Comments 829

Re: Video: Nintendo Minute Compares Original Link's Awakening To The Switch Version

Gauchorino

@andywitmyer Gary and Allison were definitely a lot homelier and a lot less awkward. I think the reason is that they were actors that were actually very much needed for the new frontier of "game system internet video service", since YouTube was still in its early days then (and Nintendo was very experimental then with the Wii's features, with the Nintendo Channel, Everybody Votes Channel, etc; that sort of spirit/agenda seems to have died out mid-way into the Wii U's lifespan). Krysta and Kit, on the other hand, seem like office interns that were offered this vacancy in a far more corporate capacity: Nintendo of America seems to still think it necessary to have "personable" online advertising but seems to now believe that doing it at the lowest amount of effort possible works well enough, sadly.

Re: Video: Nintendo Minute Compares Original Link's Awakening To The Switch Version

Gauchorino

@secret333 I'd call those big, as they changed my experience of the game (and I've played through both versions several times), but to each his own. The big takeaway is that the writer of this article consistently exaggerates like this or makes mention of incredibly irrelevant topics, very clearly for clicks and/or to meet a quota. Very bad trend. Yeah, I hope he's reading this, too, and takes note.

Re: Video: Nintendo Minute Compares Original Link's Awakening To The Switch Version

Gauchorino

Public service announcment: Link's Awakening DX isn't the original Link's Awakening. In before anyone who played DX first (because Ocarina of Time got them interested in it) gets angry at this PSA.

I'm fully aware that the actual original is not currently commercially available. That doesn't change the fact that the GBC game is a big revision of the original 1993 game, having very many differences besides its colour graphics.

Re: Prototype Red & Blue Data Sheds More Light On Pokémon's Origins

Gauchorino

That Rhydon looks to have been intended to be the mascot makes a lot of sense. It's Pocket Monsters, and that sort was typical for mass-media directed to boys throughout the '60s-'90s (because of the influence of things like Godzilla and Giant Robots). Game Freak must have decided to shift direction a bit after they got Nintendo's funding and were able to expand their creative ideas and assets.

Re: Video: We Weren't Sure We Wanted A Zelda: Link's Awakening Remake, Until We Got It

Gauchorino

It's beyond question that this will be fun (for fans of the original, like me, at least). But that "this is their original vision"? I don't think so. Not only is it stretching it to say the chibi "photo-cutscenes" from DX look "similar to Link's new aesthetic" (Link's new eyes appear to rather evoke Link's Link's Awakening sprite's eyes), but the way this new version looks could not be what the developers intended. Besides the fact that this game at various times was intended to be a port of Zelda 1 and then A Link to the Past, the 1993 developers were trying to work within the limitations of the (original) Game Boy when they made this (ie, they did NOT have grandious expectations when they were making this), and thus got VERY creative (which worked very well for the still unique "dream theory" plot). For similar "bizarre and creative killer app" types of games to the original Link's Awakening, see Wario Land 1 and Super Mario Land 2, both also on Game Boy.

Re: Game Boy Classic Zelda: Link's Awakening Is Getting Remastered For Switch

Gauchorino

@EasyDaRon I'm aware of all of that (perhaps I should have said "remaster-esque", but the effect is the same). My point is that it's very much a vain remake of a game that deserves far, far better.

It has some high points, I agree, like that opening trailer, but so far nothing extraordinary or unique. A very blank perspective of a Game Boy killer app.

Re: Game Boy Classic Zelda: Link's Awakening Is Getting Remastered For Switch

Gauchorino

While cool, very unnecessary. Instead of reimagining the game into a modern 3D Zelda game (like I'd always dreamed), they took the lazy way of a simple remaster. The forced new voices and static "throwback" visuals and animations also take away the central focus of the original: the game's imaginative feelings as you play (DX subtracted from this key element to some degree, too, to be fair, though unlike for this the fast-and-visceral gameplay remained unchanged). All this for a lack of ideas and a need for an easy sale. I hope I'm wrong, but this looks like a hugely and disappointingly missed opportunity.

Re: Unreleased NES SimCity Gets Preserved, Publicly Released

Gauchorino

@KingMike I'm sure that's true, and there's nothing wrong with that, really. The big issue and the big difference between his Lost Levels write-ups and this one in particular, however, is that this highly-anticipated prototype being found was known about months before he obtained it, and yet he gave no indication about why he was delaying its release (for over a year). It's almost like he has been (nearly) baselessly trying to make this whole thing revolve around promoting his new website, The Video Game History Foundation. Because of these points, I think it would have been far better for him to release it publicly before writing his retrospective, which I suspect, due to lack of information on the prototype, would still have been widely read and enjoyed despite the lack of the "coincidal release" factor that he eventually went with.

Re: Unreleased NES SimCity Gets Preserved, Publicly Released

Gauchorino

And it only took over a year for Frank to upload this, a game that was donated to him by someone else which he seems to have personally used in order to promote his new website! Barring any potential legal troubles (which seems unlikely, considering the other prototypes he's released on his old website), it would have been far better for him to release this game when it was given to him, last year, rather than parading around the country with it and writing this conceited piece about the whole matter. Outside of the possibility of him delaying this game's release for selfish, self-promoting reasons, the least Frank could've done was to give the anxious public waiting to play this at least a vague reason why it was taking him so long to upload it.

Nevertheless, I'm very glad it's finally released, but I expected much more from this man, as he's done some other great work in the past.

Re: Random: Lady Gaga Reveals She's A "Secret Gamer Girl" Who Has Been Playing Bayonetta

Gauchorino

@HatosBlack Hey, if celebrities' tastes in video game characters interests you, that's fine. But that is extremely irrelevant on a website devoted to gaming news and reviews. NintendoLife isn't (yet) a clickbait/tabloid outlet intended to write articles that only tangentially are related to video games, which is why this article is out of place and should be called out for being so.

I can't put my finger on it, but lately, it does seem that a few authors of NL articles are desperate to publish a certain amount of articles per week/day rather than focus on publishing articles that are relevant to gaming news and reviews. I feel for them, but it is still a very damaging trend for this website and for its community.

Re: Soapbox: That Super Smash Bros. Ultimate Direct; Let's Talk About It

Gauchorino

@Ludovsky It'll definitely be a great game, regardless. I just hope there will be enough unlockable content that extends beyond the World of Light campaign and the Spirits picture collecting, or else, this game could become as niche as many fighting games have become rather than the 1000-hour level of content Smash Bros. games have had since Melee.

Re: Soapbox: That Super Smash Bros. Ultimate Direct; Let's Talk About It

Gauchorino

Despite the limited amount of space on the card, the absence of trophies (and likely other fun modes) is a huge downer. I would've given up a few of the new junk characters like Incineroar and some of the echos in order for the trophies to stay. The information in the blurbs included with the trophies can now be found easily on the Internet, sure, but those unique, made-from-scratch models cannot be.