The greatness about Nintendo is that you never know what they'll pull from their sleeve. I've not a clue to who's going to be revealed. And, frankly, as long as they're fun to play, I could care less about who it is.
Also, that chat is going to be super toxic today. Prepare your hazmat suits...
@Dualmask @dBackLash If you ever catch it on sale for half-off, I would totally say to get Blasphemous. It's one of the best games I've played last year, and, in my opinion, thought it was a better Metroidvania than Hollow Knight.
Love how this game is still getting more updates. Haven't played Ritual of the Knight, but I love Curse of the Moon to death, so I'm especially excited about the 8-bit part. Love me some Castlevania!
@Rhaoulos Hahahaha! South Park Kanye was literally the first thing I envisioned when I read this! And all the while, I had "My Girlfriend Ain't A Hobbit" playing in the back of my head! XD
Frankly, I don't care who gets the playable character treatment, as long as they're fun to play and Sakurai doesn't work himself to the bone to implement them.
Also, there are no set of rules to getting into smash. The only known guideline is that you have to have originated from a video game. Everything is free game, otherwise!
@Silly_G I will agree: Most kid stuff today is absolute garbage here in America. "Pssh, who needs good writing and jokes when we can just pander to kids?" is basically the way of doing things now.
Ah, yes, back when anime wasn't oversaturated with "cute girls doing cute things" premises or fanservice up the wazoo that all the neckbeards and incels living in their mom's basement get off to.
Regardless, there are some wonderful games out their based on Japanimation. Jojo: Heritage for the Future is, in my opinion, probably the best fighting game that Capcom ever produced.
@RazumikhinPG All of their effort and money is going into their deal with Apple to make Apple Arcade games. WayForward prioritizes them because fruit phone is giving them kickbacks, while consoles aren't.
Look at graphics for instance: This game looks like something that a graphic design student would make for a midterm project (not saying college students can't do better, by the way). Marble Knight, the latest Apple Arcade Wayforward game, though, has three-dimensional graphics miles better than this.
Apple Arcade was also the main reason why Seven Sirens was a pathetically easy game with repetitive level design; it was meant to appeal to the mass market of "gamers" on iOS platforms. If WayForward's number one IP is being produced to meet the demands of Apple, you know there's something fishy going on...
@Aronin I also can't help but feel that it was also fueled by the entitled Nintendo fanboys who though that Bakugan was going to be a new Contra, Metroid, or Wario game.
Oh WayForward... look at the mess you're in. Before, you were putting out hits like Pirate's Curse, Ducktales Remastered, and Contra 4... and now you've reduced to this.
I know a lot of people have defended this game by saying that "WayForward makes games like this to just to keep the lights on and provide funding for original games", but I'm not buying it. WayForward has proven that they can make fantastic licensed games, it's just that they need to put the effort and finesse in. Well, that and they need to stop putting all their money and work into pleasing daddy Apple and their game platform that hardly anyone uses...
Ah c'mon! This darn specter of torment keeps coming back to remind me how WayForward's gone downhill. I still remember seeing the direct and thinking "Jeez, my expectations were low but holy carp!"
Oh, New n' Tasty! I still don't understand why it's around $30 on Switch when it was only $20 on almost everything else (Same goes for Munch's Oddysee and Stranger's Wrath).
It's a decent remake, but, if you have the chance, try to pick up the original Abe's Oddysee. Nonetheless, both the original and remake are fantastic games, and they're a must play for anyone who likes cinematic platformers such as Prince of Persia!
Dude... what do you consider to be a short game. It may have taken the reviewer longer, which is fair enough, but I beat this game (with 100% completion, including backtracking into the final dungeon and having to go through the battle tower 3 times) in around four hours.
If you're looking to pick this game up, please wait until it goes on sale. I know WayForward usually has a Halloween sale every year, so it should be coming soon (hopefully, they've been pandering to Apple lately, so we'll see how it goes).
Holy carp! I absolutely love the original Golden Axe, been playing the ever-loving heck out of it on my Genesis Mini. I think this is neat, but why not give us Revenge of Death Adder? I mean, you could only find that in the arcades! Granted, you could emulate it, but it's not the same.
I find the good thing about Kirby is that he's never had a quote-on-quote "bad game". The closest he's gotten to a "bad game" was just being mediocre, which I would probably give to all the Gameboy spinoff games, despite the fact they were still fun!
Oh God, people are already talking politics. Look, I'm not saying that you can't have a political opinion or express it, but c'mon, do you really need to voice your concerns on a video game website? Please do that somewhere else, it annoys the ever living daylight out of people.
But, bu- Smash is only for good boys and girls! Sakurai betrayed us! I... I... can't handle this even though this doesn't affect my life at all! I'm going back to my safe space!
I get why people say that games that use old, outdated mechanics, like knockback and rigid jumps, are inherently bad, but I personally don't agree with it.
I think that lots of people today miss the point that the controls are designed to compensate for the level design, and the real challenge of the game comes from getting around said level design with limited controls. I mean, look at the original Castlevania for NES: The stages were designed with lots of pits and other hazards in mind to capitalize on Simon's limited controls.
What this basically means is that you have to take your time and strategize what the best way to get around an enemy or obstacle is; you can't just go barreling through the stage without any thought or course of action. On the flip side of the coin, though, once you know what to do, you can just blow through the section because, again, the difficulty is in the stage design, not in something like RNG.
Also, I've seen a lot of comments for it, but I would advise people not to judge a game by what a review website tells them. More often than not, critics are harder on games than they really should be because the product isn't the next Mario of the generation or something like that.
Eh, it looks okay. If you really want a good Metroidvania, wait for Blasphemous to go on sale. It gets discounted fairly often, and the game itself is an absolute blast to play. If you're skeptical, there's a demo you can download and try for yourself.
(P.S. I'm going to get a bit cynical here (fair warning), but remember back in the late 2000s to early 2010s when the market seemed oversaturated with first-person shooters? Well, now it seems that the (indie) market is being oversaturated with Metroidvania games.)
I can't help but feel that it comes down to controls. Unless you're one of those die-hard "PC Master Race" people, I assume that you like playing a game with a controller instead of a keyboard!
@noobish_hat I really miss the style of the original game. I know 3 improved upon Dark Moon by getting rid of the mission-style gameplay (thank goodness, because that was awful for me), but it just never hit the same notes that made the original so good.
Combat in the original felt a lot more satisfying, as stunning ghosts was one of those "easy to learn, hard to master" things, especially when it came to stunning multiple at once. I personally like the old ghost design better (they looked a bit more menacing), and portrait ghost fights made for some of the best moments in the game.
The only problem is that Gamecube copies run for a good price online, and the 3ds version is a bit of a pain to play without twin sticks. Wishful thinking, but if the original was ported to the Switch, that would probably be an instant buy for me!
If anyone hasn't played them, I beg that you check out the Splatterhouse games! It's a criminally underrated series from Namco based on the slasher movies of the 70s and 80s.
You can easily emulate all of them, even the original, which was an arcade game. Splatterhouse 2 and 3 were exclusives for the Genesis, but both are still excellent to pick up!
So, to answer the question, my top 3 horror games are Splatterhouse, Splatterhouse 2, and Splatterhouse 3!
I say it when Oddworld Inhabitants keeps delaying Soulstorm, and I'll say it here: I would rather a team take as much time as they need perfecting a game than have them haphazardly throw out a flawed game.
@Rhaoulos I see where you're coming from. But I actually really like difficult games. You get a good sense of satisfaction from being able to blow through a certain section in one try, where before it took you about 10 times to pass it.
This is probably just me, though. It's probably because I play the ever living heck out of games like classic Castlevania and Splatterhouse. That's also probably why I also completed Cuphead in a little under two hours...
I don't see why people get so worked up over this stuff. I mean, if you don't like anime fanservice (like me), just ignore it. No reason to get all emotional about something so small and silly.
Wonder who's gonna get buffed and who's gonna get nerfed. I'm personally happy with how they buffed Dedede last time, but anything more would be the icing on the cake!
I'll be honest, I had my doubts about this character at one point. Without the move set explanation, a lot of the moves looked like they would just be reused from other characters (I originally though the fishing hook would be side b and the anvil would be down b like Pac Man's fire hydrant).
But after seeing the presentation, I would have to say that Steve looks like one of the most fun characters to play as! I guess this is why I really don't mind who gets in as a playable character; As long as Sakurai gives him a fun and unique playstyle, I'm all cool with it.
Eh, I lost interest with the game about 3 matches. I wasn't a fan of the whole "rock, paper, scissors" mechanic, and the combat felt like you just mashed the attack button. Good on those who did find some enjoyment, though.
@DJ_Cheemstar I see your point, but I would have to respectfully disagree. We do have Bayonetta and Zero Suit Samus in the game, after all. On top of that, neither the Shantae nor Risky Boots spirits were censored, unlike Mythra or Pyra.
If we were comparing Shantae to Mai from Fatal Fury, I would say that the half-genie is a lot more reserved. Mai was created with fanservice in mind; Shantae, however, was not. That's just my silly opinion, though. You have your opinion, and I respect that.
@DJ_Cheemstar What do you mean Shantae isn't fit for Smash and Sora is deconfirmed. If anything, Steve getting in proves that anyone really can get into the game.
To all the people hating on Nintendo: NEWS FLASH: If you don't like the product, don't buy! Even if Nintendo only put this character in because they KNEW they were going to back a crap ton of green bags off it, nobody's holding a gun to your head saying "you have to buy this"!
Comments 51
Re: Random: Sakurai Reminds Smash Fans That His Tweets Don't Contain Nintendo Direct Hints
The greatness about Nintendo is that you never know what they'll pull from their sleeve. I've not a clue to who's going to be revealed. And, frankly, as long as they're fun to play, I could care less about who it is.
Also, that chat is going to be super toxic today. Prepare your hazmat suits...
Re: Bloodstained's Miriam Is Coming To Blasphemous This Week In A Free Update
@Dualmask @dBackLash
If you ever catch it on sale for half-off, I would totally say to get Blasphemous. It's one of the best games I've played last year, and, in my opinion, thought it was a better Metroidvania than Hollow Knight.
Love how this game is still getting more updates. Haven't played Ritual of the Knight, but I love Curse of the Moon to death, so I'm especially excited about the 8-bit part. Love me some Castlevania!
Re: SNK Reveals The First Two Fighters In Samurai Shodown's Season Pass 3
@John_Deacon I feel that. Seiger was always the hardest for me, since that brute had so many different grabs!
Pretty cool the game is still getting more DLC. I personally don't own it, but I play the ever living heck out of some Samurai Shodown V Special!
Re: Random: Nintendo Had To "Politely Decline" The Chance To Work With Kayne West, Says Reggie
@Rhaoulos Hahahaha! South Park Kanye was literally the first thing I envisioned when I read this! And all the while, I had "My Girlfriend Ain't A Hobbit" playing in the back of my head! XD
Re: Random: Sakurai's Nod To Super Mario RPG In His Latest Smash Ultimate Photo
Frankly, I don't care who gets the playable character treatment, as long as they're fun to play and Sakurai doesn't work himself to the bone to implement them.
Also, there are no set of rules to getting into smash. The only known guideline is that you have to have originated from a video game. Everything is free game, otherwise!
Re: Feature: No Anime Please, We're Westerners - When Anime Was Taboo In Western Games
@Silly_G I will agree: Most kid stuff today is absolute garbage here in America. "Pssh, who needs good writing and jokes when we can just pander to kids?" is basically the way of doing things now.
Re: Feature: No Anime Please, We're Westerners - When Anime Was Taboo In Western Games
Ah, yes, back when anime wasn't oversaturated with "cute girls doing cute things" premises or fanservice up the wazoo that all the neckbeards and incels living in their mom's basement get off to.
Regardless, there are some wonderful games out their based on Japanimation. Jojo: Heritage for the Future is, in my opinion, probably the best fighting game that Capcom ever produced.
Re: Mini Review: Touhou Spell Bubble - A Puzzle Bobble Sequel In All But Name
It's nice to see Team Alice officially license Touhou fan games for the free market, unlike another company we know...
Re: Gal*Gun Returns To Bare All In Super-Limited "Birthday Suit Collector's Edition"
Imma just put this out there:
https://preview.redd.it/fz5ei3xa5a631.png?auto=webp&s=1b0cb1ad148654e2ae4064c8c3193c940967681e
Re: Random: Hmm, That's An Odd Name For A Bakugan Attack
@RazumikhinPG All of their effort and money is going into their deal with Apple to make Apple Arcade games. WayForward prioritizes them because fruit phone is giving them kickbacks, while consoles aren't.
Look at graphics for instance: This game looks like something that a graphic design student would make for a midterm project (not saying college students can't do better, by the way). Marble Knight, the latest Apple Arcade Wayforward game, though, has three-dimensional graphics miles better than this.
Apple Arcade was also the main reason why Seven Sirens was a pathetically easy game with repetitive level design; it was meant to appeal to the mass market of "gamers" on iOS platforms. If WayForward's number one IP is being produced to meet the demands of Apple, you know there's something fishy going on...
Re: Image & Form Reminds Us That It's Making More SteamWorld Games
I went completely blind into Heist, and it ended up being one of my favorite games this year. Here's to a sequel!
Re: Review: Bakugan: Champions Of Vestroia - The Kids Deserve So Much Better
@Aronin I also can't help but feel that it was also fueled by the entitled Nintendo fanboys who though that Bakugan was going to be a new Contra, Metroid, or Wario game.
Re: Review: Bakugan: Champions Of Vestroia - The Kids Deserve So Much Better
Oh WayForward... look at the mess you're in. Before, you were putting out hits like Pirate's Curse, Ducktales Remastered, and Contra 4... and now you've reduced to this.
I know a lot of people have defended this game by saying that "WayForward makes games like this to just to keep the lights on and provide funding for original games", but I'm not buying it. WayForward has proven that they can make fantastic licensed games, it's just that they need to put the effort and finesse in. Well, that and they need to stop putting all their money and work into pleasing daddy Apple and their game platform that hardly anyone uses...
Re: Bakugan: Champions Of Vestroia Gets A New Trailer Ahead Of Next Week's Launch
Ah c'mon! This darn specter of torment keeps coming back to remind me how WayForward's gone downhill. I still remember seeing the direct and thinking "Jeez, my expectations were low but holy carp!"
Re: Cult FMV Shooter Corpse Killer Is Shambling Towards Your Nintendo Switch
Remember when the AVGN was going to rip this game a new one in the Sega CD episode, but the disk broke?
Re: Nintendo Download: 22nd October (North America)
Oh, New n' Tasty! I still don't understand why it's around $30 on Switch when it was only $20 on almost everything else (Same goes for Munch's Oddysee and Stranger's Wrath).
It's a decent remake, but, if you have the chance, try to pick up the original Abe's Oddysee. Nonetheless, both the original and remake are fantastic games, and they're a must play for anyone who likes cinematic platformers such as Prince of Persia!
Re: Review: MindSeize - Slick Mega Man Zero-Style Action Jammed Into A Metroidvania
The sprite style reminds me of Mummy Demastered, and I actually really liked that game. I'll maybe pick this up whenever it goes on sale.
Re: Review: Shantae: Risky's Revenge - Director's Cut - Showing Its Age, But Still A Fun Ride
"Not too long or short"
Dude... what do you consider to be a short game. It may have taken the reviewer longer, which is fair enough, but I beat this game (with 100% completion, including backtracking into the final dungeon and having to go through the battle tower 3 times) in around four hours.
If you're looking to pick this game up, please wait until it goes on sale. I know WayForward usually has a Halloween sale every year, so it should be coming soon (hopefully, they've been pandering to Apple lately, so we'll see how it goes).
Re: Review: Shantae: Risky's Revenge - Director's Cut - Showing Its Age, But Still A Fun Ride
@StephenYap3 That's because is was an episodic game, but WayForward changed their minds at the last mintue.
Re: Minecraft Steve's Meat Gets The Chop In Smash Bros.
Okay, this actually got a chuckle out of me. Changing something in a children's game because of adults' dirty minds is pretty funny.
Re: Sega Surprises Everyone By Releasing A Canned Golden Axe Sequel, Including The Original Devs
Holy carp! I absolutely love the original Golden Axe, been playing the ever-loving heck out of it on my Genesis Mini. I think this is neat, but why not give us Revenge of Death Adder? I mean, you could only find that in the arcades! Granted, you could emulate it, but it's not the same.
Re: Soapbox: 10 Years On, Kirby's Epic Yarn Is Still The Pink Puffball's Finest Outing
I find the good thing about Kirby is that he's never had a quote-on-quote "bad game". The closest he's gotten to a "bad game" was just being mediocre, which I would probably give to all the Gameboy spinoff games, despite the fact they were still fun!
Re: Random: Steve's Smash Bros. Side Special Is Super Cheap
Remember when people were saying that K Rool's super armor and Inkling's side b were overpowered? Pepperidge Farm remembers...
Re: Pokémon GO's 'Strange Eggs' Will Have You Walking Further Than Ever Before
@GrandScribe Dude... It's a video game... chill out. I don't think Niantic means to hurt anybody.
Re: Review In Progress: Mario Kart Live: Home Circuit
I think the idea is very novel, but for that $100? Whew! That's a bit on the steep side. Maybe if it went on sale, say for 50% off, then I might bite.
Re: Pokémon GO's 'Strange Eggs' Will Have You Walking Further Than Ever Before
Oh God, people are already talking politics. Look, I'm not saying that you can't have a political opinion or express it, but c'mon, do you really need to voice your concerns on a video game website? Please do that somewhere else, it annoys the ever living daylight out of people.
Re: Sakuna: Of Rice And Ruin Pre-Orders Go Live, Standard And Deluxe Editions Available
Oh my, this looks fantastic! I absolutely love the aesthetic of Japanese mythology, It's always been so interesting to learn about!
Re: Here's Let’s Sing 2021's Full Tracklist, Brand New Legend Mode Also Detailed
@Silly_G Haha! So true!
@AcridSkull I would probably buy that as well. It would be a guaranteed buy if they had some hard rock and some classic rock as well!
Re: Random: Minecraft Steve's Smash Ultimate Win Screen Is, Erm, Unfortunate
But, bu- Smash is only for good boys and girls! Sakurai betrayed us! I... I... can't handle this even though this doesn't affect my life at all! I'm going back to my safe space!
Re: Super Smash Bros. Ultimate Version 9.0.0 Is Now Live, Here Are The Full Patch Notes
Haha! I will enjoy the new challenge from all the buffs to the other fighters (Ness and Pika in particular). Improvise, adapt, overcome!
Re: Nintendo Lawyers Hit Fan-Made Zelda Game With Fatal Copyright Claim
Fan: Oh, man, I can't wait to publish my Nintendo fan game I made because of how much I love the company and it's products!
Nintendo: So you have chosen... death.
(BTW, I think Nintendo is a bit salty that people were saying AM2R was better than their official Metroid 2 remake for 3ds)
Re: Amazon Prime Day 2020 - Best Deals On Nintendo Switch Games, Consoles, Micro SD Cards And More
Wow... all I have to say is that I hope Walmart/Target/whatever company is doing the same thing as Amazon has better deals!
Re: Review: Prinny 1•2: Exploded and Reloaded - Masochistic Platforming That's Rough Around The Edges
I get why people say that games that use old, outdated mechanics, like knockback and rigid jumps, are inherently bad, but I personally don't agree with it.
I think that lots of people today miss the point that the controls are designed to compensate for the level design, and the real challenge of the game comes from getting around said level design with limited controls. I mean, look at the original Castlevania for NES: The stages were designed with lots of pits and other hazards in mind to capitalize on Simon's limited controls.
What this basically means is that you have to take your time and strategize what the best way to get around an enemy or obstacle is; you can't just go barreling through the stage without any thought or course of action. On the flip side of the coin, though, once you know what to do, you can just blow through the section because, again, the difficulty is in the stage design, not in something like RNG.
Also, I've seen a lot of comments for it, but I would advise people not to judge a game by what a review website tells them. More often than not, critics are harder on games than they really should be because the product isn't the next Mario of the generation or something like that.
Re: Two Parsecs From Earth Brings Metroidvania-Style Planet Exploration To Switch Next Week
Eh, it looks okay. If you really want a good Metroidvania, wait for Blasphemous to go on sale. It gets discounted fairly often, and the game itself is an absolute blast to play. If you're skeptical, there's a demo you can download and try for yourself.
(P.S. I'm going to get a bit cynical here (fair warning), but remember back in the late 2000s to early 2010s when the market seemed oversaturated with first-person shooters? Well, now it seems that the (indie) market is being oversaturated with Metroidvania games.)
Re: Review: Nickelodeon Kart Racers 2: Grand Prix - A Massive Improvement On The Terrible Original
Wait, wait, wait! I though Spongebob didn't have a boating license! This game is Ms. Puff's worst nightmare!
Re: Alwa's Legacy Is Another Switch Success Story, Blowing Steam Sales Out Of The Water
I can't help but feel that it comes down to controls. Unless you're one of those die-hard "PC Master Race" people, I assume that you like playing a game with a controller instead of a keyboard!
Re: Random: Bowser Shares His Top Three Favourite Horror Games (Doug Bowser, That Is)
@noobish_hat I really miss the style of the original game. I know 3 improved upon Dark Moon by getting rid of the mission-style gameplay (thank goodness, because that was awful for me), but it just never hit the same notes that made the original so good.
Combat in the original felt a lot more satisfying, as stunning ghosts was one of those "easy to learn, hard to master" things, especially when it came to stunning multiple at once. I personally like the old ghost design better (they looked a bit more menacing), and portrait ghost fights made for some of the best moments in the game.
The only problem is that Gamecube copies run for a good price online, and the 3ds version is a bit of a pain to play without twin sticks. Wishful thinking, but if the original was ported to the Switch, that would probably be an instant buy for me!
Re: Random: Bowser Shares His Top Three Favourite Horror Games (Doug Bowser, That Is)
If anyone hasn't played them, I beg that you check out the Splatterhouse games! It's a criminally underrated series from Namco based on the slasher movies of the 70s and 80s.
You can easily emulate all of them, even the original, which was an arcade game. Splatterhouse 2 and 3 were exclusives for the Genesis, but both are still excellent to pick up!
So, to answer the question, my top 3 horror games are Splatterhouse, Splatterhouse 2, and Splatterhouse 3!
Re: Yacht Club's 8-Bit Ninja Game Cyber Shadow Has Been Slightly Delayed
I say it when Oddworld Inhabitants keeps delaying Soulstorm, and I'll say it here: I would rather a team take as much time as they need perfecting a game than have them haphazardly throw out a flawed game.
Re: Review: Warsaw - A Brutal Experience Which Proves War Is Hell
@Rhaoulos I see where you're coming from. But I actually really like difficult games. You get a good sense of satisfaction from being able to blow through a certain section in one try, where before it took you about 10 times to pass it.
This is probably just me, though. It's probably because I play the ever living heck out of games like classic Castlevania and Splatterhouse. That's also probably why I also completed Cuphead in a little under two hours...
Re: Atelier Ryza 2 Won't Be Censored In The West, Says Koei Tecmo
I don't see why people get so worked up over this stuff. I mean, if you don't like anime fanservice (like me), just ignore it. No reason to get all emotional about something so small and silly.
Re: Super Smash Bros. Ultimate Version 9.0.0 Arrives Next Week
Wonder who's gonna get buffed and who's gonna get nerfed. I'm personally happy with how they buffed Dedede last time, but anything more would be the icing on the cake!
Re: A Look At Minecraft Steve's Smash Ultimate Moveset, Stage And Final Smash
I'll be honest, I had my doubts about this character at one point. Without the move set explanation, a lot of the moves looked like they would just be reused from other characters (I originally though the fishing hook would be side b and the anvil would be down b like Pac Man's fire hydrant).
But after seeing the presentation, I would have to say that Steve looks like one of the most fun characters to play as! I guess this is why I really don't mind who gets in as a playable character; As long as Sakurai gives him a fun and unique playstyle, I'm all cool with it.
Re: Mojang: Bringing Minecraft To Smash Is The Result Of An "Amazing Collaboration" With Nintendo
@DJ_Cheemstar That's completely cool, my dude.
Re: Ninjala 2.1 Update Focuses On Balancing, Rules And Matchmaking - Full Patch Notes
Eh, I lost interest with the game about 3 matches. I wasn't a fan of the whole "rock, paper, scissors" mechanic, and the combat felt like you just mashed the attack button. Good on those who did find some enjoyment, though.
Re: Mojang: Bringing Minecraft To Smash Is The Result Of An "Amazing Collaboration" With Nintendo
@DJ_Cheemstar I see your point, but I would have to respectfully disagree. We do have Bayonetta and Zero Suit Samus in the game, after all. On top of that, neither the Shantae nor Risky Boots spirits were censored, unlike Mythra or Pyra.
If we were comparing Shantae to Mai from Fatal Fury, I would say that the half-genie is a lot more reserved. Mai was created with fanservice in mind; Shantae, however, was not. That's just my silly opinion, though. You have your opinion, and I respect that.
Re: Mojang: Bringing Minecraft To Smash Is The Result Of An "Amazing Collaboration" With Nintendo
@DJ_Cheemstar What do you mean Shantae isn't fit for Smash and Sora is deconfirmed. If anything, Steve getting in proves that anyone really can get into the game.
Re: Video: Here's Minecraft Steve Getting Added To The Super Smash Bros. Ultimate Mural
@mrmememan That's the first thing I though as well.
Re: Guide: Super Smash Bros. Ultimate Full Character Roster List
Ah, the salt mines continue to produce.
To all the people hating on Nintendo: NEWS FLASH: If you don't like the product, don't buy! Even if Nintendo only put this character in because they KNEW they were going to back a crap ton of green bags off it, nobody's holding a gun to your head saying "you have to buy this"!
Re: Minecraft's Steve Revealed As Super Smash Bros. Ultimate's Next DLC Fighter
Hahahahahaha! I love all the salt in the comments!