Comments 602

Re: More Official Pokémon Go Gameplay Details Emerge

DefHalan

@Spin I have heard testing and developing for Windows Phones is not fun. Most apps skip it and the ones that don't, Microsoft normally pays to get a port. Maybe they will make things easier in the future and maybe Pokemon Go will be a big enough success to get a Windows version, but it seems unlikely. I know my brother recently switched to Android from Windows because of Pokemon Go lol

Re: Talking Point: Nintendo Wants Us to Download More and Move On From Discs - Will It Work?

DefHalan

@Andrzej777 Digital games aren't more than the physical versions, at least in the states. I have heard some weird pricing practices in other countries but since that doesn't affect me, I can't really form an opinion about it. But digital games are the same price as physical at launch and that is when I buy 90% of my Wii U/3DS games. My PC is a secondary device for me and I rarely buy a game not on sale.

Re: Talking Point: Nintendo Wants Us to Download More and Move On From Discs - Will It Work?

DefHalan

I don't think digital games need to be cheaper. When you think about it, what are you paying for? Are you paying for the package and the disc, or are you paying for the game? I am paying for the game, especially since I rarely sell my games and expect backwards compatibility in my future devices. I look at Steam, and how a digital marketplace can help game sales, while some PC games still see physical releases. I know it really comes down to personal preference but a lot of companies are going where profits are higher and distribution is easier for their smaller games. Being physical only is like only watching the big theater release movies. You will miss some real gems.

Re: Reggie Fils-Aime Shares Hope That Miitomo and My Nintendo Will Connect Users With Nintendo

DefHalan

@alasdair91 I think it is going to be more active app than Facebook. It won't be scrolling through your friend's updates. It will be giving you information about your friend and you will be replying to it. It will take that information and basically create a conversation for your friend to have with their Mii. So you are communicating with each other through a 3rd Party to increase the amount of information you would normally share. I believe that is how it works. We should find out soon exactly how it works lol

Re: My Nintendo Rewards Start on 17th March in Japan, Alongside Miitomo Launch

DefHalan

@Sakura In USA it is normally the same price. You might be lucky and get a sale a few weeks/months later, but at launch the physical price and digital price are normally the same, and that is normally when I buy games, during the launch week. (I don't pay sales tax on digital items, so they are kinda cheaper for me lol) So for me it makes more sense to buy digital, and now I get a reward too.

Re: Editorial: Accessibility Through Optional 'Invincibility' Buffs Can Only Be a Positive for Nintendo

DefHalan

@Yorumi But that isn't what is happening. It is what could happen. It could go south and negatively affect the industry. Anything new has the potential to negatively affect the industry, but that doesn't mean it shouldn't be done. If games start coming out that are mind numbingly easy, don't play them and don't buy them. Vote with your money. Having options isn't bad until they start taking away other options, which I have said in an early comment. Having these options actually allow them to make games harder while providing a way for those that don't want the challenge to still get their money worth. If the person is only interested in playing with the invincibility mode on then they wouldn't have been interested in the game without it. It is a way to increase sales and increase the audience without negatively affecting the ones that want a challenge. It is only when they take away challenge in general is when it negatively affect that audience. Nintendo is taking away the challenge, they are giving an option to those that don't want the challenge

Re: Editorial: Accessibility Through Optional 'Invincibility' Buffs Can Only Be a Positive for Nintendo

DefHalan

@Yorumi I think that is a little bit of an extreme case. But I have to ask, is there a big enough audience that would want a new MMO designed like they use to be?

Giving players an option to make it easier for themselves isn't that big a problem. Giving players an option to make it easier to do better than others is a problem. It sounds like MMOs messed up because they forgot their big draw was multiplayer, not single player. If someone turns on invincibility mode in battle toads, that does affect you. You can still play it normally. It does become a problem if they take away the challenging option or if there were online leaderboards, but these games don't have those problems.

Re: Editorial: Accessibility Through Optional 'Invincibility' Buffs Can Only Be a Positive for Nintendo

DefHalan

@Yorumi Some of it comes down to the person paid for the content, shouldn't they get to see all of it? You don't pay for a movie but only get to watch 30 minutes of it because you don't understand something in it. You don't read a book and are forced to stop reading because you don't understand the words. Games require effort from you, which is one thing that makes games unique but also keeps paying customers from getting to all the content. Just because someone can't complete 1 task means they don't get to experience the next 20, even though they paid for the content?

Back in arcades you paid for a try to see all the content, a life or a set of lives. Now you just pay for the content and get to play it ask much as you want. So why should someone who isn't as skilled be punished and not get to all the content they paid for?

Also that person is unlikely to purchase a sequel if they couldn't complete the first game. By giving players this option, you can give them a way to continue enjoying your products and still make challenges for those that want it.

Re: Editorial: Accessibility Through Optional 'Invincibility' Buffs Can Only Be a Positive for Nintendo

DefHalan

@JamesCoote I don't disagree with you. I do like the idea of increasing your team AI to decrease difficulty. Maybe they could balance out the invincibility by not allowing secret exits in levels while it is on, but that would take away from the exploration that people might do with that mode on. I just wonder how you could design a game to be more accessible while still keeping the challenge and excitement. Honestly, I think anyone that turns on invincibility isn't looking for a challenge, they are looking to get through the story. Which means they get to target two kinds of players. Those wanting challenge and those wanting story, without cutting either side out.

Re: Editorial: Accessibility Through Optional 'Invincibility' Buffs Can Only Be a Positive for Nintendo

DefHalan

@JamesCoote I read an article a while back, I think it was on Gamasutra, about how difficulty levels are normally ignored. How is a player supposed to know what difficulty level is correct for them? And how likely will someone change the difficulty level while progressing through the game? The Player is more likely going to quit before lowering the difficulty which leads to the difficulty level being pointless. To drive that point home most designers create a optimal way to play then lower or increase damage outputs to make the game "easier" but not actually changing things to make the game easier. If someone is having difficulty with a platforming section, damage output isn't going to make it easier for them.

Having "auto-play" ability for players allows them to learn from their mistakes, seeing what they are doing wrong. This invincibility mode will allow players to learn the gameplay and switch to a challenging mode when they want. Encouraging the players to get better rather than punishing them for not being good enough.

That is how I see it.

Re: Two Tribes Announces That RIVE is Now a Development Farewell

DefHalan

@A01 Now that you said something, I remember hearing about layoffs, I just assumed it was more of the normal kinds of layoffs after a project is finished, when there is nothing else to work on. That is too bad. I understand what you are saying about the middle ground disappearing, I hope it can hold out. I hope RIVE does well enough to keep Two Tribes going. Hopefully things will get better for them.

Re: Unravel Developer Open To Idea Of NX Port, Just Wishes He Knew More About The Console

DefHalan

I would buy and play this on a Nintendo System. Too bad Wii U dev kits cost so much, making it difficult for indies to get them and make content. I would recommend trying to port it to Wii U, because then you might be on Nintendo's good side and they might let you port it to the NX or the Wii U replacement might be backwards compatible opening up to more sales. We don't know anything about NX and I understand wanting the information to make your decisions on but sadly it won't happen until you have already left this project behind and started a new one.

Re: Nintendo Download: 25th February (Europe)

DefHalan

@MajinSoul I have got to agree with you. Plus no Pokemon Bank connectivity really kills it for me. I have too much of a backlog and too many pokemon to still catch to play through the originals again. As good as they may be, I just don't have the time.