After weeks of speculation, Fortnite finally arrived on Switch yesterday. The news that the world's biggest video game was on a Nintendo system was cause for celebration, but it wasn't all positive - players who already had Fortnite on PS4 found that they couldn't carry their progress or purchases over to the Switch version because Sony won't allow it.
Speaking at E3, Nintendo of America's president Reggie Fils-Aime addressed this issue, stating that Nintendo - unlike Sony - has no problem with cross-platform play because it's "fan-forward" and in the "best interest" of the game:
We embrace working with a developer and enabling them to bring their vision to life and whether that's Fortnite, whether that's a number of the other games that have cross-platform play on our console, from a developer standpoint that's what we want. And we work hard with them to bring that to life. What competitors do is their decision to make. We believe being both developer-forward and fan-forward is in the best interest of the game.
Reggie's wording is quite telling; the use of "developer-forward" is a reference to the fact that Sony has clearly put pressure on Fortnite developer Epic Games to restrict cross-platform play when it comes to accounts created on the PS4. It's worth noting that Microsoft, like Nintendo, has no issue with cross-platform play.
Reggie also confirmed that the game had been downloaded two million times since it launched, which is quite an impressive achievement:
At this point, we've already had more than two million downloads on Fortnite. So that speaks to an engaged audience on Nintendo Switch as well as the core proposition of, I can now take it with me and play anywhere, anytime, with anyone, it's really resonated.
Let us know if you think Nintendo will get anywhere with Fortnite's cross-platform woes by posting a comment below.