@WaveBoy Dang yo, you seem pretty well informed about these things I never knew it mattered so much when I was upgrading from my old CRT TV to a HD when it comes to gaming. I thought the overall quality stands generally for everything, so I looked at the Philips 9000 series and it appealed to me (and it was within my budget). There were very positive reviews about it, and the picture quality looks gorgeous. However, I find myself watching less and less TV, so I'm a definitely gonna consider researching more on the gaming aspect of TVs next time 'round, as I want my console games to play like my handheld games (at least as closely as possible).
@unrandomsam Yea I installed the Jett Rocket update, it just made him move a bit faster (which should have been done in the first place) as well as getting hit doesn't make you go uncontrollably flying like a bouncy ball for a few seconds (still not as ideal as it could be, but they made it an improvement nonetheless).
Don't even get me started on Between Worlds. That game is the benchmark of what other games should strive for, doesn't matter if you don't have Zelda in the title.
@unrandomsam Hmm ..I see now. Interesting. Yeah, Jett Rocket 2 does appear somewhat sluggish imo, but maybe that's just how the structure of the game is intended to be. It's not bad though. Link Between Worlds on the other hand is smoother than smooth. It seems to have a faster reaction time than me lol, as if Link already knows what action I intend him to do i.e. what button I'm gonna press On my first playthrough, despite naturally struggling a bit due to overall difficulty and the inevitable learning curve and surprise factor new and unkown territory/events present, I surprisingly had absolutely no trouble with the dead man's volley phase, which seem fast-paced, tense and ferocious this time 'round. In most previous Zelda games, I'd at least take some damage on dead man's volley, missing my timing occasionally, such as with [Phantom] Ganon(dorf) and what not, but here on my first playthrough, it went flawlessly and didn't hit me once. That says a lot, and I truly praise the devs for an amazing job in going all out and polishing up an already ought-to-be masterpiece.
That box art says everything about the new Mario Kart. Anti-gravity kart and topsy-turvy twists n turns showing off the new mechanic (making it refreshingly different from the predecessors and overall a stand-out), subtle blur effect indicating exhilirating speeds, smooth road surfaces, exciting and elegent s-curves, as well as crisp n clean visuals all foreshadowing dat HD. Oh, and Mario's iconic determined angry-eyed look ..ah takes me back to the MK64 days and its gorgeous box art. It's perfect!
@unrandomsam I'm afraid I'm not quite following. What I understand you're implying is that grabbing on to stuff, like vines and ropes I'm guessing, and wall kicks aren't fluid or intuitive enough due to the 30 fps in NSMB2, but work better and are much more fun in NSMB Wii because that's in 60 fps? And ice levels belong in that catagory too I'm assuming - Wii better than 2?
I don't know, I really enjoy the flow of NSMB2. But then again, apparently I don't have a 'gaming TV', as I found out a bit late. I never knew there was a difference, but my Philips has quite some lag or response time or w/e you call it. Basically, it takes quite a substantial (arguably unacceptable) amount of milliseconds before actions take place after pressing buttons. I noticed that back when playing NSMB Wii, and I thought at first it was like that so I got through the game no problem. I set up all the gaming settings in the options and what not. Overall, it didn't bother me that much and I got through all my games without trouble (NSMB Wii was the most noticeable though), but I researched a bit and apparently my TV is not ideally recommended for gaming, especially the more hardcore/precision games. I read Sharp Aquos are the best for gaming and have the fastest response time. I noticed a difference after playing NSMB2, where the response time seemed normal, as it naturally happens instantaneously. It's a shame really, my Philips TV has great picture quality, but I'm gonna have to upgrade when I get my Wii U eventually (man I need money :/ lol). If anyone on here has suggestions on what TVs are best for home consoles, lemme know ..much appreciated lol
Looks nice though. Can't wait to get this beaut of a game Btw, is that what the bottom screen looks like? I can imagine that's legit, and would be pretty practical if it were like that.
@MAB Save the Wii U from what? ..and i wouldn't necessarily say the last three Mario games "bombed big time", but I guess it's a matter of perspective.
I love the 3DS game. Still haven't completed all the challenges though, but it's a nice relaxing little game I whip out every once in a while (although it can go from relaxing to frustrating pretty quickly lol) This is a nice addition to the Wii U, and it's bound to look amazing with the crisp HD visuals.
@DarkAngel_17 Well, you gotta start at some point, right? Maybe if Nintendo play their cards right, they might start appealing to the gamer mass and take the upper hand at some point in the future.
@jjmesa16 haha lol Yea, I was thinking they go back to the more standard naming conventions, like 'The Nintendo Revolution'. "Whachya doing Bob?" "Oh nothing, just playin' some Revolution" lol ..although, you're right, the Wii was the perfect revolution, and unless Nintendo come up with the next big thing, like hologram, virtual reality gaming or something, it wouldn't be justified to use that name. On the other hand, I would like to see them revert back to the more basic 'old-school' names, such as "Super Nintendo". That was like the perfect name a gaming console could have. It's simple, it's memorable, and it's effective. Right away you associate something amazing, awesome, great, super when they hear that. The name 'Wii U' doesn't give its console that same oomph, which is unfortunate because it's a really great system with massive potential. I trust they won't make that same mistake, even though it's not really a mistake to begin with imo, but that's how the cookie crumbles and consumers just didn't seem to get it.
@unrandomsam Well, I guess doing your own thing can be detrimental, as it can be beneficial. Going mainstream in my books means playing it safe. Being in the middle range (slightly above, slightly below). Taking your own path can mean being different, unique, creative, inventive, thus resulting in massive success, or it can mean being unconventional, weird and foolish, thus resulting in being looked down upon, becoming an outsider, not accepted and therefore failing.
Beautiful. Absolutely beautiful :') This is just what we need, and we'll be set for tomorrow. I never really looked at it that way, but that makes a lot of sense now. The leap from GC to Wii was minimal, and thus there were plenty games and sufficient content right from the start, coupled with the innovation ..and BOOM, you got a hit. The leap from Wii to Wii U is quite significant, thus we couldn't have gotten enough content from the get-go. The next leap is one that is not needed to be big, since we've inevitably reached our visualistic peak. Minor tweaks here and there, but nothing substantially massive so that devs have to go 'back to school' before actually producing stuff. This is perfect. This is just what's needed. Let this generation be a bit on the 'needs improvement' side, because the next one will be 'excellent' without a doubt. This is what was missing from the start ..games. The Wii U simply needed games. So did the 3DS, but luckily they turned that around. 3rd party bailed on Nintendo, and so they were late themselves in bringing out games. It's picked up since and is slowly going up, but oh man ..next gen.....next gen, it's gonna be Mario, DK, Zelda, Pikmin, Starfox, Metroid...etc...etc.. all from the start (not necessarily all of those at once, but you get the idea).
And don't get me started on the handheld. Nintendo should never abandon one for the other, or merge the two concepts fully, but rather healthily and naturally integrate them with one another. The handheld should be in HD, 3D, with dual analogs at the very least, plus whatever extras. The home console should be very similar, and remain as it is now, with motion controls (as an option in most cases), GamePad, and and and... Now, this does not mean that, whatever game we get on the home console, we should get on the handheld as well and vice versa. That would kind of be a waste imo.. Instead have maybe some games like that, with cross play and what not respectively, but have a lot of them be seperate games of each other, kinda like Smash 4, or how Zelda on Wii U is a completely different game than the Zeldas on 3DS. This should remain the way it is. If we get every game available for both platforms :/ ..that kinda beats the whole purpose and lowers the value imo. Games on a handheld should feel like to-go games for the most part, the way we ideally have it at the moment with many of the titles, such as Dark Moon, Between Worlds, amongst others. Games on consoles should be massive, in-depth, immersive experiences, that will fully engage the player/participant in a truly immense gaming session, respectively. So for that part, the leap from the 3DS to the next handheld is still going to be one that is evidently substantial. The leap from the Wii U to the next home console is going to be much less apparent, and thus Nintendo can definitely use that to their advantage and redeem themselves of the Wii U's unfortunate and untimely humble beginnings.
As for naming convention, I can't imagine what the next systems will be called. I would suggest dropping the 'Wii' terminology, and go with something ..less cheesy, I guess. Something more ..dramatic, unexpecting, and memorable. 'Wii' was perfect for one generation. For the handheld, however, I don't really know how they could go from here. The next system will most likely still be in 3D and have dual screens (hopefully), but they'd have to come up with an according name, one that doesn't repeat the mistake of the 'Wii U'. We'll have to wait and see ..hopefully Nintendo are smart enough and realize to not make same errors more than once or twice at the very maximum.
In the meantime, I'm gonna continue playing the great games we have and are getting soon
I think Iwata is spot on. I think you should just continue swimming your own route and not follow the mainstream, because that has proven many times to be only a path of temporary success ..and then what? Mainstream always fades, and then people follow a different trend, until that one dies out, and along comes another trend and so on and so forth. People will always tell you what to do, but people have no clue themselves ..simply as that. Do your own thang.
You want online?! There!! You got online!
People complaining about "no online" - about the lack of in-depth online content. Well, rest assured. The Wii U is getting two of the most critically acclaimed, stellar titles with online out there, in full HD, not to mention polished to the nth degree. Kart and Smash are bound to get consoles moving and players playing and talking about Nintendo again.
Nintendo = scapegoat :/
They can do ten great things in a row, and as soon as they do one bad thing, the ten great things from before get forgotten and don't count anymore, thus bad press follows making them enter a vicious circle. They have a lot of pressure on them, being in the business the longest from all the companies. I feel as if the success of the previous generation has perhaps made the figureheads of Nintendo subside and slack a little bit for this generation. Thankfully, they've gotten their wake-up call, and I can only imagine it going uphill from now. It's going to take a while for them to build upon their image again. It takes ages to build something, but only seconds to destroy it, especially for outsiders and scapegoats. But in the end, swimming against the mainstream fish is all the more satisfying
-.- was that really that necessary to research. I mean, isn't it logical - the consequences of texting (phone handling) and driving the same time, and that you shouldn't do it? lol
Keep ye head up high. Don't be ashamed of aynthing. They'd like to see that. They're waiting for that, so don't give them what they want. Show pride, even in tough times. That goes for anything and anyone in life. If you're in an environment where you feel insecure or unvalued or w/e, embrace it, and watch the haters be surprised and envy your approach.
You know, just because it's 5-0, you're down, it's the 80th minute, doesn't mean you should lose your composure and start walking and carelessly giving the ball away. No, you keep on running, giving it your all, proudly representing your crest, despite knowing that the game is lost. This shows character. Giving up before the end shows that you truly deserve to be ridiculed, and that the fans leaving prematurely have a justified reason to. The fans leaving while you still decide to fight till the end will be back. There is always next game, the return match, next season...etc..
Walk it out. Whatever happens happens. Sufferers are the ones that grow to become stronger. The ones that have everything served to them live unfulfilled.
Well, basically all the Mario, Zelda, DK, Wario games there are. I need the Super Mario Advance series in my collection/library, as well as Wario Land 4 to complete my handheld Wario collection and any of the Zelda games there are. I can think of Minish Cap at the moment, that I need in my portable library. We're also missing the true DK platformers on the VC. Would be great to get those on there. Oh, and Mario Kart: Super Circuit (although it counts as a Mario game).
lol I knew somebody was gonna reply that, and I deliberately left out a portion of my comment for that reason. Okay, so...Mario Kart Wii has most likely been a major player in getting Wii consoles off the shelves (obviosuly amongst other, more casual, titles), and you can't expect to sell consoles without games, meaning that a lot of people bought a Wii because of MKWii, amongst other titles. There need to be an appealing group of games (or even just one game in some cases) in order to justify a purchase for many consumers. You can't always expect the, "oh, first we need to get 50 mil consoles selling, and then we can expect a certain game to sell", meaning you're selling an 'empty system'. Games sell consoles, whether MK8 will sell so many Wii Us I have no control over. I can only make a vague prediction, a shot in the blue.
""There's no reason it shouldn't"??", well from a purely product value perspective, MK8 seems loads better than MKWii, respectively, so there is no reason in that department that it should't sell as much, perhaps even more imo.. Whether there are enough Wii U systems out there in a few years time for the game to sell that much, again, I have no control over, and so we would need to look at percentage ratios in order to be able to compare the success of the two titles. You know, see the percentage of how many MKWii games were sold compared to how many Wiis there are, and compare that percentage to how many Wii Us vs. MK8 games. When MK8 ends up reaching a higher games to console ratio than MKWii in the according amount of time, then to me the game has reached its hypothetical 35 million or w/e lifetime, despite there maybe not even being as much consoles, you know.
So it all depends on how you look at it. I stand by my point that there is no reason the game shouldn't sell as much, considering it's looking like the most a Mario Kart game can ever have at this day and age: crisp, modern HD visuals: fresh, unique, new concepts; tight controls (from the looks of it); unique and exciting, never-before-seen tracks; plus a GamePad that will most likely add to the overall gameplay experience...etc.. MKWii was innovative and definitely added a lot to the series, like bikes, steering wheel and what not, but it was also definitely a game not without its cons, flaws and frustrations, and has major room for improvement. I'm confident that MK8 does a lot to improve upon from MKWii, while adding a ton more, making it hard for me to criticize and nitpick and see the wrongs. I have to admit, the game isn't out yet, so I may change my opinion when I get my hands on it, but from the looks of it so far, the team has done (is doing) a great job, and I can't seem to think of any (major) improvements they could do for the next one after this (apart from the obvious new tracks). Even on the graphical level, there's not much more you could do, only polish some things up and what not, but overall I think gaming has reached its peaks and can only improve minimally from here, possibly making MK8 the definitive version for this generation and the next imo..
@JaxonH @kereke12 Yeah, I just hope people don't go sayin', "oh, but I already have Mario Kart on mah Wiiiii..", not noting the major differences. Similar to how most casual consumers say, "oh, but I already have a Wiiii", when speaking about the Wii U.
Here's hoping that Mario Kart 8 reaches beyond those numbers of Mario Kart Wii. There's no reason it shouldn't, as MK8 seems to be a drastic improvement over MKWii.
Sure, why not. But as I always say, put handheld-related content on handhelds firstly, then as an extra on consoles. Getting GBA VC on Wii U and not 3DS will grind my gears. 3DS needs its VC expanded up to the SNES/DS: so put everything from the NES to the SNES, the GB to the GBA (DS cartidges are compatible anyway) on the 3DS; and everything from the NES to the GC (handheld VC content can be an extra if they decide to do it) on the Wii U.
I'm trying to think of useful and productive ways Nintendo could tackle this approach. Sadly, my creative juices aren't flowing at the moment, and I can't think of anything they could do with this. I really hope they get this right, and that it doesn't end up being a hinderance more than anything, such as having mini little, gimped out demo versions of games available on their respective systems, only to end up being a bad example of what the game has to offer, and thus giving the potential consumer a wrong picture of the game, making them not want to buy it...hmmm..I'm thinking of an example of this: Maybe something like putting some Animal Crossing on the phone. Obviously not the whole thing, merely a little section you could go through and do some stuff. Cleary the full game is much more in-depth, but something like putting a teeny little demo of it would get people questioning the content of it, and they'd probably say no at that point. lol I know, vague example, but what I'm trying to say is Nintendo need to get the message across when they start with this, they need to make sure people rediscover Nintendo, see what they're all about again, get consumers wanting more. Put a really fun and interesting Mario level, and say in the end, "this and so much more, with intuitive controls to enhance the overall experience...etc..".
Respect to these guys for taking the responsibility. Even though it may not be as big a pay cut for their status, it's still a display of true Japanease discipline and honour. Not always the typical "me, me, and only me", pointing fingers at others mentality we know in the West.
Definitely glad this didn't happen. Those are two different worlds that shouldn't mix. Agree with AlbertoC. Some games are decent for phones, but most are not suitable to be played on phones. I mean, it's called a phone. What does that mean? What does a phone primarily do? Everything else is extra, and extra can never be on the same level with something whose primary intent is the phone's extra. Deal with that concept. Sure, today's phones have got cameras, music players, video players, video games...etc. but there are exclusive devices for all of those things, which clearly preach their practise better, and I don't need all of that in my pocket at all times.
I wish there was some support for the older features. I mean, the capabilites are there. As for Super Mario Deluxe, I'm excited to finally be able to add that to my library. I do wish Nintendo would release the ever-so-definitive Super Mario Allstars games on the 3DS, so we can enjoy the superior versions of those great classics on the go. They are definitely a needed addition to my collection.
Love the original. Love the way this looks - the whole natural-looking art style (looks more appealing than the new DK series, whose main strongpoint is HD). Love the series I think this is shaping up to be a great game and will be a great addition to the Yoshi's Island sub-series. I just wish they'd come out more frequently, not just once a decade. Also can't wait to see what the console Yoshi has in store. I had fun times with Yoshi's Story back in the day. Gotta get that on the VC sometime too though, as I don't have my N64 anymore :/
If they decide to cut the price again, at such an early stage, then that would be positive for the buyer. On the other hand, however, that would mean to me that Nintendo would primarily rely on the price cut to get them through tough times, and therefore be an indication that they have no real intent in putting effort to come up with and develop exciting, new, fresh, unique, perhaps even risky content anymore.
@NewUser Oh. So it's never-ending basically. Because like a drawing/painting, you can always add to the picture you create, like little details, more shading and what not, but you can stop and say it's good enough, it looks finished.
Comments 881
Re: Watch_Dogs Delayed Again on Wii U, Will Arrive on the System After Other Platforms
-Ms. Teacher, I didn't do my homework
That's ok Ubisoft, you have special privileges and can hand it in next month
Re: Watch_Dogs Delayed Again on Wii U, Will Arrive on the System After Other Platforms
HAAAAAAAAAAAAAAAAA XD wow
c'mooon comments, 40 in half an hour I'm saying we reach 250 on this one
Re: As The Maker Of Flappy Bird Withdraws His Creation, Nintendo Denies Any Legal Complaint
Well, I guess I proudly lived under a rock then
Re: Feature: A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Twenty Four
Definitely Rosalina, if I had to pick
Re: These Mario Figures Are All Kinds of Awesome
@Darel18 AAHHH MAKE IT STOP!!
Re: These Mario Figures Are All Kinds of Awesome
I don't know why, but I really want to see a Goomba smiling. A happy Goomba
Re: Nintendo Download: 6th February (Europe)
:/
Re: You Can Now Play Free HTML5 Games on the Wii U Web Browser
@sinalefa lol "Playbo(y)" XD
..you and I both Are we bad people?
Re: A Yoshi's New Island 3DS XL Bundle is Reportedly on the Way
@WaveBoy Dang yo, you seem pretty well informed about these things
I never knew it mattered so much when I was upgrading from my old CRT TV to a HD when it comes to gaming. I thought the overall quality stands generally for everything, so I looked at the Philips 9000 series and it appealed to me (and it was within my budget). There were very positive reviews about it, and the picture quality looks gorgeous. However, I find myself watching less and less TV, so I'm a definitely gonna consider researching more on the gaming aspect of TVs next time 'round, as I want my console games to play like my handheld games (at least as closely as possible).
Re: A Yoshi's New Island 3DS XL Bundle is Reportedly on the Way
@unrandomsam Yea I installed the Jett Rocket update, it just made him move a bit faster (which should have been done in the first place) as well as getting hit doesn't make you go uncontrollably flying like a bouncy ball for a few seconds (still not as ideal as it could be, but they made it an improvement nonetheless).
Don't even get me started on Between Worlds. That game is the benchmark of what other games should strive for, doesn't matter if you don't have Zelda in the title.
Re: A Yoshi's New Island 3DS XL Bundle is Reportedly on the Way
@unrandomsam Hmm ..I see now. Interesting.
Yeah, Jett Rocket 2 does appear somewhat sluggish imo, but maybe that's just how the structure of the game is intended to be. It's not bad though.
Link Between Worlds on the other hand is smoother than smooth. It seems to have a faster reaction time than me lol, as if Link already knows what action I intend him to do i.e. what button I'm gonna press
On my first playthrough, despite naturally struggling a bit due to overall difficulty and the inevitable learning curve and surprise factor new and unkown territory/events present, I surprisingly had absolutely no trouble with the dead man's volley phase, which seem fast-paced, tense and ferocious this time 'round. In most previous Zelda games, I'd at least take some damage on dead man's volley, missing my timing occasionally, such as with [Phantom] Ganon(dorf) and what not, but here on my first playthrough, it went flawlessly and didn't hit me once. That says a lot, and I truly praise the devs for an amazing job in going all out and polishing up an already ought-to-be masterpiece.
Re: A Yoshi's New Island 3DS XL Bundle is Reportedly on the Way
@WaveBoy Awesome, thanks man
Re: This 'Provisional' Mario Kart 8 Box Art May Get You Into Gear
@MrWalkieTalkie Oh yeah! Not to mention, the upcoming Zelda U game. Baby, can't wait!!
Yarn Yoshi box art should also look good I can imagine.
Re: This 'Provisional' Mario Kart 8 Box Art May Get You Into Gear
That box art says everything about the new Mario Kart. Anti-gravity kart and topsy-turvy twists n turns showing off the new mechanic (making it refreshingly different from the predecessors and overall a stand-out), subtle blur effect indicating exhilirating speeds, smooth road surfaces, exciting and elegent s-curves, as well as crisp n clean visuals all foreshadowing dat HD. Oh, and Mario's iconic determined angry-eyed look ..ah takes me back to the MK64 days and its gorgeous box art.
It's perfect!
Re: A Yoshi's New Island 3DS XL Bundle is Reportedly on the Way
@unrandomsam I'm afraid I'm not quite following. What I understand you're implying is that grabbing on to stuff, like vines and ropes I'm guessing, and wall kicks aren't fluid or intuitive enough due to the 30 fps in NSMB2, but work better and are much more fun in NSMB Wii because that's in 60 fps? And ice levels belong in that catagory too I'm assuming - Wii better than 2?
I don't know, I really enjoy the flow of NSMB2. But then again, apparently I don't have a 'gaming TV', as I found out a bit late. I never knew there was a difference, but my Philips has quite some lag or response time or w/e you call it. Basically, it takes quite a substantial (arguably unacceptable) amount of milliseconds before actions take place after pressing buttons. I noticed that back when playing NSMB Wii, and I thought at first it was like that so I got through the game no problem. I set up all the gaming settings in the options and what not. Overall, it didn't bother me that much and I got through all my games without trouble (NSMB Wii was the most noticeable though), but I researched a bit and apparently my TV is not ideally recommended for gaming, especially the more hardcore/precision games. I read Sharp Aquos are the best for gaming and have the fastest response time. I noticed a difference after playing NSMB2, where the response time seemed normal, as it naturally happens instantaneously. It's a shame really, my Philips TV has great picture quality, but I'm gonna have to upgrade when I get my Wii U eventually (man I need money :/ lol).
If anyone on here has suggestions on what TVs are best for home consoles, lemme know ..much appreciated lol
Re: A Yoshi's New Island 3DS XL Bundle is Reportedly on the Way
@unrandomsam What do you mean? What parts were "not quite right" in NSMB2?
Re: A Yoshi's New Island 3DS XL Bundle is Reportedly on the Way
Looks nice though. Can't wait to get this beaut of a game
Btw, is that what the bottom screen looks like? I can imagine that's legit, and would be pretty practical if it were like that.
Re: Big Red Button's Bob Rafei Spills More Details On Sonic Boom For Wii U And 3DS
@MAB Save the Wii U from what?
..and i wouldn't necessarily say the last three Mario games "bombed big time", but I guess it's a matter of perspective.
Re: Exclusive: Shin'en Multimedia Bringing Art of Balance to the Wii U eShop
I love the 3DS game. Still haven't completed all the challenges though, but it's a nice relaxing little game I whip out every once in a while (although it can go from relaxing to frustrating pretty quickly lol)
This is a nice addition to the Wii U, and it's bound to look amazing with the crisp HD visuals.
Re: Nintendo Finally Appoints a New Distributor in Poland
@DarkAngel_17 Well, you gotta start at some point, right? Maybe if Nintendo play their cards right, they might start appealing to the gamer mass and take the upper hand at some point in the future.
Re: Nicalis: We'd Like To Support Europe, But Nintendo Doesn't Make The Process Easy
Disgusting :/
Bunch of bureaucratic bigwigs always ruin the fun.
Re: '90s Arcade Racer Targeting Mid-2014 Release, With 60fps at 720p
Love me some classic arcade racing. Coupled with GamePad steering and gear shifting, this is bound to be a thrilling, authentic experience.
Re: Iwata Looking To Emulate iOS And Android With A Common Platform For Future Nintendo Hardware
@jjmesa16 haha lol
Yea, I was thinking they go back to the more standard naming conventions, like 'The Nintendo Revolution'.
"Whachya doing Bob?" "Oh nothing, just playin' some Revolution" lol ..although, you're right, the Wii was the perfect revolution, and unless Nintendo come up with the next big thing, like hologram, virtual reality gaming or something, it wouldn't be justified to use that name.
On the other hand, I would like to see them revert back to the more basic 'old-school' names, such as "Super Nintendo". That was like the perfect name a gaming console could have. It's simple, it's memorable, and it's effective. Right away you associate something amazing, awesome, great, super when they hear that. The name 'Wii U' doesn't give its console that same oomph, which is unfortunate because it's a really great system with massive potential.
I trust they won't make that same mistake, even though it's not really a mistake to begin with imo, but that's how the cookie crumbles and consumers just didn't seem to get it.
Re: Satoru Iwata Outlines Belief that Continuing with Hardware and Software Will "Amplify" Nintendo's Strengths
@unrandomsam Well, I guess doing your own thing can be detrimental, as it can be beneficial. Going mainstream in my books means playing it safe. Being in the middle range (slightly above, slightly below).
Taking your own path can mean being different, unique, creative, inventive, thus resulting in massive success, or it can mean being unconventional, weird and foolish, thus resulting in being looked down upon, becoming an outsider, not accepted and therefore failing.
Re: Iwata Looking To Emulate iOS And Android With A Common Platform For Future Nintendo Hardware
Beautiful. Absolutely beautiful :')
This is just what we need, and we'll be set for tomorrow. I never really looked at it that way, but that makes a lot of sense now. The leap from GC to Wii was minimal, and thus there were plenty games and sufficient content right from the start, coupled with the innovation ..and BOOM, you got a hit. The leap from Wii to Wii U is quite significant, thus we couldn't have gotten enough content from the get-go. The next leap is one that is not needed to be big, since we've inevitably reached our visualistic peak. Minor tweaks here and there, but nothing substantially massive so that devs have to go 'back to school' before actually producing stuff. This is perfect. This is just what's needed. Let this generation be a bit on the 'needs improvement' side, because the next one will be 'excellent' without a doubt.
This is what was missing from the start ..games. The Wii U simply needed games. So did the 3DS, but luckily they turned that around. 3rd party bailed on Nintendo, and so they were late themselves in bringing out games. It's picked up since and is slowly going up, but oh man ..next gen.....next gen, it's gonna be Mario, DK, Zelda, Pikmin, Starfox, Metroid...etc...etc.. all from the start (not necessarily all of those at once, but you get the idea).
And don't get me started on the handheld. Nintendo should never abandon one for the other, or merge the two concepts fully, but rather healthily and naturally integrate them with one another. The handheld should be in HD, 3D, with dual analogs at the very least, plus whatever extras. The home console should be very similar, and remain as it is now, with motion controls (as an option in most cases), GamePad, and and and...
Now, this does not mean that, whatever game we get on the home console, we should get on the handheld as well and vice versa. That would kind of be a waste imo.. Instead have maybe some games like that, with cross play and what not respectively, but have a lot of them be seperate games of each other, kinda like Smash 4, or how Zelda on Wii U is a completely different game than the Zeldas on 3DS. This should remain the way it is. If we get every game available for both platforms :/ ..that kinda beats the whole purpose and lowers the value imo. Games on a handheld should feel like to-go games for the most part, the way we ideally have it at the moment with many of the titles, such as Dark Moon, Between Worlds, amongst others. Games on consoles should be massive, in-depth, immersive experiences, that will fully engage the player/participant in a truly immense gaming session, respectively.
So for that part, the leap from the 3DS to the next handheld is still going to be one that is evidently substantial. The leap from the Wii U to the next home console is going to be much less apparent, and thus Nintendo can definitely use that to their advantage and redeem themselves of the Wii U's unfortunate and untimely humble beginnings.
As for naming convention, I can't imagine what the next systems will be called. I would suggest dropping the 'Wii' terminology, and go with something ..less cheesy, I guess. Something more ..dramatic, unexpecting, and memorable. 'Wii' was perfect for one generation.
For the handheld, however, I don't really know how they could go from here. The next system will most likely still be in 3D and have dual screens (hopefully), but they'd have to come up with an according name, one that doesn't repeat the mistake of the 'Wii U'. We'll have to wait and see ..hopefully Nintendo are smart enough and realize to not make same errors more than once or twice at the very maximum.
In the meantime, I'm gonna continue playing the great games we have and are getting soon
Re: Satoru Iwata Outlines Belief that Continuing with Hardware and Software Will "Amplify" Nintendo's Strengths
I think Iwata is spot on. I think you should just continue swimming your own route and not follow the mainstream, because that has proven many times to be only a path of temporary success ..and then what? Mainstream always fades, and then people follow a different trend, until that one dies out, and along comes another trend and so on and so forth.
People will always tell you what to do, but people have no clue themselves
..simply as that.
Do your own thang.
Re: Feature: A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Twenty Three
Anything with Link or Mario. That Pokemon doesn't do much for me, as it apparently does for the majority.
Re: Satoru Iwata Talks Down Wii U Price Cut Prospects, 3DS to Drive Profits in 2014
You want online?! There!! You got online!
People complaining about "no online" - about the lack of in-depth online content. Well, rest assured. The Wii U is getting two of the most critically acclaimed, stellar titles with online out there, in full HD, not to mention polished to the nth degree. Kart and Smash are bound to get consoles moving and players playing and talking about Nintendo again.
Re: Nintendo Is Here To Stay And Will Do Very Well This Year, States Amazon UK Games Boss
Nintendo = scapegoat :/
They can do ten great things in a row, and as soon as they do one bad thing, the ten great things from before get forgotten and don't count anymore, thus bad press follows making them enter a vicious circle. They have a lot of pressure on them, being in the business the longest from all the companies. I feel as if the success of the previous generation has perhaps made the figureheads of Nintendo subside and slack a little bit for this generation. Thankfully, they've gotten their wake-up call, and I can only imagine it going uphill from now. It's going to take a while for them to build upon their image again. It takes ages to build something, but only seconds to destroy it, especially for outsiders and scapegoats. But in the end, swimming against the mainstream fish is all the more satisfying
Re: Weirdness: New Scientific Research Reveals The Horrifying Impact Of Texting On Mario Kart Drivers
-.- was that really that necessary to research. I mean, isn't it logical - the consequences of texting (phone handling) and driving the same time, and that you shouldn't do it? lol
Re: Satoru Iwata States That Nintendo Should "Abandon Old Assumptions" About Its Businesses
Keep ye head up high. Don't be ashamed of aynthing. They'd like to see that. They're waiting for that, so don't give them what they want. Show pride, even in tough times. That goes for anything and anyone in life. If you're in an environment where you feel insecure or unvalued or w/e, embrace it, and watch the haters be surprised and envy your approach.
You know, just because it's 5-0, you're down, it's the 80th minute, doesn't mean you should lose your composure and start walking and carelessly giving the ball away. No, you keep on running, giving it your all, proudly representing your crest, despite knowing that the game is lost. This shows character. Giving up before the end shows that you truly deserve to be ridiculed, and that the fans leaving prematurely have a justified reason to. The fans leaving while you still decide to fight till the end will be back. There is always next game, the return match, next season...etc..
Walk it out. Whatever happens happens. Sufferers are the ones that grow to become stronger. The ones that have everything served to them live unfulfilled.
Re: Nintendo Still Working On Bringing Game Boy Advance Titles To 3DS Virtual Console, Says Natsume
@TonyBoySP Yesss
Re: Nintendo Still Working On Bringing Game Boy Advance Titles To 3DS Virtual Console, Says Natsume
Well, basically all the Mario, Zelda, DK, Wario games there are. I need the Super Mario Advance series in my collection/library, as well as Wario Land 4 to complete my handheld Wario collection and any of the Zelda games there are. I can think of Minish Cap at the moment, that I need in my portable library. We're also missing the true DK platformers on the VC. Would be great to get those on there. Oh, and Mario Kart: Super Circuit (although it counts as a Mario game).
Re: Nintendo's Expanded List of Million Selling Games Includes Some Surprises
@JohnRedcorn -_-
lol I knew somebody was gonna reply that, and I deliberately left out a portion of my comment for that reason.
Okay, so...Mario Kart Wii has most likely been a major player in getting Wii consoles off the shelves (obviosuly amongst other, more casual, titles), and you can't expect to sell consoles without games, meaning that a lot of people bought a Wii because of MKWii, amongst other titles. There need to be an appealing group of games (or even just one game in some cases) in order to justify a purchase for many consumers. You can't always expect the, "oh, first we need to get 50 mil consoles selling, and then we can expect a certain game to sell", meaning you're selling an 'empty system'. Games sell consoles, whether MK8 will sell so many Wii Us I have no control over. I can only make a vague prediction, a shot in the blue.
""There's no reason it shouldn't"??", well from a purely product value perspective, MK8 seems loads better than MKWii, respectively, so there is no reason in that department that it should't sell as much, perhaps even more imo.. Whether there are enough Wii U systems out there in a few years time for the game to sell that much, again, I have no control over, and so we would need to look at percentage ratios in order to be able to compare the success of the two titles. You know, see the percentage of how many MKWii games were sold compared to how many Wiis there are, and compare that percentage to how many Wii Us vs. MK8 games. When MK8 ends up reaching a higher games to console ratio than MKWii in the according amount of time, then to me the game has reached its hypothetical 35 million or w/e lifetime, despite there maybe not even being as much consoles, you know.
So it all depends on how you look at it. I stand by my point that there is no reason the game shouldn't sell as much, considering it's looking like the most a Mario Kart game can ever have at this day and age: crisp, modern HD visuals: fresh, unique, new concepts; tight controls (from the looks of it); unique and exciting, never-before-seen tracks; plus a GamePad that will most likely add to the overall gameplay experience...etc..
MKWii was innovative and definitely added a lot to the series, like bikes, steering wheel and what not, but it was also definitely a game not without its cons, flaws and frustrations, and has major room for improvement. I'm confident that MK8 does a lot to improve upon from MKWii, while adding a ton more, making it hard for me to criticize and nitpick and see the wrongs. I have to admit, the game isn't out yet, so I may change my opinion when I get my hands on it, but from the looks of it so far, the team has done (is doing) a great job, and I can't seem to think of any (major) improvements they could do for the next one after this (apart from the obvious new tracks). Even on the graphical level, there's not much more you could do, only polish some things up and what not, but overall I think gaming has reached its peaks and can only improve minimally from here, possibly making MK8 the definitive version for this generation and the next imo..
Re: Nintendo's Expanded List of Million Selling Games Includes Some Surprises
@JaxonH @kereke12
Yeah, I just hope people don't go sayin', "oh, but I already have Mario Kart on mah Wiiiii..", not noting the major differences. Similar to how most casual consumers say, "oh, but I already have a Wiiii", when speaking about the Wii U.
Re: Nintendo's Expanded List of Million Selling Games Includes Some Surprises
Here's hoping that Mario Kart 8 reaches beyond those numbers of Mario Kart Wii. There's no reason it shouldn't, as MK8 seems to be a drastic improvement over MKWii.
Re: Satoru Iwata Confirms That DS Games Are Coming To The Wii U Virtual Console
hmmm..well....umm.....hmmm...I. Don't. Knowww.
Sure, why not. But as I always say, put handheld-related content on handhelds firstly, then as an extra on consoles. Getting GBA VC on Wii U and not 3DS will grind my gears. 3DS needs its VC expanded up to the SNES/DS: so put everything from the NES to the SNES, the GB to the GBA (DS cartidges are compatible anyway) on the 3DS; and everything from the NES to the GC (handheld VC content can be an extra if they decide to do it) on the Wii U.
Re: Nintendo Confirms Dedicated Development Team for Smart Device Services
I'm trying to think of useful and productive ways Nintendo could tackle this approach. Sadly, my creative juices aren't flowing at the moment, and I can't think of anything they could do with this. I really hope they get this right, and that it doesn't end up being a hinderance more than anything, such as having mini little, gimped out demo versions of games available on their respective systems, only to end up being a bad example of what the game has to offer, and thus giving the potential consumer a wrong picture of the game, making them not want to buy it...hmmm..I'm thinking of an example of this: Maybe something like putting some Animal Crossing on the phone. Obviously not the whole thing, merely a little section you could go through and do some stuff. Cleary the full game is much more in-depth, but something like putting a teeny little demo of it would get people questioning the content of it, and they'd probably say no at that point.
lol I know, vague example, but what I'm trying to say is Nintendo need to get the message across when they start with this, they need to make sure people rediscover Nintendo, see what they're all about again, get consumers wanting more. Put a really fun and interesting Mario level, and say in the end, "this and so much more, with intuitive controls to enhance the overall experience...etc..".
Re: Mario Kart 8 Drifting In For a May Release
Sounds good
Re: Iwata And Miyamoto Both Take Pay Cuts In Response To Nintendo's Poor Financial Results
Respect to these guys for taking the responsibility. Even though it may not be as big a pay cut for their status, it's still a display of true Japanease discipline and honour. Not always the typical "me, me, and only me", pointing fingers at others mentality we know in the West.
Re: The Nintendo Phone Almost Happened A Decade Ago
Definitely glad this didn't happen. Those are two different worlds that shouldn't mix.
Agree with AlbertoC. Some games are decent for phones, but most are not suitable to be played on phones. I mean, it's called a phone. What does that mean? What does a phone primarily do? Everything else is extra, and extra can never be on the same level with something whose primary intent is the phone's extra. Deal with that concept.
Sure, today's phones have got cameras, music players, video players, video games...etc. but there are exclusive devices for all of those things, which clearly preach their practise better, and I don't need all of that in my pocket at all times.
Re: Preview: Japanese Gamers Get Their Free Super Mario Bros. Deluxe Download
I wish there was some support for the older features. I mean, the capabilites are there. As for Super Mario Deluxe, I'm excited to finally be able to add that to my library. I do wish Nintendo would release the ever-so-definitive Super Mario Allstars games on the 3DS, so we can enjoy the superior versions of those great classics on the go. They are definitely a needed addition to my collection.
Re: Talking Point: Is There A Future For The Wii U Without The GamePad?
The GamePad is a great [period!]
Re: Video: Yoshi's New Island Trailer Shows Off Vehicle Transformations
Love the original. Love the way this looks - the whole natural-looking art style (looks more appealing than the new DK series, whose main strongpoint is HD). Love the series
I think this is shaping up to be a great game and will be a great addition to the Yoshi's Island sub-series. I just wish they'd come out more frequently, not just once a decade. Also can't wait to see what the console Yoshi has in store. I had fun times with Yoshi's Story back in the day. Gotta get that on the VC sometime too though, as I don't have my N64 anymore :/
Re: Preview: Donkey Kong Country: Tropical Freeze
@farore311 lol I was sarcastically answering to the commenter above
Re: Preview: Donkey Kong Country: Tropical Freeze
@Sceptic Yep, what were they thinking?! I mean, I can barely recognize what's on the screen, what is that?! They should have done it like DK Country 1
Re: Namco Bandai Will Now Be Known As Bandai Namco Around The World
lol at all these jokes here XD
..here, I'll make one: U Wii no?
Re: Mass Market Price And Mario Kart 8 Will Reverse The Wii U's Fortunes, Say UK Retailers
If they decide to cut the price again, at such an early stage, then that would be positive for the buyer. On the other hand, however, that would mean to me that Nintendo would primarily rely on the price cut to get them through tough times, and therefore be an indication that they have no real intent in putting effort to come up with and develop exciting, new, fresh, unique, perhaps even risky content anymore.
Re: Yoshi's New Island Hatches in Europe on 14th March
Yess So excited for this. Yoshi needs some love, people.
Re: 3DS System Update 7.1.0-15 is Available Now
@NewUser Oh. So it's never-ending basically. Because like a drawing/painting, you can always add to the picture you create, like little details, more shading and what not, but you can stop and say it's good enough, it looks finished.