Comments 416

Re: Latest Mario Kart 8 Deluxe Update Adds Free Breath Of The Wild Content

DavidMac

@RadioHedgeFund Not a chance, my Wii U has my saved for so many games, including Breath of the Wild.

That said Nintendo might get some rage from people who owned physical copies of MK8 but it’s not like buying a physical copy you could ever expect it to work on new hardware. With digital if I buy a game on my iPhone it’s available on my iPad or my next iPhone. Plus I was able to upgrade my digital Wii virtual console games for like 2 bucks.

Still, if they do plan on doing another big DLC I hope they discount the original game digitally.

Re: Guide: Octopath Traveler Job Shrines Locations

DavidMac

I almost got through everyone’s chapter twos before finding the Warrior one on the way to The hunter’s ch 2 and I was like ... Ophelia gets a sword! I knew secondary jobs were a thing but I assumed it was like after everyone’s chapter 2 is done they all unlock or something.

So then I went and found them all (I googled which part to find them in but generally did my best to avoid actually watching any videos that show the exact locations.

My favourite part of the secondary jobs was getting to see Cyrus in what looks like a leather harness as a dancer!

Re: Square Enix Issues Apology After Underestimating Huge Octopath Traveler Demand

DavidMac

I'm really thankful for my local EB Games people. I stopped in on my lunch break and noticed on Thursday they had it in the "New Releases" I asked if they were selling it (Figured maybe they were accidentally breaking street date and I'd take advantage.) They said they had it in the back but couldn't sell it until tomorrow, but that I should pre order because they didn't have more than four that weren't already preordered. Weirdly they didn't charge me for the preorder.

I came in that day on my lunch again and they said my copy was the last one in the store.

I never bought physical games on the Wii U, but with this one I figured there wouldn't be a lot of replay value, and I might have friends that I'd want to lend it to. So instead of having it always on my Switch, I'd get it physical. I figured it also might be a collector's item some day.

That said this game is amazing! I have no idea how Square didn't realize they'd sell a boat load of this game. I feel like they don't even know who their customers are or what they want. This game is more of a spiritual successor to the original Final Fantasy games than ACTUAl Final Fantasy!

I'm absolutely in love with it. I didn't love the first demo, but the second one I started off as the Scholar and I was hooked. (Also Scholar and Merchant tag team for the win!) The battle system is so creative, the story telling is really fun. I only have a few things that I wish they'd have changed. (I wish the cut scenes featured your party, and that each story wasn't cordoned off from the rest of them. It really doesn't make sense as to why a Cleric has teamed up with a stripper bent on revenge and a thief bent on ... not taking scissors to a bracelet? I really wish they'd have had a few writers take the time and create dependent dialogue based on who's in your party when certain events trigger. I feel like that would have added so much replay value.

Re: Video: Learn More About Octopath Traveler In This Detailed Overview Trailer

DavidMac

This game might just be the best JRPG ever made. I'm 20 hours in and I"m already calling it, it's better than FF7. The real question is, is it better than FF6? I'm not sure if the story is better, FF6 had a fantastic story, the battle system is way better than 6 though. People are saying it's influenced by Bravely Default, (which I'm gonna have to buy one of these days) it reminds me of FF3 (The Japan one) through FF5 where you have job classes, only instead of letting you mix and match job classes right away they force you to get a sense for each one. I'm 20 hours in and I still don't have the option to switch job classes yet, which is fine by me though because I'm still loving it so far.

That said I will say be careful who you pick as your first character because they're locked into being in your party 100% of the time. That said as I play more and more with each character I can appreciate good things about them. I feel like early on Primrose, might be one of the worst ones to have as your main character, because she's a dancer (like a Bard) so she's mostly a support character. Early on she's kind of useless for attacking (heck twenty hours in she's useless for attacking) but she can boost your attack, special attack and speed once she learns those abilities, at which point she's super useful.

I've personally started off with Cyrus who's super useful when combined with Tressa. You can wipe out most random encounters with a level two spell (heck you can wipe most out with a level one spell) if it's boosted to Max, and if you use Tressa's ability to give her BP to others, you can do a max second level spell the first turn!

I feel like once you can change their classes some of the characters are just going to be awesomely broken. Ophelia's ability to heal herself past max HP combined with a knight's ability to take hits for the whole party? YES PLEASE!

The stories are cool (though the fact that the cut scenes don't leave your party on the screen while they happen is weirdly dumb, it's literally my only complaint about the game) and the battle system is borderline perfect. You can't just spam your most powerful spell like you could in 6 or a lot of other early RPGs. There's always a need to have variety and to use your whole party. And the break system is super cool.

I literally can't say enough about this game, it's a bloody masterpiece. That said I'm not sure if there's a point where the stories all start to meld together or not. I'm hoping there is. I'm really worried that the end game might just kind of happen and not be satisfying. Though all the story progression so far has been really good so I probably should be hopeful.

I confess it is weird to play a game like this where I'm not a "chosen one" and where big floating crystals haven't told me about an impending doom or anything. Also not a single character so far is a princess or a military general (there is a knight mind you) it does soooo much right without falling into some of the lame tropes that other games have.

Seriously if you loved the SNES turn based RPGs just buy this game, it's amazing!

Re: Talking Point: What Are You Playing This Weekend?

DavidMac

Holy crap Octopath is sooo good! It's like somebody took everything I loved from every Square RPG since FFV and smashed it together (really it was carefully crafted) into the perfect RPG. I'm 10 hours in and this might be my favourite RPG ever. Like it'll depend how it ends, but it's soo much better than Xenoblade 2. Like I get a quest and I think I might actually pay attention to it instead of just running forever after a stupid blue marker.

I love how right away you get areas that you're like "Yeah I'm gonna die here" instead of having monsters conveniently be stronger geographically near the end of the game. (Why do final bosses always make their homes where the killer monsters live)

It's funny I was worrying it might feel too easy when I was on my way to get my 8th party member, then I got her and ... suddenly I'm fighting tooth and nail against normal enemies because the game knows that by now I should be way OPed against who I was facing, and now I have to work hard again.

You can slog through the game, but there's also some really cool things you can do with classes. (Merchant + Scholar is soooo good, I'm happy I lucked into it!) I'm still trying to figure out what other combinations work really well. I can't wait until i can start mixing around my classes.

Re: Rumour: Xenoblade Chronicles 2 Will Soon Allow Players To Fully Customise Difficulty Parameters

DavidMac

I’ll start by saying I have beaten the game. I played on normal until the battle with Malos and Jinn before Moratha and then after getting slaughtered over and over (and not being allowed to get any other blades through quests because the game was like, “nope you need somebody who’s not in your party for EVERYTHING” I was like, screw it, let’s try easy mode.

Then I got half way up the world tree on easy not wanting to switch back to normal because I thought the game was only letting me have two party members because they gave me back the party members but didn’t put them in my party. So I just had Rex and Moraig with a certain healing blade and I made my way through.

Eventually I realized I could have thre party members again because I couldn’t imagine the game having that bad of a difficulty spike, and then it got easy and I didn’t feel like going back to normal. I maxed out Sheba and Xenobia and it was nice to be able to a
Slaughter everything but level 91 monsters.

The frustrating thing for me was always how certain monsters would soak up damage for a good twenty minutes, then get enraged and murder you at almost full health.

It felt like the major mechanics you were supposed to worry about were topple, launch, smash, but there’s no way to get that consistently playing with characters that I wanted to play with. Also the terms for things often were hard to keep track of. Overall the parts of the battle system that make it easy are the least fun parts of the game.

I enjoyed the weird, chaotic story. I rolled my eyes at the jiggle physics and the way they managed to specialize a woman with rabbit feet (oh Japan). (Okay another side note, this game would have been so much better if a couple of western bull dykes could have kicked the crap out of the developers at least once.)

There were some great things about this game. But the battle system always felt like it wasn’t really in my control. It wasn’t something fun to play with and experiment. It was something to just get a handle of so I could kill the things and progress the story. (Also how does punching something make a potion that restores your health?! Don’t drink random liquids that come out of animals you’re fighting kids!)

Re: You Can Now Register Your Email For News On Pokémon For Nintendo Switch

DavidMac

While I suspect that like most pokemon games this one won't be a massive overhaul. I'd love to see them decide to do a hard reboot of the series and instead redo each region as DLC, or psuedo DLC, IE you continue on as the same trainer, in each game and after you become league champion in each region you can then get all your Pokemon from previous regions. With the start of each game you'd get some BS mention about "imports of out of region pokemon being blocked at customs" or something, and then after you've beaten the game and raised up new strong pokemon from that region you'd be able to bring in your favourites from the last region.

They could do it so that if you've bought the carts they all just pull from your existing save data on console and you have to swap when you switch regions. Or if you own all the games digitally, you just have to go to an area in game that'll dump you into the next game dynamically. If they recreated all 7 regions in a new modern looking/feeling engine (something that looked closer in quality to BotW or XBC2) they could let you roam from route to route and find pokemon. They could even overhaul the battle system so it was less "politely exchange blows" and more your trainer calls out attack types to switch to based on button presses, but your pokemon attacks and dodges dynamically.

Re: Koei Tecmo Is Interested In Working With Mario

DavidMac

I was surprised with how well Ubisoft did with Mario in Kingdom Battle. That said I wasn't very impressed with Hyrule Warriors. It was really fun to play for the first little bit and then I realized, "This is all there is". The strategy in that game is ... basic to say the least. You walk around like an OP nightmare destroying tiny little enemies, and every few seconds you realize a really impressive looking attack that you triggered with minimal effort. And then you repeat. Watching the reveal trailers are honestly more fun than playing the game.

Don't get me wrong I logged in probably at least 20 hours into the game. I finished the story for the good guys, and then I was done. Also while the definitive version of HW isn't a bad deal given all the DLC, I'd never buy another one of their games given how you have to spend like another 50% o the cost of the game (at least) to get all the DLC.

The game play just gets stale. Now if there was actually strategy involved and you ran around the Mushroom Kingdom (and other places) taking on popular Mario foes and maybe even characters from other Nintendo games, that'd be cool. But it would need to be something more than glorified button mashing.

Re: Super Smash Bros. Switch Is Playable At Special Events In Japan Next Month

DavidMac

If you want to call this an "enhanced port" then you have to admit that Smash 4 was an "enhanced port" of Brawl.

This will most likely take the existing code base of Smash 4 and tweaking how some characters behave, adding in new stages, potentially new game mechanics (though they'd have to be careful not to get accused of ruining the game, I suspect Nintendo will play things safe) and adding in new characters in the roster.

I suspect that given that so much of the work was done on Smash 4, we'll either be getting a lot of new characters, or a cool story mode like Brawl had. (I really loved playing Subspace Emissary).

As far as not giving us the whole roster right away, I'd be fine with that. It would be really hard for them to hold back new characters from getting spoiled though given that they know that data miners are out there. It wouldn't be practical to ship only the first 12 characters and then unlock more with each update. But it really would be cool to for the first week only have the cast of the original Smash, before Melee's cast got unlocked, and then Brawl, then 4, and then whoever the new characters are.

Still, I'm hoping they do something really fun in terms of how you unlock characters, and I hope there's more single player fun than just things like that weird board game thing. I love having people over to play Smash, but sometimes it'd be nice to just play by myself, especially when I first get the game. Smash 4 really didn't have a lot of good single player fun, so I remember Brawl more fondly.

Re: Pokémon Switch Studio Reveals Game Design Details In Job Posting

DavidMac

This probably isn't for the new game that'll hopefully be this year. I suspect by now they're probably just polishing up this year's game and fixing bugs.

I'm trying to keep my expectations low, but I can't help but feel some how that they'll do something big. I would love to hear that Nintendo lent Game Freak some of the Monolith developers who handle their big open worlds (the same ones who helped with BotW). Imagine roaming around and seeing actual Pokemon in the distance and hunting them down, or accidentally stepping on a Weedle and having it initiate combat?

I feel like ditching the turn based combat would be a gigantic risk. At the same time it would be epic if your Pokemon actually darted around a battle field and moved around of its own accord and the trainer simply shouted out which attacks it should start using. (They could even stick to the whole "four attacks" thing and assign one to each direction of the D Pad Joycon. (Somewhat similar to how XBC2 does combat.)

Don't get me wrong, I suspect that it kill the competitive scene, which is one reason why it probably won't happen. But if they do overhaul the battle system I hope that they do it in a manner where you function more like an actual trainer would, giving commands while the Pokemon would act more like a real animal would, IE it could be taunted into using attacks against your will, or if you didn't give a command but it would still being attacked it would lash out back, or if it's getting it's ass kicked and you're doing a bad job, it would run away and you'd have to track it down and recapture it while using a different pokemon.

Re: Rumour: Retro Studios Has Another Project In Development Alongside Star Fox

DavidMac

Just so longs as Nintendo never lets Platinum near Star Fox again! "Hey let's try and make it so that the box that shows where you're shooting doesn't show where your'e shooting, people will love that!"

I suspect this could actually even be a legit Star Fox game, just more focused on speed or something. They could probably also reuse a ton of resources from Star Fox Zero, after all the game had good environments, it was just the terrible controls, the dumbass hacking, etc that marred that game. (And before you ask, yes I do own it, yes I still think it was garbage and I'd gladly trade my copy for a version of Star Fox 64 that looked good)

Re: Super Smash Bros. For Switch Is Coming This Year, And It's Got Inklings

DavidMac

What people seem to not realize is that a port doesn't always have to be just a straight port. Saying "is it just a port" is silly because the Wii U version didn't have Inklings, therefore it's not a straight port.

However if the base of the game as portable from the start (which it was since it was the same game on Wii U and 3DS) then that means that it would have been written with the intent of moving the code base onto the Switch.

From that stand point this would be the version they'd always intended to have, whether or not you call it a port or not. My guess is that since people are whining about ports now they'll probably update a bunch of textures and models and redo the menus so that dumb people won't realize it shares a ton of code with Smash 4.

My guess is that this one will be a sequel in the same way that a lot of games like Halo or Call of Duty are sequels because they use the exact same engine but they include new content.

My guess is that this will include a lot of content. Mario Kart 8 Deluxe released with just a new battle mode. My guess is that given the extra time they've had on Smash they'll have several new characters, maps and hopefully some sort of story mode like Brawl had. They'd also have the benefit of tons of assets from BotW and Mario Odyssey so they might do something that feels like you're travelling through several Nintendo games. (Actually they'll have assets from Mario, Zelda, Splatoon, Arms, MK8, and several other big games that launched on the Wii U so they could probably make a really awesome story mode. Here's hoping!)

But either way, this is a system seller, so while it may have code that was intended to be portable, it won't be a straight port of the Wii U version. (It'll be what you would call a sequel, but it'll probably be more of a sequel like Splatoon 2 was)