With all the hype that The Legend of Zelda: Breath of the Wild is generating, it's no wonder that fans are clinging onto every piece of information received about the latest Zelda adventure. Whether details are learned from E3 gameplay or developer interviews, the Breath of the Wild puzzle is slowly unravelling - but we're still far from close to knowing much about the game. With that said, IGN spoke with series producer Eiji Aonuma, executive producer Shigeru Miyamoto and senior product marketing manager Bill Trinen in separate interviews to learn more about the game.
One of the key pieces of information conveyed is that Breath of the Wild isn't heavily focused on story.
Shigeru Miyamoto: This game has a heavy focus on experience and also freedom. It's not really story heavy. You can choose to do all of the tasks and all of the missions and you'll still get to the end, or you could choose not to do all of them, and you can still get to the end. The story isn't as clear cut as it was in the past with the existence of Ganon, Link, and Zelda. With this one it's a little bit more vague. You'll kind of feel what Ganon is, and you're going to feel maybe this is what Zelda is like, or this is what Link is like. It's really Link's adventure in discovering all of that."
Bill Trinen: They've done a really good job of weaving the story into the world, giving you just enough direction to know, generally, where you need to go to pursue it. If you're off doing other things and you decide you want to go complete the Shrines, or you want to go climb mountains, or you want to go look at deer in the field, or find that pond that had all the ducks in the trailer, you can do that. I get into the game and then go off to do random things. Then, maybe after a couple days of playing, I'll think that maybe I should actually go to that place [someone I met in the story] talked about. Then, you go there and get enough clues to point you in [the next] direction. It's does a really good job of guiding you to where the story is, but it still feels like a sort of chance encounter out in the world when you come across somebody who has a role to move the story forward.
While this truly does sound amazing from freedom and exploration standpoints, this writer feels a little disappointed as one of his favourite aspects of the Zelda series is the story-telling that each game possesses. Only time will tell how much this game sticks to an over-arching narrative.
Moving on, when asked about Link's green garb and traditional conventions in general, Aonuma responded with the following:
I don't know... I wonder. [laughter]...One convention we haven't challenged, as you probably saw in the second demo, is that again Link awakens from slumber. So, you know, the green tunic maybe, maybe not.
The clothes he's wearing right now is actually the same clothes that he was wearing in the trailer that we've shown previously. We thought that having him wear this tunic for this demo would make it a little more familiar to people watching the game demo and trailer this time around. Link gets that blue suit at a very important juncture in the storyline, and we also showed [a] suit of armor you can get too. There's also times when Link will venture out into the cold and he'll need to appropriately equip himself, so there's definitely a lot of variation types of clothes he can wear."
This is an interesting one. Will Breath of the Wild completely shift away from the norm and have Link as the hero clad in blue, or will the green tunic make its return later on in the game, like the Hylian Shield in Skyward Sword?
The full interview can be read here. What are your thoughts on the comments above?