Comments 1,113

Re: Random: This Nintendo Direct Feels Incredibly Quaint Just 10 Years On

Browny

Ahh, the initial reveal for the SMT x FE project that eventually morphed into a game that few people liked, it seemed. How our minds went wild at the possibilities of a strategy RPG with instakill magic spells and permadeath.

And instead, we got Persona lite with FE characters as the "personas". 😂

All in all, I think TMS turned out to be a good experience. Though I do miss Iwata's presentation. He added something extra to the experience.

Re: Fire Emblem Engage amiibo Unlocks Detailed, Here's What You'll Receive

Browny

Because of how song names are sometimes translated differently, I wonder if any of these songs are from Binding Blade, specifically the first theme for Roy's campaign (translated on my playlist as Beyond the Sky)?

Which I don't see anything on the list remotely named similarly, so again it feels like Roy Our Boy was shafted.

Re: Talking Point: In 2023, Do You Still Care About amiibo?

Browny

I don't care anymore in general. I still hunt down the Smash series amiibo, just because I'm only missing the newest releases to complete the collection.

Other than that, I collect Splatoon (again, because I have them all), but I'm not interested anymore beyond that.

I think Nintendo has moved on from the concept themselves, only trotting it out in an effort to make a few extra bucks here and there.

Re: Talking Point: Does Nintendo's Next Console Have To Be 'Another' Switch?

Browny

Nintendo always does something wacky, so it's just as likely to be a home console instead of a hybrid.

But I think they would benefit from keeping the same concept for another generation, given the success it's had. I think tech has advanced to such a degree that the benefits of the hybrid model outweigh those of going back to a grounded machine. Adding in backwards compatibility would be the icing on the cake.

And my suggestion for the name? The Super Nintendo Switch.

Re: Round Up: The Reviews Are In For Fire Emblem Engage

Browny

@JohnnyMind
Ehh, siding with Garon is more of a side effect. It's the Nohr siblings that ask you to remain with your family when the decision is thrust upon you (that I can recall).

As for the Revelations path, the issue there is how vehemently both sides turn on Corrin when he refuses to choose. You'd think at least one side (probably Nohr, given the history they share with Corrin) would be a bit more willing to hear them out, but again the conflict feels forced to justify the plot they want to tell. It's contrived.

Like I said previously, the premise isn't bad, just poorly handled through and through. It's more disappointing than anything.

Re: Round Up: The Reviews Are In For Fire Emblem Engage

Browny

@JohnnyMind
"Corrin grew up in isolation, only visited by their Nohr siblings, because of Garon."

All the more reason why the idea of Corrin (and the player) turning on their adoptive siblings, their only REAL family, made so little sense. Garon was the monster all along, but to lay the blame at the feet of the siblings who made an effort to be there for Corrin? Just makes no sense outside giving the obvious choice for the sake of different versions of the game.

Even if the Birthright and Revelations versions made virtually no sense as a result.

I won't comment on the rest of the post you made, only because my memory of the experience is extremely hazy, having been six or seven years now since I played the games.

I don't think Fates was a bad premise, far from it. But it was executed poorly, to say the least.

@roy130390
Even from the pre-release materials, I argued with those friends at the time that unless they really hit it out of the park with the narrative, it was going to be the dumbest thing in practice. The game release, I called it, and those same friends labeled me a "hater' for it.

I agree that the choices didn't have to be strictly equivalent for the sake of game parity. They already treated each version differently, with Birthright owing more to the likes of Awakening, and Conquest being more akin to the GBA/GCN games. Why not make the stories flow more organically as a result? Allowing Corrin to recruit some of the Nohr siblings to his side in Birthright, and vice versa where the natural development of the characters allows. Instead, you get no Nohr siblings in Birthright, or Hoshido siblings in Conquest. It reeked of "we can't allow this because it wouldn't be fair to the other version".

I won't comment further on Revelations, as that version I played the least, and am happier for it. That whole entry felt like a weird third leg to the whole mess.

Ultimately, I do feel that Fates was this rather divisive entry in the series, though this is based on nothing more than pure speculation and anecdotal evidence on my part. Clearly it held sway, seeing how prominently the cast featured in the Warriors spinoff, and the mobile game too; no doubt fueled by the inherent tribalism of the fanbase. "Did you side with Hoshido, or Nohr?"

And personally, more than anything, it was the breaking point for me in regards to the series. After this entry, I felt that Intelligent Systems lost their way, and every game since has further added to this feeling. That Engage has apparently pruned back the qualities of the series I genuinely dislike is nice, but I also don't want to go back to it. I'll always have the GBA titles to replay, if the mood strikes.

Re: Monster Hunter Rise: Sunbreak Surpasses 5 Million Units Sold Across Switch And PC

Browny

I skipped on Sunbreak, despite a bit of hype leading up to the release. I completed everything the original release on Switch had to offer, and had a blast doing so.

However, the group I played with dispersed, so I never got invested enough in playing the hardest content, since doing so with random people online is not as fun as doing it with a group of friends.

Base Rise was probably my last Monster Hunter experience; it's been a great run from MH3 till now.

Re: Round Up: The Reviews Are In For Fire Emblem Engage

Browny

@roy130390
Back during the release window of Fates, I remember getting into heated arguments with my friend group of the time about why the very existence of Birthright (and Revelation) was absolutely stupid compared to Conquest.

Establishing that this is all opinion, it just never made sense to me that Corrin, as established, and the family from Nohr, as initially presented, would turn on each other upon the revelation (ha) that they were from Hoshido. I suppose there will always be those that feel that blood trumps upbringing, but to say that after going through the first five or six chapters with the Nohr family, and then choosing to turn on them?

I don't know, felt like it would say a lot more about the player than anything else. And the way the Nohr family would turn on you was just as... mishandled.

Granted, I'm discussing this as someone who only lightly played every version, and not to completion, as I genuinely hated two of the three, with Conquest being the exception. Funny how even then, and now looking back, Conquest is the one that most closely resembled the classic FE old school fans cut their teeth on, versus those that came in later.

tl;dr Conquest was the best of the three, because it was the one that made the most sense if you're actually a human being with empathy for people you "grew up" with.

Re: Review: Persona 3 Portable - A Fine Series Entry, Though One That's Tough To Return To

Browny

I think the score is fair. As a fan of both, P3 is inferior in a number of ways to P4, whether we like to admit it or not.

But I also don't think the answer was just to port FES; rather, if Atlus put in a bit more effort, they could have reworked and combined FES and Portable into a definitive package, even if it did come with a higher price tag.

But they didn't, they took the easy route, and now we have a PSP game on Switch in all its nerfed glory. Still worth playing, but you can't fault people for pointing out how "scaled back" it feels coming from the likes of 5 (Royal) or 4 (Golden).

Re: Persona On Switch - All Games, Where To Start, Beginner's Guide, FAQs

Browny

I'm looking forward to replaying P3 and P4 later this year. It's been a while since my last runs.

@DDFawfulGuy
Q2 was such a massive improvement over Q in almost every way, you're bound to have a great time. The music alone is reason to play that game, as I find the soundtrack to outclass any of the previous games, though I suppose your mileage may vary on that one.

Re: Talking Point: After Pixel Remaster, What's Next For Final Fantasy On Switch?

Browny

I'm still waiting to see what comes about of that "leaked" Final Fantasy IX Remake, since it is my favorite game in the series.

I don't want or need much from such a project, to be fair. The original game, flaws and all, is a fantastic narrative experience. I feel that a remake would try to iron out some of the flaws, but only succeed in replacing them with new ones.

Voice acting is also likely to be added, which itself might not be a bad thing. Provided they keep the script as close to the original as possible, as the characterizations were absolutely top tier.

Beyond that, I'm expecting 13 to get the remaster treatment before long, but not for Switch. I could go without Tactics, as the War of the Lions port was decent and rereleasing that is all we really need. Short of rebuilding that game from the ground up, you can't polish that Tactics Ogre clone any better than it already got.

Re: Random: Masahiro Sakurai Shares Kirby Air Ride Stories In Latest Video

Browny

@ArcticEcho
I would have been about 14 when it launched? With those I played with being the same age or a couple years younger.

The thing is, for my experience, that Kirby Air Ride didn't give us anything to really sink our teeth into. We played the likes of Smash, Mario Kart, Mario Party... nothing of real substance but much more engaging that Air Ride.

Everyone will have had a different experience, which I get. But even looking back now, there's so little meat on this game that outside nostalgia... I just don't get the appeal. Which is fine; even Wii Music had fans, or so I hear.

Re: Random: Masahiro Sakurai Shares Kirby Air Ride Stories In Latest Video

Browny

Like a few others here, I never understood the appeal of Air Ride. It had no real grand prix mode (that I can recall), and City Trial was fun for all of an hour.

This felt like one of the greatest letdowns of not just Kirby, but Nintendo as a whole. Personally, I rank it alongside Wii Music for absolute duds in Nintendo's catalog.

Re: Hands On: Fire Emblem Engage Is Surprisingly Fast-Paced And Delightfully Deep

Browny

@Wexter
Strong response, I appreciate the other view.

Just so happens it was Fates that ultimately threw me off the train personally. I lay a lot of the blame on Awakening (unjustly so, I admit), and I both understand and agree that it saved the series by using a clever mix of concepts from the series whole. But my issue with the game was always the unbalanced Pair Up mechanic. Tangent for another day.

Nintendo's marketing is certainly also to blame, but I do point the finger at Heroes a lot because it's the F2P approach that has brought a lot more attention to the franchise, and Nintendo naturally will play up those same selling points to the gacha game's fanbase. Ultimately, it's a very deep blend of factors that has brought us to today.

I'll take your word for the scaling back of the elements in the likes of Three Houses; confess I skipped it entirely because the setting itself (as presented in marketing materials and discussions from the fanbase) made it seem like it was a much greater, almost encompassing aspect of the experience. That Engage is bringing back the feature dressed up in a new way and bigger than ever is not exactly enticing me to get back into the series.

But having these discussions as a pair of cranky old fans is always fun, because whether we agree or disagree, it's the discussion that makes it worthwhile.

Re: Hands On: Fire Emblem Engage Is Surprisingly Fast-Paced And Delightfully Deep

Browny

@jolteon23
It's not that the earliest entries didn't have these elements or influences. It's that those elements and influences have grown to such an extent they rival the core gameplay itself.

The old curmudgeon in me could yell at the clouds and say the old games were better, but that wouldn't be fair to the newer games. Those games still have a lot of the qualities that made the GBA or GCN titles great. I just feel those qualities have either been overshadowed, or at the very least tainted by the series' new direction pioneered by Awakening, and driven to an extreme through Heroes.

Which again: is fine. They're chasing the paying market, and that market happens to be those who are into the more "anime" and "waifu" elements. I cannot fault a company for chasing the profits when the series was historically a poor performing one.

Re: Hands On: Fire Emblem Engage Is Surprisingly Fast-Paced And Delightfully Deep

Browny

@Tyranexx
See, I got into the series with Sword of Seals on GBA (actually played it in Japanese before the first localized entry came out). Most of my opinions stem from having that entry be the gateway drug; I can live with just a campaign with optional missions or branching paths. I don't need or even want all the fluff around that, like the stuff introduced in Fates, Three Houses, etc.

And from these early previews, it looks like they're adding even more padding and fluff, rather than reigning it in. At what point does the game go from strategy RPG with a dash of army management to equal parts dating sim and strategy RPG? That's the direction the series has been heading since Awakening, and like I mentioned, a perfectly understandable direction given that's what generates profits.

I'm a bitter crab about it, admittedly. But more than anything, I'm saddened that the series has evolved in this way. I'll always have the GBA titles to look back on fondly, at least.

Re: Hands On: Fire Emblem Engage Is Surprisingly Fast-Paced And Delightfully Deep

Browny

Thank you for the great write up, it confirmed what I expected to be the case come the review later this month.

@Tyranexx put it best, it looks and feels like a EO Nexus type of game, something to please fans, but moreso fans that came in with either Awakening or Heroes, rather than those who have been with the series for longer.

It still feels like they put so much emphasis on the characters and getting to play with them rather than the narrative, or how naturally it felt in older games when characters interacted. I think IS lost sight of what made those interactions great in the likes of Path of Radiance; it was an extra look into your army, but at the end of the day, it was about the conflict, not having a fun time in the midst of said conflict.

This will be a pass, much like the last few games for me. I had hoped it would be more a return to classic form, but it's yet another show of fanservice to their new audience. And to be fair, this is the same audience that's currently lining IS and Nintendo's pockets. Not for the Fire Emblem, but for the Waifu Emblem.