Though it never had much of a chance of matching its predecessor in sales, the 3DS has nevertheless proven to be a valuable hardware hit for Nintendo. Its solid sales have not only defied many gloomy early expectations, but has ensured that it's been a strong platform for vital franchises, from sure-fire hits like the Pokémon main series to odds-defying returns to form like we've seen with the system's Fire Emblem games. Now, in its later stages, the portable is offering sanctuary to a few Wii U titles that could only achieve modest success on the home console, despite their obvious quality - Super Mario Maker for Nintendo 3DS is the latest in that list.
When Super Mario Maker arrived in 2015 to celebrate Mario's 30th Anniversary, we gave it top marks and stated that "Mario platforming won't be the same again". In handing over the keys to players, and creating a set of tools that allowed generations-old Mario norms and rules to be twisted and occasionally broken, Nintendo allowed gamers (and itself, to a degree) to drop the shackles. Levels - whether official or community-created - are often anarchic, and a core of enthusiastic online gamers still enjoy and stretch the boundaries of the toolset. It's one of Nintendo's strongest online offerings in terms of functionality, too, but has a few typical shortcomings that require smart workarounds from gamers.
That sense of community, sharing and experimentation is mostly lost in this 3DS version, there's no getting around that. The online functionality is stripped back, with all that's remaining being randomised access to pre-approved levels, though the 'approval' process seems to simply run some algorithms. Any course that doesn't include amiibo outfits seems to be fair game, for better and worse, while there are no feedback loops to reward quality creations, nor can you search and seek out levels. 'Course Creator' simply offers 'Recommended Courses' that can be sorted by difficulty, and though you can save favourite levels to dabble with in your own editor, that's it.
'100 Mario Challenge' also makes the cut, with all difficulty settings unlocked right from the off - for quickfire and randomised play it's a fun option, though there's still the danger of following a gem of a level with a confusing dud; as we said, it's Mario anarchy. The '10 Mario Challenge' is gone, though, replaced by 'Super Mario Challenge'; we'll cover that shortly.
Importantly, of course, all of this means that owners of the 3DS version can't upload their creations to share with the world. Sharing is done using local wireless between two systems with copies of the game, and you can also send and receive courses through StreetPass. These options are fine, but are of course restrictive and take away the thrill of loading up the Wii U game and seeing a notification of plays and Stars for your levels. Ultimately, this is a version that'll be mostly experienced in isolation, a private creativity tool to enjoy as a solo player.
Once that's accepted, there's a lot to be excited about for 3DS owners. For one thing, the Maker toolset comes across largely unharmed from the HD original, with exclusions being the aforementioned amiibo support and Mystery Mushroom outfits, and also the fact you can't record your own sounds. That aside, what we have is a fully functional toolset packed full of fun items, with plenty available from the off. While the original had the frustrating approach of insisting that you 'practice' with items and then wait a fixed amount of time for unlocks, this portable iteration throws items at you right from the start. As soon as it's booted up you have all four game templates - Super Mario Bros., Super Mario Bros. 3, Super Mario World and New Super Mario Bros. U - along with all of the major environments, level scrolling, sounds and 32 course elements. That's a lot more than we had day one on Wii U.
To compensate for the overload of content the game offers lessons, hosted by Yamamura, a rather smart pigeon, and Mashiko, a 'customer services' lady. Ten of these lessons are split between 'Basic' and 'Advanced' segments, which take you hands on in a step-by-step approach before deconstructing a detailed level design to teach you important dos and don'ts of level design; the tone is reminiscent of Iwata Asks interviews, to our eyes, which prompted a pause for thought during the review process.
These lessons are a particularly smart inclusion, as newcomers to the game will feel less overwhelmed, while veterans can still receive useful reminders on what makes for good level design. They can also be ignored, too; they're not mandatory.
The creative side of the game is strong, then, with the downside being the lost online uploads. Where the portable entry has an edge is in the main 'play' mode - Super Mario Challenge. It needs it, to be clear, and it helps to bring life to the title that's lost the broader online community.
While 10 Mario Challenge on Wii U offered sets of stages designed by Nintendo, its replacement on the 3DS goes further and in the process delivers a decent-length and enjoyable 2D Mario adventure... of sorts. With 18 Worlds (some of four stages, others that are longer) it clocks in at a decent number of hours, and serves multiple purposes. Each World is designed to showcase certain items, environments or play styles, and clearing them unlocks the remainder of the game's Maker items. Yamamura and Mashiko pop up to give pieces of advice, too, and with assist items for those that struggle this is a nice way to unlock all of the creative items; it's far faster than waiting for days to pass on Wii U.
With the Worlds being fixed - with no randomness - it's allowed Nintendo to produce a quirky spin-off adventure, jumping between Mario generations in the process. Some levels re-appear from the Wii U original, though they're often tweaked, and a number of stages are all new; the key is that the structured progression, combined with the normal accumulation of lives, makes this feel like an off-the-wall 2D Mario game in its own right. It's not quite as slick or cohesive in design as a full entry in the series, but that's appropriate considering the off-the-cuff rule-bending style of Super Mario Maker.
Some of the strange single-screen gimmicky levels of the Wii U's 10 Mario Challenge have been dropped, thankfully, so stages feel decently sized. With Nintendo cherry-picking some better levels from the original and adding a number of improved new stages, Super Mario Challenge is rather compulsive and addictive. There were only a few occasions when the puzzles or mechanics being shown off felt scruffy or loosely designed, with the majority of stages being well constructed.
Importantly, this mode gives a lot of meat to the overall experience. The limited and randomised online access to community levels makes Super Mario Challenge the star attraction, and it should also satisfy highly skilled players. Each stage has two medals to collect, and some of the requirements are fiendish, necessitating precision play. Speedrunners and those that laugh in the face of the most difficult of user-created stages should be kept busy for a little while earning all of the medals. Just like in the original, too, once you clear a level in the main mode they're unlocked for play at any time in Coursebot.
All told, then, what we have with Super Mario Maker for Nintendo 3DS is a large collection of varied, imaginative and fun 2D Mario levels, official and community-designed, along with a sizeable creative toolset. It's impressive what Nintendo's achieved on the 3DS, though there are a few technical shortcomings that should be highlighted.
First of all, to be clear, we reviewed on a New Nintendo 3DS, and haven't encountered any notable performance issues in terms of framerate. That's a positive, but sacrifices are made in shrinking a gorgeous HD Mario experience into the ageing portable. There's no 3D support, for one thing, underlining the fact that this port is pushing the system and, perhaps, that Nintendo wasn't keen on the extra work of implementing the effect. The NES and SNES-era templates also come through quite well, as would be expected. The New Super Mario Bros. U template, however, isn't an ideal fit; the zoomed out camera perspective doesn't suit the small screen particularly well, while the engine's visuals lack the clarity and colour from the HD original. It's not an engine well suited to the system - it doesn't compare favourably with New Super Mario Bros. 2, visually, which was designed with 3DS in mind. It's functional and runs smoothly enough, but the 3DS is not a flattering home for visuals designed for large HD TVs.
One other technical issue relates to a thin black border around the top screen, which is there at all times while playing stages. We're not sure whether this is an issue with emulation, or to adjust the ratio to fit a quick and dirty port from the Wii U original, but it's noticeable. It's not an overwhelmingly thick or intrusive border, but it's a little disappointing nonetheless.
In some respects, technical limitations only become apparent when you play the 3DS version shortly after trying out the Wii U iteration; the difference in fidelity is naturally significant. For those without a Wii U, however, or with short-term memories, these complaints won't be particularly relevant. It's still a big pleasure to create and play in Super Mario Maker on Nintendo 3DS, as it feels like a large, impressive bit of software to be running on the go.
Conclusion
Super Mario Maker for Nintendo 3DS doesn't match the Wii U original in terms of visual polish or amiibo support, nor does it have the vibrant online scene that defined that title. Despite this, there are smart design choices that compensate for these inevitable shortcomings, with additions that enable quicker and more educated level design, along with Super Mario Challenge, a large set of official levels that's more structured and enjoyable than equivalent modes in the HD iteration.
For those without a Wii U, Super Mario Maker for Nintendo 3DS is a no-brainer, as it's a lot of Mario on one cartridge and a terrific creative toolset. For those with a Wii U it's a tougher call, as the HD original offers smart online features and sharing, even though the portable iteration offers a strong offline and solo playing experience. On its own merits, however, avoiding those comparisons, this 3DS version of an elite Wii U title deserves plenty of credit - it's a big success for small screens.
Comments 145
I don't have a Wii U so I have been looking forward to finally being able to play Mario Maker. Even though it's a toned down version of the game.
Sounds nice! Can't wait to get it.
I'm sure there's going to be a lot of complaining about this being "cash-grab trash" in this here comments section anyway.
What???? 9/10 for a gimped Mario maker port whilst you aren't afraid to slam games like Mario and Sonic Rio because they are party games?
The new official levels I could play offline sound cool, but not 40 more bucks cool. If you could at least tie the game to your Wii U profile I'd be more tempted.
I didn't see it in the review (just quickly skimmed it--I'm at work) but does this game allow you to download online levels on the go for later? Does it allow you to do that in bulk (download 100 level challenge as well)? Just curious, this looks like a great game just trying to figure out the details.
Wow, I initially dismissed this title when it was announced, but it sounds really good. This seems like a Digital purchase for me since it is "play in small bites" title.
I think a 9 is WAY too optimistic, considering all the flaws this version has compared to the wiiU version i.e. No levels that can be uploaded (what is the point of making levels when you never use streetpass?!), no amiibo costumes (no reward for playing 100 mario challenge) and the terrible lag on the super mario bros u version. This is just a cheap move of nintendo to sell more systems and give Mario Maker the sales it deserves. If you think the game is worth a 9 it's of course your opinion, but I think this should be worth no more than a 7.5
I've not got a Wii U (like most people) so it's a buy for me.
@B238ben You can download individual stages to play later when offline, but I don't think you can download the 100 Level Challenge for later in the same way.
I, too, feel like 9/10 is too generous for this version of Mario Maker, at the full price, at least. The online sharing and playing other users' levels is such a big part of the appeal of the original, and taking that away from the 3DS version really does hamper the overall experience, in my opinion. StreetPass sharing is pretty much useless outside Japan.
I don't see how this game could possibly deserve a 9/10.
I still play odd levels regularly but I always go for the top rated levels and see what else the makers have made.The recommended courses always seem to be ones with hardly any plays or stars and average at best with the occasional diamond in the rough.Without that top rated filter I wouldn't have got anywhere near as much playtime out this game.
I love all these people saying it doesn't deserve a 9/10. Game isn't out yet and they're all trying to review it themselves, while Nintendo Life actually played it.
Thanks for the review. As a big fan of the Wii U original, I think a 3DS version is a cool idea, but gutting the online sharing features pretty well cuts out the most appealing aspect of the game for me (as a guy who created two eight-world "games" in the engine, and played those made by countless others). Hopefully it reaches an audience, particularly young people with lots of friends who own a 3DS, but I guess I'll be taking a hard pass on this one.
So Wii U version should have got 13/10 or something.
Hey guys before you start slamming the online limitation could I point out I run a Streetpass gaming group and a good chunk of those getting the game are excited about sharing their levels through the Streetpass feature?
There is a market out there still for local sharing. No idea why the online wasn't on the 3DS but Nintendo has their reasons. Now if the Mario Maker version on the Switch could have both that would be great.
@memoryman3 Dude, I'm a huge Olympics AND Sonic fan and even I felt Rio was particularly mediocre. I get that it's cool for you that it has Daisy in it, but it wasn't their best outing. Of course you ARE right that it is fun to play with friends. 7/10, maybe?
Mario Maker 3D is Nintendo's only shot at making money on this game, for better or worse. Sucks that it has less connectivity, but it sounds like the more defined Challenge feature takes care of that for most people.
I don't have a Wii U, but I always wondered how people who got the game late earned enough stars (and thus had their games go in the massive slush pile) to share more levels.
@ALinkttPresent i believe the point is that the review doest read as an "excellent" game. Way to many "buts".
I love the Wii U game, but yeah, I see zero reason to get this.
@Elanczewski Ya, that's what I was thinking too.
Review spends so much time talking about what is not in this game. Clearly not a 9/10.
I wish there was better 3DS to wii u connectivity. Like even close to Gamecube/GBA.
Only Smash brothers did anything with the two systems.
9/10??? It's a gimped version compared to the Wii U version. Even though there isn't anything technically wrong with the game, it's missing every feature from the Wii U version that made it so special. And the review complains about it. If this had come out first, I could see the 9/10, and it's hard to be subjective when the same game came out with more a year prior.
Mine arrived today at work so I can you wait to try it when I get home.
Still think you were mean with the Star Rush review though..it's brilliant 😜
@ALinkttPresent The content of the review flies in the face of its final score. This and Attack of The Fanboy have the 2 highest scores on Metacritic.
http://www.metacritic.com/game/3ds/super-mario-maker-for-nintendo-3ds/critic-reviews
The game sounds like a 6 or 7/10.
@callmeking17 @Pluto14
Thing is you can't fault a down port of a game or any game rather because of what it "doesn't have" or what you think it "should have". Since the game was down-ported... it's a no brainer that some features were going to be absent.
The game deserves to be judged solely by "what it does" and "what it offers" not what it doesn't (especially in comparison to a version that was sold on more powerful hardware).
I thought the online sharing of Mario maker Wii U was a major fail, so cluttered and flawed - it actually was the reason I STOPPED playing that game. With that said, I probably won't be picking this up anytime soon, there's so many games for me to catch up on with my backlog and Pokémon is out too
9/10 is going a bit overboard for a game that doesn't offer half of the features the original version had.
This game won't work without online. It's absolutely pointless.
I'm greatful NL reviewed this game on it's own merits and not based off of another version. It's catering to a whole different crowd and doesn't deserve to be slammed just because there's an HD version.
I think it's Highly over exaggerating to say that this version should play AT ALL like the Wii U version, why? because its a portable version, it's $20 or more cheaper than the Wii U version, and it doesn't need a Wii U to play, that around a 5/1 ratio of 3DS to Wii U's owned, so MOST people won't have anything to compare it to.
We can compare the Wii U version the a Switch port if that ever happens, and then decide if it's worth repurchasing, but I don't think it's justified to score this version off of what it does or doesn't have from the Wii U version.
Does that mean we can't look at the differences, no of course not, we're all gonna see what's there (and whats missing), but judging it as if its supposed to be the same game is silly.
@ALinkttPresent You do realise people can easily compare it to the Wii U version, which people probably have played? And most people criticise it for being an inferior version of the Wii U. And I have to agree with them.
@World I feel like Rio 2016 is a game that SEGA wants you to learn the ins and outs of, and keep you engaged for a long time. Sadly many didn't see it because of it's party like nature.
There seems to be to many negatives in the review to give a score of 9.
@memoryman3 agree
I dunno... It's like they stripped it of 90% of what made it fun and worthwhile.
Also, I wonder if those huge, massive glitches involving podoboos on curved tracks that were discovered relatively recently have been fixed in this version.
Good review, bad score.
I hope to get this soon in the future. I think with me being a non-wii u owner and I'm a very 'pick up and play' kinda gamer, this is the game to keep an eye out for.
I trust NintendoLife to give a solid, honest review (it's basically this place, gonintendo and personal friends who know my gaming habits in terms of recommendations). 9/10 gives me hope that I'll enjoy this. Much like Hyrule Warriors, I really wanted to play it and when a 3DS version was announced, I was pleased, I played it on a og 3DS and enjoyed it despite its flaws. I really wanted to play it so I'm willing to take a hit for the sake of framerate and no 3D (I later got a New model) Smash 3DS is the same situation. A lot of people say its the inferior version which I'll agree but it's still a solid fun game in its own right (Believe me, I got so fed up of people calling it inferior. Once HWL was announced I decided to give the Legends character code to the person who didn't whine about it too much. They way I saw it is if I have to wait a little longer to download Mewtwo for Smash because I didn't get both versions, y'all can wait longer to download the Legends characters )
Anyway, back on topic, I'm willing to accept the missing features if it means me getting to play Mario Maker.
I think it's a weird situation to be in for a reviewer of this game. Yes, there is a superior version out there with a few more features, but there's also not a way to play it on a portable until this game. You have to weigh the game not against another similar game on a completely different console, but against what the console this is on offers. And the answer is: the 3DS doesn't offer anything like Mario Maker. The review and the score both indicate that this is a must own for anybody with a 3DS, which it probably is. But you have to read the review to get the part about "If you are one of the few that has the WiiU version, maybe this isn't going to settle for you." Basically, it's stating that "if this is the only way you can play Mario Maker, you absolutely need to." There's nothing wrong with that context, and that score.
This is why I hate scores. People obsess way too much over the minutia of a "in no way shape or form scientific" number, and not on the body of the written text or even the conclusion itself.
What people seem to be overlooking is that Super Mario Maker on the Wii U was an easy 10. Sure, there are things missing from the Wii U version that people would love and can be annoyed at not having, but that doesn't stop the game that's there being a 10. If you like 2D platformer games, and the idea of designing your own, and playing your own and others', it's a 10.
So, the 3DS version has less than the Wii U version. But the core of it can still be great, and I can believe that it is.
Without having played the 3DS version, but having played the Wii U version, I'm prepared to accept that a gimped version of an outstanding title can still be a 9.
Looking forward to this one since I don't have a wii u like most of the world. A bit worry about framerate on old 3DS models. I think I'll wait for Alex comparisons videos
@Billsama "Looking forward to this one since I don't have a wii u like most of the world" lol
@memoryman3 Yeah, you have a good point there. You could say that Rio is a "grower," but unfortunately games don't get that kind of time in the spotlight now, due to there being so many games.
I guess thats how scores are made....
If you really think this is a 9 out of 10 .. like nearly a perfect game - then your review scores are worth less than platinum points. You should release this in some sort of official Nintendo-promotion-magazine ...
IGN gave it a 7.2 ... Metactric anything between 50-80 ...wired calls it dissapointing... but no .. where Nintendo is involved, its a 9 out of 10 ...
I assume when they will release a Tetris-Maker with no online mode, it would be also at least a 8 out of 10 ... and a calculator app should be 6 out of 10.
Im pretty sure some have more fun playing Icestation-Z for 2.99 with multiplayer and chat and voicechat longterm than this, just because this whole 3DS Mario Maker version is pointless ... and they will release it again either on switch or during end of 3DS lifecycle ...with the features that actually gives this title its logic for existence.
This title is just another piece in Nintendos "lets try to make some quick cash with close to zero effort else our shareholders keep asking weird questions again" strategy and they couldnt care less what they release with that name since its just based on their calculation as in: 50% of all Wii U users bought mario maker ... but only 12 million got sold .. 3DS sold 60mio... thats what Nintendo wants...
10 years ago, stuff like this would be given as an "extra" by Nintendo ... now its a full price title .. happy collecting.
No Level Upload Option = No Buy
I don't even mind not be able to share my levels online because I can't even do that on the Wii U version. (Miiverse is horrible)
At least with the 3DS version I can share my levels through StreetPass and Local Wireless.
I have it for Wii U. A portable version sounds nice, but I'm holding off. I have to believe this will get ported to switch, and I can't justify buying this game 3 times.
@ALinkttPresent That's gamers for you. Sticking to their hate no matter what praise a game gets. And most of the individuals here probably own the Wii U version, so they feel ripped off somehow. News flash for you folks, this port is not aimed at you. It's aimed primarily at those who only own a 3DS and want to experience Super Mario Maker. And despite the port missing a few features from its Wii U counterpart, I'm amazed they were even able to port the game to the 3DS, an aging game system. Obviously technical limitations are going to come into play, and I find the local play to make more sense for a handheld game anyways, especially when you take it on the go.
I know people will continue to rag on this port for years to come, but I feel Nintendo did the best they could within the limits they were given.
@Spoony_Tech Well said!
I'm definitely not a fan of the lack of Big Mario in this game. I used the Big Mushroom quite a bit for accessing secret areas in my levels, and now that it's totally gone, I've got less of an incentive to translate those levels to the smaller screen.
Actually, the lack of amiibo costumes in general makes little sense, and Nintendo has done nothing to explain their absence. The New 3DS even has a cover plate featuring a whole bunch of them(something the Wii U obviously doesn't have), yet, you can't see ANY of them in this version. The NFC reader in the New 3DS models is perfect for portability.
It's just another case of Nintendo not using all of their tools to the full again, unfortunately.
9/10 is deserving. It's a good game. Forget the Wii u version exist and you might agree.
But Wii u version is still the best experience.
Wanted to buy but already own Wii u version. Is nintendo gonna wake up? They are so stupid sometimes !
@ironside1911 A game getting a review score of 10/10 does not have to mean it's a perfect game.
For starters, if you're only using a scale of 1-10, then anything that's 95 or more is likely to get rounded up to 10.
Why do people insist that 10/10 means 'perfect' - it just means it's an outstanding game.
@B238ben you can Download levels created online but only one at a time, its better than nothing though.
@thoolihan I'm with you on that.... unless I happen to come across a copy of the 3DS version going cheap between now and the Switch version releasing.
@Linker2A03 hopefully they can add these missing features with a patch down the road
@gcunit Yes and we can also continue pointing to different philosophies but its more like a bazar where you try to sell me something overpriced by trying to make it sound nice... nah, cheers ... it was rated a 9 out of 10 which is the highest compared to reputable sites ... and 10 out of 10, if you use 10 out of 10, then its perfect: 10 matches 10 ... its not 11 out of 10 .. its 10 out of 10 .. its a perfect game... a game that fullfills all at a current time required...now you can go and argue what is "perfect" but im pretty sure u get the point.. else dont even use the 1-10... this whole rating is pure propaganda and history will prove me right
this whole thing reminds me of the south park episode where they are selling the fake diamonds on shopping channels..... you know what youre doing by trying to convince people its 9 out of 10 ... you know that... so just stop doing that hehe... anyway, as i said, happy collecting... im sorry i hurt some nintendo feelings again
@riChchestM In all fairness you can't compare what's in one version with wasn't meant to be in another. While the Wii U version is the definitive version.
On its own merits maybe it is a good game, but in comparison to the Wii U its not. So its clear what the reviewer did to remain fair to the 3DS version of the game.
Ok, Mario challenge may be fun. But giving Mariomaker 3DS a 9, REALLY?!
@YellowFighter I completely agree. I was super excited about Mario Maker when it was first shown off, but I don't know what it is about it, I just don't find it fun. I hate making levels, I can never come up with anything good, and playing other peoples' levels is usually a chore - either they're super simple, super hard or on autopilot. Once in a blue moon I'll find one that really impresses me.
I'm super excited for this version of the game and I'll be playing it a lot, but real talk: it doesn't deserve a good score. They removed features from a game that honestly could use more. I'll still be playing it, but come on. It's just a lazy cash in to get the most money out of the final days of the 3DS.
@UK-Nintendo LOVE Your Collection Of Mario Maker Stuff! Have you seen those Japanese promo books on ebay for it?? 😍
@Toadsfriend thanks. Japan has all the best figures. I'm missing the flying Mario figure by banpresto. Hoping to acquire one day.
Not gonna bother with this downport, no matter the score! The online is the heart and soul of MM and this port cuts it right out! Not even a connectivity to the WiiU so you could build a level on 3DS and post it online on the WiiU. Oh well, hope this port doesn't mean we won't be getting a Switch version!
Um...is there a Funny Mushroom for 3DS version ?
Wanna have fun with that Mushroom (Caution, eating Funny Mushroom will cause Distorted Vision and Audio) XD
@GraveLordXD
Apart from Mr. Perfect
I know lots of people are focused on what the game does not do (compared to the Wii U original) but I am focused on what it does do. It provides me with a ton of 2D Mario levels to play through. It lets me (and my kids) create levels to challenge each other with. I really don't care if I can share my levels with the internet or not. This is a must buy for me.
I also think that this game will do very well for Nintendo.
9 outta 10? What is this poop? I call shenanigans! Clearly somethingsomething oh hey I don't care. It probably is a solid 8, at least. It'll compliment my U version well, I hope I get some good streetpasses and look forward to the Nintendo designed levels.
Y'all the core experience is mostly unchanged (minus amiibo support) while the online aspects are very enjoyable they aren't required to make levels and enjoy the game. The editor works with the same smoothness as the WiiU version. The core game is very valid. The missing features are a caveat to be sure but not worth docking the score considering the game functions as intended. (IMO of course)
Basically, if "Mario" or "Metroid" is in the title, the review will be scored approximately two points higher than it may actually deserve. That is, unless if the title also includes "Sonic" or "Party"
Lack of online sharing should not be an issue in this day and age for games that are about creating things. Because of that problem, I'd rate this game no higher than a generous 8 out of 10.
@riChchestM I agree completely. The review sounds like an endless apology for the lack of features and then rewards the game with a near perfect score.
@ALinkttPresent I mean, they are only one of two mainstream outlets with positive reviews.
@ironside1911 But aren't you excited for Poochy & Yoshi's Wooly World to get an 11/10 score?
@rushiosan Runbow Pocket: 10/10
Couldnt you just remake or try someone's versions of the 3DS levels in the Wii U version anyway...?
I get why people are ticked off about the differences from the Wii U version, but I also think that it will have no impact on sales for this game. Most of the 60 million plus people who own a 3DS will not care how this game compares to the Wii U version and will probably do no research on the subject.
This is such a great game, and I think the score reflects how good a game it is. The drop in the score from the Wii U iteration shows it's slightly inferior, but a fantastic game in its own right. Lets not forget that a great game minus some features plus some features equals a great game.
i think i'll pass. i've already got the Wii U version.
Limitations aside, many NLers here have grown accostumed to my endless posting of a mock-up 3DS boxart for the original Super Mario Maker in my comments whenever a Direct was announced. Because whenever there's a game I love, I want to play it on the go, a problem that the Switch might hopefully put to rest (as it might do with the entirety of my social life, but I digress).
Point is, I really really really really really really reeeeeeeally wanted to be able to mess with Mario level design for quite a while now, and Maker answered to my prayers. It was a matter of time - read: as soon as I had to go outside after first downloading Maker on my Wii U last year - before I could want a portable iteration of the game and this game delivers just that. How, you ask?
Not even gonna lie, the complete crippling of online functionalities is indeed a major bummer. But, contrary to what's stated at the end of the review, even as a proud owner of the superior Wii U version I'm still looking forward to this as, no joke here, a companion game.
In an Iwata Asks interview (if I'm correct in remembering that was the occasion) Miyamoto described the creation of stages in the first Super Mario Bros. as being "storyboarded" first on paper, thanks to a convenient grid.
And at the time of this writing we're only a bit farther than 24 hours away from being able to choose the better alternative between a notebook and an actual portable Super Mario Maker. We, or at least this is what I'm sure I'll do, can use the 3DS game to create a level anywhere just to pin down our level design ideas, and then replicate them at home in order to upload the course online. Of course, those who don't own a Wii U can enjoy the 3DS version on its own merits, but to me this game ostensibly manages to become a full-fledged companion game, if only by using it in a more... manual way than actual, non-internet-based direct connectivity between the two version could have allowed.
That, and I also just want to be able to mess with the editor when I'm outside as well.
Question. How many stages can be shared at once with streetpass?
Obviously not as good as the WiiU game...but online or not Mario Maker would still be a great game. Most the fun I had with the WiiU version was making my own stages, uploading them online was just the cherry on top.
The online sharing feature of the WiiU game was amazing and guarantees the WiiU version will always be the definitive version. But if people are thinking that's the difference between Mario Maker being good or bad...then that's kind of suggesting everything except the sharing feature isn't good which is clearly wrong unless you think 2D Mario is a fundamentally bad game.
Not as good =/= bad
9/10 for a game missing a big part of what made the original good? I see the same generosity to first-party games evident in that list of Wii U games this site put up the other week.
@CharlieSmile
11? It's a Nintendo game being reviewed on Nintendo Life. I'll go for 27/10.
I was super excited when this got first announced for the 3ds, with the 3ds being my main go to for gaming (& no longer having a Wii U) but after reading this review then watching Gamexplain's video review on it, I'll probably pass on this for now.
That's mostly due to the router at home though, just refusing to work on any of the handhelds in the house, so accessing & playing course world would be impossible (unless I popped to my nearest library, McDs, town centre for wifi etc), missing out on a rather big chunk of the game.
Creating levels & playing the 100 Nintendo levels on the go sound great but with the issue above & 7th Dragon III & Picross 3D out the same day, I'll wait on this & hopefully pick it up when the router is working again.
I really hope, even if via local wireless, that they add a way to share 3DS-created courses with the WiiU version.
You know what? I don't care what you all say. The game isn't out, so you cannot review it yourself. I don't own a WiiU and I really want to play this game. Sure, it's limited compared to the WiiU version, so what? Level-sharing was never my thing, and I like playing on the go. Also, we'll get a lot of levels made on the WiiU and a lot made officially by Nintendo, so I think the exclusion of level-sharing and Mystery Mushroom shouldn't be too much of a problem to people who just want to create levels for themselves.
A 9/10 from NL and a 76 overall score on Metacritic (from 33 reviewers) seems pretty good to me. Slightly worse, but still worth a buy.
Once again Nintendolife reviews a game and loves it, once again people who've never even touched the game tell them they're completely wrong. Wow...and I bet half of them aren't even 3DS owners. It's a tough gig being a reviewer in here!
https://youtu.be/wUqh4gSn4Pw
9/10?! Hahahaha. Be more biased, Nlife.
So I was browsing through Metacritic thinking to myself "Any respectable gaming reviewer wouldn't give this above a 7.5/10."
Well, that's a bit harsh, but still the thought was impulsive.
However I then see Nintendo Life giving this title a 9/10, and I realize there's no way I can take reviews on this site as seriously as I have been up till this point.
The Wii U version scored an 8.8/10 on Metacritic, you guys gave it a perfect score, I don't mind that, but when they take the soul out of a game that was seemingly built around sharing and being social, and you still consider it near perfect, I begin to have doubts about how you came to this conclusion.
@BensonUii
Thanks, man.
@Mega_Yarn_Poochy
Lol, awesome!
The way I see it Nintendolife reviewed this title the way I wish they reviewed other titles that do things similar to Mario Maker: they judged it separately from the Wii u version for the people who never played the Wii u version. While at the same time letting Wii u owners know what not to expect from this game within the review. So this game is a 9 out of 10 if the Wii u version did not exist or rather have you not played it.
Take that however you want. I have respect for that. Thanks Nintendolife.
@CharlieSmile I am.
Seriously? A 9/10 for a game that cuts literally everything that made the Wii U version good? What's the point of making courses for anybody but your friends if there is NO way for other people to play them, and why get it if a friend isn't going to get the game either? Optimizing a game for local play and portability is a logical thing to do, but so many features were removed that I have no idea why Nintendo made those decisions unless this was rushed and/or a lazy cash-grab. Unfortunately, this is one of the few NLife reviews I disagree with, along with Pokemon Sun and Moon (a game, which, while great, did take a few steps backwards from previous games, which the review do not take into account)!
I don't understand how this can possibly be a 9/10. Online level sharing is almost the entire point of the game, and it's absent in the 3DS version.
It's 9/10 in this one particular reviewer's opinion... don't get so worked up. At least it's better than NSMB2, amirite?
It's not that SMM on 3DS doesn't deserve a 9 based on it's comparisons to the Wii U version... It doesn't deserve a 9 because something that should have been a core feature in the game (sharing custom maps with people online) was available on the significantly weaker DS hardware for games like Advance Wars: Days of Ruin, almost 10 years ago. (And that was just an extra feature for DoR, not a core feature!) It is absolutely inexcusable at this point for a game centered around sharing content, like SMM for 3DS, to have no infrastructure for online sharing.
It should be given a 7, at best. Most publications in the past would heavily dock points for a missing core feature. Giving this a 9, despite everything, can only be described as "give it a high score because we're a Nintendo fan site, and this is a Mario game." Although, that's not the whole story... The classic Nintendo Power was such a harsh critic that they never even once gave an overall 10/10 between all members of a review, not even for the best of Nintendo games, and 9's were very hard earned. They would have given SMM a 7 or less.
I'm surprised no one else so far has pointed out the fact that even the original DS could handle sharing custom content online... We should take into consideration what was possible in the past to judge what is available today.
@pennylessz That would have been almost universally true, 10+ years ago. High scores are given out far too readily these days, and that's primarily because Metacritic scores affect paychecks.
Who the heck cares what score NintendoLife gave it.
@JaxonH This is why it matters:
http://www.gamasutra.com/view/news/33092/TakeTwos_Zelnick_Stresses_Importance_Of_Metacritic_Scores.php
http://kotaku.com/metacritic-matters-how-review-scores-hurt-video-games-472462218
http://kotaku.com/the-case-of-the-flawed-metacritic-study-463147686
Nintendo Life is a part of this process, and contributes towards score aggregates. There is a possibility for monetary incentives with higher scores. It starts to potentially become a matter of ethics, once you start following the money. It's not like it was 10-30 years ago, back when review scores usually only somewhat affected your immediate (or potential) readership's purchasing decisions, and not have much effect otherwise.
I need to stop reading reviews on this site. They've been making me both entertained (through stupidity) and angry at the same time. The only other person who can do that to me is Donald Trump. And when something ends up resembling Donald Trump...it's probably best to avoid it.
@JaxonH - Well, I do. I found this site to be very respectable up to a certain point. That point being when one of the writers mistaked a Nendoroid of 'Blue' from Pokemon and called him 'Gary', and refused to edit out the mistake. Then some of these reviews lately have been...pretty bad. At the very least, we can use this game to see what sites are actually being honest, and can give us an accurate review...
I know it's been said, but 9/10?
My goodness. The whole bit of the Wii U game is the endless # of shareable masterpieces. I would hate if I was the only one playing my creations or if the online access to other peoples levels was reduced.
Essentially, I would hate Mario Maker 3DS. Therefore... 9/10.
Quite the unexpected 9. The review's tone gives it a 5 or 6.
@SWATlozar look, i know its hard to understand when in highschool.. but copies of that game are send out in THOUSANDS before release day and perhaps you and your schoolyard buddies need to wait until release day but thats why we tell u upfront... now please go and buy a copy of this... "game" .. for "full price" ... to support the life of Nintendo ... since we all love mario "no matter what kind of .... is inside"
Edit: Please buy the digital download version for fullprice only (Not the nasty big heavy box with the cardridge inside.. thats absurd)
@AlexSora89 wow... the candles left and right are still burning? I mean the ones next to the Wii U? Dont forget to make the mario prayer before switching it on ... apart that, thanks for your unbiased opinion... amazing stuff in 2016
I wonder if reviews of the inevitably inferior 3rd party Nintendo Switch ports will be reviewed this generously. 9/10 Seems very high for a game that is over a year old and trimmed down, but I haven't played it specifically on 3DS so what do I know?
For me, I give it 6 from 10 due to a lot of watered version.
@ironside1911 I don't really understand you. Firstly, I don't go to high school. I graduated last year. But I don't like your hatred towards highschool students like they're a bunch of doofuses that cannot have an opinion.
Secondly, you're making it something like you're part of an all-mighty race which can afford to get games a week before it releases. I like getting the game on the release day or a few days later, it builds up the hype even more.
Thirdly, are you saying that everyone that wrote a negative comment played the game, but the people with positive comments didn't?
I cannot get over why this doesn't have online sharing.
It just doesn't make sense.
Well, w/e. I'll just continue editing the main games, which offer far more better options.
@ironside1911
I sense sarcasm. Anyway, of course I'm biased. I love editing levels in games, I've had lots of fun with the freeware edition of TrackMania Nations back in the day, what with creating tracks and whatnot. So yeah, being able to create stages in a Mario game is awesome and being able to do so on the go is even better. Just sixteen hours to go...
"That sense of community, sharing and experimentation is mostly lost in this 3DS version, there's no getting around that."
So then why in the name of Pikachu did you give it a 9/10? Playing other people's courses was the best part of the game, and they took that feature, despite the fact the Nintendo 3DS is clearly capable of doing that.
@ALinkttPresent I registered just to like your comment xD
Mario Maker for the Switch, no levels, no online, just a giant picture of Mario smiling. 8/10
Hi. New user here. First post.
While SMM for 3DS looks an admirable attempt, I fear a few of the missing features/options from the WiiU version make it look nearer a 7 than a 9 - if I were scoring. Impossible to recommend to anybody who owns the WiiU version, and those who don't...perhaps at a better price point.
@B238ben Yes it does, or you can 'save' them to your course collection, which is the same thing.
@Pikachupwnage I'll double check the limit and reply later today or tomorrow.
Lots of people focused on the score, so I'll just add a little comment on that. I gave the Wii U game a 10, a score I still stand behind; there is no 'perfect' game, but it was a game-changer for Mario done well.
I'm damned if I do and damned if I don't, for a simple reason that people get different things out of SMM. For some it's all about the online stuff, so the 3DS one won't appeal. Others (and I fall into this camp) enjoy playing lots of levels more. So this one has all the creativity tools, which are easier to access early on, and it has the fantastic Super Mario Challenge mode along with a whole lot of Wii U levels to play. But of course, the online part is limited, it's basically just a repository of endless Mario levels. Me, I think that's a lovely thing to have on the go.
So it's rated below the Wii U one, but as a standalone 3DS experience I still rate it very highly, because it has that creative tool and a lot of excellent 2D Mario platforming. Personally I've had more fun with this than I did New Super Mario Bros. 2, from a playing perspective. Right off, it's up there.
If I hadn't pointed out the changes and missing things from the Wii U version, I've have been rightly criticised. Because I did, some are saying the score's too high. But I was reviewing SMM for 3DS, not pitting it directly against the Wii U one (again, I'm damned either way). And, as sales figures show, plenty of people don't have a Wii U.
So that's my perspective, and that's all I can give. If some reviews are hammering this version because it doesn't have all the Wii U sharing options, that's fine, that's up to them. It does have quite a lot of 8s and 8.5s, not sure where 5/10s are coming from, frankly. But I'm not personally going to ignore what it does well (and some brilliant extras it has over the Wii U game) and zero in on how it's not the Wii U title.
Even with tis lengthy explanation i can not take this review seriously. 9/10 is a near perfect game and this game is far from it. Missing nearly every important feature from its Wiiu cousin.
I was expecting 6/10 or 7/10. Whatever, I have the Wii U version and online sharing along with it.
@ALinkttPresent It's a port of an existing game. We've all played it without the gimped features, I think it's not unfair to judge.
@ThomasBW84 "Online doesn't matter anyway lol I'm going to ignore all the creative and fun levels that were only made possible thanks to online sharing" is a pretty petty argument, although I agree with most of what you said to an extent. (edit: woops I read that totally wrong that's what I get for writing stupid comments when I'm tired)
@PotatoTheGreat Yeah, that wasn't my argument.
@ThomasBW84 oh god I read that wrong
my bad
@ThomasBW84 Here's a list of games on the DS that included an online infrastructure for custom map/level/content sharing:
Advance Wars: Days of Ruin (DS)
Eco Creatures: Save the Forest (DS)
Mario vs. Donkey Kong 2: March of the Minis (DS, was later re-released operating within the anemic limitations of DSiWare)
Mario vs. Donkey Kong: Minis March Again! (DSiWare)
Race Driver: Create and Race (DS, the feature is even in the title)
Scribblenauts (DS, yes, even the original one offered online level sharing)
Spore Creatures (DS, no level editor, but could share customized creatures, without needing a Friend Code)
Tony Hawk's American Sk8land (DS, no level editor, but could share sound clips recorded using the microphone, graffiti and board art, and even replays; 50 user submitted pieces of board art were used by Activision/Vicarious Visions in Tony Hawk's Downhill Jam)
Tony Hawk's Downhill Jam (DS, included several of the same features as American Sk8land, plus custom clothing art sharing)
Tony Hawk's Proving Grounds (DS, again features similar online features as it's predecessors)
WarioWare D.I.Y. (DS, microgames instead of levels)
Tony Hawk's American Sk8land was especially notable for it's bevy of online sharing options, all the way back in 2005, when the DS was still relatively new.
Race Driver: Create and Race is also notable for being a 3D environment title for the DS that included a surprisingly fleshed out track editor with online sharing, which wasn't limited to a 2D playing field like most other DS titles with online sharing... and it was released back in 2007. In fact, here's the trailer for it's editor feature, just to briefly compare it's complexity to Super Mario Maker's: http://www.ign.com/videos/2007/09/06/race-driver-create-race-nintendo-ds-trailer-draw-it-race-it
So yeah... No excuse here for Super Mario Maker on 3DS in 2016.
Online connectivity is entirely possible on the 3DS. That Mario Maker won't use it in a meaningful way is baffling, and even a little insulting.
@GeminiSaint Now that I think about it, having no online infrastructure is not actually that big of a deal... In Japan. Their population is so densely packed, with so many 3DS users close together, that they may not really need online sharing. They can relatively easily just meet up with friends, pass by random people, or peruse a website where people go to organize sharing meet ups. Not having an online infrastructure is only an insult outside of Japan. So whatever the situation is behind SMM, I feel like there's some bias against gaijins (foreigners) going on... Even if it's unintentional.
@Lucina You hit the nail on the head. It always annoys me how whenever a Nintendo game doesn't have online or x feature people use it as an excuse to claim Nintendo doesn't get online multiplayer or is behind the times.
@PlyWoodStick those games you mentioned were originally designed for DS first and foremost. This game however is technically a port of a game that was originally designed for completely different and more powerful hardware. My guess is it was likely due to potential compatibility issues with the Wii U servers and Nintendo didn't feel like investing in a separate set of servers for the 3DS. Likely further complicated by the differences in how the 3DS handles net code compared to Wii U.
@Wolfgabe "My guess is it was likely due to potential compatibility issues with the Wii U servers and Nintendo didn't feel like investing in a separate set of servers for the 3DS. Likely further complicated by the differences in how the 3DS handles net code compared to Wii U."
Sounds feasible - cross platform issues that couldn't be ironed out?
@Wolfgabe People keep comparing the 3DS version of SMM to the Wii U version, and use that to try to justify a core missing feature. It's on a portable console, so we really shouldn't be trying to compare it's capabilities to a home console entry. We should be comparing it to other portable console entries... such as those with inferior technological capabilities, which nevertheless accomplished in the not so recent past what SMM on 3DS did not today.
Codemasters crammed an impressive array of level editing features with online sharing into a DS game in 2007, and they made it from scratch. There's no good reason why Nintendo can't come close to matching that effort for a game they already know how to construct, in one of their core franchises, circa 2016... Especially considering Nintendo has, indeed, already created their own games with level editors and online sharing multiple times on the DS.
Nintendo isn't some poor, tiny company that can't afford the basic necessities required to run their business. There's no need to coddle them.
I made a level on this version. Really wish I could share it...no one to streetpass right now. Maybe they could let us send it over to the Wii U version and then upload?
No uploads.
Of all the stupid decisions Nintendo has made, this one ranks somewhere in the middle...
There seems to be too many shortcomings to this game to make me buy it.
No way to upload or even search/rate levels takes away a huge chunk of what the game is about for me and it seems like it's something that would've been easy to include it's not like the 3DS is incapable of smooth online play.
9/10 seems a tad generous but I haven't played it so I'm not gonna jump on the you're biased bandwagon.
So everybody, I got it today and I have to admit that this is one of the best Mario experiences on the 3DS. Remember, I don't own a Wii U, so I'm not comparing it too much to the Wii U version.
I can see why people don't like the exclusion of online level-sharing, but I got over with it. I'm going to show my levels to my friends and cousins and laugh how often they'll die:) I created a few levels and the layout is simple and easy-to-use. The touch screen is responsive, the controls work great. The tutorial is a bit mundane, but you don't have to go through it if you're used to the game.
It has a great level selection depending on your skill, which makes it a great game for kids and adults alike.
In my opinion, the score of 9/10 is well-deserved. I'm glad I got this game, and if you're full of creative ideas, but don't own a Wii U or you travel a lot, or even if you want to play this at home, this will satisfy your needs.
I hope that i am not the only one thinking that even the Wii U version does not deserve a 9. It is more like an 8 for me.
Thanks Nintendo for giving New3DS owners the middle finger yet again.
Screw you and your overpriced archaic hardware.
Great review Tom!
Even though I've done 100 plus hours on the Wii U version, I could still see myself picking up this portable variation. I could use the 3DS release as a brainstorming tool, and eventually recreate the level on the Wii U if I really liked it.
I'm not too surprised at the amount of complaints that "it's a gimped version of a game I already have, so I'll take a pass on this", but that's missing the point. I've had the Wii U version from day one, and this still has a value of its own. Now that I've tested it out a little, I can see even more that it brings a few new things to the "same game".
The most obvious is the portability. Mario Maker is a great candidate for a 3DS game because it's something you can break out for short bursts at any time just to fiddle with or get into all-out gameplay. Its a title that makes perfect use of the touch screen functions of 3DS just as it does on the Wii U. The new challenge mode adds a nice built in element of gameplay with actual stakes in it (earning new course elements as you complete levels is much more rewarding than just waiting for the delivery truck).
Missing the upload capability is a mixed bag, at least to me and many others I'm sure. It's fun to send a level you're happy with out there for others to play. It's not so fun to have them get a lame reception and then find they got deleted for not being popular enough within a week.
One thing I would have liked to see in this, if there was really a technical issue with uploading from the 3DS, is the ability to locally send a level to your Wii U and then upload from there. But even without the ability to share with the random masses, there's more than enough appeal to this version. As for all the "This got a 9 out of 10 score? Are they kidding?" Type comments - I'd say the rating isn't meant to be compared to the Wii U version, but just how this title works as a 3DS game on its own merits. I won't argue with anyone over personal opinions, to each his own, but it's not entirely fair to say this should be graded based only on being a console port, and not on being a version well suited to be a portable edition.
And it remains to be seen if the Switch can even support Mario Maker properly. Unless it can be set up so the "create" functions work when you're using the undocked screen, then just the play functions when it's docked.
Mario Maker on the 3DS is so great for the money, I'm having a blast. These morons on gaming website comment boards and so-called "professional" reviewers that gave this game a 4/10 and 6/10 obviously didn't play it. One of my favorite things to do in Mario Maker on the Wii U is to just play people's random levels in the 100 Mario Challenge mode when I just want to burn some time for a few minutes playing some casual video games, and this 3DS version replicates that perfectly. My only real complaint about that part is that you can't rate or comment people's courses, which is an odd omission that Nintendo will hopefully rectify soon. Granted, this version isn't a 10/10 like the Wii U version. Seriously this game was a killer app for the Wii U in my opinion, no other game utilized that controller in a better way. Still, I gotta give this 3DS version at least a 8.5/10. The only real downside is that you can't upload courses and you can't search for user-created courses by code number like on the Wii U version. That's certainly not worth calling this game pointless and half-baked like some of these idiotic pundits are doing on the Internet. Even with all of the Mario Making stuff aside, unlocking the challenges in the Nintendo-created levels is a lot of fun and to me constitutes a game in and of itself. It reminds me of trying to unlock all of the challenges that were in SMB Deluxe for the Game Boy Color. It really is true that you need to give a video game a chance and play it before you write it off as garbage. Had I blindly listened to you fools on this comment board and elsewhere on the Internet I would've passed it up and missed out on a great port!
I am not quite sure you can consider a level editor where you cannot share your stuff online nor have a hard time trying to look for what you are looking for 9/10
You ever played Modnation Racers or LBP. Cause they handle the sharing idea far better than this port.
@SWATlozar @Biffclaven @Jimsbo Good to hear from people who have actually played the game's opinions...people forget there's a a massive 3DS audience out there that don't own a Wii U so they can't make that comparison, yes the Wii U version is superior but they're not likely to splash money out on a Wii U and a copy of Mario Maker when the cartridge works out cheaper and you can play on the go.
Well, the original should be a 12/10 so this being a 9/10 is fair.
Maybe someone's already mentioned it, but it seems like in place of the mystery mushroom, you get the skinny mushroom. So if you hadn't been able to choose Weird Mario before to place in levels, you can here.
I'm hoping for an eShop discount sooner or later for this game. I already own the Wii U version.
Best game ever
The 3ds is better and more easyier to play on 3ds
The super mario challenge is easy, but there are "The levels"
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