Though Persona 3 was actually the fourth mainline release in the series, the meme goes that it was really the first because Atlus just refuses to acknowledge the previous games. As a fresh start for the series, Persona 3 was eventually followed up with not one, but two ‘final’ versions that each had important new features which didn’t appear in the other version. The version that was chosen for the modern remaster was Persona 3 Portable, which originally saw release on the PSP in the late 2000s. Though it certainly feels like an aging portable game, P3P shows that it’s still got it where it counts; despite some drawbacks, this remains an enjoyable and engaging RPG.
Much like other releases in the series, P3P follows an ensemble cast of high school characters led by your silent protagonist, who in this case is a transfer student who returns to their hometown ten years after the death of both their parents. Things quickly take a darker turn when you experience the mysterious Dark Hour, a hidden, liminal time just after midnight when a creepy moon shines brightly and all humans briefly turn into standing coffins.
Those who have the power to summon Personas, however, retain their humanity during this time, and it’s not long before you get roped into joining an after-school club of other Persona users who have banded together to fight back the Shadows that emerge during the Dark Hour and are trying to investigate what’s going on. Together, you slowly explore and battle through an enormous tower called Tartarus at night, hoping to find answers at its summit.
We appreciated the overall darker tone of this narrative, as death is a frequent theme that informs the events and decisions that take place over this 60+ hour story. That’s not to say P3P is missing its moments of levity—there’s certainly plenty of the lighthearted high school antics many fans of the later games will be familiar with—but there’s a much heavier and more menacing vibe to the plot here. This doesn’t necessarily make it better or worse than the later releases in the series, but we did appreciate how it gives P3P its own distinct kind of identity.
The only shortcoming here is that the pacing can feel a little off in some places. Your progress through Tartarus is often gated at key points until you pass a certain date in-game, and there are times when it feels like the story is a little too 'stop-start'. For example, you’ll defeat a boss, uncover or progress several interesting threads related to the main plot, then be stuck for several in-game weeks spinning your wheels and feasting on breadcrumbs while waiting for the next major plot development to take place. Luckily, the gameplay is engaging enough that these slow periods are still enjoyable, but we would’ve appreciated more evenly balanced plot development.
Gameplay follows the tried-and-true formula of mixing together life-sim elements with more traditional dungeon crawling. By day, you go to school, hang out with friends, and work part-time jobs. By night, you step into Tartarus with your friends and clear out floor after floor of Shadows, all while picking up money and equipment along the way. Though it can take a few hours out of the gate for this gameplay loop to find its footing, things fit together impressively well once you get into a routine with your character and begin to pursue various goals for them.
In your daytime life, for example, time is your most precious and limited resource. You’ll build up a stable of friends and allies via Social Links, and strengthening your relationships with each individual will see your character receive some important benefits when fusing new Personas. The problem is, you usually only have time to hang out with one person after school each day, and that’s if you choose not to work one of your jobs or participate in other activities. Worse yet, not spending enough time with a given Social Link, or saying the wrong thing when you’re with them, can lead to your Link with them declining or breaking completely. How you plan out your days and weeks can thus be a precarious balancing act as you attempt to maximize your character’s abilities while mitigating any losses.
Properly managing your daytime life is important for success in your nighttime exploits, as it’s the best way to receive funds for kitting your team out in better equipment and for ensuring you can have the best Personas available in combat. You usually have the option of visiting the Velvet Room whenever you please and it’s here where you can take existing Personas and fuse them into new ones with better stats. Every Persona corresponds to an Arcana which is in turn represented in one of your Social Links; raising a given Social Link thus has the effect of ensuring any fused Personas that match its Arcana will get a big experience and stat boost.
Though Persona fusion can be rewarding, this is one area in which P3P feels the most dated. You can’t manually choose which of a Persona’s skills will be inherited in the fusion, which can make it much more difficult to build your team exactly the way you want it. We encountered many instances where we wanted to fuse two Personas on our team that were getting too long in the tooth, but couldn’t pull the trigger because the resulting Persona wouldn’t inherit any of their useful abilities. After a Persona has reached a certain level, it does give you a skill card that lets you give that one skill to any Persona you choose, but this feels like a time-consuming, roundabout, and incomplete way to ensure that each Persona fills the role you need it to. Plus, the lack of manual skill inheritance feels especially egregious given that Atlus managed to add the feature to the recent re-release of Shin Megami Tensei III; if it could be added to that game, why couldn’t the same be done here?
Once you have a good Persona lineup in place, you can then run into Tartarus with your friends, where there are literally hundreds of procedurally generated floors awaiting you. Tartarus is organized into ‘blocks’ of a few dozen floors each, and your goal is simply to reach the end of your current block before the next major boss fight. Each floor only takes a few minutes to clear out, and you can be sure that you’ll run into a handful of Shadows along the way and find a few treasure chests to make exploring worth your while.
The design of Tartarus is perhaps one of the most divisive aspects of P3P, as things can get monotonous and repetitive quite quickly. Every floor within a block looks exactly like the one that you just finished, while there’s a complete lack of hazards or puzzles to break up constantly mapping out floor layouts. You run around, kill shadows, scoop a few collectibles, then go up a floor and do the exact same thing. After doing this dozens of times, it’s hard to not wish that there was something more to flesh out this part of the gameplay loop, especially given that you spend so much of your total game time exploring floors.
While in combat, things follow the series staple “One More” turn-based system. The goal is to identify a Shadow’s elemental weaknesses and cast an ability that exploits them, which will then net you one more turn with that character to act again. If you can manage to floor all the enemies before one of them gets a chance to get up, you can then trigger an All-Out Attack where the whole team jumps in for a big super strike that hits all enemies at once. Though the combat here is sorely missing some features that later arrived in the sequels, such as the Baton Pass, it’s enjoyable enough for what it is and manages to stay consistently engaging throughout.
Now, to address the elephant in the room, bear in mind that this release of Persona 3 is based on the PSP release from 2009, which had to be substantially streamlined to ensure that everything could fit on a UMD. This means that the various enhancements and additions added in Persona 3 FES didn’t make it over, and the 3D overworld itself had to be cut, too. Instead of watching cutscenes and navigating town like the console release, the P3P experience instead is more of a visual novel with dungeon-crawling sections. Suffice it to say, this feels quite dated in 2023 when playing on substantially more capable hardware, and we can’t help but wonder why Atlus chose not to release a version of Persona 3 that integrated the features of both P3P and FES.
P3P is fine, but it feels like ‘Diet Persona’—it’s difficult to experience it after having played its successors without feeling like you’re getting a distinctly lesser experience. Instead of roaming the streets of a Tokyo or Inaba while going on outings and dates with friends, you navigate menus and guide a simple blue circle over static images with things to click on. Instead of the memorable handcrafted dungeons of Persona 5, you navigate randomly generated and completely unremarkable dungeon floors that are each mostly indistinguishable from the last. This isn’t to say that P3P is a bad experience, far from it, but you really have to reach to think of anything it does that its sequels didn’t do bigger and better. It feels like going back to play Metroid after having played Super Metroid—everything is just simpler, more archaic, and less fun in many cases.
The presentation, for its part, at least does a decent job of sticking to the visual novel aesthetic. Most of the static images you guide your cursor over have a nice painterly look to them, while the character portraits in dialogue sequences appear pleasingly sharp. The 3D models of characters and enemies in Tartarus may have a derpy and somewhat chibi appearance, but this is somewhat forgivable given the age of hardware they were designed for. Luckily, these simple graphics mean that everything runs at a snappy, rock-solid 60FPS on Switch, which helps keep P3P feeling smooth throughout.
As for its soundtrack, P3P mixes together pop, hip-hop, rock, and some jazz to make for an overall bouncy and upbeat track that contrasts nicely with the dark themes of the story. Of course, there are heavier tracks in there for combat and exploration to match the mood, but we’d say that soundtrack overall feels much more optimistic and chipper than you’d expect. It doesn’t necessarily feel incongruent with the narrative, however. What’s here complements the heaviness with some needed carefree vim.
Conclusion
P3P remains an enjoyable JRPG, but we would say this is easily the most skippable of the mainline Persona games on Switch at present. An engrossing story and well-balanced gameplay loop easily justify a purchase, though things like Tartarus’ repetitive floors, the visual novel presentation, and the lack of FES content hold this one back from the heights its successors reached. We’d give P3P a recommendation, though only after having played both P4G and P5R, and only if you still find yourself needing more Persona in your life. This is still a great installment for Persona fans and will be best appreciated by players who have that contextual series knowledge, but its rougher edges may put others off.
Comments 70
Wait... the same person that "Reviewed" 4 Golden is the same one that "reviewed" 3 Portable at the same time?
Yeah... you didn't finish the game... No wonder these reviews don't make any sense.
Persona 4 got 9 and better one got 7 ? Okay. Another review that shouldn't be taken seriously. Persona 4 wouldn't exist without this game/story, which is another reminder. Also same person "reviewed" same time? People really believe this right now? My apologies to the decent people on the site. But this is nothing but a joke. A second case of SMT V IGN review.
For me this is a 10/10 story wrapped in a 8/10 game.
Needs a remake with content from all versions imo.
Stupid seniors, with their French…
Love this game. Stone-cold classic. The visual novel approach makes the out-of-dungeon stuff as zippy as doing a few floors in Tartarus - I never saw it as a drawback. For me, it’s a 10/10 game, though I won’t argue with anyone else’s opinion.
@JokerCK Even as a massive fan of the series I see where they're coming from here, this was amazig on PSP when sacrifices had to be made but here I could see why some would be disappointed, especially if they played 4 or 5 first.
To me this game isn't really worse than Persona 4, just different in some ways. The review seems accurate enough (7 means good, people, and reviews are just opinions). Compared to later entries, it is a bit archaic and it is mysterious that the neutered PSP version is what they chose to bring back when a better version exists, but P3 is still a fine experience in its own right even as is.
The repetition of Tartarus and lack luster visual novel visuals were a big part of what killed my enjoyment when trying to play this on PSP.
If this were a FES port, I'd give it another try.
@Rika_Yoshitake @JokerCK You're probably not wrong, it is very unlikely that the same reviewer finished both games in such a short time, but they could have played the two games in their entirety on their original platforms, and just checked to see if they ran well on the switch before writing their thoughts about the games themselves.
Since they didn't add any new content, I don't think it's necessary to replay two entire games if the reviewer already finished them before sonewhere else
I thought the visual novel approach would bug me, but after continuously getting lost in the school when trying to do stuff in the FES version late last year, I welcome not having to manually navigate around town.
' the most skippable of the mainline Persona' wow really ((
this game bring me to Persona series, never regret when play P3P first (without spoiler ending) instead of 4 or 5
Happy to add these to my switch library. Still hoping the Persona 1 and 2 psp games get ported.
@Rika_Yoshitake How don't they make sense?
Well... What's about dual audio support?
Listen, I’m a big fan of persona 3 but people are kidding themselves about this review being unfair. It’s very much stripped down with its visual novel gameplay, and Tartarus being a bad dungeon is not exactly an incorrect take, especially when it is where you’ll spend a majority of the game. The reviewer reviewing both P3P and P4G looks bad until you remember these games are both more than 10 years old and have minimal changes in this version, the reviewer most likely has played the game to completion before and probably did again for this. I’d say a 7/10 for this game is very generous from a reviewer perspective especially when they need to be more objective with P3P’s many shortcomings compared to the rest of the series and even it’s other versions.
Person 3 is the best Persona. I've played through FES and the Portable one. I don't understand why they just didn't do the FES. It's a lot better than the portable one in my opinion. Just being able to walk around and explore the school, town, etc. makes the experience so much better.
Loved playing this on my Vita and I'm looking forward to playing through again as the female protagonist. Shoutout to Mitsuru - Persona's best girl.
I had Persona 3 on PSP for a time. It was just okay at launch, and it's aged even worse since.
P3FES is honestly much better and I wish that version was ported instead.
Stating the Obvious: It was a mistake to port the PSP version rather than the fully fleshed out PS2 version of P3 FES. And it's a shame because so many people skip P3 in favor of P4 and P5 (which are also amazing BTW).
I've been replaying Persona 3 FES on Steam Deck and the differences compared to the PSP version are quite obvious. FES is far superior (in my opinion). The models/textures are much sharper in FES, and exploring/talking to people in the 3D map is a very different experience versus talking to them in 2D a point-and-click interface.
It's kind of like comparing Final Fantasy XV with Final Fantasy XV Pocket Edition. They're both technically the same game, but one is a full Final Fantasy experience with all features of these titles while the other is a pared back version that was made just for portable consoles, which is notably missing features and/or content from the original release.
If you have the means, I highly recommend Persona 3 FES for the PS2.
@Rika_Yoshitake You….do realize P4G and P3P has been out for years right? You don’t need to compete 100+ hour playthrough of both games on the Switch to get an idea how the game will be especially when said ports added barely any QoLs.
@JokerCK P3P is NOT better then P4G lol.
P4G was the actual definitive edition for P4 unlike P3P that had to make sacrifices to run on a PSP. Lot of people got turned off by the heavy visual novel format/Jpegs instead of actual overworld exploration that P4G and P5R has. Nevermind the cut content.
Hell one of the few “new features” of P3P was party control which was something they took straight out of vanilla P4 that came out before P3P.
Tartarus by far was the weakest dungeon you had to repeatedly visit. It was much worse then P5R’s Mementos.
Sorry but unless you REALLY REALLY loved female MC route to ignore all the issues with P3P then P4G and especially P5R were the superior definitive mainline Persona games.
The score is fair imo, considering the fact that the persona recipe has been improved with persona 4G and persona 5R. Tartarus is really bad by today's standards and it's a pretty big part of the gameplay loop.
Ok so the fusion mechanic is present in all the Persona games… I’m currently playing P5 on Switch (my first Persona game) and I didn’t get the fusion thing at all. Not even the Persona thing if I’m honest. Nothing gets an explanation, I can only guess what works how. Not having fun in the dungeons :/
There are some fair complaints here, but I think the game gets enough right to merit an 8. But that opinion is based off playing FES, not P3P. Until this comment section, I didn’t realize that there were people who felt the two were substantially different.
dang, people have turned fast on the reviewers. I look forward to trying Persona 4. If I enjoy that game, which I believe I will, I'll try Persona 3.
So I understand the decision to port P3P over FES, as though I lament the loss of the fully-navigable overworld, losing the FeMC would far more egregious, and neither the overworld nor the cutscenes were ever built to suit her inclusion…
… what I can’t help but wonder is why The Answer (the LENGTHY epilogue that is exclusive to FES) wasn’t announced as DLC (free or paid) that could simply being appended to P3P as a new menu option?
I realize that some of the story elements aren’t fully harmonized between P3P and The Answer, but that’s easily resolved via a splash page disclaimer, and moreover that’s never stopped Atlus before (e.g. “Persona 5 Scramble” is an extension of base “Persona 5” rather than “P5 Royal”).
Maybe what we should do is start asking Altus to add The Answer as DLC? That would be the best compromise possible at this point short of a full remake, or at least so I believe.
@JokerCK The Clash wouldn't exist without The Ramones, but the Clash are a hundred times better.
@Bret That's a bold statement! The Ramones are, to me, the most influential and significant band in the history of rock music! Their discography still holds weight today, and there are dozens of punk bands still playing catch-up to their perfection of the three-chord formula.
And yet... I'm hardpressed to argue your statement!
At least in P3P you can control your party members unlike in FES while it’s presentation is gorgeous it’s gameplay suffers. The gripe about fusion is justified however since they fixed that in SMT3 Remastered but didn’t add it to this.
@JokerCK Doesn’t matter if something wouldn’t exist if it wasn’t for something else lol. Persona 4 is objectively just a better game, P3 still didn’t deserve 7/10
I think the score is fair. As a fan of both, P3 is inferior in a number of ways to P4, whether we like to admit it or not.
But I also don't think the answer was just to port FES; rather, if Atlus put in a bit more effort, they could have reworked and combined FES and Portable into a definitive package, even if it did come with a higher price tag.
But they didn't, they took the easy route, and now we have a PSP game on Switch in all its nerfed glory. Still worth playing, but you can't fault people for pointing out how "scaled back" it feels coming from the likes of 5 (Royal) or 4 (Golden).
@GameOtaku I forgot that full party control was not included with “P3 FES”… though I certainly remembered it wasn’t part of the original. But your reminder just reinforces (for me personally) that P3P was the best choice despite its own shortcomings… and per my earlier comment, the best way to bridge as much of the remaining gap as possible would’ve just been to add The Answer to P3P as a menu option (or to add it in the future!).
Is the FES content seriously not included? I think I will just wait for a remake to hopefully make an appearance, either that or just dig out the 'ol PS2!
@Vyacheslav333 It says it's got that, don't worry.
As someone who's just now getting into Persona, I think I'll go in reverse order and play 5, then 4, then 5.
@Rosu
It would’ve been preferable had they did a remaster akin to SMT3 combining the party control features of P3P with the added story content of FES and manual skill transferrance.
Yes going to be getting this game again for the 4th time. 5th if a physical release exist.
@CharlieGirl Oh, thousands of bands owe the Ramones everything. I appreciate their importance, their pioneer status. It's deserved, but it just doesn't sound special to me having heard all the ways that formula has been applied, shifted, and improved upon over the decades. I don't think something should be held up as better just because it came first and influenced future games. Rogue is an example. Rogue inspired some of my favorite games of all time. Its name was applied to the roguelike genre for a reason. But man, the idea of actually playing Rogue itself is laughable to me. No way.
Persona 3 is my favorite Persona game, hands down. P4 took forever to get started whereas P3 kicked in gear quickly. The P3 cast feels somewhat unique whereas P4 is Scooby Doo and P5 is Lupin.
@Herna Thanks for the info. My main reason for doing so is that I think I'll appreciate 5 more because of quality of life Improvements, while I fear that older games may have more frustrating aspects for me as a newcomer to the series.
@Ade117 P3 is a more simple, streamlined game than P5R.
@Rosu To be completely honest, I could see Atlus releasing The Answer as its own game. There was a standalone PS2 release of The Answer in Japan when P3 FES first came out. Just drop that in the same engine they used to remaster Nocturne HD, touch up the localization a bit, add party control and difficulty selection, and then use the same advertising they did when announcing P4 Ultimax Remastered ("Did you just finish P3P and want to see what happens next in the story?!").
@nilcam Alright, then based on what's been said in this comment section I might reconsider and start with 3 instead.
While I will get P3P on steam at some point (it will have to be really cheap or if the below can be achieved) I am going to see if mods can add FES content into the game.
Yes it will be very difficult for them as both game run on different engines so I can't see that happening but if they are able to do it then I would gladly buy it again. If not then I am just going to continue playing FES on my PS3.
Yes there are some great additions added to P3P but the additions added to the game for me are not enough with what we lost to make it.
@Ade117 As a fan of the series, I vote you play whatever Persona game seems interesting to you right now, and you can always play the rest after. They're all great games, but they've come a long way in the last 15+ years.
I think it'd be a shame if you picked up P3 as your first entry and found it rather boring compared to the more recent P5R or P4G, so I say just go for whatever games seems most exciting to you right now.
When i first played it on PSP it was quite the experience. One of the top 5 PSP games for sure. It was pretty controversial too for western audience. Teenagers shooting themselves in the head?? It didn't even had "kids don't try this at home" disclaimer!
I think this is a decent way to play P3 which was the start of the modern Persona series. However, would it have killed them to add some sort of gallery feature that unlocked the anime scenes as you progress (like the one in P4G) and also some sort of visual novel style summary of The Answer from FES after you finish the game (again including the anime scenes)? Might make it feel a bit more complete. I'm no coder but such features appear in tons of games so I am guessing it's not too hard to do.
@Minato_Arisato_5 I either wasn’t aware or completely forgot that “The Answer” was released standalone in Japan… that’s very neat. Hopefully what you’re proposing will become reality one day!
Also… awesome name
This was the only one I've ever played before, no wonder I never saw the hype for the series lol
@dimi I kind of miss the gun-to-head mechanic from P3, but I agree this was likely removed due to controversy out of context.
In P4, the protagonist is kind of introduced to everything and summoning a persona is just calling their name, but in P3, all the protagonist sees is another student put the gun to their head and try to press the trigger but fail. Then, when she passes out, the protagonist is left with no other choice but to pick up the gun-like device, and point it to their own head and pull the trigger in an effort to avoid being killed by a powerful monster.
It's such an intense moment. No other Persona game comes close to this moment in my opinion.
Of all the Persona games, the "unlocking your persona" sequence in P3 is the tops of me. Additionally, I think the "gun" was meant to be a metaphor for "killing" your ego, which is a heavy theme for all the games.
@RenYuMakoto He's not wrong. P3P is not even the best version of P3. If you could only play two, P4G and P5R are too good to pass up.
Sounds like Mitch Vogel is Persona Non Grata around here.
@JokerCK It’s literally an opinion. You can’t say someone’s opinion “shouldn’t be taken seriously”.
@JokerCK This is a review of persona 3 portable, which is definitely not the definitive version of persona 3, unlike P4G, which just objectively improved upon persona 4.. its easy to see how P3P, especially with the particularly lackluster remastered visuals, could score worse. idk..
@NintendoWife
Just what don’t you understand about Personas and fusion? Fusion is an essential mechanic in SMT and Persona. It allows you to create stronger demons/personas and transfer over special traits and attacks that are much different from the same ones you get through negotiation. For example you could have a light attribute attack on something that ordinarily wouldn’t or added resistance to certain elements.
While personas as a concept is more difficult to explain but the games do a decent job of explaining what they are. If you need a deeper explanation I suggest you read up on Jungian psychology.
P3P was the very first Persona game I got to play, so it definitely left a mark in my memories, but I agree with the lot here saying that FES should've been ported over instead. The Switch could definitely run it well considering the age of the game.
Seems to me that this version was chosen so as not to overshadow the P4 and P5 releases.
Let's remember that P3P added an extra time slot for bond building in the evening!
P3P’s a hard one. It’ll work fine on switch but imagine playing this on your PS5, it’ll be downright embarrassing.
How does the review manage to complain about P3P's weaknesses without mentionijg the obvious reason it was chosen over FES confuses me.
The female protagonist story, who was brought back to semi-canonicity via Persona Q2, basically double the game in size: while you have the same boring Tartarus bits, the school stuff is almost entirely new, and some of the Major Plot Twists play out differently for the girl, so even if you played FES ten years ago, you can get a fresh experience here if you've never owned a PSP. It's pretty much THE reason to choose one version over the other.
@Noelemahc My thoughts exactly. The female protagonist gave the game a fresh feel to it. It's weird the reviewer doesn't mention that. It's too bad we won't be getting an ultimate edition anytime soon.
He's right. This game is totally skipable, as in you better skip this and play FES for your first playthrough. Then come back and be the femc.
any physical version? otherwise waiting till a big drop in price
I wish people wouldn't bash reviewers as much as they do, it's fine to disagree but why does it need to be so hostile? This review has no effect on people that were already going to buy it (the angery ones) but for those on the fence it can be really helpful, but even then we can make our own choices, there's so many games I've bought and loved when they have reviewed poorly, It just like, you're opinion man.
I played P3P ages ago on the PSP and absolutely loved it. It was truly fantastic, and it is still the only Persona game I finished. As a guy who enjoys Visual Novels, the Visual Novel style was not a minus to me at all. I highly recommend it and would easily rate it a 9/10.
@Rosu I agree. That would be a great idea.
P3P is worth it for FeMC alone, way better than that boring traditional blue hair protagonist.
Reads more like an 8/10 to me.
The visual novel presentation makes it feel like one of those appealing 3DS games so I would be more than okay with that.
Cheers for the review. Insta-buy.
@GameOtaku No I wasn’t talking about psychology, how would that help me enjoy the game. The gameplay basics are never explained. What are the elements called (there’s like 10 different ones)? What beats what? How do you find out about weaknesses?
And I’d have expected them to introduce stuff gradually, like they do in Zelda games, with tutorials and some guidance. In Persona 5 im finding it overwhelming. So many attacks and stats.
@NintendoWife
You find out weaknesses by attacking an opponent and it will tell you if they are weak to that element. A lot of trial and error is involved. It’s not like Pokémon where you only have two types per monster. A single persona can have several strengths and only one weakness (some if you have a strong build could have no weakness). There is a skill you unlock as you go that’ll allow you to identify a enemies weakness. Once you have encountered an enemy the game logs this and you can pick an attack and choose a target it’ll say if it is weak or not and you can open a tab (analyze if I remember) and it’ll bring up detailed stats and weaknesses.
@TotalHenshin they are objectively very different experiences. FES handles much more like the original P3, with significant added content, whereas P3P handles like a visual novel interpretation of P3, has P4 battle mechanics, and different significant added content
@Rika_Yoshitake
In this person's defense, the games were on Playstation Vita, and Playstation Portable years before, it's the same story, and mechanics, almost nothing was improved on. Just the graphics, and access to difficulty changes from the start....other than that, nothing was added to the story or gameplay.
(So...the person who had time to review P4G, and P3P....might aswell be the same review if this person did those game years ago just slightly updated. It's all good.)
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