It's natural to think that franchises are borne out of the pursuit of profit, isn't it? That someone in a suit sits in a boardroom, glances over a "units shipped" column, and abruptly demands a series when a new IP hits a prerequisite sales target.
But when it came to XCOM – the 2012 reimagining of the early 1990s sci-fi strategy game that built a passionate fanbase – its sequel didn't come about because of the success of the original game. As creative director Jake Solomon tells Nintendo Life, that's simply not a solid enough premise on which to craft an enduring franchise.
Sequels can’t be made just because the previous game was successful. They have to earn their right to exist with compelling new features, new stories, new experiences
"Sequels can’t be made just because the previous game was successful," Solomon says as the studio prepares for the release of XCOM 2 Collection on Nintendo Switch. "They have to earn their right to exist with compelling new features, new stories, new experiences."
Bundling XCOM 2, four DLC packs – Resistance Warrior Pack, Anarchy’s Children, Alien Hunters, Shen’s Last Gift – and the War of the Chosen expansion, 2K hopes that the fan-favourite strategy game will appeal not only to those who've been ardent admirers of the series thus far – fans that have, up until now, chiefly experienced the game on PC and console – but also entice new players into the fold, too.
"It’s a very tricky thing," Solomon admits when we ask how the team manages to satisfy both new and existing supporters – especially when an existing franchise is ported to new platforms. "All you can do is play the game you’re making as much as you can and put yourself in the shoes of your potential players. Is this different enough? Have we lost anything from our previous game? Is this still going to be welcoming to new players?
"Invariably, your initial ideas are wrong," he adds. "So you just have to keep working at it, iterating on the core concepts until you’ve found something special."
Whilst ostensibly a team-tactics, turn-based strategy game, XCOM is so much more than that, too, inviting its players to tell their own stories. In fact, this mantra was very much at the front of the developers' minds when the studio sat down to work on a sequel – "our goal was to make something bigger, deeper, and better at letting players tell their own stories of triumph, and sometimes heartbreak, in the world of XCOM", Solomon insists – but it's the franchise's own "positive community" that was "really important to [the team] at Firaxis". Solomon freely acknowledges that XCOM 2 and War of the Chosen were crafted "with community feedback in mind".
"One of the lessons I learned from the original XCOM was the power of players telling their own stories," he explains. "It can be as simple as creating or customising a soldier who ends up saving the world or ends up a casualty in a hard-fought mission. That story is yours, there is no other story quite like it, and being able to participate in those stories and experience them as a player is one of the most powerful things that games can do for us."
You’re shut away with this game for years, you form your own opinions about it, but the minute you release it to the world, there are millions of opinions about every last feature
Moving from XCOM to XCOM 2 must've been difficult, though. How on earth do developers steel themselves for the criticism and overwhelming weight of expectations from fans, especially for a sequel?
"That’s the nature of the job," he says. "If we’re going to ask people to spend their hard-earned money on our games, we should welcome those expectations, and we should exceed them. It’s only fair that we invite expectation from our community. That simply means that people are invested in what we’re doing.
"You’re shut away with this game for years, you form your own opinions about it, but the minute you release it to the world, there are millions of opinions about every last feature," he continues. "It’s very gratifying to see how people interpret the game, even if they don’t like some features, or they love some feature I didn’t think was all that great. Once they own the game, I consider their opinions as valid as mine."
As for what Solomon would change now, if he could go back and tweak XCOM 2 again? "I’m never satisfied with a game, I never believe it’s finished, and I could probably change a million things if I had unlimited time. But to be honest, it ended up in a pretty great place. It’s a game the community loves, and it’s so big that I’m not sure we could add anything else that would improve the experience and not just weigh it down.
"Every game I design tends to change pretty drastically over the course of development," he continues. "At one point you could actually pilot your giant flying helicarrier in real-time to avoid patrolling enemy aircraft. But like many ideas, that was cut as we focused on what was really working, and what was really true to the experience we were trying to create."
But while he won't be led on how a studio manages the demand of ports against the lure of platform-exclusivity – "when it comes to deciding on platforms, we try and do what is best for the game" – Solomon wants existing fans to know that the Switch version is still "the XCOM you know and love".
"[It] provides players just a huge amount of flexibility that they’ve never had for XCOM. You won’t have to worry about finishing a battle before giving up the TV. This series has been a labour of love for hundreds of people. Behind the scenes, we’ve spent countless hours, arguments, laughter, and work, work, work to make XCOM, and, of course, it’s a privilege to do so and finally bring it to one of my personal favourite platforms, Nintendo Switch."
XCOM 2 Collection is out on Nintendo Switch on May 29th, 2020.
Comments 40
Apparently putting this collection on a 32 gigabyte gamecart was to much of a challenge.
Day 1 purchase for me!
@CurryPowderKeg79 No it just means less profit. They care more about that after all.
Sometimes I wish all developers are like CD Project Red
They think about the preservation of the games and put the players needs first.
No real footage 😟😟😟.. also, i hope it's not a bad port like mutant year zero.
Oh the anguish, to be torn between the impulsive desire to purchase this the second it launches and the rational urge to wait until Digital Foundry has had a look at it.
@CurryPowderKeg79 I wouldn't blame the developer, though, but the publisher. Although this game seems to be quite large anyway.
@CurryPowderKeg79 The solution to that is charge $5-$10 more. To get people to pay that though you might have to release modern games, and not just keep re-releasing old stuff.
@CurryPowderKeg79 also letting people review it before it hits the shelfs as well. me smells something baddddddddddddd
Very tempted, but need to see reviews before I commit. I’m a little suspicious that there’s not been any yet. From what I’ve heard, the PS4 version had a lot of technical issues when it launched so I’m interested to see how the switch version holds up.
Really wanted this and Bioshock day one, but the lack of pre release footage, and the review codes only being sent out this week, rings alarm bells, does not bode well, what are they hiding ? will wait for some reviews.
The Vita port of Enemy Unknown is barely playable unless you overclock it so I’m slightly wary. That being said, the main gameplay is just brilliant so as long as there aren’t minute long loading screens before every mission then it should be fine.
I would love it so much if this has cross-save with PC ! Like this is the perfect game for cross-save !
@Kitchener the country needs you
I don’t know anything about this game but I would like BioShock but I’m not gonna download it it’s too much.
@Zuljaras Blah blah greedy developers blah blah ... put players needs first blah blah... Lots of entitlement there.
Really hope this means they bringing XCOM: Chimera Squad to the Switch.
These games are perfect for handheld play.
@idex_wayze Blah blah … 2 minute old account posting about things he/she does not understand … blah blah … not knowing the meaning of the word entitlement blah blah.
Hope this runs well, but worrisome there's no gameplay footage the day before release.
I’ve imported physical even though it’s not fully physical coz I’m a mug.
I loved Mario + Rabbids Kingdom Battle and were told on Reddit and other sites that I should play Xcom next, cause those two games were pretty similar gameplay wise.
I do hope this turns out good. Anyone know when we can expect reviews?
@CurryPowderKeg79 Don’t blame the developer. That isn’t their choice.
Good stuff. Excited to have my first go at this series on Switch.
Nothing on the shop yet. Hmm. Also like many of you stated, no gameplay footage is worrysome.
I'm so nervous for all these 2k games... it shows no confidence that they didn't advance copies to any journalists.
@Zuljaras Devs dont make those decisions. You want to look at the publisher to blame for that.
@nessisonett I came to it a year after release (after they patched in all dlc), but man, Vita version ran great then. Became my go to version.
@Rpg-lover
Is Mutant: Year Zero really that bad? I've loved the original PnP RPG for about 25+ years, as well as Mutant Chronicles and Kult and pretty much everything in the twisted Target Games universe.
I really like the look of Mutant on Switch but I've seen some people complaining about performance issues and how bad it looks.
Is it really that terrible? I'm not too bothered about low-rez sprites but if it makes it difficult to work out what's going on in the game then I'll probably have to (reluctantly) remove it from my wishlist.
Its meant to be out tomorrow, and you still can't pre order it .
Never played this, or researched it till Switch port. Love Scify, but will pass as turn-based games for me personally take too long to start and end a given engagement/battle. Love the premise, just wish it were more real time fighting like Witcher, Torchlight, etc.
I honestly think Nintendo is funding some of these ports (at least on the marketing side). The fact that these come out at the exact same time cannot be a coincidence.
Eh, I think it'll probably run terribly. Xcom 2 kinda always had issues on even PCs with decent hardware. It's a great game though and one of my favorites of always. It does have some thematic issues where by the end your army feels grossly overpowered, especially with war of the chosen, but I get that firaxis Xcom isn't made with the same mentality as the older games. Firaxis wants you to be able to beat it, for one.
@DevlinMandrake It's apparently not great on the switch, but it's not a bad game per se. It's not for everyone. It's a stealth based turnbased strategy game. It's pretty slow paced and can test some people's patience. Mine for instance. I'm fine with every encounter being a puzzle, that's the flhood thing about these xcom clones, but it's just a little too slow for me
@Norwegianguy Mario vs Rabids is more of a puzzle game where xcom is more moment to moment problem solving tactics just because of the map and enemy design. Both are equally great, xcom just has a different feel. The question is if it runs well on the switch
I bet it doesn't.
@DevlinMandrake it's good on docked mode. handheld is where the messy muddy texture's comes to play.
Don't get me wrong it's a nice game with good story to it. However, poor optimization let it down"especially on handheld".
Wait and see for me, also will need a sale, I'm in at $25, but not at $50.
I was excited about XCom and Bioshock, but it seems very suspect that there hasn't been a single review of any of the three games, and they're coming out tomorrow. I'm really hoping that they turn out okay.
I doubt 2K would spend too much on marketing on these games, they are straight ports, probably wanting to make as much as profit as they can.
So dropping them without too much fanfare was probably their idea from the start.
@PhilKenSebben You are right. It was my mistake.
But in the case of Bioshock 2K is to blame as they are the dev and the publisher.
This game looks so good in handheld mode, WAY better than I was expecting
https://youtu.be/gRm9kIe-1fs
@Rpg-lover
Thanks for the response. I rarely play on handheld anyway, and I like the look of the realtime stealth mixed with turn-based combat.
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