@CosmoXY But I'm not arguing against that (though you could defend McDonald's likewise). I'm saying that it's a terrible business that preys upon ignorance and perceived convenience. I'm also saying that there are other businesses that sell the same wares in far better ways.
The X games featured the same artist? Interesting.
I discovered Mega Man 1 roughly ten years after it had been released, and having no prior knowledge of anything else about the series, I didn't find the cover art ugly. I feel as if it has gotten an unfair amount of criticism, stoked by "edgy," try-hard games journalists (big surprise). It's no Mona Lisa, but seriously folks, it's not that bad.
@faint BLM runs on a factless, racist narrative and is funded by white corporatists to divide the American people against each other in order secure more power into the hands of "caring" elites who will "resolve the problem" once given more money and authority by them. Almost none of the anecdotes used for it are fact-checked before being propogated by the mainstream media (in fact, many recent riots were based on the shooting of a criminal by a black cop). Moreover, black deaths in America are statistically highest by the hands of other blacks. White on black crime is statistically the lowest among all forms of murders in the US.
The KKK is now one of the most laughably irrelevant groups in America (and has been for decades), except to the American elite, who continue to promote them in order to get the innocent mind to mindlessly accept whatever other nonsense they wish to promote. However, the KKK was started by these same American elites. While both Trump and Pence have disavowed any KKK endorsements or support (including David Duke, by name) a multiplicity of times, Hillary Clinton's mentor was a KKK leader and politician, lifelong Democrat Robert Byrd (and yes, he still said racist things about blacks until the day he died as even a quick video search of him will show you). She has never disavowed KKK support, despite that, yes, she was heavily supported by leaders of the KKK during her policy-less campaign (see "KKK Grand Dragon supports Hillary for President").
Facts don't care about your feelings. Also, it sounds as if you don't understand what fascism is.
This is a non-issue. Markets predictions change when there are...unexpected changes. It will bounce back to normal. And guess what? It might get even stronger than it was before, since the free market will likely be more highly valued than it has been and thus trade will be stronger than it has been with our current crony corporatist culture.
All this negativity and "emotions running high" are unnecessary, and demonstrates a severe lack of knowledge about the US election. Notice how many long-time commenters here are relishing in Trump's victory in a kind, explanatory, and respectful way to everyone else here. Not one of these users would be thought of by anyone else as "racist" or "xenophobic" before they made positive comments about the election outcome here, don't you think? So, if those thoughts are crossing your mind as you read such pro-Trump comments, perhaps the problem lies with you. None of these people hate you or think of you any less than before. Everyone (yes, everyone) is still here to enjoy discussing game news and nostalgia together, and that won't change, nor does any pro-Trump or nationalistic person want that to change. Carefully consider that you have probably bought into a false narrative perpetuated by those in power to deceive you into blindly accepting whatever they tell you through their saccharine-sounding words. Let not your emotions determine your actions. Let reason determine your actions. Because, just as with UK and Brexit, you will eventually have to accept reality about the positives of living in a world with an independent US.
P.S.: More black and Hispanic Americans voted for Donald Trump than did the same for any Republican candidate over the past century (even Romney, who never made even close to the same degree of controversial statements that Trump made (Obama, himself, made reference to this), and moreover, probably never even said a curse word in his life). What racism? But you, indeed, are a racist if you keep labeling everyone and every thing as a particular labeled group that you believe cannot share various opinions within their particular group. Race-baiting and virtue signaling are actual racism and are sure signs of insecurity. And, as the election results show, the British and American peoples aren't intimidated nor swayed by baseless slander.
@nab1 Much appreciated, friend! I think you've given my words far too much credit on that wise, however, but I do hope to have more discussions in the future with mature, inquisitive, and reasonable folk like yourself.
His genius shone beyond the programming spectrum, into analytical innovation in leading Nintendo through its most "controversial" decade and a half. Brilliant piece.
@nab1 1) Exactly, and you'd be surprised how many people bother to back saves up like these to their PC and to certain websites, considering the difficulty of some of these games.
2) This selection seems more directed more to a "hardcore gaming" audience than Nintendo's, and while the NES Mini list is definitely nothing to scoff about, there are many highly playable and iconic titles on here as well, that do not get released nearly enough as the constantly recycled titles featured on the NES Mini's selection...or ever (until now). I encourage you to try some of them if you get any opportunities to do so. All those licenses for 100 games from multiple different companies were probably not easy to obtain. I find it rather refreshing that Retro-Bit is doing something different and more content-heavy than the slightly above bare-minimum effort product with which Nintendo is cashing in.
3) I find the proprietary (and wired!!) nature of the NES Mini controllers kind of eye-roll inducing, but yeah, I agree that they are probably of higher build quality than the Retro-Bit's, which do look like they might be flimsy and have irritatingly squishy buttons and strange cables, themselves. That said, I do feel the 6-button configuration on them is rather nice, and the (possible) fact that they can be switched with any USB controller of your choice is even more enticing.
This is not to say that the NES Mini doesn't have its own worthy perks and contains an overall solid list of games for most audiences, but again, whether or not this console actually turns out better than Nintendo's, it is nice to see that someone is fairly trying to outdo Nintendo's "slam dunk" holiday seller. Also, I was referring to the superficially and numerically superior lists of features and games (and included accessories and video options) that the RBG has over the NES Mini as quite obvious. Nothing personal, of course.
@nab1 More supplementary features, many more games (including ARCADE GAMES, classics roughly equal in quality to Nintendo's offerings, and some games which have never been available in a retail format), and USB controller ports (with two controllers included instead of just one!), all for the same price as the NES Mini. Quite obvious, really.
@CosmoXY Every statement from my first paragraph is universally standard GameStop fare, and based on the vast majority of similar sentiments in this comment section alone, I don't think my evaluation is innaccurate nor of a minority (even if we disregard my detailed personal experiences above). Trading in a game for a tenth or less of what it originally sold for (no matter how high profile the game may be) is atypical of market yield. One look at Ebay or Amazon Marketplace, for example, gives you a much better understanding of the actual market value for a particular game. Unlike those and related systems, GameStop arbitrarily buys and sells used games at whatever price they like, without question or negotiation. They continue to remain successful because of strong and obscurative marketing tactics, not due to competitive service, pricing, or even selection.
I don't have to frequent a place to criticise or review it, and I am perfectly within right and reason by doing so now. Your overall positive experience at GameStop is fine (and by all means, support the businesses you like and that you feel are beneficial to you), but is anecdotal evidence (which, standing among the mostly negative experiences, indicates that your experience is an outlyer); the exception proves the rule.
Buying used games for single-digit prices and reselling the same for $1 less than brand new copies? Selling "display copies" as "new"? Charging high shipping costs and tax for all online sales? Grimy interiors and braindead, condescending employees? How is GameStop still even a thing? They ate up Babbage's, Funcoland, and EB Games along with the associated quality, service, and selection of each of those stores. One of the worst businesses I know of. And no, they will not trade a "kid" for a "grown goat" alone, but will trade you one for your entire "barn", despite what their deceptive new commercial implies.
Eight years ago, I reserved Fire Emblem: Shadow Dragon from a GS, only because its lithograph reserve bonus was exclusively at GameStop. I paid in full for it. When I came to pick it up, not only did the store not have the bonus, but the manager yelled at me for asking. A year later, wary of my previous experience, I reserved Tatsunoko vs. Capcom at the same store in order to get the trading cards reserve bonus associated with that game (again, only available at GameStop), but got nothing...again (though the manager, apparently recognising me, gave me a bunch of random reserve memorabilia that he had behind the counter as consolation, though that didn't change my mind about their terrible service and false promises). So, that was the last purchase I ever made there, and I have no regrets about that.
Not until seeing multiple angles of her plush did I think prior images of the "Switch dog" were anything more than very creepy-looking (in a satirical way). Impressive work by the craftswoman, in any case!
@BiasedSonyFan I'll wait for official confirmation before getting my hopes up, but thanks for the heads up. I hope you're right.
I have a feeling that it won't happen, though, as it wouldn't be uniform to use touch control when only holding the Switch, itself. Since none of its controllers have any sort of overt touch pads, touch control while in "TV mode" can't happen, and therefore, gameplay would have to be radically different between the two play styles (which very rarely happens with first-party Nintendo titles, and it would shoo away third parties, because they're all apparently incapable of not using absolutely every feature when developing/porting a game for a Nintendo system).
I'm disappointed that the option for asymmetrical gameplay is gone (as well as possibly touch and motion controls...and rumble). Third parties were never obligated to do anything with the GamePad screen and they still wouldn't be if the Switch allowed for two screens to be used at once. The 5-player standard gameplay with the Wii U was awesome, and now that's gone. And no 3D? Really?! Goodbye, original games. And remember all those digital Wii U and 3DS games you bought? Hopefully your systems last forever, then, because now you can forget ever seeing a Virtual Console or System Transfer feature for either of those systems.
As cool as I think the Switch is (and I do think it is very cool), without any differentiating feature that can actually significantly affect gameplay (such as the unique features of the DS, Wii, 3DS, and Wii U), it just doesn't seem like it can withstand competition with extreme conventionality and portability alone. I imagine that early adopters and children will be pleased with it (as well as us diehards), but that it will fade away from the public consciousness within a year or two. It's far too similar in concept and execution to almost every video game-playing device out on the market now, and it will look even more archaic as the years roll by. A huge mistake by Nintendo to finally fully give up their principles to try to follow the herd, and initial enthusiasm from insular game fans will not save it.
I think they all made some good points, especially Toto. While the Switch is for the most part very attractive to look at, apparently fun and easy to play, and will definitely have some amazing games, Nintendo will have to do some clever and abundant marketing to reveal to everyone who's not us game fans that it's not a generic tablet with controllers. The advanced tech justifications are mostly poor, as that will most likely make no difference to a mobile owner who's not in-the-know nor cares about graphics cards or game length, only caring about some throwaway thrills on the go, good-looking or not. The "plug-in-play" aspects will have to be the most emphasised, if there is no other unique feature about the console that has yet to be announced or if there's no intention by Nintendo to majorly innovate the console's games in the future.
Without some sort of unique feature like the last two generations of Nintendo systems had, the Switch will, as the Wii U before it, only sell among Nintendo fans like us and maybe among a few children. We'll be like that girl in the reveal video, bringing it over to friends' houses to amuse them for a few minutes, then we'll be slightly disappointed that our intense excitement for the device is not shared by them. It's always the same story.
@JaxonH Fair enough. I guess we'll have to see whether or not the portability + AAA gaming features will convince those crowds to Switch.
But I'm afraid that "stick to the basics" philosophy will be their downfall. Nintendo has always been the leader in software innovation because of their hardware's unique development features, while the other guys tend to just uncreatively improve upon the foundations that Nintendo lays. If we look at Wii and DS software, most successful games implemented touch/motion control well without it feeling gimmicky, and the 3DS and Wii U improved upon those aspects (at least from a technical perspective) and added to them. I don't think the Wii U failed because of its unique features (which were often not mandatory and sometimes not even implemented) but because of its lack of focus and lack of consistent market presence. I'd rather Nintendo add features to their successive systems, not remove them. Price is clearly a key selling point of the Switch, but it seems strange that in the year 2016 these features which reinvented Nintendo are still costly to implement a decade later.
@JaxonH Maybe I don't understand all the peripheral features of each of those system families, but I thought that at least PC and iOS/Android users were able to play AAA titles on the go with no hassle. I severely lament the now forsaken innovative features that made 2002-2016 Nintendo uniquely fun and engaging. I do think that Switch can easily revive local multiplayer if marketed well, however.
@JaxonH But they're not (seemingly) doing anything different than what XB1, PS4, PC, and phone developers are doing, except for making games featuring Nintendo characters. I highly doubt that will recover the pre-Wii and pre-N64 audiences that they lost, as we've seen with their "failed" previous attempts at reconciliation with them with the Wii U and Gamecube, respectively. But it's still very early, so I'm not sounding doomsday for it nor ruling it out for myself, yet.
@CaPPa Internal focus groups may have already proven me wrong, but because Nintendo has most likely thrown away their previous hallmarks of their hardware (such as touch control and two-screen gameplay) in favor of improving power and portability, what caused their software to stand out amongst more than just game fans will now be gone, too. The portability factor, while very cool and attractive-looking, will hardly convince most to dish out a lot of cash for something they can already play on their phone, tablet, or laptop. The tech is extremely negligible, and of course, underpowered (as if that makes a significant difference in sales, anymore). As Genyo Takeda stated concerning why he made the Wii technologically inferior to its competition, console wars can no longer be won through (minor) improvements in graphics capabilities.
There's still a lot that hasn't been said or seen about the Switch, yet, but it does seem like Nintendo is trying desperately to again compete with the dying (but more powerful and more widely-adopted) non-Nintendo console market while also remaining accessible to the mobile crowd. I just don't think it's possible for them to seriously reenter either of those markets through basic enhancements alone. Discrediting what's made them unique and largely successful over the past decade will be a big mistake, I think.
I just don't understand what kind of target audience Nintendo is seeking, here. Do they really think that that a transformer/video game without any other unique feature that their previous systems built themselves upon will differentiate them enough from the other guys, who are doing the exact same things but with better technology and a larger market presence except without Mario and Zelda? Their constant compromises over the past year and a half makes them seem so much more and more marginalised with each pandering decision they make.
That the console possibly cannot use both the TV screen and the Switch's tablet's screen simultaneously (making dual-screen/asymmetrical gameplay impossible), a possible lack of stereocopic 3D, the lack of a disc drive (most likely meaning no backwards compatibility with Wii U/Wii...; though that could be fixed by allowing for Switch to connect to an external disc drive), and a lack of cameras are all worrying issues up in the air. At this point, Nintendo shouldn't be discarding past innovations from their previous consoles in favor of accessibility, as the advanced technology (which I'm sure is no longer costly to maintain) allows for all those features in one device, now. Lack of VR support isn't an issue, though, as that could easily come later.
Other than that (and the semi-funky roundish-looking controller design), everything sounds fantastic! The console's name is hip and accessible. The two detachable controllers with a fully-standard amount of buttons on each are a big plus. It goes without saying that the portability options are awesome.
Now, hopefully we'll see developers both fully and consistently stick to the Switch, this time, unlike the absurd and often lazy teases from the Wii U's launch period. Also, it would be great if 3DS and DS games could natively work on the system (physically and/or digitally, considering the "Game Card" slot and the recent My Nintendo integration), but that's not a major want. It would be a bit ridiculous for Wii U and Wii controllers to not function on the Switch, however, so I hope they maintain some sort of Bluetooth connectivity through it.
The detachable two controllers included on the Joy-Con means that at least a Famicom-themed version of that is obviously waiting to be announced.
@PorllM American football does require someone's foot to be on the ball at certain points during a game, just like in rugby (which is also football). That shouldn't disqualify it from being legitimately called "football", especially since both it and association football were both codified (differently) from the same game known as "football" for centuries to the English. That source game allowed indefinite holding of the ball, among so many other elements (most of which have been toned down in both association football and in American football).
Note that Australia, not the US, was the place of origin for the term "soccer" for association football (though it was originally just a terse moniker), as so many similar games were also known as "football". The reason for that is because Americans and Brits were still both playing the "source football" by the 1860s, but while the English made official rules to tone down injuries from the game (banning all usage of hands save for the goalie's) which began the "Associations", Americans obviously weren't subject to those rules and modified the source game differently throughout the years. Australia and other lands of English diaspora did the same to the source game as they saw fit, to a certain extent.
@SniffitisWhiffit You are right. It has 3D graphics that you might think are better than Yoshi's Story's. Lots of fun things to do in it, and it has very pleasant music and fun gameplay. It even has 4-player games for you and your friends!
Even so, I'd recommend to you Kirby's Dream Land, Kirby Adventure, and Kirby Super Star over Kirby 64 (and even over the later and recent games of the Kirby series, which are mostly all awesome, too), because those 3 are easier and more well-balanced than it, and they still have awesome music and even better gameplay!
@MeloMan I could be wrong, but it seems like DK Jr. was originally the DK of DKC, but Nintendo later changed that identity as years passed because they wanted Cranky Kong to be perceived as more grandpa-like, rather than Rare's vision of him being DK's "old man".
@Clownshoes Almost completely disagree with you, but it seems you've been made a target of hatred by so many for your dissenting viewpoints, so don't let the hordish silencers get to you.
Now THIS looks like a fantastic fan project! A remake with fresh interpretations of atmosphere and with few condescending nostalgic elements. The new arrangements of the music are very well done, too (very rave-like, yet still preserving that gothic organ feel). 9/10 on the impressive scale. Please finish this before Konami and their current "NO GAMES ALLOWED!!!!!" policy destroys it!
@SniffitisWhiffit Then I highly recommend to you Kirby's Dream Collection for Wii, if you can find it! If not, Kirby's Dream Land, Kirby's Adventure, and Kirby Super Star are all must-downloads (honourable mention: Kirby 64).
@LegendOfPokemon All such games (including "rocheberie" and Australia's "footy") evolved separately from a common game called "football". It's a fascinating history, really: https://en.wikipedia.org/wiki/Medieval_football
Few in the industry and press seemed to actually be interested in his accomplishments and direction until he passed away. Better late than never, though. In contrast, NintendoLife's integrity has consistently been marked by support of Iwata's work and philosophy while he was alive.
@Agent721 I think you're 100% spot on. Professional reviewers and journalists (and clickbait YouTube personalities) have been descrating the names of Kid Icarus, Zelda II, SMB 2 (USA), Simon's Quest, and so many other innovative and entertaining classics, yet most of them are continually re-released and fondly remembered by the common player. It is always very nice to hear an opinion like yours that hasn't continually been recycled through a haughty echo chamber.
Among all the other games included on the NES Mini, Simon's Quest is definitely a must-play. This wouldn't be necessarily true in the days before battery-backed save files due to its difficulty and length, yet that issue doesn't exist in this format, thanks to artificial save files within the system's menu. One of the best "Classicvanias", this is a fantastic experience that should not be missed!
@KingMike The NES version came out later, so I think that Sega was generally still cutting their teeth on home ports in '86-'87, at least (cf. MS' mapless Fantasy Zones).
So long, 3D Gain Ground and 3D ESWAT. 'Twas nice dreamin' of ye. Everything else is wonderful, though, especially that wistful Columns Lathesis (though Columns III, while not as iconic, might have been a better choice in terms of gameplay).
Gamestop is just the worst, to wit, in terms of pricing, service, and in maintenance of their stock. If you must have these completely unnecessary store distributions, please stop making partnerships with them, Nintendo!
@WilliamCalley But we should and will blame this guy (and his team) if he cannot fulfill the promises he made to those who supported him based on those promises. The demise of Wii U hardware and Nintendo's official support of it is irrelevant to the production of third-party software, and is not an excuse for breaking contractual obligations (unless Nintendo actually intervenes in said productions). Consider and compare how Kadogawa Games produced and released the Wii version of Rodea: The Sky Soldier long after Nintendo's official support of the Wii ended. So, this problem actually has nothing to with Nintendo.
@SanderEvers The Wii U version ceased to be a stretch goal after its stretch goal was met. Therefore, because they promised to create and reward a Wii U version to whomever requested one and supported them with an adequate amount of funding to get one, they are indeed obligated to fulfill the promises they made to each person who supported them on the basis of those promises. That is a sale, whether or not you can technically accept that. When creators violate the terms their supporters (ie, those who've bought a share in their development output) agreed to with them, their supporters are under no obligation to agree to alternate terms, unless they so choose to do so by their own volition.
@Kid_Sickarus I did recieve a receipt for my support and of their obligation to supply me with my requested and promised reward in return for supporting them according to their listed terms, so I don't understand how that is not a contract of sale between them and me. This was my first and most likely last crowdfunding experience.
@AndyWARbear Right, but not only is it disingenuous to promise and then not deliver a Wii U version to those who would pay for one (which they did promise), these same backers are funding the business decisions that Iga and his team are making, so yes, the resentment against them will likely not cease with the passing of time (even though people will have moved on with their lives by then). And deservedly so, for forcing your financial supporters to agree with alternate terms than what they originally agreed to when they paid you is a violation of the contract of sale made between business and customer.
@AndyWARbear And everyone who contributed strictly for a Wii U version and hasn't spent for a pricey new NX will most likely still not be over it by then.
@Angelic_Lapras_King The 2-disc format for this is actually a really good idea! I doubt they would actually need to raise its price to justify that bonus, either, if the standard launch prices for Rodea and Bayonetta 2 are of any indication.
Comments 829
Re: GameStop Starts Selling and Accepting Trade-Ins on Retro Gaming in the US
@CosmoXY But I'm not arguing against that (though you could defend McDonald's likewise). I'm saying that it's a terrible business that preys upon ignorance and perceived convenience. I'm also saying that there are other businesses that sell the same wares in far better ways.
Re: Review: Super Mario Maker for Nintendo 3DS (3DS)
Quite the unexpected 9. The review's tone gives it a 5 or 6.
Re: Art: This Guy Has An Insane Amount Of Original Western Mega Man Cover Artwork
The X games featured the same artist? Interesting.
I discovered Mega Man 1 roughly ten years after it had been released, and having no prior knowledge of anything else about the series, I didn't find the cover art ugly. I feel as if it has gotten an unfair amount of criticism, stoked by "edgy," try-hard games journalists (big surprise). It's no Mona Lisa, but seriously folks, it's not that bad.
Re: Nintendo Share Value Joins Market in Recovery from Post-US Election Drop
What a surprise!
Re: Mondo Music Releasing Super Castlevania IV Vinyl Soundtrack Next Year
Very fine choice for a vinyl conversion. These atmospheric melodies are amazing for cold, dark nights.
Re: Video: We Compare the NES Mini Emulation With the Wii U Virtual Console
Mario still has a purple sky. Why...?
Re: Nintendo Share Value Dives Following US Presidential Result, But Recovery Is Likely
@faint BLM runs on a factless, racist narrative and is funded by white corporatists to divide the American people against each other in order secure more power into the hands of "caring" elites who will "resolve the problem" once given more money and authority by them. Almost none of the anecdotes used for it are fact-checked before being propogated by the mainstream media (in fact, many recent riots were based on the shooting of a criminal by a black cop). Moreover, black deaths in America are statistically highest by the hands of other blacks. White on black crime is statistically the lowest among all forms of murders in the US.
The KKK is now one of the most laughably irrelevant groups in America (and has been for decades), except to the American elite, who continue to promote them in order to get the innocent mind to mindlessly accept whatever other nonsense they wish to promote. However, the KKK was started by these same American elites. While both Trump and Pence have disavowed any KKK endorsements or support (including David Duke, by name) a multiplicity of times, Hillary Clinton's mentor was a KKK leader and politician, lifelong Democrat Robert Byrd (and yes, he still said racist things about blacks until the day he died as even a quick video search of him will show you). She has never disavowed KKK support, despite that, yes, she was heavily supported by leaders of the KKK during her policy-less campaign (see "KKK Grand Dragon supports Hillary for President").
Facts don't care about your feelings. Also, it sounds as if you don't understand what fascism is.
Re: Nintendo Share Value Dives Following US Presidential Result, But Recovery Is Likely
This is a non-issue. Markets predictions change when there are...unexpected changes. It will bounce back to normal. And guess what? It might get even stronger than it was before, since the free market will likely be more highly valued than it has been and thus trade will be stronger than it has been with our current crony corporatist culture.
All this negativity and "emotions running high" are unnecessary, and demonstrates a severe lack of knowledge about the US election. Notice how many long-time commenters here are relishing in Trump's victory in a kind, explanatory, and respectful way to everyone else here. Not one of these users would be thought of by anyone else as "racist" or "xenophobic" before they made positive comments about the election outcome here, don't you think? So, if those thoughts are crossing your mind as you read such pro-Trump comments, perhaps the problem lies with you. None of these people hate you or think of you any less than before. Everyone (yes, everyone) is still here to enjoy discussing game news and nostalgia together, and that won't change, nor does any pro-Trump or nationalistic person want that to change. Carefully consider that you have probably bought into a false narrative perpetuated by those in power to deceive you into blindly accepting whatever they tell you through their saccharine-sounding words. Let not your emotions determine your actions. Let reason determine your actions. Because, just as with UK and Brexit, you will eventually have to accept reality about the positives of living in a world with an independent US.
P.S.: More black and Hispanic Americans voted for Donald Trump than did the same for any Republican candidate over the past century (even Romney, who never made even close to the same degree of controversial statements that Trump made (Obama, himself, made reference to this), and moreover, probably never even said a curse word in his life). What racism? But you, indeed, are a racist if you keep labeling everyone and every thing as a particular labeled group that you believe cannot share various opinions within their particular group. Race-baiting and virtue signaling are actual racism and are sure signs of insecurity. And, as the election results show, the British and American peoples aren't intimidated nor swayed by baseless slander.
Re: Check out the Retro-Bit Generations Launch Trailer
@nab1 Much appreciated, friend! I think you've given my words far too much credit on that wise, however, but I do hope to have more discussions in the future with mature, inquisitive, and reasonable folk like yourself.
Re: Yoshio Sakamoto Recalls The Moment He Realised Satoru Iwata Was A Programming Genius
His genius shone beyond the programming spectrum, into analytical innovation in leading Nintendo through its most "controversial" decade and a half. Brilliant piece.
Re: Check out the Retro-Bit Generations Launch Trailer
@nab1 1) Exactly, and you'd be surprised how many people bother to back saves up like these to their PC and to certain websites, considering the difficulty of some of these games.
2) This selection seems more directed more to a "hardcore gaming" audience than Nintendo's, and while the NES Mini list is definitely nothing to scoff about, there are many highly playable and iconic titles on here as well, that do not get released nearly enough as the constantly recycled titles featured on the NES Mini's selection...or ever (until now). I encourage you to try some of them if you get any opportunities to do so. All those licenses for 100 games from multiple different companies were probably not easy to obtain. I find it rather refreshing that Retro-Bit is doing something different and more content-heavy than the slightly above bare-minimum effort product with which Nintendo is cashing in.
3) I find the proprietary (and wired!!) nature of the NES Mini controllers kind of eye-roll inducing, but yeah, I agree that they are probably of higher build quality than the Retro-Bit's, which do look like they might be flimsy and have irritatingly squishy buttons and strange cables, themselves. That said, I do feel the 6-button configuration on them is rather nice, and the (possible) fact that they can be switched with any USB controller of your choice is even more enticing.
This is not to say that the NES Mini doesn't have its own worthy perks and contains an overall solid list of games for most audiences, but again, whether or not this console actually turns out better than Nintendo's, it is nice to see that someone is fairly trying to outdo Nintendo's "slam dunk" holiday seller. Also, I was referring to the superficially and numerically superior lists of features and games (and included accessories and video options) that the RBG has over the NES Mini as quite obvious. Nothing personal, of course.
Re: Check out the Retro-Bit Generations Launch Trailer
@nab1 More supplementary features, many more games (including ARCADE GAMES, classics roughly equal in quality to Nintendo's offerings, and some games which have never been available in a retail format), and USB controller ports (with two controllers included instead of just one!), all for the same price as the NES Mini. Quite obvious, really.
Re: Check out the Retro-Bit Generations Launch Trailer
@Basilgarrad The system is officially licensed by Capcom. Whatever is on the SD card isn't.
And good on them, as this looks to be leaps and bounds beyond Nintendo's effort.
Re: GameStop Starts Selling and Accepting Trade-Ins on Retro Gaming in the US
@CosmoXY Every statement from my first paragraph is universally standard GameStop fare, and based on the vast majority of similar sentiments in this comment section alone, I don't think my evaluation is innaccurate nor of a minority (even if we disregard my detailed personal experiences above). Trading in a game for a tenth or less of what it originally sold for (no matter how high profile the game may be) is atypical of market yield. One look at Ebay or Amazon Marketplace, for example, gives you a much better understanding of the actual market value for a particular game. Unlike those and related systems, GameStop arbitrarily buys and sells used games at whatever price they like, without question or negotiation. They continue to remain successful because of strong and obscurative marketing tactics, not due to competitive service, pricing, or even selection.
I don't have to frequent a place to criticise or review it, and I am perfectly within right and reason by doing so now. Your overall positive experience at GameStop is fine (and by all means, support the businesses you like and that you feel are beneficial to you), but is anecdotal evidence (which, standing among the mostly negative experiences, indicates that your experience is an outlyer); the exception proves the rule.
Re: GameStop Starts Selling and Accepting Trade-Ins on Retro Gaming in the US
Buying used games for single-digit prices and reselling the same for $1 less than brand new copies? Selling "display copies" as "new"? Charging high shipping costs and tax for all online sales? Grimy interiors and braindead, condescending employees? How is GameStop still even a thing? They ate up Babbage's, Funcoland, and EB Games along with the associated quality, service, and selection of each of those stores. One of the worst businesses I know of. And no, they will not trade a "kid" for a "grown goat" alone, but will trade you one for your entire "barn", despite what their deceptive new commercial implies.
Eight years ago, I reserved Fire Emblem: Shadow Dragon from a GS, only because its lithograph reserve bonus was exclusively at GameStop. I paid in full for it. When I came to pick it up, not only did the store not have the bonus, but the manager yelled at me for asking. A year later, wary of my previous experience, I reserved Tatsunoko vs. Capcom at the same store in order to get the trading cards reserve bonus associated with that game (again, only available at GameStop), but got nothing...again (though the manager, apparently recognising me, gave me a bunch of random reserve memorabilia that he had behind the counter as consolation, though that didn't change my mind about their terrible service and false promises). So, that was the last purchase I ever made there, and I have no regrets about that.
People, do not be fooled into selling (or buying) games to/from GameStop, even with their promotions for which game companies are always partnering. Save yourself some time, stress, and heartache by buying/selling at Ebay and Amazon, or perhaps at a local electronics store. Or even a catch-all store like Target or Wal-Mart. Absolutely anything else is better than this place. Even you just want to browse the latest stuff there or are there just to download a promo Pokémon or something of that sort, don't be lazy by giving GameStop business they don't deserve while you're there. You'll do yourself (and your wallet) a huge favor.
Re: Random: The Nintendo Switch Sure Makes A Cute Looking Pooch Plushie
Not until seeing multiple angles of her plush did I think prior images of the "Switch dog" were anything more than very creepy-looking (in a satirical way). Impressive work by the craftswoman, in any case!
Re: Poll: Nintendo Switch Delivers Single Screen Gaming - Will You Miss the Dual Screen Concept?
@BiasedSonyFan I'll wait for official confirmation before getting my hopes up, but thanks for the heads up. I hope you're right.
I have a feeling that it won't happen, though, as it wouldn't be uniform to use touch control when only holding the Switch, itself. Since none of its controllers have any sort of overt touch pads, touch control while in "TV mode" can't happen, and therefore, gameplay would have to be radically different between the two play styles (which very rarely happens with first-party Nintendo titles, and it would shoo away third parties, because they're all apparently incapable of not using absolutely every feature when developing/porting a game for a Nintendo system).
Re: Poll: Nintendo Switch Delivers Single Screen Gaming - Will You Miss the Dual Screen Concept?
I'm disappointed that the option for asymmetrical gameplay is gone (as well as possibly touch and motion controls...and rumble). Third parties were never obligated to do anything with the GamePad screen and they still wouldn't be if the Switch allowed for two screens to be used at once. The 5-player standard gameplay with the Wii U was awesome, and now that's gone. And no 3D? Really?! Goodbye, original games. And remember all those digital Wii U and 3DS games you bought? Hopefully your systems last forever, then, because now you can forget ever seeing a Virtual Console or System Transfer feature for either of those systems.
As cool as I think the Switch is (and I do think it is very cool), without any differentiating feature that can actually significantly affect gameplay (such as the unique features of the DS, Wii, 3DS, and Wii U), it just doesn't seem like it can withstand competition with extreme conventionality and portability alone. I imagine that early adopters and children will be pleased with it (as well as us diehards), but that it will fade away from the public consciousness within a year or two. It's far too similar in concept and execution to almost every video game-playing device out on the market now, and it will look even more archaic as the years roll by. A huge mistake by Nintendo to finally fully give up their principles to try to follow the herd, and initial enthusiasm from insular game fans will not save it.
Re: Analysts Weigh In On The Nintendo Switch Debate
I think they all made some good points, especially Toto. While the Switch is for the most part very attractive to look at, apparently fun and easy to play, and will definitely have some amazing games, Nintendo will have to do some clever and abundant marketing to reveal to everyone who's not us game fans that it's not a generic tablet with controllers. The advanced tech justifications are mostly poor, as that will most likely make no difference to a mobile owner who's not in-the-know nor cares about graphics cards or game length, only caring about some throwaway thrills on the go, good-looking or not. The "plug-in-play" aspects will have to be the most emphasised, if there is no other unique feature about the console that has yet to be announced or if there's no intention by Nintendo to majorly innovate the console's games in the future.
Without some sort of unique feature like the last two generations of Nintendo systems had, the Switch will, as the Wii U before it, only sell among Nintendo fans like us and maybe among a few children. We'll be like that girl in the reveal video, bringing it over to friends' houses to amuse them for a few minutes, then we'll be slightly disappointed that our intense excitement for the device is not shared by them. It's always the same story.
Re: Reaction: Our Early Thoughts on the Nintendo Switch
@JaxonH Fair enough. I guess we'll have to see whether or not the portability + AAA gaming features will convince those crowds to Switch.
But I'm afraid that "stick to the basics" philosophy will be their downfall. Nintendo has always been the leader in software innovation because of their hardware's unique development features, while the other guys tend to just uncreatively improve upon the foundations that Nintendo lays. If we look at Wii and DS software, most successful games implemented touch/motion control well without it feeling gimmicky, and the 3DS and Wii U improved upon those aspects (at least from a technical perspective) and added to them. I don't think the Wii U failed because of its unique features (which were often not mandatory and sometimes not even implemented) but because of its lack of focus and lack of consistent market presence. I'd rather Nintendo add features to their successive systems, not remove them. Price is clearly a key selling point of the Switch, but it seems strange that in the year 2016 these features which reinvented Nintendo are still costly to implement a decade later.
Re: Reaction: Our Early Thoughts on the Nintendo Switch
@JaxonH Maybe I don't understand all the peripheral features of each of those system families, but I thought that at least PC and iOS/Android users were able to play AAA titles on the go with no hassle. I severely lament the now forsaken innovative features that made 2002-2016 Nintendo uniquely fun and engaging. I do think that Switch can easily revive local multiplayer if marketed well, however.
Re: Reaction: Our Early Thoughts on the Nintendo Switch
@JaxonH But they're not (seemingly) doing anything different than what XB1, PS4, PC, and phone developers are doing, except for making games featuring Nintendo characters. I highly doubt that will recover the pre-Wii and pre-N64 audiences that they lost, as we've seen with their "failed" previous attempts at reconciliation with them with the Wii U and Gamecube, respectively. But it's still very early, so I'm not sounding doomsday for it nor ruling it out for myself, yet.
Re: Reaction: Our Early Thoughts on the Nintendo Switch
@CaPPa Internal focus groups may have already proven me wrong, but because Nintendo has most likely thrown away their previous hallmarks of their hardware (such as touch control and two-screen gameplay) in favor of improving power and portability, what caused their software to stand out amongst more than just game fans will now be gone, too. The portability factor, while very cool and attractive-looking, will hardly convince most to dish out a lot of cash for something they can already play on their phone, tablet, or laptop. The tech is extremely negligible, and of course, underpowered (as if that makes a significant difference in sales, anymore). As Genyo Takeda stated concerning why he made the Wii technologically inferior to its competition, console wars can no longer be won through (minor) improvements in graphics capabilities.
There's still a lot that hasn't been said or seen about the Switch, yet, but it does seem like Nintendo is trying desperately to again compete with the dying (but more powerful and more widely-adopted) non-Nintendo console market while also remaining accessible to the mobile crowd. I just don't think it's possible for them to seriously reenter either of those markets through basic enhancements alone. Discrediting what's made them unique and largely successful over the past decade will be a big mistake, I think.
Re: Reaction: Our Early Thoughts on the Nintendo Switch
I just don't understand what kind of target audience Nintendo is seeking, here. Do they really think that that a transformer/video game without any other unique feature that their previous systems built themselves upon will differentiate them enough from the other guys, who are doing the exact same things but with better technology and a larger market presence except without Mario and Zelda? Their constant compromises over the past year and a half makes them seem so much more and more marginalised with each pandering decision they make.
Re: Guide: Everything We Now Know About the Nintendo Switch
That the console possibly cannot use both the TV screen and the Switch's tablet's screen simultaneously (making dual-screen/asymmetrical gameplay impossible), a possible lack of stereocopic 3D, the lack of a disc drive (most likely meaning no backwards compatibility with Wii U/Wii...; though that could be fixed by allowing for Switch to connect to an external disc drive), and a lack of cameras are all worrying issues up in the air. At this point, Nintendo shouldn't be discarding past innovations from their previous consoles in favor of accessibility, as the advanced technology (which I'm sure is no longer costly to maintain) allows for all those features in one device, now. Lack of VR support isn't an issue, though, as that could easily come later.
Other than that (and the semi-funky roundish-looking controller design), everything sounds fantastic! The console's name is hip and accessible. The two detachable controllers with a fully-standard amount of buttons on each are a big plus. It goes without saying that the portability options are awesome.
Now, hopefully we'll see developers both fully and consistently stick to the Switch, this time, unlike the absurd and often lazy teases from the Wii U's launch period. Also, it would be great if 3DS and DS games could natively work on the system (physically and/or digitally, considering the "Game Card" slot and the recent My Nintendo integration), but that's not a major want. It would be a bit ridiculous for Wii U and Wii controllers to not function on the Switch, however, so I hope they maintain some sort of Bluetooth connectivity through it.
The detachable two controllers included on the Joy-Con means that at least a Famicom-themed version of that is obviously waiting to be announced.
Re: Random: Kirby's Abilities Help Odell Beckham Jr. to Career-High Performance
@PorllM American football does require someone's foot to be on the ball at certain points during a game, just like in rugby (which is also football). That shouldn't disqualify it from being legitimately called "football", especially since both it and association football were both codified (differently) from the same game known as "football" for centuries to the English. That source game allowed indefinite holding of the ball, among so many other elements (most of which have been toned down in both association football and in American football).
Note that Australia, not the US, was the place of origin for the term "soccer" for association football (though it was originally just a terse moniker), as so many similar games were also known as "football". The reason for that is because Americans and Brits were still both playing the "source football" by the 1860s, but while the English made official rules to tone down injuries from the game (banning all usage of hands save for the goalie's) which began the "Associations", Americans obviously weren't subject to those rules and modified the source game differently throughout the years. Australia and other lands of English diaspora did the same to the source game as they saw fit, to a certain extent.
Re: Random: Kirby's Abilities Help Odell Beckham Jr. to Career-High Performance
@SniffitisWhiffit You are right. It has 3D graphics that you might think are better than Yoshi's Story's. Lots of fun things to do in it, and it has very pleasant music and fun gameplay. It even has 4-player games for you and your friends!
Even so, I'd recommend to you Kirby's Dream Land, Kirby Adventure, and Kirby Super Star over Kirby 64 (and even over the later and recent games of the Kirby series, which are mostly all awesome, too), because those 3 are easier and more well-balanced than it, and they still have awesome music and even better gameplay!
Re: Feature: NES Mini Classics - Donkey Kong Jr.
@MeloMan I could be wrong, but it seems like DK Jr. was originally the DK of DKC, but Nintendo later changed that identity as years passed because they wanted Cranky Kong to be perceived as more grandpa-like, rather than Rare's vision of him being DK's "old man".
Re: Feature: NES Mini Classics - Donkey Kong Jr.
I think the first time I played this was with the free code from the Animal Crossing website. Good times!
Re: Video: Fan Remakes NES Castlevania Using Unreal Engine 4
@Clownshoes Almost completely disagree with you, but it seems you've been made a target of hatred by so many for your dissenting viewpoints, so don't let the hordish silencers get to you.
Re: Video: Fan Remakes NES Castlevania Using Unreal Engine 4
Now THIS looks like a fantastic fan project! A remake with fresh interpretations of atmosphere and with few condescending nostalgic elements. The new arrangements of the music are very well done, too (very rave-like, yet still preserving that gothic organ feel). 9/10 on the impressive scale. Please finish this before Konami and their current "NO GAMES ALLOWED!!!!!" policy destroys it!
Re: Pokémon: The First Movie Confirmed for Special Showings in the US
Promo cards should really be included with ticket purchases, again!
Re: Random: Kirby's Abilities Help Odell Beckham Jr. to Career-High Performance
@SniffitisWhiffit Then I highly recommend to you Kirby's Dream Collection for Wii, if you can find it! If not, Kirby's Dream Land, Kirby's Adventure, and Kirby Super Star are all must-downloads (honourable mention: Kirby 64).
Re: Random: Kirby's Abilities Help Odell Beckham Jr. to Career-High Performance
@LegendOfPokemon All such games (including "rocheberie" and Australia's "footy") evolved separately from a common game called "football". It's a fascinating history, really: https://en.wikipedia.org/wiki/Medieval_football
Re: Video: Shurikens Go Flying In This Series Recap of Shinobi
Fearing to watch this, as Slopes' last few "Complete History" videos were filled with spoilers. Sad, as they are entertaining.
Re: Video: Did You Know Gaming? Pays Tribute to Satoru Iwata in Extended Episode
Few in the industry and press seemed to actually be interested in his accomplishments and direction until he passed away. Better late than never, though. In contrast, NintendoLife's integrity has consistently been marked by support of Iwata's work and philosophy while he was alive.
Re: Feature: NES Mini Classics - Castlevania II: Simon's Quest
@Agent721 I think you're 100% spot on. Professional reviewers and journalists (and clickbait YouTube personalities) have been descrating the names of Kid Icarus, Zelda II, SMB 2 (USA), Simon's Quest, and so many other innovative and entertaining classics, yet most of them are continually re-released and fondly remembered by the common player. It is always very nice to hear an opinion like yours that hasn't continually been recycled through a haughty echo chamber.
Re: Feature: NES Mini Classics - Castlevania II: Simon's Quest
@PigmaskFan The nighttime elements actually added a lot to the experience, in my opinion.
Re: Video: Check Out The Funky Launch Trailer for Gurumin 3D: A Monstrous Adventure
Still needs a physical release!
Re: Feature: NES Mini Classics - Castlevania II: Simon's Quest
Among all the other games included on the NES Mini, Simon's Quest is definitely a must-play. This wouldn't be necessarily true in the days before battery-backed save files due to its difficulty and length, yet that issue doesn't exist in this format, thanks to artificial save files within the system's menu. One of the best "Classicvanias", this is a fantastic experience that should not be missed!
Re: Here Are The Final Two Games In Sega 3D Fukkoku Archives 3: Final Stage
@KingMike The NES version came out later, so I think that Sega was generally still cutting their teeth on home ports in '86-'87, at least (cf. MS' mapless Fantasy Zones).
Re: Here Are The Final Two Games In Sega 3D Fukkoku Archives 3: Final Stage
So long, 3D Gain Ground and 3D ESWAT. 'Twas nice dreamin' of ye. Everything else is wonderful, though, especially that wistful Columns Lathesis (though Columns III, while not as iconic, might have been a better choice in terms of gameplay).
Re: Volcanion Distribution Kicks Off in North America and PAL Countries
Gamestop is just the worst, to wit, in terms of pricing, service, and in maintenance of their stock. If you must have these completely unnecessary store distributions, please stop making partnerships with them, Nintendo!
Re: External Help Being Sought To Complete Bloodstained, Admits Creator Koji Igarashi
@gcunit Ha. Disappointingly true.
Re: Koji Igarashi on the Wii U Port of Bloodstained
@WilliamCalley But we should and will blame this guy (and his team) if he cannot fulfill the promises he made to those who supported him based on those promises. The demise of Wii U hardware and Nintendo's official support of it is irrelevant to the production of third-party software, and is not an excuse for breaking contractual obligations (unless Nintendo actually intervenes in said productions). Consider and compare how Kadogawa Games produced and released the Wii version of Rodea: The Sky Soldier long after Nintendo's official support of the Wii ended. So, this problem actually has nothing to with Nintendo.
Re: Koji Igarashi on the Wii U Port of Bloodstained
@SanderEvers The Wii U version ceased to be a stretch goal after its stretch goal was met. Therefore, because they promised to create and reward a Wii U version to whomever requested one and supported them with an adequate amount of funding to get one, they are indeed obligated to fulfill the promises they made to each person who supported them on the basis of those promises. That is a sale, whether or not you can technically accept that. When creators violate the terms their supporters (ie, those who've bought a share in their development output) agreed to with them, their supporters are under no obligation to agree to alternate terms, unless they so choose to do so by their own volition.
Re: Koji Igarashi on the Wii U Port of Bloodstained
@Kid_Sickarus I did recieve a receipt for my support and of their obligation to supply me with my requested and promised reward in return for supporting them according to their listed terms, so I don't understand how that is not a contract of sale between them and me. This was my first and most likely last crowdfunding experience.
Re: Koji Igarashi on the Wii U Port of Bloodstained
@AndyWARbear Right, but not only is it disingenuous to promise and then not deliver a Wii U version to those who would pay for one (which they did promise), these same backers are funding the business decisions that Iga and his team are making, so yes, the resentment against them will likely not cease with the passing of time (even though people will have moved on with their lives by then). And deservedly so, for forcing your financial supporters to agree with alternate terms than what they originally agreed to when they paid you is a violation of the contract of sale made between business and customer.
Re: Koji Igarashi on the Wii U Port of Bloodstained
@AndyWARbear And everyone who contributed strictly for a Wii U version and hasn't spent for a pricey new NX will most likely still not be over it by then.
Re: Koji Igarashi on the Wii U Port of Bloodstained
@Angelic_Lapras_King The 2-disc format for this is actually a really good idea! I doubt they would actually need to raise its price to justify that bonus, either, if the standard launch prices for Rodea and Bayonetta 2 are of any indication.