@electrolite77 The problem with that method is that it's very much a gamble. Consider, for instance, that it seems evident that the PS4 is currently topping out its lifetime by still fighting the graphics race insofar as now the "games" it gets are filled to the brim with cutscenes with just a bit of gameplay sprinkled on top (eg 2, the Vita's discontinuation next year). At this point, SCE will be dependent on trying to either salvage the crumbs of the market of any potential customer and any development company that's not already on board with the Switch by making a more expensive clone of it (eg, PSP, Move), but will their higher ups approve of another lukewarm machine? I'm not so sure, but we'll see, I guess.

Enjoyable chat, and pretty refreshing in comparison to the mindless virulence of much of this thread.

Re: Feature: 5 Times Sony Shamelessly Copied Nintendo

Gauchorino

The frequent, nostalgia-induced, white-knighting "but Atari and Sega!" defence of this makes no sense (nor do the other even more reaching anecdotes like the "analog stick" one). AtGames developed (and continues to develop) very poor quality devices stamped with Atari's and Sega's franchises in order to sell them as cheap gimmicks in dollar stores. Nintendo made their own compilation console but did not make it a low-quality product nor did they fail to support or market it widely. Thus, the only similarity between AtGames and Nintendo, here, is the superficial observation that both companies made classic console compilations.

Contrarily, Sony (as usual) is "coincidentally" doing almost everything Nintendo has done, tit for tat (literally down to the naming of this device), simply because Nintendo was successful. I guess that's fine (and frankly, the PSClassic is the only one of these devices that actually has seriously caught my interest), but it's nothing but flagrant fanboyism to deny the fact that almost all of PlayStation's history has "coincidentally" been dependent on mindlessly cloning/copying everything successful Nintendo does.

Looking forward to Sony announcing their new portable console hybrid, the PlayStation SWAP, next year.

Re: Digimon Survive Is A Brand New Digimon Game Coming To Switch Next Year

Gauchorino

@Arnold-Kage My pleasure, friend. And I'm not sure if you lost that discussion, as virtual pet toys (like Tamagotchi, Nano Pets/Fighters, and Digimon) could probably be considered as games, too. But maybe you mean "videogames played on a console" or something similar, in which case, yes, 1999 PS1 game Digimon World was based on the "virtual pet gameplay" combined with the more developed themes of the anime.

Re: Random: One Episode Of The Pokémon Anime Has Been 'Banned' From Airing In The West

Gauchorino

@notahuman "Some people are not comfortable with you posting here. You don't bother me, but don't you think that others' feelings would be spared if you deleted all your posts and left (even if you're not technically being rude or abusive)? It would be the compassionate thing for you to do.

It's not censorship if you're prevented from using your favourite website for no reason."

Re: Second Season Of The Castlevania Netflix Series Arrives “Later This Year”

Gauchorino

@up-up-down-down That's perfectly fine. Everyone is entitled to their own opinions. Despite the criticisms I gave it for its undeserved praise, I still found many of its elements entertaining.

But it is still only superficially Castlevania, which is the most disappointing part of the matter. It fundamentally changed the "good vs. evil" plot of Castlevania III to resemble a relativistic struggle to revise (straw man) Western ideals and replaces the virtuous zeal of the main characters with humanistic apathy, which is taking "artistic license" far too far in this regard. I chalk it up to this version being developed by a 21st century, self-hating Westerner rather than the usual respectful and admirative Japanese designers. Also, again, the animation is very poor during several action scenes (though I do like the unique character designs) and the various vulgarities it uses are often awkwardly out-of-place and forced, which is not representative of canonical Castlevania.

Re: Soapbox: Why A Nintendo 64 Classic Edition Might Not Be Such A Good Idea

Gauchorino

So, your potential issues are:
1. Licensing issues limiting the library
Not a legitimate fear, as Nintendo made plenty of deals with third-parties for their past mini systems. Even if they make none this time, there are over 25 fantastic first-party N64 titles to fill the slots for this one.

2. Controller is weird
This entirely subjective observation didn't turn people away in 1996, nor will it do so, today (at least not for those who played the N64 during its lifetime). I could make the same claim about the PSX controller's jagged figure and uncomfortably segmented directional buttons (not to mention its necessarily poorly-placed left analog stick).

3. Unlike for the NES and SNES, the N64's graphics did not age well
Also subjective (see A Link To the Past's or Mario World's humanoid sprite designs, for a counterexample), but perhaps more understandable than the controller thing. However, this is not likely to turn away any previous N64 fan (even if they've been playing remakes like OoT3D) nor anyone who remotely finds the idea of a "3D compilation mini system" attractive. Remember, this is all about nostalgia.

This almost sounds like a Kotaku-esque screed. Don't let those elitist opinions get to you.

Re: Swery65's The Good Life Will Come To Switch, But Only If It Hits $800K By The End Of The Day

Gauchorino

@ottospooky He also did some scenario writing on SNK's Kizuna Encounter and The Last Blade games and helped design Tomba 2 for PlayStation and Capcom's Sengoku Basara: Battle Heroes for PSP, so he seems to have a background in cult Japanese action games (which is hardly "legendary development status" as this article indicates). The Good Life's Kickstarter page boasts that the creator of the Panzer Dragoon series for Sega Saturn, Yukio Futatsugi, is leading development for the game, as well, interestingly.

The game appears to be like an indie attempt at a point-and-click Pokémon Snap.