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Peace Sells...But Who's Buying?

Comments 1,133

Re: Newly Translated Interviews Reveal "Serious Debate" Over FLUDD In Super Mario Sunshine

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I missed Sunshine during the Gamecube era for various reasons. I think in that time I was so back in forth with console gaming and PC gaming with Unreal and/or Aliens vs Predator 2 (anyone remember Gamespy???). I got 3D All-Stars and was able to get through it. It's definitely rough around the edges and can be finnicky but overall, I did enjoy it. Not my favorite by far but I had fun. There were plenty of areas of frustration I can admit though. And lastly, those blue coins? They can eat my @ss!

Re: Poll: What Switch Online N64 Game Are You Most Excited About?

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1080 Snowboarding all the way! I mean c'mon can't wait to get all pumped up from all the memorable tunes from that game Starting with that opening song we all created our own lyrics to, then to the deep voiced "TEN EIGHTY" and finally right into "Work your body, Work your body! Work your body, Work your body! Get DOWN!...."

Re: Platinum's Switch Exclusive Astral Chain Celebrates Its Third Anniversary

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As many have said already this is by far one of the best Switch games. Ever. It had a steep learning curve but once it "clicks" for you I promise you'll be hooked with its unique gameplay. I was no doubt.

I was hoping they would update the game with an 'endless' mode like Devil May Cry's "Bloody Palace" mode. Even though "Olive's Cases" were kinda something like that but some of the those were insanely hard. I did eventually beat them all but I'd prefer something like a "Bloody Palace" mode to keep it fresh and randomly exciting (and just to see how far I can make it!). Having to specifically pick a challenge makes it not as fun because there's quite a few on there I stay far away from. I usually end up repeating the same ones and it gets old.

Re: Nintendo Reveals The Next N64 Game For Its Switch Online + Expansion Pack Service

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Oh yeah this was one of our first N64 games! Our household was completely obsessed with it back "N" the day So hopefully this means we are one step closer to 1080 Snowboarding.

I may be in the minority, but I was a bigger fan of Blue Storm. As much as I do agree with those that have already said a proper sequel is way overdo...I'd be perfectly ok with a HD re-release of some sort of Blue Storm on the Switch

Re: Capcom Shares Sneak Peek At Monster Hunter Rise: Sunbreak's First Title Update

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@BenAV Seriously. While I do enjoy the game for what it is this is the first MH game (from 'Classic Era' here) where I feel so insanely superhuman and actually feel bad for the monsters. Whether it's our armors/weapons/abilities, skills, etc. for us even the levels are designed to give us as much advantage as possible over the monsters. I purposely don't chase after having all the highest possible gear and numbers (or 'meta' setups) for my armor/weapons to balance the fights some.

Re: Video: Take A Look At The Regional Differences In The Mario Kart Series

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Wow did that take me back. If I remember correctly the Japan version released about 6 months or so before the US version. There was a small local video game shop near us that had the Japanese version available to play. It was one of those places that had TV's and consoles set up and you could rent time to play whatever from 10 minutes to like 2 hours or something. My brothers and I would go over there and rent up a bunch of time and play it from time to time. They also were selling the Japanese version that came with the controller. We all debated for weeks we should not wait and put our money together to buy it. In those days we were the "cool" kids on the block that had a N64 because they were really hard to find still. The neighborhood kids would always be knocking on the door to play or even just get a glimpse of Mario 64 or whatever we had. Anyways we didn't end up buying the Japanese version but we wanted to so bad because we knew if we did we'd be promoted to Legendary God Tier status on the block

Re: Talking Point: What's Your Favourite Nintendo Switch Screenshot?

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On a side note though I do find it interesting there are some games that don't allow video captures. Friday the 13th The Game didn't allow video captures. I used to play that soooo much (before they killed the servers R.I.P ) and had ridiculous amount of crazy fun and bad@ss cool moments of being Jason or a counselor (or even just viewing others getting caught or narrowly escaping) I wanted to capture so much! If you tried a message would pop up saying something about "this software doesn't allow it". B@stards!

I do have some screenshots though, but a standalone screenshot just doesn't properly capture the essence and scope of what was happening in that moment.

Re: Talking Point: What's Your Favourite Nintendo Switch Screenshot?

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I have a ton of videos and very few screenshots. My videos mostly consist of MHGU or Rise moments of me dying in a funny way or doing something cool. I also like to capture all my Tetris 99 victories so I can rewatch the intense final battle. Hard to notice how crazy it can be in those final moments of back and forth battling when I'm super zoned in the game with the pieces falling like lightning bolts!

Re: Monster Hunter Rise Version 10.0.3 Is Now Live, Here Are The Patch Notes

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@tabzer Yeah I completely understand the materials system. I'm just referring to the fact that across the board the game tells you they're ready for capture. In the "classic style" of MH games the game did not automatically tell you they're ready. You had to study the monster, be careful and aware of their status especially when they start to limp. The crazy thing is sometimes they'd have all the signs and wouldn't actually be ready and get enraged some. It was a part of the thrill of the gameplay. If you wanted a notification you had to earn it by building an armor set with the capture skill (like Capture Guru from MHGU) or have the proper support cat to tell you the probability (which even then they didn't always do). In Rise there's no skill needed because the game gives you not only the blue icon (I turned that off), their map icon also blinks, and any of the cats tell you they're ready for capture. That's what I'm getting at.

To be honest I'm beating a dead horse with this subject. This was a hot topic of debate when the base Rise game released last year. I'm confident those like me are over it and accepted the change. At this point I totally understand I'm that old guy yelling at the clouds and/or telling kids to get off my lawn

Re: Monster Hunter Rise Version 10.0.3 Is Now Live, Here Are The Patch Notes

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@tabzer Yeah I mentioned in my post that I'm very aware of how the rewards work. I'm just more into the thrill of the hunt and being from the old style of hunting. It wasn't until Rise I was shocked to see how many players now back off in the midst of battle because the notification lights up that it's time to drop the traps. Very often I would be so into the combat I wouldn't realize I was alone because the rest backed off and are now standing by trap(s). Didn't experience that nowhere near as much in the past until Rise. Oh well to each their own I guess.

Re: Monster Hunter Rise Version 10.0.3 Is Now Live, Here Are The Patch Notes

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Being a player from the "Classic" era I'm still hoping they reverse course and remove the tired/capture notification (blue icon and/or blinking map icon). I always look for that in these updates and I hope they bring back capture guru skill. It's such a hit or miss with whomever I get paired up with online but most often as soon as the notification lights up everyone (or some) back off and drop the traps. Even if I try to make it known let's kill it please (way more fun that way!) they still do it. I understand the whole rewards thing but I play this game for the thrill of the hunt not just getting it over with for my prize. Oh well.

Overall, I'm really enjoying this expansion so I'm accepting it for what it is but of all the things that have changed from the previous era that one just escapes me. I wish I could just create a "kill lobby" but you can't even name them anymore. Just generic lobbies. That escapes me too.

Re: Review: Wreckfest - An Absolute Banger (In A Good Way)

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I picked up a physical copy the day after release and so far I'm enjoying the little I've been able to play (my job is a total killer of any gaming time ). I hope to get more into it soon.

If you’re the sort of person who floods forums with claims that anything less than a perfect frame rate is “literally unplayable”...

Unfortunately, that's become the new normal nowadays. It's times like these I appreciate living through the Golden Era of gaming and the real Console Wars.

Re: Feature: The Saddest Games On Switch - Games To Make You Cry

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Gris needs to be on there as others have said. To The Moon definitely was a gut punch. What made the sadness of that game dialed up to 11 for me was when I played it back in the day it just so happened to be right after my ex of 6 1/2 years and I broke up. I was already a wreck and so it was extra icing on the depression cake

Re: Ice Lollies And Topless Hunks Make For A Potent Combination In 'Freezer Pops'

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Uhhh...this looks like one of those shovelware games that come out weekly you see on the Eshop. I'm all for whatever floats your boat however of ALL the games (or shovelware) that do come out weekly how did this one get to rise above and get it's own article?

There's so many games that come out that are ranks above shovelware that don't get any sort of peep on here. I understand it's not possible to showcase them all but...out of all to choose from...this one? Really? Right on I guess.

Re: Feature: Teenage Mutant Ninja Turtles On Nintendo Systems - A Half-Shell History

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I'm probably in the minority but I really liked Smash-Up. Yes it was lacking characters but as long as it had Donatello and Ralph I was happy as can be.

Being born in the 80's I definitely grew up on all those early era game(s). I probably played that dreaded water level more times I can count. Turtles in Time by far takes the cake in anything best of Turtles. Just hook this collection to my veins!!!

Re: Talking Point: What Are You Playing This Weekend? (May 21st)

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Work has been taking over majority of my gaming time so sticking to my commitment of clearing the backlog has been at a snail's pace. I'm keeping at it though! Just finished Mark of the Ninja Remastered on Switch. That was a surprise gem of a game. I'm now onto the next in my backlog list Red Faction Guerilla ReMarstered. Just started it but wow it has impressed me so much with its gameplay. Looking forward to getting deep with it

Re: 'Blast Brigade' Brings '80s Action Flick-Inspired Metroidvania Exploration To Switch

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This looks interesting I may have to check this out. However my backlog just keeps getting bigger and bigger

@Wurstsemmel753 Yeah I've noticed that too. There's something very back and forth about that in any forms of entertainment nowadays. Meaning typically the pitchfork & torch mobs go nuts when stereotypes are utilized however when they're used in certain ways (like this example) it's ok because it's done "correctly". It's like any Hispanic character wears a sombrero and/or poncho and a Asian character knows martial arts Ah well whatever works I'm down with it all

Re: Hooray! Universal Studios Hollywood Will Be Getting Its Own Super Nintendo World

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I luckily live in Southern California and have a Universal Platinum pass. Every time I'm there I see the construction area and it makes me over the hill excited You get a good look of it on the escalators on the way down to the lower lot where it's at. I'll definitely be dropping by once that store opens. They've had a small area already of stuff and I got a dope Mario Kart shirt. Looking forward to boozing on Duff Beer while walking around Nintendo World!

Re: Monster Hunter Digital Event Takes Place Next Week

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Anyone want to take bets on how many "Digital Events" Capcom will have for Sunbreak before its official release? I'm going with the over higher number at 5. I may be exaggerating some but I'm sure there was 3-4 for Rise and like 7 for MH Stories 2.

Re: Hell Yeah! DOOM Eternal's Free Horde Mode Update Is Finally Out On Switch

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@HamatoYoshi

Yeah just like what the other guy said lowering the difficulty makes a big difference. I was a huge fan of Doom 2016 so when I started this one for about the first few missions I was having a real hard time and kinda bummed out because of it. Besides the difficulty spike I noticed there was a TON more to keep an eye on in terms of cooldowns. You got the freeze/frag grenades, the flame belch, the chainsaw and Blood Punch. All those were designed to be NEEDED during majority if not all encounters. I mean it took me awhile to catch on to the fact the chainsaw refuels itself so you can keep using it to get ammo. Before I noticed that I was always running out of ammo. I guess I was just slow on the intake and expected a more straightforward chaos like Doom 2016 was to me. Anyways I gave it time and once the game finally "clicked" I have to admit I was having a blast even more than I did with 2016.