Comments 51

Re: Bloodstained's Miriam Is Coming To Blasphemous This Week In A Free Update

BadlyDrawnDedede

@Dualmask @dBackLash
If you ever catch it on sale for half-off, I would totally say to get Blasphemous. It's one of the best games I've played last year, and, in my opinion, thought it was a better Metroidvania than Hollow Knight.

Love how this game is still getting more updates. Haven't played Ritual of the Knight, but I love Curse of the Moon to death, so I'm especially excited about the 8-bit part. Love me some Castlevania!

Re: Feature: No Anime Please, We're Westerners - When Anime Was Taboo In Western Games

BadlyDrawnDedede

Ah, yes, back when anime wasn't oversaturated with "cute girls doing cute things" premises or fanservice up the wazoo that all the neckbeards and incels living in their mom's basement get off to.

Regardless, there are some wonderful games out their based on Japanimation. Jojo: Heritage for the Future is, in my opinion, probably the best fighting game that Capcom ever produced.

Re: Random: Hmm, That's An Odd Name For A Bakugan Attack

BadlyDrawnDedede

@RazumikhinPG All of their effort and money is going into their deal with Apple to make Apple Arcade games. WayForward prioritizes them because fruit phone is giving them kickbacks, while consoles aren't.

Look at graphics for instance: This game looks like something that a graphic design student would make for a midterm project (not saying college students can't do better, by the way). Marble Knight, the latest Apple Arcade Wayforward game, though, has three-dimensional graphics miles better than this.

Apple Arcade was also the main reason why Seven Sirens was a pathetically easy game with repetitive level design; it was meant to appeal to the mass market of "gamers" on iOS platforms. If WayForward's number one IP is being produced to meet the demands of Apple, you know there's something fishy going on...

Re: Review: Bakugan: Champions Of Vestroia - The Kids Deserve So Much Better

BadlyDrawnDedede

Oh WayForward... look at the mess you're in. Before, you were putting out hits like Pirate's Curse, Ducktales Remastered, and Contra 4... and now you've reduced to this.

I know a lot of people have defended this game by saying that "WayForward makes games like this to just to keep the lights on and provide funding for original games", but I'm not buying it. WayForward has proven that they can make fantastic licensed games, it's just that they need to put the effort and finesse in. Well, that and they need to stop putting all their money and work into pleasing daddy Apple and their game platform that hardly anyone uses...

Re: Nintendo Download: 22nd October (North America)

BadlyDrawnDedede

Oh, New n' Tasty! I still don't understand why it's around $30 on Switch when it was only $20 on almost everything else (Same goes for Munch's Oddysee and Stranger's Wrath).

It's a decent remake, but, if you have the chance, try to pick up the original Abe's Oddysee. Nonetheless, both the original and remake are fantastic games, and they're a must play for anyone who likes cinematic platformers such as Prince of Persia!

Re: Review: Shantae: Risky's Revenge - Director's Cut - Showing Its Age, But Still A Fun Ride

BadlyDrawnDedede

"Not too long or short"

Dude... what do you consider to be a short game. It may have taken the reviewer longer, which is fair enough, but I beat this game (with 100% completion, including backtracking into the final dungeon and having to go through the battle tower 3 times) in around four hours.

If you're looking to pick this game up, please wait until it goes on sale. I know WayForward usually has a Halloween sale every year, so it should be coming soon (hopefully, they've been pandering to Apple lately, so we'll see how it goes).

Re: Review: Prinny 1•2: Exploded and Reloaded - Masochistic Platforming That's Rough Around The Edges

BadlyDrawnDedede

I get why people say that games that use old, outdated mechanics, like knockback and rigid jumps, are inherently bad, but I personally don't agree with it.

I think that lots of people today miss the point that the controls are designed to compensate for the level design, and the real challenge of the game comes from getting around said level design with limited controls. I mean, look at the original Castlevania for NES: The stages were designed with lots of pits and other hazards in mind to capitalize on Simon's limited controls.

What this basically means is that you have to take your time and strategize what the best way to get around an enemy or obstacle is; you can't just go barreling through the stage without any thought or course of action. On the flip side of the coin, though, once you know what to do, you can just blow through the section because, again, the difficulty is in the stage design, not in something like RNG.

Also, I've seen a lot of comments for it, but I would advise people not to judge a game by what a review website tells them. More often than not, critics are harder on games than they really should be because the product isn't the next Mario of the generation or something like that.

Re: Two Parsecs From Earth Brings Metroidvania-Style Planet Exploration To Switch Next Week

BadlyDrawnDedede

Eh, it looks okay. If you really want a good Metroidvania, wait for Blasphemous to go on sale. It gets discounted fairly often, and the game itself is an absolute blast to play. If you're skeptical, there's a demo you can download and try for yourself.

(P.S. I'm going to get a bit cynical here (fair warning), but remember back in the late 2000s to early 2010s when the market seemed oversaturated with first-person shooters? Well, now it seems that the (indie) market is being oversaturated with Metroidvania games.)

Re: Random: Bowser Shares His Top Three Favourite Horror Games (Doug Bowser, That Is)

BadlyDrawnDedede

@noobish_hat I really miss the style of the original game. I know 3 improved upon Dark Moon by getting rid of the mission-style gameplay (thank goodness, because that was awful for me), but it just never hit the same notes that made the original so good.

Combat in the original felt a lot more satisfying, as stunning ghosts was one of those "easy to learn, hard to master" things, especially when it came to stunning multiple at once. I personally like the old ghost design better (they looked a bit more menacing), and portrait ghost fights made for some of the best moments in the game.

The only problem is that Gamecube copies run for a good price online, and the 3ds version is a bit of a pain to play without twin sticks. Wishful thinking, but if the original was ported to the Switch, that would probably be an instant buy for me!

Re: Random: Bowser Shares His Top Three Favourite Horror Games (Doug Bowser, That Is)

BadlyDrawnDedede

If anyone hasn't played them, I beg that you check out the Splatterhouse games! It's a criminally underrated series from Namco based on the slasher movies of the 70s and 80s.

You can easily emulate all of them, even the original, which was an arcade game. Splatterhouse 2 and 3 were exclusives for the Genesis, but both are still excellent to pick up!

So, to answer the question, my top 3 horror games are Splatterhouse, Splatterhouse 2, and Splatterhouse 3!

Re: Review: Warsaw - A Brutal Experience Which Proves War Is Hell

BadlyDrawnDedede

@Rhaoulos I see where you're coming from. But I actually really like difficult games. You get a good sense of satisfaction from being able to blow through a certain section in one try, where before it took you about 10 times to pass it.

This is probably just me, though. It's probably because I play the ever living heck out of games like classic Castlevania and Splatterhouse. That's also probably why I also completed Cuphead in a little under two hours...

Re: A Look At Minecraft Steve's Smash Ultimate Moveset, Stage And Final Smash

BadlyDrawnDedede

I'll be honest, I had my doubts about this character at one point. Without the move set explanation, a lot of the moves looked like they would just be reused from other characters (I originally though the fishing hook would be side b and the anvil would be down b like Pac Man's fire hydrant).

But after seeing the presentation, I would have to say that Steve looks like one of the most fun characters to play as! I guess this is why I really don't mind who gets in as a playable character; As long as Sakurai gives him a fun and unique playstyle, I'm all cool with it.

Re: Mojang: Bringing Minecraft To Smash Is The Result Of An "Amazing Collaboration" With Nintendo

BadlyDrawnDedede

@DJ_Cheemstar I see your point, but I would have to respectfully disagree. We do have Bayonetta and Zero Suit Samus in the game, after all. On top of that, neither the Shantae nor Risky Boots spirits were censored, unlike Mythra or Pyra.

If we were comparing Shantae to Mai from Fatal Fury, I would say that the half-genie is a lot more reserved. Mai was created with fanservice in mind; Shantae, however, was not. That's just my silly opinion, though. You have your opinion, and I respect that.

Re: Guide: Super Smash Bros. Ultimate Full Character Roster List

BadlyDrawnDedede

Ah, the salt mines continue to produce.

To all the people hating on Nintendo: NEWS FLASH: If you don't like the product, don't buy! Even if Nintendo only put this character in because they KNEW they were going to back a crap ton of green bags off it, nobody's holding a gun to your head saying "you have to buy this"!

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