FlashBoomerang

FlashBoomerang

My webcomics: www.splatzones.com

Comments 415

Re: Billy Mitchell Threatens To Take Legal Action Against High-Score Sanctioning Bodies

FlashBoomerang

@DinnerAndWine you understand which when you say "Quadriplegics and those with degenerative eye conditions are the ones most interested i arguing about it" and which "just people with no lives care about it", by the amount of comments you did, you are the person who fit most in who care about arguing about it, right?
If so, I am happy which nintendolife give you something of your interest to pass your time.

Re: US Law Firm Opens "Switch Joy-Con Drift" Class Action Investigation

FlashBoomerang

I had to fix my left analogic joycon. Why? Because it fall in the ground and after it, the problem beggined. I bet all people with the same problem, it happened, but few will be honests about it.
What happens is which the joycons are really tiny and economic to allow came two with the console.
Gamecube controls and others was robust to be able suport impact but was a lot bigger. The joycon was made tiny to allow a good portability. Want a controler more resistant? Buy a pro controler.

Re: Is Game Freak "Recycling" 3DS Animations In Pokémon Sword And Shield On Switch?

FlashBoomerang

@Yorumi thanks, but what I wanted was polygon counting. Even this way, I admit which this upscaling looks good. Let's finish the discussion here, because what I wanted like proof obviously nobody here have, nobody talking here is a developer.
@TheBlue10 You deserve some respect. Your answer is technical and you tried really answer and not just denny argument of other people like many here. Even this way, the in-game models are different from the original models and choose the limits of polygons the version will have and test it, debug, and other things which even for big developers being more easy which for indies, because tools we suppose they have, is not easy task. This, because the animation is made to the in-game version. No rational developer will spend time animating something not able to run in s hardware. People here are talking like conversions are automatic thing, but the reality I know of programming or converting is not that easy. Bloodstained, for example, have the same models from the other plataforms in the Switch but look to how the Switch version was released.

Re: Is Game Freak "Recycling" 3DS Animations In Pokémon Sword And Shield On Switch?

FlashBoomerang

@Yorumi Show it! Say which they showed is not proof. Till now, you are just talk. And if they really have and you really work in a companie which can input 1000 itens just with one button click like you said, what you was doing right now, if you are smart is offering your services to nintendo. But I bet you are just a friend of the autor of this article. And after, this discussion end with you showing no proofs and just doing alegations type "they have", I will automactly avoid others articles of this guy.

Re: Strictly Limited Releasing Brazil-Inspired Beat 'Em Up 99Vidas In Physical Form

FlashBoomerang

@IHateTombs who is being a fanboy is you, if we compare the third year of switch with the year of ps4, the year of switch is tons better. Even this year of switch vs the actual year of ps4, the switch releases are tons better.
But to finish this discussion, you was wrong in the moment you are in a nintendo site and try say other consoles are better. If you want be jealous of switch library, go do it in a a site not nintendo-only.