Last week Satoru Iwata delivered his Investor Briefing, a tough task in which he outlined some key strategies for Nintendo that will begin to emerge this year. Elements of the presentation focused on the longer term, however, and the overall direction of the company was a recurring theme in the investor Q & A that followed, which has now been officially translated by Nintendo; Iwata-san was quizzed on a number of topics.
One question enquired whether Nintendo has considered lowering its profit aspirations — typically those most enjoyed in the DS / Wii era — in favour of a software-only approach; in other words, would becoming a third-party developer enable Nintendo to happily progress and exist on lower but steadier profits? When asked about that and whether the often-cited hardware-software combined strategy was considered the only way to make consumers "smile", Iwata-san stated that integrating games with its own hardware gave Nintendo greater options in the experiences it could offer, and that moves to bring hardware and software teams closer together would further improve that focus. He then went on to say the following:
...I believe that combining software and hardware will “amplify” our strengths, and this becomes an advantage in the entertainment industry. The type of competition that exists in most industries requires one to respond to known needs of the consumers that consumers themselves are aware of, which, however is not the case in the entertainment industry. Entertainment flourishes when consumers are faced with something that they did not know that they wanted, so it is my view that the entertainment industry is slightly different from others in the sense that the more resources we have in order to surprise people, the more competitive we are.
Given that the company is not currently running at a profit, I find it unpersuasive to define our targeted business size by, for example, giving a concrete figure for the operating profit, so I will not give a number to what I perceive to be the right business size for Nintendo. Our software business alone could achieve that business size in, say, one or two years if we are fortunate enough to have some hit titles. However, it has been 30 years since Nintendo started its business of dedicated video game systems, and if I want to maintain that size for the next 10, 20 or 30 years, leading a software-only business would only put us at a big disadvantage, which is another reason why we insist on our integrated hardware-software model. On the other hand, the integrated hardware-software model has a significant handicap today, as the traditional way of explicitly telling consumers the investment they need to put in to buy hardware and software now comes across as being relatively more expensive due to changes in our environment. Although people may actually be spending more money (to play games on other devices not dedicated to video games), it is less visible, so the hurdle we have to clear in order to encourage them to purchase dedicated game systems has comparatively become higher. As with games that are free-to-play, or “free-to-start” as we like to call it, there is a tendency within the entertainment industry to make gaming as easy as possible to start playing. Because our hardware and software are integrated, we first need consumers to purchase our hardware to get our business off the ground, a challenge I outlined when I talked about changing the way we sell our products. Our mid-term goal would be to give an answer to this question in a way that had never been seen before.
I do not think that hardware-software integration is equivalent to making people smile, and I do not intend to say that making games on smart devices will not lead to putting smiles on people’s faces. There are games on smart devices that are indeed making consumers smile, I think.
However, only two years ago, many people urged Nintendo to follow other companies into what was then a very lucrative area, but no one says so any longer. In a similar vein, those who now claim that we should make games for smart devices might or might not be saying so in three years. It is our determination for our mid-term future to make efforts to devise our own solutions different from others.
It's clear that, with its stated plans to evolve in significant ways to maintain success, Nintendo is determined to maintain a hardware business and, by extension, remain as a major figure in the video game industry alongside others such as Sony, Microsoft and — with smart devices — also Apple and Android. As is acknowledged, retaining that hardware business may bring changes in approach in various aspects, including development, marketing and game pricing — all areas considered in the original briefing.
Let us know what you think of Iwata-san's comments below.
[source nintendo.co.jp]
Comments 41
Hahah! "Entertainment flourishes when consumers are faced with something that they did not know that they wanted." This made me laugh. Sounds a little bit like American consumerism. "Hey buy our product cause even though you don't actually need it, you should need it!" I know what Iwata means, that's just what immediately popped to mind when I read that statement.
and it will they just need to get the third partys on board
Nintendo should do what they know best they done this for many years and look at the bigger picture ( Nintendo are still here )
lol at providing consumers with things they didn't know they wanted. He may not have meant it that way, but it explains a lot.
Im very curious to see what nintendo is gonna do this year
"However, only two years ago, many people urged Nintendo to follow other companies into what was then a very lucrative area, but no one says so any longer. In a similar vein, those who now claim that we should make games for smart devices might or might not be saying so in three years. It is our determination for our mid-term future to make efforts to devise our own solutions different from others."
Yes, they are, you're just not listening, Iwata.
And, I'm sorry, did I miss a memo or something? Is something going to perceivably replace smartphones/Android/iPhone within this decade? Because the current smartphones are a standard, and those take a while to collapse. Not to mention Google Glasses and such aren't getting good feedback.
nintendo makes great hardware and software, why would they stop doing so? yes, a lot of people chose not to buy the wii u, but nevertheless i believe its a great product(try spending time with one). maybe marketing did a horrible job. but hey if they fail with a product this good, imagine how great a successful nintendo console would be. at this era of technology
"Do what you do best" Thats the magic behind Nintendo. They found the perfect ballance between experimentation and consistancy. They regularly shape gaming anew, not through how games look, but how you play them while keeping their franchises intact and consistant.
This way, these fundamental changes dont alienate consumers just coming along for the "core experience".
And that is what gaming means to me. Stupid Example: Take the classic Monopoly game, everyone should be familiar with it.
Almost every other company releases the same game over and over with a changed game board (like the many real "special editions" monopoly offers, but thats besides the point). The game stays the same, the streets may be called differently and the game pieces may look nicer.
With Nintendo, you get the same board, the same pieces but completely different rules, turning the game upside down while still being familiar.
Gaming in general today is like and endless cycle of movie remakes: The same plot, set pieces just with better SFX and different, more "modern" actors.
I know that im pretty alone with this, but thats not what i want from gaming: Give me the same faces as much as you want, as long as i get a different experience everytime i see them
Overall, this may not be the most profitable strategy, as it shows recently, and "not jumping on every possible bandwagon" may also be considered unwise by so called "professionals" but its a lasting strategy. Jumping on bandwagons may get you around quicker, but they tend to derail without a warning (Mycrosofts SpyBox announcement at E3)
Someday, somehow this might all come back and show that it was the better plan. And if not, as much as it hurts to say it, it was a deserves and proud death. But thats far far into the future
@janniboy22
Agreed! The Wii U is outstanding! I don't get where all this negativity about the gamepad is coming from but I love it an apparently the ones who don't will be missing out on some great titles coming that Iwata says will take full advantage of. They need to treat Wii U development much like DS and 3DS development. That would pretty much guarantee great titles.
@HyperSonicEXE - "Is something going to perceivably replace smartphones/Android/iPhone within this decade? Because the current smartphones are a standard, and those take a while to collapse."
The problem is nobody knows what time frame "a while" is. Kodak, IBM, Blackberry. They called the blackberry "crackberry" b/c it was so addictive, but look at it now. Netbooks were supposed to replace laptops but they quickly got killed by tablets. iPhone and iOS were to conquer the world but somebody forgot to tell Samsung and Android. lps, 8 tracks, cassettes, mp3. Technology is ever changing and nobody knows "when".
A few years from now we'll all see the Wii U for what it was - the last/first stop on the way to the hybrid. That's what the Gamepad is, and why they can't drop if from the Wii U. The Wii U is the sacrificial lamb.
I know I just wrote some damning stuff about what Iwata said about emulating Apple on the software side, but they should continue to make hardware - just not a dedicated home console. It's not like laptops havent been sold w/ docking stations for keyboards, mice and monitors for years. Throw a slot and wifi in the Gamepad or throw a Chomecast/Vita TV dongle in the 3DS box - Nintendo should make hardware and games, but their game release schedule on the past 2 systems shows they are too thin on the software side to support two consoles. .
@rjejr
Fair enough, but I can't recall any upcoming tech that's affordable that would replace this very widely used round of smartphones, and I see no reason that Nintendo couldn't put minimal to moderate effort into the platforms and make Rovio/King amounts of revenue.
Err... nobody is suggesting Nintendo stop making hardware or software (nobody interested in high quality games anyway).
Only that they take their business in a different direction because the one they had for the Wii isn't working now and hasn't for years, but they keep trying to make their uber casual model work despite it clearly not working for years and have completely given on on trying to sell to hardcore gamers. I think Nintendo "changing direction" to try to sell to casuals outside of consoles instead of doing anything to try and get money from the hardcore gamer market quite sad.
And no I'm not suggest smartphone games because making low quality games that encourage people to not buy your hardware is stupid.
Despite the fact that smartphone hardware sells well, and the total cumulative apps on the stores sell a lot, its not a lucrative market. Only a hand-full of mobile developers make a ton of money. Not only that, but the rapid hardware changes requires constant updates to this software for free... so any initial profit is eaten up by the maintenance cost.
I actually think Nintendo is smart to look into tapping the casual market outside the console system, treating it as a separate platform, after all... they made small devices before like Game and Watch.
The WiiU, they should play its strengths: It has the best motion control controllers, and a touchscreen controller. Its GPU is less powerfull, however cartooney, cell-shaded graphics look really good. This means focus on becoming THE system for: 2D games, Classic Adventure titles, The Atelier and Tales series, Persona, Treasure shooters, etc. But Nintendo needs to make deals with these companies and buy a few studios themselves in order to make this happen.
Roll on E3
I think Iwata is spot on. I think you should just continue swimming your own route and not follow the mainstream, because that has proven many times to be only a path of temporary success ..and then what? Mainstream always fades, and then people follow a different trend, until that one dies out, and along comes another trend and so on and so forth.
People will always tell you what to do, but people have no clue themselves
..simply as that.
Do your own thang.
@bloodycelt I think the traditional publishers with names that people recognise are doing pretty well. (Judging by the fact that they release more whether or not they are even at all playable or not i.e Konami and Capcom). Sega at least supports what controllers they can. (Contra and Ghost's n Goblins are on Mobile completely stupid situation).
@Goginho Sun Microsystems basically lost everything doing that from a similar position. Apple almost did.
@unrandomsam Well, I guess doing your own thing can be detrimental, as it can be beneficial. Going mainstream in my books means playing it safe. Being in the middle range (slightly above, slightly below).
Taking your own path can mean being different, unique, creative, inventive, thus resulting in massive success, or it can mean being unconventional, weird and foolish, thus resulting in being looked down upon, becoming an outsider, not accepted and therefore failing.
@unrandomsam: Sega, Square-Enix, Konami, and Capcom are not doing well, they're trying the mobile platform along with everyone else, but again you don't make that much money off mobile games, at least not enough to support a company that large. The only path viable to mobile for Nintendo is if they downsized to a skeleton crew and ported their back catalog to mobile... and pretty much became an IP holding company.
Sun Microsystems lost everything because their industry completely imploded. When things went well, they gambled on the bubble continuing to expand, but when it crashed... all that hardware went to market for cheap. The demand for servers went to zilch.
But then nothing is permanent, my own forecast is Nintendo will branch out to that third pillar and strike it big there, and eventually leave the video game market. But then, so will Sony and Microsoft as they are losing money.
@HyperSonicEXE If you're suggesting Nintendo making actual games for mobile platforms other than their own, than the answer should be a definite and resounding NO. The fact of the matter is that Nintendo is a single focus company, as opposed to the other two. The way that things are currently standing means that they first have to fix the internal situation (and from the sound of Iwata's various comments in recent articles, they have FINALLY laid the foundation for that) and build from there. You can't sell cars based on the good looking body work if the engine is broken. Healing comes from the inside out, NOT the other way around. Another analogy: thinning paint to be able to paint more houses may earn you some profit in the short term, but in the long run the quality of said paint is less, so houses will be less protected and will have to be repainted sooner than normal. On topic: Nintendo, because of the way that it is structured, can't allow to spread itself too thin, because then they would only risk failing on even more fronts, so the obvious solution looking at it from that point of view, is to fix the current situation that they as a company are internally in, and then, and ONLY then diversify or branch out when the foundation is healthy again, otherwise it will only collapse around them anyway in the long run.
@DarkKirby Level headed comments, as nearly always.
@bloodycelt Good comment, save for the last part: why the hell should a console that is (albeit modestly so) more powerful than the Xbox 360/PS3 focus on the kind of games you proposed when the previous gen HD consoles were perfectly capable of delivering more than enough fine examples of full fledged big budget 3D games? And of course that is to be considered outside of the obvious point of the Wii U's current situation.
@TheRealThanos
True, but it's difficult to think that Nintendo doesn't have the number of employees needed for multiple focuses. Especially when so many smartphone games get churned out with minimal resources. I'm not saying full, console-like games yet, just casual versions. And this revenue, as opposed to not getting anything. I really don't see Nintendo doing anything on mobile phones to convince people to switch, ever, and not for lack of trying. Convenience trumps fullness with the mass market.
But since Iwata mentioned it as a limitation specifically, and thinking to the current problem of sparse first-party releases by Nintendo, that must be a factor. It just seems like an odd problem for a storied company to have. I suppose the late nights and short staff are how Nintendo has driven development costs down as well.
@HyperSonicEXE Hope I understood you correctly, so here goes:
The first part of your answer still amounts to a short term, EXTERNAL solution and that just isn't the way to go.
As for the second part: they are ROYALLY late with, to overreact a bit, almost everything but like I said, the foundations are now finally starting to be revealed and with the new building operational and the staff in place, the initial problems must be handled. Don't know about the development costs and factually, other than Nintendo themselves, nobody knows. Even industry insiders, no matter what degree of smart they are, can only do guesstimates aka educated guesses, because Nintendo keeps everything so close to it's chest that, for the most part, nothing comes out into the open unless they want it to.
@TheRealThanos
Yeah, it's not even a solution to a problem, just supplemental revenue. Short to mid term.
True on all of that. Comparing salary expenses and employment levels to past years' statements within the company doesn't even tell a complete story for a creative industry, and comparing to peers to try and wrangle an answer is futile.
@HyperSonicEXE Guess we'll just have to wait it out a bit more. Hopefully there will be another official press release or Nintendo Direct to clarify things some more. Other than that I do believe beyond a shadow of a doubt that Nintendo will be just fine and somehow I also still believe that in the end, they WILL be able to turn the Wii U into a reasonably successful console.
@TheRealThanos
Indeed, same as always. I'm hoping MK8 and SSB4 solve MK7's and Brawl's problems.
Most of these calls for Nintendo to make a presence on mobile are mostly armchair investors who just wanna make a quick buck on Nintendo riding a fad, not thinking about things like resources or IP Preservation.
@HyperSonicEXE True. I guess Nintendo supporters will have to grudgingly accept the fact that, at least for now, we are at a luxury 5 course diner, with large pauses in between but the food is very, VERY good so in the end we will still enjoy it. People on other platforms are in line at the snack bar, especially the smart device gamers. They'll get more games and faster, but the overall experience is more empty and only short term satisfactory.
Free to Start. I'm going to quote that one Iwata, great name for those.
@TheRealThanos
As demonstrated with the HD 3D AAA titles released so far, they rely on large textures that the WiiU struggles to move from data to GPU, so it has a disadvantage to the PS4, so the focus should be on less-demanding titles that can take advantage of a touchscreen controller, as a high-end GPU on the PS4 offers no advantage to a 2D game.
@TheRealThanos Nintendo games these days are more like the perfect drug but it lasts hardly any time at all and after that there is no more. (Only real negative effects being always wanting more).
@bloodycelt The problem with that is the optical drive. It is much better using downloads on a HDD.
@unrandomsam, this was refuted in reviews of Assasin's Creed and a few other games played from the HD instead of Disc, the data problem is the Bus between CPU and Data, not to mention both the Optical drive, the USB port, and the Flash Memory of the console are slow. This isn't a death sentence, but it does mean that like the Saturn... the WiiU needs some skilled developers to eke out performance.
@unrandomsam agreed on the analogy, but that is also why I do not want them to diversify into making bite sized games for mobile, because that will more than likely even be less fulfilling.
As for moving data: even though it may indeed be faster using games from the HDD, the drive itself isn't the problem because it is considerably faster than previous gen console drives (PS3 around 9 MB/s, Xbox 360 around 15.85 MB/s) and only a bit slower than the one in the PS4. (which reads at approximately 25.72 MB/sec, while the one in the Wii U clocks in at 22.5 MB/s)
The problem with those games that @bloodycelt is mentioning is to this day still optimization from CPU based architecture to the Wii U's GPGPU based architecture. It is already somewhat better than the very first ports, but still not perfect and to me the reason for that seems to be priorities. Think of that what you will, but there are, as I have already mentioned numerous times across various articles, good examples of games that have uncompressed HD textures in them and they work just fine as attested by the programmers themselves. Project CARS will be another one of those games to show at least that, and maybe even a little bit more from what I've heard.
And @bloodycelt the PS4 does NOT have a high-end GPU nor does it have a great CPU or super advanced chip set overall. My PC walks all over it and it is mid-range. Overall, the performance of the PS4 will be better than most standard desktops, but that's it. Consoles in general do have more specialized chip sets as far as optimization is concerned, which of course has to do with the projected life span, but PC's can of course be upgraded, making the chip sets in consoles outdated in comparison in almost under a year if not sooner...
@TheRealThanos Here, this is my source: http://www.notenoughshaders.com/2013/01/17/wiiu-memory-story/
WiiU's bandwith is lower than 360 and PS3, not to mention PS4 and XB1... this limits the speed at which data is loaded into memory and sent to the CPU, irregardless if its the HD or Optical Drive. Its narrow enough that spartans could defend the chip against some angry persians.
And Yes, if we bring PC's into this... they are more powerful, but the WiiU has less to worry there. If anything the XB1 is almost as expensive as a PC that outperforms it, and with what valve is doing with Steam... hooking a PC to a TV with a controller may be a better experience then dealing with the installation/Microsoft is watching/XBox Live crap. Not to mention XSeed has been porting JRPGs to steam as well...
@HyperSonicEXE - "and I see no reason that Nintendo couldn't put minimal to moderate effort into the platforms and make Rovio/King amounts of revenue."
Yeah, that's the part that I don't get either. They can't port Dr. Luigi to iOS/Android and charge 99c for it? Will people stop buying 3DS b/c they get Dr Luigi on their phone? Or an Ice Climbers endless jumper? Or the toy Mario and Donkey Kong make your own levels mini maze eShop thing? Disney makes Wheres My Water? and Disney Infinity. SquarEnix is all over the place. It almost defies logic that a company that has Mr. Game and Watch as a Club Nintendo item can't make a profitable app that doesn't interfere w/ their core business.
@rjejr
I agree. As TRT and I discussed, there is some question as to whether they have the resources and programmers skilled enough in those platforms to do so.
But I believe it's more of a question of -if- they want to do that. I suppose there is a school of thought that says, "If Nintendo software ever appears on a third-party hardware platform, it will damage their value and reputation as an integrated software-hardware maker, because they're having to rely on someone else's convenient or more desirable hardware."
I'm in the school of thought that says, "That was a relevant concern before our phones became portable desktop PC's. This is a hardware segment that the consumers do not want Nintendo to try and develop for, mostly, but the convenience of having their software would be more than welcome with open arms by the same crowd of children and consumers that enjoy bright, colorful worlds and characters." There is an element that says Angry Birds and Candy Crush only made it because they were unknowns, American capitalist spirit, blah blah, and to some minor extent, that is true. But the success is really more due to a combination of aggressive marketing, the public utilizing the advertising with friends aspect to continue to play the game for free, and the fact that the games are fairly solid and intuitive (granted these exact games have been around long enough, as Trebuchet and Bejeweled, that it should be a simple task to polish the gameplay).
@bloodycelt With all due respect, but that article is more than a year old, more things and concurrently correct facts have been found out, but it is too much to go into detail for all of the points described and it is going way off topic. In short, I would invite you to read the comments underneath that article you posted, because even though the tone is a bit fanboyish in most of them, they do hit the nail right on the head by debunking all errors in the article. And so have a couple of recent developers, like Slightly Mad Studios (Project CARS), who specifically stated that neither the RAM, nor the CPU/GPU were giving them any issues. And from my own experience with the beta I can assure you that Project CARS is a VERY demanding game...
As for the article itself, I did find it an interesting read overall and it seemed that even the author alluded to a more positive outlook from what I read in the chapter called "Memory Digest", except for the last part, starting with "nevertheless... " which is negative again. The term "build-break-build" must be completely unfamiliar to him...
@HyperSonicEXE - "the resources and programmers skilled enough in those platforms to do so. "
I guess I was thinking rent out the IP to Gung Ho, they don't need to make it themselves. Slap a DK label on Hungry Giraffe (the worst game ever made, I'm just using it as an example) and use it as marketing. I've only ever seen app games as marketing. See Ractchet and Clank and Sly Cooper.
http://www.pushsquare.com/news/2014/01/sly_coopers_the_latest_sony_series_to_sneak_onto_tablets_and_smartphones
Which is why I think something like the Captain Toad levels from SM3DW would be good. Just something to advertise the full game, and if it pays for itself or makes a few bucks thats all gravy.
@TheRealThanos - "People on other platforms are in line at the snack bar,"
I see it more as a cheap all you can eat buffet where the food mostly sucks but if you try eating enough crap you may find something good but you still might wind up sick and bloated in the end.
@TheRealThanos, @HyperSonicEXE
Don't knock them too much, after all The Last of Us is prob. one of the best games of last generation. Deathsmiles, Atelier Toutori, Valkyria Chronicles are amazing games in their own right and I have no problem with them sitting next to Skyward Sword, Smash Bros, or Pandora's Tower.
As for the article... that conversation is degenerating into a need to prove that yes the WiiU CAN do 3D graphics... not the point. A traditional AAA shooter like CoD will not differentiate the WiiU, and since those games go with the platform the crowds play.
On the other hand, Adventure games benefit highly from a touch screen (Return to Monkey Island is amazing on the iPad), and turn based RPG games would also heavily benefit from a second screen, (example Chronotrigger DS or FF IV DS). And, unlike the shooters which may/may not get ported to WiiU, whatever system the Adventure games/RPG games pick will become the exclusive system for that genre pretty much as its rather niche. If Nintendo got that market, it would benefit the WiiU.
@rjejr
Precisely, and actually, Captain Toad's Adventures is a perfect example of a game that might translate well, though they can't expect immense revenue from it. People who played SM3DW were generally pleased with those levels, even the veterans, and actually wanted more. This is the perfect way to provide that, with tilt controls (or optional gamepad) controlling Captain Toad who would only walk at one speed, and finger swipes controlling the camera.
The thing is, this is a complex game, people like games that they can put down at any time. It's convenient. Even a pause function doesn't help - the mass market wants to be able to completely back out of the game with no penalty exvept redoing the level. A quick save function won't help either because the levels take too much time, and people have to keep that on their brains in addition to their work schedule, soccer practice, or whatever else people do these days. It may be that, in order to make the hundreds of levels that it takes to make a Smartphone game successful, that the levels are watered down for a while with varying numbers of Stars to collect. Then the surprise and variability can come from stage layout, and only throw in new mechanics or platforms every once in a while.
@bloodycelt
TLoU and VC, I can go with, but the other two? Eh. Even Castle Crashers just doesn't have the polish of the games it serves to homage (and why do it and Dragon's Crown even have RPG-esque Level stats? What in the, why????).
Nintendo is the niche console, already, ever since late N64. They're already squeezing blood out of the Niche Orange - that's precisely why they took on the Wii's strategy. They can't force all developers and consumers to use only their hardware, otherwise, they'd be profitable. The '90's and '80's, Nintendo was pretty much the only way and certainly the easiest way to make those kinds of games. Not so much any more.
@rjejr Good one. Been living in Europe too long. Of course they do have all you can eats here, but the snack bar is more prevalent and visiting it gives the same feeling afterwards that you described. And I'd like to add "not as satisfied as you thought you would be" to that as well...
@bloodycelt Indeed. Although personally speaking I feel no need to prove anything, I just deal with and use confirmed info. At my age, the need for a contest isn't all that important anymore. So, like I said, it would be going completely off topic, so nuff said.
As for not knocking them off: to give the example of the Last of Us being such a great game (which by and large is an opinion and not a fact) isn't very compelling to me and lots of other people. On a technical level it isn't perfect (by a mile). The story telling is interesting in the beginning but falters after the first chapter and there are truckloads of muddy, washed out textures to be found in game, probably due to the fact that the emphasis was more on the character models and animations. (it was a nice swan song for the PS3, but it could have benefited much more from being published on the PS4) So, if you would compare that to actual movies, then it would probably be a Hollywood blockbuster, not too heavy on the content and with lots of spectacular moments to paste it all together. Same as with the Uncharted games, that can be translated into "Indiana Jones meets... " Entertaining yes, but in the end nothing special or memorable. If you want to make compelling, movie-like games, then you should go ALL the way, not half. If I had to choose and/or compliment one current effort to do that, then Quantic Dreams' new outing Beyond: Two Souls finally seems to be coming close.
@HyperSonicEXE
Last generation PS3 owned the JRPG/Adventure game market (well non-handheld consoles anyway). Just saying Nintendo should buy 1-2 of the smaller RPG devs in Japan and try to become THE system for this niche as well.
Also, Dragon's Crown is part of an old genre that includes such games like Odin's Sphere, Valkyrie Profile, Guardian Heroes (a very rare Saturn game), Faxanadu, and Zelda II.
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