@theModestMouse Speak for yourself. RPGs with turn-based battle systems are my favourite kind of RPGs. It's satisfying to plan your moves and see them executed effectively. In the Mario RPGs specifically, you have to actually engage with the battles by timing your moves using action commands for maximum effectiveness. That's why these games are anything but "boring", especially in comparison to most old-school RPGs which, admittedly, have battle systems that could be classed as glorified menus. And I say this as someone who considers EarthBound one of his favourite games of all time.
And hey, you finding it boring is just, like, your opinion, man. If it was so boring, then why are so many people excited for it?
Also, in regards to how the game looks, with most of Square Enix's modern remakes, they just slap the HD-2D artstyle on the game and call it a day, but this game's artstyle has been faithfully re-created. The pre-rendered CG based sprites have been successfully replicated, which I honestly find more impressive. A good remake can preserve the original game's artstyle while also translating it to modern graphics.
Fat Yoshi isn't actually in the game. It's just concept art. I'm not sure if that last point was supposed to be a joke or not, but it could potentially be seen as misleading.
Edit: Turns out he is in the game, just hidden. Thanks to @TrixieSparkle for pointing that out.
Seems like I might have ticked someone off with my previous, now deleted comment. I might have gotten a bit too excited earlier, so let me put it this way: it's about time fans of franchises other than Fire Emblem, Xenoblade and Kirby* started getting spoiled rotten. In the case of this Direct, it was Mario and Pikmin fans, and as a diehard, near lifelong fan of the latter myself, we more than deserve it after all this time. Nintendo is trying to make up for years of radio silence, something fans of the other franchises I mentioned above have zero concept of.
So glad to see all of the Pikmin games on the Switch! A little sad at the removal of most of the product placement in Pikmin 2, but if it means the game can be re-released on a popular system with a huge install base, then I'm all for it. I might pick up the physical double pack later on this year, but then again, I might just stick with my original GameCube copies. I'll have to think about it.
UPDATE: The Switch version of Pikmin 1 has apparently fixed the crushing glitch, AKA my biggest problem with the game! This is now officially the best way to play Pikmin 1!
Sorry, but I can't help but laugh at all of the people saying this game looks anything like the New Super Mario Bros. series. Like, are you guys blind or something? Genuine question.
All you guys think you're funny saying the Mario movie had no writers just because the plot was simple. Last time I checked, this movie has a beginning, a climax and a conclusion with dialogue all throughout it. That stuff doesn't just magically bring itself into existence during the animation process. You need a team of writers for that.
Also, just to respond to what @Rainz said, technically the old Mario RPGs had pretty strong stories, at least in comparison to the Mario platformers. That's one of the reasons why they're so beloved and still talked about to this day. Unfortunately, Nintendo seems determined to bury those old games and pretend like they never existed. They're seemingly afraid of Mario games being too creative and having too much depth, and this mindset may also have wormed its way into the movie, despite how enjoyable it was.
Still, a sequel can always improve upon the flaws of the previous film, hence why I'm so excited about this news!
@johnvboy So what are we supposed to do? Just sit around for years with our fingers crossed, hoping and praying that Nintendo (or other company of your choice) decides, on a whim, to re-release some obscure game from 20-30 years ago that barely managed to sell 200,000 copies? Sorry, but that's almost never realistically going to happen.
What if there are licensing issues surrounding a game, preventing it from getting re-released? Should it just be left in the past, never able to be played or experienced by a younger generation? Unless you still own a copy or can easily acquire one, emulation is your only option in that instance.
Life is too short to just sit around and wait for things like that to happen. If somebody wants something badly enough, they're going to do everything in their power to acquire it, by any means necessary. That's human nature. While I personally only ever emulate in extreme circumstances, I'd rather play and enjoy the games I want when I want than let what I have access to be dictated by a multi-billion dollar corporation.
@JohnnyC No offense, but this sounds like a terrible idea. Do you really want to see the opening section in Kokiri Forest/Clock Town spread out over the course of an entire game, with the gaps between the follow-up games being several years long, meaning it would take almost an entire decade and multiple hardware generations to see the full story? No thanks.
Well, guess I have zero reason to follow this series going forward. Oh well, it was fun while it lasted. You guys have fun with your shiny new game, but to anyone like me who prefers the old Zelda formula, it might be time to pack up and move on.
I was more hyped than I had ever been for anything in my life when this game was first announced. Right now though, I'm cautiously optimisitc. The only things that are making me nervous about this game are the dog, which seems almost out of place, and the captains, who I'm hoping are at least better/more likeable than the protagonists of 3. If you ask me though, nothing will ever beat the OG trio of Olimar, Louie and The President.
I will say, the fact that they're bringing back so many elements from Pikmin 2 (caves, returning creatures, treasures etc.) makes me absolutely ecstatic! Pikmin 2 is by far my favourite game in the series, and Pikmin 4 looks to be a direct continuation of 2's style of gameplay. And nighttime exploration is something I 100% predicted, so here's hoping that's stressful and terrifying fun and challenging!
Overall, this is looking like almost everything I've dreamed of in a Pikmin sequel. This is perhaps the only game this year that I'm excited for, so I hope and pray that it doesn't disappoint in that regard.
On another note, as somebody who very much enjoyed this movie and understands what it set out to do, I can acknowledge both the good and bad parts of the film and not feel compelled to insult everybody who feels a certain way about it, unlike some other people.
@pennylessz Um, did you even pay attention to the movie? The Kongs never attack each other once during the Rainbow Road scene. It's just the Kong Army against the Koopa Troop the entire time. That was the whole point of the scene. Heck, the Kong Army isn't even present for the majority of the scene since it focuses mostly on Mario, Peach, Toad and General Blue Shell.
If you missed that detail because of the film's fast pacing, then that's understandable. There are many plot points that are only referenced with one or two lines of dialogue, but they are absolutely present. Don't blame the plot for not making sense, blame the pacing for not giving the viewer enough time to process what's happening.
To all of you saying Nintendo should work with a different animation studio for future films, not gonna happen. Illumination is owned by Universal, who also own Universal Studios, which is where Super Nintendo World opened up. It makes complete sense as to why Nintendo approached Illumination for The Super Mario Bros. Movie. Pixar is out of the question since they're owned by Disney, and Disney World is the direct competitor to Universal Studios.
I could maybe see Nintendo working with DreamWorks in the far future, since they're also owned by Universal, but why bother going through making a brand new deal with a separate animation studio when you already have an existing deal with a studio owned by the same parent company? And no, just because you don't like Illumination is not an acceptable answer.
With that said, I echo others' sentiments that Illumination should stick to adapting more light-hearted Nintendo franchises for the big screen, including sub-series of the larger Mario franchise. If Nintendo want to make an animated adaptation of, say, Zelda or Metroid, they can get the recently acquired Nintendo Pictures (formerly Dynamo Pictures) to work on it instead.
Now I think is a good time to say that I enjoyed The Super Mario Bros. Movie a lot, so as someone who has had the original Luigi's Mansion as one of my all-time favourite games for most of my life, I would KILL to see a movie adaptation of it, especially if it's based on the first game!
You know the scene in the movie where Luigi is chased through the Dark Lands by the horde of Dry Bones? Imagine an entire movie in the style of that scene. I would absolutely love it! It also helps that Charlie Day was one of my favourite casting choices in the movie, and so I'd love to see more of him in his own solo film that gives him a chance to really shine as Luigi!
My second choice would have to be a movie based on Donkey Kong Country, if only so we could see King K. Rool on the big screen. If the actor they chose for him managed to be even half as good as Jack Black was as Bowser, I'd be more than happy.
Well, this is it. The end of an era. There is now no legal way to buy and own 95% of Nintendo's back catalogue. Thousands of games down the drain, many of them likely to never see a future rerelease anytime soon, maybe ever. I may have panic-bought a little bit, but I feel like I got all the games I wanted from these stores, so I should be able to rest easy now.
Now that these storefronts have officially closed, I have no qualms in recommending emulation or other alternatives to play all these games that people may have missed. Before, I'd only recommend those methods as a last resort, but now I fully encourage them. Nintendo clearly doesn't want us to buy and own their old games, so why should we endulge them by giving them our money for nothing in return? After all, as the saying for all subscription-based services goes, "You'll own nothing and be happy."
I picked up Phantasy Reverie Series for Switch last year, and even though Klonoa was primarily a PlayStation franchise in the beginning, these games feel right at home on a Nintendo console. This was my first experience with Klonoa after hearing so many people rave for years about the games being underrated masterpieces, and I absolutely adored both of these games! As a big Kirby fan myself, the comparisons to it aren't too far off, but Klonoa has its own unique vibe to it, and I love it just as much!
I think Door to Phantomile was my preferred game of the two. The characters, music and especially the story resonated with me so much. It also had the better final boss. Trying to collect all of the gems in both games was a nightmare though, to the point where I had to change the difficulty to easy mode. And don't even get me started on the bonus stages...
With the Wii U eShop shutting down, I'd be more than interested in seeing the GBA Klonoa games get re-released as part of their own collection in the future! This series deserves all the love it can get, and more people deserve to experience these wonderful games!
@LikelySatan I will concede to that. I still stand by my points about the game, but I will fully admit that they're less "reasons I dislike this game" and more "reasons I'm not interested in this game or its sequel." That was the point I was trying to get across with my previous comments after all. I guess we'll see how Tears of the Kingdom addresses those issues when it comes out. Until then, have a nice day. No hard feelings, I hope!
@LikelySatan I never said I didn't hear things about Breath of the Wild. I was trying to say that I've experienced the qualities that made previous Zelda games so enjoyable first-hand, so I can sympathise with people who didn't enjoy BotW due to it lacking those things. I'm entitled to not want to try a game if its faults sound like they would be enough to hinder my enjoyment of it.
Let's just agree to disagree. You can enjoy Breath of the Wild all you want, I'm not stopping you. If you're hyped for Tears of the Kingdom, more power to you. But me personally, I'm perfectly content with sticking to the older games for the foreseeable future.
Oh boy, this ought to be "good". Seeing the coding disaster that is Security Breach running on Switch might be hilarious/painful to watch for a little while, but personally, my interest lies with the upcoming FNaF movie. Here's hoping that can restore the franchise's reputation going forward.
@LikelySatan "I refuse to play it because I heard it lacks the things I heard made the series great."
Normally, I'd say you got me with this response. However, the word in bold is what I'd like to address. I haven't just heard what makes Zelda great, I know what makes it great. I first played OoT back in 2015, and I did a 100% playthrough of both it and MM last year, so I've been a Zelda fan for 8 years now. I'll say it again: these two games, especially Majora's Mask, are some of my favourites of all time. Not only do I have first-hand experience with this series (although less than I'd like to admit), but I think it's safe to say that I have an understanding of what makes the "Zelda formula" so beloved.
What made the older Zelda games work was their emphasis on collecting and using different tools to fight enemies and solve puzzles not just in the overworld, but inside of themed, well designed dungeons. Couple this with an engaging narrative and an iconic soundtrack, and you have a recipe for a great Zelda game.
Breath of the Wild has almost none of what I just mentioned. The weapon durability inhibits and discourages combat, and with no way to repair weapons, which should be a bare minimum feature in a game like this, the game instead constantly rewards you with more weapons that will inevitably break. This all comes at the cost of staple items (like the Hookshot) that became permanent parts of your kit in older titles.
BotW's overworld also looks too big and too empty with seemingly little to do in-between searching for shrines or other landmarks. Admittedly, with the exception of Majora's Mask, overworlds have never been 3D Zelda's strong suit, but in this game, it's like they took all the complaints people had with areas like Hyrule Field and The Great Sea and made an entire game built around them. People complained about Skyward Sword being too linear and not open enough, so the Zelda team overcorrected by making the most empty and barren overworld in the series.
The game's "dungeons" are by far the biggest letdown though. We lost amazing areas like the Forest Temple, Spirit Temple and Stone Tower Temple in exchange for hundreds of copy-pasted shrines with same-y visuals and minimal puzzle-solving and combat. Shrines are not a replacement for dungeons, and neither are the Divine Beasts.
The older Zelda games typically had pretty engaging narratives and soundtracks to go along with the adventure. BotW's narrative suffers due to its open-world structure, and for the vast majority of the game, the music is practically non-existent outside of the occasional piano note every 10 seconds.
tl;dr: I may not have played Breath of the WIld, but in the 6 years since its release, I've heard more than enough complaints about it to know that it's not what I personally want out of Zelda.
I know this may almost certainly come across as a controversial/contrarian opinion, but I'm a hipster who believes that Breath of the Wild is one of the most overrated games in existence and I refuse to play it out of principle.
My only experience with the Zelda series so far has been with the N64 games. Ocarina of Time was my first Zelda game, and Majora's Mask might just be one of my favourite games of all time. Unlike Ocarina of Time, Breath of the Wild wasn't nearly as revolutionary as people like to claim, and while I'm excited to play through the remaining pre-BotW 3D Zeldas, I can't bring myself to play that particular game due to it lacking almost everything that made Zelda good in the first place. This is the only A-tier Nintendo franchise that I can confidently say I've lost interest in, and Tears of the Kingdom is doing absolutely nothing to change that.
Seriously, for the direct sequel to the most successful Zelda game of all time with a development cycle of at least 5 years by now (with multiple delays), the marketing for this game has been absolutely abysmal. We're less than 2 months from release and so far, it's done very little to differentiate itself from its predecessor, and Nintendo have already confirmed they're charging more for it! If this game ends up being less innovative than Majora's Mask, one of the most unique and creative Zelda games with one of the shortest development cycles that was ALSO a direct follow-up to the most successful game in the series at the time, that would be seriously embarrasing.
Oh yeah, and the vehicle building looks stupid lmao. I want The Legend of Zelda, not Banjo-Kazooie: Nuts & Bolts.
@JadeKitsune Even though I have my gripes with certain things Miyamoto has done since the early 2000s (see Star Fox Adventures + Zero and Zelda: Skyward Sword), he was only partially responsible for the direction the series took with Sticker Star. He made some (admittedly questionable) suggestions during that game's development and the developers at Intelligent Systems went too far with them.
The real culprit behind the current state of the series is Kensuke Tanabe. Instead of listening to criticism, this man has actively doubled down on what older fans such as myself hate about the newer games, all while trying to shift the blame to some other person or group, whether it be Miyamoto, the IP team, or even the fans themselves (great way to get people to see your point of view, by the way).
While I do think it's for the best that Miyamoto has mostly stepped back from active development, if anyone needs to retire from Nintendo ASAP, it's Tanabe. He has done far more damage to Nintendo than Miyamoto ever could.
I'm admittedly still a little unsure about this game. I played the original Return to Dream Land (sorry, "Adventure Wii") years ago. To this day, it's one of my favourite Kirby games, second to Super Star Ultra. The reasons I'm on the fence about this remake are the black outlines they added to every character and object, King Dedede's redesign (which feels especially unnecessary since he looked just fine in the original) and, of course, the removal of the Scope Shot sub-game, which nobody here seems to be talking about, including the reviewer.
There was also a big missed opportunity to include the extra content from Kirby's Dream Collection, since that was never released over here in Europe.
However, the new additions, gameplay tweaks and, most importantly, the Magolor Epilogue are all so very tempting, especially since Magolor is one of my favourite Kirby characters if you couldn't already tell. These are big factors that may sway my decision to pick this up later down the line.
@WreckitRyan This comment reads like you haven't played Star Allies since launch day, because half of what you said here is completely untrue.
"No extra modes"? Do Guest Star Mode, The Ultimate Choice and Heroes in Another Dimension just not exist anymore, or did you genuinely not know about them? I'd have to assume the latter, because that would also explain your saying that the game has "no challenge". The Ultimate Choice is a fairly lengthy boss rush mode with adjustable difficulty levels, and if you've ever played the boss rush modes in Kirby games, you know that they can get surprisingly difficult (unless you use certain copy abilities to cheese them). This is also true of TUC, especially on the highest difficulty, Soul Melter EX.
And Heroes in Another Dimension was specifically designed to be more challenging than the main game, even more so if you're trying to collect all of the Friend Hearts. This also ties into your remark about "worse puzzles", because a good chunk of the Friend Hearts are locked behind somewhat tricky puzzles that require some good thinking or timing to solve.
Sorry if this comment comes across as extremely rant-y and passive-aggressive. I'm just tired of all the slander/libel Star Allies has gotten non-stop since 2018. I actually created an account just to clear things up for you and other people in these comments.
All in all, it's fine if you don't like Star Allies, but if you're going to call it a bad game (or at least an inferior game), at least do some basic research first so that you don't end up spreading misinformation like this.
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Re: Feature: 17 Reasons To Be Excited About The Super Mario RPG Remake
@theModestMouse Speak for yourself. RPGs with turn-based battle systems are my favourite kind of RPGs. It's satisfying to plan your moves and see them executed effectively. In the Mario RPGs specifically, you have to actually engage with the battles by timing your moves using action commands for maximum effectiveness. That's why these games are anything but "boring", especially in comparison to most old-school RPGs which, admittedly, have battle systems that could be classed as glorified menus. And I say this as someone who considers EarthBound one of his favourite games of all time.
And hey, you finding it boring is just, like, your opinion, man. If it was so boring, then why are so many people excited for it?
Also, in regards to how the game looks, with most of Square Enix's modern remakes, they just slap the HD-2D artstyle on the game and call it a day, but this game's artstyle has been faithfully re-created. The pre-rendered CG based sprites have been successfully replicated, which I honestly find more impressive. A good remake can preserve the original game's artstyle while also translating it to modern graphics.
Re: Feature: 17 Reasons To Be Excited About The Super Mario RPG Remake
Fat Yoshi isn't actually in the game. It's just concept art. I'm not sure if that last point was supposed to be a joke or not, but it could potentially be seen as misleading.
Edit: Turns out he is in the game, just hidden. Thanks to @TrixieSparkle for pointing that out.
Re: Poll: What Did You Think Of Today's Nintendo Direct?
Seems like I might have ticked someone off with my previous, now deleted comment. I might have gotten a bit too excited earlier, so let me put it this way: it's about time fans of franchises other than Fire Emblem, Xenoblade and Kirby* started getting spoiled rotten. In the case of this Direct, it was Mario and Pikmin fans, and as a diehard, near lifelong fan of the latter myself, we more than deserve it after all this time. Nintendo is trying to make up for years of radio silence, something fans of the other franchises I mentioned above have zero concept of.
*Still love Kirby though.
Re: Nintendo Updates Pikmin 3 Deluxe Switch Icon In Latest Patch (Version 1.1.1)
Why do they keep removing the flowers from all the logos?
Re: Pikmin 1 & 2 Drop On Switch eShop Today, With A Physical Bundle On The Way
So glad to see all of the Pikmin games on the Switch! A little sad at the removal of most of the product placement in Pikmin 2, but if it means the game can be re-released on a popular system with a huge install base, then I'm all for it. I might pick up the physical double pack later on this year, but then again, I might just stick with my original GameCube copies. I'll have to think about it.
UPDATE: The Switch version of Pikmin 1 has apparently fixed the crushing glitch, AKA my biggest problem with the game! This is now officially the best way to play Pikmin 1!
Re: Super Mario RPG Is Getting A Remake This November, And It Looks Amazing
@k8sMum Um, this game is "7 Stars". The remake just doesn't have the "Legend of the Seven Stars" subtitle, for whatever reason.
Re: Super Mario RPG Is Getting A Remake This November, And It Looks Amazing
Mario RPGs are saved! Comeback arc starts now!
Re: Super Mario Bros. Wonder, A Brand New 2D Mario Game, Is Coming To Switch
Sorry, but I can't help but laugh at all of the people saying this game looks anything like the New Super Mario Bros. series. Like, are you guys blind or something? Genuine question.
Re: Random: Guillermo del Toro Praises Mario Movie For Moving Animation In Right Direction
So-called "cinema enthusiasts" in shambles.
Re: Mario Movie Producer Denies Legend Of Zelda Film Rumours
False alarm, people! You can all calm down now!
Re: Mario Movie Star Chris Pratt Says Sequel News Should Be Coming "Soon"
All you guys think you're funny saying the Mario movie had no writers just because the plot was simple. Last time I checked, this movie has a beginning, a climax and a conclusion with dialogue all throughout it. That stuff doesn't just magically bring itself into existence during the animation process. You need a team of writers for that.
Also, just to respond to what @Rainz said, technically the old Mario RPGs had pretty strong stories, at least in comparison to the Mario platformers. That's one of the reasons why they're so beloved and still talked about to this day. Unfortunately, Nintendo seems determined to bury those old games and pretend like they never existed. They're seemingly afraid of Mario games being too creative and having too much depth, and this mindset may also have wormed its way into the movie, despite how enjoyable it was.
Still, a sequel can always improve upon the flaws of the previous film, hence why I'm so excited about this news!
Re: Sonic Origins Plus Physical Listing Says New Content Is "Downloadable Via Included Code"
Another day of thanking God I'm no longer a Sonic fan. I'm not missing anything, it seems.
Re: Dolphin Emulator Steam Release "Indefinitely Postponed"
@johnvboy So what are we supposed to do? Just sit around for years with our fingers crossed, hoping and praying that Nintendo (or other company of your choice) decides, on a whim, to re-release some obscure game from 20-30 years ago that barely managed to sell 200,000 copies? Sorry, but that's almost never realistically going to happen.
What if there are licensing issues surrounding a game, preventing it from getting re-released? Should it just be left in the past, never able to be played or experienced by a younger generation? Unless you still own a copy or can easily acquire one, emulation is your only option in that instance.
Life is too short to just sit around and wait for things like that to happen. If somebody wants something badly enough, they're going to do everything in their power to acquire it, by any means necessary. That's human nature. While I personally only ever emulate in extreme circumstances, I'd rather play and enjoy the games I want when I want than let what I have access to be dictated by a multi-billion dollar corporation.
Also, illegal ≠ immoral.
Re: Dolphin Emulator Steam Release "Indefinitely Postponed"
Well, so much for that, then.
Re: Metal Gear Solid: Master Collection Vol. 1 Announced For "The Latest Platforms"
WHAT A THRILL
Re: Expect More Open-World Zelda Games Going Forwards, Suggests Eiji Aonuma
@JohnnyC No offense, but this sounds like a terrible idea. Do you really want to see the opening section in Kokiri Forest/Clock Town spread out over the course of an entire game, with the gaps between the follow-up games being several years long, meaning it would take almost an entire decade and multiple hardware generations to see the full story? No thanks.
Re: Expect More Open-World Zelda Games Going Forwards, Suggests Eiji Aonuma
Well, guess I have zero reason to follow this series going forward. Oh well, it was fun while it lasted. You guys have fun with your shiny new game, but to anyone like me who prefers the old Zelda formula, it might be time to pack up and move on.
Re: Soapbox: If Zelda: Tears Of The Kingdom Isn’t Switch’s Swan Song, It Really Should Be
TOO BAD,
PIKMIN 4MARIO TIME BAYBEE!Re: Nintendo Survey Asks Players What Kind Of Game They Want Pikmin 4 To Be
I was more hyped than I had ever been for anything in my life when this game was first announced. Right now though, I'm cautiously optimisitc. The only things that are making me nervous about this game are the dog, which seems almost out of place, and the captains, who I'm hoping are at least better/more likeable than the protagonists of 3. If you ask me though, nothing will ever beat the OG trio of Olimar, Louie and The President.
I will say, the fact that they're bringing back so many elements from Pikmin 2 (caves, returning creatures, treasures etc.) makes me absolutely ecstatic! Pikmin 2 is by far my favourite game in the series, and Pikmin 4 looks to be a direct continuation of 2's style of gameplay. And nighttime exploration is something I 100% predicted, so here's hoping that's
stressful and terrifyingfun and challenging!Overall, this is looking like almost everything I've dreamed of in a Pikmin sequel. This is perhaps the only game this year that I'm excited for, so I hope and pray that it doesn't disappoint in that regard.
Re: Miyamoto Thinks Mario Movie's Critical Reception Contributed To The "Buzz"
On another note, as somebody who very much enjoyed this movie and understands what it set out to do, I can acknowledge both the good and bad parts of the film and not feel compelled to insult everybody who feels a certain way about it, unlike some other people.
Re: Miyamoto Thinks Mario Movie's Critical Reception Contributed To The "Buzz"
@pennylessz Um, did you even pay attention to the movie? The Kongs never attack each other once during the Rainbow Road scene. It's just the Kong Army against the Koopa Troop the entire time. That was the whole point of the scene. Heck, the Kong Army isn't even present for the majority of the scene since it focuses mostly on Mario, Peach, Toad and General Blue Shell.
If you missed that detail because of the film's fast pacing, then that's understandable. There are many plot points that are only referenced with one or two lines of dialogue, but they are absolutely present. Don't blame the plot for not making sense, blame the pacing for not giving the viewer enough time to process what's happening.
Re: Talking Point: Which Nintendo Franchise Should Illumination Tackle Next?
To all of you saying Nintendo should work with a different animation studio for future films, not gonna happen. Illumination is owned by Universal, who also own Universal Studios, which is where Super Nintendo World opened up. It makes complete sense as to why Nintendo approached Illumination for The Super Mario Bros. Movie. Pixar is out of the question since they're owned by Disney, and Disney World is the direct competitor to Universal Studios.
I could maybe see Nintendo working with DreamWorks in the far future, since they're also owned by Universal, but why bother going through making a brand new deal with a separate animation studio when you already have an existing deal with a studio owned by the same parent company? And no, just because you don't like Illumination is not an acceptable answer.
With that said, I echo others' sentiments that Illumination should stick to adapting more light-hearted Nintendo franchises for the big screen, including sub-series of the larger Mario franchise. If Nintendo want to make an animated adaptation of, say, Zelda or Metroid, they can get the recently acquired Nintendo Pictures (formerly Dynamo Pictures) to work on it instead.
Re: Talking Point: Which Nintendo Franchise Should Illumination Tackle Next?
Now I think is a good time to say that I enjoyed The Super Mario Bros. Movie a lot, so as someone who has had the original Luigi's Mansion as one of my all-time favourite games for most of my life, I would KILL to see a movie adaptation of it, especially if it's based on the first game!
You know the scene in the movie where Luigi is chased through the Dark Lands by the horde of Dry Bones? Imagine an entire movie in the style of that scene. I would absolutely love it! It also helps that Charlie Day was one of my favourite casting choices in the movie, and so I'd love to see more of him in his own solo film that gives him a chance to really shine as Luigi!
My second choice would have to be a movie based on Donkey Kong Country, if only so we could see King K. Rool on the big screen. If the actor they chose for him managed to be even half as good as Jack Black was as Bowser, I'd be more than happy.
Re: Random: The GameCube & Wii Emulator Dolphin Is Coming To Steam In Q2 2023
Ah, what perfect timing!
Re: The 3DS & Wii U eShops Have Officially Closed, Purchases "No Longer Possible"
Well, this is it. The end of an era. There is now no legal way to buy and own 95% of Nintendo's back catalogue. Thousands of games down the drain, many of them likely to never see a future rerelease anytime soon, maybe ever. I may have panic-bought a little bit, but I feel like I got all the games I wanted from these stores, so I should be able to rest easy now.
Now that these storefronts have officially closed, I have no qualms in recommending emulation or other alternatives to play all these games that people may have missed. Before, I'd only recommend those methods as a last resort, but now I fully encourage them. Nintendo clearly doesn't want us to buy and own their old games, so why should we endulge them by giving them our money for nothing in return? After all, as the saying for all subscription-based services goes, "You'll own nothing and be happy."
Re: Klonoa Phantasy Reverie Series Was Developed For Switch First
I picked up Phantasy Reverie Series for Switch last year, and even though Klonoa was primarily a PlayStation franchise in the beginning, these games feel right at home on a Nintendo console. This was my first experience with Klonoa after hearing so many people rave for years about the games being underrated masterpieces, and I absolutely adored both of these games! As a big Kirby fan myself, the comparisons to it aren't too far off, but Klonoa has its own unique vibe to it, and I love it just as much!
I think Door to Phantomile was my preferred game of the two. The characters, music and especially the story resonated with me so much. It also had the better final boss. Trying to collect all of the gems in both games was a nightmare though, to the point where I had to change the difficulty to easy mode. And don't even get me started on the bonus stages...
With the Wii U eShop shutting down, I'd be more than interested in seeing the GBA Klonoa games get re-released as part of their own collection in the future! This series deserves all the love it can get, and more people deserve to experience these wonderful games!
Re: Poll: What Are Your Hype Levels For Zelda: Tears Of The Kingdom?
@LikelySatan I will concede to that. I still stand by my points about the game, but I will fully admit that they're less "reasons I dislike this game" and more "reasons I'm not interested in this game or its sequel." That was the point I was trying to get across with my previous comments after all. I guess we'll see how Tears of the Kingdom addresses those issues when it comes out. Until then, have a nice day. No hard feelings, I hope!
Re: Poll: What Are Your Hype Levels For Zelda: Tears Of The Kingdom?
@LikelySatan I never said I didn't hear things about Breath of the Wild. I was trying to say that I've experienced the qualities that made previous Zelda games so enjoyable first-hand, so I can sympathise with people who didn't enjoy BotW due to it lacking those things. I'm entitled to not want to try a game if its faults sound like they would be enough to hinder my enjoyment of it.
Let's just agree to disagree. You can enjoy Breath of the Wild all you want, I'm not stopping you. If you're hyped for Tears of the Kingdom, more power to you. But me personally, I'm perfectly content with sticking to the older games for the foreseeable future.
Re: Five Nights At Freddy's: Security Breach Gets Surprise Announcement For Switch
Oh boy, this ought to be "good". Seeing the coding disaster that is Security Breach running on Switch might be hilarious/painful to watch for a little while, but personally, my interest lies with the upcoming FNaF movie. Here's hoping that can restore the franchise's reputation going forward.
Re: Poll: What Are Your Hype Levels For Zelda: Tears Of The Kingdom?
@LikelySatan "I refuse to play it because I heard it lacks the things I heard made the series great."
Normally, I'd say you got me with this response. However, the word in bold is what I'd like to address. I haven't just heard what makes Zelda great, I know what makes it great. I first played OoT back in 2015, and I did a 100% playthrough of both it and MM last year, so I've been a Zelda fan for 8 years now. I'll say it again: these two games, especially Majora's Mask, are some of my favourites of all time. Not only do I have first-hand experience with this series (although less than I'd like to admit), but I think it's safe to say that I have an understanding of what makes the "Zelda formula" so beloved.
What made the older Zelda games work was their emphasis on collecting and using different tools to fight enemies and solve puzzles not just in the overworld, but inside of themed, well designed dungeons. Couple this with an engaging narrative and an iconic soundtrack, and you have a recipe for a great Zelda game.
Breath of the Wild has almost none of what I just mentioned. The weapon durability inhibits and discourages combat, and with no way to repair weapons, which should be a bare minimum feature in a game like this, the game instead constantly rewards you with more weapons that will inevitably break. This all comes at the cost of staple items (like the Hookshot) that became permanent parts of your kit in older titles.
BotW's overworld also looks too big and too empty with seemingly little to do in-between searching for shrines or other landmarks. Admittedly, with the exception of Majora's Mask, overworlds have never been 3D Zelda's strong suit, but in this game, it's like they took all the complaints people had with areas like Hyrule Field and The Great Sea and made an entire game built around them. People complained about Skyward Sword being too linear and not open enough, so the Zelda team overcorrected by making the most empty and barren overworld in the series.
The game's "dungeons" are by far the biggest letdown though. We lost amazing areas like the Forest Temple, Spirit Temple and Stone Tower Temple in exchange for hundreds of copy-pasted shrines with same-y visuals and minimal puzzle-solving and combat. Shrines are not a replacement for dungeons, and neither are the Divine Beasts.
The older Zelda games typically had pretty engaging narratives and soundtracks to go along with the adventure. BotW's narrative suffers due to its open-world structure, and for the vast majority of the game, the music is practically non-existent outside of the occasional piano note every 10 seconds.
tl;dr: I may not have played Breath of the WIld, but in the 6 years since its release, I've heard more than enough complaints about it to know that it's not what I personally want out of Zelda.
Re: Poll: What Are Your Hype Levels for Zelda: Tears Of The Kingdom?
I know this may almost certainly come across as a controversial/contrarian opinion, but I'm a hipster who believes that Breath of the Wild is one of the most overrated games in existence and I refuse to play it out of principle.
My only experience with the Zelda series so far has been with the N64 games. Ocarina of Time was my first Zelda game, and Majora's Mask might just be one of my favourite games of all time. Unlike Ocarina of Time, Breath of the Wild wasn't nearly as revolutionary as people like to claim, and while I'm excited to play through the remaining pre-BotW 3D Zeldas, I can't bring myself to play that particular game due to it lacking almost everything that made Zelda good in the first place. This is the only A-tier Nintendo franchise that I can confidently say I've lost interest in, and Tears of the Kingdom is doing absolutely nothing to change that.
Seriously, for the direct sequel to the most successful Zelda game of all time with a development cycle of at least 5 years by now (with multiple delays), the marketing for this game has been absolutely abysmal. We're less than 2 months from release and so far, it's done very little to differentiate itself from its predecessor, and Nintendo have already confirmed they're charging more for it! If this game ends up being less innovative than Majora's Mask, one of the most unique and creative Zelda games with one of the shortest development cycles that was ALSO a direct follow-up to the most successful game in the series at the time, that would be seriously embarrasing.
Oh yeah, and the vehicle building looks stupid lmao. I want The Legend of Zelda, not Banjo-Kazooie: Nuts & Bolts.
Re: Random: Shigeru Miyamoto Comments On What Nintendo Will Be Like Without Him
@JadeKitsune Even though I have my gripes with certain things Miyamoto has done since the early 2000s (see Star Fox Adventures + Zero and Zelda: Skyward Sword), he was only partially responsible for the direction the series took with Sticker Star. He made some (admittedly questionable) suggestions during that game's development and the developers at Intelligent Systems went too far with them.
The real culprit behind the current state of the series is Kensuke Tanabe. Instead of listening to criticism, this man has actively doubled down on what older fans such as myself hate about the newer games, all while trying to shift the blame to some other person or group, whether it be Miyamoto, the IP team, or even the fans themselves (great way to get people to see your point of view, by the way).
While I do think it's for the best that Miyamoto has mostly stepped back from active development, if anyone needs to retire from Nintendo ASAP, it's Tanabe. He has done far more damage to Nintendo than Miyamoto ever could.
Re: Review: Kirby's Return To Dream Land Deluxe - A Suitably Dreamy Encore For One Of Kirby's Best
I'm admittedly still a little unsure about this game. I played the original Return to Dream Land (sorry, "Adventure Wii") years ago. To this day, it's one of my favourite Kirby games, second to Super Star Ultra. The reasons I'm on the fence about this remake are the black outlines they added to every character and object, King Dedede's redesign (which feels especially unnecessary since he looked just fine in the original) and, of course, the removal of the Scope Shot sub-game, which nobody here seems to be talking about, including the reviewer.
There was also a big missed opportunity to include the extra content from Kirby's Dream Collection, since that was never released over here in Europe.
However, the new additions, gameplay tweaks and, most importantly, the Magolor Epilogue are all so very tempting, especially since Magolor is one of my favourite Kirby characters if you couldn't already tell. These are big factors that may sway my decision to pick this up later down the line.
Re: Review: Kirby's Return To Dream Land Deluxe - A Suitably Dreamy Encore For One Of Kirby's Best
@WreckitRyan This comment reads like you haven't played Star Allies since launch day, because half of what you said here is completely untrue.
"No extra modes"? Do Guest Star Mode, The Ultimate Choice and Heroes in Another Dimension just not exist anymore, or did you genuinely not know about them? I'd have to assume the latter, because that would also explain your saying that the game has "no challenge". The Ultimate Choice is a fairly lengthy boss rush mode with adjustable difficulty levels, and if you've ever played the boss rush modes in Kirby games, you know that they can get surprisingly difficult (unless you use certain copy abilities to cheese them). This is also true of TUC, especially on the highest difficulty, Soul Melter EX.
And Heroes in Another Dimension was specifically designed to be more challenging than the main game, even more so if you're trying to collect all of the Friend Hearts. This also ties into your remark about "worse puzzles", because a good chunk of the Friend Hearts are locked behind somewhat tricky puzzles that require some good thinking or timing to solve.
Sorry if this comment comes across as extremely rant-y and passive-aggressive. I'm just tired of all the slander/libel Star Allies has gotten non-stop since 2018. I actually created an account just to clear things up for you and other people in these comments.
All in all, it's fine if you don't like Star Allies, but if you're going to call it a bad game (or at least an inferior game), at least do some basic research first so that you don't end up spreading misinformation like this.