@Darlinfan
Or maybe you could just approach the conversation less stridently and try framing your own opinions in a way that others can understand.
Instead of just throwing around words like retarded and garbage.
Maybe you'd get called a bellend less often that way?
I get that you have your opinions, and that you disagree with some other commentards on here. That's cool. But if you're going to throw names around, at least make sure that you explain to people why you disagree with them, and why you're calling them names.
Personally, I find this site to be largely full of whiners and people who toss out ill-informed opinions as though they're gospel (I know, it's the internet). It does my head in. But I'd prefer to try and provide the tools to make them better informed than just slag them off.
My problem with your comments is that you just tried to diminish the people you disagree with, rather than explain to them why you disagree and present an alternative viewpoint. That's always the higher road.
I'm not sorry for calling you a bellend, because your posts warranted it. But I do slightly regret the Joe Dirt comment. For all I know that's actually what you look like, and it's unfair to tear someone down based on their appearance. It's always more fun and stimulating to take apart their words/actions.
Looks like a fun game, very like Sensi back in the day. Love the sense of humour on it too. And they don't use the word soccer which gets them a bonus point. If it reviews well and the price is decent I'll keep an eye out for it.
@johnvboy The article lays out exactly how the bundles at Game are overpriced. They're charging more for the bundle than they charge for the individual components. It's a strange sort of bulk discount that costs you more than buying the items individually.
@RupeeClock So what? Game's income is substantially higher than that of any of their customers. The moment they start raising prices above RRP due to low stock they're making it more difficult for people with lower incomes to obtain the product. They sell other products as well so their income isn't solely determined by Switch availability. Punishing poor people by jacking prices to protect their bottom line is scummy behaviour. And let's face it, this isn't about protecting their income, it's about them doing what they think they can get away with.
Amazon are very good at obfuscating who you're actually purchasing from. I was looking at Ring Fit on the official Amazon Nintendo page, but the embedded item being offered was at a much higher price than the official RRP. I was surprised that Nintendo was selling it at inflated prices but when I clicked through the link to buy it the actual item was being offered by a 3rd-party scalper. Very naughty from Amazon, and Nintendo probably aren't even aware of what's being done.
Huntdown is awesome. Should be much, much higher in the list.
For the record, Cuphead sucks. Why is it even on the list? It's a boss-rush game, not a run&gun. Beside being in the wrong genre aside, how is it better than something like Contra classics? Let alone the more modern variants? I know everyone seems to love the graphics in Cuphead, and it's a great aesthetic done well, don't get me wrong, but aside from that the controls are easily on a par with a cheap ZXSpectrum game (using a Kempston joystick that's been chewed by a dog) and I just found it so meh when I actually played it. Perhaps it was overhyped. I don't know. To me it feels like instead of just being inspired by the classic cartoons of the time they're trying to evoke, they've tried to create a game that plays as though it was an arcade cabinet built in the 50's with dogdick controls and a scheming proprietor's eye as to how many pennies you're going to have to shove into it to complete the damn thing.
What the Switch really needs is a proper, modern, spiritual successor to Rolling Thunder. That can replace Cuphead at the top, we can juggle Huntdown and Contra Classics higher, and everyone will be happy. Or at least I will, which is the everyone I care about.
That's quite a lot of money for a crap uncomfortable set of controls. I'm fairly sure you can get the same effect more cheaply at home by carefully smashing a few fingers with a lump hammer. You can also rest the Switch upright against the hammer for TATE mode.
Can't wait to see how good (bad) his actually is when it releases.
It also reminds me of King Crab from Geoff Darrow's Shaolin Cowboy comics. Actually, that series could make for a great game. Battling huge numbers of outlandish enemies in crazy settings, tonnes of over the top violence and destruction and a sarcastic talking mule.
Sort of like a Dynasty Warriors game but with, you know, decent gameplay.
@commentlife I agree it's a somewhat overused term these days, but it's also somewhat nebulous and ill-defined which is why it tends to get thrown around so much. I'd say the Souls games are more just variations on the same theme. Golf Story is a good example of a spiritual successor. It's got the same elements as the original GBA game but not made by anyone involved in the original design.
@commentlife The term "spiritual successor" almost by definition means it doesn't involve the original team, or it would just be a straight successor. If someone wanted to make a cash grab they could pick a more high value target than the Custom Robo games.
Sunshine. Sunshine. All the Sunshine. Easily my favourite Mario game of all time. The only problem I can see with it is that I think it'll be virtually unplayable without analogue triggers (lack of proper triggers is my one complaint about the Switch).
@RickD I'm not misremembering it, I played it again last year with my son. Absolutely fantastic game. Not sure what you think was rushed or poorly designed about it. I found the world was really well constructed, the gameplay excellent, FLUDD's controls were intuitive and a huge amount of fun to play around with, it had a huge variety of interesting challenges and it had Hawaiian shirts. What's not to love?
Seems like a lot of wasted potential. Custom Robo Arena was a cool little game and it would be good to get a more modern version with some more in-depth combat gameplay. The lack of single-player content makes this seem more like a tech demo or proof-of-concept than a full game and the asking price would be steep even if it did have the full-on RPG narrative attached.
@ferryb001
If you're planning spending that much money then you should probably just get a decent Wacom or similar.
Using audio like that is an absolutely genius idea. If they've patented it then it could have many more applications than just being used on the Switch. It sounds like a much cheaper way of producing a high-quality graphics tablet than is being used currently.
@SwitchVogel
Fair play. I totally get where you're coming from on that, having played proper RPGs since D&D 2nd Ed. I think part of what I'm enjoying about it (both when I'm playing with my son and when I'm on my own file) is that it forces me to step away from agonising over my build, so I'm just more into the looting and grinding and beating the snot out of stuff flow. Sometimes you get crap gear but every so often something awesome pops up and totally changes the way you play the rest of the level. It's almost the perfect balance between Diablo and Rogue, in a weirdly unexpected way. All the randomness of getting a new character every so often without having to die and lose all your progression through the overall game. Perfect for kids too, it's a great way to teach them how to deal with different builds as and when they happen. This is a like a gateway drug to a full-on Diablo addiction.
The very fact that the first screenshot shows they've censored swearing in their own games points out that they want to be seen as edgy and controversial but don't have the balls to even swear properly.
Take a number 2 or get off the pot, as it were.
And I've no problem with something being controversial, if there's an actual solid point that they're trying to make. But being controversial for the sake of it is the province of early teens.
It's 2020. If you still think (not-quite) swearing in a video game is brave and edgy, I feel sorry for you.
@JimmySpades
Agree 1million%. Grammatically, the game's name is an abortion. And probably underlines the general intelligence of the numpties behind this title.
The performance issues aren't actually that bad. The worst level so far (I've just done Redstone Mines with my lad) is far and away the swamp filled with witches. Not only does that have the worst lag but it's also got the toughest boss fight (that cauldron!) which means you may have to spend longer on the laggy level than you want. @SwitchVogel That's a very cool way of putting it. Kudos to you. I'm really enjoying it myself. It reminds me a lot of Gauntlet. I think the lack of consistent character build works really strongly in the game's favour, but it does require you to get your head around the concept of having a very fluid character instead of it being like a normal action-RPG where you build yourself in a certain direction from the start. It almost returns Diablo/Gauntlet to their Rogue roots but without requiring you to die frequently.
Personally I'm really enjoying it, and my mate is too. We're both playing it with our kids though, so neither of us were expecting something as complex as Diablo. The framerate is a bit of an issue at times and it really does chug to an infuriating level in some sections. I quite like the enchantment system and progression though. It's not true to say that you don't have a build, it's just that your build can change focus quite rapidly within the course of a single dungeon. It's fun though, and works for younger players because they don't need to obsess over stats. The lack of crafting is odd because of the IP, but I don't play Minecraft so I'm not really missing that. My biggest complaint is that I don't get to wander through dungeons smashing every physical object to splinters. I've said it before, across the Diablo series I've long-since proved my natural enemy is pottery. There's just not enough stuff to interact with in levels. It's a good game though, I'd give it a 7, or an 8 if you've got kids/friends who are into it too. It does make me hanker for something more in depth, but I don't think it's fair to knock the game for lacking something it never promised to deliver.
I'm very tempted to get this, but I think I'll wait for a sale. The main thing putting me off at the moment is the somewhat excruciating difficulty. I don't want to spend whatever limited time I can carve out for myself for gaming banging my head against a brick wall. While an alien shoots me in the spine, melts my legs with acid and tries to eat my face. It does look like an amazing port of a fantastic game though.
Also, I'm not sure why people are raging over the whole touchscreen con thing. Surely it's listed as a con because it's a feature available on Switch that hasn't been utilised. If you're not interested in using the touchscreen (I'm not, I think it's a terrible way to control a game), then the point is irrelevant to you, but if you're someone who likes using a touchscreen, then the lack of that option will be a negative. Not sure why people are having a hard time getting their noodle round that. Or getting angry about it.
I've got a save of the original GC version (on the original memory card that came with the game) that I probably haven't touched for at least 15 years now. I assume it looks like a cross between Mad Max and Hello Kitty by now and if I load it up Tom Nook will be the head of a cannibal cult with a large rhino called Eugene in arseless leather chaps as his chief enforcer.
By the way, I sincerely hope Dibly was named after Duane Dibley and not the Vicar of.
Loving it so far. Me and my son are slowly making our way through it. The system is really good and I love how your build can massively change in the course of a single mission. The framerate issues are frustrating though and we've had one complete crash (the first time we started the Creeper Woods level). My biggest gripe so far though is that there's nowhere near enough stuff to smash. I've been playing Diablo since the original first came out and over that time my number one most-slain enemy is pottery. It doesn't feel right walking through dungeons and leaving almost everything intact. I don't even care about loot drops from it, I just want to smash finely crafted earthenware.
@Rpg-lover Is Mutant: Year Zero really that bad? I've loved the original PnP RPG for about 25+ years, as well as Mutant Chronicles and Kult and pretty much everything in the twisted Target Games universe. I really like the look of Mutant on Switch but I've seen some people complaining about performance issues and how bad it looks. Is it really that terrible? I'm not too bothered about low-rez sprites but if it makes it difficult to work out what's going on in the game then I'll probably have to (reluctantly) remove it from my wishlist.
@RoyanRannedos
That's vapourware, man. Half the original Frazzmotic Cromulance dev team commited suicide during playtesting of the original and the survivors were co-opted into some mil-tek psyops unit.
I hear there are downloads available on the darkweb, but they've been known to lead to severe psychosis and there was that whole Millsport Incident where the beta players spontaneously mutated so I doubt you can play even a partial transcript safely, even with a set of Chiba-quality Holtz-baffles on your rig.
@Desrever Another good contender for the Stupid Name Olympics. I appreciate that they've actually invented a word, rather than just hammering several random words together like Artichoke Resonance Globular: Reflux (bonus points for throwing in pointless punctuation).
I think the ideal would be a name built out of random made up words, something like:
Very Shaolin Soccer (which should have been call Kung Fusball).
Looks like it could be quite a fun footie game though. Not one of those po-faced simulators but something a bit more "small boys in the park, jumpers for goalposts".
@Smitherenez It does look a lot like Blasphemous, but that's no bad thing. The major difference appears to be this is Italian-Gothic rather than the Spanish-Gothic of Blasphemous (probably because the devs are Italian and Spanish respectively) and this one has a slightly more traditional look to it. I think there's room for both on Switch though, and this does look like a good game. I'll definitely keep an eye out for it.
Ah, rounders. The best thing about rounders is that if you can steal one of those odd milk-white resin bats they hand out in P.E. they make a very effective weapon in the inevitable after-school conflicts with the pupils of the local rival educational establishment.
@CTMatic Re Spec-Ops: The Line. The gameplay was servicable but nothing spectacular. For me it was the story though. It was a brilliant exploration of Conrad's Heart of Darkness and in order to complete the game and find out what happened to Kurtz you had to be prepared to morally impair yourself. That and the fantastic soundtrack were enough to hook me and the game didn't disappoint at all. It's the only game I've played that actually simulates moral choices well, in that there's no in-game reward for whatever choice you make, and at certain points you have to either commit some heinous actions, or turn the game off and walk away.
Looks like it could be quite cool, although a lot of the fights look very bunched up, and I've never liked shooters where you spend your time toe-to-toe with the enemies. Makes bringing a gun a bit pointless.
Bonus point for the cover art though, looks very much like it was done by Dan Brereton who did the excellent comic series The Nocturnals.
Danny Trejo is a solid gold legend and all-round awesome dude. He's been in metric fluff-ton of great films (Desperado, Dusk Till Dawn, Heat, Spy Kids, Con Air, Ron Burgundy, etc) and is a genuine double-hard baftard.
He had a rough start and met Edward Bunker (serial bank robber and novelist, Mr Blue in Pulp Fiction) in San Quentin and Bunker put him in some of his books.
Aside from all that macho cool nonsense though, he's genuinely a lovely bloke. I know someone a lot like him, who spent a lot of time doing all sorts of wrong stuff but has turned into one of the most decent, cognisant humans I ever been fortunate enough to know.
Like an old warrior who's laid down his arms because he knows that constant struggle isn't the answer. He can still fsck you up but he hopes you'll understand why he doesn't want to, before he has to.
@splatmaster @kienda
According to the other Perfect Dark article on this site today, it was Nintendo that but the kibosh on that particular feature. Probably because they could see how open to abuse it was and didn't want to give the likes of shouty tabloid newspapers any ammunition to bash their reputation as being family friendly.
I'd assumed the Stupid Name Olympics had been postponed this year because of Coronavirus and yet, here we are.
At first I was thinking it was going to play something like Cannon Fodder (which is surely due to be revamped by now). I usually like skirmish-level turn-based combat but I'm not too keen on the art-style for the in-game sprites.
The trailer looks insanely good, a proper update to Thousand Year Door with all of the same humour and crazy takes on the Mushroom Kingdom. And the idea of having the villains being origami, which is effectively 3D paper, is brilliant.
I'm so excited for this already. Almost certainly going to get it day one.
@Shramm Definitely. Escape From New York is one of my favourite films and Plissken is a legend. The first thing I thought when I saw the trailer is that Ana is based on Plissken. There are loads of other references in the game. There's a minigun called Ol' Painless (Predator), there are film posters for Aliens, Akira and The Thing in one stage and I swear the yellow pods with robotic legs at the start of level 3 are pulled from Akira. And Bad Boy Bob on level 3 is a reference to the scene where Snake Plissken is forced to fight Ox in the wrestling ring.
@sdelfin I did not know that. My only exposure to the "other" Ghostbusters was one of those kids books that are made from stills from the cartoon with some (not very) explanatory text. I remember the ape dude (that was the scarecrow thing, thinking back on it), and a really old-style car that had a face on it. Had no idea it was a live-action show. Must have been mental.
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Re: Review: Project Warlock - A Fantastic Tribute To The Very Best '90s FPS Classics
@Darlinfan
Or maybe you could just approach the conversation less stridently and try framing your own opinions in a way that others can understand.
Instead of just throwing around words like retarded and garbage.
Maybe you'd get called a bellend less often that way?
I get that you have your opinions, and that you disagree with some other commentards on here. That's cool. But if you're going to throw names around, at least make sure that you explain to people why you disagree with them, and why you're calling them names.
Personally, I find this site to be largely full of whiners and people who toss out ill-informed opinions as though they're gospel (I know, it's the internet). It does my head in. But I'd prefer to try and provide the tools to make them better informed than just slag them off.
My problem with your comments is that you just tried to diminish the people you disagree with, rather than explain to them why you disagree and present an alternative viewpoint. That's always the higher road.
I'm not sorry for calling you a bellend, because your posts warranted it. But I do slightly regret the Joe Dirt comment. For all I know that's actually what you look like, and it's unfair to tear someone down based on their appearance. It's always more fun and stimulating to take apart their words/actions.
Re: Review: Project Warlock - A Fantastic Tribute To The Very Best '90s FPS Classics
@Darlinfan.
That's as far as you needed to read.
Re: Behold The Kickmen Brings A Comedic Take On The Beautiful Game To Switch
Looks like a fun game, very like Sensi back in the day. Love the sense of humour on it too. And they don't use the word soccer which gets them a bonus point.
If it reviews well and the price is decent I'll keep an eye out for it.
Re: UK Retailers Guilty Of Inflating Nintendo Switch Prices As Stock Remains Elusive
@johnvboy
The article lays out exactly how the bundles at Game are overpriced. They're charging more for the bundle than they charge for the individual components. It's a strange sort of bulk discount that costs you more than buying the items individually.
Re: UK Retailers Guilty Of Inflating Nintendo Switch Prices As Stock Remains Elusive
@RupeeClock
So what? Game's income is substantially higher than that of any of their customers. The moment they start raising prices above RRP due to low stock they're making it more difficult for people with lower incomes to obtain the product. They sell other products as well so their income isn't solely determined by Switch availability. Punishing poor people by jacking prices to protect their bottom line is scummy behaviour. And let's face it, this isn't about protecting their income, it's about them doing what they think they can get away with.
Re: UK Retailers Guilty Of Inflating Nintendo Switch Prices As Stock Remains Elusive
Amazon are very good at obfuscating who you're actually purchasing from. I was looking at Ring Fit on the official Amazon Nintendo page, but the embedded item being offered was at a much higher price than the official RRP. I was surprised that Nintendo was selling it at inflated prices but when I clicked through the link to buy it the actual item was being offered by a 3rd-party scalper. Very naughty from Amazon, and Nintendo probably aren't even aware of what's being done.
Re: Feature: Best Nintendo Switch Run And Gun Games
Huntdown is awesome. Should be much, much higher in the list.
For the record, Cuphead sucks. Why is it even on the list? It's a boss-rush game, not a run&gun. Beside being in the wrong genre aside, how is it better than something like Contra classics? Let alone the more modern variants?
I know everyone seems to love the graphics in Cuphead, and it's a great aesthetic done well, don't get me wrong, but aside from that the controls are easily on a par with a cheap ZXSpectrum game (using a Kempston joystick that's been chewed by a dog) and I just found it so meh when I actually played it. Perhaps it was overhyped. I don't know.
To me it feels like instead of just being inspired by the classic cartoons of the time they're trying to evoke, they've tried to create a game that plays as though it was an arcade cabinet built in the 50's with dogdick controls and a scheming proprietor's eye as to how many pennies you're going to have to shove into it to complete the damn thing.
What the Switch really needs is a proper, modern, spiritual successor to Rolling Thunder. That can replace Cuphead at the top, we can juggle Huntdown and Contra Classics higher, and everyone will be happy. Or at least I will, which is the everyone I care about.
Re: Switch Fighter Aims To Turn Your Switch Into A Table-Top Arcade System
@HollowSpectre @Ventilator
I've got a mate using the Genki mini-dock for his Switch and it's worked fine.
Re: Switch Fighter Aims To Turn Your Switch Into A Table-Top Arcade System
That's quite a lot of money for a crap uncomfortable set of controls. I'm fairly sure you can get the same effect more cheaply at home by carefully smashing a few fingers with a lump hammer. You can also rest the Switch upright against the hammer for TATE mode.
Re: That 3D Crab Fighting Game Appears To Be Surfacing On Switch This August
Can't wait to see how good (bad) his actually is when it releases.
It also reminds me of King Crab from Geoff Darrow's Shaolin Cowboy comics. Actually, that series could make for a great game. Battling huge numbers of outlandish enemies in crazy settings, tonnes of over the top violence and destruction and a sarcastic talking mule.
Sort of like a Dynasty Warriors game but with, you know, decent gameplay.
Re: Review: Synaptic Drive - A Fun But Bare-Bones Custom Robo Successor
@commentlife
I agree it's a somewhat overused term these days, but it's also somewhat nebulous and ill-defined which is why it tends to get thrown around so much. I'd say the Souls games are more just variations on the same theme.
Golf Story is a good example of a spiritual successor. It's got the same elements as the original GBA game but not made by anyone involved in the original design.
Re: Review: Synaptic Drive - A Fun But Bare-Bones Custom Robo Successor
@commentlife
The term "spiritual successor" almost by definition means it doesn't involve the original team, or it would just be a straight successor.
If someone wanted to make a cash grab they could pick a more high value target than the Custom Robo games.
Re: Poll: Which Remastered Mario Games Would You Pick For A 'Super Mario All-Stars 2'?
Sunshine. Sunshine. All the Sunshine. Easily my favourite Mario game of all time. The only problem I can see with it is that I think it'll be virtually unplayable without analogue triggers (lack of proper triggers is my one complaint about the Switch).
@RickD
I'm not misremembering it, I played it again last year with my son. Absolutely fantastic game. Not sure what you think was rushed or poorly designed about it. I found the world was really well constructed, the gameplay excellent, FLUDD's controls were intuitive and a huge amount of fun to play around with, it had a huge variety of interesting challenges and it had Hawaiian shirts. What's not to love?
Re: Review: Synaptic Drive - A Fun But Bare-Bones Custom Robo Successor
Seems like a lot of wasted potential. Custom Robo Arena was a cool little game and it would be good to get a more modern version with some more in-depth combat gameplay.
The lack of single-player content makes this seem more like a tech demo or proof-of-concept than a full game and the asking price would be steep even if it did have the full-on RPG narrative attached.
Re: Super Soccer Blast Shoots And Scores On Switch This Month
Looks pretty cool. Should be called Super Footie Blast though.
Makes me want a Vindaloo!
Re: Bandai To Hold Super Mario Lottery In Japan With Really Cool Prizes To Be Won
The Bowser towel, Boo dispensers and Mario ashtrays are all pretty sweet.
Re: Feature: Every Nintendo Switch Online SNES Game Ranked
I'd love to see Zombies on SNES online, such a classic game, it could do with getting a new audience.
Re: Colors Live's SonarPen Is Seriously Smart, Here's How It Uses Audio To Make Pressure-Sensitive Art
@ferryb001
If you're planning spending that much money then you should probably just get a decent Wacom or similar.
Using audio like that is an absolutely genius idea. If they've patented it then it could have many more applications than just being used on the Switch. It sounds like a much cheaper way of producing a high-quality graphics tablet than is being used currently.
Re: Review: Minecraft Dungeons - A Simple Action RPG That Relies Too Heavily On The Minecraft Name
@SwitchVogel
Fair play. I totally get where you're coming from on that, having played proper RPGs since D&D 2nd Ed. I think part of what I'm enjoying about it (both when I'm playing with my son and when I'm on my own file) is that it forces me to step away from agonising over my build, so I'm just more into the looting and grinding and beating the snot out of stuff flow. Sometimes you get crap gear but every so often something awesome pops up and totally changes the way you play the rest of the level. It's almost the perfect balance between Diablo and Rogue, in a weirdly unexpected way. All the randomness of getting a new character every so often without having to die and lose all your progression through the overall game. Perfect for kids too, it's a great way to teach them how to deal with different builds as and when they happen. This is a like a gateway drug to a full-on Diablo addiction.
Re: Mini Review: Indiecalypse - A Deeply Unpleasant Game About Games
The very fact that the first screenshot shows they've censored swearing in their own games points out that they want to be seen as edgy and controversial but don't have the balls to even swear properly.
Take a number 2 or get off the pot, as it were.
And I've no problem with something being controversial, if there's an actual solid point that they're trying to make. But being controversial for the sake of it is the province of early teens.
It's 2020. If you still think (not-quite) swearing in a video game is brave and edgy, I feel sorry for you.
@JimmySpades
Agree 1million%. Grammatically, the game's name is an abortion. And probably underlines the general intelligence of the numpties behind this title.
Re: Review: Minecraft Dungeons - A Simple Action RPG That Relies Too Heavily On The Minecraft Name
Update to my earlier comment:
The performance issues aren't actually that bad. The worst level so far (I've just done Redstone Mines with my lad) is far and away the swamp filled with witches. Not only does that have the worst lag but it's also got the toughest boss fight (that cauldron!) which means you may have to spend longer on the laggy level than you want.
@SwitchVogel
That's a very cool way of putting it. Kudos to you. I'm really enjoying it myself. It reminds me a lot of Gauntlet. I think the lack of consistent character build works really strongly in the game's favour, but it does require you to get your head around the concept of having a very fluid character instead of it being like a normal action-RPG where you build yourself in a certain direction from the start.
It almost returns Diablo/Gauntlet to their Rogue roots but without requiring you to die frequently.
Re: Review: Minecraft Dungeons - A Simple Action RPG That Relies Too Heavily On The Minecraft Name
Personally I'm really enjoying it, and my mate is too. We're both playing it with our kids though, so neither of us were expecting something as complex as Diablo.
The framerate is a bit of an issue at times and it really does chug to an infuriating level in some sections.
I quite like the enchantment system and progression though. It's not true to say that you don't have a build, it's just that your build can change focus quite rapidly within the course of a single dungeon. It's fun though, and works for younger players because they don't need to obsess over stats.
The lack of crafting is odd because of the IP, but I don't play Minecraft so I'm not really missing that.
My biggest complaint is that I don't get to wander through dungeons smashing every physical object to splinters. I've said it before, across the Diablo series I've long-since proved my natural enemy is pottery. There's just not enough stuff to interact with in levels.
It's a good game though, I'd give it a 7, or an 8 if you've got kids/friends who are into it too.
It does make me hanker for something more in depth, but I don't think it's fair to knock the game for lacking something it never promised to deliver.
Re: Blatant Pokémon Rip-Off Appears On Microsoft Store
I wonder if the Capsmon fanbase is as whiney as the Pokemon fanbase?
Re: Could Disney's Epic Mickey Series Be Making A Comeback?
@zool
I see what you mean about the anniversary. I've never been a big fan of Mickey/Disney. Give me the Looney Tunes any day.
As to Mickey and Mario, I'd say they're definitely more famous than their corporate owners.
Re: Could Disney's Epic Mickey Series Be Making A Comeback?
@zool
Steamboat Willy was released 1928 so next year is Mickey's 93rd anniversary.
Castle of Illusion on the Megadrive was probably the best Mickey Mouse game.
Re: Review: XCOM 2 Collection - Firaxis' Stone-Cold Classic Makes The Leap To Switch Intact
I'm very tempted to get this, but I think I'll wait for a sale. The main thing putting me off at the moment is the somewhat excruciating difficulty. I don't want to spend whatever limited time I can carve out for myself for gaming banging my head against a brick wall. While an alien shoots me in the spine, melts my legs with acid and tries to eat my face.
It does look like an amazing port of a fantastic game though.
Also, I'm not sure why people are raging over the whole touchscreen con thing. Surely it's listed as a con because it's a feature available on Switch that hasn't been utilised. If you're not interested in using the touchscreen (I'm not, I think it's a terrible way to control a game), then the point is irrelevant to you, but if you're someone who likes using a touchscreen, then the lack of that option will be a negative. Not sure why people are having a hard time getting their noodle round that. Or getting angry about it.
Re: Pokémon GO Players Can Now Catch Their First Sword And Shield Pokémon
@Friendly
"All but" is a phrase that roughly means "almost entirely".
Aside from that, the cat at the top looks like a Skyrim Pokemon.
Re: Feature: 10 Years Later, We Return To Our Abandoned Animal Crossing: Wild World Village
I've got a save of the original GC version (on the original memory card that came with the game) that I probably haven't touched for at least 15 years now. I assume it looks like a cross between Mad Max and Hello Kitty by now and if I load it up Tom Nook will be the head of a cannibal cult with a large rhino called Eugene in arseless leather chaps as his chief enforcer.
By the way, I sincerely hope Dibly was named after Duane Dibley and not the Vicar of.
Re: The First DLC Pack For Minecraft Dungeons Launches This July
Loving it so far. Me and my son are slowly making our way through it. The system is really good and I love how your build can massively change in the course of a single mission.
The framerate issues are frustrating though and we've had one complete crash (the first time we started the Creeper Woods level).
My biggest gripe so far though is that there's nowhere near enough stuff to smash.
I've been playing Diablo since the original first came out and over that time my number one most-slain enemy is pottery. It doesn't feel right walking through dungeons and leaving almost everything intact. I don't even care about loot drops from it, I just want to smash finely crafted earthenware.
Re: Feature: XCOM 2's Creative Director On The Challenge Of Bringing The Series To Switch
@Rpg-lover
Thanks for the response. I rarely play on handheld anyway, and I like the look of the realtime stealth mixed with turn-based combat.
Re: Feature: XCOM 2's Creative Director On The Challenge Of Bringing The Series To Switch
@Rpg-lover
Is Mutant: Year Zero really that bad? I've loved the original PnP RPG for about 25+ years, as well as Mutant Chronicles and Kult and pretty much everything in the twisted Target Games universe.
I really like the look of Mutant on Switch but I've seen some people complaining about performance issues and how bad it looks.
Is it really that terrible? I'm not too bothered about low-rez sprites but if it makes it difficult to work out what's going on in the game then I'll probably have to (reluctantly) remove it from my wishlist.
Re: Square Enix Announces Infinity Strash - Dragon Quest: The Adventure Of Dai, But Is It Coming To Switch?
@RoyanRannedos
That's vapourware, man. Half the original Frazzmotic Cromulance dev team commited suicide during playtesting of the original and the survivors were co-opted into some mil-tek psyops unit.
I hear there are downloads available on the darkweb, but they've been known to lead to severe psychosis and there was that whole Millsport Incident where the beta players spontaneously mutated so I doubt you can play even a partial transcript safely, even with a set of Chiba-quality Holtz-baffles on your rig.
Re: Square Enix Announces Infinity Strash - Dragon Quest: The Adventure Of Dai, But Is It Coming To Switch?
@Desrever
Another good contender for the Stupid Name Olympics. I appreciate that they've actually invented a word, rather than just hammering several random words together like Artichoke Resonance Globular: Reflux (bonus points for throwing in pointless punctuation).
I think the ideal would be a name built out of random made up words, something like:
Frazzmotic Cromulance: Contrafibularity[Instupituous:Edition]
Re: Captain Tsubasa: Rise Of New Champions Scores August Release Date On Switch
Very Shaolin Soccer (which should have been call Kung Fusball).
Looks like it could be quite a fun footie game though. Not one of those po-faced simulators but something a bit more "small boys in the park, jumpers for goalposts".
Re: Minecraft Dungeons Is Out Today On Switch, Here's The Launch Trailer
Not seeing the Zelda/Dark Souls influence. Looks more like a Minecraft version of Gauntlet/Diablo.
Looks like it could be quite though. If the reviews are good I'll keep an eye out for a sale.
Re: Gorgeous Gothic Metroidvania The Last Faith Is Bound For Switch
@Smitherenez
It does look a lot like Blasphemous, but that's no bad thing. The major difference appears to be this is Italian-Gothic rather than the Spanish-Gothic of Blasphemous (probably because the devs are Italian and Spanish respectively) and this one has a slightly more traditional look to it.
I think there's room for both on Switch though, and this does look like a good game. I'll definitely keep an eye out for it.
Re: Review: Super Mega Baseball 3 - Step Up To The Plate In This Slugfest Sequel
Ah, rounders.
The best thing about rounders is that if you can steal one of those odd milk-white resin bats they hand out in P.E. they make a very effective weapon in the inevitable after-school conflicts with the pupils of the local rival educational establishment.
Re: 2K Says It's Eager To Release More Games On The Nintendo Switch
@CTMatic
Re Spec-Ops: The Line. The gameplay was servicable but nothing spectacular. For me it was the story though. It was a brilliant exploration of Conrad's Heart of Darkness and in order to complete the game and find out what happened to Kurtz you had to be prepared to morally impair yourself. That and the fantastic soundtrack were enough to hook me and the game didn't disappoint at all. It's the only game I've played that actually simulates moral choices well, in that there's no in-game reward for whatever choice you make, and at certain points you have to either commit some heinous actions, or turn the game off and walk away.
Re: 2K Says It's Eager To Release More Games On The Nintendo Switch
Spec Ops: The Line. One of the best games I've ever played. I'd definitely buy it again to play it on the Switch.
Re: Project Warlock Will Bring DOOM And Duke Nukem-Style Retro FPS Action To Switch Soon
Looks like it could be quite cool, although a lot of the fights look very bunched up, and I've never liked shooters where you spend your time toe-to-toe with the enemies. Makes bringing a gun a bit pointless.
Bonus point for the cover art though, looks very much like it was done by Dan Brereton who did the excellent comic series The Nocturnals.
Re: Reminder: Splatoon 2's "Bonus One-Off" Splatfest Takes Place This Weekend
I'm boycotting this until they introduce brown sauce as an option. Ketchup is for kids.
Re: Random: Hollywood's "Most Killed Man" Is About To Show Off His Animal Crossing: New Horizons Island
Danny Trejo is a solid gold legend and all-round awesome dude. He's been in metric fluff-ton of great films (Desperado, Dusk Till Dawn, Heat, Spy Kids, Con Air, Ron Burgundy, etc) and is a genuine double-hard baftard.
He had a rough start and met Edward Bunker (serial bank robber and novelist, Mr Blue in Pulp Fiction) in San Quentin and Bunker put him in some of his books.
Aside from all that macho cool nonsense though, he's genuinely a lovely bloke. I know someone a lot like him, who spent a lot of time doing all sorts of wrong stuff but has turned into one of the most decent, cognisant humans I ever been fortunate enough to know.
Like an old warrior who's laid down his arms because he knows that constant struggle isn't the answer. He can still fsck you up but he hopes you'll understand why he doesn't want to, before he has to.
Re: Paper Mario: The Origami King Pre-Orders Are Now Open For Nintendo Switch
I'll pre-order this on payday. Can't wait, looks like a proper successor to Thousand Year Door.
Re: Perfect Dark Was Supposed To Have Push Button Cheats, But They Accidentally Got Deleted
@DrDaisy
That's entirely believable. It's a lot to ask a consumer console CPU/GPU from the 90's to render 3D models from grainy, low-rez input.
Re: Perfect Dark Was Supposed To Have Push Button Cheats, But They Accidentally Got Deleted
@splatmaster @kienda
According to the other Perfect Dark article on this site today, it was Nintendo that but the kibosh on that particular feature. Probably because they could see how open to abuse it was and didn't want to give the likes of shouty tabloid newspapers any ammunition to bash their reputation as being family friendly.
Re: Upcoming Tactical RPG Reverse Collapse: Code Name Bakery Gets An Intriguing New Trailer
I'd assumed the Stupid Name Olympics had been postponed this year because of Coronavirus and yet, here we are.
At first I was thinking it was going to play something like Cannon Fodder (which is surely due to be revamped by now). I usually like skirmish-level turn-based combat but I'm not too keen on the art-style for the in-game sprites.
Re: Paper Mario Is Coming To Switch! Paper Mario: The Origami King To Launch This July
Why are so many people bitching about this?
The trailer looks insanely good, a proper update to Thousand Year Door with all of the same humour and crazy takes on the Mushroom Kingdom. And the idea of having the villains being origami, which is effectively 3D paper, is brilliant.
I'm so excited for this already. Almost certainly going to get it day one.
Re: Review: Huntdown - A Gloriously Gory Run 'N Gun Blaster
@Shramm
Definitely. Escape From New York is one of my favourite films and Plissken is a legend. The first thing I thought when I saw the trailer is that Ana is based on Plissken.
There are loads of other references in the game. There's a minigun called Ol' Painless (Predator), there are film posters for Aliens, Akira and The Thing in one stage and I swear the yellow pods with robotic legs at the start of level 3 are pulled from Akira. And Bad Boy Bob on level 3 is a reference to the scene where Snake Plissken is forced to fight Ox in the wrestling ring.
Re: Feature: The Game That Starred Mickey Mouse, Ghostbusters Or Garfield, Depending On Your Region
@sdelfin
I did not know that. My only exposure to the "other" Ghostbusters was one of those kids books that are made from stills from the cartoon with some (not very) explanatory text. I remember the ape dude (that was the scarecrow thing, thinking back on it), and a really old-style car that had a face on it.
Had no idea it was a live-action show. Must have been mental.