Minecraft has become an institution since its inception as a humble indie game, having since become the best-selling video game ever while also solidifying a new genre that’s been iterated on countless times in the years since it released. It would stand to reason that a brand with that kind of power would go on to generate all kinds of sequels and spinoffs, but aside from a multi-season Telltale game, none exist. Bearing this in mind, Minecraft Dungeons is a substantial milestone for the franchise, as this is a notable break from the traditional gameplay of mining and crafting. Unfortunately, it’s nowhere near as genre-defining as its parent game, offering up a perfectly enjoyable but woefully unremarkable take on the dungeon-crawling genre.
The story picks up following a lonely Illager, who is rejected by his peers and wanders the Overworld in search of a place to belong. His innocent desire for love quickly curdles into a much darker lust for revenge as he’s laughed at and turned away by everyone he comes across, and in this darkness of the soul, he happens to stumble upon an ancient temple that houses an artefact called the Orb of Dominance. The Orb grants the Illager a whole slew of frightening powers, and he uses these to amass an army that can invade the Overworld and subvert it to his will. You play the role of a nameless hero who takes a stand against the now Arch-Illager’s tyrannical reign, and… that’s about it.
As far as storylines go, this is about as barebones and simplistic as possible, but it offers up just as much of a framework as is necessary. Dungeon crawlers are hardly known for their engaging and emotional stories, as the core experience ultimately revolves around relatively mindless gameplay. This genre is the kind in which you turn off your brain and get on the gear treadmill, killing monsters and getting loot that lets you kill bigger monsters with better loot. Bearing this in mind, the sidelined story actually works in Minecraft Dungeons’ favour, as it keeps the gameplay front and centre while still giving you a vague reason for pursuing that gameplay.
There’s no interconnected overworld in Minecraft Dungeons; you instead select a series of isolated levels from a world map, which then delivers you to a randomly-generated level that tasks you with fighting back at the Arch-Illager in some fashion. One stage sees you freeing a village from his grasp while another requires that you destroy a forge that’s churning out some of his soldiers, but all the levels remain the same on a foundational level. Though new enemy types occasionally enter the fold, there aren’t any new environmental puzzles or otherwise memorable changes beyond aesthetics. Again, Minecraft Dungeons is par for the course with the genre here. It’s mildly disappointing that more isn’t done to differentiate levels from one another beyond a purely surface level, but this criticism is more an issue with the genre than the game itself.
Levels are about ten-to-fifteen minutes long and follow an exceedingly simple gameplay loop in which you hack and slash your way through countless skeletons, creepers, and zombies until you reach the boss fight for that level. Combat is kept simple, with most mobs being easily dispatched by holding down 'A' and watching as your character hacks their foes to pieces. You also have a bow with limited ammo that can be found along the way, and picking off foes from afar is made simple via the inclusion of a helpful auto-targeting feature that all but guarantees your shot will find its mark.
To help spice things up a little more, you can also equip up to three different 'Artefacts', which bolster your offensive and defensive options. These are each governed by a cooldown period and vary wildly in terms of what they can offer. One artefact that we got a lot of use out of was a totem that would provide a passive health regen effect for a limited time to anybody standing within the aura it casts. Another favourite is a fireworks arrow that causes a huge area-of-effect explosion on impact. There are plenty of different setups you can go with for Artefacts, some of which can synergize quite well with each other, and they help to add some much-needed depth to the often mindless nature of combat.
As you battle through each level, there are plenty of opportunities for finding new gear – either by enemy drops or treasure chests – and you’re encouraged to pursue these drops when you can as they represent the main progression of your character. Levelling-up effectively only gives you the chance of finding gear with bigger numbers, and the only agency you’re given in building your character comes via enchantment points that you get upon each level-up. These can then be invested in passive skills for your weapons and armour, such as a chance to create a poison cloud on a hit or to progressively raise the fire rate of your bow with each shot.
Enchantment points are locked into that item, but if you salvage it for emeralds, you can get those points back to reinvest in other gear. This enchantment system provides some much-needed customization options, but it still feels a little too simplistic for its own good. There’s no way to create a 'build' for your character in Minecraft Dungeons in the same way that you’d expect for this genre, and that simplicity then has a knock-on effect of making battles far less engaging. It’s not as fun to cut your way through hordes of enemies when you know there isn’t much meaningful reward for it, as there aren’t very many things to invest into.
For example, the emeralds that you get from salvaging gear, killing enemies and finding treasure can only be spent on either a randomized pull of any potential weapon or armour piece appropriate for your level or on an equally random pull for any artefact. Most of the things you get from these random pulls are worse than the stuff you already have, which can make engaging with this economy an exercise in futility. The more you play it, the more it becomes evident that Minecraft Dungeons needs something more to make the grinding worth your time – whether that be more useful loot drops, deeper progression systems, or greater means of utilizing the in-game economy.
The moment-to-moment hack ‘n’ slash gameplay is mildly entertaining but hardly enough to justify the cost of admission, meaning more weight is being placed on the resource and stat management to give Minecraft Dungeons that all-important fun factor. The issue is that the management side is also underwhelming, with player agency being limited to only a few potential variables to grow the character further. This is likely a consequence of the game being designed as a more kid-friendly title, which makes it difficult to criticize too harshly in this regard, but those of you looking for the kind of experience that’ll offer potentially dozens of hours of enjoyment will be disappointed by the relatively shallow offerings here.
As ever, adding a couple of friends into the mix helps to keep things more interesting, and Mojang has done a great job in making co-op as seamless as possible. Split Joy-Con play is supported, and you can add or drop up to three friends locally or online via an easily accessed menu. Though the core gameplay loop doesn’t change with more people, it still introduces a little more delightful chaos to the repetitive structure when you have a friend on hand to throw bombs into the fray and offer up support as needed. Part of the strength of Minecraft Dungeons’ simplicity is that it’s easy for an outsider to pick up, and we could easily see this release becoming an on-the-go favourite for short pick-up-and-play games during lunch.
In terms of presentation, Minecraft Dungeons borrows wholesale from its parent game, presenting you with a delightfully blocky world that nonetheless can prove to be quite beautiful in surprising ways. There are some impressive lighting effects on display here, leading to plenty of moments that’ll have you reaching for that capture button, but the flipside of this is that Minecraft Dungeons runs at a rather poor framerate. In handheld mode, it seems to hold to the target 30 FPS more tightly, but frames are still dropped on a frequent basis. In docked mode, matters are worse, with the framerate sometimes dipping into the 15 FPS range. Considering the simple look of Minecraft Dungeons, it’s not immediately clear what causes the Switch hardware to chug like it does, but suffice to say, this is not a very well-optimized release. It’s far from unplayable, but we were rather disappointed by the performance and hope that some patches to fix the issues are being prioritized.
As far as replayability goes, Minecraft Dungeons is a bit middling in the sense that the whole campaign can be beaten in roughly five hours or less. After this, there are two additional difficulties unlocked with new loot and tougher enemies to face, but you’re still stuck running through the same content again. Your mileage, then, will vary entirely upon how much the gear grind hooks you. Mojang has promised future DLC with more missions, enemies, and loot, but this will be paid and hasn’t yet been released at the time of writing. Compared to its genre peers, then, Minecraft Dungeons comes up rather short, but if you’re allured by the delightful blockiness, the relatively low amount of content can be overlooked.
Conclusion
At its heart, Minecraft Dungeons is the sort of release that feels like it rides on the coattails of greater games a little too much. If this game did not have the Minecraft branding, it’s not much of a leap to assume that it would scarcely garner any attention based purely on its own merits. The gear system, combat, level design, and presentation is all fine and entertaining in its own right, but there’s little here that we could point to that elevates this game alongside or above peers such as Torchlight II, Diablo III or Path of Exile. Bearing this in mind, we’d give Minecraft Dungeons a very light recommendation to those of you looking for a surface-level introduction to the ARPG genre or for something to play in co-op with the kids. If that doesn’t describe you, then we’d suggest going with either Torchlight II or Diablo III, which both offer a more substantial and fulfilling experience of this genre.
Comments (67)
About the score I'd expect. Was curious about this when it became announced but it was a hard pass for me after reviews started coming out and the issues with the game became apparent. The lack of content in particular is a real deal breaker for this sort of game.
The performance is grim. The frame pacing issues make it borderline unplayable docked with couch co-op.
It’s a shame that this game is just a poor man’s Diablo 3. They should have done more with crafting/building, or have some kind of cool dungeon editor.
Very simple game but perfect for kids.
Great review, mentioned everything I was looking for - length, multi-player, kids and performance. (and wow could that sentence read poorly in a different context)
We were really planning on getting this but glad now we didn't. We will keep an eye on it, DLC is due in July and maybe they'll fix the fps by then. My kids are playing some Kirby game on NO now.
6 seems too low: I'd give it at least a 7
They could have called it the best game in it's genre and I'd still think the whole idea of this game is just silly.
Just way too far outside of my interests.
@Rafke
I agree with you. The Outer Worlds looks shocking and performs really badly yet gets a score of 8. Yeah Minecraft Dungeons has a few frame rate dips but it's not too bad. It's only real issue is it's a bit simplistic. The Outer Worlds is a good game on other platforms but Digital Foundry said they just can't recommend getting it on Switch
@Rafke They're two entirely different games?
"3 out of 5, 3 out of 5 (it's not enough)
6 out of 10, better luck next time"
Hope someone gets it 😉
Hmm, I don’t particularly agree with the no builds part, and it would be interesting to know what difficulty you played on, as gear in apocalypse is different than that in default. Use the mushroom artefact with a fast attack weapon that has radiance and some armor that focuses on artefact refresh for instance. It is definitely not as customizable as PoE or even D3 however. That I would definitely agree with.
I agree that there’s not much content atm, but this is mojang and they hold onto games for a while. They have a solid, simple and very extensible foundation to build on for years to come now.
It'd be nice if they tried something that isn't shoving Minecraft down our throats.
It scares me that Nintendo thinks the Switch can go on another 3 or 4 years. It's a fun console but when it can't even run a game like this docked it's time to build a new more powerful console.
Wow, some harshness for dungeon crawlers as a genre. Lord knows we can't have games centered around the gameplay itself.
Nice honest and informative review. Cheers.
@SpacedDuck the back up plan is likely concentrate one handheld performance and rely on Nvidia Now for docked streamed high end gameplay. They could incorporate the sub into NSO in a year or so.
@clvr how big is the Minecraft/Bloc Party Venn diagram I wonder..
I've been playing it with my eight year old this morning. For me the performance docked is the only thing that lets it down (which my son didn't notice anyway). Otherwise it's a fun couch co-up dungeon crawler that you can play with the kids. As Len Goodman would say SEVEN!
I have the game on both PC and Switch, and while the frame rate does have a few dips every once in a while, it hasn't really impacted the gameplay at all, and I've only really noticed them in handheld. My friends and I played 4 player co op docked and the performance seemed fine. Overall, I've been enjoying the game a lot, and it's entertaining both playing alone and co op, though the fact there is only 10 stages, with 2 missions each, is somewhat disappointing. But Mojang has promised free updates, the first DLC alone has 3 new stages, and as someone said, Mojang doesn't drop games, so by the end of its life, there'll be a lot to do in dungeons.
But the outer worlds is an 8 🤔
The procedural generation of the levels makes it at least a 7 for me
This game is a blast. Simple but really fun. They can definitely improve performance, but I had a lot of fun with it. Loved the levels. Loved the gearing. Loved the item enchantment system. 8/10 in my book. 6 is way too low
Personally I'm really enjoying it, and my mate is too. We're both playing it with our kids though, so neither of us were expecting something as complex as Diablo.
The framerate is a bit of an issue at times and it really does chug to an infuriating level in some sections.
I quite like the enchantment system and progression though. It's not true to say that you don't have a build, it's just that your build can change focus quite rapidly within the course of a single dungeon. It's fun though, and works for younger players because they don't need to obsess over stats.
The lack of crafting is odd because of the IP, but I don't play Minecraft so I'm not really missing that.
My biggest complaint is that I don't get to wander through dungeons smashing every physical object to splinters. I've said it before, across the Diablo series I've long-since proved my natural enemy is pottery. There's just not enough stuff to interact with in levels.
It's a good game though, I'd give it a 7, or an 8 if you've got kids/friends who are into it too.
It does make me hanker for something more in depth, but I don't think it's fair to knock the game for lacking something it never promised to deliver.
"poor performance"
Performance is not the best but is fine overall, I am suprised to see in this review "has poor performance" while in Outer Worlds it is only "poor visuals" while the latter has performance of WWE2k18 and Ark Survival Evolved.
Once crossplay is added I'll probably give it a look.
We’re loving the game right now. I’m level 47. But performance is bad. I’d give the game a 8/10 so far.
Yeah, this is an 8 out of 10 easy, especially with two level packs on the way. I agree that the framerate can struggle at times and the gameplay could use a little more depth but the game is super fun and the loot aspect is very addictive.
@Mdhoover big shame wanted to play coop with the kids
Whys it worse in dock mode? I thought the dock somewhat boosted power of switch
@andjahiam
Docked mode is in a higher resolution so needs more performance
@Rafke I didn't write either review, but if you read the text for both the Outer Worlds review clearly states that the game remains a fun time despite the technical problems and graphical downgrade - whereas Minecraft Dungeons' shortcomings as a gaming experience are only made worse by performance woes. The result? One gets 8/10, the other gets 6/10. Seems pretty logical to me?
It is rare that I disagree with reviews but this is one of those rare moments. The main bit I disagree with is saying the game is short.
Firstly remember this is a cheap game not a full price release.
Now yes there are 11 levels but as it is "Minecraft Diablo" it plays with the different difficulties where once you complete it on normal you then move up a difficulty working to get gear to help you get further (it is almost a roguelike in ways).
To says its short would be the same as criticizing Slay the Spire by saying it only has 4 stages or a shmup for having 6...
The game is not meant to be played once and then discarded...
@graysoncharles @skulltulips I was not disappointed 😉
Currently playing this on my xbox1 and loving it. Performance issues a side its the same game gameplay wise. Yes it's a Diablo lite but to say you can't build a character is a little unjust. You can change the build of your character on the fly depending on your equipment. From tank to long range, to artifact (magic) user and all the various types in each of these and the combinations. Hidden levels and secrets. The hunt for that perfect melee weapon, bow and armor with your favourite perks is all here. If you only play through it once you are missing a lot. The 2 higher skill levels open up a lot more equipment and options on how you play. You can also choose to up the difficultly / power level on each stage so you can farm better equipment. Good game. Worth an 8 on xbox. Depending on performance you can lower it on Switch. And it's only going to get bigger and hopefully better with continued support.
@Rafke
Also, I've noticed that Mitch tends to be a bit harsher with his reviews.
@Damo
Is Mitch Vogel the biggest Minecraft fan @NintendoLife? I'm just curious as to why he wrote the review for Minecraft Dungeons.
This is a question for both of you guys.
Have you guys played Minecraft Dungeons yet?
@Anguspuss same its why I bought it, my lad absolutely loves minecraft and enjoys it for what it is but I find the stuttering really jarring
@ACNHislit I actually am, I praised it in my review here and have probably put in around 80 hours between both the old and new versions (lol, plus probably hundreds more if we count the PC version).
As for this review, I think it's important to bear in mind that my opinion is no more important than yours or anyone else's. Sure, I put more time into articulating the thinking and reasons behind my critique, but at the end of the day I'm still just a dude who likes to play games like everyone else here.
I didn't like this game as much as I hoped I would, but I stand by what I've written. All the same, I'm glad to hear that you've been having a great time with it, and I'm certainly hopeful to see this one improve with time as the updates keep rolling in.
I play this game on xbox and I really love it. I understand it doesn't run that great on switch, but the game itself is really solid. It's its own take on the diablo genre and I don't think it suffers the comparison. It's less hardcore but that ain't an issue for me. I recommend people to give it a try. In my opinion, reviews out there don't do it justice.
@Magonigal Actually, the Switch cranks up performance in the dock, as it doesn't worry about the battery.
@SwitchVogel
I wasn't trying to be critical, so I'm sorry if I came off that way.
I was just trying to figure out the review, as other people seemed to giving it 7's or 8's in the comments. Usually, you guys are less critical than other review sites as well.
I'm sorry, I shouldn't have said anything, and now I feel bad that I did.
I actually don't own it yet, but I plan on getting it around my Birthday or Christmas.
Update to my earlier comment:
The performance issues aren't actually that bad. The worst level so far (I've just done Redstone Mines with my lad) is far and away the swamp filled with witches. Not only does that have the worst lag but it's also got the toughest boss fight (that cauldron!) which means you may have to spend longer on the laggy level than you want.
@SwitchVogel
That's a very cool way of putting it. Kudos to you. I'm really enjoying it myself. It reminds me a lot of Gauntlet. I think the lack of consistent character build works really strongly in the game's favour, but it does require you to get your head around the concept of having a very fluid character instead of it being like a normal action-RPG where you build yourself in a certain direction from the start.
It almost returns Diablo/Gauntlet to their Rogue roots but without requiring you to die frequently.
One of those smaller games I am happy to play on PC Game Pass and save some cash.
It is fine. A few hrs of fun and move on. Not staying long on my hard drive.
@ACNHislit No worries, there's always a spectrum of opinions, and I always look forward to seeing what people agree and disagree with when I post a review.
@DevlinMandrake I see what you mean, and I suppose this is just something that's a matter of personal taste. When I play a dungeon crawler like this, I get a real kick out of doing all kinds of runs with different approaches and builds, and spending hours slowly refining those to make them work. The design of this game's progression is, as you said, fluid, and for me that takes a lot of the satisfaction out of it as it doesn't feel like I'm really earning my victories.
For the record, I still enjoyed this game, just not as much as I thought I would when I first got it.
@SpacedDuck what people you don't realize is the vast majority of Switch owners are more casual and don't care about graphics or framerate. They also generally don't buy too many third party games on Switch
Kinda exactly what I expected. A “Diablo” I can play with my kids. At least sit seems priced correctly for what it is.
Frame rate could be better, but it hasn’t gotten in the way for me yet.
I don’t think the game has a ton of longevity, but it’s definitely a fun play, and something you’ll come back to in small bursts. This is an easy 7 for me.
If you're a parent with a young gamer, this is a great co-op. Simple enough for my 6 year old, engaging enough for me.
@SwitchVogel
Fair play. I totally get where you're coming from on that, having played proper RPGs since D&D 2nd Ed. I think part of what I'm enjoying about it (both when I'm playing with my son and when I'm on my own file) is that it forces me to step away from agonising over my build, so I'm just more into the looting and grinding and beating the snot out of stuff flow. Sometimes you get crap gear but every so often something awesome pops up and totally changes the way you play the rest of the level. It's almost the perfect balance between Diablo and Rogue, in a weirdly unexpected way. All the randomness of getting a new character every so often without having to die and lose all your progression through the overall game. Perfect for kids too, it's a great way to teach them how to deal with different builds as and when they happen. This is a like a gateway drug to a full-on Diablo addiction.
I love this game on Xbox! I guess I understand how you would rate frame rate issues more heavily in a “simpler” game vs something more demanding. Hopefully they get a patch to fix that when they roll out dlc.
While there aren’t many levels per say they do change for each play through and I still get a minimum 25-30 min per level ( usually closer to 40) when I explore the entire map. I do play this as part of Gamepass but I plan to buy the dlc because I enjoy this game enough to want to play it. I also plan on playing through different difficulty tiers also since this game is addictive! I can’t say I completely agree with 6/10 (Unless you are seriously unable to play the game because of performance issues) but I guess to each their own.
Looks like Diablo for kids
@JayJ That's exactly what it is. Been playing with my son whose 5 and he loves it plus I get to scratch that Diablo itch
@daebiya couldn't agree more perfect play with a young child game.
So unfair. Minecraft dungeons deserves a higher rating. I am probably the worlds biggest Minecraft fan and I’d say dungeons is as good as if not better than vanilla Minecraft. Try this game out if you have the spare cash, it’s worth playing with your friends, family or even by yourself!
If I were to rate it I’d give it10/10 for graphics, gameplay and fun!
I realize the forum is Nintendo-centric, but if you're a Game Pass subscriber this is (big quotes) "free" and it runs like a dream on PC. I've been dabbling and it's fun if you take it for what it is. I'm not dumping hundreds of hours on it, but I'll probably clear all 3 difficulties (maybe).
It looks like Riverbond
Harsh, but kind of fair. Opinions and all. Havent played in docked, but my son and I have sunk about 5 hours or so into handheld. It's been a blast. I dont look at it like a diablo style arpg. I get more of a gauntlet vibe, with some nice options for customization/class making. The systems arent that deep, but are quite nice in letting you switch up your whole playstyle on the fly. All around really fun game, with decent replayability. Most importantly, it's fun for kids and parents together. I'd personally give it a 7.5.
My little one loves the game. Any kid that has shown any interest in Minecraft or Minecraft Stories will love it. I must say I like it as well its very simple sure but that's the idea it needs to appeal to kids. It has a charm in the way it sounds the way it feels a charm that is satisfying, the feel of the gameplay itself. Alot of Nintendo games are simple but they have Nintendo charm this has Minecraft charm. For adults the game can be challenging and force you to plan and use technique which makes it scale up well for you to enjoy as well. I think it's great when I can enjoy a game in couch co-op with my little one and we can both have fun. It's sort on content and that's why it's cheap. I will be buying all DLC and I really hope they build on this and make a sequel that is even better. At the very least a 7.5 for me. They could have added a stage where you're captured and escape and have to build your gear and get to the exit of the level. Just to break the same old formula for every stage and to add some building even just a tiny tiny bit. My kid asks me whenever we start a new level "so is there absolutely no building at all?" Seems like low hanging fruit could have made the game a smash hit.
I’ve been enjoying it, though admittedly I didn’t pay for it as I’m playing it on Xbox game pass. Yes the campaign is short, but I’ve been happily grinding. I should point out that I don’t even like the main Minecraft game, I only tried this out cos I like ARPGs and it was on game pass, I probably would never have bought it otherwise.
@HarryHyruleHero a minecraft game that plays like diablo...... no its should be much much lower... minecraft was never about its name.... its about the gameplay behind it... and this game is just a poor cash grab.
@Veggies thats like saying buy race with ryan because the kids watch his show... my kids love minecraft.. but hate this crap
@KnightsTemplar Sure there will be kids who hate it. And would you believe lots that love it. Just imagine.
My bad if I spoke in absolutes before, as we all know there are no absolutes when it comes to consumer preferences.
@KnightsTemplar it's not a poor cash grab if it has voice acting, fancy lighting, runs at 720p handheld and 1080p docked, couch co-op, a campaign with multiple difficulties, and a lot of work and polish behind it. But that's just my opinion. It doesn't run at 60fps so I suppose it is garbage
@SwitchVogel
Okay, thanks for understanding.
Sometimes, I can come off more blunt than I mean to, without realizing it.
This is a Battlefront 2 situation. The game might start out as a let down for some(not me) then as updates begin to roll in the game will gradually get better!
This game is good, but it is too short and too expensive. Wait for a bundle with DLC before buying it. This French review is too smart, they gave 83/100.
https://www.nationhive.com/jeux/minecraft-dungeons/test-de-minecraft-dungeons
Yeah. The bad endgame makes it worse than it could be
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