Comments 4,573

Re: Banjo-Kazooie Developer Rare Is Now Reporting Directly To Activision

Banjo-

@HatesCheese Right. Besides, when people say that Rare's staff is not the same, which is true, the same truth applies to Nintendo's games, that are either outsourced or developed by a Nintendo whose staff is not the same either, with even the geniuses retiring or not being involved in development anymore.

Re: Banjo-Kazooie Developer Rare Is Now Reporting Directly To Activision

Banjo-

I don't know if all comments are serious, but they are not going to work on Call of Duty but report to Activision. Let's hope that Activision makes them do something with Rare's amazing IPs and not just update Sea of Thieves (which is a great game).

Some of them:
Viva Piñata
Banjo-Kazooie
Conker
Perfect Dark
Kameo
Grabbed by the Ghoulies (underrated)
Jet Force Gemini
Blast Corps
Killer Instinct
Battletoads

Re: Nintendo Is Doing Its Best To Make Sure Switch Overtakes PS2

Banjo-

Nintendo can't sell Nintendo Switch consoles in EU next year, hence the good price. They literally waited until the last moment. It's a pity because Switch OLED is better as a handheld than Switch 2.

Sony still does this kind of things, they provide stock figures as sold consoles so they are always ahead. Whatever they manufacture is what they consider sold.

Re: Gallery: Here's What The Zelda Switch 2 And Electric Ocarina Look Like In Person

Banjo-

The article doesn't say, so I ask, can you use the electric ocarina to play songs in-game? As an option, that would be immersive and cool and provide it with a real connection to the game. It also gives it a reason to exist, because that connection would be impossible with the instrumental ocarina, unless they do inaccurate and laggy AI sound recognition using the microphone.

Re: Nintendo Updates Zelda Timeline, Seemingly Confirming A Fan Theory

Banjo-

@LXP8 What you said (#20) are parts of the games. No doubt the games are vaguely linked while making sense on their own, but shoehorning story bits like the piece you mentioned in The Zelda Notes app is telling. It's precisely Breath of the Wild when I think they went too crazy about off-game explanations and "lore", when the game itself was full of nonsense, like how the world and characters were always the same regardless of the doom surrounding them, except the NPC that was supposed to tell you the next step. Ocarina of Time did a much, much better job and, although its world is physically smaller, it contains a more cohesive and coherent environment, NPCs included. Then Majora's Mask went further ahead with the interconnected real-time events. This is what really matters: the games, not the artificial timelines.

In short, Aonuma tried to make The Legend of Zelda some kind of The Lord of the Rings with different entries based on non-existent books, but since there are a lot of people involved in the games and their design, he's releasing a new version of the puzzle each time, going as far as using the aforementioned mobile app to add pieces.

Re: Nintendo Updates Zelda Timeline, Seemingly Confirming A Fan Theory

Banjo-

@JacquesLecornu

I think it would have been more elegant to have each game be a different version of the legend known as The Legend of Zelda...

That's what they really are, with some connections and history repeating itself, but then Aonuma comes and tells us a different story after the games' stories.

Re: Nintendo Updates Zelda Timeline, Seemingly Confirming A Fan Theory

Banjo-

I've always thought that The Legend of Zelda timelines were shoehorned and partly contradictory. I just let each game tell me the story and find the fitting connections myself.

These timelines are something created artificially to make The Legend of Zelda a bigger thing after releasing a new title, but they are unnecessary and counterproductive.

Re: Zelda: Ocarina Of Time Launches On Switch 2 On 5th November 2026

Banjo-

Ocarina of Time is one of the best games that Nintendo has ever made, if not the best, and Koji Kondo's best soundtrack. I collect everything every time I play it, and the last time was just days ago, the PC port (I own the game for N64, Wii, Wii U and 3DS), so it was funny recognising every little detail in the trailer. I don't want to watch the gameplay video. The graphics of the remake look great. If it's 60fps, I have nothing to complain about. I don't like the voices of Saria and Zelda. I thought that Nintendo had learnt their lesson after Breath of the Wild's wrong choices, but nope. Since they remade Ocarina of Time and Majora's Mask for 3DS, I hope they do the same again, without watering down the sequel as they did the last time.

Re: Dragon Quest XI S Switch 2 Version Estimated File Size Revealed

Banjo-

@Kilamanjaro I still don't see the point in getting third-party games for Nintendo consoles since Wii except unique games like Zack & Wiki, Deadly Creatures or Mushroom Men which Switch 2 doesn't have. On topic, I forgot about Square Enix games being Play Anywhere on Xbox, so I can play them on a gaming handheld if I wanted to, not just on the TV as you said. "Physical" does not comfort me when I'm required to buy the new version or upgrade on Switch 2, when available. Same for digital purchases on Switch 1-2. Besides, the save file incompatibility. Too many disadvantages.

Re: South Of Midnight Dev Seeking New Collabs Following Xbox Split

Banjo-

It was not just the ideology on the background what cursed South of Midnight. I beat it on Game Pass, the only Compulsion game I felt like playing until the end, and it's a crude one despite its linearity, with rough gameplay and clunky combat, and the final third seems even more rushed and sixth-generation, which is ironic after seven years of development and $100m.

Ninja Theory and Undead Labs are not efficient studios either, but I get why they were grabbed quickly. Ninja Theory is a graphics-obsessed studio and Hellblade III looks to have the gameplay improved after the shallow Hellblade II. State of Decay 3 seems almost finished, eight years after Undead Labs' last game, and it's a very fun and addictive concept judging by State of Decay 2. I'm surprised Xbox didn't keep Undead Labs until State of Decay 3 was out.

I think that Double Fine will be "fine" on its own and I'm glad that Xbox didn't close any of the studios, but Compulsion will struggle.

Re: Toys For Bob Reiterates Its Desire To Make A New Banjo-Kazooie Game

Banjo-

There are threads on Gamefaqs and Reddit with comments explaining extensively why they hate Toys For Bob's Crash Bandicoot 4 and I agree with most of them. However, I would add graphics and art style to the list. The only problem I had with Blizzard Albany/Vicarious Visions' N.sane Trilogy was the slippery physics, but only a few times in the whole game, and I got everything, including the extra levels.

Re: Toys For Bob Reiterates Its Desire To Make A New Banjo-Kazooie Game

Banjo-

Nintendo would never make a good Banjo game nor would Toys for Bob on their own. Banjo is much more than the graphics and the gameplay. Regarding Nintendo vs. Microsoft, it was Nintendo that didn't like Rare. They had 49% of Rare and refused to buy the other 51% from the Stamper Brothers, and both parties sold to Microsoft. Nintendo was completely disconnected from Rare as explained in many staff interviews and Nintendo didn't even want to publish some of their games. So it was Nintendo who "hated" Rare, even though Rare helped Nintendo remain relevant with their SNES and N64 contributions against the fierce competition.

During Phil Spencer's tenure, the Xbox studios could do whatever they wanted – Everwild – so it was not Microsoft who hated Rare's IPs but Rare, starting with studio ex-director Craig Duncan, didn't want to do anything with them. Now, Asha is more interested in what players really want to play, so that's why I say there's a glimmer of hope. Rare's last game was released in 2018, and Asha is not like Phil.

Re: Toys For Bob Reiterates Its Desire To Make A New Banjo-Kazooie Game

Banjo-

@RareFan I agree 100%.

@GoldenSunRM Actually, it was Rare ex-director Craig Duncan who said that he was not interested in any of Rare's old IPs. The director of Banjo-Kazooie Gregg Mayles was at Rare until 2025, but the team has heavily prioritised Sea of Thieves. Everwild was not his idea, but Simon Woodroffe's, who left Rare in 2020. Craig Duncan left in 2024. Everwild was cancelled in 2025.

Asha, Xbox CEO since February 2026, says that they want to invest more in their key IPs. Hopefully, Rare's IPs are included. Perfect Dark 3 should have been given to Crystal Dynamics, who were already working on it, but was cancelled in 2025.

I hope that the new and leaner Xbox pays more attention to the games that people really love and not the weird new games that have flopped. Rare should do something with their IPs besides Sea of Thieves DLC. It's just common sense. There is a glimmer of hope now. Of course, teaming up with Playtonic, Gregg (and Steve) Mayles and Grant Kirkhope would be perfect. Banjo-Kazooie can't be done by any director and writer. It can't be done by any studio either. Graphics is not the most important virtue in this case.

Re: Square Enix Is Apparently Open To A Nintendo Version Of Final Fantasy XV

Banjo-

@RenanLK Just to add my point of view about these games, some of the best games are not "fun" from the start. The beginning of Final Fantasy XIII is boring because the mechanics are introduced slowly, but it gets much more complicated and has one of the best combat systems in the series. The story is also very well developed from the first to the third game.

Re: Cyberpunk 2077 Is A Breathtaking Success, Reaching 40 Million Copies Sold

Banjo-

@-wc- I got The Witcher 3 for Xbox One many years ago. It got an Xbox One X free upgrade and I was about to start it when the free Series X upgrade was announced, so I should play it this year, finally! The game icon has changed several times, from the original to GOTY to the current one.

That said, I'm happy that these Switch 2 ports turned out well and that CD Projekt did a good job on Switch and Switch 2, so more people can enjoy these games on more platforms. ✌️

On the topic, congratulations to CD Projekt on the milestone. I'm sure it's well deserved. Happy weekend, everyone!

Re: Nintendo May Be The Last Bastion Of Physical Games As Xbox's Project Helix Is Set To Ditch Discs

Banjo-

If Helix and PS6 release in 2027 as many expect and if Helix does not support physical games (not confirmed), Nintendo Switch 2 will be the only console to get new games physically, but I don't really see the point if half of the game is not even included, starting with some Nintendo Switch releases, nor if the "cartridge" is a piece of plastic that requires a server verification and downloading the full game to the internal or SD memory (GKC). Will Nintendo release physical games for whatever hardware comes after Nintendo Switch 2, and will previous "physical" purchases be respected? I have my doubts.

Re: Nintendo May Be The Last Bastion Of Physical Games As Xbox's Project Helix Is Set To Ditch Discs

Banjo-

Xbox has not confirmed this. I assume that Helix will not have a disc drive, but it could support physical games that have been released previously. There is a report posted on PX that explains that you will be able to use an Xbox One or Series X console to read discs in order to attach the licences to your Xbox account and, after that, you will be able to play those games on any Xbox console without the discs and using the same account. If you or someone else tries to run a disc with another profile, the licence transfers to that account, and so on.

Re: Nintendo Legend Takashi Tezuka Is Retiring From His Role In June

Banjo-

Thanks for directing one of the best video games ever made, Super Mario World, a timeless platform masterpiece not even surpassed by Nintendo. These geniuses led the golden era of Nintendo in terms of quality, talent and inspiration. They leave irreplaceable gaps every time one of them retires, and it shows.

Re: Sega Says Sonic Racing And Shinobi Sales Have "Fallen Short" Of Expectations

Banjo-

Unfortunately, Sega's games are not as appreciated as Nintendo's outings regardless of quality. Sonic Racing Cross Worlds is a great idea of a game. I only wish that they had used the more realistic controls and physics of Sonic & All-Stars Racing Transformed, that was developed by a racing expert, Sumo. This applies to land, water and flying sections.

I find depressing that Sega thinks that they need YouTubers to sell more copies of their games instead of listening to fan feedback that, to be fair, they just did with a survey about the game.

There is an user here that said that Sega wants this game to be a racing Fortnite and, although it never crossed my mind, I think that that's the case. Fortnite is not a massive hit because of third-party collaborations. It isn't that simple.

Now is as good a time as any to hope that Xbox and Nintendo agree about a Diddy Kong Racing remake for Xbox and Switch 2.