I'm actually more concerned that they've already said five as the total DLC. The way I see it is this game should have continued support through the lifespan of the Nintendo switch. Unless he gets told to make another smash game after this one, this should be the last game in the series. So maybe the battle pass will be for the first five and another battle pass will be for the next 5? They could be doing the battle pass the same way that Hyrule warriors did on the Wii U, that bad boy had 2 season passes. Either way, I think it's going to depend on how many companies want their character in Smash and are willing to pay for the publicity.
Does anybody know if the sequel is two player? I'm pretty certain the first one is not, I haven't unwrapped it yet but I'm pretty sure I remember it saying one player on the back.
Are they stupid? Obviously the solution is to partner with a company that makes SDHC cards and bundle it with the game with the DLC preloaded. Obviously they just don't want the game on the system because to me that's a dumb excuse.
As a fan of Nintendo but also a person who understands how Conservative businesses are ran I am glad that I don't work for Nintendo too. I am a risk taker and I would get the company to go bankrupt finally. Games like Chibi Robo, Odama, Mother, and other lesser known IPs would have sequels and I wouldn't care if the titles flopped. I would also have went all out with the online service and blew Microsoft and Sony out of the water with integrated Discord, Skype, Twitch, and a full NES to Wii Netflix service. Of course everyone would have to wait 2 more years to develop such applications with proper security to limit homebrew and illegal ROM playing exploits, but at least it would be "correct" coming out of the gates.
But being more down to earth and reasonable, Nintendo is going at a healthy pace and saving "extra features" for their new Switch model next year. The next Switch model, without a doubt, will be a fully internet integrated system, leaving this model to be the 2DS (degraded version of the main hardware) version of the Switch family. And you can expect a $400 price point to compensate for the advances of battery, wi-fi, and internal storage.
Honestly, $20 is nothing compared to the $60 you pay for XBL or PSN. Sure, most people would pay the extra $40 if there was $40 worth of content available, but Nintendo doesn't have it ready yet. Developing online applications (in house) takes time. Sure they could do like I suggested and adopt the current standards; but that means they have to share profits too and that's not very Nintendo of them. They are making their own platform.
History lesson - PSN is really just XBL. One of the lead engineers that made XBL what it is today left Microsoft to work for Sony and they made their PSN what it is today. Looking back at the PS2 and it's online service with SOCOM 2 and ATV Offroad Fury 2 and other games, they didn't have a centralized hub. You had to open the game to see if your friends were online; each game had their own server hosted by the 3rd party maker. So Sony cheated and hired the XBL guy. Nintendo is building their own from scratch, so it doesn't matter if it is 15 years behind, Nintendo is doing it their way and that's the Nintendo way (if you've been paying attention). It's like they benefit from being the black sheep who doesn't conform.
As far as the smear words, you're right that was unclassy of me, but my argument is still valid. You are entitled and feel privileged to better service, despite Nintendo making it clear this is just a fundraising and a bribery since online multiplayer is now gated behind a pay gate. And to be perfectly honest, having minors as young as 5 years old online in splatoon with all that porn fan art is just not a good idea so a pay gate was a smart idea considering they don't want to do moderation any more with a centralized server.
Lastly, I paid $35 for my membership so I could get my whole family in. My $15 counts as a replacement for your lack of $20; they still don't need your money. They want it, but not bad enough to sweeten the deal and give up more assets. If this isn't enough, they just need to sweeten the deal with BETTER GAMES that you CAN'T play ONLINE. (read: Smash)
There are more people willing to pay $20 than people who won't. And since Nintendo is used to NO ONE paying ANYTHING, 5 people paying $20 and 3 people who don't is still $100 they didn't have. If you think you not subscribing means Nintendo will see your rejection as a political movement/action to change their service into Xbox Live then you clearly don't understand how businesses work nor do you understand how fundraising works.
Nintendo doesn't need petty people's cash, you're too high maintenance and too hard to please. Nintendo is an entertainment company, not a community center; they've never cared about their products enough to encourage community engagement. Nintendo just needed a source of income that's passive to help pay the bills when stockholders became cranky between 1st party AAA titles, hence the fee in the first place.
The value part is a personal issue, not a Nintendo issue. I value $20 very differently today than I did 10 years ago. 10 years ago I was poor and every single dollar and every single check went to survival. I would be unhappy to get a crap service for $20 too; but then and again I wasn't buying a new game ever few weeks like I am today so my money HAD to be put to good use. Today though I subscribe to services I don't even use and I buy games I probably will never make time to play. It's a totally different ball game now that I have several months of bills in the bank and I have liquidable cash.
So yeah, they don't need your $20 if that seems like a lot of money to you for the service they gave you for an annual cost of a measly $20.
Anyone who's objecting to Nintendo on line plans currently and who are complaining about needing to wait for services to mature and be developed instead of launched on day one are whiner babies and need to make their ego smaller because no one cares about your $20, because someone else will pay it and your $20 won't mean crap when you're playing Smash Brothers ultimate off the internet so we don't have to hear your cranky butt.
@Luke937 I'm replying to your soapbox post about vote with your wallet and I just wanted to say two things:
1) You ARE entitled if you think a conservative company would give things away for free
2) Most deleted scenes of movies are removed from standard release versions of the movie and added later to collector's editions or extended release versions so your point is moot. The movie industry does it too.
I'm so glad this game was released regardless of how it was made. The ads in magazines during the PS2 release alone intrigued me.
For those who don't know the difference between the games here's a breakdown of all the ones I played:
Katamari Damacy (PS2 and now Switch):
The story is quirky and very charming albeit incoherent, which just adds to the hilariousness of the game, my favorite line comes from a little girl who says "I feel it, I feel the cosmos". The game play is difficult because the collision is very punishing, but that's the appeal of the game; masochism and beat the odds. You quickly become the master of the dash attack if you want to get to later levels. The game does have a bit of luck to it and there are some stages that are Dualshock 2 throwing frustrating but overall it was a great $20 game.
We Love Katamari (PS2 and hopefully Switch):
The sequal of the game is much like the first one but has vastly improved graphics and way better collision (less punishing). The story line is bizarro like the first game but after playing the first one you're desensitized to its quirkiness. The final stage of the game is so satisfying that I found myself playing it over and over again (spoiler alert: you can roll up the King if you're good enough). As far as I know, this is the last game Keita was a part of. It was a really good deal at a $30 price point.
Me and My Katamari (PSP):
I didn't play this game much since the game used digital buttons instead of analog sticks but from the little I did play it had promise but was overall unplayable. I don't remember the price point of the game but I think it did try to sell at $40.
Beautiful Katamari (XBOX 360):
This game was a terrible entry point for people who were unaware of the series on PS2. But as far as the graphics are concerned this had the best filters of the game so far. The Xbox 360 controller though was a very poor fit for the control style of the game because of the uneven analog sticks, which is my concern for the switch as well but we have motion controls so it's all good, but besides that The Dashing didn't work as well either. If you couldn't look beyond that though the game was just a rehash of the first and second game for the most part. There was no original content at all, it was really just showing off the graphics engine and trying to sell the game at the new $40 price point. If I remember correctly though it did have a co-op mode which was kind of cool. I think we love Katamari had that too though. This game was a timed exclusive for the 360.
Katamari Forever (PS3):
Katamari Forever is pretty much the same as Beautiful Katamari but in a much worse way. Rather than having a storyline or having you unlock content through a story-driven process they take you to a main menu in the form of a book and it's kind of bland. Unlocking new graphical filters was okay but overall they killed the game because without keita the game didn't have a creative designer to create new levels or better dialogue for the king and Robo King. The game felt more nostalgic than it did feel like a brand new title. And for new adopters to the game who didn't play it on PlayStation 2 it was probably an infuriating game because you had no clue what was going on or why. I think this game also had a $40 price point. The game was still great though considering they never made an HD remaster of the previous games in their original form but it just wasn't the same as keita's creations. Because the progress was less fluid it made quitting the game much easier when things got hard.
Touch my Katamari (PS VITA):
I never played it but the game looks to introduce touch controls which probably would have worked better on the Wii or the PS Move platform. I think this game was a $50 game but I'm not sure. By this time the game had lost its majority following and Namco was looking for ways to cash in on the IP. Which leads me to my next one.
Tap My Katamari (Android/IOS):
Completely ignoring the first Android release of the game which was a neat concept but very poorly developed, tap My Katamari was an idle game that played a lot like Cookie Clicker except for there was an obvious ceiling. The development team was also a part of a school from what I can tell and the intentions of the game was to be profitable and figure out how to build a community. Ultimately the game failed and is now discontinued due to an obvious cash grab and no true content. I tried to Rally people around the game but the broken mechanics and the imbalance gameplay even made me bitter. After being the number one user on the game for the majority of the game I quit because the Developers made it very obvious the game was only to raise Capital, but for what? This game is free to play but had in game transactions and even a $5 bonus that was required to get to the end game content.
Amazing Katamari Damacy (Android/IOS):
After the failure of tap My Katamari, Bandai Namco made the attempt of making a Subway Surfer Style game. The game was more true to the series because you actually did work instead of tap but the game was increasingly punishing and also had obvious cash- grabbing. Unlike tap My Katamari though most of the game could be progressed through just waiting. The game is actually really fun. But it definitely left more to desire from a game that came from rolling up large buildings and people. To be honest this is still installed on my phone but I haven't opened it in a long time. It just doesn't feel right without the progressively larger and constantly rewarding side of things. Both mobile games had a huge punish Factor and the game was only enjoyable because it was constantly rewarding. Getting bigger felt great on the PlayStation 2 Originals. But these mobile games were very punishing and took away the pleasure of getting an increasingly huge Katamari. Sure, all Katamari games are about starting a level over and trying to get bigger again, but starting over wasn't the mechanic that everyone enjoyed, it was the Super Mario effect where you really wanted to beat the level even though you were constantly punished. Resetting in tap My Katamari or having to start over because you had a portal in this game just were bad mechanics for the IP despite them being great in the mobile setting as a whole. As far as I know this game is still being supported by Bandai Namco.
So anybody who played it for the 360 on that demo or the PlayStation 3 on the demo there, the game may not have been enjoyable because you didn't know everything that happened on the PlayStation 2 games in keita's world but hopefully this reboot will get you hooked like obviously I am.
From a capitalist position though, someone has to try to outperform (saleswise not necessary tech specs) the Switch so it forces Nintendo to feel less cozy. Sometimes being cozy slows progress (looking at you Apple and all you Trump supporters).
I don't understand why there's so little faith in MMORPGs being successful on Nintendo consoles. PSO did fine considering you had to buy 3rd party adapters to go online with the GameCube so why?
I think what it boils down to is no one wants to pay for a good server on American soil. Clearly our Tech costs are way higher than Japan Tech costs but that blows my mind because you would just increase the monthly rate to justify having it here. Or is the real issue that MMORPGs are starting to lose their demand here in the states? World of Warcraft is probably the only one that is nationally-renowned at this point. And even they had to go free to play for the first few levels. So I wonder if they just think there's no market for it.
The only IP revivals I want to see from Sega is Shining Force. Sega could totally slaughter Disgaea if they wanted to. The promotion system was so ahead of it's time back then. That and the game really had a good sense of progression without being overwhelming.
I'll take a western release of PSO as well but I double doubt we'll ever get that.
Pretty simple:
Birdo = Transgirl
In the places where (politically) appearance matters more than sex parts, use she pronouns. In the places where (politically) sex parts matters more than appearance, use he pronouns. In the places where gender identity and sex identity is determined by energy or souls don't use any or use they/them.
Does anyone know if Birdo was the first trans character in a video game? I know Boy George and Prince were the first in pop culture as a whole.
Also, if anyone has a beef about trans people just remember that the vast majority of them aren't attracted to you either. Also, transgender doesn't mean transsexual; most transgender people just like the other binary culture more. Which means non-binaries just hate culture as a whole; which some how makes them special snowflakes?
It's hard to feel bad for people Who are retro gamers when there's practically a new game coming out every hour somewhere in an ecosystem not too far out of reach. I think it's weird people would still prefer to play the games they played when they were 10 years younger instead of the games that are out now.
Don't get me wrong, I would really enjoy playing the lufia games again and maybe Scott Pilgrim if Ubisoft could just get off their high horse about it sucking. But besides this I probably wouldn't really care if the old games I remember fondly of are playable ever again. I actually don't understand how people can play retro games knowing that the newer games are essentially the same games they were playing just updated graphics and slightly modern storylines.
Besides first-party games from previous gen systems that I didn't get to play like all of the Fire Emblem games, I really just don't see the point of nostalgia. If Fire Emblem didn't have a Continuing Story and it didn't have replay value I probably wouldn't show interest in it. Doing a digital remaster of all of the Mario Party games would be totally cool idea to. But to play the games in their original form? I don't know if I really care that much.
People who prefer the Virtual Console over the games available for purchase are really neurotic people. Also if you are considering the price of the Nintendo online as a subscription service fee for their NES collection then you are silly; we're just paying for multiplayer and cloud saves.
My wife considers herself a gamer yet she uses our PS4 to watch funimation and Netflix more than play games on it. It isn't about how often you play, it's about how you identify. 5 hours a week playing games would count as a gamer as much as 5 hours a day as far as I'm concerned. All it takes to not be a gamer is to deny gaming as a worthy time spender, which Nintendo is trying to convert these naysayers into Switch owners. Which means the role of the Switch is to entertain people, and not to give people a device to engage in super competitive gameplay nor is it to build a community. Having a Nintendo IS the community; much like having an iPhone X is the community. Nintendo is a status symbol, which puts you in a community with the largest foe being the bromance toxic masculinity community.
And if any of you trolling commenters try to discredit my "excuses" as illegitimate instead of come up with supporting objective data to defend your belief then that makes me win this debate because you can't compete on my level, loser.
My son has Asperger's, not me. Also, stop trolling everyone on this page, people here aren't here to argue over YOUR beliefs; we're just here for a good time. Besides, there's better arguments on Kotaku because it's SJW land, so go there and leave us alone here.
Entertainment system From Wikipedia, the free encyclopedia (Redirected from Entertainment System)
An entertainment system is a system of entertainment usually of electronic components that handle audio and video, video gaming, computers, etc.
More specifically, an entertainment system may refer to:
Home theater system Home theater PC In-car entertainment In-flight entertainment Video game console
//////End Wikipedia copy pasta
Sony, Microsoft, and Nintendo all make Entertainment Systems. If you want to talk about people using the wrong word(s) here's one: people who complain about Nintendo aren't "gamers"; they are fakers who think playing CoD or Madden online makes them a gamer but it just makes them "trendy".
By the way 75% PC master race and 24% Switch here saving only 1% for anime tittie games and Final Fantasy games on the PS4 when I'm bored on the PC
I think the real issue you are having is you wish the Switch was a $399 system with the tech you'd expect from a more expensive system. Clearly a larger battery was needed for the Switch to accommodate voice chat when in handheld mode. "But I don't play in handheld mode" you say? Then perhaps what Nintendo really needed to do was have the dock mode of the system incorporate the ability to have system voice chat and use the phone app for when it's in handheld mode. But then people would complain that they would rather have it built into the machine and kill the battery on handheld mode after 4 hours and complain the system had terrible battery life like the Vita. Which would be terrible PR for Nintendo. So let's just face it, you can't make everyone happy. But who you can make happy are the people who spend money on entertainment instead of saving it and hoarding it or who don't have it.
No, Nintendo hates the poor. So does Apple and Disney.
Honestly, your rigidity to design choices that you don't agree with is the real issue here. You think you are the target audience and you refuse to accept that Grandpa Ninty is choosing optimization over conformity to the competition's norms.
The Splatoon comparison was my doing. You said Splatoon is a kids game and I was arguing it isn't.
@BumpkinRich
Hey, so are you saying I'm a kid for thinking Splatoon 2 is a better game than Call of Duty and Forkknife?
If I'm not mistaken the voice chat done through the smartphone is also monitored & recorded, so there's a censorship and child predatory reason for going through the phone app. That and a battery reason, let mw explain this one more in a minute.
The PS and XB systems do have parental controls BUT that's a moot point since they are opt in, not opt out. By having the voice chat be opt in it forcea parents to be asked for consent to have video chat, unless the parent already gave the child a cell phone with social media enabled. The point is, having more gates to get to a service is a hassle by design to give more power to parents.
As far as battery here's the thing, running a persistent session state on the switch, along with everything else would cause massive battery drain in handheld mode. I know this isn't an issue when it is on the dock/cradle, but it is an issue when in handheld or mobile standalone mode. So you can consider the phone an additional battery for this persistent connection. Also, since MOST unlimited data plans offers hotspot, you're going to have a hotspot anyways so why not use a tool already available?
If people have poop phones then who's job is it to be penalized for these end users for not being on top of the cell phone good phone list? Obviously we should give nicer things to people who have/spend money and led the poor people have incentive to upgrade. This is why 4k is failing, not enough strong arms forcing the upgrade.
One last point, the target audience for the Switch is 13 to 25, not 3 to 12.
@NotSoCryptic If your family makes $100k a year like mine does you can afford a new phone. If you need a reason to upgrade from a galaxy s5 then do it for the security risks alone. I can hack your phone and steal all your passwords, banking information, and identity faster on that version of Android (6.0.1 Marshmallow) than other other current devices. If you don't like contracts or paying full price, buy a refurb on Amazon that can do a high version of the OS. The LG v20 is cheap, so is the Pixel XL, so is Moto Z. You have no good excuse to use an easily exploitable phone with a crappy battery except that you are TOO fiscally conservative.
And if you seriously believe socioeconomics doesn't play a role in how Nintendo brands itself you must know nothing about business marketing. This is also why Nintendo RARELY discounts 1st party games. Zelda BOTW will be $60 for the entire lifespan of the Switch until a new Zelda game comes out. By gating a game to be expensive it's entire relevance to the industry, it is making it clear that ONLY middle class (or keeping up the with Jones's families who are secretly poor and on welfare) can afford Nintendo products. This is most definitely a quality protection, because I know that I personally would not want to play with the low class, low manners, low respect, and high attitude of the poor/working class. Besides, from a business stand point, they only buy a game once ever 3 to 6 months; the middle class buys games once a month (at minimum), so the cash crop makes more sense to not even target the poor/working class.
Lastly, you aren't even the target audience of this machine or any Nintendo machine. Neither am I. The target audience are 13 to 25 year olds. These people are (demographically speaking) the people with the most disposable income than any other demographic (at least on a consistent level). So congrats on your $100k, I felt great getting there too, but it's about debt to income ratio and not income. At the end of the month I have $1k slush money to play with; that's after investing 25% of my check into stocks and savings and paying off all of my monthly bills (I have months advance in the bank already in case I get behind). If you can't afford a phone or at least a phone with a removable battery; then it is an investment problem, not a Nintendo Switch problem.
Nintendo doesn't care about the MLG or esports culture. Voice chat is ultimately a human trafficking risk more than anything else, so why would they want that liability? They make the voice chat this way to make the feature inexcessible for all users. They are doing this on purpose. Here's why:
Xbox Live: Girls getting harassed to show tits or GTFO. Guys being told to kill themselves and actually doing it. Racial and sexist slurs being thrown around. Heated screaming that takes away the experience for other people. Sexual chats or listening to people having sex. Copyright infringements with music playing. Basically, you name it and it happens on XBL.
Playstation Network: Same as Xbox Live but toned down since fewer people who own a PS3/PS4 play online.
Steam: Mostly civilized people but people use Discord (which is a lot like using a phone app with Switch since Discord isn't built in). Since good gaming PC's cost money, they are harder to access to the working class families.
The point is, XB&PS are the way they are because they are cheap entry points and there are no rules. The reason Nintendo is still around after flops like the Wii U, the Virtual Boy, the Game Boy Micro, and their failed movies is because they are known to be a respectable and responsible company; allowing voice chat to any user like PS&XB users would be PR suicide. Most games can be enjoyed without voice chat. The squad games are more complex games that people under 13 won't enjoy anyways, and most 13 and up have phones; so I think this is a non-issue except people wanting to complain about rules and restrictions, which I say "waaaaa" to.
Honestly this is the wisest thing for any entertainment company to try to achieve; with cell phones, social media, daily news, 4chan, sports broadcast, grammy awards, music, and other entertainment industry options your real competition is any other entertainment industry an end user uses.
The goal of "having something for everyone" is going to be hard since most people who don't play games, hate games. Not even the Wii was able to draw some demographics in; it took news anchors and hospitals adopting the Wii to get some of these more "traditional" cultures to adopt the Wii.
Just a friendly reminder that ANY phone will work (even ones without phone service). So what difference does it make if it's plugged into the Switch or another mobile device?
Clearly Nintendo wants to recreate the DS experience by using cell phones with their switch, get over it
Nintendo is for middle class families, plain and simple.
If you are a working class or poor class family who's trying to live like the Jones's then I guess this is for you too, but you should really be spending your money on food and education.
Basically, if you own a Switch and not a phone wyd?
*edit: Also if your kid doesn't have a phone because you don't trust the internet then why would you want chat features built into the switch? If you trust your kid with voice chat in a game then you should trust a kid on the phone and social media.
This is impressive but I still don't like that you can't trade with friends. I get it that hackers would ruin it for us but still, it's been two years now (?) and I still don't have a normal Marth (of any rarity) despite pulling red orb pretty regularly. But if anyone wants a 5 star Camilla or a Xmas Lissa let me know...
Seriously there should be a "no duplicates" option you can tick to improve the gacha lottery
The fact that you are acting super surprised that Nintendo is a decade behind in creating an online integrated console when Nintendo has never wanted an online integrated console like Xbox is and later PS4 did confuses me. Nintendo has always wanted to be a FAMILY computer (hence famcom) system with local multiplayer being a focus (more hardware units installed if you have to make friends irl who own one, just like their handhelds). That and to give players the ability to play games as soon as they turn the system on (remember those fast load times of the Wii and DS and 3DS?). The fact that Sony and Microsoft primarily use this integrated online service for advertising purposes and influencing its end user to dive deeper into their ecosystem is not within Nintendo's normal code of business-to-consumer ethics (forgetting the Wii U tablet harassment that lead up to the system's demise and a new president). Also, if you haven't noticed, Switch's OS start up from a cold boot is almost nothing; they don't do this globe x thing and then load the bloated gui like Xbox or this user management splash screen transitioning to the XMB like PS4, they let you jump right in without any lag. An obvious change they made as a result of having no menu sounds, no animations, no integrated internet services hunting for sessions with a (nonexistent for Nintendo) centralized content server, no mail delivery system, no avatar experiences, or any other large resource services; just pure optimization with a crypto bootmanager to prevent softmodding (minus Tegra exploit), some light priming of the console to do app execution, and away we go with the lag seemingly coming from the user selection screen and the cartridges or the I/O of the system flash memory. Basically the OS serves as an illusion that the system is fast and adds to the overall experience. I'm not even sure the TCP/IP stack is in the os loading; I'm convinced that happens moments after the home menu is displayed as a backgeound service! If you don't believe me on the OS, here's a good read:
So I guess my closing argument is that the hardware isn't an Xbox One or a PS4, nor is it's manufacturer Sony or Microsoft which are businesses with no soul, so complaining about a journalist who creates soapbox topics of controversy so nerds can argue about Nintendo on a Nintendo dedicated page or complaining about Nintendo for being very PR cautious and fiscally conservative is very unreasonable and immature.
Why I'm all over the place is because you have to look at the big picture when you complain about something because otherwise you sound like an entitled and privileged millennial baby and make our generation look bad. So what that Nintendo Online isn't Steam or XBL or PSN, it was never meant to be. Their selling point was "we want money to pay for bandwidth and improve our services, so pay for multiplayer and stop mooching; oh and here are some perks for obliging". If you want it to be more than paying Nintendo's online bill, then you have to wait it out for Nintendo to flesh out its online branding and infrastructure!
As far as what I do for a living, I am a network engineer for a large health care system who also is a small business owner who went through hardships like Nintendo; sorry you can't strawman me and say im not credible. Web development is great but I still don't think you know how to run a business, so sit down and be quiet lol
So your lack of faith in Nintendo as a cloud gaming VC platform is honestly just you being an instant gratification complainer. Clearly there's something going on with this service (not the app, the app is a ruse to what is really going on) and I think the real issue isn't that Nintendo provided a "bad value", but instead how you're distributing that value. You are still under the impression that the online is free and the cloud services are free so obviously the $20 goes towards the NES VC. That's your biggest mistake. I look at the $20 distribution like this: $10 goes toward the multiplayer online (or $25 for a family plan). $5 goes towards the cloud save storage (assuming clustered servers with RAID 10 or RAID 100 and SSD - which is not cheap). The final $5 pays for the licenses for the games available since not all the games offered are Nintendo owned licenses. When you look at it this way, you really aren't being ripped off; you're just underwhelmed since you think the VC from Wii U was a superior system. You're just part of a live beta program and you hate it. I bet you'd make a wonderful parent if you aren't already ("You're 5 years old, why aren't you the captain of the football team yet!?!?!?!?!?"). Look, they didn't give you a finished product; welcome to 2018 when everything is an aaS and you DON'T get a finished product at launch any more. This is version 0.5 of the actual 1.0 release; whether you want to believe in it or not, that's the truth.
This isn't a finished product. This is hardware as a service (HaaS). It's a new industry term for "We are going to give you the bare minimums and listen to feedback". Look at Final Fantasy XV. The story was a complete narrative but the character development and the background had to be fleshed out with extra content provided as a "service"; which is why they call FFXV a true "Games as a Service" (GaaS) product. ____ as a service isn't a new concept either; anti-virus companies have been a "Security as a Service" for years. And now cloud services like Office365 are "Software as a Service". My point is, this isn't "all" we are going to get. Nintendo's going to keep the Switch for as long as Sony kept the PS2, so don't expect this is all Ninty has to offer forever.
I think you don't know how the internet works at all. I don't mean the internet societies and the 4chans of the world, but instead how internet infrastructure works. Nintendo never had the hardware necessary for a dedicated online service (hence the friends codes and Nintendo treating the service as their server being a hub rather than a centralized server). Since the Nintendo Switch is outselling the Wii U (which dabbled with centralized servers with Splatoon 1 and Mario Kart 8) they don't know how to scale the service or how much bandwidth the service is going to consume. Since Netflix & Hulu both said they are "coming" to Switch, I expect a $40/year tier that includes SNES cloud games and an entertainment access included. And then I expect a $60/year tier to include GameCube and N64 games and maybe even Twitch streaming. But give them time to build up to it. Xbox Live went through several revisions before it became what it is now.
Comments 132
Re: Smash Bros. Ultimate Just Got A Whole Lot Deeper Thanks To The 'Spirit' System
Did anyone get a screenshot of which spirits they revealed in the trailer?
Re: Super Smash Bros. Ultimate Will Offer New Fighters, Stages And Music With Paid DLC
I'm actually more concerned that they've already said five as the total DLC. The way I see it is this game should have continued support through the lifespan of the Nintendo switch. Unless he gets told to make another smash game after this one, this should be the last game in the series. So maybe the battle pass will be for the first five and another battle pass will be for the next 5? They could be doing the battle pass the same way that Hyrule warriors did on the Wii U, that bad boy had 2 season passes. Either way, I think it's going to depend on how many companies want their character in Smash and are willing to pay for the publicity.
Re: Fate/Extella Link Confirmed For Western Release On Switch
Does anybody know if the sequel is two player? I'm pretty certain the first one is not, I haven't unwrapped it yet but I'm pretty sure I remember it saying one player on the back.
Re: Video: Get A First Look At The Spooky Lavender Town In PokΓ©mon Let's Go Pikachu And Eevee
Wasn't there an urban legend about kids committing suicide or being murdered because of Lavender Town or something like that?
Re: Super Smash Bros. Ultimate Direct Announced For 1st November
I hope this direct is going to address the rowdy west and their email abuse at the devs.
That aside, it would be nice to have all the character reveals done.
Re: Three, Yes Three Resident Evil Games Are Headed To Nintendo Switch In 2019
So basically two Gamecube released games and one Wii game? Why not give us re2 like everyone wanted?
Re: Elder Scrolls Online Isn't Coming To The Nintendo Switch Because It "Will Not Fit"
Are they stupid? Obviously the solution is to partner with a company that makes SDHC cards and bundle it with the game with the DLC preloaded. Obviously they just don't want the game on the system because to me that's a dumb excuse.
Re: Cancelled Level 5 Horror RPG Ushiro Is Being Revived For Nintendo Switch
Buying it but still wish it was the mmo fantasy life
Re: FUZE4 Nintendo Switch Will Let You Code Your Own Games On Switch From April Next Year
All I'm going to say is they better have a Nintendo licensed keyboard by then because that's going to be tough if there isn't
Re: Famitsu Teasing "Possible Revival" For A Cancelled Level-5 Game
True Fantasy Live Online, was an Xbox Original exclusive MMORPG but Microsoft hates Japan so it fell through
I would love to see it on Switch
Re: Talking Point: Nintendo Has Stumbled With Switch Online, But It Can Learn From Its Mistakes
@electrolite77
As a fan of Nintendo but also a person who understands how Conservative businesses are ran I am glad that I don't work for Nintendo too. I am a risk taker and I would get the company to go bankrupt finally. Games like Chibi Robo, Odama, Mother, and other lesser known IPs would have sequels and I wouldn't care if the titles flopped. I would also have went all out with the online service and blew Microsoft and Sony out of the water with integrated Discord, Skype, Twitch, and a full NES to Wii Netflix service. Of course everyone would have to wait 2 more years to develop such applications with proper security to limit homebrew and illegal ROM playing exploits, but at least it would be "correct" coming out of the gates.
But being more down to earth and reasonable, Nintendo is going at a healthy pace and saving "extra features" for their new Switch model next year. The next Switch model, without a doubt, will be a fully internet integrated system, leaving this model to be the 2DS (degraded version of the main hardware) version of the Switch family. And you can expect a $400 price point to compensate for the advances of battery, wi-fi, and internal storage.
Honestly, $20 is nothing compared to the $60 you pay for XBL or PSN. Sure, most people would pay the extra $40 if there was $40 worth of content available, but Nintendo doesn't have it ready yet. Developing online applications (in house) takes time. Sure they could do like I suggested and adopt the current standards; but that means they have to share profits too and that's not very Nintendo of them. They are making their own platform.
History lesson - PSN is really just XBL. One of the lead engineers that made XBL what it is today left Microsoft to work for Sony and they made their PSN what it is today. Looking back at the PS2 and it's online service with SOCOM 2 and ATV Offroad Fury 2 and other games, they didn't have a centralized hub. You had to open the game to see if your friends were online; each game had their own server hosted by the 3rd party maker. So Sony cheated and hired the XBL guy. Nintendo is building their own from scratch, so it doesn't matter if it is 15 years behind, Nintendo is doing it their way and that's the Nintendo way (if you've been paying attention). It's like they benefit from being the black sheep who doesn't conform.
As far as the smear words, you're right that was unclassy of me, but my argument is still valid. You are entitled and feel privileged to better service, despite Nintendo making it clear this is just a fundraising and a bribery since online multiplayer is now gated behind a pay gate. And to be perfectly honest, having minors as young as 5 years old online in splatoon with all that porn fan art is just not a good idea so a pay gate was a smart idea considering they don't want to do moderation any more with a centralized server.
Lastly, I paid $35 for my membership so I could get my whole family in. My $15 counts as a replacement for your lack of $20; they still don't need your money. They want it, but not bad enough to sweeten the deal and give up more assets. If this isn't enough, they just need to sweeten the deal with BETTER GAMES that you CAN'T play ONLINE. (read: Smash)
Re: Talking Point: Nintendo Has Stumbled With Switch Online, But It Can Learn From Its Mistakes
@electrolite77
There are more people willing to pay $20 than people who won't. And since Nintendo is used to NO ONE paying ANYTHING, 5 people paying $20 and 3 people who don't is still $100 they didn't have. If you think you not subscribing means Nintendo will see your rejection as a political movement/action to change their service into Xbox Live then you clearly don't understand how businesses work nor do you understand how fundraising works.
Nintendo doesn't need petty people's cash, you're too high maintenance and too hard to please. Nintendo is an entertainment company, not a community center; they've never cared about their products enough to encourage community engagement. Nintendo just needed a source of income that's passive to help pay the bills when stockholders became cranky between 1st party AAA titles, hence the fee in the first place.
The value part is a personal issue, not a Nintendo issue. I value $20 very differently today than I did 10 years ago. 10 years ago I was poor and every single dollar and every single check went to survival. I would be unhappy to get a crap service for $20 too; but then and again I wasn't buying a new game ever few weeks like I am today so my money HAD to be put to good use. Today though I subscribe to services I don't even use and I buy games I probably will never make time to play. It's a totally different ball game now that I have several months of bills in the bank and I have liquidable cash.
So yeah, they don't need your $20 if that seems like a lot of money to you for the service they gave you for an annual cost of a measly $20.
Re: Talking Point: Nintendo Has Stumbled With Switch Online, But It Can Learn From Its Mistakes
Anyone who's objecting to Nintendo on line plans currently and who are complaining about needing to wait for services to mature and be developed instead of launched on day one are whiner babies and need to make their ego smaller because no one cares about your $20, because someone else will pay it and your $20 won't mean crap when you're playing Smash Brothers ultimate off the internet so we don't have to hear your cranky butt.
Re: Talking Point: Nintendo Has Stumbled With Switch Online, But It Can Learn From Its Mistakes
@Luke937
I'm replying to your soapbox post about vote with your wallet and I just wanted to say two things:
1) You ARE entitled if you think a conservative company would give things away for free
2) Most deleted scenes of movies are removed from standard release versions of the movie and added later to collector's editions or extended release versions so your point is moot. The movie industry does it too.
Re: You Can Thank The GameCube For Katamari Damacy, According To Creator Keita Takahashi
I'm so glad this game was released regardless of how it was made. The ads in magazines during the PS2 release alone intrigued me.
For those who don't know the difference between the games here's a breakdown of all the ones I played:
Katamari Damacy (PS2 and now Switch):
The story is quirky and very charming albeit incoherent, which just adds to the hilariousness of the game, my favorite line comes from a little girl who says "I feel it, I feel the cosmos". The game play is difficult because the collision is very punishing, but that's the appeal of the game; masochism and beat the odds. You quickly become the master of the dash attack if you want to get to later levels. The game does have a bit of luck to it and there are some stages that are Dualshock 2 throwing frustrating but overall it was a great $20 game.
We Love Katamari (PS2 and hopefully Switch):
The sequal of the game is much like the first one but has vastly improved graphics and way better collision (less punishing). The story line is bizarro like the first game but after playing the first one you're desensitized to its quirkiness. The final stage of the game is so satisfying that I found myself playing it over and over again (spoiler alert: you can roll up the King if you're good enough). As far as I know, this is the last game Keita was a part of. It was a really good deal at a $30 price point.
Me and My Katamari (PSP):
I didn't play this game much since the game used digital buttons instead of analog sticks but from the little I did play it had promise but was overall unplayable. I don't remember the price point of the game but I think it did try to sell at $40.
Beautiful Katamari (XBOX 360):
This game was a terrible entry point for people who were unaware of the series on PS2. But as far as the graphics are concerned this had the best filters of the game so far. The Xbox 360 controller though was a very poor fit for the control style of the game because of the uneven analog sticks, which is my concern for the switch as well but we have motion controls so it's all good, but besides that The Dashing didn't work as well either. If you couldn't look beyond that though the game was just a rehash of the first and second game for the most part. There was no original content at all, it was really just showing off the graphics engine and trying to sell the game at the new $40 price point. If I remember correctly though it did have a co-op mode which was kind of cool. I think we love Katamari had that too though. This game was a timed exclusive for the 360.
Katamari Forever (PS3):
Katamari Forever is pretty much the same as Beautiful Katamari but in a much worse way. Rather than having a storyline or having you unlock content through a story-driven process they take you to a main menu in the form of a book and it's kind of bland. Unlocking new graphical filters was okay but overall they killed the game because without keita the game didn't have a creative designer to create new levels or better dialogue for the king and Robo King. The game felt more nostalgic than it did feel like a brand new title. And for new adopters to the game who didn't play it on PlayStation 2 it was probably an infuriating game because you had no clue what was going on or why. I think this game also had a $40 price point. The game was still great though considering they never made an HD remaster of the previous games in their original form but it just wasn't the same as keita's creations. Because the progress was less fluid it made quitting the game much easier when things got hard.
Touch my Katamari (PS VITA):
I never played it but the game looks to introduce touch controls which probably would have worked better on the Wii or the PS Move platform. I think this game was a $50 game but I'm not sure. By this time the game had lost its majority following and Namco was looking for ways to cash in on the IP. Which leads me to my next one.
Tap My Katamari (Android/IOS):
Completely ignoring the first Android release of the game which was a neat concept but very poorly developed, tap My Katamari was an idle game that played a lot like Cookie Clicker except for there was an obvious ceiling. The development team was also a part of a school from what I can tell and the intentions of the game was to be profitable and figure out how to build a community. Ultimately the game failed and is now discontinued due to an obvious cash grab and no true content. I tried to Rally people around the game but the broken mechanics and the imbalance gameplay even made me bitter. After being the number one user on the game for the majority of the game I quit because the Developers made it very obvious the game was only to raise Capital, but for what? This game is free to play but had in game transactions and even a $5 bonus that was required to get to the end game content.
Amazing Katamari Damacy (Android/IOS):
After the failure of tap My Katamari, Bandai Namco made the attempt of making a Subway Surfer Style game. The game was more true to the series because you actually did work instead of tap but the game was increasingly punishing and also had obvious cash- grabbing. Unlike tap My Katamari though most of the game could be progressed through just waiting. The game is actually really fun. But it definitely left more to desire from a game that came from rolling up large buildings and people. To be honest this is still installed on my phone but I haven't opened it in a long time. It just doesn't feel right without the progressively larger and constantly rewarding side of things. Both mobile games had a huge punish Factor and the game was only enjoyable because it was constantly rewarding. Getting bigger felt great on the PlayStation 2 Originals. But these mobile games were very punishing and took away the pleasure of getting an increasingly huge Katamari. Sure, all Katamari games are about starting a level over and trying to get bigger again, but starting over wasn't the mechanic that everyone enjoyed, it was the Super Mario effect where you really wanted to beat the level even though you were constantly punished. Resetting in tap My Katamari or having to start over because you had a portal in this game just were bad mechanics for the IP despite them being great in the mobile setting as a whole. As far as I know this game is still being supported by Bandai Namco.
So anybody who played it for the 360 on that demo or the PlayStation 3 on the demo there, the game may not have been enjoyable because you didn't know everything that happened on the PlayStation 2 games in keita's world but hopefully this reboot will get you hooked like obviously I am.
Re: Huawei Is Launching A New Gaming Phone To Rival The Switch, And It Costs Over $1,000
πππππππ Good luck with that π©
From a capitalist position though, someone has to try to outperform (saleswise not necessary tech specs) the Switch so it forces Nintendo to feel less cozy. Sometimes being cozy slows progress (looking at you Apple and all you Trump supporters).
Re: Fortnite Introduces Ranked Online Tournaments, New Two-Seater Vehicle Also Added
The addition of vehicles in this game is only turning Forkknife into Halo 2. I guess that's good considering how successful that game was but still...
Re: Dragon Quest X Could Make It To The West As An Offline Version
I don't understand why there's so little faith in MMORPGs being successful on Nintendo consoles. PSO did fine considering you had to buy 3rd party adapters to go online with the GameCube so why?
I think what it boils down to is no one wants to pay for a good server on American soil. Clearly our Tech costs are way higher than Japan Tech costs but that blows my mind because you would just increase the monthly rate to justify having it here. Or is the real issue that MMORPGs are starting to lose their demand here in the states? World of Warcraft is probably the only one that is nationally-renowned at this point. And even they had to go free to play for the first few levels. So I wonder if they just think there's no market for it.
Re: Sega Wants Simultaneous Video Game Releases Worldwide
The only IP revivals I want to see from Sega is Shining Force. Sega could totally slaughter Disgaea if they wanted to. The promotion system was so ahead of it's time back then. That and the game really had a good sense of progression without being overwhelming.
I'll take a western release of PSO as well but I double doubt we'll ever get that.
Re: Here's A Look At The In-Game Goodies You'll Get With Splatoon 2's Octoling amiibo
Had it preordered since May. I don't even care what they do, they look cool.
Re: Pre-Orders Now Open For These Officially Licensed Wireless GameCube Controllers For Switch
Not buying it unless it's a wavebird
Re: Random: Refusing To High Five Characters In Super Mario Party Has Hilarious Results
The comment section is a salt mine!!!!
Re: Feature: What's New In Super Mario Party?
I think the game is great and I can't wait to buy the DLC so I can have more party boards and more mini games
Re: Random: Super Mario Party Shows That Nintendo Still Can't Decide Birdo's Gender
Pretty simple:
Birdo = Transgirl
In the places where (politically) appearance matters more than sex parts, use she pronouns. In the places where (politically) sex parts matters more than appearance, use he pronouns. In the places where gender identity and sex identity is determined by energy or souls don't use any or use they/them.
Does anyone know if Birdo was the first trans character in a video game? I know Boy George and Prince were the first in pop culture as a whole.
Also, if anyone has a beef about trans people just remember that the vast majority of them aren't attracted to you either. Also, transgender doesn't mean transsexual; most transgender people just like the other binary culture more. Which means non-binaries just hate culture as a whole; which some how makes them special snowflakes?
Re: Soapbox: Nintendo's Maddening Stance On Retro Gaming Is Driving Me To Piracy
@sdelfin I can stand behind what you say and I appreciate your input. Everyone does have different tastes.
Re: Soapbox: Nintendo's Maddening Stance On Retro Gaming Is Driving Me To Piracy
@Cosats
Says the guy who goes over the posted speed limit on the expressway
Re: Soapbox: Nintendo's Maddening Stance On Retro Gaming Is Driving Me To Piracy
It's hard to feel bad for people Who are retro gamers when there's practically a new game coming out every hour somewhere in an ecosystem not too far out of reach. I think it's weird people would still prefer to play the games they played when they were 10 years younger instead of the games that are out now.
Don't get me wrong, I would really enjoy playing the lufia games again and maybe Scott Pilgrim if Ubisoft could just get off their high horse about it sucking. But besides this I probably wouldn't really care if the old games I remember fondly of are playable ever again. I actually don't understand how people can play retro games knowing that the newer games are essentially the same games they were playing just updated graphics and slightly modern storylines.
Besides first-party games from previous gen systems that I didn't get to play like all of the Fire Emblem games, I really just don't see the point of nostalgia. If Fire Emblem didn't have a Continuing Story and it didn't have replay value I probably wouldn't show interest in it. Doing a digital remaster of all of the Mario Party games would be totally cool idea to. But to play the games in their original form? I don't know if I really care that much.
People who prefer the Virtual Console over the games available for purchase are really neurotic people. Also if you are considering the price of the Nintendo online as a subscription service fee for their NES collection then you are silly; we're just paying for multiplayer and cloud saves.
Re: Random: Here Are The Best Super Mario Party Characters According To Dice Roll Statistics
Yoshi is clearly being punished for all that tax evasion
Re: Super Mario Party Rolls A Number Five In Its UK Charts Debut, FIFA 19 Still On Top
Speaking of Super Mario Party, any word on DLC? 4 party boards seems too few for a Mario Party game.
Re: Reggie Says Nintendo Competes For Consumer Time, Not Concerned About Direct Competition
My wife considers herself a gamer yet she uses our PS4 to watch funimation and Netflix more than play games on it. It isn't about how often you play, it's about how you identify. 5 hours a week playing games would count as a gamer as much as 5 hours a day as far as I'm concerned. All it takes to not be a gamer is to deny gaming as a worthy time spender, which Nintendo is trying to convert these naysayers into Switch owners. Which means the role of the Switch is to entertain people, and not to give people a device to engage in super competitive gameplay nor is it to build a community. Having a Nintendo IS the community; much like having an iPhone X is the community. Nintendo is a status symbol, which puts you in a community with the largest foe being the bromance toxic masculinity community.
And if any of you trolling commenters try to discredit my "excuses" as illegitimate instead of come up with supporting objective data to defend your belief then that makes me win this debate because you can't compete on my level, loser.
Re: Reggie Says Nintendo Competes For Consumer Time, Not Concerned About Direct Competition
@dleec8
Dude, I was supporting you. BigKing is an ass.
Re: Reggie Says Nintendo Competes For Consumer Time, Not Concerned About Direct Competition
@BigKing
My son has Asperger's, not me. Also, stop trolling everyone on this page, people here aren't here to argue over YOUR beliefs; we're just here for a good time. Besides, there's better arguments on Kotaku because it's SJW land, so go there and leave us alone here.
Re: Reggie Says Nintendo Competes For Consumer Time, Not Concerned About Direct Competition
@BigKing @dleec8
Entertainment system
From Wikipedia, the free encyclopedia
(Redirected from Entertainment System)
An entertainment system is a system of entertainment usually of electronic components that handle audio and video, video gaming, computers, etc.
More specifically, an entertainment system may refer to:
Home theater system
Home theater PC
In-car entertainment
In-flight entertainment
Video game console
//////End Wikipedia copy pasta
Sony, Microsoft, and Nintendo all make Entertainment Systems. If you want to talk about people using the wrong word(s) here's one: people who complain about Nintendo aren't "gamers"; they are fakers who think playing CoD or Madden online makes them a gamer but it just makes them "trendy".
By the way 75% PC master race and 24% Switch here saving only 1% for anime tittie games and Final Fantasy games on the PS4 when I'm bored on the PC
Re: Nintendo's Reggie Fils-AimΓ© On Why The Switch Uses A Mobile App For Voice Chat
@NotSoCryptic
If you can't look at the big picture then you're too narrow minded to speak to me too
Re: Nintendo's Reggie Fils-AimΓ© On Why The Switch Uses A Mobile App For Voice Chat
@BumpkinRich
You're really stubborn
Re: Nintendo's Reggie Fils-AimΓ© On Why The Switch Uses A Mobile App For Voice Chat
@NotSoCryptic
I think the real issue you are having is you wish the Switch was a $399 system with the tech you'd expect from a more expensive system. Clearly a larger battery was needed for the Switch to accommodate voice chat when in handheld mode. "But I don't play in handheld mode" you say? Then perhaps what Nintendo really needed to do was have the dock mode of the system incorporate the ability to have system voice chat and use the phone app for when it's in handheld mode. But then people would complain that they would rather have it built into the machine and kill the battery on handheld mode after 4 hours and complain the system had terrible battery life like the Vita. Which would be terrible PR for Nintendo. So let's just face it, you can't make everyone happy. But who you can make happy are the people who spend money on entertainment instead of saving it and hoarding it or who don't have it.
Re: Nintendo's Reggie Fils-AimΓ© On Why The Switch Uses A Mobile App For Voice Chat
@BumpkinRich
No, Nintendo hates the poor. So does Apple and Disney.
Honestly, your rigidity to design choices that you don't agree with is the real issue here. You think you are the target audience and you refuse to accept that Grandpa Ninty is choosing optimization over conformity to the competition's norms.
The Splatoon comparison was my doing. You said Splatoon is a kids game and I was arguing it isn't.
Re: Nintendo's Reggie Fils-AimΓ© On Why The Switch Uses A Mobile App For Voice Chat
@BumpkinRich
Hey, so are you saying I'm a kid for thinking Splatoon 2 is a better game than Call of Duty and Forkknife?
If I'm not mistaken the voice chat done through the smartphone is also monitored & recorded, so there's a censorship and child predatory reason for going through the phone app. That and a battery reason, let mw explain this one more in a minute.
The PS and XB systems do have parental controls BUT that's a moot point since they are opt in, not opt out. By having the voice chat be opt in it forcea parents to be asked for consent to have video chat, unless the parent already gave the child a cell phone with social media enabled. The point is, having more gates to get to a service is a hassle by design to give more power to parents.
As far as battery here's the thing, running a persistent session state on the switch, along with everything else would cause massive battery drain in handheld mode. I know this isn't an issue when it is on the dock/cradle, but it is an issue when in handheld or mobile standalone mode. So you can consider the phone an additional battery for this persistent connection. Also, since MOST unlimited data plans offers hotspot, you're going to have a hotspot anyways so why not use a tool already available?
If people have poop phones then who's job is it to be penalized for these end users for not being on top of the cell phone good phone list? Obviously we should give nicer things to people who have/spend money and led the poor people have incentive to upgrade. This is why 4k is failing, not enough strong arms forcing the upgrade.
One last point, the target audience for the Switch is 13 to 25, not 3 to 12.
Re: Nintendo's Reggie Fils-AimΓ© On Why The Switch Uses A Mobile App For Voice Chat
@NotSoCryptic
If your family makes $100k a year like mine does you can afford a new phone. If you need a reason to upgrade from a galaxy s5 then do it for the security risks alone. I can hack your phone and steal all your passwords, banking information, and identity faster on that version of Android (6.0.1 Marshmallow) than other other current devices. If you don't like contracts or paying full price, buy a refurb on Amazon that can do a high version of the OS. The LG v20 is cheap, so is the Pixel XL, so is Moto Z. You have no good excuse to use an easily exploitable phone with a crappy battery except that you are TOO fiscally conservative.
And if you seriously believe socioeconomics doesn't play a role in how Nintendo brands itself you must know nothing about business marketing. This is also why Nintendo RARELY discounts 1st party games. Zelda BOTW will be $60 for the entire lifespan of the Switch until a new Zelda game comes out. By gating a game to be expensive it's entire relevance to the industry, it is making it clear that ONLY middle class (or keeping up the with Jones's families who are secretly poor and on welfare) can afford Nintendo products. This is most definitely a quality protection, because I know that I personally would not want to play with the low class, low manners, low respect, and high attitude of the poor/working class. Besides, from a business stand point, they only buy a game once ever 3 to 6 months; the middle class buys games once a month (at minimum), so the cash crop makes more sense to not even target the poor/working class.
Lastly, you aren't even the target audience of this machine or any Nintendo machine. Neither am I. The target audience are 13 to 25 year olds. These people are (demographically speaking) the people with the most disposable income than any other demographic (at least on a consistent level). So congrats on your $100k, I felt great getting there too, but it's about debt to income ratio and not income. At the end of the month I have $1k slush money to play with; that's after investing 25% of my check into stocks and savings and paying off all of my monthly bills (I have months advance in the bank already in case I get behind). If you can't afford a phone or at least a phone with a removable battery; then it is an investment problem, not a Nintendo Switch problem.
Re: Nintendo's Reggie Fils-AimΓ© On Why The Switch Uses A Mobile App For Voice Chat
@BumpkinRich
Nintendo doesn't care about the MLG or esports culture. Voice chat is ultimately a human trafficking risk more than anything else, so why would they want that liability? They make the voice chat this way to make the feature inexcessible for all users. They are doing this on purpose. Here's why:
Xbox Live: Girls getting harassed to show tits or GTFO. Guys being told to kill themselves and actually doing it. Racial and sexist slurs being thrown around. Heated screaming that takes away the experience for other people. Sexual chats or listening to people having sex. Copyright infringements with music playing. Basically, you name it and it happens on XBL.
Playstation Network: Same as Xbox Live but toned down since fewer people who own a PS3/PS4 play online.
Steam: Mostly civilized people but people use Discord (which is a lot like using a phone app with Switch since Discord isn't built in). Since good gaming PC's cost money, they are harder to access to the working class families.
The point is, XB&PS are the way they are because they are cheap entry points and there are no rules. The reason Nintendo is still around after flops like the Wii U, the Virtual Boy, the Game Boy Micro, and their failed movies is because they are known to be a respectable and responsible company; allowing voice chat to any user like PS&XB users would be PR suicide. Most games can be enjoyed without voice chat. The squad games are more complex games that people under 13 won't enjoy anyways, and most 13 and up have phones; so I think this is a non-issue except people wanting to complain about rules and restrictions, which I say "waaaaa" to.
Re: Reggie Says Nintendo Competes For Consumer Time, Not Concerned About Direct Competition
Honestly this is the wisest thing for any entertainment company to try to achieve; with cell phones, social media, daily news, 4chan, sports broadcast, grammy awards, music, and other entertainment industry options your real competition is any other entertainment industry an end user uses.
The goal of "having something for everyone" is going to be hard since most people who don't play games, hate games. Not even the Wii was able to draw some demographics in; it took news anchors and hospitals adopting the Wii to get some of these more "traditional" cultures to adopt the Wii.
Re: Nintendo's Reggie Fils-AimΓ© On Why The Switch Uses A Mobile App For Voice Chat
Just a friendly reminder that ANY phone will work (even ones without phone service). So what difference does it make if it's plugged into the Switch or another mobile device?
Clearly Nintendo wants to recreate the DS experience by using cell phones with their switch, get over it
Re: Nintendo's Reggie Fils-AimΓ© On Why The Switch Uses A Mobile App For Voice Chat
Nintendo is for middle class families, plain and simple.
If you are a working class or poor class family who's trying to live like the Jones's then I guess this is for you too, but you should really be spending your money on food and education.
Basically, if you own a Switch and not a phone wyd?
*edit: Also if your kid doesn't have a phone because you don't trust the internet then why would you want chat features built into the switch? If you trust your kid with voice chat in a game then you should trust a kid on the phone and social media.
Re: New Fire Emblem Heroes Update Allows You To Shrink The App's File Size By 75%
This is impressive but I still don't like that you can't trade with friends. I get it that hackers would ruin it for us but still, it's been two years now (?) and I still don't have a normal Marth (of any rarity) despite pulling red orb pretty regularly. But if anyone wants a 5 star Camilla or a Xmas Lissa let me know...
Seriously there should be a "no duplicates" option you can tick to improve the gacha lottery
Re: Soapbox: Why Do We Want More Games When We've Already Got Too Many?
@BigKing
Why is a non-Nintendo fanboy among us? Let me guess, to make sure there's ethics in journalism?
Cry me a river how the service isn't what you want, your money won't be missed.
Re: Soapbox: Why Do We Want More Games When We've Already Got Too Many?
As far as this soap box argument, I'm buying games for retirement and grandchildren, not to play right now. So keep them coming!!!! ππππ
Re: Soapbox: Why Do We Want More Games When We've Already Got Too Many?
@BigKing
The fact that you are acting super surprised that Nintendo is a decade behind in creating an online integrated console when Nintendo has never wanted an online integrated console like Xbox is and later PS4 did confuses me. Nintendo has always wanted to be a FAMILY computer (hence famcom) system with local multiplayer being a focus (more hardware units installed if you have to make friends irl who own one, just like their handhelds). That and to give players the ability to play games as soon as they turn the system on (remember those fast load times of the Wii and DS and 3DS?). The fact that Sony and Microsoft primarily use this integrated online service for advertising purposes and influencing its end user to dive deeper into their ecosystem is not within Nintendo's normal code of business-to-consumer ethics (forgetting the Wii U tablet harassment that lead up to the system's demise and a new president). Also, if you haven't noticed, Switch's OS start up from a cold boot is almost nothing; they don't do this globe x thing and then load the bloated gui like Xbox or this user management splash screen transitioning to the XMB like PS4, they let you jump right in without any lag. An obvious change they made as a result of having no menu sounds, no animations, no integrated internet services hunting for sessions with a (nonexistent for Nintendo) centralized content server, no mail delivery system, no avatar experiences, or any other large resource services; just pure optimization with a crypto bootmanager to prevent softmodding (minus Tegra exploit), some light priming of the console to do app execution, and away we go with the lag seemingly coming from the user selection screen and the cartridges or the I/O of the system flash memory. Basically the OS serves as an illusion that the system is fast and adds to the overall experience. I'm not even sure the TCP/IP stack is in the os loading; I'm convinced that happens moments after the home menu is displayed as a backgeound service! If you don't believe me on the OS, here's a good read:
https://www.nintendolife.com/news/2018/08/the_switchs_home_menu_uses_less_than_200_kb_of_resources_for_super-fast_load_times
So I guess my closing argument is that the hardware isn't an Xbox One or a PS4, nor is it's manufacturer Sony or Microsoft which are businesses with no soul, so complaining about a journalist who creates soapbox topics of controversy so nerds can argue about Nintendo on a Nintendo dedicated page or complaining about Nintendo for being very PR cautious and fiscally conservative is very unreasonable and immature.
Why I'm all over the place is because you have to look at the big picture when you complain about something because otherwise you sound like an entitled and privileged millennial baby and make our generation look bad. So what that Nintendo Online isn't Steam or XBL or PSN, it was never meant to be. Their selling point was "we want money to pay for bandwidth and improve our services, so pay for multiplayer and stop mooching; oh and here are some perks for obliging". If you want it to be more than paying Nintendo's online bill, then you have to wait it out for Nintendo to flesh out its online branding and infrastructure!
As far as what I do for a living, I am a network engineer for a large health care system who also is a small business owner who went through hardships like Nintendo; sorry you can't strawman me and say im not credible. Web development is great but I still don't think you know how to run a business, so sit down and be quiet lol
Re: Soapbox: Why Do We Want More Games When We've Already Got Too Many?
@BigKing
For a "Web developer" you sure have no faith in cloud computing or the future of Games as a Service that all major hardware makers keep buzzing around. Let's remind you that inside of Japan Resident Evil 7 is currently a 42Mb download and is streaming over the internet to Switch consoles to play on the cloud. https://www.ign.com/articles/2018/06/08/hands-on-with-resident-evil-7-on-switch-its-as-good-as-your-internet-connection
So your lack of faith in Nintendo as a cloud gaming VC platform is honestly just you being an instant gratification complainer. Clearly there's something going on with this service (not the app, the app is a ruse to what is really going on) and I think the real issue isn't that Nintendo provided a "bad value", but instead how you're distributing that value. You are still under the impression that the online is free and the cloud services are free so obviously the $20 goes towards the NES VC. That's your biggest mistake. I look at the $20 distribution like this: $10 goes toward the multiplayer online (or $25 for a family plan). $5 goes towards the cloud save storage (assuming clustered servers with RAID 10 or RAID 100 and SSD - which is not cheap). The final $5 pays for the licenses for the games available since not all the games offered are Nintendo owned licenses. When you look at it this way, you really aren't being ripped off; you're just underwhelmed since you think the VC from Wii U was a superior system. You're just part of a live beta program and you hate it. I bet you'd make a wonderful parent if you aren't already ("You're 5 years old, why aren't you the captain of the football team yet!?!?!?!?!?"). Look, they didn't give you a finished product; welcome to 2018 when everything is an aaS and you DON'T get a finished product at launch any more. This is version 0.5 of the actual 1.0 release; whether you want to believe in it or not, that's the truth.
Re: Soapbox: Why Do We Want More Games When We've Already Got Too Many?
@BigKing
This isn't a finished product. This is hardware as a service (HaaS). It's a new industry term for "We are going to give you the bare minimums and listen to feedback". Look at Final Fantasy XV. The story was a complete narrative but the character development and the background had to be fleshed out with extra content provided as a "service"; which is why they call FFXV a true "Games as a Service" (GaaS) product. ____ as a service isn't a new concept either; anti-virus companies have been a "Security as a Service" for years. And now cloud services like Office365 are "Software as a Service". My point is, this isn't "all" we are going to get. Nintendo's going to keep the Switch for as long as Sony kept the PS2, so don't expect this is all Ninty has to offer forever.
I think you don't know how the internet works at all. I don't mean the internet societies and the 4chans of the world, but instead how internet infrastructure works. Nintendo never had the hardware necessary for a dedicated online service (hence the friends codes and Nintendo treating the service as their server being a hub rather than a centralized server). Since the Nintendo Switch is outselling the Wii U (which dabbled with centralized servers with Splatoon 1 and Mario Kart 8) they don't know how to scale the service or how much bandwidth the service is going to consume. Since Netflix & Hulu both said they are "coming" to Switch, I expect a $40/year tier that includes SNES cloud games and an entertainment access included. And then I expect a $60/year tier to include GameCube and N64 games and maybe even Twitch streaming. But give them time to build up to it. Xbox Live went through several revisions before it became what it is now.
Re: Soapbox: Why Do We Want More Games When We've Already Got Too Many?
@BigKing
Stop rushing Nintendo, they will have higher tiers soon. You big baby.