@Spin I have heard testing and developing for Windows Phones is not fun. Most apps skip it and the ones that don't, Microsoft normally pays to get a port. Maybe they will make things easier in the future and maybe Pokemon Go will be a big enough success to get a Windows version, but it seems unlikely. I know my brother recently switched to Android from Windows because of Pokemon Go lol
@Andrzej777 Digital games aren't more than the physical versions, at least in the states. I have heard some weird pricing practices in other countries but since that doesn't affect me, I can't really form an opinion about it. But digital games are the same price as physical at launch and that is when I buy 90% of my Wii U/3DS games. My PC is a secondary device for me and I rarely buy a game not on sale.
I don't think digital games need to be cheaper. When you think about it, what are you paying for? Are you paying for the package and the disc, or are you paying for the game? I am paying for the game, especially since I rarely sell my games and expect backwards compatibility in my future devices. I look at Steam, and how a digital marketplace can help game sales, while some PC games still see physical releases. I know it really comes down to personal preference but a lot of companies are going where profits are higher and distribution is easier for their smaller games. Being physical only is like only watching the big theater release movies. You will miss some real gems.
I don't think most of the consumers are ready for an all digital market. I think the industry will never have all digital but most will be digital only. I think the Call of Duties and the Marios will always have physical releases. Smaller titles and Indies will be digital releases.
@alasdair91 I think it is going to be more active app than Facebook. It won't be scrolling through your friend's updates. It will be giving you information about your friend and you will be replying to it. It will take that information and basically create a conversation for your friend to have with their Mii. So you are communicating with each other through a 3rd Party to increase the amount of information you would normally share. I believe that is how it works. We should find out soon exactly how it works lol
@Andrzej777 There were some problems near launch but more recent stories have had a much easier time with Nintendo. Still not as simple as Xbox but nothing too bad.
@Sakura In USA it is normally the same price. You might be lucky and get a sale a few weeks/months later, but at launch the physical price and digital price are normally the same, and that is normally when I buy games, during the launch week. (I don't pay sales tax on digital items, so they are kinda cheaper for me lol) So for me it makes more sense to buy digital, and now I get a reward too.
I have a feeling it is digital only because those Club Nintendo cards were too easy to find in used copies of games and people registered a ton of games they didn't own, and the My Nintendo rewards are going to be better than Club Nintendo. Discounts and eShop credit is better than most Club Nintendo rewards.
@Yorumi We will see. I don't speak or read Japanese so I don't really know what information is out there. Also this is just the program launch. That doesn't mean it will be running smoothly from here on out. It could take a while to get other games/purchases working with the service.
@Yorumi But that isn't what is happening. It is what could happen. It could go south and negatively affect the industry. Anything new has the potential to negatively affect the industry, but that doesn't mean it shouldn't be done. If games start coming out that are mind numbingly easy, don't play them and don't buy them. Vote with your money. Having options isn't bad until they start taking away other options, which I have said in an early comment. Having these options actually allow them to make games harder while providing a way for those that don't want the challenge to still get their money worth. If the person is only interested in playing with the invincibility mode on then they wouldn't have been interested in the game without it. It is a way to increase sales and increase the audience without negatively affecting the ones that want a challenge. It is only when they take away challenge in general is when it negatively affect that audience. Nintendo is taking away the challenge, they are giving an option to those that don't want the challenge
@Yorumi I think that is a little bit of an extreme case. But I have to ask, is there a big enough audience that would want a new MMO designed like they use to be?
Giving players an option to make it easier for themselves isn't that big a problem. Giving players an option to make it easier to do better than others is a problem. It sounds like MMOs messed up because they forgot their big draw was multiplayer, not single player. If someone turns on invincibility mode in battle toads, that does affect you. You can still play it normally. It does become a problem if they take away the challenging option or if there were online leaderboards, but these games don't have those problems.
@Yorumi Some of it comes down to the person paid for the content, shouldn't they get to see all of it? You don't pay for a movie but only get to watch 30 minutes of it because you don't understand something in it. You don't read a book and are forced to stop reading because you don't understand the words. Games require effort from you, which is one thing that makes games unique but also keeps paying customers from getting to all the content. Just because someone can't complete 1 task means they don't get to experience the next 20, even though they paid for the content?
Back in arcades you paid for a try to see all the content, a life or a set of lives. Now you just pay for the content and get to play it ask much as you want. So why should someone who isn't as skilled be punished and not get to all the content they paid for?
Also that person is unlikely to purchase a sequel if they couldn't complete the first game. By giving players this option, you can give them a way to continue enjoying your products and still make challenges for those that want it.
@JamesCoote I don't disagree with you. I do like the idea of increasing your team AI to decrease difficulty. Maybe they could balance out the invincibility by not allowing secret exits in levels while it is on, but that would take away from the exploration that people might do with that mode on. I just wonder how you could design a game to be more accessible while still keeping the challenge and excitement. Honestly, I think anyone that turns on invincibility isn't looking for a challenge, they are looking to get through the story. Which means they get to target two kinds of players. Those wanting challenge and those wanting story, without cutting either side out.
@JamesCoote I read an article a while back, I think it was on Gamasutra, about how difficulty levels are normally ignored. How is a player supposed to know what difficulty level is correct for them? And how likely will someone change the difficulty level while progressing through the game? The Player is more likely going to quit before lowering the difficulty which leads to the difficulty level being pointless. To drive that point home most designers create a optimal way to play then lower or increase damage outputs to make the game "easier" but not actually changing things to make the game easier. If someone is having difficulty with a platforming section, damage output isn't going to make it easier for them.
Having "auto-play" ability for players allows them to learn from their mistakes, seeing what they are doing wrong. This invincibility mode will allow players to learn the gameplay and switch to a challenging mode when they want. Encouraging the players to get better rather than punishing them for not being good enough.
When will the West get this? I am getting so close to finishing my Live Pokedex. (It is taking so long because I am catching all of them myself, and not trading for them)
@A01 Now that you said something, I remember hearing about layoffs, I just assumed it was more of the normal kinds of layoffs after a project is finished, when there is nothing else to work on. That is too bad. I understand what you are saying about the middle ground disappearing, I hope it can hold out. I hope RIVE does well enough to keep Two Tribes going. Hopefully things will get better for them.
I don't know why they feel like they need to leave Game Development. If the way they do things is profitable then do they really need to do those other things?
I wish them the best of luck and look forward to RIVE.
@IceClimbers Well Dev Kits still take a lot of money to make. It might be beneficial for Nintendo to offer discounts for future Dev Kits by "trading-in" your Wii U Dev Kit or something but at this point, how much would that matter? There is still a lot of unknown information about current and future systems.
@IceClimbers Not always. normally Devs have to buy Dev Kits themselves. They do have certain programs that make them more affordable but it is still a lot to spend on a system that everyone is things is going to be replaced in a few months.
I would buy and play this on a Nintendo System. Too bad Wii U dev kits cost so much, making it difficult for indies to get them and make content. I would recommend trying to port it to Wii U, because then you might be on Nintendo's good side and they might let you port it to the NX or the Wii U replacement might be backwards compatible opening up to more sales. We don't know anything about NX and I understand wanting the information to make your decisions on but sadly it won't happen until you have already left this project behind and started a new one.
I would love for Nintendo to tell them No. But it would probably be better for them to have the support. Nintendo should try to get Bethesda, I want Doom on the NX lol (any Doom game)
@MajinSoul I have got to agree with you. Plus no Pokemon Bank connectivity really kills it for me. I have too much of a backlog and too many pokemon to still catch to play through the originals again. As good as they may be, I just don't have the time.
@sinalefa GameStop is nationwide and has a recognizable name. GameStop probably also buys this kind of advertising because other (bigger) Stores focus on more than just games, it probably isn't worth it for them to spend a lot on that kind of stuff.
Comments 602
Re: More Official Pokémon Go Gameplay Details Emerge
@Spin I have heard testing and developing for Windows Phones is not fun. Most apps skip it and the ones that don't, Microsoft normally pays to get a port. Maybe they will make things easier in the future and maybe Pokemon Go will be a big enough success to get a Windows version, but it seems unlikely. I know my brother recently switched to Android from Windows because of Pokemon Go lol
Re: More Official Pokémon Go Gameplay Details Emerge
3 Teams... Red, Blue, Green??? Or Team Rocket could be one of them lol
Re: Talking Point: Nintendo Wants Us to Download More and Move On From Discs - Will It Work?
@Andrzej777 Digital games aren't more than the physical versions, at least in the states. I have heard some weird pricing practices in other countries but since that doesn't affect me, I can't really form an opinion about it. But digital games are the same price as physical at launch and that is when I buy 90% of my Wii U/3DS games. My PC is a secondary device for me and I rarely buy a game not on sale.
Re: Talking Point: Nintendo Wants Us to Download More and Move On From Discs - Will It Work?
I don't think digital games need to be cheaper. When you think about it, what are you paying for? Are you paying for the package and the disc, or are you paying for the game? I am paying for the game, especially since I rarely sell my games and expect backwards compatibility in my future devices. I look at Steam, and how a digital marketplace can help game sales, while some PC games still see physical releases. I know it really comes down to personal preference but a lot of companies are going where profits are higher and distribution is easier for their smaller games. Being physical only is like only watching the big theater release movies. You will miss some real gems.
Re: Talking Point: Nintendo Wants Us to Download More and Move On From Discs - Will It Work?
I don't think most of the consumers are ready for an all digital market. I think the industry will never have all digital but most will be digital only. I think the Call of Duties and the Marios will always have physical releases. Smaller titles and Indies will be digital releases.
Re: LEGO Marvel's Avengers Season Ticket Goes Big With New Levels and Characters
Ok, now I really want this game
Re: Reggie Fils-Aime Shares Hope That Miitomo and My Nintendo Will Connect Users With Nintendo
@alasdair91 I think it is going to be more active app than Facebook. It won't be scrolling through your friend's updates. It will be giving you information about your friend and you will be replying to it. It will take that information and basically create a conversation for your friend to have with their Mii. So you are communicating with each other through a 3rd Party to increase the amount of information you would normally share. I believe that is how it works. We should find out soon exactly how it works lol
Re: Reggie Fils-Aime Shares Hope That Miitomo and My Nintendo Will Connect Users With Nintendo
@SanderEvers I will be joining you lol
Re: Feature: Breaking Down the My Nintendo Loyalty Economy
@Andrzej777 There were some problems near launch but more recent stories have had a much easier time with Nintendo. Still not as simple as Xbox but nothing too bad.
Re: Feature: Breaking Down the My Nintendo Loyalty Economy
@Andrzej777 You don't lose all your games. You just need to call Nintendo and they will transfer your games to the new console.
Re: My Nintendo Rewards Start on 17th March in Japan, Alongside Miitomo Launch
@Sakura Yeah, that probably won't happen on Wii U.
Re: My Nintendo Rewards Start on 17th March in Japan, Alongside Miitomo Launch
@Sakura In USA it is normally the same price. You might be lucky and get a sale a few weeks/months later, but at launch the physical price and digital price are normally the same, and that is normally when I buy games, during the launch week. (I don't pay sales tax on digital items, so they are kinda cheaper for me lol) So for me it makes more sense to buy digital, and now I get a reward too.
Re: My Nintendo Rewards Start on 17th March in Japan, Alongside Miitomo Launch
I have a feeling it is digital only because those Club Nintendo cards were too easy to find in used copies of games and people registered a ton of games they didn't own, and the My Nintendo rewards are going to be better than Club Nintendo. Discounts and eShop credit is better than most Club Nintendo rewards.
Re: My Nintendo Rewards Start on 17th March in Japan, Alongside Miitomo Launch
@ultraraichu Digital for Life lol
Re: My Nintendo Rewards Start on 17th March in Japan, Alongside Miitomo Launch
@manu0 but there is still a chance
Re: My Nintendo Rewards Start on 17th March in Japan, Alongside Miitomo Launch
This confirms the NX is a micro-console that is digital only
/sarcasm
Re: My Nintendo Rewards Start on 17th March in Japan, Alongside Miitomo Launch
@Yorumi We will see. I don't speak or read Japanese so I don't really know what information is out there. Also this is just the program launch. That doesn't mean it will be running smoothly from here on out. It could take a while to get other games/purchases working with the service.
Re: My Nintendo Rewards Start on 17th March in Japan, Alongside Miitomo Launch
@Yorumi Well, it is launching in Japan in a few days. Still waiting to hear when it launches in the USA
Re: My Nintendo Rewards Start on 17th March in Japan, Alongside Miitomo Launch
@Grumblevolcano I am pretty sure they never said it was mobile only.
Re: My Nintendo Rewards Start on 17th March in Japan, Alongside Miitomo Launch
At least you could still get rewards for playing games with the physical version... right?
Re: My Nintendo Rewards Start on 17th March in Japan, Alongside Miitomo Launch
Can't wait for this to launch in the USA
Re: Oddworld: Soulstorm Announced for a 2017 Release, Promising a "Dark, Twisted Trip Into Abe's Heart and Soul"
Still waiting for Stranger's Wraith...
Re: Editorial: Accessibility Through Optional 'Invincibility' Buffs Can Only Be a Positive for Nintendo
@Yorumi But that isn't what is happening. It is what could happen. It could go south and negatively affect the industry. Anything new has the potential to negatively affect the industry, but that doesn't mean it shouldn't be done. If games start coming out that are mind numbingly easy, don't play them and don't buy them. Vote with your money. Having options isn't bad until they start taking away other options, which I have said in an early comment. Having these options actually allow them to make games harder while providing a way for those that don't want the challenge to still get their money worth. If the person is only interested in playing with the invincibility mode on then they wouldn't have been interested in the game without it. It is a way to increase sales and increase the audience without negatively affecting the ones that want a challenge. It is only when they take away challenge in general is when it negatively affect that audience. Nintendo is taking away the challenge, they are giving an option to those that don't want the challenge
Re: Editorial: Accessibility Through Optional 'Invincibility' Buffs Can Only Be a Positive for Nintendo
@Yorumi I think that is a little bit of an extreme case. But I have to ask, is there a big enough audience that would want a new MMO designed like they use to be?
Giving players an option to make it easier for themselves isn't that big a problem. Giving players an option to make it easier to do better than others is a problem. It sounds like MMOs messed up because they forgot their big draw was multiplayer, not single player. If someone turns on invincibility mode in battle toads, that does affect you. You can still play it normally. It does become a problem if they take away the challenging option or if there were online leaderboards, but these games don't have those problems.
Re: Editorial: Accessibility Through Optional 'Invincibility' Buffs Can Only Be a Positive for Nintendo
@Yorumi Some of it comes down to the person paid for the content, shouldn't they get to see all of it? You don't pay for a movie but only get to watch 30 minutes of it because you don't understand something in it. You don't read a book and are forced to stop reading because you don't understand the words. Games require effort from you, which is one thing that makes games unique but also keeps paying customers from getting to all the content. Just because someone can't complete 1 task means they don't get to experience the next 20, even though they paid for the content?
Back in arcades you paid for a try to see all the content, a life or a set of lives. Now you just pay for the content and get to play it ask much as you want. So why should someone who isn't as skilled be punished and not get to all the content they paid for?
Also that person is unlikely to purchase a sequel if they couldn't complete the first game. By giving players this option, you can give them a way to continue enjoying your products and still make challenges for those that want it.
Re: Editorial: Accessibility Through Optional 'Invincibility' Buffs Can Only Be a Positive for Nintendo
@JamesCoote I don't disagree with you. I do like the idea of increasing your team AI to decrease difficulty. Maybe they could balance out the invincibility by not allowing secret exits in levels while it is on, but that would take away from the exploration that people might do with that mode on. I just wonder how you could design a game to be more accessible while still keeping the challenge and excitement. Honestly, I think anyone that turns on invincibility isn't looking for a challenge, they are looking to get through the story. Which means they get to target two kinds of players. Those wanting challenge and those wanting story, without cutting either side out.
Re: Editorial: Accessibility Through Optional 'Invincibility' Buffs Can Only Be a Positive for Nintendo
@JamesCoote I read an article a while back, I think it was on Gamasutra, about how difficulty levels are normally ignored. How is a player supposed to know what difficulty level is correct for them? And how likely will someone change the difficulty level while progressing through the game? The Player is more likely going to quit before lowering the difficulty which leads to the difficulty level being pointless. To drive that point home most designers create a optimal way to play then lower or increase damage outputs to make the game "easier" but not actually changing things to make the game easier. If someone is having difficulty with a platforming section, damage output isn't going to make it easier for them.
Having "auto-play" ability for players allows them to learn from their mistakes, seeing what they are doing wrong. This invincibility mode will allow players to learn the gameplay and switch to a challenging mode when they want. Encouraging the players to get better rather than punishing them for not being good enough.
That is how I see it.
Re: Futuridium EP Deluxe Approaches Wii U Release, Though the New 3DS Will Need to Wait Longer
Enter QA next week? It is not coming out in April lol
Re: Pre-Book A Ticket For Volcanion & The Ingenious Magearna, Get Volcanion For Your 3DS Pokémon Game
When will the West get this? I am getting so close to finishing my Live Pokedex. (It is taking so long because I am catching all of them myself, and not trading for them)
Re: Poll: Which Is The Best Mario Spin-Off Series or Game?
Not enough people are Voting for Mario vs Donkey Kong
Re: Poll: Which Is The Best Mario Spin-Off Series or Game?
Mario vs Donkey Kong, Mario Kart, Mario and Luigi... in that order.
Re: Two Tribes Announces That RIVE is Now a Development Farewell
@A01 Now that you said something, I remember hearing about layoffs, I just assumed it was more of the normal kinds of layoffs after a project is finished, when there is nothing else to work on. That is too bad. I understand what you are saying about the middle ground disappearing, I hope it can hold out. I hope RIVE does well enough to keep Two Tribes going. Hopefully things will get better for them.
Re: Two Tribes Announces That RIVE is Now a Development Farewell
I don't know why they feel like they need to leave Game Development. If the way they do things is profitable then do they really need to do those other things?
I wish them the best of luck and look forward to RIVE.
Re: Three 'Solid' Pokémon Offered as Free Extras to Pokémon Bank Users
I literally just caught these 3 yesterday. That is too funny
Re: Ubisoft Discounts Galore in 2-Week North American eShop Sale
Been thinking of checking out Assassin's Creed... 3 or 4?
Re: Nintendo of America Confirms New Wii U, 3DS and Wii Nintendo Selects Titles for 11th March
Does this effect digital prices too? It really should
Re: Pokémon Bank Support Confirmed for Virtual Console Releases of Red, Blue and Yellow
I would be more interested if I could transfer those Pokemon to X and AS, but since it is just limited to Sun/Moon, I can wait lol
Re: Unravel Developer Open To Idea Of NX Port, Just Wishes He Knew More About The Console
@Octane So even if Nintendo gave them free Dev Kits, it wouldn't make its way to Wii U because of EA...
Re: Grab Yourself a Mew Puzzle in Pokémon Picross
Pretty sure I got Mew a long time ago
Re: Unravel Developer Open To Idea Of NX Port, Just Wishes He Knew More About The Console
@IceClimbers Well Dev Kits still take a lot of money to make. It might be beneficial for Nintendo to offer discounts for future Dev Kits by "trading-in" your Wii U Dev Kit or something but at this point, how much would that matter? There is still a lot of unknown information about current and future systems.
Re: Unravel Developer Open To Idea Of NX Port, Just Wishes He Knew More About The Console
@IceClimbers Not always. normally Devs have to buy Dev Kits themselves. They do have certain programs that make them more affordable but it is still a lot to spend on a system that everyone is things is going to be replaced in a few months.
Re: Unravel Developer Open To Idea Of NX Port, Just Wishes He Knew More About The Console
I would buy and play this on a Nintendo System. Too bad Wii U dev kits cost so much, making it difficult for indies to get them and make content. I would recommend trying to port it to Wii U, because then you might be on Nintendo's good side and they might let you port it to the NX or the Wii U replacement might be backwards compatible opening up to more sales. We don't know anything about NX and I understand wanting the information to make your decisions on but sadly it won't happen until you have already left this project behind and started a new one.
Re: Rumour: EA And Nintendo Looking To Rekindle "Unprecedented Partnership" On NX
I would love for Nintendo to tell them No. But it would probably be better for them to have the support. Nintendo should try to get Bethesda, I want Doom on the NX lol (any Doom game)
Re: Nintendo Download: 25th February (Europe)
@MajinSoul I have got to agree with you. Plus no Pokemon Bank connectivity really kills it for me. I have too much of a backlog and too many pokemon to still catch to play through the originals again. As good as they may be, I just don't have the time.
Re: Nintendo Download: 25th February (Europe)
If it comes out in the US, I might be more likely to get Pokemon Ranger than Red, Blue, or Yellow
Re: Poll: Vote for Your Favourite Legend of Zelda Games - 30th Anniversary Edition
I am always slightly saddened when I see OoT winning these polls. OoT was great for its time but has not aged very well.
Re: Oddworld: Stranger's Wrath HD
Is this still happening?
Re: Pokkén Tournament Is Joining The Pokémon Championship Series This Year
@sinalefa GameStop is nationwide and has a recognizable name. GameStop probably also buys this kind of advertising because other (bigger) Stores focus on more than just games, it probably isn't worth it for them to spend a lot on that kind of stuff.
Re: Nintendo Download: 18th February (North America)
@TerrapinJess No worries, I was just making sure lol
Re: Nintendo Download: 18th February (North America)
@TerrapinJess are you sure? It could just be that you own it on Wii U, so you get the 3DS version free.