
Nintendo has spent the past few decades going from strength to strength with Mario Kart, so it’s not hard to see why companies holding other recognisable IP have wanted to take a crack at the kart-racer formula to see if they can pull a following of their own. While plenty of copycats have popped up over the years, one that’s made the most sense has been the Sonic franchise, as high-octane speed is kind of the titular character’s whole appeal.
Sonic hasn’t always had the most enjoyable outings in the racing world, but he’s also had some that have gotten awfully close to matching Nintendo’s golden goose. Sonic Racing: CrossWorlds is one such entry, combining thrilling action and controls with an interesting multiverse gimmick to make for a worthwhile and enjoyable experience. It’s just a shame that the base Switch really struggles to run it well.

Gameplay in Sonic Racing: Crossworlds is roughly par for the course with what you’d expect for a kart racer, as you drift, boost, and trick your way to victory across a series of three-lap, four-race cups that incorporate mind-bending courses and locales.
Effectively drifting corners, timing your boosts, and seizing on shortcuts are all part of a hard-fought victory, while occasional item drops add an X factor that can both give you the edge you need to win first place or torpedo a lead that you’d been holding onto. Overall, the items feel well balanced, and they help to keep things interesting as their influence constantly changes up the formation of a race.
Tracks primarily consist of a mixture of original courses and reimagined versions of classic Sonic courses from across the main series, such as Radical Highway from Sonic Adventure 2 or Water Palace from Sonic Rush. Overall, course design is extremely strong, with multiple routes adding to the replayability and strategy, while the constant jumping between land, sea, and air portions keeps things feeling fresh and fast-paced. Everyone will naturally have their favourites, but it’s tough to argue against the overall quality of these tracks. There’s really not a bad one in the bunch.

Most importantly, the central ‘Crossworlds’ gimmick makes the courses feel dynamic in a way that most other kart racers struggle to replicate. Upon nearing the end of the first lap, the competitor currently in the lead will be given a choice between two alternative courses you will then traverse for the duration of lap two. So, you can begin a race in Seaside Hill, then jump to Mystic Jungle for a lap before returning to Seaside Hill to finish things up. Given that any stage can appear at the end of lap one, each contest feels fresh and exciting given that consecutive races starting on the same course can have radically different routes to the finish line.
If you want to mix things up beyond the base Grand Prix mode, there’s also a Race Park mode. Here, you participate in a variety of side challenges that task you with alternative goals beyond simply being the first to cross the finish line. One such challenge is a team-based mode in which you’re given points for how many times you can tap a teammate with your vehicle throughout the race, while another is centred on hitting as many foes with weapons as possible. Though Race Park doesn’t radically shift away from the core concept of racing, it helps to mix up the gameplay a bit and gives you some nice extrinsic rewards for doing so, such as new part unlocks.

Though there’s plenty of strategy that goes into charting a racing line and knowing when to time boosts and item drops, much of a victory can hinge on decisions made before you even get on the track. There’s an extensive selection of parts you can swap out with any given kart that affect stats like acceleration and weight that help give you the edge in a race, depending on your chosen loadout.
Beyond this, the Gadget system gives you a variety of passive power-ups that can stack the deck in your favour, such as increasing the frequency of specific items or reducing the time it takes for mid-air trick animations to play out. I really appreciated the customisability here, as it not only allows you to tailor loadouts to specific playstyles, but consistently rewards you and reinforces continued play.
Naturally, a big part of the experience here is found in playing the online multiplayer, and I’m happy to report that it‘s just as crazy and thrilling as couch multiplayer, even if it’s a bit different not having someone next to you to talk smack with.

In my experience, there were no dropped connections or notable slowdowns, and lobbies were (obviously) full in seconds. To add a bit more to chase beyond the raw fun of a race with real people, there’s also a progressive ranking system that awards points based on your race performance.
Visually, this racer is a little bit of a mixed bag, combining high spectacle and brilliant effects with overall low performance that notably hampers the moment-to-moment gameplay. On one hand, the courses themselves are absolutely gorgeous, and the constant twists in the track design and explosions from various items being fired make the screen a veritable feast of energy and verve. On the other, the base Switch hardware just isn’t up to the task of running this all very well.
At best, this game is running at 30fps, which is already feels barely passable for a high-intensity racer like this. But the rapid-fire action frequently sends the frame rate into the low 20s to high teens. Add just one other player for splitscreen action, and the frame rates sink even lower. Performance feels roughly the same between docked and handheld modes. Combine this with the generally low and grainy resolution (especially when viewed on a Switch 2 screen in handheld mode), and this is comfortably the worst way to play this otherwise enjoyable game.

It’s far from an unplayable mess, but take one look at footage of how this looks and plays on stronger hardware, and — however predictable it is — it’s tough not to feel like the Switch port is a notably inferior product.
And whether this Switch 1 version is improved when running on Switch 2 is a bit of a toss-up. On the base Switch, you trade S2's faster loading times and somewhat better frame rate for a better visual experience, with the game's low resolution being less noticeable on the 720p handheld screen.
Conclusion
Sonic Racing: Crossworlds is a genuinely excellent game, but the Switch version is just 'alright'. The dynamic track designs, high replayability, and thrilling visuals all combine to make for a game that — judged purely on that content — stands as a strong competitor to the dominant Mario Kart series.
But the poor visual quality and resolution present in the Switch version drag down the overall experience and make it feel like a much more mediocre experience. I'd still give this port a light recommendation; it’s a fair choice if Switch is the only platform available to you, and ultimately justifies the price of admission. Otherwise, I’d suggest waiting to see how the upcoming Switch 2 version pans out, or picking it up now on another platform.





Comments 81
Patiently waiting for the SW2 edition.
SW1 version struggled in the demo. I could see the potential and hoping the SW2 edition will get the graphical bump it needs.
Its not all about the graphics but I'll take it if it's there.
Gotta go 20 fps! 🥯🦔💨
The stuff ive seen in the game make it look like a blast to play but can definitely see how things like the blurrier visuals and performance issues could put a massive damper on this kind of game especially with how fast and frantic things can get.
am waiting on the SW2 version but in terms of the actual game im sold.
I could buy it on Steam if I wanted to play it but every time I see gameplay footage of it, it just doesn't look very fun IMO.
I’m loving it on Switch but will definitely purchase the upgrade for Switch 2 when it drops in a few months.
Thanks for the review, personally I've overall enjoyed it even as is when I played it during the latest test (on Switch 2, I'll gladly take faster loading times and especially somewhat better frame rate over visuals), but of course hope it will be way better whenever they release the Switch 2 version and upgrade - anyway, my physical copy has arrived so now it's exclusively a matter of finding the time for it, I might at least play it again for my channel before starting properly playing it on my own!
@dartmonkey There's a typo when you can fix it, "Upon nearing the end of the first la,".
I'll wait for the Switch 2 version.
Here's hoping Switch 2 version is 60fps
funny enough my main way of playing crossworlds is switch 2 handheld mode and its been a blast, but its incredibly jarring how nicer this game looks on other platforms lol. the framerate personally hasnt distracted me during a race luckily
beyond the switch hardware fumbles, the only other major complaints ive seen are about end-game cosmetics being super grindy, slippery controls to adapt to if youre not used to arcade racers, excessive dlc, and the price. and i agree, but other than that fantastic game
It looks amazing and runs well on other platforms. If you have other options, I would suggest getting it on something else besides the Switch unless you really want to play in portable mode and only have a Switch. Shame about the tech issues but the game is really good
Oof, a couple of those Switch 1 screen grabs of the game almost look like Gamecube graphics
Playing this Switch 1 version on the Switch 2 and its good gameplay. Close to All Stars Racing Transformed Wii. It doesn't look as good as the PS5 footage (significantly tbf), but that is 100% to be expected. I'll probably take the upgrade pathway come December when the S2 version is out. No real feeling of framereate issues yet.
Review is fair and a good read. Thanks.
I've been playing this on Switch 2 and I think it's pretty great. For me if they just up the res (1080/1440? I can't see 4K on S2, let's see) and fps to 60 for the Switch 2 version I will be happy, it already looks pretty nice otherwise. As it is right now it's still very enjoyable, if you let your self not get stuck in Digital Foundry land.
I haven't played in on my Switch 1 yet so I can't comment on how it plays on there.
I'll wait for the Switch 2 version to come out, thanks.
When is it coming, anyway?
@the_beaver:
Digital: December 2025
Physical: Spring 2026
It looks fun, but I have to say just while watching let's plays, the music became incredibly repetitive. For all their talk, I think they've failed to produce a product that comes close to Mario Kart in terms of polish and presentation. The dimension jumping gimmick is neat at least, but I'm not really as interested in this game as I was when it was being hyped up.
@ShieldHero Oh wow, Spring, so late. I might just get the OG Switch version and then upgrade it.
Thanks, mate!
Playing Switch 1 version on Switch 2 while waiting for the upgrade and it’s not as bad as some people make it out to be. Sure, if you’ve been grinding for hours on an Xbox Series X and then switch to the Switch 1 version, the downgrade is blatant. But for now, it runs at a pretty stable 30fps on Switch 2 and it’s totally fine until they drop the upgrade in two months.
It's crazy to me that it runs so poorly considering how obvious it is that this game was designed initially for the Switch and just ported with improvements to the other systems. I got it on PC for my Steam Deck and it honestly runs better than I expected. No resolution scaling needed, with every setting on High except Occlusion on Low makes it run at a locked stable 60 fps
Good to see Mario Kart getting some proper competition.
Gonna wait for the Switch 2 edition...and then a few months after that because it'll probably plummet in price like most Sonic games do
I've played over 10 hours so far on my switch 2. Presentation can be quite ugly but the game is basically locked at 30 fps for me, and I had so much fun that I stopped caring about the graphics entirely.
I agree with the reviewer — this is a good option if it's your only option. I really do feel you can get past the shoddy graphics and have a great time.
@GgGames there is no way was this game designed with the Switch 1 in mind as the base console, none of the Sonic titles have been this way for quite some time. This was likely down-ported to allow it to run on inferior hardware using whatever engine allowed it.
That said, I still think it could have looked better having played it on PS5. Nintendo are just excellent at optimising their titles (but then, they only have one platform to focus on).
CrossWorlds is an unfortunate product of being a cross generation platform all rounder. It’s more likely designed around lower specs closer / akin to the PS4/Pro before being back ported for Switch 1 hardware and bumped up for current gen.
Gives me heavy Nickelodeon Racer vibes which makes it feel cheap. Also not releasing it for the Switch 2 caused its sales to crater in Japan and elsewhere
@hisownsidekick
This game will sell less than 10% of the copies of Mario Kart World even if you added all consoles together
I’ll stick to Mario Kart World - now there is a good kart racing game.
@SuppressorSteve I meant that it's good for us kart racer fans to have more quality choices.
Played the demo, which I originally thought was the Switch 2 version demo but I'm starting to think it wasn't. It was too "floaty" and not anywhere as solid as Mario Kart 8. I like the original sonic racing game that also released on the WiiU. Perhaps I was playing the Switch 1 demo version
Definitely got this on the metaphorical watch list once there’s a Switch 2 version. I’m really surprised there isn’t one yet but it’s hard to be too critical of third parties when Nintendos tardiness with developer kits is well known.
@Sonicka Idk a lot of those intro shots where you see the environment outside the track really give off the vibe of the game being built with the Switch's weaker hardware in mind. Even on stronger hardware like the PS5, while the game looks better, the environments visuals don't quite hold up compared to the other Sonic games in the last few years that definitely were just backported to the Switch.
Funny thing is, I was able to get use to the Switch 1 demo during the Crossworlds Test Run.
This does make it harder for me to get the Switch 1 edition digitally now or just wait for the Switch 2 Physical(Because this time, SEGA decided to go complete on cart).
@BenAV played the demo, I thought it was okay. I'd wait for a sale.
@SuppressorSteve yup, Team Sonic Racing only sold 3.5 mil across all platforms.
Yeah this is a game where it's better to get the Switch 2 edition since that one won't be a game key card. Unless you really want to try this game early, I say go with any of the other versions except the Switch one.
@GgGames oh for sure - I do think it’s built with them wanting it to function on Switch in mind (the player base especially is largely there) but I don’t think it’s built primarily from the ground up if you get what I mean for Switch 1. If that were the case, I too would have expected performance to be miles better with clearer optimisation like MK8.
What’s also difficult is that the art direction is for better or worse, inconsistent. And this is more because of the flavour of track and the inspiration behind it.
Rainbow Garden and Starfall Island stand out with some basic jagged geometry no matter what console, but also you have Radical Highway, and Metal Harbour and Dinosaur Jungle gunning to look like Dreamcast / Wii esque levels, but then there’s stuff like Cyberspace, Egg Expo, Chao Park, E-Stadium, Urban Canyon, Dragon Road and others which showcase far more impressive visual feats.
I guess on top of that requiring multi platform cross play takes up a lot of resource cost on the game as well (speculatively speaking), and this is where it’s gunna hit Switch 1 the most.
Ultimately it’s a shame as personally I think is actually a real contender to Mario Kart World (much like Transformed was to MK7 back in the day), and with no Switch 2 version available yet (which I’m confident will match its counterparts), it doesn’t leave a great first impression for Nintendo only fans.
I have no desire to play this. I doubt if I will pick it up even on sale. But my kids and I still play Mario kart world on a weekly basis. It’s good to have competition so keep trying sega but yeah no thanks.
Sooooo… were we playing the same build, NintendoLife? I’m playing the Switch 1 version in Switch 2, and it’s been great! I see why it has been favored comparatively, favorably, with Mario Kart World.
While I am waiting for Sonic Crossworlds on the Switch 2. Ive had the game since release and recently passed 24 hours on switch. Been great for me and plenty to do. But yes the mood does get damped in handheld mode. soon S2 soon
Having played the demo I thought it was awful. Feels like a mobile game where the cars are floating.
Mario Kart World and every other Mario Kart is so much better.
Series X version for me, thanks.
Looked it up on the eshop.
It already has 25€ of DLC or something available.
I'm not buying this.
@MamaSymphonia Yes. The soundtrack of Team Sonic Racing is much better. Besides, the audio mixing of Sonic Racing Cross Worlds is awful, at least in the demo. It can't be fixed in Settings because it's dynamic. I think it's a great game, but needs technical improvements.
I've played this game and MKW a fair bit and to give my own spin on how I see these games; MKW is the more polished of the two by far, whereas SRC is the more dynamic one. I really like both of them and I'm looking forward to the Upgrade pack.
they both have some things the other lacks. Really wished they would just work together on one Nintendo x SEGA racer, but alas.
It's a good racing game but not 70 bucks good.
I'd also argue that the lack of Sega characters besides Sonic (yes, Miku, Yakuza and Persona are Sega but not first party IPs) makes me long for a new All-Star Racing game. The comeback of the Babylon trio and the Extreme Gear isn't convincing me enough to pretend it's like Riders 4 either.
On PC I can play All-Star + Transformed for a cheaper price. Same with MK8 Deluxe having much more content on the Switch.
Literally no idea what you're on about with the framerate. I've played it singleplayer and multiplayer with splitscreen, and it runs perfectly fine. Maybe I'm blind?
@RainbowGazelle ok then put on Mario Kart World and see the difference. Sonic is like playing in slow motion
@hisownsidekick agreed so I’m waiting for the second quality choice this isn’t it
@poyo_pie yup and Mario Kart 8 has sold 77 million and counting
@SuppressorSteve 👍 Have fun waiting. I've enjoyed the Sonic racing games for years.
Much like MKW, this game has really neat concepts, but from what I have seen/played, they don't execute them particularly well.
What does the fastest hedgehog need a car for?
@Orwellian87 Sonic actually goes into that during a Rival Interaction when a character asked him (idk with who it was.), stating he uses a vehicle to keep it fair.
Yeah, definitely better to just wait for the Switch 2 version. I don’t know why they didn’t release them both right away!
This should've never released on the Switch 1, but Sega's greed got in the way.
@BenAV Sonic & SEGA All-Stars Racing Transformed was peak racing for the series. This looks to be closer to it and further away from Team Sonic, but I still have trepidations about it too. You’re not alone, it’s probably a good thing the Switch 2 version will be later.
@Sambuc probably started on the original Switch before the Switch 2 existed. Why would you try to avoid a customer base of over 152 million users? Especially in Japan where the device dominates.
Plus, no one could’ve predicted the 6-8 million unit sales in the first three months either. Explains why there’s a version in the works due in January.
@progx Pretty sure that's the one game in the series that I've actually played a little bit of but I didn't really like it.
I'm probably going to pick it up either when the Switch 2 version comes out or when it's got a decent discount, whichever comes first. Probably the latter given 1), Christmas season, and 2), it's Sega.
Having played the demos on Switch 2 , i still think it is better then MKW. its a fun vibrant in your face game.
The Switch 2 edition should send it to the stratosphere.
@YamiYuseiSpl the sonic fandom is so weird. Lol.
It gets the job done. It ain’t pretty to look at, but from personal experience, it’s a blast
@Ejadaddy I tried the demo and I really didn’t like the handling at all as well.
I'm just gonna wait for the physical Switch 2 version. since that's confirmed to not be a game key card
@USWITCH64 It speeds up a lot when you unlock faster grand prix speeds.
Saga hurt themselves by making it so expensive imo.
@Satans_Therapist Yeah. It felt "floaty". Like the friction physics were a bit off. Anyway, I'll try the Switch 2 version at some point and see what I think
It's just that the characters are so awful.
@Orwellian87 Um, they prefer the term "Sickos."
@LikelySatan couldn’t agree more. Shudders
Whats the base switch?
Still absolutely incredible that all the content and gameplay is all present considering the hardware. I was expecting tracks to be watered down, voice acting to be removed yet it's all present and correct from the PC dedicated home console versions. It's a great game just a shame I have to wait for the Switch 2 physical next year. But for those with a Switch 1 it's still pretty good.
@Sonicka Literally 3 generations feel like where back in the 90s with it getting ported to 3 generations of hardware 8th gen PS4/Xbox One, 9th gen PS5 Xbox, Series X/S, Switch and 10th Gen Switch 2.
@wizzgamer it’s crazy.
Whilst understandable from a sales perspective to get it out there on Switch 1, the amount of time focused on so many versions of the game must take up a lot of resources.
Whilst I’m all for Cross Gen and not leaving those behind… it’s now becoming more concerning that we have devs working across 3 (technical spec) generations of consoles, and we are 5 years into the current generation.
What I will say regarding this game, is having found out they optimised the Unreal 5 engine to run this title (and Switch 1 is notorious for being unfriendly with Unreal 5 Ports) does somewhat make it impressive that they got it functioning as it is in the first place.
Yeah glad I stuck with MKW. By far the better kart game experience on the Switch platforms when it was designed for it from the ground up unlike the Sonic game where it’s a cash grab afterthought port lol.
My daughter is a big Sonic fan, so I've been playing this with her on the Switch 1. It's not perfect but extremely playable if that is your system. It just seems maybe a bit more repetitive gameplay overall than MKW. It's flashier with more busy visuals and sound but a less polished overall experience.
@wizzgamer
Just don’t pick any of the upcoming DLC characters because none of them will be voice acted
The game is great, I don’t see what the problem is.
I mean, I’ll get the upgrade, and I’m sure it will be better, but I have absolutely no issue with how it looks or performs now.
@MamaSymphonia There is a setting, that let's you randomize music and even use music, that doesn't play normally like the Miku songs
Looks like exactly what we would expect for a Switch 1 game. If you have a Switch Lite the graphics will look decent for sure for playing on the go. Personally I'll be buying on PC when heavily discounted as I have so many games I've yet to start but I have no problem playing games with weaker graphics and only 30fps. My main issue is not the game itself but the pricing. I enjoy gaming but typically pay sub £10 prices for games pretty much. I bought both Sonic Racing Transformed and Team Sonic Racing both when heavily discounted but I never really got into Team Sonic Racing, it didn't seem a patch on Sonic Racing Transformed.
Very interesting game, too bad the graphics are very bad.
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