@HatesCheese Right. Besides, when people say that Rare's staff is not the same, which is true, the same truth applies to Nintendo's games, that are either outsourced or developed by a Nintendo whose staff is not the same either, with even the geniuses retiring or not being involved in development anymore.
@Altaria_97 Excluding the Evercade port, which is a port they helped with, they have made all Banjo-Kazooie games, five so far, but I get what you are saying, and I always like your attitude. Not working on these IPs since the Xbox 360 era is criminal!
I don't know if all comments are serious, but they are not going to work on Call of Duty but report to Activision. Let's hope that Activision makes them do something with Rare's amazing IPs and not just update Sea of Thieves (which is a great game).
Some of them:
Viva Piñata
Banjo-Kazooie
Conker
Perfect Dark
Kameo
Grabbed by the Ghoulies (underrated)
Jet Force Gemini
Blast Corps
Killer Instinct
Battletoads
Nintendo can't sell Nintendo Switch consoles in EU next year, hence the good price. They literally waited until the last moment. It's a pity because Switch OLED is better as a handheld than Switch 2.
Sony still does this kind of things, they provide stock figures as sold consoles so they are always ahead. Whatever they manufacture is what they consider sold.
@repsahj It looks awesome! I want an ocarina like that, based on the original release (or the remake) which was part of my childhood and remains one of the best games ever made.
Any news or links to the instrumental ocarina? I can only find the electric one on Nintendo's store, and it's sold out. I would like to at least see how they compare to each other aesthetically.
@thedicemaster That's one of the possibilities I contemplated. Cool. I still would like to know if the electric ocarina can be connected to the console for more reliable input.
The article doesn't say, so I ask, can you use the electric ocarina to play songs in-game? As an option, that would be immersive and cool and provide it with a real connection to the game. It also gives it a reason to exist, because that connection would be impossible with the instrumental ocarina, unless they do inaccurate and laggy AI sound recognition using the microphone.
@LXP8 What you said (#20) are parts of the games. No doubt the games are vaguely linked while making sense on their own, but shoehorning story bits like the piece you mentioned in The Zelda Notes app is telling. It's precisely Breath of the Wild when I think they went too crazy about off-game explanations and "lore", when the game itself was full of nonsense, like how the world and characters were always the same regardless of the doom surrounding them, except the NPC that was supposed to tell you the next step. Ocarina of Time did a much, much better job and, although its world is physically smaller, it contains a more cohesive and coherent environment, NPCs included. Then Majora's Mask went further ahead with the interconnected real-time events. This is what really matters: the games, not the artificial timelines.
In short, Aonuma tried to make The Legend of Zelda some kind of The Lord of the Rings with different entries based on non-existent books, but since there are a lot of people involved in the games and their design, he's releasing a new version of the puzzle each time, going as far as using the aforementioned mobile app to add pieces.
I think it would have been more elegant to have each game be a different version of the legend known as The Legend of Zelda...
That's what they really are, with some connections and history repeating itself, but then Aonuma comes and tells us a different story after the games' stories.
I've always thought that The Legend of Zelda timelines were shoehorned and partly contradictory. I just let each game tell me the story and find the fitting connections myself.
These timelines are something created artificially to make The Legend of Zelda a bigger thing after releasing a new title, but they are unnecessary and counterproductive.
Ocarina of Time is one of the best games that Nintendo has ever made, if not the best, and Koji Kondo's best soundtrack. I collect everything every time I play it, and the last time was just days ago, the PC port (I own the game for N64, Wii, Wii U and 3DS), so it was funny recognising every little detail in the trailer. I don't want to watch the gameplay video. The graphics of the remake look great. If it's 60fps, I have nothing to complain about. I don't like the voices of Saria and Zelda. I thought that Nintendo had learnt their lesson after Breath of the Wild's wrong choices, but nope. Since they remade Ocarina of Time and Majora's Mask for 3DS, I hope they do the same again, without watering down the sequel as they did the last time.
These geniuses led the golden era of Nintendo in terms of quality, talent and inspiration. They leave irreplaceable gaps every time one of them retires or stops being involved in development, and it shows.
@Kilamanjaro I still don't see the point in getting third-party games for Nintendo consoles since Wii except unique games like Zack & Wiki, Deadly Creatures or Mushroom Men which Switch 2 doesn't have. On topic, I forgot about Square Enix games being Play Anywhere on Xbox, so I can play them on a gaming handheld if I wanted to, not just on the TV as you said. "Physical" does not comfort me when I'm required to buy the new version or upgrade on Switch 2, when available. Same for digital purchases on Switch 1-2. Besides, the save file incompatibility. Too many disadvantages.
This is why I get third-party games on Xbox and not on Nintendo. Switch 2 means paying more for last-gen graphics, and upgrades are paid, when they exist. Half of the times the save files are not compatible either.
It was not just the ideology on the background what cursed South of Midnight. I beat it on Game Pass, the only Compulsion game I felt like playing until the end, and it's a crude one despite its linearity, with rough gameplay and clunky combat, and the final third seems even more rushed and sixth-generation, which is ironic after seven years of development and $100m.
Ninja Theory and Undead Labs are not efficient studios either, but I get why they were grabbed quickly. Ninja Theory is a graphics-obsessed studio and Hellblade III looks to have the gameplay improved after the shallow Hellblade II. State of Decay 3 seems almost finished, eight years after Undead Labs' last game, and it's a very fun and addictive concept judging by State of Decay 2. I'm surprised Xbox didn't keep Undead Labs until State of Decay 3 was out.
I think that Double Fine will be "fine" on its own and I'm glad that Xbox didn't close any of the studios, but Compulsion will struggle.
111 comments? I guess nobody will read this then, but it's a retro weekend here, finishing the Fable trilogy on Xbox Series X and some Sonic Riders on GameCube. I discovered this one very recently and I love it!
There are threads on Gamefaqs and Reddit with comments explaining extensively why they hate Toys For Bob's Crash Bandicoot 4 and I agree with most of them. However, I would add graphics and art style to the list. The only problem I had with Blizzard Albany/Vicarious Visions' N.sane Trilogy was the slippery physics, but only a few times in the whole game, and I got everything, including the extra levels.
@N00BiSH N.sane Trilogy is amazing, if you can forgive the physics inaccuracies. It looks much better than Crash Bandicoot 4, the sound is well designed and the new levels are great additions.
@NotASockPuppet @RareFan @MatoFilipovic In my opinion, Crash Bandicoot 4 is one of the biggest let-downs in recent history along with New Super Mario Bros. 2 and Halo 5.
I don't know if this is considered unpopular, but I don't like the new characters. I think that the classic characters are infinitely better. Not even my favourite character from Alpha is part of the roster yet.
Nintendo would never make a good Banjo game nor would Toys for Bob on their own. Banjo is much more than the graphics and the gameplay. Regarding Nintendo vs. Microsoft, it was Nintendo that didn't like Rare. They had 49% of Rare and refused to buy the other 51% from the Stamper Brothers, and both parties sold to Microsoft. Nintendo was completely disconnected from Rare as explained in many staff interviews and Nintendo didn't even want to publish some of their games. So it was Nintendo who "hated" Rare, even though Rare helped Nintendo remain relevant with their SNES and N64 contributions against the fierce competition.
During Phil Spencer's tenure, the Xbox studios could do whatever they wanted – Everwild – so it was not Microsoft who hated Rare's IPs but Rare, starting with studio ex-director Craig Duncan, didn't want to do anything with them. Now, Asha is more interested in what players really want to play, so that's why I say there's a glimmer of hope. Rare's last game was released in 2018, and Asha is not like Phil.
@GoldenSunRM Actually, it was Rare ex-director Craig Duncan who said that he was not interested in any of Rare's old IPs. The director of Banjo-Kazooie Gregg Mayles was at Rare until 2025, but the team has heavily prioritised Sea of Thieves. Everwild was not his idea, but Simon Woodroffe's, who left Rare in 2020. Craig Duncan left in 2024. Everwild was cancelled in 2025.
Asha, Xbox CEO since February 2026, says that they want to invest more in their key IPs. Hopefully, Rare's IPs are included. Perfect Dark 3 should have been given to Crystal Dynamics, who were already working on it, but was cancelled in 2025.
I hope that the new and leaner Xbox pays more attention to the games that people really love and not the weird new games that have flopped. Rare should do something with their IPs besides Sea of Thieves DLC. It's just common sense. There is a glimmer of hope now. Of course, teaming up with Playtonic, Gregg (and Steve) Mayles and Grant Kirkhope would be perfect. Banjo-Kazooie can't be done by any director and writer. It can't be done by any studio either. Graphics is not the most important virtue in this case.
@RenanLK Just to add my point of view about these games, some of the best games are not "fun" from the start. The beginning of Final Fantasy XIII is boring because the mechanics are introduced slowly, but it gets much more complicated and has one of the best combat systems in the series. The story is also very well developed from the first to the third game.
I'm feeling like playing the original version of Ocarina of Time again before the remake. I should also play the background levels of Yoshi's Crafted World after finding all the flowers and coins in the main levels.
@AussieMcBucket I haven't played any! Although they're remaking the first one, I think it's fine playing the third first. I'll probably play it this year.
@Tyranexx I was about to post something similar. Now that bad news spread like fire, making a solid game out of a messy debut and convincing millions of people to buy your game is the result of working hard and undoing mistakes. This is much more difficult than love at first sight.
@-wc- I got The Witcher 3 for Xbox One many years ago. It got an Xbox One X free upgrade and I was about to start it when the free Series X upgrade was announced, so I should play it this year, finally! The game icon has changed several times, from the original to GOTY to the current one.
That said, I'm happy that these Switch 2 ports turned out well and that CD Projekt did a good job on Switch and Switch 2, so more people can enjoy these games on more platforms. ✌️
On the topic, congratulations to CD Projekt on the milestone. I'm sure it's well deserved. Happy weekend, everyone!
If Helix and PS6 release in 2027 as many expect and if Helix does not support physical games (not confirmed), Nintendo Switch 2 will be the only console to get new games physically, but I don't really see the point if half of the game is not even included, starting with some Nintendo Switch releases, nor if the "cartridge" is a piece of plastic that requires a server verification and downloading the full game to the internal or SD memory (GKC). Will Nintendo release physical games for whatever hardware comes after Nintendo Switch 2, and will previous "physical" purchases be respected? I have my doubts.
Xbox has not confirmed this. I assume that Helix will not have a disc drive, but it could support physical games that have been released previously. There is a report posted on PX that explains that you will be able to use an Xbox One or Series X console to read discs in order to attach the licences to your Xbox account and, after that, you will be able to play those games on any Xbox console without the discs and using the same account. If you or someone else tries to run a disc with another profile, the licence transfers to that account, and so on.
I really enjoyed Sonic Frontiers on Series X and I rate it second best Sonic 3D game after Sonic Generations. I know that the Switch version looks and plays horrendously, but I thought that the Switch 2 version would be significantly better technically.
@Robot99 My New Nintendo 3DS (not XL) is one of my most precious treasures and still works perfectly fine. I only had to replace the battery after a decade.
His answer means that they are going to make the back catalogue available as basic emulation in subscription services drop by drop without a purchase option.
Thanks for directing one of the best video games ever made, Super Mario World, a timeless platform masterpiece not even surpassed by Nintendo. These geniuses led the golden era of Nintendo in terms of quality, talent and inspiration. They leave irreplaceable gaps every time one of them retires, and it shows.
Unfortunately, Sega's games are not as appreciated as Nintendo's outings regardless of quality. Sonic Racing Cross Worlds is a great idea of a game. I only wish that they had used the more realistic controls and physics of Sonic & All-Stars Racing Transformed, that was developed by a racing expert, Sumo. This applies to land, water and flying sections.
I find depressing that Sega thinks that they need YouTubers to sell more copies of their games instead of listening to fan feedback that, to be fair, they just did with a survey about the game.
There is an user here that said that Sega wants this game to be a racing Fortnite and, although it never crossed my mind, I think that that's the case. Fortnite is not a massive hit because of third-party collaborations. It isn't that simple.
Now is as good a time as any to hope that Xbox and Nintendo agree about a Diddy Kong Racing remake for Xbox and Switch 2.
Comments 4,573
Re: Banjo-Kazooie Developer Rare Is Now Reporting Directly To Activision
@HatesCheese Right. Besides, when people say that Rare's staff is not the same, which is true, the same truth applies to Nintendo's games, that are either outsourced or developed by a Nintendo whose staff is not the same either, with even the geniuses retiring or not being involved in development anymore.
Re: Banjo-Kazooie Developer Rare Is Now Reporting Directly To Activision
@Altaria_97 Excluding the Evercade port, which is a port they helped with, they have made all Banjo-Kazooie games, five so far, but I get what you are saying, and I always like your attitude. Not working on these IPs since the Xbox 360 era is criminal!
Re: Banjo-Kazooie Developer Rare Is Now Reporting Directly To Activision
I don't know if all comments are serious, but they are not going to work on Call of Duty but report to Activision. Let's hope that Activision makes them do something with Rare's amazing IPs and not just update Sea of Thieves (which is a great game).
Some of them:
Viva Piñata
Banjo-Kazooie
Conker
Perfect Dark
Kameo
Grabbed by the Ghoulies (underrated)
Jet Force Gemini
Blast Corps
Killer Instinct
Battletoads
Re: Nintendo Is Doing Its Best To Make Sure Switch Overtakes PS2
@Broch83 Right. According to that poll, only 36% of Switch owners use it primarily as a handheld.
Re: Nintendo Is Doing Its Best To Make Sure Switch Overtakes PS2
Nintendo can't sell Nintendo Switch consoles in EU next year, hence the good price. They literally waited until the last moment. It's a pity because Switch OLED is better as a handheld than Switch 2.
Sony still does this kind of things, they provide stock figures as sold consoles so they are always ahead. Whatever they manufacture is what they consider sold.
Re: Gallery: Here's What The Zelda Switch 2 And Electric Ocarina Look Like In Person
@repsahj It looks awesome! I want an ocarina like that, based on the original release (or the remake) which was part of my childhood and remains one of the best games ever made.
Re: Gallery: Here's What The Zelda Switch 2 And Electric Ocarina Look Like In Person
@repsahj Can you share brand, picture or link?
Re: Gallery: Here's What The Zelda Switch 2 And Electric Ocarina Look Like In Person
Any news or links to the instrumental ocarina? I can only find the electric one on Nintendo's store, and it's sold out. I would like to at least see how they compare to each other aesthetically.
Re: Gallery: Here's What The Zelda Switch 2 And Electric Ocarina Look Like In Person
@thedicemaster That's one of the possibilities I contemplated. Cool. I still would like to know if the electric ocarina can be connected to the console for more reliable input.
Re: Gallery: Here's What The Zelda Switch 2 And Electric Ocarina Look Like In Person
The article doesn't say, so I ask, can you use the electric ocarina to play songs in-game? As an option, that would be immersive and cool and provide it with a real connection to the game. It also gives it a reason to exist, because that connection would be impossible with the instrumental ocarina, unless they do inaccurate and laggy AI sound recognition using the microphone.
Re: Feature: Luigi's Mansion Is One Of My Favourite GameCube Games, But I've Never Actually Owned It
I'm a huge fan of the original. I still believe it's the best, despite the efforts made by Next Level Games.
Re: Nintendo Updates Zelda Timeline, Seemingly Confirming A Fan Theory
@LXP8 What you said (#20) are parts of the games. No doubt the games are vaguely linked while making sense on their own, but shoehorning story bits like the piece you mentioned in The Zelda Notes app is telling. It's precisely Breath of the Wild when I think they went too crazy about off-game explanations and "lore", when the game itself was full of nonsense, like how the world and characters were always the same regardless of the doom surrounding them, except the NPC that was supposed to tell you the next step. Ocarina of Time did a much, much better job and, although its world is physically smaller, it contains a more cohesive and coherent environment, NPCs included. Then Majora's Mask went further ahead with the interconnected real-time events. This is what really matters: the games, not the artificial timelines.
In short, Aonuma tried to make The Legend of Zelda some kind of The Lord of the Rings with different entries based on non-existent books, but since there are a lot of people involved in the games and their design, he's releasing a new version of the puzzle each time, going as far as using the aforementioned mobile app to add pieces.
Re: Nintendo Updates Zelda Timeline, Seemingly Confirming A Fan Theory
@JacquesLecornu
That's what they really are, with some connections and history repeating itself, but then Aonuma comes and tells us a different story after the games' stories.
Re: Nintendo Updates Zelda Timeline, Seemingly Confirming A Fan Theory
@Yoshi3 The game that also changed the genre. 🤣
Re: Nintendo Updates Zelda Timeline, Seemingly Confirming A Fan Theory
@LudoAnders Right. It's literally that.
Re: Nintendo Updates Zelda Timeline, Seemingly Confirming A Fan Theory
I've always thought that The Legend of Zelda timelines were shoehorned and partly contradictory. I just let each game tell me the story and find the fitting connections myself.
These timelines are something created artificially to make The Legend of Zelda a bigger thing after releasing a new title, but they are unnecessary and counterproductive.
Re: ICYMI: Ocarina Of Time On Switch 2 Enhances Link's Adventure With Jump And Dash Controls
It still amazes how good the (automatic) camera and targeting in Ocarina of Time are, way better than in Breath of the Wild.
Re: Zelda: Ocarina Of Time Launches On Switch 2 On 5th November 2026
Ocarina of Time is one of the best games that Nintendo has ever made, if not the best, and Koji Kondo's best soundtrack. I collect everything every time I play it, and the last time was just days ago, the PC port (I own the game for N64, Wii, Wii U and 3DS), so it was funny recognising every little detail in the trailer. I don't want to watch the gameplay video. The graphics of the remake look great. If it's 60fps, I have nothing to complain about. I don't like the voices of Saria and Zelda. I thought that Nintendo had learnt their lesson after Breath of the Wild's wrong choices, but nope. Since they remade Ocarina of Time and Majora's Mask for 3DS, I hope they do the same again, without watering down the sequel as they did the last time.
Re: Shigeru Miyamoto "Not Really Thinking About" Directing Another Game
These geniuses led the golden era of Nintendo in terms of quality, talent and inspiration. They leave irreplaceable gaps every time one of them retires or stops being involved in development, and it shows.
Re: Dragon Quest XI S Switch 2 Version Estimated File Size Revealed
@Automated_Unit_4937
Do you know what "I" means in English?
Re: Dragon Quest XI S Switch 2 Version Estimated File Size Revealed
@Kilamanjaro I still don't see the point in getting third-party games for Nintendo consoles since Wii except unique games like Zack & Wiki, Deadly Creatures or Mushroom Men which Switch 2 doesn't have. On topic, I forgot about Square Enix games being Play Anywhere on Xbox, so I can play them on a gaming handheld if I wanted to, not just on the TV as you said. "Physical" does not comfort me when I'm required to buy the new version or upgrade on Switch 2, when available. Same for digital purchases on Switch 1-2. Besides, the save file incompatibility. Too many disadvantages.
Re: Dragon Quest XI S Switch 2 Version Estimated File Size Revealed
This is why I get third-party games on Xbox and not on Nintendo. Switch 2 means paying more for last-gen graphics, and upgrades are paid, when they exist. Half of the times the save files are not compatible either.
Re: South Of Midnight Dev Seeking New Collabs Following Xbox Split
It was not just the ideology on the background what cursed South of Midnight. I beat it on Game Pass, the only Compulsion game I felt like playing until the end, and it's a crude one despite its linearity, with rough gameplay and clunky combat, and the final third seems even more rushed and sixth-generation, which is ironic after seven years of development and $100m.
Ninja Theory and Undead Labs are not efficient studios either, but I get why they were grabbed quickly. Ninja Theory is a graphics-obsessed studio and Hellblade III looks to have the gameplay improved after the shallow Hellblade II. State of Decay 3 seems almost finished, eight years after Undead Labs' last game, and it's a very fun and addictive concept judging by State of Decay 2. I'm surprised Xbox didn't keep Undead Labs until State of Decay 3 was out.
I think that Double Fine will be "fine" on its own and I'm glad that Xbox didn't close any of the studios, but Compulsion will struggle.
Re: Talking Point: What Are You Playing This Weekend? (11th July)
111 comments? I guess nobody will read this then, but it's a retro weekend here, finishing the Fable trilogy on Xbox Series X and some Sonic Riders on GameCube. I discovered this one very recently and I love it!
Re: Toys For Bob Reiterates Its Desire To Make A New Banjo-Kazooie Game
There are threads on Gamefaqs and Reddit with comments explaining extensively why they hate Toys For Bob's Crash Bandicoot 4 and I agree with most of them. However, I would add graphics and art style to the list. The only problem I had with Blizzard Albany/Vicarious Visions' N.sane Trilogy was the slippery physics, but only a few times in the whole game, and I got everything, including the extra levels.
Re: Toys For Bob Reiterates Its Desire To Make A New Banjo-Kazooie Game
@N00BiSH
No. It's my earnest opinion. You just disagree.
Re: Toys For Bob Reiterates Its Desire To Make A New Banjo-Kazooie Game
@N00BiSH N.sane Trilogy is amazing, if you can forgive the physics inaccuracies. It looks much better than Crash Bandicoot 4, the sound is well designed and the new levels are great additions.
Re: Toys For Bob Reiterates Its Desire To Make A New Banjo-Kazooie Game
@NotASockPuppet @RareFan @MatoFilipovic In my opinion, Crash Bandicoot 4 is one of the biggest let-downs in recent history along with New Super Mario Bros. 2 and Halo 5.
Re: Capcom Producer Remains Coy On A Potential 'Super Street Fighter 6' Update
I don't know if this is considered unpopular, but I don't like the new characters. I think that the classic characters are infinitely better. Not even my favourite character from Alpha is part of the roster yet.
Re: Toys For Bob Reiterates Its Desire To Make A New Banjo-Kazooie Game
Nintendo would never make a good Banjo game nor would Toys for Bob on their own. Banjo is much more than the graphics and the gameplay. Regarding Nintendo vs. Microsoft, it was Nintendo that didn't like Rare. They had 49% of Rare and refused to buy the other 51% from the Stamper Brothers, and both parties sold to Microsoft. Nintendo was completely disconnected from Rare as explained in many staff interviews and Nintendo didn't even want to publish some of their games. So it was Nintendo who "hated" Rare, even though Rare helped Nintendo remain relevant with their SNES and N64 contributions against the fierce competition.
During Phil Spencer's tenure, the Xbox studios could do whatever they wanted – Everwild – so it was not Microsoft who hated Rare's IPs but Rare, starting with studio ex-director Craig Duncan, didn't want to do anything with them. Now, Asha is more interested in what players really want to play, so that's why I say there's a glimmer of hope. Rare's last game was released in 2018, and Asha is not like Phil.
Re: Toys For Bob Reiterates Its Desire To Make A New Banjo-Kazooie Game
@RareFan I agree 100%.
@GoldenSunRM Actually, it was Rare ex-director Craig Duncan who said that he was not interested in any of Rare's old IPs. The director of Banjo-Kazooie Gregg Mayles was at Rare until 2025, but the team has heavily prioritised Sea of Thieves. Everwild was not his idea, but Simon Woodroffe's, who left Rare in 2020. Craig Duncan left in 2024. Everwild was cancelled in 2025.
Asha, Xbox CEO since February 2026, says that they want to invest more in their key IPs. Hopefully, Rare's IPs are included. Perfect Dark 3 should have been given to Crystal Dynamics, who were already working on it, but was cancelled in 2025.
I hope that the new and leaner Xbox pays more attention to the games that people really love and not the weird new games that have flopped. Rare should do something with their IPs besides Sea of Thieves DLC. It's just common sense. There is a glimmer of hope now. Of course, teaming up with Playtonic, Gregg (and Steve) Mayles and Grant Kirkhope would be perfect. Banjo-Kazooie can't be done by any director and writer. It can't be done by any studio either. Graphics is not the most important virtue in this case.
Re: Square Enix Is Apparently Open To A Nintendo Version Of Final Fantasy XV
@RenanLK Just to add my point of view about these games, some of the best games are not "fun" from the start. The beginning of Final Fantasy XIII is boring because the mechanics are introduced slowly, but it gets much more complicated and has one of the best combat systems in the series. The story is also very well developed from the first to the third game.
Re: Talking Point: What Are You Playing This Weekend? (4th July)
Fable III on Xbox Series X.
I'm feeling like playing the original version of Ocarina of Time again before the remake. I should also play the background levels of Yoshi's Crafted World after finding all the flowers and coins in the main levels.
Happy weekend!
Re: Square Enix Is Apparently Open To A Nintendo Version Of Final Fantasy XV
@stephen_stig Fair enough! 😂 It's, actually, the best platform for backwards compatibility. 😊
Re: Square Enix Is Apparently Open To A Nintendo Version Of Final Fantasy XV
@Nei I love Final Fantasy XV. It's quite different, but all Final Fantasy games are unique in certain ways. I like that.
Re: Square Enix Is Apparently Open To A Nintendo Version Of Final Fantasy XV
@stephen_stig
It is available on Series X, in 4K.
Re: Cyberpunk 2077 Is A Breathtaking Success, Reaching 40 Million Copies Sold
@AussieMcBucket I haven't played any! Although they're remaking the first one, I think it's fine playing the third first. I'll probably play it this year.
Re: Cyberpunk 2077 Is A Breathtaking Success, Reaching 40 Million Copies Sold
@AussieMcBucket They didn't. There is a Switch 1 version but not a Switch 2 version.
Re: Cyberpunk 2077 Is A Breathtaking Success, Reaching 40 Million Copies Sold
@AussieMcBucket Have you played The Witcher 3?
Re: Cyberpunk 2077 Is A Breathtaking Success, Reaching 40 Million Copies Sold
@Tyranexx I was about to post something similar. Now that bad news spread like fire, making a solid game out of a messy debut and convincing millions of people to buy your game is the result of working hard and undoing mistakes. This is much more difficult than love at first sight.
Re: Cyberpunk 2077 Is A Breathtaking Success, Reaching 40 Million Copies Sold
@-wc- I got The Witcher 3 for Xbox One many years ago. It got an Xbox One X free upgrade and I was about to start it when the free Series X upgrade was announced, so I should play it this year, finally! The game icon has changed several times, from the original to GOTY to the current one.
That said, I'm happy that these Switch 2 ports turned out well and that CD Projekt did a good job on Switch and Switch 2, so more people can enjoy these games on more platforms. ✌️
On the topic, congratulations to CD Projekt on the milestone. I'm sure it's well deserved. Happy weekend, everyone!
Re: Cyberpunk 2077 Is A Breathtaking Success, Reaching 40 Million Copies Sold
@-wc- I will play it, someday. I want to play The Witcher 3 first.
Re: Cyberpunk 2077 Is A Breathtaking Success, Reaching 40 Million Copies Sold
@-wc- You forgot the better performance and resolution. Objectively, the only benefit of the Switch 2 version is that it's portable.
Re: Nintendo May Be The Last Bastion Of Physical Games As Xbox's Project Helix Is Set To Ditch Discs
If Helix and PS6 release in 2027 as many expect and if Helix does not support physical games (not confirmed), Nintendo Switch 2 will be the only console to get new games physically, but I don't really see the point if half of the game is not even included, starting with some Nintendo Switch releases, nor if the "cartridge" is a piece of plastic that requires a server verification and downloading the full game to the internal or SD memory (GKC). Will Nintendo release physical games for whatever hardware comes after Nintendo Switch 2, and will previous "physical" purchases be respected? I have my doubts.
Re: Nintendo May Be The Last Bastion Of Physical Games As Xbox's Project Helix Is Set To Ditch Discs
Xbox has not confirmed this. I assume that Helix will not have a disc drive, but it could support physical games that have been released previously. There is a report posted on PX that explains that you will be able to use an Xbox One or Series X console to read discs in order to attach the licences to your Xbox account and, after that, you will be able to play those games on any Xbox console without the discs and using the same account. If you or someone else tries to run a disc with another profile, the licence transfers to that account, and so on.
Re: Mini Review: Sonic Frontiers - Definitive Edition (Switch 2) - Fans Deserve Better Than This
I really enjoyed Sonic Frontiers on Series X and I rate it second best Sonic 3D game after Sonic Generations. I know that the Switch version looks and plays horrendously, but I thought that the Switch 2 version would be significantly better technically.
Re: Nintendo Refuses To Answer Whether DS Or 3DS Games Are Coming To Switch 2
@Robot99 My New Nintendo 3DS (not XL) is one of my most precious treasures and still works perfectly fine. I only had to replace the battery after a decade.
Re: Nintendo Refuses To Answer Whether DS Or 3DS Games Are Coming To Switch 2
His answer means that they are going to make the back catalogue available as basic emulation in subscription services drop by drop without a purchase option.
Re: Nintendo Legend Takashi Tezuka Is Retiring From His Role In June
Thanks for directing one of the best video games ever made, Super Mario World, a timeless platform masterpiece not even surpassed by Nintendo. These geniuses led the golden era of Nintendo in terms of quality, talent and inspiration. They leave irreplaceable gaps every time one of them retires, and it shows.
Re: Sega Says Sonic Racing And Shinobi Sales Have "Fallen Short" Of Expectations
Unfortunately, Sega's games are not as appreciated as Nintendo's outings regardless of quality. Sonic Racing Cross Worlds is a great idea of a game. I only wish that they had used the more realistic controls and physics of Sonic & All-Stars Racing Transformed, that was developed by a racing expert, Sumo. This applies to land, water and flying sections.
I find depressing that Sega thinks that they need YouTubers to sell more copies of their games instead of listening to fan feedback that, to be fair, they just did with a survey about the game.
There is an user here that said that Sega wants this game to be a racing Fortnite and, although it never crossed my mind, I think that that's the case. Fortnite is not a massive hit because of third-party collaborations. It isn't that simple.
Now is as good a time as any to hope that Xbox and Nintendo agree about a Diddy Kong Racing remake for Xbox and Switch 2.