Comments 228

Re: Editorial: Pricing Blunders Have Distorted The Narrative Around Nintendo Switch

DrRandle

I guess I just don't get it.

I paid 600 dollars for my Google Nexus phone last year. Sure it has a bit more functionality than just gaming, but considering it can do very little more than your average Tracphone in terms of that 'extra' functionality, it is a bit steep.

But when it comes to it's function as a game system: there isn't a lot there. Most games ask me to pay more than a physical box game on Switch in the long run to progress (games like Pokemon Shuffle, Puzzle and Dragons) or are just one-trick ponies with a steep ad-removal price (Dan the Man, Burrito Bison). The games, in short, are terrible and are barely worth the time it takes to be 'free' to play.

The Switch, meanwhile, is launching with a new Zelda that runs better than my Wii U, has a better version of one of my favorite games (Mario Kart 8), and is going to have a lot of great games in it's immediate future. (Mario Odyssey, Fire Emblem Warriors, a brand new Fire Emblem later next year).

And it's 300 dollars. Everything you need to play those games is $300. Half the price of my phone that can't play anything even -remotely- close to the kind of game I can play on the Switch. And the games are standard pricing as every other game coming out right now.

Yeah there's a lot of 'accessories' you can buy, like a Pro Controller that serves no necessity or additional purpose over the two Joy Cons that come bundled in. And additional packs of joycons are super pricey. Granted when you compare them to a PS4 controller (60 dollars at gamestop, 65 if you want a color. 5 dollars for a color?), then compare the tech within (motion, HD rumble, and an IR that can measure distance vs. .. a big, colored light that annoys me because it reflects off my TV screen) then the price makes a lot more sense.

I'm not saying everything's amazing, and I totally get why everyone would want things to be cheaper. Who doesn't want anything to be cheaper and/or free? But that isn't the reality of business, and certainly not when it comes to technology.

And honestly, all the Switch bashing on this and literally ever other site really has me down. It's been a poopoocadoodlydoo past couple of years, and I really needed Switch hype to help boost my spirits. Instead it's just been a parade of venom.

Re: Gearbox CEO Doesn't See Borderlands 3 Coming To Nintendo Switch

DrRandle

@JLPick While I agree, Nobody is going to make a reduced version of their game to be Switch friendly. Asking for a port of an XB1 and PS4 game to the Switch is akin to asking for a 360/PS3 port on the Wii, or (maybe more comparable) a PS4 game on WiiU. The Switch is (supposedly) more powerful than a WiiU, yes, but it's not going to be anywhere near the hardware of a PS4, especially when devs are already having to make a second even-bigger version of all their games for the PS4 pro and Scorpio. So while variety is good, we're not getting these cross platform ports. Also, historically, that didn't help the Gamecube when there were ports, so that doesn't really seem to be something that people buying a new Nintendo system are going to really want. If they're anything like most people I know that would get a Switch, those people already have a PS4 and/or a PC that can run those types of games, so there's not really a market to buy a weaker version of the game for your Switch. So it comes back to this being non-news. non-confirmed games not coming to the switch is about as much news as non-confirmed games coming to any other platform: i.e., it's not news.

It makes about as much sense writing this article as it does writing that Nintendo has no plans to bring it's software to PS4 or XB1 at this time. Of course it doesn't. There is absolutely nothing to suggest that anything else would be happening. It's news when something changes, not when everything is exactly the same as it was yesterday.

Re: Gearbox CEO Doesn't See Borderlands 3 Coming To Nintendo Switch

DrRandle

This is more non-news. Games that a. aren't even properly released and b. are designed for systems with much higher tech will never come to the Switch, so why do we keep seeing these headlines? Why not confirm that Street Fighter 5 isn't coming to the Switch while you're at it. Just use common sense and you can make tons of articles about random games we'll never see on a console that was never going to run them in the first place.

On top of that? Borderlands is a terrible series, having played through the first two. And Randy Pitchford is a sensationalist putz anyway, so nobody should ever report on anything he says.

Re: Video: These Five Titles Would Be Perfect on the Switch

DrRandle

So I like a lot of the ideas, but I feel like the list is maybe just haphazardly thrown together.

Everything on this at most 13 months old. We can wish for some ports, which I'm always down for, but at the same time a new Kirby game? It's been like 7 months. A new Yoshi? They're re-releasing that on 3DS later this year. A new Metroid? Yeah, like it or not, but Fed. Force came out. And considering the sales once again prove that Metroid games will not sell (this isn't a new trend, even among "true" Metroids), so I doubt Nintendo is keen to bump that up the list for a launch.
All and all, I think it's just a bit easier to say "Nintendo should have all of it's franchises on the Switch at some point" which is pretty much how they've done nearly every console.

Re: Soapbox: The Nintendo Switch's Final Specs Don't Matter

DrRandle

Specs matter, but how they're used matters more. For the past 17 years or so, the console with the better specs did not win. PS2 far outsold the Gamecube and Xbox while being the weakest, The Wii far outsold the Xbox and PS3 despite being vastly weaker. The DS vs. PSP, the 3DS vs. the Vita. This gen of home consoles is probably the only example where this won't be the case.

Anyway, I think Mario 3D world was the best looking game of the last few years, and that was strictly due to how they used what tech they had. And a good art style.

Re: GameStop References Pokémon On Nintendo Switch Product Page

DrRandle

@PlywoodStick Nothing is certain, to be true, but I think I laid out the reasons why it's super-unlikely to happen pretty clearly in my original post. To summarize: it makes zero sense for it to happen. To further: a 3DS game on Switch hardware would be hideous. The game is also designed for touch screens in most areas, which would make playing from the couch a near impossibility to interact with. (saying nothing about the fact I don't believe the switch screen will be touch based). The only thing that makes sense for Switch and Pokemon is to make Gen 8, or reboot the franchise. Maybe weird side games, but I don't honestly pay attention to those.

Re: GameStop References Pokémon On Nintendo Switch Product Page

DrRandle

This is what I'm talking about, man. Now you have a bunch of Nintendo fans excited for something that simply isn't happening. Somebody name drops pokemon because a. it's inevitable, and b. it's super hot right now, and suddenly everyone's going around throwing a name of a game that doesn't even exist.

Pokemon has never had a third part release 5 months after the originals, so it wouldn't be a launch, or even near-launch window game. At best, they would announce that it would be a thing a year or so down the road. But also, X and Y didn't even get one of those games, so what says that "stars" is a real thing? Also, Eclipse is a super-better name, anyway.

Re: Feature: Everything You Need to Know About the Nintendo Switch, So Far

DrRandle

The rumors are so inconsistent and varied that there's no way this thing will only cost 250 at cost if they're all true. Full-on Multi-touch screen and motion controls, nearly if not more powerful than a WiiU, but hoping for the same price as a WiiU right now (with games included)? I can't help but be skeptical up to the point that I flat out don't buy any of the rumors until Nintendo announces them. Everything else is just too... well untrue, but people are taking it as gospel it seems.

Re: Hopes for Mother 3 On Nintendo Switch Boosted by 1-UP Studio Facebook Post

DrRandle

I don't see what makes this a Mother 3 indicator? The article says that the message roughly translates "an interesting year with new stuff coming to the world." How is a decade-plus old game supposed to be new? I think this is reaching for a straw. By all logic, it's just as possible we're getting a port of the Professor Layton city life game they made with the 3rd Layton.

Re: Editorial: The 3D Effect - A Smart 3DS Feature That Struggled to Find Its True Depth

DrRandle

Weirdly enough, my favorite uses for 3D visuals were largely in 2D, sprite-based games. It was super rare to see, but that's where it popped for me. I had always really wanted that Stereoscopic 3D in a (good!) 2D Metroid or Castlevania. No such luck there. I did get Azure Striker Gunvolt, though. And a few of those Sega 3D Classics.

My other favorites were the way it was used in A Link Between Worlds with all the tower climbing. There was also Paper Mario Sticker Star, which, all complaints aside, looked brilliant on a 3DS with full 3D in effect.

Re: ​Newzoo Estimates Less Than Five Percent of Users Have Paid For Super Mario Run

DrRandle

I still can't believe people are complaining about gettin roughly 3/4ths of a regular New Super Mario Bros. game (6 worlds instead of 8, multiple reasons to replay levels, including multiple race modes) for 1/4th the price. Even if you want to say it's only 1/2 the content, that's still a good value.

I think the way most people handle their mobile games market has ruined the perception of value on most people. Why would any of you play a Nintendo game, then? Why are you even here? Why play Mario when you can buy free, terrible, hollow games on your phone? Why buy a 3DS? or a Switch?

Re: Fan-Made Pokémon Prism Game Leaks Online After Nintendo Shutdown Notice

DrRandle

I don't understand why people waste their time and assumed talent on these fangames. Why not just make your own original idea, for once? Why steal assets, and presumably code, to make something far worst than a generic rip-off.
These ideas are so devoid of any originality or creativity, which is hilarious because that's what the same people who love these accuse Game Freak of being devoid of. It's pretty gross that people actually enjoy this stuff.

Re: Editorial: The Nintendo Switch 'Power' Debate is Likely Missing the Point

DrRandle

I think the notion of horsepower on the switch is kind of silly. The recognition that it will need to be able to run as a portable device should steer people to realize that it's more or less an HD portable that can be effortlessly hooked to your TV and still display a decent looking game. I don't understand why some people believe Nintendo should be a part of the console arms race, and just make a 'normal' console like Sony and Microsoft. At that point, you're just competing with Sony and Microsoft for a slice of the exact same pie, and for the past 20 years, that hasn't worked. With the N64 and GameCube, Nintendo was behind. Having the slightly better machine didn't help them in sales, especially during the GameCube days. Not only that, but 3rd party companies weren't porting to the GameCube even then. There was no Silent Hill, Castlevania, Shin Megami Tensei (or spin-offs), Guitar Hero, Grand Theft Auto. And while some might argue it was due to Nintendo's strictness of content (which I think games like Eternal Darkness and True Crime would more or less debunk), it was simply because more people already had the other systems.

Atlus loved the DS and Wii, we got a Silent Hill (arguably one of the best), we had the best selling Guitar Hero 3 (even though it was in MONO). Castlevania was all over the DS, as was Guitar Hero.

I guess what I'm saying here is that Nintendo needs to have a comparable piece of hardware is kind of foolish. That comparable hardware did nothing for them for two generations, which is why the Wii/DS gen went so left field... and that generation worked better than most consoles out there! Even now that the WiiU was a bit of a mess, the 3DS is still doing more than alright for itself.

Nintendo positioning itself as a video game company with an unusual piece of hardware is the smartest move they can continue to make. As consoles just creep closer to be still under-powered PC's, they're going to continue to get left in the dust BY the PC's. I myself picked up a Steam Link and buy the majority of my games for that. The only PS4 games I buy anymore are generally exclusives. And as somebody who doesn't typically like the Sony specific catalog, those exclusives are almost entirely 3rd party. If Atlus came out tomorrow and said they were putting Persona 5 (the PS3 version, i'd wager) on Switch, I'd cancel my Ps4 preorder. If they were putting it on PC, just as good.

I think I lost myself again, I'm just throwing ideas to the wall and seeing what sticks. Sorry for the mess.

Re: Nintendo Shuts Down Another Pokémon Fan Project

DrRandle

I don't understand why somebody would make a project like this. It's so much easier to make a Pokemon-like that doesn't infringe on anything. Anyone who's trying to do something like this has to see the inevitable future that "Hey, maybe I shouldn't be using somebody else's assets to make my game."

Here's hoping this guy can at least take what he learned to his own game, I guess.

Re: Talking Point: Nintendo Will Rely on Switch Word of Mouth Due to Strange Presentation Timing

DrRandle

It's unfortunate but they're not going to be able to comfortably hit over half the world at a time that makes it convenient for everyone. The fact is, this is the internet age. This stuff isn't going to release during "peak" times across the globe. Whether this launches at 3 in the morning or not, it will be in all the headlines all day, and everyone will be sharing it with their friends the next day. The Switch teaser trailer didn't even hit a million until hours after it was out, and the crazy number it's currently at didn't really start for almost days.

I know it's inconvenient for European folks, and I am sorry, really I am. But... Somebody's gotta get cut, and it makes the most sense to launch it during Japan's business day. Nintendo won't suffer any loss of coverage because of this.

Re: Feature: It's Time to Vote for Your Nintendo Life Game of the Year Awards

DrRandle

Everyone can complain what a bummer year this was for Nintendo (And, honestly it was), but I still bought more games for my 3DS and WiiU than I did any games on my PS4. I had more fun with a DEMO on PS4 than I did almost any other game.

My top 3 games overall this year (in no particular order)
Firewatch.
Paper Mario: Color Splash.
Pokemon Sun and Moon.

Blast from the Past Award: I never got around to Hyrule Heroes when it came out, but a buddy lent me the WiiU copy over the summer. Me and my husband had an absolutely great time with it. If anybody around here hasn't picked it up yet, I highly recommend it.

Re: Super Mario Run Will Require a Constant Online Connection

DrRandle

@iGen Because there are people who play video games for a variety of reasons. Some of us enjoy competing with our friends or even ourselves for better scores. I admit it's a bit of a loose reason, but at least they're using the always-on connection to do interesting stuff like that, rather than just requiring it for the obvious sake of making sure that their game is protected from pirates and hackers. But as I've said before, it doesn't matter why it's there. Plenty of games do it, and nobody's complained about it then, so why are we all complaining about it now? Where were people championing those without internet connections in rural areas when Final Fantasy XV put out a 20 GB patch to add content and fixes to their game? Content and fixes that those rural people will never receive.

Re: Super Mario Run Will Require a Constant Online Connection

DrRandle

There are wi-fi spots all over the place these days, including (likely) you're home. I understand some of you will be in areas where you won't have any network connection (on a plane, in a subway, on Saturn's moon Titan.). But that's not the same as never being able to play the game.

And if you think this is a unique situation, or spells the downfall of this game, I'd like to direct you to Puzzle and Dragons, Hearthstone, Pokemon GO, Pokemon Shuffle, Terra Battle (a really great game if you haven't played/heard of it). And those are just (some) of the games that I play.

I'm just saying that don't let something as silly as that be the one deciding factor in all of this. It's part of the game building an online leaderboard structure, and an always-on connection service helps that a lot more than not. Plus it helps prevent people from getting stupid and trying to use hacks to get top scores while offline, and then uploading it.

Re: Miyamoto on the Reasoning Behind Super Mario Run's Pricing

DrRandle

If this were on the eShop for WiiU or DS and only 10 bucks, everyone would be losing their damned minds. Charge somebody $10 for a full fledged, albeit simple game, and suddenly it's "too much" because it's on the phone instead. Ya'll's logic makes no sense. Games are not cheap to make. This isn't some flash game that was made in a dude's basement to make a few bucks on the side as a hobby. This is a full fledged product with real values made by a corporation of thousands of people that needs to make a profit for it's investors. It's more than a reasonable price for a game, regardless of platform.

Re: Poll: The Legend of Zelda: Breath of the Wild - Share Your Thoughts on the Latest Footage

DrRandle

@CharlieSmile I mean. The main character is a male? I don't see why suddenly changing that really means anything. I can't think of another series that /does/ allow for something like gender swapping the main character outside of Saints Row or Fable, the latter of which maybe makes /too/ much fun of the sitaution. Lots of games let you choose an avatar of your own creation to fill the world, sure, but with Link you're kind of playing a defined character. I get that it's always a different living entity sure, but. To just assume it needs to be a woman for once, for literally no other reason than 'just 'cause"? I don't know.
I think the Zelda franchise has actually done some of the best portrayals of females in Japanese video games. She's not a sex icon, she's incredibly powerful, she's always kicking just as much ass as link. She's just... not playable. Because the story, as of late, has been just as much her fight against evil as yours.
I get that playing a female protagonist is important to you. I often wish I could do lots of things I can't in video games, like go on a date with Bowser, cuddle with Papyrus, or have a wrestling match with Chris Redfield. But that's just not really in the cards.
And the hostile tone is really unnecessary, especially saying that you don't care about other people's opinions, but you state yours here practically demanding that everybody care about yours with your tone. It's very uncool.

Re: Review: Super Mario Maker for Nintendo 3DS (3DS)

DrRandle

I think it's a weird situation to be in for a reviewer of this game. Yes, there is a superior version out there with a few more features, but there's also not a way to play it on a portable until this game. You have to weigh the game not against another similar game on a completely different console, but against what the console this is on offers. And the answer is: the 3DS doesn't offer anything like Mario Maker. The review and the score both indicate that this is a must own for anybody with a 3DS, which it probably is. But you have to read the review to get the part about "If you are one of the few that has the WiiU version, maybe this isn't going to settle for you." Basically, it's stating that "if this is the only way you can play Mario Maker, you absolutely need to." There's nothing wrong with that context, and that score.

This is why I hate scores. People obsess way too much over the minutia of a "in no way shape or form scientific" number, and not on the body of the written text or even the conclusion itself.

Re: Talking Point: Super Mario Maker for Nintendo 3DS and 'Super Mario Challenge' - A New Future for 2D Mario

DrRandle

I understand the fatigue for everybody else, but I always welcomed a new "new" super mario. Despite it's branding, I've just enjoyed them all. Interestingly, I thought the (even worst named) New Super Luigi add-on was perhaps the best. It felt more impactful on the New Super Mario formula with it's shorter levels and tighter challenges. I've actually tried to use that as the guide for most of my hilariously inept Mario Maker levels.

But overall, even I'm ready for a good bolt in a new direction. Nothing has to be -too- crazy, but maybe a new art direction like Galaxy or painterly fashions would really help with a new mechanic or two.

Re: Feature: 10 Essential 3DS RPGs

DrRandle

@masterpad Literally -every- decision is informed by other factors. If it's not, it's called an impulse.

Literally everything is a biased opinion, if that's the way you want to use it. In which case, it's also not a -bad- thing in any way shape or form because it's literally just his opinion.

But as it is an opinion, it's not really a bias. Bias refers to influences such as financial compensation, gift receiving, or even peer pressure. If you honestly believe that these are the factors that are influencing their decision to include Yokai Watch on here, then maybe don't be on this site, because you clearly don't trust the ethical level that NintendoLife operates on.

I agree Yokai Watch isn't really that great, but I don't disagree that the author of the article /does/ believe that it is based on no other factors than his personal enjoyment while playing it.

Re: Poll: The Wii U is Four Years Old, But What Is Its Legacy?

DrRandle

I absolutely adore my Wii U. And for my money, it has been the most fun home console of this generation. But I feel like the Wii U's fun came with a lot of Asterisks and "but's". Games that needlessly streamed things to the Gamepad, wedged in touch controls, and kind of a total lack of the true potential of gamepad gameplay. And that feels like something that became Nintendo's Wheelhouse for the past few years. "It's like x! Buuuuuuuut y." For example: Triforce Heroes! "It's like a Multi-player Zelda! Buuuuut it's a multi-player zelda with a limited world." "It's a new Metroid! Buuuuuut it's a multi-player only game." "It's a port of Mario Maker for the 3DS! Buuuuut it doesn't have proper online or console connection." Hopefully the Switch will rearrange all of this, though!

Re: Super Mario Run Jumps Onto iOS on 15th December, Priced $9.99 for Full Unlock

DrRandle

@khaosklub Well for one, I don't know whether Mario Run will be better or not. For all I know it's a pile of trash, so assigning it value based on a price point is immediately kind of dumb. I think paying any amount of money for a shiny rock is dumb, but people pay exorbitant amounts for a diamond all the time. It might also be the best Mario game that could ever be on a mobile, buttonless platform. But I suppose that's neither here nor there. By your logic, there's a difference between player bases, therefore the price should be different. So if this game were on 3DS, would you have any problem paying 10 bucks for it? If so, why is that any different than the 10 dollars on Mobile? The user base? That's not fact, that's kind of slanderous opinion. You're basically arguing with a lot of people in these comments that people on mobile basically don't want to pay for a game. The reason free to play games gross more is because of whales. The fact that more people downloaded it implies that more people immediately forgot it was a game after trying it because they saw the pay-to-win schemes hiding beneath it. Then there's people that will just never pay for a game. Those people are /terrible people/. These things are not free to make and distribute, and to not repay them for your time well enjoyed is just a jerk move up and down.

The minority make up the majority of sales for F2P games with microtransactions. Catering to the 1% of people and ignoring 99% of the people is pretty much wrong if you're trying to be a company that actually cares about quality products as Nintendo (usually) is.

Re: Super Mario Run Jumps Onto iOS on 15th December, Priced $9.99 for Full Unlock

DrRandle

@Shard1 I guess to me there's an unfairness of comparing something to other games on the same platform. To me, a game is a game regardless of what platform it's own. But that may just be my addiction speaking, heh. The only comparison that I think should be made on games in regard to their platform is how well they utilize that platform to it's fullest. Most mobile games don't come anywhere near that, for me. So now comes one that I think will, and I'm perfectly satisfied with the price. It's better than shelling out another 40 dollars for Mario Maker, a game I already own with a better version on another console.